Search Results

Search found 42090 results on 1684 pages for 'mean square method'.

Page 13/1684 | < Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >

  • sum of square of each elements in the vector using for_each

    - by pierr
    Hi, As the function accepted by for_each take only one parameter (the element of the vector), I have to define a static int sum = 0 somewhere so that It can be accessed after calling the for_each . I think this is awkward. Any better way to do this (still use for_each) ? #include <algorithm> #include <vector> #include <iostream> using namespace std; static int sum = 0; void add_f(int i ) { sum += i * i; } void test_using_for_each() { int arr[] = {1,2,3,4}; vector<int> a (arr ,arr + sizeof(arr)/sizeof(arr[0])); for_each( a.begin(),a.end(), add_f); cout << "sum of the square of the element is " << sum << endl; } In Ruby, We can do it this way: sum = 0 [1,2,3,4].each { |i| sum += i*i} #local variable can be used in the callback function puts sum #=> 30 Would you please show more examples how for_each is typically used in practical programming (not just print out each element)? Is it possible use for_each simulate 'programming pattern' like map and inject in Ruby (or map /fold in Haskell). #map in ruby >> [1,2,3,4].map {|i| i*i} => [1, 4, 9, 16] #inject in ruby [1, 4, 9, 16].inject(0) {|aac ,i| aac +=i} #=> 30 EDIT: Thank you all. I have learned so much from your replies. We have so many ways to do the same single thing in C++ , which makes it a little bit difficult to learn. But it's interesting :)

    Read the article

  • Square collision detection problem (iPhone).

    - by thyrgle
    Hi, I know I've probably posted three questions related to this then deleted them, but thats only because I solved them before I got an answer. But, this one I can not solve and I don't believe it is that hard compared to the others. So, with out further ado, here is my problem: So I am using Cocos2d and one of the major problem is they don't have buttons. To compensate for there lack in buttons I am trying to detect if when a touch ended did it collide with a square (the button). Here is my code: - (void)ccTouchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:touch.view]; NSLog(@"%f", 240-location.y); if (isReady == YES) { if (((240-location.y) <= (240-StartButton.position.x - 100) || -(240-location.y) >= (240-StartButton.position.x) + 100) && ((160-location.x) <= (160-StartButton.position.y) - 25 || (160-location.x) >= (160-StartButton.position.y) + 25)) { NSLog(@"Coll:%f", 240-StartButton.position.x); CCScene *scene = [PlayScene node]; [[CCDirector sharedDirector] replaceScene:[CCZoomFlipAngularTransition transitionWithDuration:2.0f scene:scene orientation:kOrientationRightOver]]; } } } Do you know what I am doing wrong?

    Read the article

  • UPK and the Oracle Unified Method can be used to deploy Oracle-Based Business Solutions

    - by Emily Chorba
    Originally developed to support Oracle's acquisition strategy, the Oracle Unified Method (OUM) defines a common implementation language across all of Oracle's products and technologies. OUM is a flexible, scalable, and evolving body of knowledge that combines existing best practices and field experience with an industry standard framework that includes the latest thinking around agile implementation and cloud computing.    Strong, proven methods are essential to ensuring successful enterprise IT projects both within Oracle and for our customers and partners. OUM provides a collection of repeatable processes that are the basis for agile implementations of Oracle enterprise business solutions. OUM also provides a structure for tracking progress and managing cost and risks. OUM is applicable to any size or type of IT project. While OUM is a plan-based method—including overview material, task and artifact descriptions, and templates—the method is intended to be tailored to support the appropriate level of ceremony (or agility) required for each project. Guidance is provided for identifying the minimum subset of tasks, tailoring the approach, executing iterative and incremental planning, and applying agile techniques, including support for managing projects using Scrum. Supplemental guidance provides specific support for Oracle products, such as UPK. OUM is available to Oracle employees, partners, and customers. Internal Use at Oracle: Employees can download OUM from MyDesktop. OUM Partner Program: OUM is available free of charge to Oracle PartnerNetwork (OPN) Diamond, Platinum, and Gold partners as a benefit of membership. These partners may download OUM from the Oracle Unified Method Knowledge Zone on OPN. OUM Customer Program: The OUM Customer Program allows customers to obtain copies of the method for their internal use by contracting with Oracle for a services engagement of two weeks or longer. Customers who have a signed contract with Oracle and meet the engagement qualification criteria as published on Customer tab of the OUM Website, are permitted to download the current release of OUM for their perpetual use. They may obtain subsequent releases published during a renewable, three-year access period To learn more about OUM, visit OUM Blog OUM on LinkedIn OUM on Twitter Emily Chorba, Principle Product Manager, Oracle User Productivity Kit

