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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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  • IIS7 Overrides customErrors when setting Response.StatusCode?

    - by Nicholas H
    Having a weird problem here. Everybody knows that if you use web.config's customErrors section to make a custom error page, that you should set your Response.StatusCode to whatever is appropriate. For example, if I make a custom 404 page and name it 404.aspx, I could put <% Response.StatusCode = 404 % in the contents in order to make it have a true 404 status header. Follow me so far? Good. Now try to do this on IIS7. I cannot get it to work, period. If Response.StatusCode is set in the custom error page, IIS7 seems to override the custom error page completely, and shows it's own status page (if you have one configured.) Has anyone else seen this behavior and also maybe know how to work around it? It was working under IIS6, so I don't know why things changed. Update: This is not the same as the issue in http://stackoverflow.com/questions/347281/asp-net-custom-404-returning-200-ok-instead-of-404-not-found

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Sorting a list of items using javascript

    - by Nicholas
    Hi all, I am working on a class assignment in which i need to accomplish the following: 1 User types a list of items into a text box (form field) 2 When the user presses the sort button, the list in the text box is sorted 3 It takes the text from the text box and puts the sorted text back in the text box Please help!

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  • Can you make an incrementing compiler constant?

    - by Keith Nicholas
    While sounding nonsensical..... I want a Contant where every time you use it it will increment by 1 int x; int y; x = INCREMENTING_CONSTNAT; y = INCREMENTING_CONSTNAT; where x == 1; and y == 2 Note I don't want y = INCREMENTING_CONSTNAT+1 type solutions. Basically I want to use it as a compile time unique ID ( generally it wouldn't be used in code like the example but inside another macro)

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  • Need to find number of new unique ID numbers in a MySQL table

    - by Nicholas
    I have an iPhone app out there that "calls home" to my server every time a user uses it. On my server, I create a row in a MySQL table each time with the unique ID (similar to a serial number) aka UDID for the device, IP address, and other data. Table ClientLog columns: Time, UDID, etc, etc. What I'd like to know is the number of new devices (new unique UDIDs) on a given date. I.e. how many UDIDs were added to the table on a given date that don't appear before that date? Put plainly, this is the number of new users I gained that day. This is close, I think, but I'm not 100% there and not sure it's what I want... SELECT distinct UDID FROM ClientLog a WHERE NOT EXISTS ( SELECT * FROM ClientLog b WHERE a.UDID = b.UDID AND b.Time <= '2010-04-05 00:00:00' ) I think the number of rows returned is the new unique users after the given date, but I'm not sure. And I want to add to the statement to limit it to a date range (specify an upper bound as well).

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  • Programmatically obtain DNS servers of host

    - by Nicholas Palko
    Using C++, I would like to obtain the DNS servers being used by a host for three operating systems: OS X, FreeBSD, and Windows. I'd like confirmation that the approaches below are indeed best practice, and if not, a superior alternative. OS X: already answered; updated link at developer.apple.com Windows: [GetNetworkParms](http://msdn.microsoft.com/en-us/library/aa365968(VS.85).aspx) FreeBSD: /etc/resolv.conf Thanks in advance for your help!

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  • C++ Memory Leak, Can't find where

    - by Nicholas
    I'm using Visual Studio 2008, Developing an OpenGL window. I've created several classes for creating a skeleton, one for joints, one for skin, one for a Body(which is a holder for several joints and skin) and one for reading a skel/skin file. Within each of my classes, I'm using pointers for most of my data, most of which are declared using = new int[XX]. I have a destructor for each Class that deletes the pointers, using delete[XX]. Within my GLUT display function I have it declaring a body, opening the files and drawing them, then deleting the body at the end of the display. But there's still a memory leak somewhere in the program. As Time goes on, it's memory usage just keep increasing, at a consistent rate, which I'm interpreting as something that's not getting deleted. I'm not sure if it's something in the glut display function that's just not deleting the Body class, or something else. I've followed the steps for memory leak detection in Visual Studio 2008 and it doesn't report any leak, but I'm not 100% sure if it's working right for me. I'm not fluent in C++, so there maybe something I'm overlooking, can anyone see it?

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  • Is it OK to mixed NumberLong and normal integers in the same field in MongoDB?

    - by Nicholas Tolley Cottrell
    I have been using Morphia to persistent objects from Java. I have also been running some batch processes from the console. I just realised that some values are now stored as NumberLong and number as plain Javascript numbers. I have an index on this field. Everything seems to be ok, but if I query: {f: 100} from the console it still returns the object even if it actually contains {f: NumberLong(100)} Is this true of all the drivers? It is best practice to avoid NumberLong is I can fit the value inside 32-bit? Will I save a lot of data and index space if I convert all NumberLongs to basic numbers?

