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  • adding dynamic subdomains to my webserver?

    - by Solomon Saleh
    im trying to add a wildcard subdomain system to my webserver, but its still not working, this is the steps i took: i made a new file vhost.conf in the directory var/www/vhosts/www.example.com/conf/vhost.conf and i put ServerAlias *.domain.com then second of all i made a new dns wildcard on plesk CNAME *domain.com example.com and then i edited my .htaccess file Options +FollowSymLinks RewriteEngine on RewriteCond %{HTTP_HOST} ^(^.*)\.example.com RewriteRule (.*) user.php?user=%1 normally my url would be http://www.example.com/user.php?user=solomon but now i want to like this http://solomon.example.com but the steps i took still deosnt work :)) whats happening here

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  • All subdomains routed to same DocumentRoot, apache config

    - by ed209
    You've seen it done on sites like basecamphq.com where you would have username.basecamphq.com I'm wanting to do a similar thing, any subdomain is routed through to the same index.php file. so username1.example.com will request /home/some/path/to/www (in here is index.php) and username2.example.com will request the same file I have it working locally, but my server uses cPanel. What would be your guess at the apache conifguration?

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  • How to create subdomains on webbynode/nginx?

    - by peter
    I've created a site at www.mydomain.com. I want to create a mostly unrelated site at myapp.mydomain.com. But when I follow the same steps to initialize the code on this subdomain, it takes over the code at www.mydomain.com. Both locations point to the same app, but they shouldn't. I followed the normal steps using RAPP: wn init mywebby --dns=myapp.mydomain.com wn push My stack: linux nginx RAPP Node JS 1 webby

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  • Subdomains not working with virtual hosts on apache2 ubuntu

    - by cy834sh4rk
    I'm trying to set up a subdomain on my ec2 account but can't figure out what's going on. I've looked for a few hours and haven't been able to find an answer :-/ I'm trying to set up a subdomain using virtual hosts but no matter what I try the browser can't find the subdomain :-( I have the following vhosts files set up: apache2/sites-available/mysite (this site currently works) <VirtualHost *:80 ServerName mysite.com ServerAdmin webmaster@localhost DocumentRoot /home/sites/mysite <Directory /home/sites/mysite Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory ErrorLog ${APACHE_LOG_DIR}/mysite-error.log LogLevel warn CustomLog ${APACHE_LOG_DIR}/mysite-access.log combined </VirtualHost apache2/sites-available/red (this is the subdomain I'm trying to set up) <VirtualHost *:80 ServerName red.mysite.com ServerAdmin webmaster@localhost DocumentRoot /var/www/red <Directory /var/www/red Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory ErrorLog ${APACHE_LOG_DIR}/red-error.log LogLevel warn CustomLog ${APACHE_LOG_DIR}/red-access.log combined </VirtualHost Apache mod_rewrite is enabled. I've enabled both sites using a2ensite and I make sure I restart apache every time I make a change. /etc/hosts 127.0.0.1 localhost 127.0.0.1 mysite.com 127.0.0.1 red.mysite.com Any help would be appreciated. Thanks!

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  • mod_rewrite rules to run fcgi for different subdomains

    - by Anthony Hiscox
    On my shared hosting server (Hostmonster) I have django (actually pinax) setup so that a .htaccess mod_rewrite rule rewrites the request to a pinax.fcgi file: RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ pinax.fcgi/$1 [QSA,L] What I would like to do is have a different pinax.fcgi file get called depending on the domain used (or subdomain), something like this: RewriteCond %{HTTP_HOST} ^subdomain\.domain\.com$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ pinax2.fcgi/$1 [QSA,L] RewriteCond %{HTTP_HOST} ^domain\.com$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ pinax.fcgi/$1 [QSA,L] This is stored in a .htaccess file in my ROOT public_html folder (not in the public_html/subdomain/ folder), but unfortunately just results in internal redirect errors. How can I write these rules so that they use a different fcgi file for different domains?

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  • Host wildcard subdomains using postfix.

