Search Results

Search found 6634 results on 266 pages for 'fast fashion'.

Page 13/266 | < Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >

  • UIWebView finishes too fast

    - by Dan Ray
    I'm loading a biggish (and javascript-heavy) page into a UIWebView, and I want to add a UIActivityView to spin while it thinks. Problem is, my - (void)webViewDidFinishLoad:(UIWebView *)webView method gets called quite a while before the rendering actually happens. Enough so that my spinner (which set to hide when stopped) never actually shows up. By the time the UI is even assembled, the spinner has already been stopped and hidden, even though there's enough time to wonder if it's broken before the UIWebView actually gets the goods to the screen. I wish there was a "webViewDidFinishRendering", but that would imply that WebKit is something other than lickedy-split fast... ;-) Thoughts? Perhaps I should toss the thing up and set a timer to come stop it, and unhook that from anything that's actually happening in the WebView?

    Read the article

  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

    Read the article

  • GDI fast scroll

    - by genesys
    Hi! I use GDI to create some custom textwidget. I draw directly to the screen, unbuffered. now i'd like to implement some fast scrolling, that simply pixelshifts the respective part of the framebuffer (and only redraws the newly visible lines). I noticed that for example the rich text controls does it like this. If i use some GDI drawing functions to directly draw to the framebuffer, over a rich text control, and then scroll the rich text, it will also scroll my drawing along with the text. so i assume the rich text simply pixelshifts it's part of the framebuffer. I'd like to do the same, but don't know how to do so. Can someone help? (independant of programming language)) thanks!

    Read the article

  • Fast partial sorting algorithm

    - by trican
    I'm looking for a fast way to do a partial sort of 81 numbers - Ideally I'm looking to extract the lowest 16 values (its not necessary for the 16 to be in the absolutely correct order). The target for this is dedicated hardware in an FPGA - so this slightly complicated matters as I want the area of the resultant implementation as small as possible. I looked at and implemented the odd-even merge sort algorithm, but I'm ideally looking for anything that might be more efficient for my needs (trade algorithm implementation size for a partial sort giving lowest 16, not necessarily in order as opposed to a full sort) Any suggestions would be very welcome Many thanks

    Read the article

  • Fast rectangle to rectangle intersection

    - by Jeremy Rudd
    What's a fast way to test if 2 rectangles are intersecting? A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

    Read the article

  • Fast, lightweight XML parser

    - by joe90
    I have a specific format XML document that I will get pushed. This document will always be the same type so it's very strict. I need to parse this so that I can convert it into JSON (well, a slightly bastardized version so someone else can use it with DOJO). My question is, shall I use a very fast lightweight (no need for SAX, etc.) XML parser (any ideas?) or write my own, basically converting into a StringBuffer and spinning through the array? Basically, under the covers I assume all HTML parsers will spin thru the string (or memory buffer) and parse, producing output on the way through. Thanks //edit Thanks for the responses so far :) The xml will be between 3/4 lines to about 50 max (at the extreme)..

    Read the article

  • Fast word count function in Vim

    - by Greg Sexton
    I am trying to display a live word count in the vim statusline. I do this by setting my status line in my .vimrc and inserting a function into it. The idea of this function is to return the number of words in the current buffer. This number is then displayed on the status line. This should work nicely as the statusline is updated at just about every possible opportunity so the count will always remain 'live'. The problem is that the function I have currently defined is slow and so vim is obviously sluggish when it is used for all but the smallest files; due to this function being executed so frequently. In summary, does anyone have a clever trick for producing a function that is blazingly fast at calculating the number of words in the current buffer and returning the result?

    Read the article

  • is Web Development moving too fast?

    - by Imran
    I find myself constantly learning new things in web development and there is always soo much to learn in general. Currently i work with PHP and have tried to keep up with Ruby on Rails(RoR) but it's moving so fast i'm not sure i can keep up with the latest changes. Does anyone else have trouble keeping up with so much innovation in web development or is it just me? And how do you guys cope with the never ending learning process especially with Rails? Just looking for tips Tricks and personal experiences really Thanks in advance;-)

    Read the article

  • Queue-like data structure with fast search and insertion

    - by Max
    I need a datastructure with the following properties: It contains integer numbers, no duplicates. After it reaches the maximal size the first element is removed. So if the capacity is 3, then this is how it would look when putting in it sequential numbers: {}, {1}, {1, 2}, {1, 2, 3}, {2, 3, 4}, {3, 4, 5} etc. Only two operations are needed: inserting a number into this container (INSERT) and checking if the number is already in the container (EXISTS). The number of EXISTS operations is expected to be approximately 2 * number of INSERT operations. I need these operations to be as fast as possible. What would be the fastest data structure or combination of data structures for this scenario?

