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  • Problems installing Linux to IDE connected compact flash card

    - by mathematician1975
    I have been trying to install Ubuntu on some hardware (Netcom NC-499 board that contains a Vortex86DX processor). I am trying to install to a compact flash card attached to the board via an IDE adaptor, the aim being that the board will boot up and simply treat the compact flash like a normal hard drive. The processor vendor claims support for Ubuntu 10.04 but I am having problems installing it onto the card. I have been trying using a USB CD-ROM drive and the standard .iso image from the ubuntu site (md5 checksum works out fine so no problem there) but I have had no success at all. I have been able to do this with Ubuntu 8.04 but with no other version (9.04 and 10.04 desktop and alternative discs all fail). My question is what other options are available to me to try and install this? I have googled myself apart trying to find out but other than a few sites describing USB based installs using flash memory sticks for very specific hardware, I have found no useful info at all. Any suggestions will be gratefully received.

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  • Windows 7 Professional doesn't mount my usb flash drive anymore

    - by Valter Henrique
    I have a Kingston flash drive which works fine in every computer that I insert it. But in my Windows 7 it doesn't mount anymore. Why this is happening ? When I insert the flash drive it seems that the Windows 7 recognize it, but when I hover the icon don't show the flash drive to remove it, as usually does. Any idea ? Thanks. Any idea ? Abrir Dispositivos e Impressoras, means, ' Open devices and printers' .

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  • Boot linux off hard drive and then switch to run from usb flash disk

    - by Jesse
    I have an older laptop that I want to use as a simple media server on my home network. I would like to avoid using the internal hard drive except for booting (BIOS does NOT support booting from USB). My thought was to mirror the hard drive (currently has current install of Arch Linux) onto the flash drive and then after booting switch over to run everything from the flash drive. I read the following article about using a RAM disk (HOW-TO: Boot OS into RAM for speed and silence) but ran into problem because the USB subsystem does not seem to be initialized soon enough (I create root and home paritions on the flash disk and modified fstab to pick those - didn't work). Any thoughts?

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  • Problems with Adobe Flash

    - by Georg Scholz
    I'm running Windows 7, 64-Bit on a Core-i5 HP Notebook. For approximately the last 3 months, I've had major problems with Adobe Flash. Flash has been uninstalled and installed again multiple times. No changes. Here is what happens in different browsers: (All browsers are in the latest version as of this post) Firefox: Doesn't work at all. This bothers me most, since FF is my favorite browser; I'm using a lot of Plugins. Have tried to de-activate all Plugins, but no change. IE and Chrome: Works, but most pages with Flash are stuck during page load for ~30 seconds. After that, everything is fine. Opera: No problems, everything working as it should. Strange, eh? Any help is highly appreciated!

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  • I cannot install flash player, I am getting 1603 exit code

    - by Naz
    I am trying to install flash player silently, using a powershell script. I do not think it is being installed. I looked under "control panel-uninstall programs" I don't see flash player listed there. Also, I am printing the exit code for the process and it prints 1603 exit code, which is "fatal error during installation" As an experiment, I double click on the flash player .msi file, and it gave me 1722 error " Error 1722.There is a problem with this Windows Installer package. A program run as part of the setup did not finish as expected. Contact your support personnel or package vendor. "

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  • Video compression artifacts in Flash

    - by lvanderhart
    This only started happening in the past two days, which seems very odd to me. Everything worked flawlessly up until now, and I use my my computer as my primary TV. Flash video from Hulu and Amazon, for no apparent reason, now have lots of artifacts in them. Some scenes are ok, but some are completely scrambled and unwatchable. My connection is a 15mb fios, and bandwidth tests indicate my connection speed is ok. I've tried the latest production version of Flash, as well as the 10.1RC4. Same problem. Enabling or disabling hardware acceleration in Flash makes no difference (with the scrambling issue, quality is better overall with hardware). Using a different H264 codec doesn't clean up the issue, although the scrambling does look different. I'm kind of stumped. The only thing I can think of now is to reinstall windows, which is obviously a drastic step. Edit: Forgot to say: Windows 7, Athlon 64X2, Geforce GTS 250

