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  • Help developing a very simple iPad application

    - by user220755
    I need to develop a very simple iPad application that takes RSS feed of images that will be updated constantly and will display them and you can slide through them. As simple as that. Is there a way to get basic help on doing this, I am very new to iPhone/iPad development and would like help. To make the question clearer, I would appreciate code samples (other than the ones displayed on Apple's developers site, tutorials, and guidelines. Thank you :)

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  • Developing iPhone app to Run on iPad - Auto Set 2x

    - by R.J.
    Is there a way to programmatically set the iPad to run the iPhone app at 2x as it is launched (yet keep the iPhone app native). I understand I can create NIB files for each hardware platform, but for ease, I just would rather the app launch as if the user had tapped the 2x on the iPad. Thanks...R.J.

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  • Direct link to App Store on iPad?

    - by zoul
    Hello! Is there an URL that will directly open an application in the App Store on the iPad without redirecting through Safari? I am interested in http:// links, not itms://, as I want them to be usable outside the device. The phobos links used on iPhone do not seem to work on the iPad.

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  • How do I sync iPad Notes without Mail?

    - by Michael
    The default Notes app on the iPad is fine for my note taking needs. I see how it syncs through iTunes to Mail, but if one doesn't use Mail for e-mail management, is there any other way to sync and view the iPad notes on the desktop? (We use Eudora for mail management, and Apple's Mail is not great if all you want to do is view your notes with it.)

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  • UIImagePicker on full screen on iPad

    - by Archip
    For my tests, I need to create a simple app on the iPad to step 1. loads an image from the Photo library (UIImagePickerController). step 2. Then, this image is converted into texture and displayed into an OpenGL ES view. I started to define the app with the XCode Open GL ES template. Step 2 is Okay. But I have a problem launching the UIImagePickerController (step 1). On iPad, to create a UIImagePickerController, we need to use a UIPopoverController. But to create a UIPopover, we need to attach it to a content view controller In my app, I dont want to define a specific view controller (Navigation or SplitView or TabBar...). I just need to have the UIImagePicker displayed on full screen when launching the app. I am looking for a programatical solution with a minimum of lines of code added from the Open GL ES iPad template, to perform step 1 (step 2 is okay for me). any code available? Thank you for your help Seb

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  • PDF files created on iPad dont display correctly on Windows

    - by user286028
    My iPhone app creates PDF files (in Arial font). The plain iPhone 3.1.x version works great (other than the known issue that PDFs created on the iPhone cant be viewed correctly in Google Docs or the BlackBerry). As I am updating my project for OS 3.2 and the iPad, it works just the same, and the PDFs still look great on the iPhone, iPad and MacOS (Preview app). But now on Windows (Vista), Acrobat 9.3.1 says "Cannot extract the embedded font 'XYZABC+ArialMT'. Some characters may not display or print correctly". And in fact Acrobat then uses some generic font instead of Arial (or whatever other font I try). Quartz 3.2 seems to generate these "random" embedded font names each time it creates a PDF (the XYZABC changes around each time). I can't tell whether the problem is just the somewhat strange "temporary" embedded font name with the plus sign, or the way Quartz 3.2 is embedding fonts. I have tried my existing code (using CGPDFContext* funtions), and also the newly supported UIGraphics* functions, with the same results. Has anyone else tried creating PDFs on the iPad yet and gotten them to display correctly on Windows?

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  • getting a tiled image collection on the iPad (deepzoom)

    - by Chris B
    I have a set of tiled image collections created via microsoft's deep zoom composer, and a silverlight app that currently consumes them for display via MultiScaleImage - it's all working pretty well - I'd just like to get some experience with iPad programming and have a couple of ideas for some ipad applications. All my ideas rely on me being able to display/manipulate these tiled image sets (on the iPad). I just picked up a iMac to facilitate this. I'm not seeing any objective-c / cocoa-touch libraries for this though, so am assuming I will have to roll my own. (Saw the seadragon ajax component, which is pretty slick, but I'm dealing with collections here, which it doesn't support. I would also like to roll this as a native app just to get the experience). The only open source project I found for displaying/manipulating the tiled image sets was Openzoom -a flash component. I'm not to familiar with actionscript either (python, java, c#, and c are the only languages I have really used), but briefly inspecting the code I didn't really have any issues with it and can probably use it for hints on how to swap the tiles in and out, etc.. But, as I'm pretty new to obj-c/cocoa-touch, some pointers in the right direction would be appreciated. 1) Are there any other projects out there I am missing, or is openzoom my best bet for some reference? 2) Should I be trying to do this display in the UIKit framework, or should I do it as an OpenGL display? 3) Any other suggestions/pointers that I didn't think to ask.

