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  • warning: dict_ldap_lookup: Search error 1: Operations error

    - by drecute
    Please I need help with ldap search filter to use to retrieve the user email information from ldap. I'm running postfix_ldap of Ubuntu server 12.04. Everything seems to work fine, except getting the values returned from the search. Version 1 server_host = ldap://samba.example.com search_base = dc=company, dc=example, dc=com query_filter = mail=%s bind = no domain = example.com Version 2 server_host = ldap://samba.example.com search_base = dc=company, dc=example, dc=com query_filter = mail=%s bind_dn = cn=Users,dc=company,dc=example,dc=com domain = example.com mail logs Nov 26 11:13:26 mail postfix/smtpd[19662]: match_string: example.com ~? example.com Nov 26 11:13:26 mail postfix/smtpd[19662]: dict_ldap_lookup: No existing connection for LDAP source /etc/postfix/ldap-aliases.cf, reopening Nov 26 11:13:26 mail postfix/smtpd[19662]: dict_ldap_connect: Connecting to server ldap://samba.example.com Nov 26 11:13:26 mail postfix/smtpd[19662]: dict_ldap_connect: Actual Protocol version used is 3. Nov 26 11:13:26 mail postfix/smtpd[19662]: dict_ldap_connect: Binding to server ldap://samba.example.com with dn cn=Users,dc=company,dc=example,dc=com Nov 26 11:13:26 mail postfix/smtpd[19662]: warning: dict_ldap_connect: Unable to bind to server ldap://samba.example.com with dn cn=Users,dc=company,dc=example,dc=com: 49 (Invalid credentials) Nov 26 11:13:26 mail postfix/smtpd[19662]: warning: ldap:/etc/postfix/ldap-aliases.cf lookup error for "[email protected]" Nov 26 11:13:26 mail postfix/smtpd[19662]: maps_find: virtual_alias_maps: [email protected]: search aborted Nov 26 11:13:26 mail postfix/smtpd[19662]: mail_addr_find: [email protected] -> (try again) Nov 26 11:13:26 mail postfix/smtpd[19662]: NOQUEUE: reject: RCPT from col0-omc3-s2.col0.hotmail.com[65.55.34.140]: 451 4.3.0 <[email protected]>: Temporary lookup failure; from=<[email protected]> to=<[email protected]> proto=ESMTP helo=<col0-omc3-s2.col0.hotmail.com> Nov 26 11:13:26 mail postfix/smtpd[19662]: > col0-omc3-s2.col0.hotmail.com[65.55.34.140]: 451 4.3.0 <[email protected]>: Temporary lookup failure here's another log with successful search result but fialed to get the values of the result Nov 26 12:04:56 mail postfix/smtpd[20463]: dict_ldap_lookup: Using existing connection for LDAP source /etc/postfix/ldap-aliases.cf Nov 26 12:04:56 mail postfix/smtpd[20463]: dict_ldap_lookup: /etc/postfix/ldap-aliases.cf: Searching with filter [email protected] Nov 26 12:04:56 mail postfix/smtpd[20463]: dict_ldap_get_values[1]: Search found 1 match(es) Nov 26 12:04:56 mail postfix/smtpd[20463]: dict_ldap_get_values[1]: Leaving dict_ldap_get_values Nov 26 12:04:56 mail postfix/smtpd[20463]: dict_ldap_lookup: Search returned nothing Nov 26 12:04:56 mail postfix/smtpd[20463]: maps_find: virtual_alias_maps: [email protected]: not found Nov 26 12:04:56 mail postfix/smtpd[20463]: dict_ldap_lookup: In dict_ldap_lookup Nov 26 12:04:56 mail postfix/smtpd[20463]: dict_ldap_lookup: /etc/postfix/ldap-aliases.cf: Skipping lookup of key 'tola.akintola': domain mismatch Nov 26 12:04:56 mail postfix/smtpd[20463]: maps_find: virtual_alias_maps: tola.akintola: not found Nov 26 12:04:56 mail postfix/smtpd[20463]: dict_ldap_lookup: In dict_ldap_lookup Nov 26 12:04:56 mail postfix/smtpd[20463]: dict_ldap_lookup: /etc/postfix/ldap-aliases.cf: Skipping lookup of key '@example.com': domain mismatch Nov 26 12:04:56 mail postfix/smtpd[20463]: maps_find: virtual_alias_maps: @example.com: not found Nov 26 12:04:56 mail postfix/smtpd[20463]: mail_addr_find: [email protected] -> (not found) My refined ldap-aliases.cf looks like this: server_host = ldap://samba.example.com server_port = 3268 search_base = dc=company, dc=example, dc=com query_filter = mail=%s result_attribute = uid bind_dn = cn=Administrator,cn=Users,dc=company,dc=example,dc=com bind_pw = pass domain = example.com So I'll like to know what ldap filter is appropriate to get this to work. Thanks for helping out.