    - by Jack M.
    I'm trying to work out how I can get postfix to accept email for any sub-domain of my main site. I don't have virtual domains, just a long list of sub-domains for local delivery. In specific, I'm feeding python@*.mydomain.com into a Python using the alias file: python: |/www/proc_email.py The Python can handle delivery from there. I envision this looking something along the lines of: mydestination = encendio, localhost.localdomain, localhost, *.mydomain.com I'm running the latest version of postfix on Ubuntu (not rightly sure how to check the version). Thanks in advance.

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  • nginx config woes for multiple subdomains & domains

    - by Peter Hanneman
    I'm finally moving away from Apache and I've got the latest development version of nginx running on a fully updated Ubuntu 10.04 VPS. I've got a single dedicated IP for the box (1.2.3.4) but I've got two separate domains pointing to the server: www.example1.com and www.example2.net. I would like to map the fallowing relationships between urls and document roots in the config: www.example1.com / example1.com -> /var/www/pub/example1.com/ subdomain.example1.com -> /var/www/dev/subdomain/example1.com/ www.example2.net / example2.net -> /var/www/pub/example2.net/ subdomain.example2.net -> /var/www/dev/subdomain/example2.net/ Where the name of the requested subdomain is a folder under /var/www/dev/. Ideally a request for a non-existent subdomain(no matching folder found) would result in a rewrite to the public site (eg: invalid.example1.com -- www.example1.com) however a mere "404 Not Found" wouldn't be the worst thing in the world. It would also be nice if I didn't need to modify the config every time I mkdir a new subdomain folder - even better if I don't need to edit it for a new domain either...but now I'm getting greedy... :p Although in my defense Apache did all of this with a single directive. Does anyone know how I can efficiently mimic this behavior in nginx? Thanks in advance, Peter Hanneman

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  • Redirecting subdomains in Lighttpd...

    - by Eber Freitas Dias
    Hey guys... I have a site wirh URLs like this: subdomain1.website.com/something - subdomain2.website.com/another-thing How can I make lighttpd to redirect those to another domain so I can get to URLs like this: subdomain1.example.com/something - subdomain2.example.com/another-thing Couldn't find this info anywhere else! Thanks in advanced!

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  • Nginx: Forward all Subdomains

    - by mgutt
    My code doesn't work with second level tld's like domain.co.uk The strainge thing is, that it works in php with preg_match() ^^ Here is my conf: # add www. if ($host ~ ^(?!www)) { rewrite ^/(.*)$ http://www.$host/$1 permanent; } # remove subdomain if ($host ~ "^www\.(.*)\.(.*\.([a-z]{2,4}|[a-z]{2}\.[a-z]{2}))") { set $host_without_sub $2; rewrite ^/(.*)$ http://www.$host_without_sub/$1 permanent; }

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  • apache - subdomains are slower?

    - by matthewsteiner
    Using apache benchmark, I ran the exact same php application at my root domain and a subdomain. Even with multiple tests and high request numbers, the requests per second perform extremely differently. I mean something like this: example.com - 1200 requests per second bench.example.com - 50 requests per second What could be affecting this? These aren't using databases or anything, just mainly getting a simple page displaying. But it's the same app for both of them, and I'm wondering why they perform so differently. Ideas?

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  • nginx proxying different servers for different subdomains

    - by The.Anti.9
    i just set up an nginx server. On the same computer as nginx, I have apache running on port 8000 (this was previously set up.) and I want no subdomain and the www. subdomain to go to the local apache instance. But i want the stuff. subdomain to link to my server where i keep all my miscellaneous files (pictures, documents, etc.), which is also listening on port 80 at the ip 192.168.1.102. I tried configuring it, but when i go to my domain, I just get the "Welcome to nginx!". Here's what I have: user www-data; worker_processes 1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; default_type application/octet-stream; sendfile on; #tcp_nopush on; #keepalive_timeout 0; keepalive_timeout 65; tcp_nodelay on; gzip on; include /etc/nginx/conf.d/*.conf; server { listen 80; server_name theanti9.com www.theanti9.com; access_log /var/log/nginx/access.log; location / { proxy_pass http://localhost:8000; } } server { listen 80; server_name stuff.theanti9.com; access_log /var/log/nginx/access.log; location / { proxy_pass http://192.168.1.102:80; } } } I'm not really sure what's wrong. Any suggestions?

