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  • SQL Server Installation: Is it 32 or 64 bit?

    - by CapBBeard
    Recently I was performing an OS upgrade on one of our DB servers, moving from Server 2003 to Server 2008. The DBMS is SQL Server 2005. While reinstalling SQL on the new Windows installation, I went to another of our DB servers to verify a couple of settings. Now, I always thought this second server was Server 2003 x64 + SQL 2005 x64 (from what I'd been told), but I now have my doubts about this. I now suspect that it is in fact only 32 bit SQL, however I'd like to verify this. Here's some details: The OS is definitely 64 bit. xp_msver shows Platform as NT INTEL X86 SELECT @@VERSION shows Microsoft SQL Server 2005 - 9.00.4035.00 (Intel X86)... However sqlservr.exe is not shown with '* 32' in taskmgr, does anyone know why this is the case, if it is in fact 32 bit as claimed? Despite this, it does seem to be running out of the x86 program files folder. If I do the same checks on a confirmed 64 bit installation, it does give back the expected 64 bit readings, which can only prove that this server in question is only running in 32 bit. Now, that being the case, the question arises about how much memory this '32 bit' install can use. Task manager reports about 3.5GB memory usage for sqlservr.exe (The server has 16GB physical). I suspect that AWE has not been configured at all, and therefore the server will be significantly under-utilised (remembering that the OS is 64 bit) if SQL is simply using a 32bit address space. Is this assumption correct? I feel the server should have SQL reinstalled as 64 bit in order to fully utilise the hardware platform, however it is currently heavily in production; this will be no easy task. I suspect we may just have to configure AWE correctly and let it be for the time being (Unless this is a bad idea?). I apologise that this question is a little vague/lost; I'm no SQL expert, just trying to get a handle on what's going on here.

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  • Sony PMB causing failure to load Windows 7 Pro 64-bit normally or even Safe Mode

    - by Wesley
    After installing Sony's Picture Motion Browser on my desktop with Windows 7 Pro x64, it always goes to Startup Repair due to Windows 7 failing to start. This always happens after I try to install it. I've installed with all unnecessary programs closed and all disk drives and unnecessary usb ports empty. I don't exactly know what is causing the problem. Any ideas? My desktop is an HP m8530f. http://h10025.www1.hp.com/ewfrf/wc/document?docname=c01469325&tmp_task=prodinfoCategory&lc=en&dlc=en&cc=us&product=3740333&lang=en Only upgrades are an HD4350 and a 500W PSU. EDIT: Windows 7 cannot start now. I'm currently running diagnostic tests from the BIOS. EDIT: Here are the problem details. Problem Signature: Problem Event Name: StartupRepairOffline Problem Signature 01: 6.1.7600.16385 Problem Signature 02: 6.1.7600.16385 Problem Signature 03: unknown Problem Signature 04: 21201022 Problem Signature 05: AutoFailover Problem Signature 06: 8 Problem Signature 07: CorruptFile OS Version: 6.1.7600.2.0.0.256.1 Local ID: 1033 CONCLUSION: So, I think Sony PMB may have caused some sort of corruption in the system files. So if you have Windows 7 and plan on installing Sony PMB, find a Vista or XP machine to install on.

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  • Windows 7 64 bit Installation freezes after a while durig the setup

    - by vinz243
    I have a windows 7 32 bits on my computer. Because i have 5 gb of ram (kingston) on my asus M2N motherboard and only 3 were able to be used, I bought W7 x64 and install it. It loads the wizard, but after a while, it freezes, and I have to force reboot. It first crashed while unzipping w7 files, but if I wait a while on the terms page for example, it can crash before, which make me think that it is a matter of time. I remember I had the same issue while booting on Ubuntu x64, it crashed randomly but not load completely. No bip or other messages. Configuration: Software OS (before) W7 x86 Pro New OS : W7 x64 Pro Antivirus : avast (bios verification ?) BIOS 03/27/2008 - v08.00.12 Hardware : Motherboard : Asus M2N Processor : AMD Athlon 64 dualcore @ 2.6 GHZ Memory : 5120 MB ((2 + 2) + (1)) NOTES : I ran a memory test using openSUSE cd, though i have not finished it, it ran. EDIT: I tried not to run the setup but wait, and i get the BSOD : A problem... TL;DW IRQL_NOT_LESS_OR_EQUAL If it is.. TL;DW ***STOP: 0x0000000A (0x0000000000000000,0x0000000000000002, 0x0000000000000001, 0xFFFFF8001A49ED1F)

