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  • Choosing the right language for the job

    - by Ampt
    I'm currently working for a company on the engineering team of about 5-6 people and have been given the job of heading up the redesign of an embedded system tester. We've decided the general requirements and attributes that would be desirable in the system, and now I have to decide on a language to use for the system, or at the very least come up with a list of languages with pros and cons to present to the team. The general idea of the project is that we currently have a tester written in c++, which was never designed to be a tester, but instead has evolved to be such over the course of 3-4 years due to need. Writing tests for a new product requires modifying the 'framework' and writing code that is completely non-human readable or intuitive due to the way the system was originally designed. Now, we've decided that the time to modify this tester for each new product that we want to test has become too high and want to partially re-write the system so that we can program the actual tests in a scripting language that would then use the modified c++ framework on the back end to test the actual systems. The c++ framework would be responsible for doing all the actual work and the scripting language would just integrate with that to tell the framework what to do. Never having programmed in a scripting language (we program embedded systems), I've run into a wall where I have no experience with any of the languages that we could possibly use, but must somehow give pros and cons of each language so that we can choose the best one for the job. Currently my short list of possibilities includes: Python TCL Lua Perl My question is this: How can a person evaluate a language that he/she has never used before? What criteria are good indicators for a languages potential usability on a project? While helpful suggestions for my particular case are appreciated, I feel that this is a good skill to possess and would like to be able to apply this to many different projects if at all possible

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  • Use IIS express in Visual studio sp1

    - by anirudha
    many developer thing to adopt IIS express aka Webmatrix to use inside visual studio. that the feature of Visual studio service pack 1. the visual studio 2010 sp1 allow developer to use webmatrix inside the visual studio. the developer can choose one of Visual studio development server or Webmatrix. the visual studio service pack 1 launch today but i am not recommended them because it’s in beta. if you use them then you may be in a big trouble because beta’s fundamental we all know. don’t be fool by installing them because they not tell you about both thing pros and cons. the stable version of visual studio is Visual studio who can be obtained from Microsoft download center not service pack 1. so beware to use unstable version. this is not browser then we have 3 option 1. chrome 2. firefox  3. Microsoft internet explorer [fool] because this is IDE and we have only one that can be problem if they work not well. the service pack 1 always changes your installation for visual studio Express edition [tool such as VWD or VCS express] if you already have them  i means service pack 1 then share your experience with us! if not that don’t look on Microsoft website blogs because they never tell you pros and cons of their software.

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  • Video for an ads-driven web-site

    - by AntonAL
    I have a website, wich i will fill with a bunch of useful videos. I've implemented an ads rotation engine for articles and will do so for videos. The next milestone is to decide, how video will be integrated. They are two ways: To host videos myself. Pros: complete freedom. Cons: need tens of gigabytes of storage; support for multiple formats to be crossbrowser and crossdevice. Use Youtube. Pros: Very simple to use; nothing to do. What are pros and cons for each way ? Some questions for YouTube: Will i be able to control playback of YouTube-embedded video to make post-rolls ? What is ranking impact on my web-site, when most of pages will refer to YouTube ? Will, say, iPad play video, embedded via YouTube's iframe ? Does relying entirely on YouTube have a long-term perspective for a web-site, that should bring money ?

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  • Best ways to collect location-based user input

