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  • Can't delete read-only iTunes music?

    - by Mohammad
    if you add an mp3 file with read only attributes to iTunes, iTunes will not allow you to change the file's ID3 tags or delete the mp3 file itself later. Removing the read-only attribute after you add it doesn't help either! And if you go to the source file and delete it manually, the file shows up as "missing file" with a ! sign prefixed to it in the program, which you Still can't delete. Any ways to get around this? I just want to change the ID3 tags.

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  • Get XMMS2 to call outside script on automatic playlist advance?

    - by Alex Balashov
    Is there a way to get XMMS2 to call an outside script when it advances in a playlist - either automatically or via manual intervention (e.g. xmms2 next)? The goal is to have balloons pop up on my desktop to tell me what new song has started playing, and I really, really don't want to write a background daemon that polls 'xmms2 info' or 'xmms2 current' if there's a way to get it to issue the callback. Thanks in advance!

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  • serving mp3s to mobile devices is flooding nginx with partial requests

    - by drumfire
    I am serving mp3s with a minimalistic nginx server. What I see in my log files is that there are a lot of requests, in particular from AppleCoreMedia and sometimes Android useragents, that flood the server with short requests. Sometimes they keep requesting to download the same partial content for a very long time; sometimes more than an hour. For example: "GET /somefile.mp3 HTTP/1.1" 206 33041 "AppleCoreMedia/1.0.0.9B206 (iPhone; U; CPU OS 5_1_1 like Mac OS X; en_us)" "GET /somefile.mp3 HTTP/1.1" 206 33041 "AppleCoreMedia/1.0.0.9B206 (iPhone; U; CPU OS 5_1_1 like Mac OS X; en_us)" "GET /somefile.mp3 HTTP/1.1" 206 33041 "AppleCoreMedia/1.0.0.9B206 (iPhone; U; CPU OS 5_1_1 like Mac OS X; en_us)" [...] I also get a lot, but not as much, of these: "-" 400 0 "-" "-" 400 0 "-" The IP addresses are always from clients that start downloading shortly after that request, usually they have roughly the same UserAgent as in the first example. emphasized text I have enabled server throttling and connection limits in nginx to limit the huge amount of log entries from equivalent IPs at least somewhat. There was a performance issue when I saw the same behaviour on the previous server that used Apache. I installed nginx on a better server then moved the site. When Apache could not handle more connections from the increasing number of clients effectively that server was ddossed. There was no bandwidth issue with already connected clients and I don't know if the already connected clients were using more than one connection at a time. Please tell me: Are clients that appear to get stuck on a download a Bad Thing™ I heard people say their mobile bandwidth use was much higher than they could account for. I'm thinking this type of client behaviour can account for that. And costs us more bandwidth too. Which up to date alternatives exist out there that can handle serving this type of data better than plain HTTP? Useful general insights for someone who just came into this field straight out of the late 90s. :-)

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  • Default audio device gives an error on WINDOWS 7 (x64) when triing to run VLC from CMD (VideoLAN, VL

    - by Ole Jak
    I use WINDOWS 7 (x64) (Russian) I want to stream life audio from my default audio capture device (microphone) When I set up VLM settings using visual enviroment instruments - VLM settings it all works fine. But when I export created settings/configuration *.vlm file and try to inport it into VLM it gives me nothing I opened that .vlm there is some text... so now I try to run VLC with default settings like this: vlc -i dshow:// --dshow-adev= :sout=#transcode{acodec=mp3,ab=128,channels=2,samplerate=44100}:std{access=http,mux=raw,dst=127.0.0.1:8084} but it dies giving me errors...=( So what shall I do to do live MP3 streaming from my default audio input device using VLC in non UI mode?

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  • Creating video with audio and still image for YouTube

    - by scottlabs
    I'm running the following command: ffmpeg -i audio.mp3 -ar 44100 -f image2 -i logo.jpg -r 15 -b 1800 -s 640x480 foo.mov Which successfully outputs a video with my recorded audio and an image on it. When I try and upload this to YouTube it fails to process, regardless of the formats I try: .mov, .avi, .flv, .mp4 Is there some setting I'm missing in the above that would generate a format Youtube will accept? I've tried looking through the ffmpeg documentation but I'm in over my head. I did an experiment by putting a 2 second video with a 30 second mp3. When I uploaded to youtube, the resulting video was only 2 seconds long. So it may be that YouTube looks only to the video track for the length, and since a picture is only a frame long or whatever, maybe that borks it.

