How can I cull non-visible isometric tiles?
- by james
I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to optimize my game only to draw the visible tiles.
So far my code is like this. It appears to be ok in the x direction, but as soon as one tile goes…