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  • Help needed- subdomains

    - by user205296
    Hi, I have a subdomain named http://arun.rocks.com and another domain named www.rocks.com/projects/main.php/. I want my subdomain to always redirect to www.rocks.com/projects/main.php/. How to do this? Kindly help

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  • Multiple subdomains resolving to one domain?

    - by Matt
    I'm trying to host an application, but allow the customer to use their own sub domain so that it does not confuse their own customers. So for example, by application would run on app.mydomain.com, but my customer would access it via their own subdomain (app.somedomain.com and/or app.anotherdomain.com). Is this even possible? (Possibly relevant information: my application is hosted on media temple and uses Apache) Thanks!

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  • 400 error with nginx subdomains over https

    - by aquavitae
    Not sure what I'm doing wrong, but I'm trying to get gunicorn/django through nginx using only https. Here is my nginx configuration: upstream app_server { server unix:/srv/django/app/run/gunicorn.sock fail_timeout=0; } server { listen 80; return 301 https://$host$request_uri; } server { listen 443; server_name app.mydomain.com; ssl on; ssl_certificate /etc/nginx/ssl/nginx.crt; ssl_certificate_key /etc/nginx/ssl/nginx.key; client_max_body_size 4G; access_log /srv/django/app/logs/nginx-access.log; error_log /srv/django/app/logs/nginx-error.log; location /static/ { alias /srv/django/app/data/static/; } location /media/ { alias /wrv/django/app/data/media/; } location / { proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto https; proxy_set_header Host $http_host; proxy_pass http://app_server; } } I get a 400 error on app.mydomain.com, but the app is published on mydomain.com. Is there an error in my configuration?

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  • Nginx not working properly on subdomains [SOLVED]

    - by javipas
    I've been trying to setup a Sugar CRM instance. I've got a domain that has its main site on a server (www.domain.com) and I've created a subdomain (sugar.domain.com), but I wnat this subdomain to be hosted on another server. This second server has nginx installed, and there's a working WordPress blog there on a virtualhost, so I would need to setup a second site. To do this I've created the directory structure, and I've created a /etc/nginx/sites-enabled/sugar.domain.com configuration file that has the following: * server { listen 80; server_name sugar.domain.com *.domain.com; access_log /var/www/sugar/log/access.log; error_log /var/www/sugar/log/error.log info; location / { root /var/www/sugar; index index.php; } location ~ .php$ { fastcgi_split_path_info ^(.+\.php)(.*)$; fastcgi_pass backend; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /var/www/sugar/$fastcgi_script_name; include fastcgi_params; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_intercept_errors on; fastcgi_ignore_client_abort on; fastcgi_read_timeout 180; } ## Disable viewing .htaccess & .htpassword location ~ /\.ht { deny all; } } upstream backend { server 127.0.0.1:9000; } As far as I know, I need the *.domain.com parameter on the "server_name" flag, but something is crashing here: I get either a 403 Forbidden error, or I get PHP code (I can read the PHP file code in the browser, like normal text) that somehow is not executed. I've tried setting permissions to 755 inside the /var/www/sugar/ directory, and I've also set up the owner:group with a chown -R www-data:www-data /var/www/sugar/ The thing is, I don't now if my mistake is in the nginx site configuration, in my folder permissions, or in other place :( Could it be because of the main domain (www.domain.com) is hosted on other server? Do they have to be together necessarily?

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  • Nginx not working properly on subdomains

    - by javipas
    I've been trying to setup a Sugar CRM instance. I've got a domain that has its main site on a server (www.domain.com) and I've created a subdomain (sugar.domain.com), but I wnat this subdomain to be hosted on another server. This second server has nginx installed, and there's a working WordPress blog there on a virtualhost, so I would need to setup a second site. To do this I've created the directory structure, and I've created a /etc/nginx/sites-enabled/sugar.domain.com configuration file that has the following: * server { listen 80; server_name sugar.domain.com *.domain.com; access_log /var/www/sugar/log/access.log; error_log /var/www/sugar/log/error.log info; location / { root /var/www/sugar; index index.php; } location ~ .php$ { fastcgi_split_path_info ^(.+\.php)(.*)$; fastcgi_pass backend; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /var/www/sugar/$fastcgi_script_name; include fastcgi_params; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_intercept_errors on; fastcgi_ignore_client_abort on; fastcgi_read_timeout 180; } ## Disable viewing .htaccess & .htpassword location ~ /\.ht { deny all; } } upstream backend { server 127.0.0.1:9000; } As far as I know, I need the *.domain.com parameter on the "server_name" flag, but something is crashing here: I get either a 403 Forbidden error, or I get PHP code (I can read the PHP file code in the browser, like normal text) that somehow is not executed. I've tried setting permissions to 755 inside the /var/www/sugar/ directory, and I've also set up the owner:group with a chown -R www-data:www-data /var/www/sugar/ The thing is, I don't now if my mistake is in the nginx site configuration, in my folder permissions, or in other place :( Could it be because of the main domain (www.domain.com) is hosted on other server? Do they have to be together necessarily?

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  • URI Rewrite with fake subdomains and multiple variables

    - by Rich
    Can someone please help with trying to use mod rewrite so foo.domain.com is rewritten to domain.com/p.php?s=foo and foo.domain.com/bar to domain.com/p.php?s=foo&p=bar? Currently my .htaccess is: RewriteEngine On # Remove www RewriteCond %{HTTP_HOST} ^www.domain.com$ [NC] RewriteRule ^(.*)$ http://domain.com/$1 [R=301,L] # Rewrite subdomain etc. RewriteCond %{HTTP_HOST} ^(.*)\.domain\.com$ [NC] RewriteRule ^([^/]+)/?$ p.php?s=%1&p=$2 [QSA,L,NC] But I can't work out how to grab the second variable (being optional and after a slash at the end of the URI. I've tried changing the end of the condition to ?/(.*)$, but to no avail and my mod rewrite skills are certainly naff!

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  • Proper Rules For SSL Redirect For Subdomains

    - by Zac Cleaves
    RewriteCond %{HTTP_HOST} ^(.*\.)*subexample.example.com$ [NC] RewriteCond %{SERVER_PORT} !^443$ RewriteRule ^(.*)$ https://subexample.example.com/$1 [R] Is what I have been using. It works as long as I go to a specific page, like subexample.example.com/orders.php. But if you try to go to the root of the subdomain, it adds the extra "/example" at the end. Any suggestion on a set of rules that will work? Thank you so much for your responces! Actually, this is what I am trying to do: http://support.mydomain.net >> https://support.mydomain.net AND(!) http://support.mydomain.net/anypage* >> https://support.mydomain.net/anypage* > RewriteCond %{HTTPS} off RewriteRule (.*) > https://%{HTTP_HOST}%{REQUEST_URI} Works, except I need it to only do it for the support.mydomain.net With the above set up, you get a certificate warning if you try to go just mydomain.net, which I do not have or need an SSL certificate installed on. UPDATE! The other issue with the rule I have written above, is that if you try to go to the root of the subdomain (i.e. support.mydomain.net) it goes to https://support.mydomain.net/support This is driving me crazy, help! =) Any help would be greatly appreciated!

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  • Varnish with multiple hosts/subdomains

    - by jerhinesmith
    I'm new to Varnish, and I'm hoping it already does this "out of the box", but I'd like to clarify before I consider using it in production: Here's my setup: I have multiple sites running off of the same machine that vary by subdomain (i.e. user1.example.com, user2.example.com, etc.) Each "site" has a profile picture that has the same name (i.e. user1.example.com/profile.png, user2.example.com/profile.png) Will Varnish recognize these as separate resources and cache them accordingly? Or will I need to change something in the VCL to tell it include the full host url when looking up cache hits?

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  • Will Windows repair my multi-boot when I format the 1st physical partition with boot sector?

    - by user2353806
    Due to historical reasons I got a laptop with Vista, Windows 7 and Windows Server 2008R2 partitions. (boot from external wasn´t that viable) Nothing (Windows Repair, bootrec /whateveroption) worked when I restored only the Windows 7 and WS2k8 with Acronis TrueImage. Don´t ask me through what idiotic error messages I went during repair tries. (Wrong Windows version,...) So I grudgingly restored all three - with the little additional excursion that I thought changing the active partition to the Windows 7 partition would move the boot sector and let me format the Vista part... Oh no. Seems too logical for MS. (Dunno what I changed, but today it will let me format!) So the real question is: Will formatting the Vista part trash things again beyond comprehension or will Windows Repair bring back the boot rec and remove Vista from the boot options? Or should I just erase all the files to avoid trashing the boot? Where will the boot rec be (after repair) when I format the Vista? On 1st or 2nd partition? And if I get drunk and install Windows 8.1 on the 1st, will anything work? ;-) Thanks

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  • How to chain GRUB2 for Ubuntu 10.04 from Truecrypt & its bootloader (multi boot alongside Windows XP partition)?

    - by Rob
    I want Truecrypt to ask for password for Windows XP as usual but with the standard [ESC] option, on selecting that, i.e via Escape key, I want it to find the grub for the (unencrypted) Ubuntu install. I've installed Windows XP on the 120Gb hard drive of a Toshiba NB100 netbook then partitioned to make room for Ubuntu 10.04 and installed that after the Windows XP install. When I encrypt Windows XP, Truecrypt will overwrite the grub entry in the master boot record (MBR), I believe (?) and I won't be able to choose between XP and Ubuntu anymore. So I need to restore it back. I've searched fairly extensively for answers on Ubuntu forums and elsewhere but have not yet found a complete answer that covers all eventualities, scenarios and error messages, or otherwise they talk of legacy GRUB and not GRUB2. Ubuntu 10.04 uses GRUB2. My setup: Partitions: Windows XP, NTFS (to be encrypted with Truecrypt), 40Gb /boot (Ext4, 1Gb) Ubuntu swap, 4Gb Ubuntu / (root) - main filesystem (20gb) NTFS share, 55Gb I know that the Truecrypt boot loader replaces the GRUB when boot up because I've already tried it on another laptop. I want boot loader screen to look something like the usual: Truecrypt Enter password: (or [ESC] to skip) password is for WindowsXP and on pressing [ESC] for it to find the Ubuntu grub to boot from Thanks in advance for your help. The key area of the problem is how to instruct Truecrypt when escape key is pressed, and how the Grub/Ubuntu can be made visible to the truecrypt bootloader to find it, when the esc key is pressed. Also knowing as chaining.

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  • Multi Pass Blend

    - by Kirk Patrick
    I am seeking the simplest working example of a two pass HLSL pixel shader. It can do anything really, but the main idea is to perform "ping ponging" to take the output of the first pass and then send it for the second pass. In my example I want to draw to the R channel and then draw to the G channel and produce a simple Venn Diagram in the shader, but need to detect overlap. I can currently detect one or the other but not overlap. There are a red and green circle overlapping, and I want to put a dynamic texture map in the overlap region. I can currently put it in either or. Below is how it looks in the shader. -------------------------------- Texture2D shaderTexture; SamplerState SampleType; ////////////// // TYPEDEFS // ////////////// struct PixelInputType { float4 position : SV_POSITION; float2 tex0 : TEXCOORD0; float2 tex1 : TEXCOORD1; float4 color : COLOR; }; //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 main(PixelInputType input) : SV_TARGET { float4 textureColor0; float4 textureColor1; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor0 = shaderTexture.Sample(SampleType, input.tex0); textureColor1 = shaderTexture.Sample(SampleType, input.tex1); if (input.color[0]==1.0f && input.color[1]==1.0f) // Requires multi-pass textureColor0 = textureColor1; return textureColor0; } Here is the calling code (that needs to be modified) m_d3dContext->IASetVertexBuffers(0, 2, vbs, strides, offsets); m_d3dContext->IASetIndexBuffer(m_indexBuffer.Get(), DXGI_FORMAT_R32_UINT,0); m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_d3dContext->IASetInputLayout(m_inputLayout.Get()); m_d3dContext->VSSetShader(m_vertexShader.Get(), nullptr, 0); m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf()); m_d3dContext->PSSetShader(m_pixelShader.Get(), nullptr, 0); m_d3dContext->PSSetShaderResources(0, 1, m_SRV.GetAddressOf()); m_d3dContext->PSSetSamplers(0, 1, m_QuadsTexSamplerState.GetAddressOf());