    Read the article

  • No input method choice appear on iBus

    - by phanect
    I've installed iBus and ibus-mozc, and an input method engine of Japanese from the repository, and attempted to enable mozc from Preference > "Input Method" tab > "Select Input Method" combo box. However, there is no choice to select, so I couldn't enable mozc. I also tried ibus-anthy, another legacy Japanese input method, but the situation was the same and I couldn't use anthy. Same problem is also occuring in openSUSE 12.1, so I don't think this is distribution-specific problem. In addition, this trouble also happened when I installed ibus-pynin, so this is not Japanese-specific. Any idea to find the cause of this trouble?

    Read the article

  • Default Parameters vs Method Overloading

    - by João Angelo
    With default parameters introduced in C# 4.0 one might be tempted to abandon the old approach of providing method overloads to simulate default parameters. However, you must take in consideration that both techniques are not interchangeable since they show different behaviors in certain scenarios. For me the most relevant difference is that default parameters are a compile time feature while method overloading is a runtime feature. To illustrate these concepts let’s take a look at a complete, although a bit long, example. What you need to retain from the example is that static method Foo uses method overloading while static method Bar uses C# 4.0 default parameters. static void CreateCallerAssembly(string name) { // Caller class - Invokes Example.Foo() and Example.Bar() string callerCode = String.Concat( "using System;", "public class Caller", "{", " public void Print()", " {", " Console.WriteLine(Example.Foo());", " Console.WriteLine(Example.Bar());", " }", "}"); var parameters = new CompilerParameters(new[] { "system.dll", "Common.dll" }, name); new CSharpCodeProvider().CompileAssemblyFromSource(parameters, callerCode); } static void Main() { // Example class - Foo uses overloading while Bar uses C# 4.0 default parameters string exampleCode = String.Concat( "using System;", "public class Example", "{{", " public static string Foo() {{ return Foo(\"{0}\"); }}", " public static string Foo(string key) {{ return \"FOO-\" + key; }}", " public static string Bar(string key = \"{0}\") {{ return \"BAR-\" + key; }}", "}}"); var compiler = new CSharpCodeProvider(); var parameters = new CompilerParameters(new[] { "system.dll" }, "Common.dll"); // Build Common.dll with default value of "V1" compiler.CompileAssemblyFromSource(parameters, String.Format(exampleCode, "V1")); // Caller1 built against Common.dll that uses a default of "V1" CreateCallerAssembly("Caller1.dll"); // Rebuild Common.dll with default value of "V2" compiler.CompileAssemblyFromSource(parameters, String.Format(exampleCode, "V2")); // Caller2 built against Common.dll that uses a default of "V2" CreateCallerAssembly("Caller2.dll"); dynamic caller1 = Assembly.LoadFrom("Caller1.dll").CreateInstance("Caller"); dynamic caller2 = Assembly.LoadFrom("Caller2.dll").CreateInstance("Caller"); Console.WriteLine("Caller1.dll:"); caller1.Print(); Console.WriteLine("Caller2.dll:"); caller2.Print(); } And if you run this code you will get the following output: // Caller1.dll: // FOO-V2 // BAR-V1 // Caller2.dll: // FOO-V2 // BAR-V2 You see that even though Caller1.dll runs against the current Common.dll assembly where method Bar defines a default value of “V2″ the output show us the default value defined at the time Caller1.dll compiled against the first version of Common.dll. This happens because the compiler will copy the current default value to each method call, much in the same way a constant value (const keyword) is copied to a calling assembly and changes to it’s value will only be reflected if you rebuild the calling assembly again. The use of default parameters is also discouraged by Microsoft in public API’s as stated in (CA1026: Default parameters should not be used) code analysis rule.

    Read the article

  • Method flags as arguments or as member variables?

