SFML 2.0 crashes anytime a method is called
- by Ken
This code generates an exception:
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
int main()
{
sf::Clock clock;
clock.getElapsedTime();
return 0;
}
However, this doesn't crash:
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
…