    - by user359650
    I'm working on a website where users will be able to register and provide information about their location. In order to prevent users from inputting incorrect data, we don't want users to provide free-text information but instead choose from predefined values as much as possible. We believe there are 2 ways of providing those values: use an API to an external service provider or create your own local database. APIs Some resources: - https://developers.facebook.com/docs/reference/ads-api/get-autocomplete-data/ - http://developer.yahoo.com/geo/geoplanet/ Pros: -accuracy and completeness of data. -no maintenance related to update of data as this it taken care of by API provider. -easier/faster to get started (no need to create local database, just implement API). Cons: -degradation of performance when availability issues with external API. -outage due to changes to the external API (until your code is updated to reflect those changes). -lock-in with external provider. Local database Some resources: - http://developer.yahoo.com/geo/geoplanet/data/ - http://www.maxmind.com/app/geolitecity - http://download.geonames.org/export/dump/ Pros: -no external dependency: improved stability and performance. Cons: -more work to get started (you need to create the database and code to interact with it). -risks of inaccurate/incomplete data, either initially or over time. -more maintenance work to keep database up to date. Assuming the depth information requested from users is as follows: -country: interested in value. also used to narrow down list of regions. -region (state in the US, county in the UK...): not interested in value itself, only used to narrow down list of cities. -city: interested in value (which can be used to work out related region should we need regional statistics). -address: interested in value although OPTIONAL. Which option (whether API or local database) would you choose? What tips you would give for the implementation? What other resources can you share?

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  • Career opportunities for mid-20 .Net developer

    - by Valera Kolupaev
    Recently, I have moved to Toronto and started exploring career opportunities here. My first impressions about .net developer/architect career are really controversial. Here options that comes to my mind right now: Grow as a developer, lead and solution architect in large and well-known company, like Logitech or IBM. Doing .net development medium size (10-30) software shops Joining some start-up guys First one, seems very bureaucratic with kills all programming fun, that is such valuable to me. And there is not a lot of start ups, that are based on MS technology stack. Good mid-size company seems like a best fit to me, since I can have a lot of fun, doing new projects. Previously I have been working at large (5000+) outsourcing provider as a .Net developer. I was kind of a 'vanilla' time, because our team were always doing massive scale projects from scratch, on latest .Net stack. I would really appreciate if you share pros and cons of path, that you have chosen and what you value most in your current project. I'll start: Pros for Mid-size You are really close to business and application consumers, without all bureaucratic papers Cons It seems, that career oportunities of vertical growth is rather limited, once I have to switch to my own company or join development team of some big players.

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  • Please help me decide if I should I change jobs [closed]

    - by KindaNewbie
    About me: I am very entrepreneurial and believe I would do well working solo as a consultant and possibly hiring help. I do want to do that at some point. I love to learn and a good challenge. Please help me make this decision! Current job (I am there for about 4 years): Pros: secure job good pay (I guess I am 80 percentile for my level/geographical area) large corporation - main business is not software excellent health insurance for low cost to me, pension, 401k matching, 6 weeks paid time off per year small dev team use of latest technologies (mostly WPF/silverlight) low supervision (I can do personal things all the time) I get to do a lot of moonlighting and my goal was to go solo full-time in a year or so. Cons: small team of non-professional devs 50% of my time I do things I don't enjoy projects are not meaningful to the organization If I left it wouldn't be too hard for them - business would resume as usual. Nobody besides my small team of 3 has any idea about software development whatsoever. Prospect job: Pros: small/agile software company same salary as current job same size dev team but all are very sharp (I would probably be the weakest of the team in the beginning) technology used is outside my comfort zone (latest cool web technolgies such as html5/jquery/...) - I am not a web dev and they know that. ton of learning opportunity Start-up - possibility of stock option/partial ownership of some sort Cons: Small office space - not able to do personal things as often (may be pro) No room for moonlighting less benefits (but salary can compensate for that)

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  • How to deal with a CEO making all technical decision but with little technical knowledge ?