    - by Martin
    I think the title "Method flags as arguments or as member variables?" may be suboptimal, but as I'm missing any better terminology atm., here goes: I'm currently trying to get my head around the problem of whether flags for a given class (private) method should be passed as function arguments or via member variable and/or whether there is some pattern or name that covers this aspect and/or whether this hints at some other design problems. By example (language could be C++, Java, C#, doesn't really matter IMHO): class Thingamajig { private ResultType DoInternalStuff(FlagType calcSelect) { ResultType res; for (... some loop condition ...) { ... if (calcSelect == typeA) { ... } else if (calcSelect == typeX) { ... } else if ... } ... return res; } private void InteralStuffInvoker(FlagType calcSelect) { ... DoInternalStuff(calcSelect); ... } public void DoThisStuff() { ... some code ... InternalStuffInvoker(typeA); ... some more code ... } public ResultType DoThatStuff() { ... some code ... ResultType x = DoInternalStuff(typeX); ... some more code ... further process x ... return x; } } What we see above is that the method InternalStuffInvoker takes an argument that is not used inside this function at all but is only forwarded to the other private method DoInternalStuff. (Where DoInternalStuffwill be used privately at other places in this class, e.g. in the DoThatStuff (public) method.) An alternative solution would be to add a member variable that carries this information: class Thingamajig { private ResultType DoInternalStuff() { ResultType res; for (... some loop condition ...) { ... if (m_calcSelect == typeA) { ... } ... } ... return res; } private void InteralStuffInvoker() { ... DoInternalStuff(); ... } public void DoThisStuff() { ... some code ... m_calcSelect = typeA; InternalStuffInvoker(); ... some more code ... } public ResultType DoThatStuff() { ... some code ... m_calcSelect = typeX; ResultType x = DoInternalStuff(); ... some more code ... further process x ... return x; } } Especially for deep call chains where the selector-flag for the inner method is selected outside, using a member variable can make the intermediate functions cleaner, as they don't need to carry a pass-through parameter. On the other hand, this member variable isn't really representing any object state (as it's neither set nor available outside), but is really a hidden additional argument for the "inner" private method. What are the pros and cons of each approach?

    Read the article

  • Why the R# Method Group Refactoring is Evil

    - by Liam McLennan
    The refactoring I’m talking about is recommended by resharper when it sees a lambda that consists entirely of a method call that is passed the object that is the parameter to the lambda. Here is an example: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(n => IsEven(n)); } private bool IsEven(int number) { return number%2 == 0; } } When resharper gets to n => IsEven(n) it underlines the lambda with a green squiggly telling me that the code can be replaced with a method group. If I apply the refactoring the code becomes: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(IsEven); } private bool IsEven(int number) { return number%2 == 0; } } The method group syntax implies that the lambda’s parameter is the same as the IsEven method’s parameter. So a readable, explicit syntax has been replaced with an obfuscated, implicit syntax. That is why the method group refactoring is evil.

    Read the article

  • Java's Object.wait method with nanoseconds: Is this a joke or am I missing something

    - by Krumia
    I was checking out the Java API source code (Java 8) just out of curiosity. And I found this in java/lang/Object.java. There are three methods named wait: public final native void wait(long timeout): This is the core of all wait methods, which has a native implementation. public final void wait(): Just calls wait(0). And then there is public final void wait(long timeout, int nanos). The JavaDoc for the particular method tells me that, This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by: 1000000*timeout+nanos But this is how the methods achieves "finer control over the amount of time to wait": if (nanos >= 500000 || (nanos != 0 && timeout == 0)) { timeout++; } wait(timeout); So this method basically does a crude rounding up of nanoseconds to milliseconds. Not to mention that anything below 500000ns/0.5ms will be ignored. Is this piece of code bad/unnecessary code, or am I missing some unseen virtue of declaring this method, and it's no argument cousin as the way they are?

    Read the article

  • How can I do fast Triangle/Square vs Triangle collision detection?

    - by Ólafur Waage
    I have a game world where the objects are in a grid based environment with the following restrictions. All of the triangles are 45-90-45 triangles that are unit length. They can only rotate 90°. The squares are of unit length and can not rotate (not that it matters) I have the Square vs Square detection down and it is very very solid and very fast (max vs min on x and y values) Wondering if there are any tricks I can employ since I have these restrictions on the triangles?

