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  • Easy Ways to Build a Website

    It is true that it is easier to make money online through blogs and websites. However, this fact only stands true if you are able to plan well. Building a website requires no rocket science just a good roadmap and good support is helpful too.

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  • 5 Easy Ways Link Building

    Link building is a way in which, if properly done can increase your site popularity and overall ranking on the search engines. More the number of links, more will be your visibility and scope and more will the traffic directed from the search engines.

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  • 5 Easy Ways to Get High PR Links to Boost Your Site in Google

    High PR links are some of the most valuable aspects in any link-building & SEO campaign. Not only do these links make Google respect your site more, but they can also boost your site's ranking overnight. Here are 5 places to get high quality links that will do a lot of good to your site's ranking in Google.

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  • Backlink Your Way to the Top of Google by Tapping Into Seven Easy Sources of Backlinks

    Because backlinks boost a web page's level of authority - and authority is a key search engine ranking factor - it is absolutely essential that any web page you are trying to promote has a lot of high-quality backlinks pointing to it in order to achieve high search engine rankings. While the best backlinks are those that are earned on the strength of great content, great content will not be seen unless the web page it occupies is highly visible in the search results.

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  • 5 Easy SEO Tips to Improve Your Rankings

    SEO stands for Search Engine Optimization, and it is a collection of techniques to help your website rank better for certain search terms. Below are 5 tips to help you optimize your website and have the best chance of succeeding online. With anything related to SEO, you have to ensure that you choose the right keywords.

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  • Easy Ways to Spot the Right SEO Company

    If you are a webmaster that seeks such a service to help you develop the right strategy to dominate the search engine rankings, you will find that it can become a daunting task to elect an SEO Company which will be able to live up to your expectations. There are a plethora of SEO Companies available in the online world, each of which have their own features and specifications to offer you.

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  • Master SEO Techniques in 7 Easy Steps

    Learning SEO may need a lot of time and effort, but it can definitely be done. If you'd like to learn how to optimise your website for the search engines, you'll have to invest a chunk of your time and energy to master SEO techniques.

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  • Dependency Properties Made Easy

    ok so I found that for some reason I thought I did a post on this before and I couldn't find it. So I thought I would make a new post as simple as possible. Here is a simple dp:public readonly DependencyProperty ResistanceProperty = DependencyProperty.Register("Resistance", typeof(double), typeof(AnimatingPanelBase), null);public double Resistance{get{return (double)GetValue(ResistanceProperty);}set{SetValue(ResistanceProperty, value);}}Nice and simple right? why bother you ask, well the biggest...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Web Content Helps SEO - 3 Super Easy Ways to Keep Your Website Fresh

    To keep your site up-to-date in the eyes of your visitors, as well as in the eyes of the search engines, you've got to look beyond "just getting the site up and live" in the first place. Search engines will eventually give up on sites that just never change in favor of those that continually make improvements and strive to provide their visitors with a fresh experience.

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  • The Complexity of SEO - Made Easy For You

    The very first thing in the SEARCH ENGINE OPTIMIZATION process is deciding on what keywords you want to optimize your website for, similarly what keywords you want your website to be ranked for. You want keywords that have a large number of searches, but have a few results or competitions. The effective and easiest way to get this is to look into Google's keyword tool.

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  • Gone in 60 Seconds: An Insecure Database is an Easy Target

    - by Troy Kitch
    According to the recent Verizon Data Breach Investigations Report, 98% of breached data originates from database servers and nearly half are compromised in less than a minute! Almost all victims are not even aware of a breach until a third party notifies them and nearly all breaches could have been avoided through the use of basic controls. Join us for this November 28th webcast to learn more about the evolving threats to databases that have resulted in over 1 billion stolen records. Also, hear how organizations can mitigate risks by adopting a defense-in-depth strategy that focuses on basic controls to secure data at the source - the database. There's no turning back the clock on stolen data, but you can put in place controls to ensure your organization won't be the next headline. Note, this webcast will be recorded for on-demand access after November 28th. 

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  • Storing large array of tiles, but allowing easy access to data

    - by Cyral
    I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!) Currently, Each tile contains an Item along with other properties like how its rotated, if it has forground / background, etc. An Item is static and has properties like the name, tooltip, type of item, how much light it emits, the collision it does to player, etc. Examples: public class Item { public static List<Item> Items; public Collision blockCollisionType; public string nameOfItem; public bool someOtherVariable,etc,etc public static Item Air public static Item Stone; public static Item Dirt; static Item() { Items = new List<Item>() { (Stone = new Item() { nameOfItem = "Stone", blockCollisionType = Collision.Solid, }), (Air = new Item() { nameOfItem = "Air", blockCollisionType = Collision.Passable, }), }; } } Would be an Item, The array of Tiles would contain a Tile for each point, public class Tile { public Item item; //What type it is public bool onBackground; public int someOtherVariables,etc,etc } Now, Most would probably use an enum, or a form of ID to identify blocks. Well my system is really nice just to find out about an item. I can simply do tiles[x,y].item.Name To get the name for example. I realized my Item property of the tile is over 1000 Bytes! Wow! What I'm looking for is a way to use an ID (Int or byte depending on how many items) instead of an Item but still have a method for retreiving data about the type of item a tile contains.

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