    - by anonymous
    Hi, Question posted anonymously for obvious reasons. I am working in a company with a dev group of 5-6 developers, and I am in a situation which I have a hard time dealing with. Every technical choice (language, framework, database, database scheme, configuration scheme, etc...) is decided by the CEO, often without much rationale. It is very hard to modify those choices, and his main argument consists in "I don't like this", even though we propose several alternative with detailed pros/cons. He will also decide to rewrite from scratch our core product without giving a reason why, and he never participates to dev meetings because he considers it makes things slower... I am already looking at alternative job opportunities, but I was wondering if there anything we (the developers) could do to improve the situation. Two examples which shocked me: he will ask us to implement something akin to configuration management, but he reject any existing framework because they are not written in the language he likes (even though the implementation language is irrelevant). He also expects us to be able to write those systems in a couple of days, "because it is very simple". he keeps rewriting from scratch on his own our core product because the current codebase is too bad (codebase whose design was his). We are at our third rewrite in one year, each rewrite worse than the previous one. Things I have tried so far is doing elaborate benchmarks on our product (he keeps complaining that our software is too slow, and justifies rewrites to make it faster), implement solutions with existing products as working proof instead of just making pros/cons charts, etc... But still 90 % of those efforts go to the trashbox (never with any kind of rationale behind he does not like it, again), and often get reprimanded because I don't do exactly as he wants (not realizing that what he wants is impossible).

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  • Centrally managing 100+ websites without bankrupting a small company

    - by palintropos
    I'm mainly interested in opinions on the trade-offs between having a single central server all the websites connect to as opposed to each website mirroring a subset of the master database with all the products in it. For example, will I run into severe performance issues (or even security issues, or restrictions) making queries to an offsite database? Will we hit scalability issues we can't handle early on from the sheer bandwidth required to maintain this? If we do go with something like a script that keeps smaller databases (each containing a subset of the central master data) in sync, what sorts of issues will we likely encounter there? I would really like the opinions of people far more knowledgeable than I am regarding the pros and cons of both setups and what headaches we are likely to encounter. CLARIFICATION: This should not be viewed as a question about whether we should implement one database vs multiple databases. This question has been answered numerous times. The question is regarding the pros and cons for a deployment like this having the ability to manage all the websites centrally (one server) vs trying to keep them all in sync if they each have their own db (multiple servers). REAL-WORLD EXAMPLE: We are a t-shirt company, and we have individual websites for our different kinds of t-shirts, but we're looking at a central order management integrated with our single shopping cart (which is ColdFusion + MySQL). Now, let's say we have a t-shirt that's on 10 of our websites and we change an image for it. Ideally we would change that in one place and the change would propagate, but how would we set this up?

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  • Tail-recursive implementation of take-while

    - by Giorgio
    I am trying to write a tail-recursive implementation of the function take-while in Scheme (but this exercise can be done in another language as well). My first attempt was (define (take-while p xs) (if (or (null? xs) (not (p (car xs)))) '() (cons (car xs) (take-while p (cdr xs))))) which works correctly but is not tail-recursive. My next attempt was (define (take-while-tr p xs) (let loop ((acc '()) (ys xs)) (if (or (null? ys) (not (p (car ys)))) (reverse acc) (loop (cons (car ys) acc) (cdr ys))))) which is tail recursive but needs a call to reverse as a last step in order to return the result list in the proper order. I cannot come up with a solution that is tail-recursive, does not use reverse, only uses lists as data structure (using a functional data structure like a Haskell's sequence which allows to append elements is not an option), has complexity linear in the size of the prefix, or at least does not have quadratic complexity (thanks to delnan for pointing this out). Is there an alternative solution satisfying all the properties above? My intuition tells me that it is impossible to accumulate the prefix of a list in a tail-recursive fashion while maintaining the original order between the elements (i.e. without the need of using reverse to adjust the result) but I am not able to prove this. Note The solution using reverse satisfies conditions 1, 3, 4.

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  • Should I use subdomains or subfolders for my user groups?