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  • Organization of linking to external libraries in C++

    - by Nicholas Palko
    In a cross-platform (Windows, FreeBSD) C++ project I'm working on, I am making use of two external libraries, Protocol Buffers and ZeroMQ. In both projects, I am tracking the latest development branch, so these libraries are recompiled / replaced often. For a development scenario, where is the best place to keep libprotobuf.{a,lib} and zeromq.{so,dll}? Should I have my build script copy them from their respective project directories into my local project's directory (say MyProjectRoot/lib or MyProjectRoot/bin) before I build my project? This seems preferable to tossing things into /usr/local/lib, as I wouldn't want to replace a system-wide stable version with the latest experimental one. Cmake warns me whenever I specify a relative path for linking, so I would suspect copying is a better solution then relative linking? Is this the best approach? Thanks for your help!

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  • Many-to-many relationship on same table with association object

    - by Nicholas Knight
    Related (for the no-association-object use case): http://stackoverflow.com/questions/1889251/sqlalchemy-many-to-many-relationship-on-a-single-table Building a many-to-many relationship is easy. Building a many-to-many relationship on the same table is almost as easy, as documented in the above question. Building a many-to-many relationship with an association object is also easy. What I can't seem to find is the right way to combine association objects and many-to-many relationships with the left and right sides being the same table. So, starting from the simple, naïve, and clearly wrong version that I've spent forever trying to massage into the right version: t_groups = Table('groups', metadata, Column('id', Integer, primary_key=True), ) t_group_groups = Table('group_groups', metadata, Column('parent_group_id', Integer, ForeignKey('groups.id'), primary_key=True, nullable=False), Column('child_group_id', Integer, ForeignKey('groups.id'), primary_key=True, nullable=False), Column('expires', DateTime), ) mapper(Group_To_Group, t_group_groups, properties={ 'parent_group':relationship(Group), 'child_group':relationship(Group), }) What's the right way to map this relationship?

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  • How do I set a ViewModel on a window in XAML using DataContext property?

    - by Nicholas
    The question pretty much says it all. I have a window, and have tried to set the DataContext using the full namespace to the ViewModel, but I seem to be doing something wrong. <Window x:Class="BuildAssistantUI.BuildAssistantWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" DataContext="BuildAssistantUI.ViewModels.MainViewModel">

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  • How do I define the default background color for window instances in a shared ResourceDictionary?

    - by Nicholas
    I can't seem to set a default background color for all of my windows in my application. Does anyone know how to do this? Currently I'm setting a theme in my App.xaml file like this. <Application> <Application.Resources> <ResourceDictionary Source="Themes/SomeTheme.xaml" /> This basically styles my entire application. Inside of SomeTheme.xaml I am trying to set a default color for all of my windows like this. <Style TargetType="{x:Type Window}"> <Setter Property="Background" Value="{DynamicResource MainColor}" /> </Style> This syntax works on a type of Button, but is completely ignored for Window. What am I doing wrong? Is there something special I have to do for a Window type.

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  • Turning a series of raw images into movie frames in Android

    - by Nicholas Killewald
    I've got an Android project I'm working on that, ultimately, will require me to create a movie file out of a series of still images taken with a phone's camera. That is to say, I want to be able to take raw image frames and string them together, one by one, into a movie. Audio is not a concern at this stage. Looking over the Android API, it looks like there are calls in it to create movie files, but it seems those are entirely geared around making a live recording from the camera on an immediate basis. While nice, I can't use that for my purposes, as I need to put annotations and other post-production things on the images as they come in before they get fed into a movie (plus, the images come way too slowly to do a live recording). Worse, looking over the Android source, it looks like a non-trivial task to rewire that to do what I want it to do (at least without touching the NDK). Is there any way I can use the API to do something like this? Or alternatively, what would be the best way to go about this, if it's even feasible on cell phone hardware (which seems to keep getting more and more powerful, strangely...)?

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  • ASP.Net MVC TDD using Moq

    - by Nicholas Murray
    I am trying to learn TDD/BDD using NUnit and Moq. The design that I have been following passes a DataService class to my controller to provide access to repositories. I would like to Mock the DataService class to allow testing of the controllers. There are lots of examples of mocking a repository passed to the controller but I can't work out how to mock a DataService class in this scenerio. Could someone please explain how to implement this? Here's a sample of the relevant code: [Test] public void Can_View_A_Single_Page_Of_Lists() { var dataService = new Mock<DataService>(); var controller = new ListsController(dataService); ... } namespace Services { public class DataService { private readonly IKeyedRepository<int, FavList> FavListRepository; private readonly IUnitOfWork unitOfWork; public FavListService FavLists { get; private set; } public DataService(IKeyedRepository<int, FavList> FavListRepository, IUnitOfWork unitOfWork) { this.FavListRepository = FavListRepository; this.unitOfWork = unitOfWork; FavLists = new FavListService(FavListRepository); } public void Commit() { unitOfWork.Commit(); } } } namespace MyListsWebsite.Controllers { public class ListsController : Controller { private readonly DataService dataService; public ListsController(DataService dataService) { this.dataService = dataService; } public ActionResult Index() { var myLists = dataService.FavLists.All().ToList(); return View(myLists); } } }

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  • Measure CPU performance via JS

    - by Nicholas Kyriakides
    A webapp has as a central component a relatively heavy algorithm that handles geometric operations. There are 2 solutions to make the whole thing accessible from both high-end machines and relatively slower mobile devices. I will use RPC's if i detect that the user machine is ''slow'' or else if i detect that the user machine can handle it OK, then i provide to the webapp the script to handle it client side. Now what would be a reliable way to detect the speed of the user machine? I was thinking of providing a sample script as a test when the page loads and detect the time it took to execute that. Any ideas?