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  • Slow file operations, possible I/O error but chkdsk says OK

    - by mikolajek
    I've recently faced a strange problem. I use Directory Opus file manager that suddenly started to report an I/O error when trying to copy files onto one of my disks. The Windows Explorer did copy those files but it was extremely slow. I run chkdsk on this drive (ca. 300GB) and it took it over two days to complete! However it reported no errors found. I run Hard Disk Sentinel that says the drive is OK. But the files still read and write extremely slow! Can anyone advise me what to do? I have a spare space I am copying my files for backup now but should I get rid of this disk? Or can I try to "heal" it somehow? Many thanks for your ideas!

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  • Diagnosing extremely slow network operations.

    - by Chris Becke
    The network: * A windows 7 PC with 2 NICs - one connected to an old style ethernet hub - the other to the internet - with internet sharing enabled * An Apple iMac connected to the hub, successfully utilizing the ICS to access the internet. My problem: Using the Mac, copying from the internet is fast. However, if I connect to a SMB: share on the Windows 7 PC and try and copy anything a few kb the copy operation is appallingly slow with my network card using the Windows 7 control panel showing ~.1% utilization. The NICs are 100Mbs and show a 10x larger throughput (now ~1%) if I download large files over the internet using the Mac. WTF?

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  • Automated capturing of screen using "Microsoft Expression Encoder Screen Capture" command line operations

    - by gentlesea
    I want to capture screen output automatically from within my TestComplete test program. For this i found the free limited version of "Microsoft Expression Encoder Screen Capture" which I want to automate. Is there a separate command line interface for Microsoft Expression Encoder Screen Capture or do I have to use the command line interface for Expression Studio? I found this options: http://msdn.microsoft.com/en-us/library/cc294683.aspx. But before I dig deeper, I want to know if I am on the right way.

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  • My KDE very slow in certain operations

    - by Pietro
    I have a problem with my Linux installation. It seems that the KDE code that deals with directory windows is extremely slow (on both Dolphin and Konqueror). This happens both when I click on a directory icon and when I want to open/save a file from many KDE applications. The time the window takes to open can be one minute or more. The same happens when I right click on an icon. Looking at the CPU usage, this is very low (less than 10%). Am I the only one with this problem, or is it well known and maybe already fixed? Consider that I cannot update to a more recent version of OpenSuse. Thank you, Pietro Configuration: Linux version: OpenSuse 11.4 KDE 4.6.0 System: DELL Precision T3500 - Intel Xeon Home directory mounted on a remote drive. <-- could this be the reason?

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  • Good software to record desktop/screen operations [closed]

    - by juanmaflyer
    Possible Duplicate: What is the best software for desktop recording? Hi superuser's. I would like to record some tasks in a program (i want to make a video where i will be explaining how to use a particular program) and i haven't found a good software to do it yet... I have just tested camStudio but when i hit the Record Button the computer starts working very slowly (even when recording in a small area... so i wouldn't imagine how slow it will run if recording full screen). So i want you to recommend me some good software to record the screen on a fast way... Thanks a lot. Juan

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  • Logfile software for making querys, extracting and other operations

    - by Juw
    I have written an app that connects to a server IIS 6 to retrieve information. When doing this i have collected data (phone model etc) and send it to the server with a regular GET HTTP call like this: http://www.myserver.com/getData.php?phonemodel=userphone&appversion=2&id=20 This is logged in the IIS logfiles. I thought of writing my own parser for log files. But why invent the wheel? I´m looking for a software that can read the IIS 6 logfiles. I would like it to be able to do: Extraction - Extract all lines that contains: www.myserver.com/getData Filtering - View all lines where http-code is not 200 Queries - View all lines where phonemodel=iphone Any tips on free software that can help me with this? Thanx in advance!