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  • (C# ) Reloading flash files inside a windows form

    - by user257412
    Using visual C# express 2008. I have a app which shows load a flash movie in form, using this code axShockwaveFlash1 = new AxShockwaveFlashObjects.AxShockwaveFlash() axShockwaveFlash1.LoadMovie(0, Form1.currentGame); The problem is that when the Loadmovie method is called to load another flash file, without closing the form , the new flash is 'messed' up. to be more specific , it seems that the background and some controls of the previous flash still remain, 'spoiling' the new flash that is loaded. why? Using the following methods before loading the second flash video makes no difference axShockwaveFlash1.Refresh(); axShockwaveFlash1.Stop(); Solution ?

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  • flash.display.Loader blocks on load in release build

    - by Anders
    I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event. This is my program: package { import flash.display.Loader; import flash.display.Sprite; import flash.events.Event; import flash.events.ProgressEvent; import flash.net.URLRequest; import flash.system.LoaderContext; import flash.system.ApplicationDomain; import flash.text.TextField; public class Main extends Sprite { private var frameCounter:int; private var frameCounterField:TextField = new TextField; private var statusField:TextField = new TextField; function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); addEventListener(Event.ENTER_FRAME, frame); frameCounterField.text = "On frame " + frameCounter.toString(); addChild(frameCounterField); statusField.y = 40; statusField.width = 300; addChild(statusField); var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); var urlReq:URLRequest = new URLRequest("SomeFile.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete); loader.load(urlReq, context); } private function frame(event:Event):void { frameCounterField.text = "On frame " + (++frameCounter).toString(); } private function onProgress(event:ProgressEvent):void { statusField.appendText("Progress on frame: " + frameCounter.toString() + " Loaded: " + event.bytesLoaded + " / " + event.bytesTotal + "\n"); } private function onComplete(event:Event):void { statusField.appendText("Completed on frame: " + frameCounter.toString() + "\n"); } } } In release I get the following output on the first frame: On frame 1 Progress on frame: 1 Loaded: 0 / 182468 Progress on frame: 1 Loaded: 65536 / 182468 Progress on frame: 1 Loaded: 131072 / 182468 Progress on frame: 1 Loaded: 182468 / 182468 After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze. Not all swf-files I have tried loading triggers the problem. The size of the file doesn't seem to affect anything. I have tried compiling and running on another computer with the same result. What could cause this problem?

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  • Event not bubbling in some Browsers when clicked on Flash

    - by 166_MMX
    Environment: Windows 7, Internet Explorer 8, Flash ActiveX 10.1.53.64, wmode=transparent Just wrote a small test page that you can load in IE and Firefox or any other Browser. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Event bubbling test</title> </head> <body onclick="alert('body');" style="margin:0;border-width:0;padding:0;background-color:#00FF00;"> <div onclick="alert('div');" style="margin:0;border-width:0;padding:0;background-color:#FF0000;"> <span onclick="alert('span');" style="margin:0;border-width:0;padding:0;background-color:#0000FF;"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://fpdownload.macromedia.com/get/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="159" height="91" id="flashAbout_small" align="absmiddle"> <param name="movie" value="http://www.adobe.com/swf/software/flash/about/flashAbout_info_small.swf"/> <param name="quality" value="high"/> <param name="bgcolor" value="#FFFFFF"/> <param name="wmode" value="transparent"/> <embed src="http://www.adobe.com/swf/software/flash/about/flashAbout_info_small.swf" quality="high" bgcolor="#FFFFFF" width="159" height="91" wmode="transparent" name="flashAbout_small" align="absmiddle" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"/> </object> </span> </div> </body> </html> So clicking any colored shape should produce an alert (except for the green one in IE, not sure why but I hope that's off topic and not related to my issue). Clicking the Flash container in Firefox will work Perfectly fine. You should get alert boxes in this order containing: span, div and body. Flash bubbles the event to the HTML. But this is not happening in IE. So why is Flash in IE not bubbling events to HTML? Edit: As mentioned by Andy E this behavior can also bee seen in Google Chrome which to my knowledge is not using ActiveX to embed the flash movie into the page.