    Read the article

  • MVVM Light is too fast :)

    - by Hikari
    Hello, I have a simple WM7 Page with textbox. Futher, I assigned EventToCommand (RelayCommand) to this textbox, reacting to TextChanged event. For testing pourposes I made additional method TextBox_TextChanged in page's code behing. Both command and TextBox_TextChanged print a message box with the textbox content. Initial value of textbox is ABC. Then I press D and: 1) TextBox_TextChanged prints ABCD. 2) Command prints ABC. D is missing. Why commands is so fast???

    Read the article

  • strange results with /fp:fast

    - by martinus
    We have some code that looks like this: inline int calc_something(double x) { if (x > 0.0) { // do something return 1; } else { // do something else return 0; } } Unfortunately, when using the flag /fp:fast, we get calc_something(0)==1 so we are clearly taking the wrong code path. This only happens when we use the method at multiple points in our code with different parameters, so I think there is some fishy optimization going on here from the compiler (Microsoft Visual Studio 2008, SP1). Also, the above problem goes away when we change the interface to inline int calc_something(const double& x) { But I have no idea why this fixes the strange behaviour. Can anyone explane this behaviour? If I cannot understand what's going on we will have to remove the /fp:fastswitch, but this would make our application quite a bit slower.

    Read the article

  • Storing millions of URLs in a database for fast pattern matching

    - by Paras Chopra
    I am developing a web analytics kind of system which needs to log referring URL, landing page URL and search keywords for every visitor on the website. What I want to do with this collected data is to allow end-user to query the data such as "Show me all visitors who came from Bing.com searching for phrase that contains 'red shoes'" or "Show me all visitors who landed on URL that contained 'campaign=twitter_ad'", etc. Because this system will be used on many big websites, the amount of data that needs to log will grow really, really fast. So, my question: a) what would be the best strategy for logging so that scaling the system doesn't become a pain; b) how to use that architecture for rapid querying of arbitrary requests? Is there a special method of storing URLs so that querying them gets faster? In addition to MySQL database that I use, I am exploring (and open to) other alternatives better suited for this task.

    Read the article

  • Examples of fast .NET WPF/WinForms apps?

    - by mythz
    I am currently investigating whether to build a windows application using unmanaged C/C++ or in .NET and would like to know of the kind of performance and responsiveness that is capable with a managed C#/.NET GUI app? Not surprisingly it looks like the fastest most responsive applications (e.g. chrome, spotify, etc) are written in unmanaged C/C++. I've had a hard time finding examples of really good .NET applications and so I would like some help. What's the best example of a fast and responsive .NET windows application?

    Read the article

  • fast on-demand c++ compilation [closed]

    - by Amit Prakash
    I'm looking at the possibility of building a system where when a query hits the server, we turn the query into c++ code, compile it as shared object and the run the code. The time for compilation itself needs to be small for it to be worthwhile. My code can generate the corresponding c++ code but if I have to write it out on disk and then invoke gcc to get a .so file and then run it, it does not seem to be worth it. Are there ways in which I can get a small snippet of code to compile and be ready as a share object fast (can have a significant start up time before the queries arrive). If such a tool has a permissive license thats a further plus. Edit: I have a very restrictive query language that the users can use so the security threat is not relevant. My own code translates the query into c++ code. The answer mentioning clang is perfect.

    Read the article

  • Fast way to pass a simple java object from one thread to another

    - by Adal
    I have a callback which receives an object. I make a copy of this object, and I must pass it on to another thread for further processing. It's very important for the callback to return as fast as possible. Ideally, the callback will write the copy to some sort of lock-free container. I only have the callback called from a single thread and one processing thread. I only need to pass a bunch of doubles to the other thread, and I know the maximum number of doubles (around 40). Any ideas? I'm not very familiar with Java, so I don't know the usual ways to pass stuff between threads.

    Read the article

  • How to get REALLY fast python over a simple loop

    - by totallymike
    I'm working on a spoj problem, INTEST. The goal is to specify the number of test cases (n) and a divisor (k), then feed your program n numbers. The program will accept each number on a newline of stdin and after receiving the nth number, will tell you how many were divisible by k. The only challenge in this problem is getting your code to be FAST because it k can be anything up to 10^7 and the test cases can be as high as 10^9. I'm trying to write it in python and having trouble speeding it up. Any ideas? import sys first_in = raw_input() thing = first_in.split() n = int(thing[0]) k = int(thing[1]) total = 0 i = 0 for line in sys.stdin: t = int(line) if t % k == 0: total += 1 print total

    Read the article

  • How to make my WPF application as FAST as Outlook

    - by Raul Otaño
    The commons WPF applications take some time for loading medium complex views, once the view is loaded it works fine. For example in a Master - Detail view, if the Detail view is very complex and use different DataTemplates take some seconds (2-3 seconds) for load the view. When i open the Outlook application, for instance, it renders complex views and it is relative much more fast. Is there a way for increase the performance of my WPF application? Maybe a way for not loading the template's data every time that change the "master" item, and load it only one time in the app time live? i will appreciate any suggestion.