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  • Encrypted directory makes file operations for whole disk very slow

    - by user1566277
    I am running an arm GNU/Linux and I have a SD-Card with three partitions on it. On one of the Partition I create an encfs file and then mount it on a directory which is in another partition to make that directory encrypted. Works fine. But now the writing speed on all the partitions are reduced drastically. I can understand that it should be slow for encrypted directory but why the its reducing write speed for all the partitions. E.g., if do not mount the encrypted directory 20MB is transferred in 2 Sec. roughly but with the encrypted directory mounted its like 20 Seconds for same file. I am using LUKS and all the partitons are ext3 except for the directory where /dev/mapper/encfs is mounted as type ext2. Any hints?

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  • CSG operations on implicit surfaces with marching cubes [SOLVED]

    - by Mads Elvheim
    I render isosurfaces with marching cubes, (or perhaps marching squares as this is 2D) and I want to do set operations like set difference, intersection and union. I thought this was easy to implement, by simply choosing between two vertex scalars from two different implicit surfaces, but it is not. For my initial testing, I tried with two spheres circles, and the set operation difference. i.e A - B. One circle is moving and the other one is stationary. Here's the approach I tried when picking vertex scalars and when classifying corner vertices as inside or outside. The code is written in C++. OpenGL is used for rendering, but that's not important. Normal rendering without any CSG operations does give the expected result. void march(const vec2& cmin, //min x and y for the grid cell const vec2& cmax, //max x and y for the grid cell std::vector<vec2>& tri, float iso, float (*cmp1)(const vec2&), //distance from stationary circle float (*cmp2)(const vec2&) //distance from moving circle ) { unsigned int squareindex = 0; float scalar[4]; vec2 verts[8]; /* initial setup of the grid cell */ verts[0] = vec2(cmax.x, cmax.y); verts[2] = vec2(cmin.x, cmax.y); verts[4] = vec2(cmin.x, cmin.y); verts[6] = vec2(cmax.x, cmin.y); float s1,s2; /********************************** ********For-loop of interest****** *******Set difference between **** *******two implicit surfaces****** **********************************/ for(int i=0,j=0; i<4; ++i, j+=2){ s1 = cmp1(verts[j]); s2 = cmp2(verts[j]); if((s1 < iso)){ //if inside circle1 if((s2 < iso)){ //if inside circle2 scalar[i] = s2; //then set the scalar to the moving circle } else { scalar[i] = s1; //only inside circle1 squareindex |= (1<<i); //mark as inside } } else { scalar[i] = s1; //inside neither circle } } if(squareindex == 0) return; /* Usual interpolation between edge points to compute the new intersection points */ verts[1] = mix(iso, verts[0], verts[2], scalar[0], scalar[1]); verts[3] = mix(iso, verts[2], verts[4], scalar[1], scalar[2]); verts[5] = mix(iso, verts[4], verts[6], scalar[2], scalar[3]); verts[7] = mix(iso, verts[6], verts[0], scalar[3], scalar[0]); for(int i=0; i<10; ++i){ //10 = maxmimum 3 triangles, + one end token int index = triTable[squareindex][i]; //look up our indices for triangulation if(index == -1) break; tri.push_back(verts[index]); } } This gives me weird jaggies: It looks like the CSG operation is done without interpolation. It just "discards" the whole triangle. Do I need to interpolate in some other way, or combine the vertex scalar values? I'd love some help with this. A full testcase can be downloaded HERE EDIT: Basically, my implementation of marching squares works fine. It is my scalar field which is broken, and I wonder what the correct way would look like. Preferably I'm looking for a general approach to implement the three set operations I discussed above, for the usual primitives (circle, rectangle/square, plane)

