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  • Declarative View Objects (VOs) for better ADF performance

    - by Shay Shmeltzer
    Just got back from ODTUG's kscope13 conference which had a lot of good deep ADF content. In one of my session I ran out of time to do one of my demos, so I wanted to share it here instead. This is a demo of how Declarative View Objects can increase your application's performance. For those who are not familiar with declarative VOs, those are VOs that don't actually specify a hard coded query. Instead ADF creates their query at runtime, and it does it based on the data that is requested in your UI layer. This can be a huge saver of both DB resources and network resources. More in the documentation. Here is a quick example that shows you how using such a VO can automatically switch to a simpler SQL instead of a complex join when needed. (note while I demo with 11.1.2.* the feature is there in 11.1.1.* versions also). The demo also shows you how you can monitor the SQL that ADF BC issues to the database using the WebLogic logging feature in JDeveloper. As a side note, I would have loved to see more ADF developers attending Kscope. This demo was part of the "ADF intro" track at Kscope, In the advanced ADF track you would have been treated to a full tuning session about ADF with lots of other tips. Consider attending Kscope next year - it is going to be in Seattle this time.

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  • Issue 57 - DotNetNuke Gallery Module and OWS Skin Objects

    June 2010 Welcome to Issue 57 of DNN Creative Magazine In this issue we show you how to use the DotNetNuke Core Gallery Module. The Gallery module allows you to upload files and present them within albums. You can upload images as well as media files such as music and video files. The Gallery module has many features available such as multiple albums, bulk upload, categorization, slideshow, display templates, voting, downloads, watermark and private gallery. This is a useful module for displaying images and media within your DotNetNuke portal with options for customizing the display to suit your exact requirements. We walk you through step by step how to install, use and fully configure the DotNetNuke Gallery module. Following this we continue the Open Web Studio tutorials, this month we demonstrate how to create a Skin Object from an OWS configuration. We show you how to create a menu and a feedback form using OWS and how to display those OWS applications as Skin Objects within a DotNetNuke skin. To finish, we continue the series of articles on DotNetMushroom Rapid Application Developer (RAD), where we demonstrate some of the new features available in the latest version of DNM RAD, these include: Creating a new data source, creating a linked table, creating a direct query and the new colour coding editor. This issue comes complete with 9 videos. Core Modules: DotNetNuke Gallery Module (7 videos - 57 mins) Module Development Series: How to Create a Skin Object from an OWS Configuration (2 videos - 18 mins) New Features in DNM 01.20.00 View issue 57 to download all of the videos in one zip file DNN Creative Magazine for DotNetNuke Web Designers Covering DotNetNuke module video reviews, video tutorials, mp3 interviews, resources and web design tips for working with DotNetNuke. In 57 issues we have created 587 videos!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Passing javascript array of objects to WebService

    - by Yousef_Jadallah
    Hi folks. In the topic I will illustrate how to pass array of objects to WebService and how to deal with it in your WebService.   suppose we have this javascript code :  <script language="javascript" type="text/javascript"> var people = new Array(); function person(playerID, playerName, playerPPD) { this.PlayerID = playerID; this.PlayerName = playerName; this.PlayerPPD = parseFloat(playerPPD); } function saveSignup() { addSomeSampleInfo(); WebService.SaveSignups(people, SucceededCallback); } function SucceededCallback(result, eventArgs) { var RsltElem = document.getElementById("divStatusMessage"); RsltElem.innerHTML = result; } function OnError(error) { alert("Service Error: " + error.get_message()); } function addSomeSampleInfo() { people[people.length++] = new person(123, "Person 1 Name", 10); people[people.length++] = new person(234, "Person 2 Name", 20); people[people.length++] = new person(345, "Person 3 Name", 10.5); } </script> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } poeple :is the array that we want to send to the WebService. person :The function –constructor- that we are using to create object to our array. SucceededCallback : This is the callback function invoked if the Web service succeeded. OnError : this is the Error callback function so any errors that occur when the Web Service is called will trigger this function. saveSignup : This function used to call the WebSercie Method (SaveSignups), the first parameter that we pass to the WebService and the second is the name of the callback function.   Here is the body of the Page :<body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> </asp:ScriptManager> <input type="button" id="btn1" onclick="saveSignup()" value="Click" /> <div id="divStatusMessage"> </div> </form> </body> </html> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }     Then main thing is the ServiceReference and it’s path "WebService.asmx” , this is the Web Service that we are using in this example.     A web service will be used to receive the javascript array and handle it in our code :using System; using System.Web; using System.Web.Services; using System.Xml; using System.Web.Services.Protocols; using System.Web.Script.Services; using System.Data.SqlClient; using System.Collections.Generic; [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [ScriptService] public class WebService : System.Web.Services.WebService { [WebMethod] public string SaveSignups(object [] values) { string strOutput=""; string PlayerID="", PlayerName="", PlayerPPD=""; foreach (object value in values) { Dictionary<string, object> dicValues = new Dictionary<string, object>(); dicValues = (Dictionary<string, object>)value; PlayerID = dicValues["PlayerID"].ToString(); PlayerName = dicValues["PlayerName"].ToString(); PlayerPPD = dicValues["PlayerPPD"].ToString(); strOutput += "PlayerID = " + PlayerID + ", PlayerName=" + PlayerName + ",PlayerPPD= " + PlayerPPD +"<br>"; } return strOutput; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The first thing I implement System.Collections.Generic Namespace, we need it to use the Dictionary Class. you can find in this code that I pass the javascript objects to array of object called values, then we need to deal with every separate Object and implicit it to Dictionary<string, object> . The Dictionary Represents a collection of keys and values Dictionary<TKey, TValue> TKey : The type of the keys in the dictionary TValue : The type of the values in the dictionary. For more information about Dictionary check this link : http://msdn.microsoft.com/en-us/library/xfhwa508(VS.80).aspx   Now we can get the value for every element because we have mapping from a set of keys to a set of values, the keys of this example is :  PlayerID ,PlayerName,PlayerPPD, this created from the original object person.    Ultimately,this Web method return the values as string, but the main idea of this method to show you how to deal with array of object and convert it to  Dictionary<string, object> object , and get the values of this Dictionary.   Hope this helps,

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  • Passing javascript array of objects to WebService

    - by Yousef_Jadallah
    Hi folks. In the topic I will illustrate how to pass array of objects to WebService and how to deal with it in your WebService.   Suppose we have this javascript code :   <script language="javascript" type="text/javascript"> var people = new Array(); function person(playerID, playerName, playerPPD) { this.PlayerID = playerID; this.PlayerName = playerName; this.PlayerPPD = parseFloat(playerPPD); } function saveSignup() { addSomeSampleInfo(); WebService.SaveSignups(people, SucceededCallback); } function SucceededCallback(result, eventArgs) { var RsltElem = document.getElementById("divStatusMessage"); RsltElem.innerHTML = result; } function OnError(error) { alert("Service Error: " + error.get_message()); } function addSomeSampleInfo() { people = new Array(); people[people.length++] = new person(123, "Person 1 Name", 10); people[people.length++] = new person(234, "Person 2 Name", 20); people[people.length++] = new person(345, "Person 3 Name", 10.5); } </script> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } poeple :is the array that we want to send to the WebService. person :The function –constructor- that we are using to create object to our array. SucceededCallback : This is the callback function invoked if the Web service succeeded. OnError : this is the Error callback function so any errors that occur when the Web Service is called will trigger this function. saveSignup : This function used to call the WebSercie Method (SaveSignups), the first parameter that we pass to the WebService and the second is the name of the callback function.   Here is the body of the Page : <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> </asp:ScriptManager> <input type="button" id="btn1" onclick="saveSignup()" value="Click" /> <div id="divStatusMessage"> </div> </form> </body> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }     Then main thing is the ServiceReference and it’s path "WebService.asmx” , this is the Web Service that we are using in this example.     A web service will be used to receive the javascript array and handle it in our code : using System; using System.Web; using System.Web.Services; using System.Xml; using System.Web.Services.Protocols; using System.Web.Script.Services; using System.Data.SqlClient; using System.Collections.Generic; [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [ScriptService] public class WebService : System.Web.Services.WebService { [WebMethod] public string SaveSignups(object [] values) { string strOutput=""; string PlayerID="", PlayerName="", PlayerPPD=""; foreach (object value in values) { Dictionary<string, object> dicValues = new Dictionary<string, object>(); dicValues = (Dictionary<string, object>)value; PlayerID = dicValues["PlayerID"].ToString(); PlayerName = dicValues["PlayerName"].ToString(); PlayerPPD = dicValues["PlayerPPD"].ToString(); strOutput += "PlayerID = " + PlayerID + ", PlayerName=" + PlayerName + ",PlayerPPD= " + PlayerPPD +"<br>"; } return strOutput; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The first thing I implement System.Collections.Generic Namespace, we need it to use the Dictionary Class. you can find in this code that I pass the javascript objects to array of object called values, then we need to deal with every separate Object and explicit it to Dictionary<string, object> . The Dictionary Represents a collection of keys and values Dictionary<TKey, TValue> TKey : The type of the keys in the dictionary TValue : The type of the values in the dictionary. For more information about Dictionary check this link : http://msdn.microsoft.com/en-us/library/xfhwa508(VS.80).aspx   Now we can get the value for every element because we have mapping from a set of keys to a set of values, the keys of this example is :  PlayerID ,PlayerName,PlayerPPD, this created from the original object person.    Ultimately,this Web method return the values as string, but the main idea of this method to show you how to deal with array of object and convert it to  Dictionary<string, object> object , and get the values of this Dictionary.   Hope this helps,

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  • Big level objects collision system for 2d game

    - by Aristarhys
    I read many variants today and get some knowledge in general, so here is a steps of mine thoughts in pictures (horrible paint.net ones). We need to develop grid system, so we check only thing near, perform simple check to cut out deep check, and at - last deep check like per-pixel collision check. Step 1 - Let p1, p2 are some sprites lets first just check with circle collision - because large distance between p1, p2 this fails and of course so we don't need test more deeply. But if we have not 2, but 20 objects, why we need to even circle test something so far outside of our view. Step 2 - Add basic column system, now we don't bother with p2 if it's in a column far from p1 column, so we even don't do circle test. But p3 is in the same col, so let do circle test, which of course will fail. Step 3 - Lets improve column system to the grid system with grid cell size just like p1, p2, p3 collision boxes, so we cut out things much top or below p1. And this is all great until comes BIG OBJs which is some kind of platforms. They are much bigger then grid cell. Circle test for will be successful, but deep check for whole big obj will fail And that the part I can't get. How do I store the grid position of big object? Like 4 grid coords for big object vertexes? And if one of them close to p1 do circle check for centre of big object then a deep one if succeed? Am I do it wrong? My possible solution:

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  • How to minimize the usage of static variables and objects

    - by Peter Penzov
    I'm trying to implement this JavaFX code where I want to call remote Java class and pass boolean flag: final CheckMenuItem toolbarSubMenuNavigation = new CheckMenuItem("Navigation"); toolbarSubMenuNavigation.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent e) { //DataTabs.renderTab = toolbarSubMenuNavigation.isSelected(); DataTabs.setRenderTab(toolbarSubMenuNavigation.isSelected()); // call here the getter setter and send boolean flag System.out.println("subsystem1 #1 Enabled!"); } }); Java class which I want to call: public class DataTabs { private static boolean renderTab; // make members *private* private static TabPane tabPane; public static boolean isRenderTab() { return DataTabs.renderTab; } public static void setRenderTab(boolean renderTab) { DataTabs.renderTab = renderTab; tabPane.setVisible(renderTab); } // somewhere below // set visible the tab pane TabPane tabPane = DataTabs.tabPane = new TabPane(); tabPane.setVisible(renderTab); } This implementation works but I want to optimize it to use less static variables and objects. Can you tell me which sections of the code how can be optimized?

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  • Keeping Your Employees Engaged Requires More Than Bright Shiny Objects

    - by Oracle Accelerate for Midsize Companies
    by Jim Lein | Sr. Principal Product Marketing Director | Oracle Midsize Programs | @JimLein If you are experiencing the challenges of hiring and retaining the best talent then you understand how important it is to keep employees engaged. An engaged employee is "one who understands his/her place in the organization and fully comprehends how they contribute to and participate in the firm's execution of its Mission and Vision". It goes deeper than just what I call "bright shiny objects". During my ski bum days, all my boss at the ski shop had to do was say, "If you put all these boots away before noon you can make a few powder runs and come back for the afternoon rush". That's as bright and shiny as it gets. Pamela Stroko heads up Oracle's HCM Sales Enablement and Development and is Talent Management and Expert and Evangelist. Our Oracle Accelerate quarterly newsletter features a Q&A with Stroko on the Current State of Employee Engagement. Stroko provides perspective on how to keep employees engaged when hiring managers are challenged to find and retain top talent. Read the entire Q&A here. Click here to see the entire newsletter. Remember to subscribe.

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  • ASP.NET MVVM Handling multiple Data Transfer Objects on a single page

    - by meffect
    I have an asp.net mvc "edit" page which allows the user to make edits to the parent entity, and then also "create" child entities on the same page. Note: I'm making these data transfer objects up. public class CustomerViewModel { public int Id { get; set; } public Byte[] Timestamp { get; set; } public string CustomerName { get; set; } public etc.. public CustomerOrderCreateViewModel CustomerOrderCreateViewModel { get; set; } } In my view I have two html form's. One for Customer "edit" Http Posts, and the other for CustomerOrder "create" Http Posts. In the view page, I load the CustomerOrder "create" form in using: <div id="CustomerOrderCreate"> @Html.Partial("Vendor/_CustomerOrderCreatePartial", Model.CustomerOrderCreateViewModel) </div> The CustomerOrder html form action posts to a different controller HttpPost ActionResult than the Customer "edit" Action Result. My concern is this, on the CustomerOrder controller, in the HttpPost ActionResult [HttpPost] public ActionResult Create(CustomerOrderCreateViewModel vm) { if (!ModelState.IsValid) { return [What Do I Return Here] } ...[Persist to database code]... } I don't know what to return if the model state isn't valid. Right now it's not a problem, because jquery unobtrusive validation handles validation on the client. But what if I need more complex validation (ie: the server needs to handle the validation).

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  • How to handle sorting of complex objects?

    - by AedonEtLIRA
    How would one sort a list of objects that have more than one sortable element? Suppose you have a simple object Car and car is a defined as such: class Car { public String make; public String model; public int year; public String color; // ... No methods, just a structure / container } I designed a simple framework that would allow for multiple SortOptions to be provided to a Sorter that would then sort the list. interface ISorter<T> { List<T> sort(List<T> items); void addSortOption(ISortOption<T> option); ISortOption<T>[] getSortOptions(); void setSortOption(ISortOption<T> option); } interface ISortOption<T> { String getLabel(); int compare(T t1, T t2); } Example use class SimpleStringSorter extends MergeSorter<String> { { addSorter(new AlphaSorter()); } private static final class AlphaSorter implements ISortOption<String> { // ... implementation of alpha compare and get label } } The issue with this solution is that it is not easily expandable. If car was to ever receive a new field, say, currentOwner. I would need to add the field, then track down the sorter class file, implement a new sort option class then recompile the application for redistribution. Is there an easier more expandable/practical way to sort data like this?

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  • Gave a talk at SoCal Code Camp at USC today titled “Linq to Objects A-Z”

    - by dotneteer
    I gave a talk at SoCal Code Camp on Linq to Objects. With careful categorization of Linq functions, I was able to cover the entire set of Linq functions in only 35 minutes. I was able to spend the rest time on demos. In my first demo, I show I was able to write a top 20 URL type of query using 4 lines of library code and 9 line of Linq code without tools like Log Parser. I also demonstrated that I only need to change 2 lines of code from querying a single log file to a whole directory of log files. It would be as simple to run the query against multiple servers in parallel. In my second demo, I discussed how to turn into graph depth-first-search (DFS) and breath-first-search (BFS) in the a Linq queryable problem. The class LingToGraph contains the only DFS and BFS code I ever have to write; the rest could be done the the lambda passed to the DFS or BFS calls. In future blogs, I will provide more details explanation of code. Links: Link to Powerpoint slides. Link to demos.

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  • Extension objects pattern

    - by voroninp
    In this MSDN Magazine article Peter Vogel describes Extension Objects partten. What is not clear is whether extensions can be later implemented by client code residing in a separate assembly. And if so how in this case can extension get acces to private members of the objet being extended? I quite often need to set different access levels for different classes. Sometimes I really need that descendants does not have access to the mebmer but separate class does. (good old friend classes) Now I solve this in C# by exposing callback properties in interface of the external class and setting them with private methods. This also alows to adjust access: read only or read|write depending on the desired interface. class Parent { private int foo; public void AcceptExternal(IFoo external) { external.GetFooCallback = () => this.foo; } } interface IFoo { Func<int> GetFooCallback {get;set;} } Other way is to explicitly implement particular interface. But I suspect more aspproaches exist.

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  • Data Access Objects old fashioned? [on hold]

    - by Bono
    A couple of weeks ago I delivered some work for a university project. After a code review with some teachers I got some snarky remarks about the fact that I was (still) using Data Access Objects. The teacher in question who said this mentions the use of DAO's in his classes and always says something along the lines of "Back then we always used DAO's". He's a big fan of Object Relational Mapping, which I also think is a great tool. When I was talking about this with some of my fellow students, they also mentioned that they prefer the use of ORM, which I can understand. It did make me wonder though, is using DAO's really so old fashioned? I know that at my work DAO's are still being used, but this is due to the fact that some of the code is rather old and therefor can't be coupled with ORM. We also do use ORM at my work. Trying to find some more information on Google or Stack Exchange sites didn't really enlighten me. Should I step away from the use of DAO's and only start implementing ORM? I just feel that ORM's can be a bit overkill for some simple projects. I'd love to hear your opinions (or facts) about this.

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  • Efficient Algorithm for Recording gameplay's objects positions

    - by Scorch
    So, I have a game idea in mind, and for that I need to record the game around the player. I'me not talking about recording it as video, but rather recording the scene objects, and their positions within the game, and then render them, giving the player the ability to go back and forth, to stop time and move around. I've made a prototype with some data structures in C#, since this is going to be the programming language we'll be using in our game, but if we want the player to be able to go back just five minutes back with the data of just 100 NPC's, it takes almost 1GB of RAM. Right now, I'm just storing a Doubly linked list, each item with the object position. In the game, I'll need to store even more data in each node, so I need something even more ligher. Of course, this algorithm is zero optimized, but still, that is a lot. The alternatives would be create the NPC's that aren't really important to the game when the user is viewing the past, but I don't really like it very much for the sake of realism. I wonder if there is a better way to store this? Thanks in advance, Scorch

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  • Selecting objects on a 2D map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how I can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: It keeps telling me I clicked the skyscraper behind which is not necessarily what the user is trying to do. How can I improve the accuracy of this ?

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  • Using 2d collision with 3d objects

    - by Lyise
    I'm planning to write a fairly basic scrolling shoot 'em up, however, I have run into a query with regards to checking for collision. I plan to have a fixed top down view, where the player and enemies are all 3d objects on a fixed plane, and when the enemy or player fires at the other, their shots will also be along this fixed plane. In order to handle the collision, I have read up a bit on collision detection in 3d, as it is not something I have looked into previously, but I'm not sure what would be ideal for this situation. My options appear to be: Sphere collision, however, this lacks the pixel precision I would like Detection using all vertexes and planes of each object, but this seems overly convoluted for a fixed plane of play Rendering the play screen in black and white (where white is an object, black is empty space), once for enemies and once for the player, and checking for collisions that way (if a pixel is white on both, there is a collision) Which of these would be the best approach, or is there another option that I am missing? I have done this previously using 2d sprites, however I can't use the same thinking here as I don't have the image to refer to.

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  • Actionscript - Dropping Multiple Objects Using an Array? [closed]

    - by Eratosthenes
    Possible Duplicate: Actionscript - Dropping Multiple Objects Using an Array? I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Help with selecting objects on a map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how i can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: http://i.imgur.com/qcKij.jpg It keeps telling me i clicked the skyscraper behind which is not necessarily what the user is trying to do... how can i improve the accuracy of this ?

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  • Within an aray of objects can one create a new instance of an object at an index?

    - by David
    Here's the sample code: class TestAO { int[] x; public TestAO () { this.x = new int[5] ; for (int i = 0; i<x.length; i++) x[i] = i; } public static void main (String[]arg) { TestAO a = new TestAO (); System.out.println (a) ; TestAO c = new TestAO () ; c.x[3] = 35 ; TestAO[] Z = new TestAO[3] ; Z[0] = a ; Z[1] = (TestAO b = new TestAO()) ; Z[2] = c ; } } When i try to compile this i get an error message at the line Z[1] which reads as follows: TestAO.java:22: ')' expected Z[1] = (TestAO b = new TestAO()) ; ^ What i'm trying to do here is create an instance of the object TestAO that i want to be in that index within the assignment of the value at that index instead of creating the instance of the object outside of the array like i did with a. Is this legal and i'm just making some syntax error that i can't see (thus causing the error message) or can what i'm trying to do just not be done?

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  • How to get JSON objects value if it's name contains dots?

    - by manakor
    I have a very simple JSON array (please focus on "points.bean.pointsBase" object): var mydata = {"list": [ {"points.bean.pointsBase": [ {"time": 2000, "caption":"caption text", duration: 5000}, {"time": 6000, "caption":"caption text", duration: 3000} ] } ] }; // Usually we make smth like this to get the value: var smth = mydata.list[0].points.bean.pointsBase[0].time; alert(smth); // should display 2000 But, unfortunately, it does display nothing. When I change "points.bean.pointsBase" to smth without dots in it's name - everything works! However, I can't change this name to anything else without dots, but I need to get a value?! Is there any options to get it?

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  • Does breaking chained Select()s in LINQ to objects hurt performance?

    - by Justin
    Take the following pseudo C# code: using System; using System.Data; using System.Linq; using System.Collections.Generic; public IEnumerable<IDataRecord> GetRecords(string sql) { // DB logic goes here } public IEnumerable<IEmployer> Employers() { string sql = "select EmployerID from employer"; var ids = GetRecords(sql).Select(record => (record["EmployerID"] as int?) ?? 0); return ids.Select(employerID => new Employer(employerID) as IEmployer); } Would it be faster if the two Select() calls were combined? Is there an extra iteration in the code above? Is the following code faster? public IEnumerable<IEmployer> Employers() { string sql = "select EmployerID from employer"; return Query.Records(sql).Select(record => new Employer((record["EmployerID"] as int?) ?? 0) as IEmployer); } I think the first example is more readable if there is no difference in performance.

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  • OWB 11gR2 - Find and Search Metadata in Designer

    - by David Allan
    Here are some tools and techniques for finding objects, specifically in the design repository. There are ways of navigating and collating objects that are useful for day to day development and build-time usage - this includes features out of the box and utilities constructed on top. There are a variety of techniques to navigate and find objects in the repository, the first 3 are out of the box, the 4th is an expert utility. Navigating by the tree, grouping by project and module - ok if you are aware of the exact module/folder that objects reside in. The structure panel is a useful way of finding parts of an object, especially when large rather than using the canvas. In large scale projects it helps to have accelerators (either find or collections below). Advanced find to search by name - 11gR2 included a find capability specifically for large scale projects. There were improvements in both the tree search and the object editors (including highlighting in mapping for example). So you can now do regular expression based search and quickly navigate to objects within a repository. Collections - logically organize your objects into virtual folders by shortcutting the actual objects. This is useful for a range of things since all the OWB services operate on collections too (export/import, validation, deployment). See the post here for new collection functionality in 11gR2. Reports for searching by type, updated on, updated by etc. Useful for activities such as periodic incremental actions (deploy all mappings changed in the past week). The report style view is useful since I can quickly see who changed what and when. You can see all the audit details for objects within each objects property inspector, but its useful to just get all objects changed today or example, all objects changed since my last build etc. This utility combines both UI extensions via experts and the public views on the repository. In the figure to the right you see the contextual option 'Object Search' which invokes the utility, you can see I have quite a number of modules within my project. Figure out all the potential objects which have been changed is not simple. The utility is an expert which provides this kind of search capability. The utility provides a report of the objects in the design repository which satisfy some filter criteria. The type of criteria includes; objects updated in the last n days optionally filter the objects updated by user filter the user by project and by type (table/mappings etc.) The search dialog appears with these options, you can multi-select the object types, so for example you can select TABLE and MAPPING. Its also possible to search across projects if need be. If you have multiple users using the repository you can define the OWB user name in the 'Updated by' property to restrict the report to just that user also. Finally there is a search name that will be used for some of the options such as building a collection - this name is used for the collection to be built. In the example I have done, I've just searched my project for all process flows and mappings that users have updated in the last 7 days. The results of the query are returned in a table containing the object names, types, full path and audit details. The columns are sort-able, you can sort the results by name, type, path etc. One of the cool things here, is that you can then perform operations on these objects - such as edit them, export single selection or entire results to MDL, create a collection from the results (now you have a saved set of references in the repository, you could do deploy/export etc.), create a deployment script from the results...or even add in your own ideas! You see from this that you can do bulk operations on sets of objects based on search results. So for example selecting the 'Build Collection' option creates a collection with all of the objects from my search, you can subsequently deploy/generate/maintain this collection of objects. Under the hood of the expert if just basic OMB commands from the product and the use of the public views on the design repository. You can see how easy it is to build up macro-like capabilities that will help you do day-to-day as well as build like tasks on sets of objects.

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  • About Data Objects and DAO Design when using Hibernate

    - by X. Ma
    I'm hesitating between two designs of a database project using Hibernate. Design #1. (1) Create a general data provider interface, including a set of DAO interfaces and general data container classes. It hides the underneath implementation. A data provider implementation could access data in database, or an XML file, or a service, or something else. The user of a data provider does not to know about it. (2) Create a database library with Hibernate. This library implements the data provider interface in (1). The bad thing about Design #1 is that in order to hide the implementation details, I need to create two sets of data container classes. One in the general data provider interface - let's call them DPI-Objects, the other set is used in the database library, exclusively for entity/attribute mapping in Hibernate - let's call them H-Objects. In the DAO implementation, I need to read data from database to create H-Objects (via Hibernate) and then convert H-Objects into DPI-Objects. Design #2. Do not create a general data provider interface. Expose H-Objects directly to components that use the database lib. So the user of the database library needs to be aware of Hibernate. I like design #1 more, but I don't want to create two sets of data container classes. Is that the right way to hide H-Objects and other Hibernate implementation details from the user who uses the database-based data provider? Are there any drawbacks of Design #2? I will not implement other data provider in the new future, so should I just forget about the data provider interface and use Design #2? What do you think about this? Thanks for your time!

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  • Drawing multiple objects from one Vertex Buffer Object in OpenGL/OpenTK

    - by stoney78us
    I am trying to experimenting drawing method using VBO in OpenGL. Many people normally use 1 vbo to store one object data array. I was trying to do something quite opposite which is storing multiple object data into 1 vbo then drawing it. There is story behind why i want to do this. I want to group many of objects as a single object sometime. However my code doesn't do the justice. Following is my pseudo code: //Data double[] vertices = {line strip 1, line strip 2, line strip 3}; //series of vertices int linestrip1offset = index of the first vertex in line strip 1; int linestrip2offset = index of the first vertex in line strip 2; int linestrip3offset = index of the first vertex in line strip 3; int linestrip1VertexNum = number of vertices in linestrip 1; int linestrip2VertexNum = number of vertices in linestrip 2; int linestrip3VertexNum = number of vertices in linestrip 3; //Setting Up void init() { int[] vBO = new int[1]; GL.GenBuffer(1, vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(_vertices.Length * sizeof(double)), _vertices, BufferUsageHint.StaticDraw); GL.EnableClientState(Array.VertexArray); } //Drawing void draw() { GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.EnableClientState(ArrayCap.VertexArray); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip1offset); //drawing first linestrip GL.DrawArrays(drawMode, linestrip1offset , linestrip1VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip2offset); //drawing second linestrip GL.DrawArrays(drawMode, linestrip2offset , linestrip2VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip3offset); //drawing third linestrip GL.DrawArrays(drawMode, linestrip3offset , linestrip3VertexNum ); GL.DisableClientState(ArrayCap.VertexArray); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } I don't know what i did wrong but i think technically it should work where we can tell OpenGL which part of the data in the vBO to be drawn.

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