    - by bilygates
    Hello, I run a photography website where each user has its own subdomain (i.e. user.site.com). I'm thinking of adding user groups but I'm unable to decide if I should also associate a separate subdomain or simply a subfolder for each group: Subfolders (www.site.com/groups/my-group) Pros: Easier to maintain from a tehnical p.o.v. Cons: Harder to memorize. The URLs can get really long (www.site.com/groups/my-group/albums/my-album/) Subdomains (my-group.site.com) Pros: Easier to memorize. Shorter URLs. One might have the impression that such an URL is somewhat more "independent" from the main site. Cons: Group and user names belong to the same name space, so we need to check for collisions when creating a new user/group. One cannot determine the content of the page by only reading the URL: Is x.site.com a user page or a group page? What's your opinion on the matter? I should note that DeviantArt.com uses the 2nd option (that's where I got the idea). Thank you in advance!

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  • Client/Server game even in solo: any big problem?

    - by Klaim
    I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and actions taken shouldn't be as massive and immediate as in a FPS, so you can also think the networking like for an RTS. It's a PC game, targetting Windows, MacOSX and Linux (Ubuntu & Fedora). It's programmed in C++, using a variety of open source libraries, so I have great (potential) control over the performances. So far I always considered that just making the game work with two applications, client & server, even in solo mode was ok. However, as I'm in the process of starting the network code I'm having doubts about if it's a good idea. I'm not a specialist so I might be missing something in my analysis. I see these pros and cons: Pros: The game works only one way so if I fix a bug it should apply on all game modes, whatever the distance with the server is; Basic networking issues would be detected early, including behaviour with the protection softwares (firewall) installed (i am not specialist so this might be wrong); Cons: I suppose that even if it should be really fast enough, networking client and server on the same computer would still be slower than no networking and message passing in (one) process memory. Maybe debugging would be more difficult? I don't have experience in this case but so far I assume that debugging with Visual Studio allows me to debug multiple process so it shouldn't be really different. Also, remote debugging. My question is: is there a big disadvantage that I missed? Or maybe there are advantages that I missed and that should encourage me to just continue with only client-server game sessions?

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  • Incremental search in Visual Studio

    - by Jalpesh P. Vadgama
    Visual studio is a Great IDE and there are still lots of feature that not known to developers. Incremental search is one of them. This is a amazing feature to find code in particular document and its available from Visual Studio 2010 and carried over in Visual Studio 2012. Incremental search allows developers to search in document without blocking UI and allow to search as they type. Interesting!! right.. So let’s open visual studio and see how it works. Once you open Visual Studio and press Ctrl + I and type something it will find the string without blocking your visual studio UI. Just like following. In the above code you can see that, I have typed Cons and You can see that whole console word is highlighted. Even you can see that find dialog box on top right corner of visual studio 2012 like following. Same way if you see the footer in visual studio where it is finding cons in current document like following. Isn’t that great now we find things very easily and we don’t have to remember whole word like Console. Hope you like it. Stay tuned for more updates.

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  • Architecture for dashboard showing aggregated stats [on hold]

    - by soulnafein
    I'd like to know what are common architectural pattern for the following problem. Web application A has information on sales, users, responsiveness score, etc. Some of this information are computationally intensive and or have a complex business logic (e.g. responsiveness score). I'm building a separate application (B) for internal admin tasks that modifies data in web application A and report on data from web application A. For writing I'm planning to use a restful api. E.g. create a new entity, update entity, etc. In application B I'd like to show some graphs and other aggregate data for the previous 12 months. I'm planning to store the aggregate data for each month in redis. Some data should update more often, e.g every 10 minutes. I can think of 3 ways of doing this. A scheduled task in app B that connects to an api of app A that provides some aggregated data. Then app B stores it in Redis and use that to visualise pages. Cons: it makes complex calculation within a web request, requires lot's of work e.g. api server and client, storing, etc., pros: business logic still lives in app A. A scheduled task in app A that aggregates data in an non-web process and stores it directly in Redis to be accessed by app B. A scheduled task in app A that aggregates data in a non-web process and uses an api in app B to save it. I'd like to know if there is a well known architectural solution to this type of problems and if not what are other pros/cons for the solution I've suggested?