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  • DVD stops working in windows 7 64 bit

    - by Skadlig
    I have the same problem as described in this question: http://superuser.com/questions/105928/dvd-cd-rom-drives-stop-working-in-windows-7 I know I have got some games that are using starforce and/or securerom. What I don't have is the upper and lower filter in my registry tag. Oh and a reboot temporarily fixes my problem. After a random time though it goes missing again. I found a Microsoft knowledge base article regarding this but since I didn't have the filter tags they couldn't help me. Does anyone have any other tips bar removing the despicable drm:s? I would like to go on playing my games so that is not really an option for me.

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  • Intel Centrino Advanced-N + WiMAX 6250 Drivers for Windows 8 (64 Bit) on Dell N7010

    - by kindrudekid
    I cannot seem to find or get the required drivers for Intel Centrino Advanced-N + WiMAX 6250 on windows 8 64bit on my Dell N7010 Laptop I have wifi connectivity but all i get is max G speeds and no N speeds, transfering files on mapped drives is really slow as a result, this wasnt the case before, i dont care about wimax, but even those drivers would be appreciated incase i decide to sell in future...

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  • Bootcamp: setup of Windows 7 (64 bit) hanging at "disk.sys"

    - by Skade
    I am having trouble getting Windows 7 Professional (64bit) to install on a Macbook Pro (late 2010 model). The installer hangs when loading the setup from disk. When restarting, I get an option to boot Windows from disk. The installer then starts loading files from disk and suddenly hangs. Using "Safe Mode" (from the advanced menu), it tells me that the installer hangs when loading "disk.sys". The installation is made on a fresh Bootcamp partition, the disk uses GPT. Has anyone seen this before and maybe found a solution?

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  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

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  • Why does 64-bit Windows need a separate "Program Files (x86)" folder?

    - by Stephen Jennings
    I know that on a 64-bit version of Windows the "Program Files" folder is for 64-bit programs and the "Program Files (x86)" folder is for 32-bit programs, but why is this even necessary? By "necessary", I don't mean "why could Microsoft not have made any other design decisions?" because of course they could have. Rather, I mean, "why, given the current design of 64-bit Windows, must 32-bit programs have a separate top-level folder from 64-bit programs?" There are plenty of questions on Super User and elsewhere that assert "one is for 32-bit programs, one is for 64-bit programs", but none that I can find give the reason. From my experience, it doesn't seem to matter whether a 32-bit program is installed in the correct place or not. Does Windows somehow present itself differently to a program running out of "Program Files (x86)"? Is there a description that shows exactly what's different for a program installed in "Program Files (x86)" instead of "Program Files"? I think it's unlikely that Microsoft would introduce a new folder without a legitimate technical reason.

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  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

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  • Synergy over a LAN bridge in Windows 7 64-bit, connection timing out

    - by bmozzy
    I haven't seen a question like this anywhere, so I hope it isn't a duplicate. Anyway, I have two computers, and one of them has its network connection through a LAN bridge in the other, which goes to a router. I want to set them up so that the one with the bridge is the server, and the other is the client. I followed the instructions to get everything set up, and the client keeps saying that the connection timed out. Here are screenshots of Synergy running on the server and client, as well as one of the server's configuration. Thanks in advance for the help!

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  • Maven and bit-for-bit identical builds

    - by mattjames
    If your project requirements for a large application with many 3rd party dependencies included: 1) Maintain a configuration management system capable of reproducing from source bit-for-bit identical copies of any build for 25 years after the original build was run and 2) Use Maven2 as a build tool to compile the build and to resolve dependencies What process would need to be followed to meet those requirements?

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  • What's the downsides of Running Ubuntu 9.10 32bit on AMD64 Processor

    - by Omar Dolaimy
    Hi, I was thinking about installing Ubuntu 9.10 32bit on a DELL Inspiron 1501 with 64bit processor Laptop. Since It's was real pain to me to run Java Browser plugin, Flash Plugin, J2ME Toolkit, and many other tools. But It was 90% OK with me. This was Ubuntu 8.10 (a year ago), And now the Ubuntu 9.10 came and I'm thinking about installing the 32 bit on it and get rid of the pain. Is there a downside for that?? considering that the display card is not supported now so exclude this from your calculation, I will never play REAL games on it and I'm not a big fan of Compiz effects. I'm not here to ask about the performance (which is about 15%+ for the 64bit only), I just want compatibility!

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  • How-to: determine 64-bitness of Windows? [closed]

    - by warren
    Possible Duplicate: Tell the version of Windows XP (64-bits or 32-bits) Is it possible to determine whether a given installation of Windows is 32- or 64-bit? From right-clicking on My Computer, and selecting Properties, it appears that such information is not readily available. Typing ver at the command prompt also doesn't seem to return anything about the nature of the platform in which it is installed. Under Linux, I'd use uname -a to find out what kernel was running. Is there an analog on Windows?

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  • Is there a USB ethernet (wired) adapter that is really compatible with Windows 7 64-bit?

    - by nbolton
    I've checked the Windows 7 compatibility site, and it lists a fair few USB ethernet (wired, not wireless) adapters that should work with Windows 7 64-bit. However, whenever I Google for the model number and Windows 7 64-bit, there's many forum posts claiming that the devices actually don't work with 64-bit (but do work with 32-bit). I've actually also found this with the LUPO USB ethernet adapter; works with 32-bit win7, but not 64-bit (no drivers available). So is there anyone out there who is 100% certain, and have actually used successfully, a 64-bit win7 capable USB ethernet adapter?

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  • InstallUtil Publishing WMI Schema to 64 Bit Directory Instead of 32 Bit Directory

    - by Nick
    This is similar to this question, but it doesn't look like a good solution was ever determined, so I'm opening a new one with clarified details. We wrote a .NET service, which among other things, publishes some of the class hierarchy using WMI. On a 64-Bit machine, we are running the 32-bit version of InstallUtil to install the service. It installs successfully, but when the service runs, we receive the following error message when publishing a WMI class using Instrumentation.Publish() DirectoryNotFoundException - (Could not find a part of the path 'C:\Windows\system32\WBEM\Framework\root\MyNamespace\MyService'.) However, this directory does exist in the C:\Windows\syswow64 directory. If we manually copy that directory structure to the system32 directory, then everything works. However, we are looking for automated solution, because we have this packaged up in an MSI which we distribute onto many servers. We have tried running the 64-Bit version of InstallUtil, to see if that would work, however... and this is the really weird part... it gives us an error on install that says Installing WMI Schema: Started An exception occurred during the Install phase. System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Windows\system32\WBEM\Framework\root\MyNamespace\MyService.mof'. It looks as if somehow, the WMI installer flipped around. Has anyone else experienced this, or know of a work around?

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  • Fix hard-coded display setting without source (24-bit, need 32-bit)

    - by FerretallicA
    I wrote a program about 10 years ago in Visual Basic 6 which was basically a full-screen game similar to Breakout / Arkanoid but had 'demoscene'-style backgrounds. I found the program, but not the source code. Back then I hard-coded the display mode to 800x600x24, and the program crashes whenever I try to run it as a result. No virtual machine seems to support 24-bit display when the host display mode is 16/32-bit. It uses DirectX 7 so DOSBox is no use. I've tried all sorts of decompiler and at best they give me the form names and a bunch of assembly calls which mean nothing to me. The display mode setting was a DirectX 7 call but there's no clear reference to it in the decompilation. In this situation, is there any pointers on how I can: pin-point the function call in the program which is setting the display mode to 800x600x24 (ResHacker maybe?) and change the value being passed to it so it sets 800x600x32 view/intercept DirectX calls being made while it's running or if that's not possible, at least run the program in an environment that emulates a 24-bit display I don't need to recover the source code (as nice as it would be) so much as just want to get it running.

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  • Call 32-bit or 64-bit program from bootloader

    - by user1002358
    There seems to be quite a lot of identical information on the Internet about writing the following 3 bootloaders: Infinite loop jmp $ Print a single character Print "Hello World". This is fantastic, and I've gone through these 3 variations with very little trouble. I'd like to write some 32- or 64-bit code in C and compile it, and call that code from the bootloader... basically a bootloader that, for example, sets the computer up to run some simple numerical simulation. I'll start by listing primes, for example, and then maybe some input/output from the user to maybe compute a Fourier transform. I don't know. I haven't found any information on how to do this, but I can already foresee some problems before I even begin. First of all, compiling a C program compiles it into one of several different files, depending on the target. For Windows, it's a PE file. For Linux, it's a .out file. These files are both quite different. In my instance, the target isn't Windows or Linux, it's just whatever I have written in the bootloader. Secondly, where would the actual code reside? The bootloader is exactly 512 bytes, but the program I write in C will certainly compile to something much larger. It will need to sit on my (virtual) hard disk, probably in some sort of file system (which I haven't even defined!) and I will need to load the information from this file into memory before I can even think about executing it. But from my understanding, all this is many, many orders of magnitude more complex than a 12-line "Hello World" bootloader. So my question is: How do I call a large 32- or 64-bit program (written in C/C++) from my 16-bit bootloader.

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  • Collision with half semi-circle

    - by heitortsergent
    I am trying to port a game I made using Flash/AS3, to the Windows Phone using C#/XNA 4.0. You can see it here: http://goo.gl/gzFiE In the flash version I used a pixel-perfect collision between meteors (it's a rectangle, and usually rotated) that spawn outside the screen, and move towards the center, and a shield in the center of the screen(which is half of a semi-circle, also rotated by the player), which made the meteor bounce back in the opposite direction it came from, when they collided. My goal now is to make the meteors bounce in different angles, depending on the position it collides with the shield (much like Pong, hitting the borders causes a change in the ball's angle). So, these are the 3 options I thought of: -Pixel-perfect collision (microsoft has a sample(http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel_transformed)) , but then I wouldn't know how to change the meteor angle after the collision -3 BoundingCircle's to represent the half semi-circle shield, but then I would have to somehow move them as I rotate the shield. -Farseer Physics. I could make a shape composed of 3 lines, and use that as the collision object for the shield. Is there any other way besides those? Which would be the best way to do it(it's aimed towards mobile devices, so pixel-perfect is probably not a good choice)? Most of the time there's always a easier/better way than what we think of...

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  • Delaying a Foreach loop half a second

    - by Sigh-AniDe
    I have created a game that has a ghost that mimics the movement of the player after 10 seconds. The movements are stored in a list and i use a foreach loop to go through the commands. The ghost mimics the movements but it does the movements way too fast, in split second from spawn time it catches up to my current movement. How do i slow down the foreach so that it only does a command every half a second? I don't know how else to do it. Please help this is what i tried : The foreach runs inside the update method DateTime dt = DateTime.Now; foreach ( string commandDirection in ghostMovements ) { int mapX = ( int )( ghostPostition.X / scalingFactor ); int mapY = ( int )( ghostPostition.Y / scalingFactor ); // If the dt is the same as current time if ( dt == DateTime.Now ) { if ( commandDirection == "left" ) { switch ( ghostDirection ) { case ghostFacingUp: angle = 1.6f; ghostDirection = ghostFacingRight; Program.form.direction = ""; dt.AddMilliseconds( 500 );// add half a second to dt break; case ghostFacingRight: angle = 3.15f; ghostDirection = ghostFacingDown; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingDown: angle = -1.6f; ghostDirection = ghostFacingLeft; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; case ghostFacingLeft: angle = 0.0f; ghostDirection = ghostFacingUp; Program.form.direction = ""; dt.AddMilliseconds( 500 ); break; } } } }

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  • Collision with half of a semi-circle

    - by heitortsergent
    I am trying to port a game I made using Flash/AS3, to the Windows Phone using C#/XNA 4.0. You can see it here: http://goo.gl/gzFiE In the flash version I used a pixel-perfect collision between meteors (it's a rectangle, and usually rotated) that spawn outside the screen, and move towards the center, and a shield in the center of the screen(which is half of a semi-circle, also rotated by the player), which made the meteor bounce back in the opposite direction it came from, when they collided. My goal now is to make the meteors bounce in different angles, depending on the position it collides with the shield (much like Pong, hitting the borders causes a change in the ball's angle). So, these are the 3 options I thought of: Pixel-perfect collision (Microsoft has a sample) , but then I wouldn't know how to change the meteor angle after the collision 3 BoundingCircle's to represent the half semi-circle shield, but then I would have to somehow move them as I rotate the shield. Farseer Physics. I could make a shape composed of 3 lines, and use that as the collision object for the shield. Is there any other way besides those? Which would be the best way to do it(it's aimed towards mobile devices, so pixel-perfect is probably not a good choice)? Most of the time there's always a easier/better way than what we think of...

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  • SQL SERVER – Storing 64-bit Unsigned Integer Value in Database

    - by Pinal Dave
    Here is a very interesting question I received in an email just another day. Some questions just are so good that it makes me wonder how come I have not faced it first hand. Anyway here is the question - “Pinal, I am migrating my database from MySQL to SQL Server and I have faced unique situation. I have been using Unsigned 64-bit integer in MySQL but when I try to migrate that column to SQL Server, I am facing an issue as there is no datatype which I find appropriate for my column. It is now too late to change the datatype and I need immediate solution. One chain of thought was to change the data type of the column from Unsigned 64-bit (BIGINT) to VARCHAR(n) but that will just change the data type for me such that I will face quite a lot of performance related issues in future. In SQL Server we also have the BIGINT data type but that is Signed 64-bit datatype. BIGINT datatype in SQL Server have range of -2^63 (-9,223,372,036,854,775,808) to 2^63-1 (9,223,372,036,854,775,807). However, my digit is much larger than this number. Is there anyway, I can store my big 64-bit Unsigned Integer without loosing much of the performance of by converting it to VARCHAR.” Very interesting question, for the sake of the argument, we can ask user that there should be no need of such a big number or if you are taking about identity column I really doubt that if your table will grow beyond this table. Here the real question which I found interesting was how to store 64-bit unsigned integer value in SQL Server without converting it to String data type. After thinking a bit, I found a fairly simple answer. I can use NUMERIC data type. I can use NUMERIC(20) datatype for 64-bit unsigned integer value, NUMERIC(10) datatype for 32-bit unsigned integer value and NUMERIC(5) datatype for 16-bit unsigned integer value. Numeric datatype supports 38 maximum of 38 precision. Now here is another thing to keep in mind. Using NUMERIC datatype will indeed accept the 64-bit unsigned integer but in future if you try to enter negative value, it will also allow the same. Hence, you will need to put any additional constraint over column to only accept positive integer there. Here is another big concern, SQL Server will store the number as numeric and will treat that as a positive integer for all the practical purpose. You will have to write in your application logic to interpret that as a 64-bit Unsigned Integer. On another side if you are using unsigned integers in your application, there are good chance that you already have logic taking care of the same. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Datatype

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