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  • [PHP] Singleton class and using inheritance

    - by Saif Bechan
    I have am working on a web application that makes use of helper classes. These classes hold functions to various operation such as form handling. Sometimes I need these classes at more than one spot in my application, The way I do it now is to make a new Object. I can't pass the variable, this will be too much work. I was wondering of using singleton classes for this. This way I am sure only one instance is running at a time. My question however is when I use this pattern, should I make a singleton class for all the objects, this would b a lot of code replication. Could I instead make a super class of superHelper, which is a singleton class, and then let every helper extend it. Would this sort of set up work, or is there another alternative? And if it works, does someone have any suggestions on how to code such a superHelper class. Thank you guys

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  • Inheritance of templates in WPF

    - by Alxandr
    I'm trying to make sure that every child of a given element (MPF.MWindow) gets custom templates. For instance, the button should get the template defined in resMButton.xaml. As of now I'm using the following code on: (resMWindow.xaml) <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <Style x:Key="SystemKeyAnimations" TargetType="{x:Type Button}"> <Setter Property="Opacity" Value="0.5" /> <Setter Property="Background" Value="Transparent" /> <Style.Triggers> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetProperty="Opacity"> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="1.0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> <EventTrigger RoutedEvent="Mouse.MouseLeave"> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetProperty="Opacity"> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="0.5" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Style.Triggers> </Style> <Style TargetType="{x:Type local:MWindow}"> <!-- Remove default frame appearance --> <Setter Property="WindowStyle" Value="None" /> <Setter Property="AllowsTransparency" Value="True" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:MWindow}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" x:Name="ChromeBorder"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="4" /> <ColumnDefinition /> <ColumnDefinition Width="4" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="4" /> <RowDefinition /> <RowDefinition Height="4" /> </Grid.RowDefinitions> <Thumb Grid.Row="0" Grid.Column="1" x:Name="TopThumb" Cursor="SizeNS" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="1" x:Name="BottomThumb" Cursor="SizeNS" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="1" Grid.Column="0" x:Name="LeftThumb" Cursor="SizeWE" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="1" Grid.Column="2" x:Name="RightThumb" Cursor="SizeWE" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="0" Grid.Column="0" x:Name="TopLeftThumb" Cursor="SizeNWSE" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="0" Grid.Column="2" x:Name="TopRightThumb" Cursor="SizeNESW" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="0" x:Name="BottomLeftThumb" Cursor="SizeNESW" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="2" x:Name="BottomRightThumb" Cursor="SizeNWSE" BorderThickness="5" BorderBrush="Transparent" /> <Grid Grid.Row="1" Grid.Column="1"> <Grid.RowDefinitions> <RowDefinition Height="20" /> <RowDefinition /> </Grid.RowDefinitions> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" Grid.Column="1"> <Button Command="local:WindowCommands.Minimize" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Line X1="0" X2="10" Y1="5" Y2="5" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> <Button Command="local:WindowCommands.Maximize" x:Name="MaximizeButton" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Rectangle Width="10" Height="10" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> <Button Command="ApplicationCommands.Close" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Line X1="0" X2="10" Y1="0" Y2="10" Stroke="White" StrokeThickness="2" /> <Line X1="10" X2="0" Y1="0" Y2="10" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> </StackPanel> <ContentControl x:Name="TitleContentControl"> <TextBlock Text="{TemplateBinding Title}" Foreground="DarkGray" Margin="5,0" /> </ContentControl> </Grid> <ContentPresenter Content="{TemplateBinding Content}" Grid.Row="1"> <ContentPresenter.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/MPF;component/Themes/resMWindowContent.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </ContentPresenter.Resources> </ContentPresenter> </Grid> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> As you can see during the ContentPresenter which gets the content of the window I merge in a dicrionary called resMWindowContent.xaml. The resMWindowContent.xaml looks as following: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/MPF;component/Themes/resMButton.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> It simply merges in the resMButton.xaml dictionary (this is done because in the feature I will have MTextBox, mList... and I want to separate them). The resMButton.xaml looks as following: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <Style TargetType="{x:Type Button}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid Background="Transparent"> <Rectangle Stroke="{TemplateBinding BorderBrush}" StrokeThickness="{TemplateBinding BorderThickness}" Fill="{TemplateBinding Background}" /> <ContentPresenter Content="{TemplateBinding Content}" Margin="3" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> A simple template drawing a square button. However, it isn't applied at all. My buttons remain normal, and I don't understand what I'm doing wrong. I just want every button inside the MWindow to get a special style (and in time every textbox and so forth). How do I achieve this? One note though: It's important that the styles doesn't apply to elements outside an MWindow.