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  • I need a decent alternative to c++ [closed]

    - by wxiiir
    I've learned php and c++, i will list the things i liked and didn't liked on each of them, how i decided to learn them in the first place and why i feel the need to learn a decent alternative to c++, i'm not a professional programmer and only do projects for myself. PHP - Decided to learn because i wanted to build a dynamic website, that i did and turned out very good, i even coded a 'not so basic' search engine for it that would display the results 'google style' and really fast, pretty cool stuff. PROS - Pretty consistent syntax for all stuff (minor caveats), great functionality, a joy for me to code in it (it seems to 'know' what i want it to do and just does it) CONS - Painfully slow for number crunching (which takes me to c++ that i only learned because i wanted to do some number crunching and it had to be screaming fast) C++ - Learned because number crunching was so slow in php and manipulating large amounts of data was very difficult, i thought, it's popular programming language and all, and tests show that it's fast, the basic stuff resemble php so it shouldn't be hard to pick up PROS - It can be used to virtually anything, very very fast CONS - Although fun to code at the start, if i need to do something out of the ordinary, memory allocation routines, pointer stuff, stack sizes etc... will get me tired really quick, syntax is a bit inconsistent some times (more caveats) I guess that from what i wrote you guys will understand what i'm looking for, there are thousands of languages out there, it's likely that one of them will suit my needs, i've been seeing stuff today and a friend of mine that is a professional programmer tried OCaml and Fortran and said that both are fast for numerical stuff, i've been inclined to test Fortran, but i need some more input because i want to have some other good 'candidates' to choose from, for example the python syntax seemed great to me, but then i found out from some tests that it was a lot slower than c++ and i simply don't want to twiddle my thumbs all day.

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  • Should I Open Source? [closed]

    - by Howdy_McGee
    My company recently created a full javascript, html & css Virtual Tour. Since it is html based there is no real way of securing our information/code so selling it could be flimsy. We are an extremely small company, barely on the map so I was thinking that by making this an open source project it could give us a chance to jump start our SEO by page views alone, especially if we provide documentation. Not to mention hopefully bring a community following on our blog. On the other hand though could this possibly hurt our sales as a web development company? If we are handing out this cool "plugin" we made what keeps people from making it commercial somehow? So I'm trying to weigh the options on whether I should make this Open Source or not and the pros / cons of each especially for a small business. What do you guys think about making things Open Source? How do I know if this product is the right thing to make Open Source? What are some pros and cons to going Open Source?

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • Financial Management: Why Move to the Cloud?