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  • Scraping html WITHOUT uniquie identifiers using python

    - by Nicholas Law
    I would like to design an algorithm using python that scrapes thousands of pages like this one and this one, gathers all the data and inserts it into a MySQL database. The script will be run on a weekly or bi-weekly basis to update the database of any new information added to each individual page. Ideally I would like a scraper that is easy to work with for table structured data but also data that does not have unique identifiers (ie. id and classes attributes). Which scraper add-on should I use? BeautifulSoup, Scrapy or Mechanize? Are there any particular tutorials/books I should be looking at for this desired result? In the long-run I will be implementing a mobile app that works with all this data through querying the database.

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  • What are the differences between MVP, Presentation Model, MVVM and MVC?

    - by Nicholas
    I have a pretty good idea how each of these patterns work some of the minor differences between them, but are they really all that different from each other? It seems to me that the Presenter, Presentation Model, ViewModel and Controller are essentially the same concept. Why couldn't I classify all of these concepts as controllers? I feel like it might simplify the entire idea a great deal. Can anyone give a clear description of their differences? I want to clarify that I do understand how the patterns work, and have implemented most of them in one technology or another. What I am really looking for is someone's experience with one of these patterns, and why they would not consider their ViewModel a controller for instance.

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  • Stretch ListBox Items hit area to full width if the ListBox?

    - by Nicholas
    I've looked around for an answer on this, but the potential duplicates are more concerned with presentation than interaction. I have a basic list box, and each item's content is a simple string. The ListBox itself is stretched to fill it's grid container, but each ListBoxItem's hitarea does not mirror the ListBox width. It looks as if the hitarea (pointer contact area) for each item is only the width of the text content. How do I make this stretch all the way across, regardless of the text size. I've set HorizontalContentAlignment to Stretch, but this doesn't solve my problem. My only other guess is that the content is actually stretching, but the background is invisible and so not capturing the mouse pointer. <ListBox Grid.Row="1" x:Name="ProjectsListBox" DisplayMemberPath="Name" ItemsSource="{Binding Path=Projects}" SelectedItem="{Binding Path=SelectedProject}" HorizontalContentAlignment="Stretch"/> The XAML is pretty straight forward on this. If I mouse over the text in one of the items, then the entire width of the item becomes active. I guess I just need to know how to create an interactive background that is invisible.

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  • Unexpected return value

    - by Nicholas Gibson
    Program stopped compiling at this point: What is causing this error? (Error is at the bottom of post) public class JFrameWithPanel extends JFrame implements ActionListener, ItemListener { int packageIndex; double price; double[] prices = {49.99, 39.99, 34.99, 99.99}; DecimalFormat money = new DecimalFormat("$0.00"); JLabel priceLabel = new JLabel("Total Price: "+price); JButton button = new JButton("Check Price"); JComboBox packageChoice = new JComboBox(); JPanel pane = new JPanel(); TextField text = new TextField(5); JButton accept = new JButton("Accept"); JButton decline = new JButton("Decline"); JCheckBox serviceTerms = new JCheckBox("I Agree to the Terms of Service.", false); JTextArea termsOfService = new JTextArea("This is a text area", 5, 10); public JFrameWithPanel() { super("JFrame with Panel"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pane.add(packageChoice); setContentPane(pane); setSize(250,250); setVisible(true); packageChoice.addItem("A+ Certification"); packageChoice.addItem("Network+ Certification "); packageChoice.addItem("Security+ Certifictation"); packageChoice.addItem("CIT Full Test Package"); pane.add(button); button.addActionListener(this); pane.add(text); text.setEditable(false); text.setBackground(Color.WHITE); text.addActionListener(this); pane.add(termsOfService); termsOfService.setEditable(false); termsOfService.setBackground(Color.lightGray); pane.add(serviceTerms); serviceTerms.addItemListener(this); pane.add(accept); accept.addActionListener(this); pane.add(decline); decline.addActionListener(this); } public void actionPerformed(ActionEvent e) { packageIndex = packageChoice.getSelectedIndex(); price = prices[packageIndex]; text.setText("$"+price); Object source = e.getSource(); if(source == accept) { if(serviceTerms.isSelected() = false) // line 79 { JOptionPane.showMessageDialog(null,"Please accept the terms of service."); } else { JOptionPane.showMessageDialog(null,"Thanks."); } } } Error: \Desktop\Java Programming\JFrameWithPanel.java:79: unexpected type required: variable found : value if(serviceTerms.isSelected() = false) ^ 1 error

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