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  • HTML5 &lt;VIDEO/&gt; + IE9

    Yesterday at MIX Dean (general manager of the IE team) announced the availability of the first IE9 Platform Preview for developers. Dean also committed to updating the preview approximately every eight weeks. There is a good article on Beta News covering some of the technical details of the release. A key part of the announcements was the support for hardware accelerated HTML5 including supporting the video tag with the H.264 codec. What Im going to write next is based on a number of years of observations...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to cut audio file with avconv?

    - by x-yuri
    I have a hard time trying to figure out how to cut a file with avconv. Here's the command I use: avconv -ss 52:13:49 -t 01:13:52 -i RR119Accessibility.wav RR119Accessibility-2.wav But it doesn't work. I get the whole file as a result. Well, almost the whole file. Somehow the resulting file has duration 1:16:31 instead of 1:17:23. Also I believe I executed this command in every possible way: with -ss and -t after -i, with -t specifying ending point, with mp3 files, with specifying audio codec, with ffmpeg. Am I doing it wrong?

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  • Choppy video in vlc even with hardware acceleration on ATI Radeon HD

    - by l0b0
    After installing Catalyst 11.12 and studying instructions (1, 2) to enable hardware acceleration I ended up with the following command: sudo apt-get install xvba-va-driver libva-glx1 vainfo && \ vainfo && \ vlc --verbose 2 --ffmpeg-hw video.1080p.x264.mkv The output confirms that it's using the VA API: avcodec decoder: Using VA API version 0.32 for hardware decoding. But even after a reboot the video still looks choppy. There's no vlc output to indicate that the codec is having trouble, or that it's skipping frames. Any idea what could be the problem? Using vlc 1.1.12 with default settings. Also tried (in sequence): sudo apt-get install libva-glx1 sudo apt-get install --reinstall libgl1-mesa-glx:i386 libgl1-mesa-glx:amd64 libgl1-mesa-dri:i386 libgl1-mesa-dri:amd64 xserver-xorg-core Rebooting No luck yet. Specs from /proc/cpuinfo : Intel Core i7 CPU 950 @ 3.07GHz

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  • cannot add movie file to pitivi

    - by niku
    when i try adding this movie file to pitivie i get the error as follows (i can play the file in mplayer just fine tho): Problem: An internal error occurred while analyzing this file: Could not find GStreamer caps mapping for FFmpeg codec 'h264', and you are using an external libavcodec. This is most likely due to a packaging problem and/or libavcodec having been upgraded to a version that is not compatible with this version of gstreamer-ffmpeg. Make sure your gstreamer-ffmpeg and libavcodec packages come from the same source/repository. Extra information: gstffmpegdec.c(1336): gst_ffmpegdec_negotiate (): /GstPipeline:Discoverer-file:///media/Data/pitivi/taw2.mkv/GstDecodeBin2:dbin/ffdec_h264:ffdec_h2645 Also, my system language is English, but regional format is set to German. mplayer installed in German, I want it in English tho... Thanks a lot for your help :) I know I'm a noob .

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  • Getting front audio jacks to work

    - by Ashfame
    I run Ubuntu 10.10 on my Intel D945. My front audio ports don't work in Ubuntu, the rear one does. I never got it working earlier when I had Ubuntu 10.04 but this time I am going to try it again. My codec is SigmaTel STAC9227 My ALSA information is here. Handy details: !!ALSA Version !!------------ Driver version: 1.0.23 Library version: 1.0.23 Utilities version: 1.0.23 !!Loaded ALSA modules !!------------------- snd_hda_intel snd_hda_intel I know something that I will have to change the model of my module to make the front audio jack works but I couldn't find a model related line in my ALSA configuration file - /etc/modprobe.d/alsa-base.conf (I was able to get to that point in Ubuntu 10.04, may be something has changed). How can I proceed from here?

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  • La beta de Moonlight 4 se rapproche de Silverlight 4, l'implémentation open-source ajoute accélération matérielle et support du H.264

    La beta de Moonlight 4 se rapproche de Silverlight 4 Son implémentation open-source propose désormais accélération matérielle et support du H.264 Moonlight 4 vient de sortir en version beta. L'implémentation open-source de Silverlight propose à présent l'accélération matérielle (pour la prise en charge des vidéos et de la 3D par le GPU) ou le support du codec H.264. Avec cette version de développement, Moonlight intègre plusieurs nouveautés de Silverlight 4, notamment la prise en charge des APIs de Silverlight 3 et 4. Elle permet également de construire et de faire tourner des applications « hors du navigateur ». Néanmoins, cette beta ne propose pas toutes les foncti...