    - by Kathryn Perry
    A guest post by Terrance Wampler, Vice President, Financials Product Strategy, Oracle I’ve spent my career designing and developing financial management systems, most of it at Oracle. Every single day I either meet with our customers or talk to them on the phone. The time is usually spent discussing various business challenges facing CFOs and Controllers, who are running Oracle’s Financials. Lately, we’ve been talking a lot about cloud computing and whether it makes sense for finance to go to the cloud. Here are some pros and cons that might help you make that decision. Let’s start with the benefits of cloud solutions. The first is savings. With cloud services, you pay only for those commodities that you use. That makes you feel like you're getting better value for your money. Plus, you can preserve your cash for your core business and you can get a better matching of expenses and revenues. So, at the top of the list is lower total cost of ownership. The second point has to do with optimization. With cloud services, you’ll need less IT infrastructure so you can optimize your IT resources for better-value, higher-end projects. This also leads to greater financial visibility, where there's a clear cost for the set of services or features replaced by cloud services. And, the last benefit is what I call acceleration. You can save money by speeding up the initialization and deployment of the project. You don't have to deal with IT infrastructure and you can start implementing right away. We did a quick survey of about 70 CFOs at the CFO Summit last month in New York City. We asked them why they were looking at cloud services, and not necessarily just for financials. The No. 1 response was perceived lower cost of ownership. But of course there are risks to consider. The first thing most people think about in the cloud is security and ownership of data. So, will your data really be safe? Can you meet your own privacy policy requirements? Do you really want your private financial data exposed? Do you trust the provider? Is what you see really your data? Do you own it or is it managed by someone else? Security is a big concern that comes with an emotional component. The next thing in the risk category is reliability. Is the provider proven? You’re taking what you have control over – for example, standards and policies and internal service level agreements – away from your IT department and giving it to someone else. Will you still be able to adapt to shifts in your business? Will the provider be able to grow with your business effectively? Reliability means having a provider that can give you the service infrastructure that you need. And then there’s performance, which has two components in terms of risk. Going forward, will the provider be able to scale the infrastructure or service level if you have new employees or new businesses? And second, will the price you negotiate and the rate you lock in cover additional costs and rising service fees? Another piece is cost. What happens if you don't get the service level you want? What if you end the service? What happens, if after a few years, you send the service out for bid and change service? Can you move your data? Can you move the applications? Do the integrations work? These are cost components people don’t always take into account. And, the final piece is the business case. The perception is that you can get started really quickly with cloud. It has a perceived lower cost of total ownership and it feels cool because it's cloud. But do you have a good business case for moving to the cloud? Your total cost of ownership is over three years; then you’ll renew it, so your TCO is six years. Have you compared that to other internal services that you’re offering? You might already have product that you can run this new business or division on. In that same survey at the CFO Summit, the execs thought the biggest perceived risks were security of data, ability to move data back, and the ability to create a business case to actually justify the risks. So that’s the list of pros and cons. Not to leave you hanging, I will do another post on how to balance these pros and cons and make the right decision for your business.

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  • chat application: pubsubhub vs xmpp

    - by sofia
    I'm unsure on the best stack to build a chat application. Currently I'm thinking of two main options: facebook tornado cons: does not use the main chat protocol xmpp but pubsubhubbub pros: i really like its simplicity for development (webserver + webframework); pubsubhubbub also seems simpler as a protocol than xmpp; and i know python xmpp + bosch, punjab, ejabberd cons: don't know erlang; overall seems a bit harder to develop pros: uses xmpp protocol The chat app will need to have the following: Private messages Public rooms Private rooms Chat history for rooms (not forever, just the last n messages) html embedding url to chat room Both options seem scalable so that's not really my worry (we're thinking of running the app in amazon's ec2 as well). I know there's a project that builds a xmpp server using tornado but it's not ready for production use and our deadline isn't that big. Basically my main worry is ease of development vs somehow regretting later using pubsubhubbub to develop a chat app but I read somewhere that PubSubHubbub might eventually replace XMPP as REST replaced SOAP - so what do you think?

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  • chat application: pubsubhubbub vs xmpp

    - by sofia
    I'm unsure on the best stack to build a chat application. Currently I'm thinking of two main options: facebook tornado cons: does not use the main chat protocol xmpp but pubsubhubbub pros: i really like its simplicity for development (webserver + webframework); pubsubhubbub also seems simpler as a protocol than xmpp; and i know python xmpp + bosch, punjab, ejabberd cons: don't know erlang; overall seems a bit harder to develop pros: uses xmpp protocol The chat app will need to have the following: Private messages Public rooms Private rooms Chat history for rooms (not forever, just the last n messages) html embedding url to chat room Both options seem scalable so that's not really my worry (we're thinking of running the app in amazon's ec2 as well). I know there's a project that builds a xmpp server using tornado but it's not ready for production use and our deadline isn't that big. Basically my main worry is ease of development vs somehow regretting later using pubsubhubbub to develop a chat app but I read somewhere that PubSubHubbub might eventually replace XMPP as REST replaced SOAP - so what do you think?