    Read the article

  • E3 2012 : Square Enix dévoile "Luminous Studio ", son nouveau moteur de rendu, avec une vidéo rappelant l'univers de Final Fantasy

    E3 2012 : Square Enix dévoile "Luminous Studio " son nouveau moteur de rendu Une première démonstration dans la lignée des Final Fantasy Il y a sept mois, Square Enix avait présenté un nouveau moteur à la presse japonaise. Ce moteur vise les consoles à venir (XBox 720 / PS4). Voici les images qui avaient été présentées : [IMG]http://jeux.developpez.com/news/images/Luminous_Studio_1_thumb.jpg[/IMG] [IMG]http://jeux.developpez.com/news/images/Luminous_Studio_2_thumb.jpg[/IMG] Le développe...

    Read the article

  • How to dynamically override a method in an object

    - by Ace Takwas
    If this is possible, how can I change what a method does after I might have created an instance of that class and wish to keep the reference to that object but override a public method in it's class' definition? Here's my code: package time_applet; public class TimerGroup implements Runnable{ private Timer hour, min, sec; private Thread hourThread, minThread, secThread; public TimerGroup(){ hour = new HourTimer(); min = new MinuteTimer(); sec = new SecondTimer(); } public void run(){ hourThread.start(); minThread.start(); secThread.start(); } /*Please pay close attention to this method*/ private Timer activateHourTimer(int start_time){ hour = new HourTimer(start_time){ public void run(){ while (true){ if(min.changed)//min.getTime() == 0) changeTime(); } } }; hourThread = new Thread(hour); return hour; } private Timer activateMinuteTimer(int start_time){ min = new MinuteTimer(start_time){ public void run(){ while (true){ if(sec.changed)//sec.getTime() == 0) changeTime(); } } }; minThread = new Thread(min); return min; } private Timer activateSecondTimer(int start_time){ sec = new SecondTimer(start_time); secThread = new Thread(sec); return sec; } public Timer addTimer(Timer timer){ if (timer instanceof HourTimer){ hour = timer; return activateHourTimer(timer.getTime()); } else if (timer instanceof MinuteTimer){ min = timer; return activateMinuteTimer(timer.getTime()); } else{ sec = timer; return activateSecondTimer(timer.getTime()); } } } So for example in the method activateHourTimer(), I would like to override the run() method of the hour object without having to create a new object. How do I go about that?

    Read the article

  • Fixing a spelling mistake in a method name

    - by One Two Three
    One of the methods that I commonly use in our codebase is misspelled (and it predated me). This really irritates me not simply because it is mispelled but more importantly it makes me ALWAYS get the method name wrong the first time I type it (and then I have to remember "Oh, right, it should be mispelled to this...") I'm making a few changes around the original method. Should I take the opportunity to just rename the freaking method?

    Read the article

  • fixing spelling mistake in method name

    - by One Two Three
    One of the methods that I commonly use in our codebase is misspelled (and it predated me). This really irritates me not simply because it is mispelled but more importantly it makes me ALWAYS get the method name wrong the first time I type it (and then I have to remember "Oh, right, it should be mispelled to this...") I'm making a few changes around the original method. Should I take the opportunity to just rename the freaking method?

    Read the article

  • Pass structure as an argument in c# method

    - by MegaMind
    I want to know if it is possible to pass a Structure as a parameter in c# method and if possible, is it a good practice to do so? I have a c# method which is taking six arguments, i really hate that. I could create a carrier class for that and pass it as an argument, but i want to know if structure could do the job. I want to mention here that few arguments to that method are of ref type and few are of value type.

    Read the article

  • What does static and IOException mean?

    - by Brian
    I just had a test on java and we had to give the definition of 1) Static: 2) IOExcepion: What I said for static was...a static method is used to define a method as a class method. And I got it wrong so I asked my teacher and he said he wants the actually definition of static not a static method, class or variable just static. Can someone tell me the definition of this and for IOException please Thanks.

    Read the article

  • presentModalViewController does not want to work when called from a protocol method

    - by johnbdh
    I have a subview that when double tapped a protocol method on the subview's parent view controller is called like this... - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *theTouch = [touches anyObject]; if (theTouch.tapCount == 1) { } else if (theTouch.tapCount == 2) { if ([self.delegate respondsToSelector:@selector(editEvent:)]) { [self.delegate editEvent:dictionary]; } } } Here is the protocol method with the dictionary consuming code removed... - (void)editEvent:(NSDictionary){ EventEditViewController *eventEditViewController = [[EventEditViewController alloc] initWithNibName:@"EventEditViewController" bundle:nil]; eventEditViewController.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:eventEditViewController]; [self presentModalViewController:navigationController animated:YES]; [eventEditViewController release]; } The protocol method is called and runs without any errors but the modal view does not present itself. I temporarily copied the protocol method's code to an IBAction method for one of the parent's view button's to isolate it from the subview. When I tap this button the modal view works fine. Can anyone tell me what I am doing wrong? Why does it work when executed from a button on the parent view, and not from a protocol method called from a subview. Here is what I have tried so far to work around the problem... Restarted xCode and the simulator Ran on the device (iTouch) Presenting eventEditViewController instead of navigationController Using Push instead of presentModal. delaying the call to the protocol with performSelector directly to the protocol, to another method in the subview which calls the protocol method, from the protocol method to another method with the presentModal calls. Using a timer. I have it currently setup so that the protocol method calls a known working method that presents a different view. Before calling presentModalViewController it pops a UIAlertView which works every time, but the modal view refuses to display when called via the protocol method. I'm stumped. Perhaps it has something to do with the fact that I am calling the protocol method from a UIView class instead of a UIViewController class. Maybe I need to create a UIViewController for the subView?? Thanks, John

    Read the article

  • Does adding to a method group count as using a variable?

    - by Vaccano
    I have the following code example taken from the code of a Form: protected void SomeMethod() { SomeOtherMethod(this.OnPaint); } private void SomeOtherMethod(Action<PaintEventArgs> onPaint) { onPaint += MyPaint; } protected void MyPaint(PaintEventArgs e) { // paint some stuff } The second method (SomeOtherMethod) has resharper complaining at me. It says of onPaint that "Value assigned is not used in any execution path". To my mind it was used because I added a method to the list of methods called when a paint was done. But usually when resharper tells me something like this it is because I am not understanding some part of C#. Like maybe when the param goes out of goes out of scope the item I added to the list gets removed (or something like that). I thought I would ask here to see if any one knows what resharper is trying to tell me. (Side Note: I usually just override OnPaint. But I am trying to get OnPaint to call a method in another class. I don't want to expose that method publicly so I thought I would pass in the OnPaint group and add to it.)

    Read the article

  • [Netbeans 6.9] Java MethodOverloading error with double values

    - by Nimitips
    Here is a part of my code I'm having trouble with: ===Class Overload=== public class Overload { public void testOverLoadeds() { System.out.printf("Square of integer 7 is %d\n",square(7)); System.out.printf("Square of double 7.5 is %d\n",square(7.5)); }//..end testOverloadeds public int square(int intValue) { System.out. printf("\nCalled square with int argument: %d\n",intValue); return intValue * intValue; }//..end square int public double square(double doubleValue) { System.out.printf("\nCalled square with double argument: %d\n", doubleValue); return doubleValue * doubleValue; }//..end square double }//..end class overload ===Main=== public static void main(String[] args) { Overload methodOverload = new Overload(); methodOverload.testOverLoadeds(); } It compiles with no error, however when I try to run it the output is: Called square with int argument: 7 Square of integer 7 is 49 Exception in thread "main" java.util.IllegalFormatConversionException: d != java.lang.Double at java.util.Formatter$FormatSpecifier.failConversion(Formatter.java:3999) at java.util.Formatter$FormatSpecifier.printInteger(Formatter.java:2709) at java.util.Formatter$FormatSpecifier.print(Formatter.java:2661) at java.util.Formatter.format(Formatter.java:2433) at java.io.PrintStream.format(PrintStream.java:920) at java.io.PrintStream.printf(PrintStream.java:821) at methodoverload.Overload.square(Overload.java:19) at methodoverload.Overload.testOverLoadeds(Overload.java:8) at methodoverload.Main.main(Main.java:9) Called square with double argument:Java Result: 1 What am I doing wrong? I'm on Ubuntu 10.10, Netbeans 6.9. Thanks.

    Read the article

  • Use Extension method to write cleaner code

    - by Fredrik N
    This blog post will show you step by step to refactoring some code to be more readable (at least what I think). Patrik Löwnedahl gave me some of the ideas when we where talking about making code much cleaner. The following is an simple application that will have a list of movies (Normal and Transfer). The task of the application is to calculate the total sum of each movie and also display the price of each movie. class Program { enum MovieType { Normal, Transfer } static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfNormalMovie = 0; int totalPriceOfTransferMovie = 0; foreach (var movie in movies) { if (movie == MovieType.Normal) { totalPriceOfNormalMovie += 2; Console.WriteLine("$2"); } else if (movie == MovieType.Transfer) { totalPriceOfTransferMovie += 3; Console.WriteLine("$3"); } } } private static IEnumerable<MovieType> GetMovies() { return new List<MovieType>() { MovieType.Normal, MovieType.Transfer, MovieType.Normal }; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } In the code above I’m using an enum, a good way to add types (isn’t it ;)). I also use one foreach loop to calculate the price, the loop has a condition statement to check what kind of movie is added to the list of movies. I want to reuse the foreach only to increase performance and let it do two things (isn’t that smart of me?! ;)). First of all I can admit, I’m not a big fan of enum. Enum often results in ugly condition statements and can be hard to maintain (if a new type is added we need to check all the code in our app to see if we use the enum somewhere else). I don’t often care about pre-optimizations when it comes to write code (of course I have performance in mind). I rather prefer to use two foreach to let them do one things instead of two. So based on what I don’t like and Martin Fowler’s Refactoring catalog, I’m going to refactoring this code to what I will call a more elegant and cleaner code. First of all I’m going to use Split Loop to make sure the foreach will do one thing not two, it will results in two foreach (Don’t care about performance here, if the results will results in bad performance, you can refactoring later, but computers are so fast to day, so iterating through a list is not often so time consuming.) Note: The foreach actually do four things, will come to is later. var movies = GetMovies(); int totalPriceOfNormalMovie = 0; int totalPriceOfTransferMovie = 0; foreach (var movie in movies) { if (movie == MovieType.Normal) { totalPriceOfNormalMovie += 2; Console.WriteLine("$2"); } } foreach (var movie in movies) { if (movie == MovieType.Transfer) { totalPriceOfTransferMovie += 3; Console.WriteLine("$3"); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } To remove the condition statement we can use the Where extension method added to the IEnumerable<T> and is located in the System.Linq namespace: foreach (var movie in movies.Where( m => m == MovieType.Normal)) { totalPriceOfNormalMovie += 2; Console.WriteLine("$2"); } foreach (var movie in movies.Where( m => m == MovieType.Transfer)) { totalPriceOfTransferMovie += 3; Console.WriteLine("$3"); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The above code will still do two things, calculate the total price, and display the price of the movie. I will not take care of it at the moment, instead I will focus on the enum and try to remove them. One way to remove enum is by using the Replace Conditional with Polymorphism. So I will create two classes, one base class called Movie, and one called MovieTransfer. The Movie class will have a property called Price, the Movie will now hold the price:   public class Movie { public virtual int Price { get { return 2; } } } public class MovieTransfer : Movie { public override int Price { get { return 3; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The following code has no enum and will use the new Movie classes instead: class Program { static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfNormalMovie = 0; int totalPriceOfTransferMovie = 0; foreach (var movie in movies.Where( m => m is Movie)) { totalPriceOfNormalMovie += movie.Price; Console.WriteLine(movie.Price); } foreach (var movie in movies.Where( m => m is MovieTransfer)) { totalPriceOfTransferMovie += movie.Price; Console.WriteLine(movie.Price); } } private static IEnumerable<Movie> GetMovies() { return new List<Movie>() { new Movie(), new MovieTransfer(), new Movie() }; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   If you take a look at the foreach now, you can see it still actually do two things, calculate the price and display the price. We can do some more refactoring here by using the Sum extension method to calculate the total price of the movies:   static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfNormalMovie = movies.Where(m => m is Movie) .Sum(m => m.Price); int totalPriceOfTransferMovie = movies.Where(m => m is MovieTransfer) .Sum(m => m.Price); foreach (var movie in movies.Where( m => m is Movie)) Console.WriteLine(movie.Price); foreach (var movie in movies.Where( m => m is MovieTransfer)) Console.WriteLine(movie.Price); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now