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  • How do I manage library symbols with linked classes in Flash CS4 to compile/debug in Flash Builder 4

    - by wpjmurray
    I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish. --In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this: var ppbutton:PlayPauseButtonAsset = new PlayPauseButtonAsset(); addChild(ppbutton); At this point ppbutton doesn't have any functionality because I didn't create any code for it. So I create a new class called video.controls.PlayPauseButtonLogic which extends assets.PlayPauseButtonAsset. I add some logic, and now I can use that new class to put a working ppbutton on the stage: var ppbutton:PlayPauseButtonLogic = new PlayPauseButtonLogic(); addChild(ppbutton); This works fine, but you may be asking why I didn't just link the ppbutton symbol in Flash to the video.controls.PlayPauseButtonLogic class in the first place. The reason is that I have a designer creating the UI in Flash and I don't want to have to re-publish the SWC from Flash every time I make a change in the logic. Basically, I want my designer to be able to make a symbol in Flash, link that symbol to a logically named class in Linkage properties, and export the SWC. I do not want to have to touch that .fla file again unless the designer makes changes to the symbols or layout. I'm using a versioning system for the project as well and it's cleaner to make sure only the designer is touching the .fla file. So, finally, here's the issue I'm running into: --As the design gets more complex, the designer is nesting symbols to position the video controls on the control bar. He creates a controlbar symbol and links it to assets.ControlBarAsset. The controlbar symbol contains the ppbutton symbol. --The designer publishes the SWC and ControlBarAsset is now available in FB4. I create new class called video.controls.ControlBarLogic that extends assets.ControlBarAsset so I can add some logic to the controlbar, and I add the controlbar to the stage: var controlbar:ControlBarLogic = new ControlBarLogic(); addChild(controlbar); --This works, but the ppbutton doesn't do anything. That's because ppbutton, while inside controlbar, is still only linked to PlayPauseButtonAsset, which doesn't have any logic. I'm no longer instantiating a ppbutton object because it's part of controlbar. That's where I'm stuck today. I can't seem to simply re-cast controlbar's ppbutton as PlayPauseButtonLogic as I get a Type error. And I don't want to have to make a class that has to instantiate each of the video player controls, the place them at their x and y values on the stage according to how the designer placed them, as that would require me to open the .fla and check the various properties of a symbol, then add those values to the code. If the designer made a change, I'd have to go into the code each time just to update those properties each time. Not good. How do I re-cast nested symbols to use the logic classes that I create that extend the asset classes? Remember, the solution is not to link Flash symbols to actual classes so I don't have to keep recompiling the SWC, unless there's a way to do that without having to re-compile the SWC. I want the designer to do his thing, publish the SWC, and be done with it. Then I can take his SWC, apply my logic to his assets, and be able to debug and compile the final SWF.

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  • NetStatusHandler never gets called (Flash CS5)

    - by Loto
    Hi, I'm using this code to connect Flash CS5 to WebORB: import flash.display.*; import fl.events.*; import flash.events.NetStatusEvent; import flash.net.*; import flash.utils.*; import fl.transitions.*; // var connection:NetConnection; // function initORB(){ var gateway:String = "http://www.domain.com/weborb30/console/weborb.aspx"; connection=new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); connection.connect(gateway); } // function netStatusHandler(e:NetStatusEvent) { trace("status entered"); } initORB(); The strange thing is that: the netStatusHandler function NEVER gets called; but I can call any orb exposed method (that's not possible if Flash and WebORB are not connected); The fact is that I want to know if the client is connected too. Regards, Loto

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  • grails and flash movie

    - by ziftech
    Is it possibe to insert into GSP simple flash movie? I tried this way: <object type="application/x-shockwave-flash" data="${resource(dir:'flash',file:'movie.swf')}" width="400" height="400"> <param name="movie" value="${resource(dir:'flash',file:'movie.swf')}" /> <param name="bgcolor" value="#ffffff" /> <param name="AllowScriptAccess" value="always" /> <param name="flashvars" value="feed=${resource(dir:'flash',file:'movie.xml')}" /> <p>This widget requires Flash Player 9 or better</p> </object> It seems that movie is loaded but .xml and pictures are not...