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  • Python: Inheritance of a class attribute (list)

    - by Sano98
    Hi everyone, inheriting a class attribute from a super class and later changing the value for the subclass works fine: class Unit(object): value = 10 class Archer(Unit): pass print Unit.value print Archer.value Archer.value = 5 print Unit.value print Archer.value leads to the output: 10 10 10 5 which is just fine: Archer inherits the value from Unit, but when I change Archer's value, Unit's value remains untouched. Now, if the inherited value is a list, the shallow copy effect strikes and the value of the superclass is also affected: class Unit(object): listvalue = [10] class Archer(Unit): pass print Unit.listvalue print Archer.listvalue Archer.listvalue[0] = 5 print Unit.listvalue print Archer.listvalue Output: 10 10 5 5 Is there a way to "deep copy" a list when inheriting it from the super class? Many thanks Sano

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  • Tricky model inheritance - Django

    - by RadiantHex
    Hi folks, I think this is a bit tricky, at least for me. :) So I have 4 models Person, Singer, Bassist and Ninja. Singer, Bassist and Ninja inherit from Person. The problem is that each Person can be any of its subclasses. e.g. A person can be a Singer and a Ninja. Another Person can be a Bassist and a Ninja. Another one can be all three. How should I organise my models? Help would be much appreciated!

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  • problem with template inheritance

    - by amiad
    I'm trying to understand whay i get an error on this code: (the error is under g++ unix compiler. VS is compiling OK) template<class T> class A { public: T t; public: A(const T& t1) : t(t1) {} virtual void Print() const { cout<<*this<<endl;} friend ostream& operator<<(ostream& out, const A<T>& a) { out<<"I'm "<<typeid(a).name()<<endl; out<<"I hold "<<typeid(a.t).name()<<endl; out<<"The inner value is: "<<a.t<<endl; return out; } }; template<class T> class B : public A<T> { public: B(const T& t1) : A<T>(t1) {} const T& get() const { return t; } }; int main() { A<int> a(9); a.Print(); B<A<int> > b(a); b.Print(); (b.get()).Print(); return 0; } This code is giving the following error: main.cpp: In member function 'const T& B::get() const': main.cpp:23: error: 't' was not declared in this scope It did compiled when i changed the code of B to this: template<class T> class B : public A<T> { public: B(const T& t1) : A<T>(t1) {} const T& get() const { return A<T>::t; } }; I just cant understand what is the problem with the first code... It doesn't make sense that i really need to write "A::" every time...

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  • Misunderstanding I have about javascript prototype inheritance

    - by Ilya
    Simple questions. function p() { function A() { this.random = "random"; } A.prototype.newfunc = function(){ alert("5");} function B() { } B.prototype = new A(); var bObj = new B(); } Q1: When I set B's prototype, I don't get how B's prototype property will update when/if A's prototype is updated. I mean, to me it just inherits/copies all those properties. It's not like it's: B.prototype = A.prototype where B and A are one in the same. Q2: After A is being returned and intialized to the prototype object of B, how does JS know not to include that prototype property? What I mean is, we never have this type of situation occuring as the JS interpreter knows just to chop off the property of A's prototype: B.prototype = new A(); //any A object has an associated prototype object B.prototype.prototype;//after initialization we no longer have the separate prototype property of A

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  • Rails single table inheritance/subclass find condition in parent

    - by slythic
    Hi all, I have a table called Users (class User < ActiveRecord::Base) and a subclass/STI of it for Clients (class Client < User). Client "filtering" works as expected, in other words Client.find(:all) works to find all the clients. However, for users I need to filter the result to only find users that are NOT clients (where type is null or blank). I've tried the following in my index controller but no matter what I put for the type it returns all users regardless of type. User.find(:all, :conditions => { :type => nil }, :order => 'name') Any clue on how to get this condition to work? Thanks!

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  • CSS inheritance: applying selector for itself and every descendant

    - by Cawas
    Get a custom user CSS and type this .answered-accepted { color: white !important; background: #090 !important; } Now go to answers.unity3d and look for an accepted answer. The design looks bad, because the <strong> in there overrides the customization. The fix I've found is this: .answered-accepted, .answered-accepted * { color: white !important; background: #090 !important; } Now it looks fine on the website, but the code looks ugly!! How can I do this without repeating the class name?

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  • Trouble with inheritance

    - by Matt
    I'm relatively new to programming so excuse me if I get some terms wrong (I've learned the concepts, I just haven't actually used most of them). Trouble: I currently have a class I'll call Bob its parent class is Cody, Cody has method call Foo(). I want Bob to have the Foo() method as well, except with a few extra lines of code. I've attempted to do Foo() : base(), however that doesn't seem to work like. Is there some simple solution to this?

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  • CSS inheritance, aliases and other cool stuff

    - by emzero
    The other day I was randomly browsing the web and I found some program that lets you write CSS aliases and other cool stuff (which I can't remember right now). As an example, I remember you can do something like this: .myclass { background-color: red; greenfont } where greenfont was defined somewhere else as somekind of alias greenfont { color: green; } Then the program will generate the resulting CSS based on the alias and other stuff. Does anyone has used this? Or did I dreamed about it? I cannot find it now :P

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  • Help a Python newbie with a Django model inheritance problem

    - by Joshmaker
    I'm working on my first real Django project after years of PHP programming, and I am running into a problem with my models. First, I noticed that I was copying and pasting code between the models, and being a diligent OO programmer I decided to make a parent class that the other models could inherit from: class Common(model.Model): self.name = models.CharField(max_length=255) date_created = models.DateTimeField(auto_now_add=True) date_modified = models.DateTimeField(auto_now=True) def __unicode__(self): return self.name class Meta: abstract=True So far so good. Now all my other models extend "Common" and have names and dates like I want. However, I have a class for "Categories" were the name has to be unique. I assume there should be a relatively simple way for me to access the name attribute from Common and make it unique. However, the different methods I have tried to use have all failed. For example: class Category(Common): def __init__(self, *args, **kwargs): self.name.unique=True Spits up the error "Caught an exception while rendering: 'Category' object has no attribute 'name' Can someone point me in the right direction?

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  • VB.NET, templates, reflection, inheritance, feeling adrift

    - by brovar
    I've just made myself up a problem and am now wondering how to solve it. To begin with, I'm using some third-party components, including some calendar controls like schedule and timeline. They're used in the project classes more or less like that: Friend Class TimeBasedDataView 'some members End Class Friend Class ScheduleDataView Inherits TimeBasedDataView Public Schedule As Controls.Schedule.Schedule 'and others End Class Friend Class TimeLineDataView Inherits TimeBasedDataView Public TimeLine As Controls.TimeLine.TimeLine 'and others End Class (Hmm, code coloring fail, never mind...) Now, to allow managing the look of data being presented there are some mechanisms including so called Style Managers. A lot of code in them repeats, varying almost only with the control it maintains: Friend Class TimeLineStyleManager Private m_TimeLine As TimeLineDataView Private Sub Whatever() m_TimeLine.TimeLine.SomeProperty = SomeValue End Sub End Class Friend Class ScheduleStyleManager Private m_Schedule As ScheduleDataView Private Sub Whatever() m_Schedule.Schedule.SomeProperty = SomeValue End Sub End Class I was wondering if I could create some base class for those managers, like Friend Class TimeBasedCtrlStyleManagerBase(Of T As TimeBasedDataView) Private m_Control As T 'and others End Class which would unify these two, but I've got lost when it came to maintaining two components that have nothing in common (except their properties' names, etc.). Type reflection maybe? I'll be grateful for any advice ;)

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  • Multiple Table Inheritance vs. Single Table Inheritance in Ruby on Rails

    - by Tony
    I have been struggling for the past few hours thinking about which route I should go. I have a Notification model. Up until now I have used a notification_type column to manage the types but I think it will be better to create separate classes for the types of notifications as they behave differently. Right now, there are 3 ways notifications can get sent out: SMS, Twitter, Email Each notification would have: id subject message valediction sent_people_count deliver_by geotarget event_id list_id processed_at deleted_at created_at updated_at Seems like STI is a good candidate right? Of course Twitter/SMS won't have a subject and Twitter won't have a sent_people_count, valediction. I would say in this case they share most of their fields. However what if I add a "reply_to" field for twitter and a boolean for DM? My point here is that right now STI makes sense but is this a case where I may be kicking myself in the future for not just starting with MTI? To further complicate things, I want a Newsletter model which is sort of a notification but the difference is that it won't use event_id or deliver_by. I could see all subclasses of notification using about 2/3 of the notification base class fields. Is STI a no-brainer, or should I use MTI? Thanks!

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  • C# inheritance of fields

    - by Emil D
    This is probably a silly question, but here it goes.Imagine you have the following classes: public class C { } public class D : C { //A subclass of C } public class A { C argument; } Now, I want to have a class B, that inherits from A.This class would obviously inherit the "argument" field, but I wish to force the "argument" field in B to be of type D, rather than C.Since D inherits from C this shouldn't create any problems. So, how would achieve this in c# ?

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  • Visual ++ print from main with inheritance on visual form in listbox

    - by captencrunch
    I´ve made a "main" class lets call it A(Veichle), and i have two classes that inherits from A Lets call them B(Car) and C(MC). i also have a handler lets call it "D" that binds A,B and C. Then i have the Form1 class lets call that E(Visual) I want to print out the private members from A on the visual form "E" in a Listbox If i try ex) this-listbox1-items-add(X.veichles[i]-getBrand()); it complains that veichles is a private member in D. How can i get around that?

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  • Delphi 7 inheritance

    - by Gene
    Have 6 forms, 1 Base and 5 inherited.The Base has the following snippet: procedure TMechan.Open1Click(Sender: TObject); begin if OpenDialog1.Execute then Form1.Memo1.Lines.LoadFromFile(OpenDialog1.FileName ); CopyCylMemoToRecord;ShowMechanicalValues; end; Since this snippet is in the Base it's also inherited by 5 others. Problem is: When executing OpenDialog the Base is overwritten instead of the inherited form. HELP

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  • Inheritance Problem in Perl OOP

    - by Sam
    Hello, I have a sub class that calls a method from a super class. and the method in the super class use a method that is defined in the super class as asbstract(not really abstract) but implemented in the sub class. for example: package BaseClass; sub new { } sub method1 { return someAbstractMethod(); } sub someAbtsractMethod { die "oops, this is an abstract method that should be implemented in a subclass" ; } 1; package SubClass; sub new { } sub someAbtsractMethod { print "now we implement the asbtract method"; } 1; now when I do: $sub = new SubClass(); $sub-method1(); It calls the abstract message and i get the specified error message. if I took off the abstractmethod from the super class and just leave the implementation in the subclass, It does not recognize the method and I get subroutine abstractmethod not found error.

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  • inheritance from str or int

    - by wiso
    Why I have problem creating a class the inherite from str (or also int) class C(str): def __init__(self, a, b): str.__init__(self,a) self.b = b C("a", "B") TypeError: str() takes at most 1 argument (2 given) tha same appened if I try to use int instead of str, but it works with custom classes. I need to use __new__ instead of __init__? why?

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  • Question about design (inheritance, polymorphism)

    - by Dan
    Hi, I have a question about a problem I'm struggling with. Hope you can bear with me. Imagine I have an Object class representing the base class of a hierarchy of physical objects. Later I inherit from it to create an Object1D, Object2D and Object3D classes. Each of these derived classes will have some specific methods and attributes. For example, the 3d object might have functionality to download a 3d model to be used by a renderer. So I'd have something like this: class Object {}; class Object1D : public Object { Point mPos; }; class Object2D : public Object { ... }; class Object3D : public Object { Model mModel; }; Now I'd have a separate class called Renderer, which simply takes an Object as argument and well, renders it :-) In a similar way, I'd like to support different kinds of renderers. For instance, I could have a default one that every object could rely on, and then provide other specific renderers for some kind of objects: class Renderer {}; // Default one class Renderer3D : public Renderer {}; And here comes my problem. A renderer class needs to get an Object as an argument, for example in the constructor in order to retrieve whatever data it needs to render the object. So far so good. But a Renderer3D would need to get an Object3D argument, in order to get not only the basic attributes but also the specific attributes of a 3d object. Constructors would look like this: CRenderer(Object& object); CRenderer3D(Object3D& object); Now how do I specify this in a generic way? Or better yet, is there a better way to design this? I know I could rely on RTTI or similar but I'd like to avoid this if possible as I feel there is probably a better way to deal with this. Thanks in advance!

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  • inheritance and hidden overloads

    - by Caspin
    The following code doesn't compile. struct A {}; struct B {}; class Base { public: virtual void method( A param ) { } virtual void method( B param ) = 0; }; class Derived : public Base { public: //using Base::method; void method( B param ) { } }; int main() { Derived derived; derived.method(A()); } The compiler can't find the overload of method() that has an A parameter. The 'fix' is to add a using declaration in the derived class. My question is why. What is the rational for a weird language rule like this? I verified the error in both GCC and Comeau, so I assume this isn't a compiler bug but a feature of the language. Comeau at least gives me this warning: "ComeauTest.c", line 10: warning: overloaded virtual function "Base::method" is only partially overridden in class "Derived" class Derived : public Base ^

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  • Question regarding inheritance in wxWidgets.

    - by celestialorb
    Currently I'm attempting to write my own wxObject, and I would like for the class to be based off of the wxTextCtrl class. Currently this is what I have: class CommandTextCtrl : public wxTextCtrl { public: void OnKey(wxKeyEvent& event); private: DECLARE_EVENT_TABLE() }; Then later on I have this line of code, which is doesn't like: CommandTextCtrl *ctrl = new CommandTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); ...and when I attempt to compile the program I receive this error: error: no matching function for call to ‘CommandTextCtrl::CommandTextCtrl(wxPanel*&, <anonymous enum>, const wxString&, const wxPoint&, const wxSize&)’ It seems that it doesn't inherit the constructor method with wxTextCtrl. Does anyone happen to know why it doesn't inherit the constructor? Thanks in advance for any help!

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  • Vectors of Pointers, inheritance

    - by user308553
    Hi I am a C++ beginner just encountered a problem I don't know how to fix I have two class, this is the header file: class A { public: int i; A(int a); }; class B: public A { public: string str; B(int a, string b); }; then I want to create a vector in main which store either class A or class B vector<A*> vec; A objectOne(1); B objectTwo(2, "hi"); vec.push_back(&objectOne); vec.push_back(&objectTwo); cout << vec.at(1)->i; //this is fine cout << vec.at(1)->str; //ERROR here I am really confused, I checked sites and stuff but I just don't know how to fix it, please help thanks in advance

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  • django templating system inheritance issue

    - by Suhail
    hi, i am having issues with my django templating system, i have a base.html file, which contains the content which will be common on all the web pages of the web site, the base.html file fetches some dynamic content, like the categories and the archives, which are passed to it by a python file, which fetches the categories and the archives data from a mysql database. the issue when i inherit this base.html file in other html files like index.html: {% extends "base.html" %} and when when i call the main index URL for ex: http://mywebsite.com/index/ the index page gets loaded, but the categories and the archives data that should get loaded from the base.html file does not. what am i doing wrong, please help.

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  • Inheritance in Java

    - by stevebot
    If I have an abstract class in java named Foo and it has an implementor named Bar then I want to know the following. lets say Foo looks something like public abstract class Foo { Service serviceFoo ... } And Bar is public class Bar extends Foo { ... } Also, lets assume I have an instance with Foo, named foo, currently that has serviceFoo instantiated If I then declare: Foo foo = new Bar(); will this create a a new instance of Bar that has serviceFoo instantiated or not? E.g. will that field be inherited and instantiated or just inherited?

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  • Type casting in TPC inheritance

    - by Mohsen Esmailpour
    I have several products like HotelProduct, FlightProduct ... which derived from BaseProduct class. The table of these products will be generated in TPC manner in database. There is OrderLine class which has a BaseProduct. My problem is when i select an OrderLine with related product i don't know how cast BaseProduct to derived product. for example i have this query: var order = (from odr in _context.Orders join orderLine in _context.OrderLines on odr.Id equals orderLine.OrderId join hotel in _context.Products.OfType<HotelProduct>() on orderLine.ProductId equals hotel.Id where odr.UserId == userId && odr.Id == orderId orderby odr.OrderDate descending select odr).SingleOrDefault(); In OrderLine i have BaseProduct properties not properties of HotelProduct. Is there any way to cast BaseProduct to derived class in OrderLine or any other solutions ?

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