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  • Manipulating matrix operations (transpose, negation, addition, and mutiplication) using functions in

    - by user292489
    I was trying to manipulate matrices in my input file using functions. My input file is: A 3 3 1 2 3 4 5 6 7 8 9 B 3 3 1 0 0 0 1 0 0 0 1 C 2 3 3 5 8 -1 -2 -3 D 3 5 0 0 0 1 0 1 0 1 0 1 0 1 0 0 1 E 1 1 10 F 3 10 1 0 2 0 3 0 4 0 5 0 0 2 3 -1 -3 -4 -3 8 3 7 0 0 0 4 6 5 8 2 -1 10 I am having trouble in implementing the functions that I declared. I assumed my program will perform those operations: transpose, negate, add, and multiply matices according to the users choice: /* once this program is compiled and executed, it will perform the basic matrix * operations: negation, transpose, addition, and multiplication. */ #include <stdio.h> #include <stdlib.h> #define MAX 10 int readmatrix(FILE *input, char martixname[6],int , mat[10][10], int i, int j); void printmatrix(char matrixname[6], int mat[10][10], int i, int j); void Negate(char matrixname[6], int mat[10][10], int i, int j); void add(char matrixname[6], int mat[10][10],int i, int k); void multiply(char matrixname[], int mat[][10], char A[], int i, int k); void transpose (char matrixname[], int mat[][10], char A[], int); void printT(int mat[][10], int); int selctoption(); char selectmatrix(); int main(int argc, char *argv[]) { char matrixtype[6]; int mat[][10]; FILE *filein; int size; int optionop; int matrixop; int option; if (argc != 2) { printf("Usage: executable input.\n"); exit(0); } filein = fopen(argv[1], "r"); if (!filein) { printf("ERROR: input file not found.\n"); exit (0); } size = readmatrix (filein, matrixtype); printmatrix(matrix[][10], size); option = selectoption(); matrixtype = selectmatrix(); //printf("You have: %5.2f ", deposit); optionop = readmatrix(option, matrix[][10], size); if (choiceop == 6) { printf("Thanks for using the matrix operation program.\n"); exit(0); } printf("Please select from the following matrix operations:\n") printf("\t1. Print matrix\n"); printf("\t2. Negate matrix\n"); printf("\t3. Transpose matrix\n"); printf("\t4. Add matrices\n"); printf("\t5. Multiply matrices\n"); printf("\t6. Quit\n"); fclose(filein); return 0; } do { printf("Please select option(1-%d):", optionop); scanf("%d", &matrixop); } while(matrixop <= 0 || matrixop > optionop); void readmatrix (FILE *in, int mat[][10], char A[], int i, int j) { int i=0,j = 0; while (fscanf(in, "%d", &mat[i][j]) != EOF) return 0; } // I would appreciate anyone's feedback.

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  • Is it possible to implement bitwise operators using integer arithmetic?

