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  • How can I force a tree itemrenderer to redraw during a drag and drop operation?

    - by swidnikk
    I have a tree control with a custom item renderer. The item renderer has different states that should be set while an item is being dragged over the item renderer. I understand from reading this post http://forums.adobe.com/message/2091088 that the 'right way' to do this is to override the 'getCurrentState' method and append some text. I do that. Now in my tree control I handle the drag over event and get a reference to the itemrenderer that is being dragged over and I set the boolean 'dragOver' property to true. Now I just need to force my itemRenderer to redraw. I can't figure that out. A workaround, is to just set the currentState of the itemRenderer. My question then, how can I force my itemRenderer to refresh? (and I've tried calling validateNow, invalideDisplayList/Properties/Size, to no avail) <?xml version="1.0" encoding="utf-8"?> <s:MXTreeItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ import mx.events.DragEvent; import mx.events.FlexEvent; import spark.layouts.supportClasses.DropLocation; public var dragOver:Boolean = false; override protected function getCurrentRendererState():String { var skinState:String = super.getCurrentRendererState(); if( dragOver ) skinState += "AndDragOver"; trace('getCurrentRendererState', skinState); return skinState; } ]]> </fx:Script> <s:states> <s:State name="normal" /> <s:State name="hovered" /> <s:State name="selected" /> <s:State name="normalAndDragOver" stateGroups="dragOverGroup" /> <s:State name="hoveredAndDragOver" stateGroups="dragOverGroup" /> <s:State name="selectedAndDragOver" stateGroups="dragOverGroup" /> </s:states> ...

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  • How to modify preorder tree traversal algorithm to handle nodes with multiple parents?

    - by poldo
    I've been searching for a while now and can't seem to find an alternative solution. I need the tree traversal algorithm in such a way that a node can have more than 1 parent, if it's possible (found a great article here: Storing Hierarchical Data in a Database). Are there any algorithms so that, starting from a root node, we can determine the sequence and dependencies of nodes (currently reading topological sorting)?

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  • merge sort recursion tree height

    - by Tony
    Hello! I am learning about recursion tree's and trying to figure out how the height of the tree is log b of n where n = 2 and one has 10 elements as input size. I am working with Merge sort. The number of times the split is done is the height of the tree as far as I understood, and the number of levels in the tree is height + 1. But if you take (for merge sort) log2 of 10 you get 1, where if you draw the tree you get at least 2 times that the recursion occurs. Where have I gone wrong? (I hope I am making sense here) NOTE: I am doing a self study, this is not homework!

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  • Tree item edit event listener in flex

    - by Biroka
    I want to catch itemEditEnd in a tree control, but i'm having a little trouble. I call the item editing a bit different: <mx:Tree id="tree" width="100%" height="100%" itemDoubleClick="treeProjects_itemDoubleClickHandler(event)" doubleClickEnabled="true" editable="true" itemEditBeginning="treeProjects_itemEditBeginingHandler(event)" itemEditEnd="treeProjects_itemEditEndHandler(event)" > but: protected function treeProjects_itemEditBeginingHandler(event:ListEvent):void { event.preventDefault(); } i do this, because I want to edit the field just when clicking rename in the context menu. And when I click rename in the context menu, this is what i'm doing (contextParentItem is the event catched on itemRollOver in the tree) : Tree( contextParentItem.target ).editedItemPosition = { columnIndex: 0, rowIndex: contextParentItem.rowIndex }; Thisway I can't catch the itemEditEnd event, but I want to handle some stuff, like: if the new entered value is an empty string, then I don't want to accept the new value if I hit ESC then, the old value should remain.

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  • dojo 1.4: difference in tree html rendering

    - by Fell
    Hi, I have written an application using dojo 1.3 in which i have used the dijit tree. I am loading the tree with json data specified in the store which is in turn used by the tree model. In the 1.3 version the tree elements pick up the id directly from the json data.However in 1.4 the tree elements have their own id which is something like dijit__treenode_4. The id's that I have specified in json are unique and im not able to understand why these are not being used anymore. Please help me understand how this functionality has changed and how I can override the automatic id generation.. Thanks in advance, Fell

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  • Very long tree control inside a <frame>

    - by ryancerium
    I have an tree control inside of a frame. It's quite tall, around 2000 pixels. Right now, we use the frame's scroll bars, which is mostly good. Unfortunately, when you select an item near the bottom of the list, the page reloads and the view goes back to the top of the list. I tried calling the tree control's ScrollNodeIntoView() function, but since we're not using the tree's scroll bars, it just thinks that it's displaying the full 2000 pixels and the control doesn't have its own scroll bar. I'm not much of an HTML guru, so I have two ideas, neither of which I know how to do. 1) Tell the frame to not to let the tree render all 2000 pixels and instead stay inside the viewable area. 2) Tell the tree to not render all 2000 pixels and instead stay within the viewable area. Setting the CSS height property on the within the frame doesn't do anything. Thanks.

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  • Virtual String Tree - Display subnode when parent node is hidden

    - by daemon_x
    Is there a way to show subnode if the parent node is hidden in the Virtual String Tree ? I have some tasks in the tree structure and I wish to display only tasks which belongs to the current user as the list, but from all levels. What I've done is the function to display a list, which hides tree buttons, tree lines, sets the fixed indent and enable toShowHiddenNodes option. Then in this function I iterate through the whole tree (all levels) and hide nodes which doesn't belong to the current user IsVisible[Node] := False and show those which belongs him IsVisible[Node] := True, but the subnodes which should be displayed are invisible when their parent is hidden. VT.TreeOptions.PaintOptions - toShowButtons - toShowTreeLines + toFixedIndent + toShowHiddenNodes

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  • Last element not getting insert in Tree

    - by rdk1992
    So I was asked to make a Binary Tree in Haskell taking as input a list of Integers. Below is my code. My problem is that the last element of the list is not getting inserted in the Tree. For example [1,2,3,4] it only inserts to the tree until "3" and 4 is not inserted in the Tree. data ArbolBinario a = Node a (ArbolBinario a) (ArbolBinario a) | EmptyNode deriving(Show) insert(x) EmptyNode= insert(tail x) (Node (head x) EmptyNode EmptyNode) insert(x) (Node e izq der) |x == [] = EmptyNode --I added this line to fix the Prelude.Head Empty List error, after I added this line the last element started to be ignored and not inserted in the tree |head x == e = (Node e izq der) |head x < e = (Node e (insert x izq) der) |head x > e = (Node e izq (insert x der)) Any ideas on whats going on here? Help is much appreciated

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  • Virtual Brown Bag Recap: FancyHands, CanCan, 1KB XMas Tree, YouTube Yuks

    - by Brian Schroer
    At this week's Virtual Brown Bag meeting: Claudio has some one-month Evernote premium accounts to give away Claudio & George talked about FancyHands, the 4-hour work week, and paying people to do the stuff you don't want to JB shared more Ruby gems: cancan and open and talked about insert and other Ruby Enumerable functions We looked at the winner of the 1KB JavaScript Christmas contest and some fun YouTube videos For detailed notes, links, and the video recording, go to the VBB wiki page: https://sites.google.com/site/vbbwiki/main_page/2010-12-23

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  • Most efficient way to rebuild a tree structure from data

    - by Ahsan
    Have a question on recursively populating JsTree using the .NET wrapper available via NuGet. Any help would be greatly appreciated. the .NET class JsTree3Node has a property named Children which holds a list of JsTree3Nodes, and the pre-existing table which contains the node structure looks like this NodeId ParentNodeId Data AbsolutePath 1 NULL News /News 2 1 Financial /News/Financial 3 2 StockMarket /News/Financial/StockMarket I have a EF data context from the the database, so my code currently looks like this. var parentNode = new JsTree3Node(Guid.NewGuid().ToString()); foreach(var nodeItem in context.Nodes) { parentNode.Children.Add(nodeItem.Data); // What is the most efficient logic to do this recursively? } as the inline comment says in the above code, what would be the most efficient way to load the JStree data on to the parentNode object. I can change the existing node table to suite the logic so feel free to suggest any changes to improve performance.

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  • Efficiently representing a dynamic transform hierarchy

    - by Mattia
    I'm looking for a way to represent a dynamic transform hierarchy (i.e. one where nodes can be inserted and removed arbitrarily) that's a bit more efficient than using a standard tree of pointers . I saw the answers to this question ( Efficient structure for representing a transform hierarchy. ), but as far as I can determine the tree-as-array approach only works for static hierarchies or dynamic ones where nodes have a fixed number of children (both deal-breakers for me). I'm probably wrong about that but could anyone point out how? If I'm not wrong are there other alternatives that work for dynamic hierarchies?

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  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

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  • Programming Language Family Tree?

    - by user134353
    As a man interested in programming, I must ask if there is a cataloged hierarchy of languages. I'd like to learn to actually understand what's happening- that is to say, I don't want to use a compiler until I understand what a compiler does and how to make my own. I really do want to start from total scratch. I'm told that means "machine code"? I don't know. What I do know is that "C++" is not the start. I'm not interested in learning that until I can actually break software down to its very base and see how the pieces go together.

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  • Case Insensitive Ternary Search Tree

    - by Yan Cheng CHEOK
    I had been using Ternary Search Tree for a while, as the data structure to implement a auto complete drop down combo box. Which means, when user type "fo", the drop down combo box will display foo food football The problem is, my current used of Ternary Search Tree is case sensitive. My implementation is as follow. It had been used by real world for around 1++ yeas. Hence, I consider it as quite reliable. My Ternary Search Tree code However, I am looking for a case insensitive Ternary Search Tree, which means, when I type "fo", the drop down combo box will show me foO Food fooTBall Here are some key interface for TST, where I hope the new case insentive TST may have similar interface too. /** * Stores value in the TernarySearchTree. The value may be retrieved using key. * @param key A string that indexes the object to be stored. * @param value The object to be stored in the tree. */ public void put(String key, E value) { getOrCreateNode(key).data = value; } /** * Retrieve the object indexed by key. * @param key A String index. * @return Object The object retrieved from the TernarySearchTree. */ public E get(String key) { TSTNode<E> node = getNode(key); if(node==null) return null; return node.data; } An example of usage is as follow. TSTSearchEngine is using TernarySearchTree as the core backbone. Example usage of Ternary Search Tree // There is stock named microsoft and MICROChip inside stocks ArrayList. TSTSearchEngine<Stock> engine = TSTSearchEngine<Stock>(stocks); // I wish it would return microsoft and MICROCHIP. Currently, it just return microsoft. List<Stock> results = engine.searchAll("micro");

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  • Flex Tree with infinite parents and children

    - by Tempname
    I am working on a tree component and I am having a bit of the issue with populating the data-provider for this tree. The data that I get back from my database is a simple array of value objects. Each value object has 2 properties. ObjectID and ParentID. For parents the ParentID is null and for children the ParentID is the ObjectID of the parent. Any help with this is greatly appreciated. Essentially the tree should look something like this: Parent1 Child1 Child1 Child2 Child1 Child2 Parent2 Child1 Child2 Child3 Child1 This is the current code that I am testing with: public function setDataProvider(data:Array):void { var tree:Array = new Array(); for(var i:Number = 0; i < data.length; i++) { // do the top level array if(!data[i].parentID) { tree.push(data[i], getChildren(data[i].objectID, data)); } } function getChildren(objectID:Number, data:Array):Array { var childArr:Array = new Array(); for(var k:Number = 0; k < data.length; k++) { if(data[k].parentID == objectID) { childArr.push(data[k]); //getChildren(data[k].objectID, data); } } return childArr; } trace(ObjectUtil.toString(tree)); } Here is a cross section of my data: ObjectID ParentID 1 NULL 10 NULL 8 NULL 6 NULL 4 6 3 6 9 6 2 6 11 7 7 8 5 8

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  • How can I save a directory tree to an array in PHP?

    - by Greg
    I'm trying to take a directory with the structure: top folder1 file1 folder2 file1 file2 And save it into an array like: array ( 'folder1' => array('file1'), 'folder2' => array('file1', 'file2') ) This way, I can easily resuse the tree throughout my site. I've been playing around with this code but it's still not doing what I want: private function get_tree() { $uploads = __RELPATH__ . DS . 'public' . DS . 'uploads'; $iterator = new RecursiveIteratorIterator(new RecursiveDirectoryIterator($uploads), RecursiveIteratorIterator::SELF_FIRST); $output = array(); foreach($iterator as $file) { $relativePath = str_replace($uploads . DS, '', $file); if ($file->isDir()) { if (!in_array($relativePath, $output)) $output[$relativePath] = array(); } } return $output; }

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  • How do I output the preorder traversal of a tree given the inorder and postorder tranversal?

    - by user342580
    Given the code for outputing the postorder traversal of a tree when I have the preorder and the inorder traversal in an interger array. How do I similarily get the preorder with the inorder and postorder array given? void postorder( int preorder[], int prestart, int inorder[], int inostart, int length) { if(length==0) return; //terminating condition int i; for(i=inostart; i<inostart+length; i++) if(preorder[prestart]==inorder[i])//break when found root in inorder array break; postorder(preorder, prestart+1, inorder, inostart, i-inostart); postorder(preorder, prestart+i-inostart+1, inorder, i+1, length-i+inostart-1); cout<<preorder[prestart]<<" "; } Here is the prototype for preorder() void preorder( int inorderorder[], int inostart, int postorder[], int poststart, int length)

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