    Read the article

  • How to fast rendering UITableView

    - by pubudu
    In my program has two view controller. first one has one button.and second one has tableview with custom cell. in this cell has 5 textviews. when i click button of first tableview.it shows second view controller. Its is very slow rendering table view with 5 , 6 rows.it is working well with simulator.but it is very slow with actual i pad. when i click the button i have to wait 2,3 second with button pressed status.and after it view the second view controller it also very slow rendering.i can see it render rows. [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; this one also i used.when i comment this table from my second view.it navigate first view controller to second view controller very fast. how can i solve this issue?

    Read the article

  • Algorithm for non-contiguous netmask match

    - by Gianluca
    Hi, I have to write a really really fast algorithm to match an IP address to a list of groups, where each group is defined using a notation like 192.168.0.0/252.255.0.255. As you can see, the bitmask can contain zeros even in the middle, so the traditional "longest prefix match" algorithms won't work. If an IP matches two groups, it will be assigned to the group containing most 1's in the netmask. I'm not working with many entries (let's say < 1000) and I don't want to use a data structure requiring a large memory footprint (let's say 1-2 MB), but it really has to be fast (of course I can't afford a linear search). Do you have any suggestion? Thanks guys. UPDATE: I found something quite interesting at http://www.cse.usf.edu/~ligatti/papers/grouper-conf.pdf, but it's still too memory-hungry for my utopic use case

    Read the article

  • Page Titles - Including gender of a fashion product in page titles?

    - by Cedric
    I need a bit of help to decide whether it is worth including gender in page titles. In the webmaster tools: I looked at our search queries that include "women", and they account for 9% of our total search queries for the site. I am wondering if it is the right way assess the benefit of including "woman" or "men" in page titles, looking at it with existing results pointing to us already? Is there another tool that I can check the actual queries that may not include us in search results? Like google insights maybe? http://www.google.com/insights/search/#q=shoes%2Cshoes%20for%20women&cmpt=q So it looks like 1.1% of searches for "shoes" are also "shoes for women" is that correct? As a direct comparison, doing the same analysis on our own search queries, I get 1.8% when comparing "shoes for women" to "shoes" Implementing this automation would probably affect 99% of our site if not more, splitting it in 2 segments (one portion of page titles including "women" and the other including "men") Will doing so create a massively repetitive keyword throughout the site, hurting SEO? http://support.google.com/webmasters/bin/answer.py?hl=en&answer=35624 (see "Avoid repeated or boilerplate titles.")

    Read the article

  • Detecting Xml namespace fast

    - by Anna Tjsoken
    Hello there, This may be a very trivial problem I'm trying to solve, but I'm sure there's a better way of doing it. So please go easy on me. I have a bunch of XSD files that are internal to our application, we have about 20-30 Xml files that implement datasets based off those XSDs. Some Xml files are small (<100Kb), others are about 3-4Mb with a few being over 10Mb. I need to find a way of working out what namespace these Xml files are in order to provide (something like) intellisense based off the XSD. The implementation of this is not an issue - another developer has written the code for this. But I'm not sure the best (and fastest!) way of detecting the namespace is without the use of XmlDocument (which does a full parse). I'm using C# 3.5 and the documents come through as a Stream (some are remote files). All the files are *.xml (I can detect if it was extension based) but unfortunately the Xml namespace is the only way. Right now I've tried XmlDocument but I've found it to be innefficient and slow as the larger documents are awaiting to be parsed (even the 100Kb docs). public string GetNamespaceForDocument(Stream document); Something like the above is my method signature - overloads include string for "content". Would a RegEx (compiled) pattern be good? How does Visual Studio manage this so efficiently? Another college has told me to find a fast Xml parser in C/C++, parse the content and have a stub that gives back the namespace as its slower in .NET, is this a good idea?

    Read the article

  • Simple, fast SQL queries for flat files.