    - by Statement
    Hello World! I am facing a rather peculiar problem. I am working on a compiler for an architecture that doesn't support bitwise operations. However, it handles signed 16 bit integer arithmetics and I was wondering if it would be possible to implement bitwise operations using only: Addition (c = a + b) Subtraction (c = a - b) Division (c = a / b) Multiplication (c = a * b) Modulus (c = a % b) Minimum (c = min(a, b)) Maximum (c = max(a, b)) Comparisons (c = (a < b), c = (a == b), c = (a <= b), et.c.) Jumps (goto, for, et.c.) The bitwise operations I want to be able to support are: Or (c = a | b) And (c = a & b) Xor (c = a ^ b) Left Shift (c = a << b) Right Shift (c = a b) (All integers are signed so this is a problem) Signed Shift (c = a b) One's Complement (a = ~b) (Already found a solution, see below) Normally the problem is the other way around; how to achieve arithmetic optimizations using bitwise hacks. However not in this case. Writable memory is very scarce on this architecture, hence the need for bitwise operations. The bitwise functions themselves should not use a lot of temporary variables. However, constant read-only data & instruction memory is abundant. A side note here also is that jumps and branches are not expensive and all data is readily cached. Jumps cost half the cycles as arithmetic (including load/store) instructions do. On other words, all of the above supported functions cost twice the cycles of a single jump. Some thoughts that might help: I figured out that you can do one's complement (negate bits) with the following code: // Bitwise one's complement b = ~a; // Arithmetic one's complement b = -1 - a; I also remember the old shift hack when dividing with a power of two so the bitwise shift can be expressed as: // Bitwise left shift b = a << 4; // Arithmetic left shift b = a * 16; // 2^4 = 16 // Signed right shift b = a >>> 4; // Arithmetic right shift b = a / 16; For the rest of the bitwise operations I am slightly clueless. I wish the architects of this architecture would have supplied bit-operations. I would also like to know if there is a fast/easy way of computing the power of two (for shift operations) without using a memory data table. A naive solution would be to jump into a field of multiplications: b = 1; switch (a) { case 15: b = b * 2; case 14: b = b * 2; // ... exploting fallthrough (instruction memory is magnitudes larger) case 2: b = b * 2; case 1: b = b * 2; } Or a Set & Jump approach: switch (a) { case 15: b = 32768; break; case 14: b = 16384; break; // ... exploiting the fact that a jump is faster than one additional mul // at the cost of doubling the instruction memory footprint. case 2: b = 4; break; case 1: b = 2; break; }

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  • 48-bit bitwise operations in Javascript?

    - by randomhelp
    I've been given the task of porting Java's Java.util.Random() to JavaScript, and I've run across a huge performance hit/inaccuracy using bitwise operators in Javascript on sufficiently large numbers. Some cursory research states that "bitwise operators in JavaScript are inherently slow," because internally it appears that JavaScript will cast all of its double values into signed 32-bit integers to do the bitwise operations (see https://developer.mozilla.org/En/Core_JavaScript_1.5_Reference/Operators/Bitwise_Operators for more on this.) Because of this, I can't do a direct port of the Java random number generator, and I need to get the same numeric results as Java.util.Random(). Writing something like this.next = function(bits) { if (!bits) { bits = 48; } this.seed = (this.seed * 25214903917 + 11) & ((1 << 48) - 1); return this.seed >>> (48 - bits); }; (which is an almost-direct port of the Java.util.Random()) code won't work properly, since Javascript can't do bitwise operations on an integer that size.) I've figured out that I can just make a seedable random number generator in 32-bit space using the Lehmer algorithm, but the trick is that I need to get the same values as I would with Java.util.Random(). What should I do to make a faster, functional port?

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  • Lightweight spinlocks built from GCC atomic operations?

    - by Thomas
    I'd like to minimize synchronization and write lock-free code when possible in a project of mine. When absolutely necessary I'd love to substitute light-weight spinlocks built from atomic operations for pthread and win32 mutex locks. My understanding is that these are system calls underneath and could cause a context switch (which may be unnecessary for very quick critical sections where simply spinning a few times would be preferable). The atomic operations I'm referring to are well documented here: http://gcc.gnu.org/onlinedocs/gcc-4.4.1/gcc/Atomic-Builtins.html Here is an example to illustrate what I'm talking about. Imagine a RB-tree with multiple readers and writers possible. RBTree::exists() is read-only and thread safe, RBTree::insert() would require exclusive access by a single writer (and no readers) to be safe. Some code: class IntSetTest { private: unsigned short lock; RBTree<int>* myset; public: // ... void add_number(int n) { // Aquire once locked==false (atomic) while (__sync_bool_compare_and_swap(&lock, 0, 0xffff) == false); // Perform a thread-unsafe operation on the set myset->insert(n); // Unlock (atomic) __sync_bool_compare_and_swap(&lock, 0xffff, 0); } bool check_number(int n) { // Increment once the lock is below 0xffff u16 savedlock = lock; while (savedlock == 0xffff || __sync_bool_compare_and_swap(&lock, savedlock, savedlock+1) == false) savedlock = lock; // Perform read-only operation bool exists = tree->exists(n); // Decrement savedlock = lock; while (__sync_bool_compare_and_swap(&lock, savedlock, savedlock-1) == false) savedlock = lock; return exists; } }; (lets assume it need not be exception-safe) Is this code indeed thread-safe? Are there any pros/cons to this idea? Any advice? Is the use of spinlocks like this a bad idea if the threads are not truly concurrent? Thanks in advance. ;)