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  • Best XPath tools

    - by Sayed Ibrahim Hashimi
    What tools are you guys using for XPath and why? Right now I'm using SketchPath because its totally awesome, but its a windows app that needs to be installed WhiteBeam online XPath test bedbecause you can test expressions from the website SketchPath seems to stand out the most to me because it actually helps you create the xpath and it is very advanced. If you haven't tried it you should. Cons to SketchPath: you have to install it on the machine, otherwise it is fantastic. Cons to WhiteBeam: you have to upload your file which I don't always want to do for security reasons and the file size you can upload has some limit on it, and uploading a file is annoying anyways. Also I think there might be some subtle differences between the xpath used for that tool and when running a .NET app. But don't remember any right now. Just keep it in mind.

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  • Client side thumb creation OR Server side?

    - by Totty
    Hy, I have two options to choose from: Client side: pro: image manipulations occurs on the client side, so no load on the server cons: more uploaded data Server side: pro: less uploaded data cons: image manipulations occurs on the server side, so there are some load and will be queried... For example, when you upload an image, you will get 4 images: a large image, medium, thumb1, thumb2, so in the case of the client side will be needed to upload the 4 optimized images. For the server side, will be only uploaded 1 optimized image and then manipulated. What is better and less consuming way?

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  • How can I highlight empty fields in ASP.NET MVC 2 before model binding has occurred?

    - by Richard Poole
    I'm trying to highlight certain form fields (let's call them important fields) when they're empty. In essence, they should behave a bit like required fields, but they should be highlighted if they are empty when the user first GETs the form, before POST & model validation has occurred. The user can also ignore the warnings and submit the form when these fields are empty (i.e. empty important fields won't cause ModelState.IsValid to be false). Ideally it needs to work server-side (empty important fields are highlighted with warning message on GET) and client-side (highlighted if empty when losing focus). I've thought of a few ways of doing this, but I'm hoping some bright spark can come up with a nice elegant solution... Just use a CSS class to flag important fields Update every view/template to render important fields with an important CSS class. Write some jQuery to highlight empty important fields when the DOM is ready and hook their blur events so highlights & warning messages can be shown/hidden as appropriate. Pros: Quick and easy. Cons: Unnecessary duplication of importance flags and warning messages across views & templates. Clients with JavaScript disabled will never see highlights/warnings. Custom data annotation and client-side validator Create classes similar to RequiredAttribute, RequiredAttributeAdapter and ModelClientValidationRequiredRule, and register the adapter with DataAnnotationsModelValidatorProvider.RegisterAdapter. Create a client-side validator like this that responds to the blur event. Pros: Data annotation follows DRY principle (Html.ValidationMessageFor<T> picks up field importance and warning message from attribute, no duplication). Cons: Must call TryValidateModel from GET actions to ensure empty fields are decorated. Not technically validation (client- & server-side rules don't match) so it's at the mercy of framework changes. Clients with JavaScript disabled will never see highlights/warnings. Clone the entire validation framework It strikes me that I'm trying to achieve exactly the same thing as validation but with warnings rather than errors. It needs to run before model binding (and therefore validation) has occurred. Perhaps it's worth designing a similar framework with annotations like Required, RegularExpression, StringLength, etc. that somehow cause Html.TextBoxFor<T> etc. to render the warning CSS class and Html.ValidationMessageFor<T> to emit the warning message and JSON needed to enable client-side blur checks. Pros: Sounds like something MVC 2 could do with out of the box. Cons: Way too much effort for my current requirement! I'm swaying towards option 1. Can anyone think of a better solution?

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  • The CHOICE : Firebird or H2

    - by blow
    Hi, i have to choice a database to use in server-mode for a java desktop application. I think both are great java database. In my opinion (im NOT well-informed): H2 PRO Is java based Develeopment say it is very very fast Easy to install, configure and use with java application H2 CONS Is a young project Reliability doubt for commercial porpouse FireBird PRO Rock solid project Well documented Should be fast and well optimized for large data Has a java driver... FireBird CONS It is not java based ... ? So, i can't choice between this great db, can i have a suggestion? Thank.

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