    - by plinehan
    Does anyone know of any tools to provide simple, fast queries of flat files using a SQL-like declarative query language? I'd rather not pay the overhead of loading the file into a DB since the input data is typically thrown out almost immediately after the query is run. Consider the data file, "animals.txt": dog 15 cat 20 dog 10 cat 30 dog 5 cat 40 Suppose I want to extract the highest value for each unique animal. I would like to write something like: cat animals.txt | foo "select $1, max(convert($2 using decimal)) group by $1" I can get nearly the same result using sort: cat animals.txt | sort -t " " -k1,1 -k2,2nr And I can always drop into awk from there, but this all feels a bit awkward (couldn't resist) when a SQL-like language would seem to solve the problem so cleanly. I've considered writing a wrapper for SQLite that would automatically create a table based on the input data, and I've looked into using Hive in single-processor mode, but I can't help but feel this problem has been solved before. Am I missing something? Is this functionality already implemented by another standard tool? Halp!

    Read the article

  • Python: OSX Library for fast full screen jpg/png display

    - by Parand
    Frustrated by lack of a simple ACDSee equivalent for OS X, I'm looking to hack one up for myself. I'm looking for a gui library that accommodates: Full screen image display High quality image fit-to-screen (for display) Low memory usage Fast display Reasonable learning curve (the simpler the better) Looks like there are several choices, so which is the best? Here are some I've run across: PyOpenGL PyGame PyQT wxpython I don't have any particular experience with any of these, nor any strong desire to become an expert - I'm looking for the simplest solution. What do you recommend? [Update] For those not familiar with ACDSee, here's what it does that I care about: Simple list/thubmnail display of images in a directory Sort by name/size/type Ability to view images full screen Single-key delete while viewing full screen Move to next/previous image while viewing full screen Ability to select a group of images for: move to / copy to directory delete resize ACDSee has a bunch of niceties as well, such as remembering directories you've moved images to in the past, remembering your resize settings, displaying the total size of the images you've selected, etc. I've tried most of the options I could find (including Xee) and none of them quite get there. Please keep in mind that this is a programming/library question, not a criticism of any of the existing tools.

    Read the article

  • MySQL ORDER BY DESC is fast but ASC is very slow

    - by Pepper
    Hello, I'm completely stumped on this one. For some reason when I sort this query by DESC it's super fast, but if sorted by ASC it's extremely slow. This takes about 150 milliseconds: SELECT posts.id FROM posts USE INDEX (published) WHERE posts.feed_id IN ( 4953,622,1,1852,4952,76,623,624,10 ) ORDER BY posts.published DESC LIMIT 0, 50; This takes about 32 seconds: SELECT posts.id FROM posts USE INDEX (published) WHERE posts.feed_id IN ( 4953,622,1,1852,4952,76,623,624,10 ) ORDER BY posts.published ASC LIMIT 0, 50; The EXPLAIN is the same for both queries. id select_type table type possible_keys key key_len ref rows Extra 1 SIMPLE posts index NULL published 5 NULL 50 Using where I've tracked it down to "USE INDEX (published)". If I take that out it's the same performance both ways. But the EXPLAIN shows the query is less efficient overall. id select_type table type possible_keys key key_len ref rows Extra 1 SIMPLE posts range feed_id feed_id 4 \N 759 Using where; Using filesort And here's the table. CREATE TABLE `posts` ( `id` int(20) NOT NULL AUTO_INCREMENT, `feed_id` int(11) NOT NULL, `post_url` varchar(255) NOT NULL, `title` varchar(255) NOT NULL, `content` blob, `author` varchar(255) DEFAULT NULL, `published` int(12) DEFAULT NULL, `updated` datetime NOT NULL, `created` datetime NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `post_url` (`post_url`,`feed_id`), KEY `feed_id` (`feed_id`), KEY `published` (`published`) ) ENGINE=InnoDB AUTO_INCREMENT=196530 DEFAULT CHARSET=latin1; Is there a fix for this? Thanks!

    Read the article

  • Why do my CouchDB databases grow so fast?

    - by konrad
    I was wondering why my CouchDB database was growing to fast so I wrote a little test script. This script changes an attributed of a CouchDB document 1200 times and takes the size of the database after each change. After performing these 1200 writing steps the database is doing a compaction step and the db size is measured again. In the end the script plots the databases size against the revision numbers. The benchmarking is run twice: The first time the default number of document revision (=1000) is used (_revs_limit). The second time the number of document revisions is set to 1. The first run produces the following plot The second run produces this plot For me this is quite an unexpected behavior. In the first run I would have expected a linear growth as every change produces a new revision. When the 1000 revisions are reached the size value should be constant as the older revisions are discarded. After the compaction the size should fall significantly. In the second run the first revision should result in certain database size that is then keeps during the following writing steps as every new revision leads to the deletion of the previous one. I could understand if there is a little bit of overhead needed to manage the changes but this growth behavior seems weird to me. Can anybody explain this phenomenon or correct my assumptions that lead to the wrong expectations?

    Read the article

< Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >