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  • Learning good OOP design & unlearning some bad habits

    - by Nick
    I have been mostly a C programmer so far in my career with knowledge of C++. I rely on C++ mostly for the convenience STL provides and I hardly ever focus on good design practices. As I have started to look for a new job position, this bad habit of mine has come back to haunt me. During the interviews, I have been asked to design a problem (like chess, or some other scenario) using OOP and I doing really badly at that (I came to know this through feedback from one interview). I tried to google stuff and came up with so many opinions and related books that I don't know where to begin. I need a good through introduction to OOP design with which I can learn practical design, not just theory. Can you point me to any book which meets my requirements ? I prefer C++, but any other language is fine as long as I can pick-up good practices. Also, I know that books can only go so far. I would also appreciate any good practice project ideas that helped you learn and improve your OOP concepts. Thanks.

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  • Is it bad practice to output from within a function?

    - by Nick
    For example, should I be doing something like: <?php function output_message($message,$type='success') { ?> <p class="<?php echo $type; ?>"><?php echo $message; ?></p> <?php } output_message('There were some errors processing your request','error'); ?> or <?php function output_message($message,$type='success') { ob_start(); ?> <p class="<?php echo $type; ?>"><?php echo $message; ?></p> <?php return ob_get_clean(); } echo output_message('There were some errors processing your request','error'); ?> I understand they both achieve the same end result, but are there benefits doing one way over the other? Or does it not even matter?

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  • Can we compare programming languages ergonomically?

    - by Nick Rosencrantz
    For instance, would Python be a more ergonomic programming language since it doesn't force you to make curly braces which requires the AltGr key. Also Python usually requires less code to achieve the same or am I being biased towards Python and PHP actually is an ergonomical and comfortable language despite forcing the programmer to use the AltGr key? Isn't forcing the programmer to use the AltGr key not very ergonomical?

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  • Problem with setting up a bootable USB on corrupted OSX

    - by Nick
    I cant access the desktop because my harddrive is corrupted. Therefore I want to make a bootable USB stick so i can transfer all of my important files to my External HD. Problem is that Im stuck on Step 3 --- http://www.ubuntu.com/download/help/create-a-usb-stick-on-mac-osx . Im not sure of what i should change this to: hdiutil convert -format UDRW -o ~/path/to/target.img ~/path/to/ubuntu.iso It says convert failed - No such file or directory. Obviously the problem is that i dont know the path to the USB, maybe you know how to find out? Please help me. Thanks. ps. Ive downloaded the ubuntu desktop amd64+mac. pps. Unetbootin is a different alternative, but i dont know if it works?

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  • Deferred rendering order?

    - by Nick Wiggill
    There are some effects for which I must do multi-pass rendering. I've got the basics set up (FBO rendering etc.), but I'm trying to get my head around the most suitable setup. Here's what I'm thinking... The framebuffer objects: FBO 1 has a color attachment and a depth attachment. FBO 2 has a color attachment. The render passes: Render g-buffer: normals and depth (used by outline & DoF blur shaders); output to FBO no. 1. Render solid geometry, bold outlines (as in toon shader), and fog; output to FBO no. 2. (can all render via a single fragment shader -- I think.) (optional) DoF blur the scene; output to the default frame buffer OR ELSE render FBO2 directly to default frame buffer. (optional) Mesh wireframes; composite over what's already in the default framebuffer. Does this order seem viable? Any obvious mistakes?

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  • How does Minecraft render its sunset and sky?

    - by Nick
    In Minecraft, the sunset looks really beautiful and I've always wanted to know how they do it. Do they use several skyboxes rendered over eachother? That is, one for the sky (which can turn dark and light depending on the time of the day), one for the sun and moon, and one for the orange horizon effect? I was hoping someone could enlighten me... I wish I could enter wireframe or something like that but as far as I know that is not possible.

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  • BDD in a .NET environment

    - by Nick
    I've seen BDD in action (in this case using SpecFlow and Selenium in a .NET environment) for a small test project. I was very impressed - mainly due to the fact that the language used to specify the acceptance tests meant they engaged with the product owner much more easily. I'm now keen to bring this into my current organisation. However I'm asked 'who else uses this?' and 'show me some case-studies'. Unfortunately I cannot find any 'big names' (or even 'small names' for that matter!) of companies who are actively using BDD. I have two questions really: Is BDD adopted by companies out there? Who are they? How can BDD be implemented in an agile .NET environment and are there any significant drawbacks to doing it?

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  • Understanding Asynchronous Programming with .NET Reflector

    - by Nick Harrison
    When trying to understand and learn the .NET framework, there is no substitute for being able to see what is going on behind at the scenes inside even the most confusing assemblies, and .NET Reflector makes this possible. Personally, I never fully understood connection pooling until I was able to poke around in key classes in the System.Data assembly. All of a sudden, integrating with third party components was much simpler, even without vendor documentation!With a team devoted to developing and extending Reflector, Red Gate have made it possible for us to step into and actually debug assemblies such as System.Data as though the source code was part of our solution. This maybe doesn’t sound like much, but it dramatically improves the way you can relate to and understand code that isn’t your own.Now that Microsoft has officially launched Visual Studio 2012, Reflector is also fully integrated with the new IDE, and supports the most complex language feature currently at our command: Asynchronous processing.Without understanding what is going on behind the scenes in the .NET Framework, it is difficult to appreciate what asynchronocity actually bring to the table and, without Reflector, we would never know the Arthur C. Clarke Magicthat the compiler does on our behalf.Join me as we explore the new asynchronous processing model, as well as review the often misunderstood and underappreciated yield keyword (you’ll see the connection when we dive into how the CLR handles async).Read more here

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  • In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

    - by Nick
    I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's but all separate divs) and the performance ranges from stable (Chrome) to a bit laggy (Firefox). Each of these divs are positioned absolutely using CSS. They do not need to be updated every tick, just when a new map is loaded. Would it be better for performance to use spritesheet methods for the divs using CSS background-positioning, like gameQuery does? Thank you in advance!

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  • How do I control how often search engines visit my site?

    - by Nick
    I've been using the following line in the <head> of my sites for years: <meta name="revisit-after" content="3 days" /> I recently discovered that it's not one of the meta tags that Google understands, which I take to mean that there's no point in including it, and that it's been doing no good at all for years. How often do search engines crawl a website by default, and what reliable ways are there to increase or decrease that frequency?

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  • 2 Hard Drives.One Partition

    - by Nick
    I have two hard drives (One 500 GB and the other 750 GB). I would like to create a single partition which will include these 2 hard drives. I guess it works only with identical hard drives, correct me if I am wrong. I have these 2 drives at an old computer which I tuned and may turn it into a web server,so I'm going to install ubuntu on them. How can I make 2 or more hard drives behave as one in one partition?

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  • Rendering citations and references in HTML using PHP/Perl/Python/

    - by Nick
    Is there a PHP/Perl/Python/... library for picking citations out of an HTML file and rendering a nice list of references at the bottom, like in Wikipedia? I'm developing a website with heavily-sourced content, and I'd really like to have automatically-generated lists of formatted references, like in Wikipedia. (Check out their philosophy page, and see how the superscript numbered citations interact with the references at the bottom. This is all dynamically generated, automatically ordered & linked.) They do it really well: the citations are linked to the references (which are backlinked to the citations), when you click on one of the links, the target is highlighted, etc. I'm tempted to build the site on MediaWiki just for this one feature, but it seems like overkill. Do I have any options?

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  • Hard time installing Ubuntu

    - by Nick
    I have a MSI GT780DXR that currently is booting windows 7. I've been trying to dual boot windows 7 and ubuntu for some time now. Here's specs that I think would make a difference Windows 7 500GB*2 RAID 0 hard drives. (Hardware RAID I'm not sure if it's a dedicated RAID card though) 7200RPM Nvidia GT570M Background: I tried to install 12.04 (64 bit) a few times but the Desktop live cd and pendrive boots with a black screen. I've tried wubi but it boots to a black screen as well. I then tried the alternative 12.04 (64 bit) and went through the installation all the way til partitioning. I let Ubuntu notice the raid setup and I setup my swap, /, and home drives, I used my free space to create the three partitions. I tried to resize the windows drive and it told me I couldn't and to be happy with my current setup. When I finally got past I got an error on installing GRUB 2 and decided to skip it and continued on to finish installation. When I tried to boot up I got an invalid partition table error. Windows recovery disc, and a GPARTED live cd couldn't find any hard drives. I ended up following advice and typed this into the recovery command prompt. bootrec /fixmbr bootrec /fixboot bootrec /rebuildBcd It worked and here I am now. The question is, how would I be able to dual boot windows 7 and Ubuntu 12.04 with this information? Thanks,

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  • How can I compile an IP address to country lookup database to make available for free?

    - by Nick
    How would I go about compiling an accurate database of IP addresses and their related countries to make available as an open source download for any web developer who wants to perform a geographic IP lookup? It seems that a company called MaxMind has a monopoly on geographic IP data, because most online tutorials I've seen for country lookups based on IP addresses start by suggesting a subscription to MaxMind's paid service (or their less accurate free 'Lite' version). I'm not completely averse to paying for their solution or using the free one, but the concept of an accurate open source equivalent that anyone can use without restriction appeals to me, and I think it would be useful for the web development community. How is geographic IP data collected, and how realistic is it to hope to maintain an up-to-date open version?

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  • Lightweight Ubuntu

    - by Nick Berardi
    Just to start off, I know of lubuntu but it really doesn't meet what I am looking for. Basically what I am looking for is the standard Desktop Ubuntu install, but with out all the word processing, multimedia, and games installed. I have seen posts out about how to get the desktop environment running on Ubuntu server, but they seem complicated, and never seem to equal the standard Desktop install. So my question is, is there anyway to tell the standard Desktop install not to install all the applications? Or is there a distro available that leaves all the applications out, and just has the standard desktop look and feel? What I really want this for is, is for development purposes to run on a VM to do Mono development.

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  • What should I think about when switching from Python to Java?

    - by Nick Rosencrantz
    I was a Java developer in the early 2000s, switched to Python in 2008 and now Iäm working in Java again. Is there anything special you think I should keep in mind when going back to a Java environment? I used to work with EJB 1.0, I didn't work with EJB 2.0 and now we have JPA instead. I'm comfortable programming in Java and my new job with Java is much better than my Python job even though Python is my favorite language the tools and others things about my Java job makes it much better. I found when I searched jobs that demand for Java developer was much greater than demand for Python programmers- do you have a similar experience? Thank you

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  • MySQL: operation of summing and division ?

    - by Nick
    Alright, so I have a user table and would like to get the max value for the user with the highest amount of points divided by a score. Below is a rough idea of what I'm looking for: SELECT MAX(SUM(points)/SUM(score)) FROM users I'm not interested in adding up both columns and dividing, rather I'm interested in dividing the points and score for each user and retrieve the highest value out of the lot.

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  • Hosting a website from a dynamic IP

    - by nick
    I recently upgraded my internet to the point that it is much faster and more reliable than my current webhost. I would like to move my current domain to be hosted at home, but my IP address is dynamic. As far as I know, I only get a new IP when I restart my modem and or router (which is almost never) or when cable one (my ISP) pushes out a firmware update (rarely). There are a few ways I can see doing this 1) convince my ISP to give me a static IP 2) assign my router my current IP to force a static IP (which might work?) 3) set my dns record to my current IP address and update it on the rare occasions that it changes. Obviously I'm hoping that the first one works, but I don't want to pay a lot of extra money (if that's what it takes) to get a static IP address. Has anyone had any luck with something like that?

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  • Windows 8.1 - unfixable grub

    - by Nick
    I have a Gigabyte laptop that came with secure boot and windows 8. After a bit of battling, I managed to get my dual boot with Ubuntu 13.10.. Anyway, I upgraded zindows to 8.1, now grub is gone. I restarted from a live CD and chrooted to my drive. I used boot-repair multiple times (with successful output) both in default and with some advanced options; also reinstalled grub manually... Each time it tries once to boot to grub but gives a message for a very short amount of time. I recorded it and it is a regular bios message "Rebbot and Select proper Boot device of Insert Boot media in selected boot device and press a key" I even tried something called EasyBCD under winblows, it shows the correct boot options, but same there, it is unable to make the linux partition fire up. Anyway, no way to boot my linux box. Does anyone have an idea how to fix this? No need to redirect me to another post with grub reinstall or boot-repair, seen them all... I am thinking of trying this other boot loader, refind, to see if it works http://www.rodsbooks.com/refind/index.html Also re-reading this bios message, I'm thinking my partition might not have a boot flag anymore... I'll try that too with parted. Although both grub and win 8 are supposed to fire up from the same boot partition (the EFI one) Please help! thx

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  • How to synchronise the acceleration, velocity and position of the monsters on the server with the players?

    - by Nick
    I'm building an MMO using Node.js, and there are monsters roaming around. I can make them move around on the server using vector variables acceleration, velocity and position. acceleration = steeringForce / mass; velocity += acceleration * dTime; position += velocity * dTime; Right now I just send the positions over, and tell the players these are the "target positions" of the monsters, and let the monsters move towards the target positions on the client with a speed dependant on the distance of the target position. It works but looks rather strange. How do I synchronise these properly with the players without looking funny to them, taking into account the server lag? The problem is that I don't know how to make use of the correct acceleration/velocity values here; right now they just move directly in a straight line to the target position instead of accelerating/braking there properly. How can I implement such behaviour?

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  • Stop Google Analytics from appending hostname?

    - by Nick Q.
    I've come across an Analytics profile that is appending the rest of a URL to the end of a page's path. For example when looking at the page that exists at http://example.com/page I would expect to see /page but instead it shows me /page/http://example.com/. The profile has no filters applied to it, and until July was reporting as expected (/page), in July the site in question switched hosts (and absolutely nothing else, so I'm not sure that's the problem). The analytics code on the site is the standard Google Async code with a domain set. All other profiles for the site show /page as expected. Any ideas as to how I can get the profile to function as expected?

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  • Multiplication for MVP matrices: Any benefits to doing so within the vertex shader?

    - by Nick Wiggill
    I'd like to understand under what circumstances (if any) it is worth doing MVP matrix multiplication inside a vertex shader. The vertex shader is run once per vertex, and a single mesh typically contains many vertices. All MVP inputs remain the same for each vertex in the vertex batch relating to a given draw call (model). Surely then, you're always better off keeping the multiplications in the client code, such that you pass in the whole MVP precalculated as a uniform? (avoiding redundant ops between individual vertices)

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  • Quickly package command fails

    - by Nick Lemaire
    I get an error when trying to package my quickly application: lemaire@laptop:~/Quickly/unity-bookmarks$ quickly package ........Ubuntu packaging created in debian/ ............An error has occurred during package building ERROR: package command failed Aborting It doesn't really give me an indication of what went wrong. It used to work before. If you need to take a look at the code: lp:~koukin/+junk/unity-bookmarks

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  • Results stored in a session - good idea?

    - by Nick
    To give a bit of background, lets say it's a generic results page, which is paginated so there are X results per page. Generally to do this, I have two queries on the page: to get the total number of results to get the results, limiting by the correct page's resultset However, recently I've been trying to cut down on the queries the site is making, and I thought one way to do this would be to only do the query if any parameters to the page have changed (except of course the page number)? This would then cache all the result id's in a session, which can be sliced when I need to return the correct resultset for that page. I was trying to look around the net to see if there are downsides of this method, but I've found very little information about it. Has anyone done this before? Is it a good idea?

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  • Cheap ways to do scaling ops in shader?

    - by Nick Wiggill
    I've got an extensive world terrain that uses vec3 for the vertex position attribute. That's good, because the terrain has endless gradations due to the use of floating point. But I'm thinking about how to reduce the amount of data uploaded to the GPU. For my terrain, which uses discrete / grid-based vertex positions in x and z, it's pretty clear that I can replace my vec3s (floats, really) with shorts, halving the per-vertex position attribute cost from 12 bytes each to 6 bytes. Considering I've got little enough other vertex data, and an enormous amount of terrain data to push into the world, it's a major gain. Currently in my code, one unit in GLSL shaders is equal to 1m in the world. I like that scale. If I move over to using shorts, though, I won't be able to use the same scale, as I would then have a very blocky world where every step in height is an entire metre. So I see these potential solutions to scale the positional data correctly once it arrives at the vertex shader stage: Use 10:1 scaling, i.e. 1 short unit = 1 decimetre in CPU-side code. Do a division by 10 in the vertex shader to scale incoming decimetre values back to metres. Arbirary (non-PoT) divisions tend to be slow, however. Use (some-power-of-two):1 scaling (eg. 8:1), which enables the use of a bitshift (eg. val >> 3) to do the division... not sure how performant this is in shaders, though. Not as intuitive to read values, but possibly quite a bit faster than div by a non-PoT value. Use a texture as lookup table. I've heard that this is really fast. Or whatever solutions others can offer to achieve the same results -- minimal vertex data with sensible scaling.

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