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  • mEncrypt/Decrypt binary mp3 with mcrypt, missing mimetype

    - by Jeremy Dicaire
    I have a script that read a mp3 file and encrypt it, I want to be able to decrypt this file and convert it to base64 so it can play in html5. Key 1 will be stored on the page and static, key2 will be unique for each file, for testing I used: $key1 = md5(time()); $key2 = md5($key1.time()); Here is my encode php code : //Get file content $file = file_get_contents('test.mp3'); //Encrypt file $Encrypt = mcrypt_encrypt(MCRYPT_RIJNDAEL_256, $key1, $file, MCRYPT_MODE_CBC, $key2); $Encrypt = trim(base64_encode($Encrypt)); //Create new file $fileE = "test.mp3e"; $fileE = fopen($file64, 'w') or die("can't open file"); //Put crypted content fwrite($fileE, $Encrypt); //Close file fclose($fileE); Here is the code that doesnt work (decoded file is same size, but no mimetype): //Get file content $fileE = file_get_contents('test.mp3e'); //Decode $fileDecoded = base64_decode($fileE); //Decrypt file $Decrypt = mcrypt_decrypt(MCRYPT_RIJNDAEL_256, $key1, $fileDecoded, MCRYPT_MODE_CBC, $key2); $Decrypt = trim($Decrypt); //Create new file $file = "test.mp3"; $file = fopen($file, 'w') or die("can't open file"); //Put crypted content fwrite($file, $Decrypt); //Close file fclose($file);

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  • Using Hidden Markov Model for designing AI mp3 player

    - by Casper Slynge
    Hey guys. Im working on an assignment, where I want to design an AI for a mp3 player. The AI must be trained and designed with the use of a HMM method. The mp3 player shall have the functionality of adapting to its user, by analyzing incoming biological sensor data, and from this data the mp3 player will choose a genre for the next song. Given in the assignment is 14 samples of data: One sample consist of Heart Rate, Respiration, Skin Conductivity, Activity and finally the output genre. Below is the 14 samples of data, just for you to get an impression of what im talking about. Sample HR RSP SC Activity Genre S1 Medium Low High Low Rock S2 High Low Medium High Rock S3 High High Medium Low Classic S4 High Medium Low Medium Classic S5 Medium Medium Low Low Classic S6 Medium Low High High Rock S7 Medium High Medium Low Classic S8 High Medium High Low Rock S9 High High Low Low Classic S10 Medium Medium Medium Low Classic S11 Medium Medium High High Rock S12 Low Medium Medium High Classic S13 Medium High Low Low Classic S14 High Low Medium High Rock My time of work regarding HMM is quite low, so my question to you is if I got the right angle on the assignment. I have three different states for each sensor: Low, Medium, High. Two observations/output symbols: Rock, Classic In my own opinion I see my start probabilities as the weightened factors for either a Low, Medium or High state in the Heart Rate. So the ideal solution for the AI is that it will learn these 14 sets of samples. And when a users sensor input is received, the AI will compare the combination of states for all four sensors, with the already memorized samples. If there exist a matching combination, the AI will choose the genre, and if not it will choose a genre according to the weightened transition probabilities, while simultaniously updating the transition probabilities with the new data. Is this a right approach to take, or am I missing something ? Is there another way to determine the output probability (read about Maximum likelihood estimation by EM, but dont understand the concept)? Best regards, Casper

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  • Reading file data during form's clean method

    - by Dominic Rodger
    So, I'm working on implementing the answer to my previous question. Here's my model: class Talk(models.Model): title = models.CharField(max_length=200) mp3 = models.FileField(upload_to = u'talks/', max_length=200) Here's my form: class TalkForm(forms.ModelForm): def clean(self): super(TalkForm, self).clean() cleaned_data = self.cleaned_data if u'mp3' in self.files: from mutagen.mp3 import MP3 if hasattr(self.files['mp3'], 'temporary_file_path'): audio = MP3(self.files['mp3'].temporary_file_path()) else: # What goes here? audio = None # setting to None for now ... return cleaned_data class Meta: model = Talk Mutagen needs file-like objects - the first case (where the uploaded file is larger than the size of file handled in memory) works fine, but I don't know how to handle InMemoryUploadedFile that I get otherwise. I've tried: # TypeError (coercing to Unicode: need string or buffer, InMemoryUploadedFile found) audio = MP3(self.files['mp3']) # TypeError (coercing to Unicode: need string or buffer, cStringIO.StringO found) audio = MP3(self.files['mp3'].file) # Hangs seemingly indefinitely audio = MP3(self.files['mp3'].file.read()) Is there something wrong with mutagen, or am I doing it wrong?

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  • How do I change folder timestamps recursively?

    - by MonkeyWrench32
    I was wondering if anyone knows how to change the timestamps of folders recursively based on the latest timestamp found of the files in that folder. So for example: jon@UbuntuPanther:/media/media/MP3s/Foo Fighters/(1997-05-20) The Colour and The Shape$ ls -alF total 55220 drwxr-xr-x 2 jon jon 4096 2010-08-30 12:34 ./ drwxr-xr-x 11 jon jon 4096 2010-08-30 12:34 ../ -rw-r--r-- 1 jon jon 1694044 2010-04-18 00:51 Foo Fighters - Doll.mp3 -rw-r--r-- 1 jon jon 3151170 2010-04-18 00:51 Foo Fighters - Enough Space.mp3 -rw-r--r-- 1 jon jon 5004289 2010-04-18 00:52 Foo Fighters - Everlong.mp3 -rw-r--r-- 1 jon jon 5803125 2010-04-18 00:51 Foo Fighters - February Stars.mp3 -rw-r--r-- 1 jon jon 4994903 2010-04-18 00:51 Foo Fighters - Hey, Johnny Park!.mp3 -rw-r--r-- 1 jon jon 4649556 2010-04-18 00:52 Foo Fighters - Monkey Wrench.mp3 -rw-r--r-- 1 jon jon 5216923 2010-04-18 00:51 Foo Fighters - My Hero.mp3 -rw-r--r-- 1 jon jon 4294291 2010-04-18 00:52 Foo Fighters - My Poor Brain.mp3 -rw-r--r-- 1 jon jon 6778011 2010-04-18 00:52 Foo Fighters - New Way Home.mp3 -rw-r--r-- 1 jon jon 2956287 2010-04-18 00:51 Foo Fighters - See You.mp3 -rw-r--r-- 1 jon jon 2730072 2010-04-18 00:51 Foo Fighters - Up in Arms.mp3 -rw-r--r-- 1 jon jon 6086821 2010-04-18 00:51 Foo Fighters - Walking After You.mp3 -rw-r--r-- 1 jon jon 3033660 2010-04-18 00:52 Foo Fighters - Wind Up.mp3 The folder "(1997-05-20) The Colour and The Shape" would have its timestamp set to 2010-04-18 00:52. Thanks in advance!

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  • detecting pauses in a spoken word audio file using pymad, pcm, vad, etc

    - by james
    First I am going to broadly state what I'm trying to do and ask for advice. Then I will explain my current approach and ask for answers to my current problems. Problem I have an MP3 file of a person speaking. I'd like to split it up into segments roughly corresponding to a sentence or phrase. (I'd do it manually, but we are talking hours of data.) If you have advice on how to do this programatically or for some existing utilities, I'd love to hear it. (I'm aware of voice activity detection and I've looked into it a bit, but I didn't see any freely available utilities.) Current Approach I thought the simplest thing would be to scan the MP3 at certain intervals and identify places where the average volume was below some threshold. Then I would use some existing utility to cut up the mp3 at those locations. I've been playing around with pymad and I believe that I've successfully extracted the PCM (pulse code modulation) data for each frame of the mp3. Now I am stuck because I can't really seem to wrap my head around how the PCM data translates to relative volume. I'm also aware of other complicating factors like multiple channels, big endian vs little, etc. Advice on how to map a group of pcm samples to relative volume would be key. Thanks!

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  • onstop() for mp3 files

    - by kostas_menu
    i have this two button.as i press the first it plays an mp3 file.but if i press the second and the first mp3 hasnt finished yet,they play both together.how could i fix it??this is my btn code!!thanks Button button = (Button) findViewById(R.id.btn); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(olympiakos.this, R.raw.myalo); mp.start(); Toast.makeText(olympiakos.this, "Eisai sto myalo", Toast.LENGTH_SHORT).show(); } }); Button button2 = (Button) findViewById(R.id.btn2); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(olympiakos.this, R.raw.thryleole); mp.start(); Toast.makeText(olympiakos.this, "thryle ole trelenomai", Toast.LENGTH_SHORT).show(); }

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  • Onclick starts gif animation and .mp3, how to sync across browsers

    - by user2958163
    So I am using a text-based jplayer (http://jplayer.org/latest/demo-04/) that I want to sync with a gif animation. Onclick the text link does two things -1. feed the jplayer an mp3 and 2. trigger an animation (via SwapImage). It is important for these two to start at the same time. Right now, this works perfectly in chrome/firefox but in IE and mobile browsers the audio lags considerably. I have tried with the audio preloaded (it is a small 40K mp3) and it makes no difference. I dont think its a bandwidth problem because the problem is the same on repeat clicks. Any pointers on how I can resolve this...

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  • Play mp3 stream from http URL on Windows Mobile 6.0

    - by Thyphuong
    After a short period of time learning about how to play a mp3 http url on windows mobile 6.0, I found that very less dll support that (until now, I just found out Bass.dll work nice). So I intend to change to another way to approach the goal. Here's my idea: Get a stream from http url. Decode the mp3 stream. Play the result from step 2. Coz I'm new on this field, so feel free and explain to me what I'm wrong and/or show me the way.

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  • Delay in for loop while playing mp3 file C#

    - by daniyalahmad
    I want to give delay in for loop, While in for loop there is mp3 file is playing. What I actually want to do, that every clip plays after 2 sec. There are total 10 clips. Here is my code for (int i=1; i < 10; i++) { System.Threading.Thread.Sleep(1000); WMPLib.WindowsMediaPlayer wplayer = new WMPLib.WindowsMediaPlayer(); wplayer.URL = @"D:\Project C#\A-Z\" + i + ".mp3"; }

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  • Windows Media Player 12 Library import keeps dying

    - by duckworth
    I cannot get WMP 12 to import my library. I have searched around various forums and tried all the common solutions like disabling Media Sharing, deleted my %LOCALAPPDATA%\Microsoft\Media Player directory and tried reimporting, etc. but nothing works. I have even removed the Media features from Windows setup and re-added them. I have a large mp3 collection shared on the network from another Windows box. I add the folder (tried as a mapped drive and UNC path) and it begins importing. After about 30 minutes into the import (the CurrentDatabase_372.wmdb hits just under 400MB) my WMP player stops importing and all of the icons in WMP turn to red x's and my library is gone. I close and reopen WMP 12 and the library is empty and the CurrentDatabase_372.wmdb is small and it strarts importing again. Rinse, lather, repeat. I am going nuts as WMP11 on Vista handles this same setup perfectly. I am at my wits end on what else to try. I am running a legit Windows 7 Ultimate X64 RTM install. Here is a screenshot of what WMP12 looks like when the import dies: Any other ideas? Edit: OK, I Just confirmed this is definitely a problem not specific to my computer or configuration. I just did a clean installation of Windows 7 Ultimate x86 on an old test machine, opened WMP12 and added the same network folder of mp3's and it crashed about an hour into the import with the same appearance as the screenshot I posted above and the library disappears. So the problem has to be one of several things: The large size of the library The fact that the library is on the network A specific file or file is causing it the player to crash

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  • Perl Regex Output only characters that can be used as unix filename

    - by Jeff Balinsky
    I wrote a basic mp3 organizing script for myself. I know the power of regex but I suck with the syntax I have the line $outname = "/home/jebsky/safehouse/music/mp3/" . $inital . "/" . $artist . "/" . $year ." - ". $album . "/" . $track ." - ". $artist ." - ". $title . ".mp3"; All I want is a regex to change $outname so that any non safe for filename characters get replaced by an underscore Thanks Jeff

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  • What data should be cached in a multiplayer server, relative to AI and players?

    - by DevilWithin
    In a virtual place, fully network driven, with an arbitrary number of players and an arbitrary number of enemies, what data should be cached in the server memory, in order to optimize smooth AI simulation? Trying to explain, lets say player A sees player B to E, and enemy A to G. Each of those players, see player A, but not necessarily each other. Same applies to enemies. Think of this question from a topdown perspective please. In many cases, for example, when a player shoots his gun, the server handles the sound as a radial "signal" that every other entity within reach "hear" and react upon. Doing these searches all the time for a whole area, containing possibly a lot of unrelated players and enemies, seems to be an issue, when the budget for each AI agent is so small. Should every entity cache whatever enters and exits from its radius of awareness? Is there a great way to trace the entities close by without flooding the memory with such caches? What about other AI related problems that may arise, after assuming the previous one works well? We're talking about environments with possibly hundreds of enemies, a swarm.

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  • How can I make permanent death in a MUD seem acceptable and fair to players?