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  • Atomic operations on several transactionless external systems

    - by simendsjo
    Say you have an application connecting 3 different external systems. You need to update something in all 3. In case of a failure, you need to roll back the operations. This is not a hard thing to implement, but say operation 3 fails, and when rolling back, the rollback for operation 1 fails! Now the first external system is in an invalid state... I'm thinking a possible solution is to shut down the application and forcing a manual fix of the external system, but then again... It might already have used this information (and perhaps that's why it failed), or we might not have sufficient access. Or it might not even be a good way to rollback the action! Are there some good ways of handling such cases? EDIT: Some application details.. It's a multi user web application. Most of the work is done with scheduled jobs (through Quartz.Net), so most operations is run in it's own thread. Some user actions should trigger jobs that update several systems though. The external systems are somewhat unstable. I Was thinking of changing the application to use the Command and Unit Of Work pattern

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  • Azure batch operations delete several blobs and tables

    - by reft
    I have a function that deletes every table & blob that belongs to the affected user. CloudTable uploadTable = CloudStorageServices.GetCloudUploadsTable(); TableQuery<UploadEntity> uploadQuery = uploadTable.CreateQuery<UploadEntity>(); List<UploadEntity> uploadEntity = (from e in uploadTable.ExecuteQuery(uploadQuery) where e.PartitionKey == "uploads" && e.UserName == User.Idendity.Name select e).ToList(); foreach (UploadEntity uploadTableItem in uploadEntity) { //Delete table TableOperation retrieveOperationUploads = TableOperation.Retrieve<UploadEntity>("uploads", uploadTableItem.RowKey); TableResult retrievedResultUploads = uploadTable.Execute(retrieveOperationUploads); UploadEntity deleteEntityUploads = (UploadEntity)retrievedResultUploads.Result; TableOperation deleteOperationUploads = TableOperation.Delete(deleteEntityUploads); uploadTable.Execute(deleteOperationUploads); //Delete blob CloudBlobContainer blobContainer = CloudStorageServices.GetCloudBlobsContainer(); CloudBlockBlob blob = blobContainer.GetBlockBlobReference(uploadTableItem.BlobName); blob.Delete(); } Each table got its own blob, so if the list contains 3 uploadentities, the 3 table and the 3 blobs will be deleted. I heard you can use table batch operations for reduce cost and load. I tried it, but failed miserable. Anyone intrested in helping me:)? Im guessing tablebatch operations are for tables only, so its a no go for blobs, right? How would you add tablebatchoperations for this code? Do you see any other improvements that can be done? Thanks!

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  • When to define SDD operations System->Actor?

    - by devoured elysium
    I am having some trouble understanding how to make SDDs, as I don't fully grasp why in some cases one should define operations for System - Actor and in others don't. Here is an example: 1) The User tells the System that wants to buy some tickets, stating his client number. 2) The System confirms that the given client number is valid. 3) The User tells the System the movie that wants to see. 4) The System shows the set of available sessions and seats for that movie. 5) The System asks the user which session/seat he wants. 6) The user tells the System the chosen session/seat. This would be converted to: a) -----> tellClientNumber(clientNumber) b) <----- validClientNumber c) -----> tellMovieToSee(movie) d) <----- showsAvailableSeatsHours e) -----> tellSystemChosenSessionSeat(session, seat) I know that when we are dealing with SDD's we are still far away from coding. But I can't help trying to imagine how it how it would have been had I to convert it right away to code: I can understand 1) and 2). It's like if it was a C#/Java method with the following signature: boolean tellClientNumber(clientNumber) so I put both on the SDD. Then, we have the pair 3) 4). I can imagine that as something as: SomeDataStructureThatHoldsAvailableSessionsSeats tellSystemMovieToSee(movie) Now, the problem: From what I've come to understand, my lecturer says that we shouldn't make an operation on the SDD for 5) as we should only show operations from the Actor to the System and when the System is either presenting us data (as in c)) or validating sent data (such as in b)). I find this odd, as if I try to imagine this like a DOS app where you have to put your input sequencially, it makes sense to make an arrow even for 5). Why is this wrong? How should I try to visualize this? Thanks

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  • Python: Behavior of object in set operations

    - by Josh Arenberg
    I'm trying to create a custom object that behaves properly in set operations. I've generally got it working, but I want to make sure I fully understand the implications. In particular, I'm interested in the behavior when there is additional data in the object that is not included in the equal / hash methods. It seems that in the 'intersection' operation, it returns the set of objects that are being compared to, where the 'union' operations returns the set of objects that are being compared. To illustrate: class MyObject: def __init__(self,value,meta): self.value = value self.meta = meta def __eq__(self,other): if self.value == other.value: return True else: return False def __hash__(self): return hash(self.value) a = MyObject('1','left') b = MyObject('1','right') c = MyObject('2','left') d = MyObject('2','right') e = MyObject('3','left') print a == b # True print a == c # False for i in set([a,c,e]).intersection(set([b,d])): print "%s %s" % (i.value,i.meta) #returns: #1 right #2 right for i in set([a,c,e]).union(set([b,d])): print "%s %s" % (i.value,i.meta) #returns: #1 left #3 left #2 left Is this behavior documented somewhere and deterministic? If so, what is the governing principle?

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  • how to use q.js promises to work with multiple asynchronous operations

    - by kimsia
    Note: This question is also cross-posted in Q.js mailing list over here. i had a situation with multiple asynchronous operations and the answer I accepted pointed out that using Promises using a library such as q.js would be more beneficial. I am convinced to refactor my code to use Promises but because the code is pretty long, i have trimmed the irrelevant portions and exported the crucial parts into a separate repo. The repo is here and the most important file is this. The requirement is that I want pageSizes to be non-empty after traversing all the dragged'n dropped files. The problem is that the FileAPI operations inside getSizeSettingsFromPage function causes getSizeSettingsFromPage to be async. So I cannot place checkWhenReady(); like this. function traverseFiles() { for (var i=0, l=pages.length; i<l; i++) { getSizeSettingsFromPage(pages[i], calculateRatio); } checkWhenReady(); // this always returns 0. } This works, but it is not ideal. I prefer to call checkWhenReady just ONCE after all the pages have undergone this function calculateRatio successfully. function calculateRatio(width, height, filename) { // .... code pageSizes.add(filename, object); checkWhenReady(); // this works but it is not ideal. I prefer to call this method AFTER all the `pages` have undergone calculateRatio // ..... more code... } How do I refactor the code to make use of Promises in Q.js?

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  • Distributed Computing Framework (.NET) - Specifically for CPU Instensive operations

    - by StevenH
    I am currently researching the options that are available (both Open Source and Commercial) for developing a distributed application. "A distributed system consists of multiple autonomous computers that communicate through a computer network." Wikipedia The application is focused on distributing highly cpu intensive operations (as opposed to data intensive) so I'm sure MapReduce solutions don't fit the bill. Any framework that you can recommend ( + give a brief summary of any experience or comparison to other frameworks ) would be greatly appreciated. Thanks.

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  • Composite operations in Android Canvas

    - by kayahr
    I'm just starting with Android development and I'm coming from JavaScript/HTML world so I'm currently investigating the possibilities of the Android SDK. The HTML 5 canvas supports composite operations (See here). Is this possible in an Android Canvas? I scanned the API of the Canvas class but couldn't find anything useful. I need at least the composite operation "source-in" or (if this isn't possible) "source-atop".

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  • [VIM] How to restrict operations to certain lines?

    - by Ayman
    I have to work some relatively huge code files. How do I restrict some operations like find-next normal-n and others to a certain function / block? How would I visually know if I'm within that block or outside it? Looking and line numbers seems awkward, specially that the line numbers I need to work with are generally 5 digits long!

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