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  • Installing XP through USB-flash disc

    - by Crazy Buddy
    I don't know whether this could be asked here... So, Pardon me for this. Probably, this is based on My laptop and a contradiction to this question asked already here... I tried to format my "government-provided" laptop (No CD-drive). I thought those IT guys are proving that they're too smart..! I have the Windows XP CD right now. I didn't like to stick with some home-made OS from our Government. So, I used another laptop to format the govt. thing and tried to install XP (As I didn't have enough bills to invest on Windows 7 or 8). Case 1: First, I allowed WinSetupFromUSB 1.0 beta 8 to deal with the flash disk. I wondered for the first time that XP text-screen appeared. Using the first part, I formatted my laptop. It started to copy files, entered into the next part, and completed the installation. I started my PC for the first time. XP splash screen appeared. Suddenly, a blue screen flashed and disappeared (I can't even read what it says). Rebooted and arrived at the screen, "Start Windows Normally". It happens and happens still - like an infinite loop :-) Case 2: Next, I used Rufus 1.2.0 to transfer files to my Flash and it screwed everything out. Even if I used Flash to boot, it arrives to the same screen "Start Windows normally". It doesn't show any response of Flash being inserted. Then I recognized that, It's simply copies everything to the flash disk. Case 3: Then, I started with Novicorp WinToFlash (giving utmost priority to this site). I booted with the disk. I entered into the first part - "Text mode". Some lines started running like that "Press F6 if you..." like that. The last thing I saw was, "Setup is starting Windows..." Suddenly a blue screen appeared like this captured one. I've a suspicion that the same screen appears again & again in first case. Man, I'm dead. Case 4: For the sake of my last hope, I used WinSetupFromUSB 0.1.1. I was shocked on arriving at a screen which says something "GRUB4DOS" like that and some commands like {command line, reboot, halt, \find menu.lst} and when I go inside those "find" options, I see "Error:15 - File not found". Googling provided some commands to mount SETUPLDR.BIN file in the "grub" thing which also proved unsuccessful... Some sites say that Factory reset uses only some function keys. A guy said that it's F11 for lenovo. Screw him. It's all a waste-of-time. But, I think SE would help me out. Is our government IT guys doin' this to me? Are they Soooo smart to spark some blue screen in front of me to freak me out? Any suggestions or new (useful) USB transferring things would be appreciated. It's very urgent. So, It'd be better if you guys pay some attention in debugging and help me out..? Thanks for your time guys :-)

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  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

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  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFieldAutoSize; import flash.utils.setTimeout; public class Test extends Sprite { private var tf:TextField; private var tf2:TextField; public function Test() { super(); tf = new TextField(); tf.text = 'Interact here'; tf.type = TextFieldType.INPUT; addChild(tf); tf2 = new TextField(); tf2.text = 'Same events replayed with five second delay here'; tf2.autoSize = TextFieldAutoSize.LEFT; tf2.type = TextFieldType.INPUT; tf2.y = 30; addChild(tf2); tf.addEventListener(MouseEvent.CLICK, mouseListener); tf.addEventListener(MouseEvent.DOUBLE_CLICK, mouseListener); tf.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); tf.addEventListener(MouseEvent.MOUSE_UP, mouseListener); tf.addEventListener(MouseEvent.MOUSE_WHEEL, mouseListener); tf.addEventListener(MouseEvent.ROLL_OUT, mouseListener); tf.addEventListener(MouseEvent.ROLL_OVER, mouseListener); } private function mouseListener(event:MouseEvent):void { //trace(event); setTimeout(function():void {trace(event); tf2.dispatchEvent(event);}, 5000); } } } Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output. The console output upon running this program and clicking on tf is: [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOver" bubbles=false cancelable=false eventPhase=2 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOver" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=1 stageX=2 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=2 stageX=2 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=3 stageX=2 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=3 localY=3 stageX=3 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=5 localY=3 stageX=5 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=6 localY=5 stageX=6 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=7 localY=5 stageX=7 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=5 stageX=9 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=5 stageX=10 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=11 localY=5 stageX=11 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseUp" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=4 stageX=10 stageY=4 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=2 stageX=9 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=1 stageX=9 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOut" bubbles=true cancelable=false eventPhase=3 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOut" bubbles=false cancelable=false eventPhase=2 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched. Please help! Thanks, -Rich

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  • What's So Smart About Oracle Exadata Smart Flash Cache?