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  • HTML5 audio object doesn't play on iPad (when called from a setTimeout)

    - by Dan Halliday
    I have a page with a hidden <audio> object which is being started and stopped using a custom button via javascript. (The reason being I want to customise the button, and that drawing an audio player seems to destroy rendering performance on iPad anyway). A simplified example (in coffeescript): // Works fine on all browsers constructor: (@_button, @_audio) -> @_button.on 'click', @_play // Bind button's click event with jQuery _play: (e) => @_audio[0].play() // Call play() on audio element The audio plays fine when triggered from a function bound to a click event, but I actually want an animation to complete before the file plays so I put .play() inside a setTimeout. However I just can't get this to work: // Will not play on iPad constructor: (@_button, @_audio) -> @_button.on 'click', @_play // Bind button's click event with jQuery _play: (e) => setTimeout (=> // Declare a 300ms timeout @_audio[0].play() // Call play() on audio element ), 300 I've checked that @_audio (this._audio) is in scope and that its play() method exists. Why doesn't this work on iPad?

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  • CGGradient Not Displaying Correctly on iPad 1 and 2

    - by daveMac
    I have been experimenting with creating my own gradients for the UI in my iOS app. I first used a CAGradientLayer but I was disappointed with the "stepped" look so I have been trying out CGGradient. enter code here I am having an issue with the Gradient displaying correctly. I have three iPads—one for each generation. The gradient looks right on the iPad 3 but not on the iPad 1 or 2. This is really strange. I was going to take a screenshot and post the two differences but even more strange, the screenshot look the same (and yes, the brightness is the same on both). The colors seem really washed out on the older iPads. I know the iPad 3 is a retina display, but I think it must be something more than that. Here is the code I am using: - (void)drawRect:(CGRect)rect { CGContextRef currentContext = UIGraphicsGetCurrentContext(); CGGradientRef skyGradient; CGColorSpaceRef rgbColorspace; size_t num_locations = 3; CGFloat locations[3] = { 0.0, .5, 1.0 }; CGFloat components[12] = { .106, .73, .93333, 1., 0.0, 0.0 , 1.0, 1., .106, .73, .93333, 1. }; rgbColorspace = CGColorSpaceCreateDeviceRGB(); skyGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations); CGRect currentBounds = self.bounds; CGPoint topLeft = CGPointMake(0.0f, 0.0f); CGPoint bottomRight = CGPointMake(CGRectGetMaxX(currentBounds), CGRectGetMaxY(currentBounds)); CGContextDrawLinearGradient(currentContext, skyGradient, topLeft, bottomRight, 0); CGGradientRelease(skyGradient); CGColorSpaceRelease(rgbColorspace); }

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  • Mysterious horizontal lines on my site when rendered on iPad

    - by Ferdy
    The following site: http://staging.jungledragon.com Has a few rendering issues on the iPad using Safari, so I'm trying to fix them. There is one issue where I am stuck though. If you have an iPad, open the site in portrait mode. There are two unwanted horizontal lines appearing, a top one that crosses the tabs (Popular, Fresh, etc) and a bottom one that sits right above the lizard illustration. Both lines should not be there. These lines do not appear on any other browser tested, including Safari on Windows. When you move that same site into landscape mode on the iPad, the top horizontal line dissapears, whilst the bottom one stays. If you zoom in a bit to the bottom line, it then dissapears too. I've been trying out various CSS fixes to no avail and am now beginning to think this is a rendering issue of Safari, although possibly triggered by me. Any help is greatly appreciated. It seems like a minor issue but I hate sloppiness.

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  • video is not playing on ipad(device) when i use a separate audio track with it

    - by sujith1406
    In my application i need to play a video(silent ) together with another audio.i am using mpmovieplayercontroller for video and avaudioplayer for audio.the problem is on device (for ipad) the video is not playing .it is working perfect on ipad and iphone simulator .also on iphone .i am using ipad (os 3.2 ) installed.why is this so?? this is the code i am using NSString *trackname=[dict objectForKey:@"AudioFile"]; NSLog(@"track--->%@",trackname); NSString *newAudioFile = [[NSBundle mainBundle] pathForResource:trackname ofType:@"mp4"]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:newAudioFile] error:NULL]; if(error) { NSLog(@"%@",&error); } [player prepareToPlay]; [player play]; player.numberOfLoops=0; slider.maximumValue=player.duration; slider.minimumValue=0; [playpausebtn setBackgroundImage:[UIImage imageNamed:@"pausebutton.png"] forState:UIControlStateNormal]; timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(updateSlider) userInfo:nil repeats:YES]; NSString *videoFile = [[NSBundle mainBundle] pathForResource:@"video-track" ofType:@"mp4"]; moviePlayer=[[MPMoviePlayerController alloc]initWithContentURL:[NSURL fileURLWithPath:videoFile]]; [[moviePlayer view] setFrame: [videoView bounds]]; // frame must match parent view [videoView addSubview: [moviePlayer view]]; [videoView setBackgroundColor:[UIColor blackColor]]; moviePlayer.repeatMode=MPMovieRepeatModeOne; moviePlayer.controlStyle=MPMovieControlStyleNone; [moviePlayer play];