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  • Class instance clustering in object reference graph for multi-entries serialization

    - by Juh_
    My question is on the best way to cluster a graph of class instances (i.e. objects, the graph nodes) linked by object references (the -directed- edges of the graph) around specifically marked objects. To explain better my question, let me explain my motivation: I currently use a moderately complex system to serialize the data used in my projects: "marked" objects have a specific attributes which stores a "saving entry": the path to an associated file on disc (but it could be done for any storage type providing the suitable interface) Those object can then be serialized automatically (eg: obj.save()) The serialization of a marked object 'a' contains implicitly all objects 'b' for which 'a' has a reference to, directly s.t: a.b = b, or indirectly s.t.: a.c.b = b for some object 'c' This is very simple and basically define specific storage entries to specific objects. I have then "container" type objects that: can be serialized similarly (in fact their are or can-be "marked") they don't serialize in their storage entries the "marked" objects (with direct reference): if a and a.b are both marked, a.save() calls b.save() and stores a.b = storage_entry(b) So, if I serialize 'a', it will serialize automatically all objects that can be reached from 'a' through the object reference graph, possibly in multiples entries. That is what I want, and is usually provides the functionalities I need. However, it is very ad-hoc and there are some structural limitations to this approach: the multi-entry saving can only works through direct connections in "container" objects, and there are situations with undefined behavior such as if two "marked" objects 'a'and 'b' both have a reference to an unmarked object 'c'. In this case my system will stores 'c' in both 'a' and 'b' making an implicit copy which not only double the storage size, but also change the object reference graph after re-loading. I am thinking of generalizing the process. Apart for the practical questions on implementation (I am coding in python, and use Pickle to serialize my objects), there is a general question on the way to attach (cluster) unmarked objects to marked ones. So, my questions are: What are the important issues that should be considered? Basically why not just use any graph parsing algorithm with the "attach to last marked node" behavior. Is there any work done on this problem, practical or theoretical, that I should be aware of? Note: I added the tag graph-database because I think the answer might come from that fields, even if the question is not.

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • Data structures for a 2D multi-layered and multi-region map?

    - by DevilWithin
    I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be considerably simple to do most things. But, since this editor is meant for 3rd parties, I have no clue how big worlds one will want to make and I need to keep in mind that eventually it will become simply too much to check, handling and comparing stuff that are happening completely away from the player position. I know the solution for this is to subdivide my world into sub regions and stream them on the fly, loading and unloading resources and other data. This way I know a virtually infinite game area is achievable. But, while I know theoretically what to do, I really have a few questions I'd hoped to get answered for some hints about the topic. The logic way to handle the regions is some kind of grid, would you pick evenly distributed blocks with equal sizes or would you let the user subdivide areas by taste with irregular sized rectangles? In case of even grids, would you use some kind of block/chunk neighbouring system to check when the player transposes the limit or just put all those in a simple array? Being a region a different data structure than its owner "game world", when streaming a region, would you deliver the objects to the parent structures and track them for unloading later, or retain the objects in each region for a more "hard-limit" approach? Introducing the subdivision approach to the project, and already having a multi layered scene graph structure on place, how would i make it support the new concept? Would you have the parent node have the layers as children, and replicate in each layer node, a node per region? Or the opposite, parent node owns all the regions possible, and each region has multiple layers as children? Or would you just put the region logic outside the graph completely(compatible with the first suggestion in Q.3) When I say virtually infinite worlds, I mean it of course under the contraints of the variable sizes and so on. Using float positions, a HUGE world can already be made. Do you think its sane to think beyond that? Because I think its ok to stick to this limit since it will never be reached so easily.. As for when to stream a region, I'm implementing it as a collection of watcher cameras, which the streaming system works with to know what to load/unload. The problem here is, i will be needing some kind of warps/teleports built in for my game, and there is a chance i will be teleporting a player to a unloaded region far away. How would you approach something like this? Is it sane to load any region to memory which can be teleported to by a warp within a radius from the player? Sorry for the huge question, any answers are helpful!

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