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • why some mp3s on mime_content_type return application/octet-stream

    - by robertdd
    why on some mp3s file when i call mime_content_type($mp3_file_path) it's return application/octet-stream? i have this: if (!empty($_FILES)) { $tempFile = $_FILES['Filedata']['tmp_name']; $image = getimagesize($tempFile); $mp3_mimes = array('audio/mpeg', 'audio/x-mpeg', 'audio/mp3', 'audio/x-mp3', 'audio/mpeg3', 'audio/x-mpeg3', 'audio/mpg', 'audio/x-mpg', 'audio/x-mpegaudio'); if (in_array(mime_content_type($tempFile), $mp3_mimes)) { echo json_encode("mp3"); } elseif ($image['mime']=='image/jpeg') { echo json_encode("jpg"); } else{ echo json_encode("error"); } }

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  • Using FFMPEG to reliably convert videos to mp4 for iphone/ipod and flash players

    - by Jake Stevenson
    I need to convert videos for use in both a flash player and the iphone/ipod touch. I'm using the following batch script with ffmpeg: @echo off ffmpeg.exe -i %1 -s qvga -acodec libfaac -ar 22050 -ab 128k -vcodec libx264 -threads 0 -f ipod %2 This always outputs an mp4 file, and I can always play it on my PC. The videos also seem to play fine on my iphone 3GS. But with some input files it won't work for older iphone versions (3G and iPod touch). Here's the ffmpeg output from one such file: D:\ffmpeg>encode.bat d:\temp\recording.flv d:\temp\out.m4v FFmpeg version SVN-r18709, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --enable-memalign-hack --prefix=/mingw --cross-prefix=i686-ming w32- --cc=ccache-i686-mingw32-gcc --target-os=mingw32 --arch=i686 --cpu=i686 --e nable-avisynth --enable-gpl --enable-zlib --enable-bzlib --enable-libgsm --enabl e-libfaac --enable-libfaad --enable-pthreads --enable-libvorbis --enable-libtheo ra --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libxvid - -enable-libschroedinger --enable-libx264 libavutil 50. 3. 0 / 50. 3. 0 libavcodec 52.27. 0 / 52.27. 0 libavformat 52.32. 0 / 52.32. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0. 7. 1 / 0. 7. 1 built on Apr 28 2009 04:04:42, gcc: 4.2.4 [flv @ 0x187d650]skipping flv packet: type 18, size 164, flags 0 Input #0, flv, from 'd:\temp\recording.flv': Duration: 00:00:07.17, start: 0.001000, bitrate: N/A Stream #0.0: Video: flv, yuv420p, 320x240, 1k tbr, 1k tbn, 1k tbc Stream #0.1: Audio: nellymoser, 44100 Hz, mono, s16 [libx264 @ 0x13518b0]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE 4.2 [libx264 @ 0x13518b0]profile Baseline, level 4.2 Output #0, ipod, to 'd:\temp\out.m4v': Stream #0.0: Video: libx264, yuv420p, 320x240, q=2-31, 200 kb/s, 1k tbn, 1k tbc Stream #0.1: Audio: libfaac, 22050 Hz, mono, s16, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 90 fps= 0 q=-1.0 Lsize= 128kB time=6.87 bitrate= 152.4kbits/s video:92kB audio:32kB global headers:1kB muxing overhead 2.620892% [libx264 @ 0x13518b0]slice I:8 Avg QP:29.62 size: 7047 [libx264 @ 0x13518b0]slice P:82 Avg QP:30.83 size: 467 [libx264 @ 0x13518b0]mb I I16..4: 17.9% 0.0% 82.1% [libx264 @ 0x13518b0]mb P I16..4: 0.6% 0.0% 0.0% P16..4: 23.1% 0.0% 0.0% 0.0% 0.0% skip:76.3% [libx264 @ 0x13518b0]final ratefactor: 57.50 [libx264 @ 0x13518b0]SSIM Mean Y:0.9544735 [libx264 @ 0x13518b0]kb/s:8412.6 My suspicion is that it has something to do with the audio encoding. If so, does anyone know how to force it to reencode the audio to the proper format? Any other ideas?

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  • Embedding swf with players

    - by uswaretech
    I want too display PPTs as inline on webpage via swf. So I convert them to swf using OpenOffice scripting. I can embed them into webpage via swfobject, however this has two major problems, Swfobject require me to tell the size of uploaded swfs, which I dont know in advance, as size/aspect ratio of swf depends on uploaded presentation. This doesnot put next/previous controls. Is there a tool/library using which I can emebed swf player in page without these problems.

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  • Multiple flash video players on w3c-valid page is slow

    - by vect
    I have a web site that displays a column of flash videos. The page is w3c-valid. The problem is that the page loads very slowly and sometimes crashes my web browser. Until the page is fully loaded, the videos are slow to respond and play. Is there a way to make these videos load their preview images only? What should I do to speed the page up? The videos are 360x264.

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  • Listen to music from different sources possible?

    - by hsmit
    I would like to be able to listen to any song I've listened once before. Sometimes I listen to a CD, then to a MP3, a portable music player, ipod, radio channel, online services. I think it must be possible to save an index online of all my music. This index must indicate where the music is stored and ultimately be able to retrieve that song from the location. Is there a service available who accomplishes this?

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