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  • Le H.264 est de retour sur Chrome, qui pourra lire les vidéos dans ce format grâce à une extension de Microsoft

    Le H.264 est de retour sur Chrome, qui pourra lire les vidéos dans ce format grâce à une extension de Microsoft Mise à jour du 03.02.2011 par Katleen Il y a un petit peu moins d'un mois, Google annonçait la fin du support du codec H.264 par son navigateur Chrome, ce qui en enchantait certains et en gênait d'autres. Aujourd'hui, une alternative est possible, grâce à Microsoft (qui s'était déjà occupé du problème sous Firefox). L'éditeur de Redmond vient ainsi de dévoiler son "Windows Media Player HTML5 Extension for Chrome", qui, comme son nom l'indique, est une extension pour Chrome qui permettra la lecture de vidéos au format H.264 par les utilisateurs du navigateur d...

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  • Why won't videos on a particular website play under Ubuntu 13.04?

    - by Sadi
    Very oddly, I cannot watch any videos a TV channel website, for example this one: http://www.kanald.com.tr/GalipDervis/Videolar/ I can see from the frame source that it contains an embedded Adobe Flash video and some Java scripts (all of which don't pose any problems elsewhere). I've tried different web browsers (Chrome/Chromium/Firefox), but it seems I have some sort of video codec problem in my system. I have installed all sorts of gstreamer plugins, codecs, etc. (maybe too many?) to avoid such problems, but strangely I can watch these videos using Linux Mint 15 Live Session on the same machine. I wonder how I can find out why a particular video (like this one) won't work on my system?

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  • Why is (Ogg) Vorbis not automatically supported by Windows?

    - by flying sheep
    Vorbis was never threatened by MPEG LA, so it is undoubtedly completely patent free. (MPEG LA never misses a chance to spread patent FUD) Windows supports mp3, so it isn’t because they want to push their crappy wma. The GPL allows distribution alongside commercial products, and Even if they fear to ship GPL software, they can still load it automatically, like they do with XviD So why can’t a windows customer not simply drop a ogg vorbis file into his/her music library and listen to it via WMP? PS: To counter misconceptions: They already download the GPL’d XviD codec on demand, so they already have 99% of what it takes to do the same with Vorbis. It would take me about 5 minutes to do this, if I were familiar with the WMP code base and directshow filter system. PSS: I was told to ask this here rather than on stackoverflow, so i do.

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  • Can i use aac in an commercial app for free?

    - by Jason123
    I was wondering if i can use the aac codec in my commercial app for free (through lgpl ffmpeg). It says on the wiki: No licenses or payments are required to be able to stream or distribute content in AAC format.[36] This reason alone makes AAC a much more attractive format to distribute content than MP3, particularly for streaming content (such as Internet radio). However, a patent license is required for all manufacturers or developers of AAC codecs. For this reason free and open source software implementations such as FFmpeg and FAAC may be distributed in source form only, in order to avoid patent infringement. (See below under Products that support AAC, Software.) But the xSplit program had to cancel the AAC for free members because they have to pay royalties per person. Is this true (that you have to pay per each person that uses aac)? If you do have to pay, which company do you pay to and how does one apply?

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  • After 14.04 update video/totem won't play midi

    - by bruce
    Prior to the upgrade, I could be on wikipedia and play the 'play' links fine where totem would open a window and have screen graphics go on. Now, after researching, installing VLC and it's extensions, making sure the gnome codec installer is activated, and on and on, all I get is : "The parameters passed to the application had an invalid format. Please file a bug! The parameters were: --transient-for=16777296 gstreamer|1.0|totem-plugin-viewer|audio/x-midi-event decoder|decoder-audio/x-midi-event" When totem/video opens and I'm not sure whether the bug is being reported or not. Meaning I don't know if APPOrt is active for this as there's no box with a checkmark in it display. AND the window for totem/video ALWAYS has the sound muted when it opens.

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  • HTML5 Audio: Which formats? Ditch Ogg Vorbis in favor of Ogg Opus? Is MP3 still needed?

    - by phoibos
    I'm currently working on a website which has to stream audio files. Since bandwidth is always an issue, the file size should be as small as possible. I wonder what audio formats I should provide. MP3 - Most common format but low quality, I don't know if it's even required, since AAC is well supported by the browsers incapable of playing free codecs MP4 AAC - Nice quality / small filesize, supported by Safari / Mobile Devices / IE9 / Flash / Chrome A free codec - well, until recently, there only was Ogg Vorbis, but Ogg Opus is standardized now and it's really good! Questions: Is it time yet to use Opus instead if Vorbis? Firefox supports Opus since version 15, and Opera has support on its roadmap - I guess Chrome will follow in the future too. Do I still have to provide an MP3 file?

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  • Microphone doesn't give any input, yet music does

    - by user52643
    I've tried a few guides but nothing works as of yet. I've tried two microphones, both of which work on my Vista setup but do nothing on Ubuntu. Nothing is on mute both on the Sound utility or Skype (which I'm trying to use my mic for). I've been informed that when my speakers are playing very load, this can be heard on the other end of a call, too. See link for cat /proc/asound/card0/codec#0 results which are apparently relevant... _' N.B. I am noob x

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  • Skype est-il assez sécurisé ? Privacy International affirme que non

    Skype est-il assez sécurisé ? Privacy International affirme que non Le puissant groupe Privacy International s'est penché sur les paramètres de sécurisation de Skype, et les juge insuffisants. Le service de VoIP ne protégerait pas assez ses utilisateurs, notamment en affichant leur nom complet dans les listes de contact, avance le groupe. Autre reproche fait au logiciel : il serait facile pour les pirates de lui substituer leur propre version, mais infectée d'un Trojan celle-ci, du fait de l'absence de la protection HTTPS sur la page de téléchargement officielle. Privacy International met également en garde contre le VBR, le codec utilisé pour la compression des flux audios. Ce dernier permettrait à 50%, voire 90% de...

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  • How do I stop Sound from Speakers when Headphones are plugged in?

    - by Masteroflifee
    I just installed Ubuntu 11.10 on my hp pavilion dv6 everything works except the sound. The sound comes from headphones and speakers. I use a normal jack-stick headphone. I want the sound to come only from headphones when my headphone is attached. My ID codec: IDT 92HD75B3X5 Again all what i want is: The sound should not come from the speakers when my headphone is attached :D. I read this question but it didn't answer my problem: Sound comes out of my speakers even when headphones are plugged in I am totally new to Ubuntu so please give step by step instructions.

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  • Strange Play Framework 2.2 exceptions after trying to add MySQL / slick

    - by Mike Cialowicz
    I'm working on a Play 2.2 application, and things have gone a bit south on me since I've tried adding my DB layer. Below are my build.sbt dependencies. As you can see I use mysql-connector-java and play-slick: libraryDependencies ++= Seq( jdbc, anorm, cache, "joda-time" % "joda-time" % "2.3", "mysql" % "mysql-connector-java" % "5.1.26", "com.typesafe.play" %% "play-slick" % "0.5.0.8", "com.aetrion.flickr" % "flickrapi" % "1.1" ) My application.conf has some similarly simple DB stuff in it: db.default.url="jdbc:mysql://localhost/myDb" db.default.driver="com.mysql.jdbc.Driver" db.default.user="root" db.default.pass="" This is what it looks like when my Play server starts: [info] play - Listening for HTTP on /0:0:0:0:0:0:0:0:9000 (Server started, use Ctrl+D to stop and go back to the console...) [info] Compiling 1 Scala source to C:\bbq\cats\in\space [info] play - database [default] connected at jdbc:mysql://localhost/myDb [info] play - Application started (Dev) So, it appears that Play can connect to the MySQL DB just fine (I think). However, I get this exception when I make any request to my server: [error] p.nettyException - Exception caught in Netty java.lang.NoSuchMethodError: akka.actor.ActorSystem.dispatcher()Lscala/concurren t/ExecutionContext; at play.core.Invoker$.<init>(Invoker.scala:24) ~[play_2.10.jar:2.2.0] at play.core.Invoker$.<clinit>(Invoker.scala) ~[play_2.10.jar:2.2.0] at play.api.libs.concurrent.Execution$Implicits$.defaultContext$lzycompu te(Execution.scala:7) ~[play_2.10.jar:2.2.0] at play.api.libs.concurrent.Execution$Implicits$.defaultContext(Executio n.scala:6) ~[play_2.10.jar:2.2.0] at play.api.libs.concurrent.Execution$.<init>(Execution.scala:10) ~[play _2.10.jar:2.2.0] at play.api.libs.concurrent.Execution$.<clinit>(Execution.scala) ~[play_ 2.10.jar:2.2.0] The odd thing is that the 2nd request (to the exact same URL, same controller, no changes) comes back with a different error: [error] p.nettyException - Exception caught in Netty java.lang.NoClassDefFoundError: Could not initialize class play.api.libs.concurr ent.Execution$ at play.core.server.netty.PlayDefaultUpstreamHandler.handleAction$1(Play DefaultUpstreamHandler.scala:194) ~[play_2.10.jar:2.2.0] at play.core.server.netty.PlayDefaultUpstreamHandler.messageReceived(Pla yDefaultUpstreamHandler.scala:169) ~[play_2.10.jar:2.2.0] at com.typesafe.netty.http.pipelining.HttpPipeliningHandler.messageRecei ved(HttpPipeliningHandler.java:62) ~[netty-http-pipelining.jar:na] at org.jboss.netty.handler.codec.http.HttpContentDecoder.messageReceived (HttpContentDecoder.java:108) ~[netty-3.6.5.Final.jar:na] at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:29 6) ~[netty-3.6.5.Final.jar:na] at org.jboss.netty.handler.codec.frame.FrameDecoder.unfoldAndFireMessage Received(FrameDecoder.java:459) ~[netty-3.6.5.Final.jar:na] The URL / controller that I'm requesting just renders a static web page and doesn't do anything of any significance. It was working just fine before I started adding my DB layer. I'm rather stuck. Any help would be greatly appreciated, thanks. I'm using Scala 2.10.2, Play 2.2.0, and MySQL Server 5.6.14.0 (community edition).

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  • Cabal and zlib on OS X

    - by Bill
    When I run "cabal update" on my Mac (Snow Leopard, Intel), I get: % cabal update Downloading the latest package list from hackage.haskell.org cabal: Codec.Compression.Zlib: incompatible zlib version Anyone else seeing this? Reinstalling the Haskell Platform hasn't helped. I'm unable to install or update Cabal packages at the moment, so I'd appreciate any help. Thanks!

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  • Using a Unicode format for Python's `time.strftime()`

    - by Hosam Aly
    I am trying to call Python's time.strftime() function using a Unicode format string: u'%d\u200f/%m\u200f/%Y %H:%M:%S' (\u200f is the "Right-To-Left Mark" (RLM).) However, I am getting an exception that the RLM character cannot be encoded into ascii: UnicodeEncodeError: 'ascii' codec can't encode character u'\u200f' in position 2: ordinal not in range(128) I have tried searching for an alternative but could not find a reasonable one. Is there an alternative to this function, or a way to make it work with Unicode characters?

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  • My ashx stopped working (Works locally, but not online)

    - by Madi D.
    i have a simple ASHX file that returns pictures upon request (mainly a counter), previously the code simply fetched pre-made pictures(already uploaded and available) and sent them to the requester.. i just modified the code,so it would take a base picture, do some modifications on it, save it to the server, then serve it to the user.. tested it locally and it worked like a charm. however when i uploaded the code to my hosting service (Godaddy..) it didnt work. Can someone point the problem out to me? Note: ASHX worked with me before,so i know the web.config and IIS are handling them properly, however i think i am missing something .. Code: <%@ WebHandler Language="C#" Class="NWEmpPhotoHandler" %> using System; using System.Web; using System.IO; using System.Drawing; using System.Drawing.Imaging; public class NWEmpPhotoHandler : IHttpHandler { public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext ctx) { try { //Some Code to fetch # of vistors from DB int x = 10,000; // # of Vistors, fetched from DB string numberOfVistors = (1000 + x).ToString(); string filePath = ctx.Server.MapPath("counter.jpg"); Bitmap myBitmap = new Bitmap(filePath); Graphics g = Graphics.FromImage(myBitmap); g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; StringFormat strFormat = new StringFormat(); g.DrawString(numberOfVistors , new Font("Tahoma", 24), Brushes.Maroon, new RectangleF(55, 82, 500, 500),null); string PathToSave = ctx.Server.MapPath("counter-" + numberOfVistors + ".jpg"); saveJpeg(PathToSave, myBitmap, 100); if (File.Exists(PathToSave)) { ctx.Response.ContentType = "image/jpg"; ctx.Response.WriteFile(PathToSave); //ctx.Response.OutputStream.Write(picByteArray, 0, picByteArray.Length); } } catch (ArgumentException exe) { } } private ImageCodecInfo getEncoderInfo(string mimeType) { // Get image codecs for all image formats ImageCodecInfo[] codecs = ImageCodecInfo.GetImageEncoders(); // Find the correct image codec for (int i = 0; i < codecs.Length; i++) if (codecs[i].MimeType == mimeType) return codecs[i]; return null; } private void saveJpeg(string path, Bitmap img, long quality) { // Encoder parameter for image quality EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, quality); // Jpeg image codec ImageCodecInfo jpegCodec = this.getEncoderInfo("image/jpeg"); if (jpegCodec == null) return; EncoderParameters encoderParams = new EncoderParameters(1); encoderParams.Param[0] = qualityParam; img.Save(path, jpegCodec, encoderParams); } }

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  • Dreaded python encoding errors, how to stop them?

    - by Rhubarb
    These have been plaguing me endlessly. Why? It seems that my console can't handle the encoding. I take it that the my browser and word processor can handle it. I don't have a master list of all the possible characters that it's choking on. What is the best way to relieve this without modifying my data? 'charmap' codec can't encode character u'\xca'

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  • How to set Content-Type header charset in OpenRasta

    - by Sergey Mirvoda
    When I return my object as JSON via JsonDataContractCodec OpenRasta sets Content-Type header to application/json but ignores charset part of content type. When I use Chrome it sends GET request with folowing header: Accept-Charset:windows-1251,utf-8;q=0.7,*;q=0.3 and all my utf-8 encoded json objects goes wrong. I tried to override OperationResult with no luck. OpenRasta overwrites my header with codec's one.

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  • Why does this thumbnail generation code throw OutOfMemoryException on large files?

    - by tsilb
    This code works great for generating thumbnails, but when given a very large (100MB+) TIFF file, it throws OutOfMemoryExceptions. When I do it manually in Paint.NET on the same machine, it works fine. How can I improve this code to stop throwing on very large files? In this case I'm loading a 721MB TIF on a machine with 8GB RAM. The Task Manager shows 2GB used so something is preventing it from using all that memory. Specifically it throws when I load the Image to calculate the size of the original. What gives? /// <summary>Creates a thumbnail of a given image.</summary> /// <param name="inFile">Fully qualified path to file to create a thumbnail of</param> /// <param name="outFile">Fully qualified path to created thumbnail</param> /// <param name="x">Width of thumbnail</param> /// <returns>flag; result = is success</returns> public static bool CreateThumbnail(string inFile, string outFile, int x) { // Validation - assume 16x16 icon is smallest useful size. Smaller than that is just not going to do us any good anyway. I consider that an "Exceptional" case. if (string.IsNullOrEmpty(inFile)) throw new ArgumentNullException("inFile"); if (string.IsNullOrEmpty(outFile)) throw new ArgumentNullException("outFile"); if (x < 16) throw new ArgumentOutOfRangeException("x"); if (!File.Exists(inFile)) throw new ArgumentOutOfRangeException("inFile", "File does not exist: " + inFile); // Mathematically determine Y dimension int y; using (Image img = Image.FromFile(inFile)) { // OutOfMemoryException double xyRatio = (double)x / (double)img.Width; y = (int)((double)img.Height * xyRatio); } // All this crap could have easily been Image.Save(filename, x, y)... but nooooo.... using (Bitmap bmp = new Bitmap(inFile)) using (Bitmap thumb = new Bitmap((Image)bmp, new Size(x, y))) using (Graphics g = Graphics.FromImage(thumb)) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; System.Drawing.Imaging.ImageCodecInfo codec = System.Drawing.Imaging.ImageCodecInfo.GetImageEncoders()[1]; System.Drawing.Imaging.EncoderParameters ep2 = new System.Drawing.Imaging.EncoderParameters(1); ep2.Param[0] = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Quality, 100L); g.DrawImage(bmp, new Rectangle(0,0,thumb.Width, thumb.Height)); try { thumb.Save(outFile, codec, ep2); return true; } catch { return false; } } }

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  • Beautiful Soup Unicode encode error

    - by iamrohitbanga
    I am trying the following code with a particular HTML file from BeautifulSoup import BeautifulSoup import re import codecs import sys f = open('test1.html') html = f.read() soup = BeautifulSoup(html) body = soup.body.contents para = soup.findAll('p') print str(para).encode('utf-8') I get the following error: UnicodeEncodeError: 'ascii' codec can't encode character u'\u2019' in position 9: ordinal not in range(128) How do I debug this?

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