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  • iPad Simulator Multitouch Cursors Don't Show Up When Window is Scaled 100%

    - by Joel
    I have the iPhone SDK 3.2 installed and been working on an iPad application. However, the iPad simulator doesn't show the two gray multitouch "cursors" when I hold down the ALT/OPTION button and move the mouse around. This only happens when the simulator scale size is set to 100%. If I have it set to 50% they show up. When I have it set to be an iPhone, they show up. It's only iPad 100% size. The multitouch still works fine, I just can't see where I'm "touching". I've trying closing the simulator completely, changing from the iPhone and back again. Resizing. All sorts of stuff. Has anyone else seen this problem? Anyone have any suggestions for fixing this? I've googled and searched SOF for anyone else having this problem, but I kinda wonder if it's just me. If it makes a difference I have a Mac Mini 1.83 GHz Intel Core 2 Duo with Snow Leopard 10.6.3 installed. Thanks.

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  • A .NET Developers day with the iPad.

    - by mbcrump
    The Apple iPad is currently getting a lot of buzz because of the app store, the book store and of course iTunes. I had the chance to play with one and this is what I have learned about the device. Let’s get this out of the way first, the iPad is awesome. It is the device for media consumption and casual web browsing. But how does it measure up to those of us with .NET on our brains all days. Let’s find out… Main Screen – you can customize everything on this page. I guess I should replace that image with a C# or VS logo. Its pretty standard stuff if you have an iPhone.   Programming Books If you have a subscription to Safari Books Online, then you are in luck, its very easy to read the books on the iPad. Just fire up Safari web browser and goto the Safari Books Online. The biggest benefit that I can see with the iPad is the ability to read books wherever and not have to worry about purchasing books that I already have the .PDF for. Below is a sample from Code Complete 2nd Edition. Below is a PDF of the ECMA-334 C# Language Specification. As you can see its very readable and you should have no problem reading actual code.   Example of Code shown below: It is however easier to read the PDF and store them with a 3rd party PDF reader. I have seen several for .99 cents or less. You can however switch the screen to vertical to get more viewing space as shown below: I was disappointed with the iBooks application. I could not find a single .NET programming book anywhere. I was able to download the excellent sci-fi book “A memory of Wind” for free though. If I just overlooked them, then please email me with the names and titles. I couldn’t even find a technology category in the categories list. Web Surfing – Technical Sites Below is an example of my site in Safari. The code is very readable and the experience was identical to viewing it in Firefox. I tried multiple programming site and the pages looked great except those that used flash and of course it did not display on those pages.   News Apps - Technical Content The standard NY Times and USA Today looked great, but the Technical Content was lacking. It would probably be better to use Google Reader for online technical news.     YouTube Videos – Technical Content  Since its YouTube, we already know that a lot of technical content exist and it plays great on the iPad. I watched several programming videos and could clearly see the code being written. Taking Technical Notes The iPad comes with a great notepad for taking notes. I found that it was easy to take notes regarding projects that I am currently working on.   Calendar The calendar that ships with the iPad is great for organizing. You can setup exchange server or manually enter the information. Pretty standard stuff.    Random Applications that I like: TweetDeck.   and Adobe Ideas. Adobe Ideas is kinda like SketchFlow except you use your finger to mock up the sketches.  Don’t forget that the iPad is great for any type of podcasting. That pretty much sums it up, I would definitely recommend this device as it will only get better. I believe the iOS4 comes out on the 24th and the iPad will only get more and more apps. You could save a few bucks by waiting for the 2nd generation, but that’s a call that only you can make.

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  • Fix keyboard orientation in landscape iPad app (upside down keyboard)

    - by hjd
    I'm converting a landscape (UIInterfaceOrientationLandscapeRight) iPhone app to be a universal app. So far I've got the orientation working properly: the iPad version will launch with the right splash graphic and start in the right orientation (LandscapeLeft or LandscapeRight) depending on how the user is holding it. But: when I trigger the keyboard while the iPad is in LandscapeLeft, the keyboard appears upside down: I can't post images yet so you can see the error here: http://blog.durdle.com/images/ipad_keyboard.png That's a UIAlertView with a UITextField added to it. I guess the keyboard at this point is in the LandscapeRight orientation. If I rotate the device to LandscapeRight, the game view rotates to match the keyboard, then if I rotate the device back to LandscapeLeft the entire interface - game AND keyboard rotate together to appear correctly. So: how do I ensure it appears in the correct orientation?

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  • iPad MPMoviePlayerController only hearing audio, no videos!

    - by Steph Moreau
    I am currently rebuilding my app for the iPad. I would like to play the videos sourced online. I display the information and when i go to play the video all i get is the audio... No video is shown at all. My page looks exactly the same except that i have some "background" noise. These are the same videos i use on the iPhone app and they work perfectly This is the code that i call to play my videos - (IBAction) playMovie{ NSURL *url = [NSURL URLWithString:vidMovie]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc]initWithContentURL:url]; [moviePlayer play]; } I am using this on a button on the right side view of a splitViewController. I get the same result in my simulator as on an iPad. Not sure if i'm missing something, but if anyone can help it would be greatly appreciated!

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  • UITableView backgroundColor always gray on iPad

    - by rjobidon
    Hi, When I set the backgroundColor for my UITableView it works fine on iPhone (device and simulator) but NOT on the iPad simulator. Instead I get a light gray background for any color I set including groupTableViewBackgroundColor. Steps to reproduce: Create a new navigation-based project. Open RootViewController.xib and set the table view style to "Grouped". Add this responder to the RootViewController:- (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor blackColor]; } Select Simulator SDK 3.2, build and run. You will get a black background (device and simulator). Select your target in the project tree. Click on Project : Upgrade Current Target for iPad. Build and run. You will get a light gray background. Revert the table view style to Plain and you will get a black background. Thanks for your help!

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  • Horizontal UITableView

    - by imran
    I want implement a layout in my ipad application that has a uitable view that scrolls left and right rather then up and down : So rather than row 1 row 2 row 3 ( scrolling vertically ) It would be : row 1, row2, row 3 (scrolling horizontally ) I've seen that UItableView is designed to only do vertical scrolling so doing a transform does not give the desired effect. Is there a standard way to do this taking advantage of a datasource provider like uitableview provides? I basically want to do somthing similar to what the BBC News reader app ( http://itunes.apple.com/us/app/bbc-news/id364147881?mt=8 ) on the Ipad does with the list of stories to select from. Thanks

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  • Video loads but doesn't play with MPMoviePlayerController in iPad

    - by hgpc
    I'm using MPMoviePlayerController to play videos in an iPad app. Everything works well on the iPad simulator. On an actual device, the videos load but don't play, even if I press the play button. I can move the slider and see different frames of the video, but it never plays. I'm using the following code: moviePlayer = [[MPMoviePlayerController alloc] init]; moviePlayer.shouldAutoplay = YES; moviePlayer.contentURL = video.urlVideo; moviePlayer.view.frame = videoPlayerContainer.bounds; moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [videoPlayerContainer addSubview:moviePlayer.view]; moviePlayer.controlStyle = MPMovieControlStyleEmbedded; [moviePlayer play]; Help?

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  • Using PDF in iPad

    - by RVN
    Has Anyone tried using PDF in iPad Application, using CGPDf functions. I have used this in iPhone and it works perfectly , but when i use the same code in iPad , the Page are Shrunk in size, after a try outs i set the Scale as follows CGContextScaleCTM(context,1.85, -1.80); This time the it fits the screen perfectly , but that was just a trial and error , why does it not fit the screen as in iPhone, i have set the view size correctly too. Anyone having a clue about it please let me know. and also this is my drawRect method where i am drawing the PDF page void drawRect:(CGRect)rect{ UIGraphicsBeginPDFPage(); CGContextRef context = UIGraphicsGetCurrentContext(); CGPDFPageRef page = CGPDFDocumentGetPage(pdf, pageNumber); CGContextSaveGState(context); CGContextTranslateCTM(context, 1.0, self.frame.size.height); CGContextScaleCTM(context,1.0, -1.0); CGContextDrawPDFPage(context, page); CGContextRestoreGState(context); } Thanks

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  • iPad/iPhone HTML5 video loading

    - by mrollinsiv
    I'm trying to load on the fly on the iPad/iPhone and notice that I cannot place a div above this. I put the overlay in the html so that it's generated on page load and not added via javascript and the video when its created is absolutely positioned below this element. This works on a PC, I'm wondering if since it was created via js that the iPhone OS is overriding the z-index and forcing to the top? Also is there a way to override the default "cannot play icon", the one with the slash, and show a loading animation instead? This would solve my issue via another route. My last option would be to loaded all the video tags via js on page load and have them layered on top of each other for the iPad/iPhone? Since the iPhone OS won't load any video until requested would this work? I also am having an issue with the iPhone and showing the "poster" attribute that is set on the video tag.

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