    - by kimberly.billings
    Want to know what's so "smart" about Oracle Exadata Smart Flash Cache? This three minute video explains how Oracle Exadata Smart Flash Cache helps solve the random I/O bottleneck challenge and delivers extreme performance for consolidated database applications. Exadata Smart Flash Cache is a feature of the Sun Oracle Database Machine. With it, you get ten times faster I/O response time and use ten times fewer disks for business applications from Oracle and third-party providers. Read the whitepaper for more information. var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • Is Adobe Flash 11.2 working with Nvidia hardware again in 12.04?

    - by Oranges
    I installed the newest Nvidia-Linux drivers version number 304.43 on 12.04 installation and all Flash Videos now show me "accelerated video rendering". Previous Nvidia drivers + Adobe Flash only rendered in software, at least since Adobe officially said they turned off "hardware acceleration" for Linux, because of unstable and unsecure drivers. Has this changed? Is hardware acceleration really back? Can anyone verify this as well? The Nvidia driver 304.43 patch notes said: Fixed a bug that caused VDPAU to hang when expanding the YouTube Flash Player. Hardware: Nvidia 8600M GT

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  • Now that Device Central is dead, how can I test my Flash Lite applications?

    - by Kirby
    I'm trying to use Flash Lite to make a simple game for my girlfriend, who only has a Nokia 5530, but I just realized in CS6 Adobe killed Device Central, so there's no way for me to test it without the device (and it's supposed to be a surprise). Is there any other way for me to test it? I know I can just export the movie and use Flash Player, but Device Central allowed me to test drag and drop and memory/processor usage for example... tl;dr, is there an alternative to Device Central for testing Flash Lite in older devices?

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  • What are some methods for pulling information and interacting with flash games?

    - by Xploit
    In general, how should I approach interacting with a flash game pragmatically? The flash game is online and I would like to be able to pull information from the game, make computations, and send the appropriate keystrokes back to the flash game? I'm having difficult deciding how to begin. Any specific libraries or languages that you feel would be best for accomplishing this task? I would like it to be as fast as possible. Are there ways of doing this without taking screen shots and simulating keyboard presses?

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  • 16GB Usb Flash Drive shows as 16MB and is unusable

    - by Karim
    i have a sandisk Cruzer 16GB usb flash drive but it started to show up as 16MB. and i cant use it , it tells me that i need to format the drive or "Please insert a disk into drive X" does anyone have any recommadation for any software so i can check the flash drive? Edit: i cant format it since the format fails and well the idea is that it shows as 16MB instead of 16GB

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  • IE8: intense flickering for Flash in Windows 7 RTM

    - by 280Z28
    Whenever I view a page with Flash on it (example www.fox.com), if I move my mouse around the page flickers intensely - like siezure inducing flicker. Is this a known issue, and is there a way to fix it? Windows 7 RTM x64 IE8 Flash Player, Acrobat Reader, Shockwave Player are all I installed Consistent across 3 very different machines (AMD ZM-82 + Radeon HD3200 laptop, Core i7 + NVidia GT220 desktop, P4D + NVidia 6400GT desktop), but all with the above software.

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  • Linux flash player settings dialog unclickable

    - by bullettime
    I'm using Slackware 13. When a flash app pops up the allow/deny dialog, I'm stuck because the buttons are unclickable. My adobe flash player version is 10,0,42,34. How can I fix this problem? Edit: I'm using fluxbox. I'm using an acer notebook with a synaptics touchpad... both the touchpad and the mouse can't interact with the dialog.

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