when the Movie object will hold the price, there is no need to use two separate foreach to display the price of the movies in the list, so we can use only one instead: foreach (var movie in movies) Console.WriteLine(movie.Price); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If we want to increase the Maintainability index we can use the Extract Method to move the Sum of the prices into two separate methods. The name of the method will explain what we are doing: static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfMovie = TotalPriceOfMovie(movies); int totalPriceOfTransferMovie = TotalPriceOfMovieTransfer(movies); foreach (var movie in movies) Console.WriteLine(movie.Price); } private static int TotalPriceOfMovieTransfer(IEnumerable<Movie> movies) { return movies.Where(m => m is MovieTransfer) .Sum(m => m.Price); } private static int TotalPriceOfMovie(IEnumerable<Movie> movies) { return movies.Where(m => m is Movie) .Sum(m => m.Price); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now to the last thing, I love the ForEach method of the List<T>, but the IEnumerable<T> doesn’t have it, so I created my own ForEach extension, here is the code of the ForEach extension method: public static class LoopExtensions { public static void ForEach<T>(this IEnumerable<T> values, Action<T> action) { Contract.Requires(values != null); Contract.Requires(action != null); foreach (var v in values) action(v); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I will now replace the foreach by using this ForEach method: static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfMovie = TotalPriceOfMovie(movies); int totalPriceOfTransferMovie = TotalPriceOfMovieTransfer(movies); movies.ForEach(m => Console.WriteLine(m.Price)); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The ForEach on the movies will now display the price of the movie, but maybe we want to display the name of the movie etc, so we can use Extract Method by moving the lamdba expression into a method instead, and let the method explains what we are displaying: movies.ForEach(DisplayMovieInfo); private static void DisplayMovieInfo(Movie movie) { Console.WriteLine(movie.Price); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now the refactoring is done! Here is the complete code:   class Program { static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfMovie = TotalPriceOfMovie(movies); int totalPriceOfTransferMovie = TotalPriceOfMovieTransfer(movies); movies.ForEach(DisplayMovieInfo); } private static void DisplayMovieInfo(Movie movie) { Console.WriteLine(movie.Price); } private static int TotalPriceOfMovieTransfer(IEnumerable<Movie> movies) { return movies.Where(m => m is MovieTransfer) .Sum(m => m.Price); } private static int TotalPriceOfMovie(IEnumerable<Movie> movies) { return movies.Where(m => m is Movie) .Sum(m => m.Price); } private static IEnumerable<Movie> GetMovies() { return new List<Movie>() { new Movie(), new MovieTransfer(), new Movie() }; } } public class Movie { public virtual int Price { get { return 2; } } } public class MovieTransfer : Movie { public override int Price { get { return 3; } } } pulbic static class LoopExtensions { public static void ForEach<T>(this IEnumerable<T> values, Action<T> action) { Contract.Requires(values != null); Contract.Requires(action != null); foreach (var v in values) action(v); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I think the new code is much cleaner than the first one, and I love the ForEach extension on the IEnumerable<T>, I can use it for different kind of things, for example: movies.Where(m => m is Movie) .ForEach(DoSomething); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } By using the Where and ForEach extension method, some if statements can be removed and will make the code much cleaner. But the beauty is in the eye of the beholder. What would you have done different, what do you think will make the first example in the blog post look much cleaner than my results, comments are welcome! If you want to know when I will publish a new blog post, you can follow me on twitter: http://www.twitter.com/fredrikn

    Read the article

  • What does transactions per seconds for a load balancer mean

    - by Anurag
    I was looking at the product matrix of webmux 592G(load balancer). It says maximum connections per sec = 2.8M Maximum number of transactions = 100,000 What does the above numbers mean. Does above means that load balancer can have 2.8M connections open but only 100K of them will be active per seconds. Also incase any one has used webmux 592G do you guys know in practice how many connections it can have open and what qps it can serve

    Read the article

  • (monit) What does failure "Changed" mean

    - by bresc
    Hi, I installed monit on my server and tried to monitor nginx. check process nginx with pidfile /var/run/nginx.pid start program = "/etc/init.d/nginx start" stop program = "/etc/init.d/nginx stop" group server And I get Process 'nginx' status Changed monitoring status monitored data collected Wed Mar 24 00:37:49 2010 What does "Changed" mean? I couldn't find anything. Thx

    Read the article

< Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >