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  • Milliseconds in DateTime.Now on .NET Compact Framework always zero? [SOLVED]

    - by Marcel
    Hi all, i want to have a time stamp for logs on a Windows Mobile project. The accuracy must be in the range a hundred milliseconds at least. However my call to DateTime.Now returns a DateTime object with the Millisecond property set to zero. Also the Ticks property is rounded accordingly. How to get better time accuracy? Remember, that my code runs on on the Compact Framework, version 3.5. I use a HTC touch Pro 2 device. Based on the answer from MusiGenesis i have created the following class which solved this problem: /// <summary> /// A more precisely implementation of some DateTime properties on mobile devices. /// </summary> /// <devdoc>Tested on a HTC Touch Pro2.</devdoc> public static class DateTimePrecisely { /// <summary> /// Remembers the start time when this model was created. /// </summary> private static DateTime _start = DateTime.Now; /// <summary> /// Remembers the system uptime ticks when this model was created. This /// serves as a more precise time provider as DateTime.Now can do. /// </summary> private static int _startTick = Environment.TickCount; /// <summary> /// Gets a DateTime object that is set exactly to the current date and time on this computer, expressed as the local time. /// </summary> /// <returns></returns> public static DateTime Now { get { return _start.AddMilliseconds(Environment.TickCount - _startTick); } } }

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  • How do I remove an array dimension where the elements sum to zero?

    - by James
    I am assigning a 3D array, which contains some information for a number of different loadcases. Each row in the array defines a particular loadcase (of which there are 3) and I would like to remove the loadcase (i.e. the row) if ALL the elements of the row (in 3D) are equal to zero. The code I have at the moment is: Array = zeros(3,5) %# Initialise array Numloadcases = 3; Array(:,:,1) = [10 10 10 10 10; 0 0 0 0 0; 0 0 0 0 0;]; %# Expand to a 3D array Array(:,:,2) = [10 10 10 10 10; 0 0 0 0 0; 0 0 0 0 0;]; Array(:,:,3) = [10 10 10 10 10; 0 0 0 0 0; 0 0 20 0 0;]; Array(:,:,4) = [10 10 10 10 10; 0 0 0 0 0; 0 0 20 0 0;]; %# And to remove the second row: for i = 1:Numloadcases if sum(Array(i,:,:)) == 0 Array(i,:,:) = []; end end At the moment, the for loop I have to remove the rows causes an indexing error, as the size of the array changes in the loop. Can anyone see a work around for this?

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  • FindWindowEx from user32.dll is returning a handle of Zero and error code of 127 using dllimport

    - by puretechy
    I need to handle another windows application programatically, searching google I found a sample which handles windows calculator using DLLImport Attribute and importing the user32.dll functions into managed ones in C#. The application is running, I am getting the handle for the main window i.e. Calculator itself, but the afterwards code is not working. The FindWindowEx method is not returning the handles of the children of the Calculator like buttons and textbox. I have tried using the SetLastError=True on DLLImport and found that I am getting an error code of 127 which is "Procedure not found". This is the link from where I got sample application: http://www.codeproject.com/script/Articles/ArticleVersion.aspx?aid=14519&av=34503 Please help if anyone knows how to solve it. UPDATE: The DLLImport is: [DllImport("user32.dll", SetLastError = true)] public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle); The Code that is not working is: hwnd=FindWindow(null,"Calculator"); // This is working, I am getting handle of Calculator // The following is not working, I am getting hwndChild=0 and err = 127 hwndChild = FindWindowEx((IntPtr)hwnd,IntPtr.Zero,"Button","1"); Int32 err = Marshal.GetLastWin32Error();

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  • XNA 4.0 SpriteBatch.Draw Out Of Memory Exception Thrown

    - by RustyGearGames
    Well, first of all, my guess is that I'm calling the spritebatch.draw() method to many times, but I need to (Or, it's the only way I can figure out how to) Draw my in-game windows. I'll just go ahead and dump my code; using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace System.Window { class Window { #region Variables public Texture2D importedTexture; public Texture2D WindowSkin; public RenderTarget2D currentWindow; public RenderTarget2D windowTexture; public Vector2 pos; public int prevWindowWidth; public int prevWindowHeight; public int windowWidth; public int windowHeight; public bool visible; public bool active; public bool drawNew; #region Rectangles public Rectangle clickRect; public Rectangle topLeftRect; public Rectangle topRightRect; public Rectangle buttonRect; public Rectangle botLeftRect; public Rectangle botRightRect; #endregion #endregion public Window() { } public void Initialize(GraphicsDevice g, Texture2D ws, Texture2D it, int w, int h, bool v, bool a) { WindowSkin = ws; importedTexture = it; windowWidth = w; prevWindowWidth = w; windowHeight = h; prevWindowHeight = h; windowTexture = new RenderTarget2D(g, windowWidth, windowHeight); currentWindow = windowTexture; visible = v; active = a; drawNew = true; topLeftRect = new Rectangle(0, 0, 32, 32); topRightRect = new Rectangle(32, 0, 32, 32); buttonRect = new Rectangle(64, 0, 32, 32); botLeftRect = new Rectangle(0, 64, 32, 32); botRightRect = new Rectangle(64, 64, 32, 32); } public void Update(GraphicsDevice g, Vector2 p, int width, int height) { prevWindowWidth = windowWidth; prevWindowHeight = windowHeight; pos = p; windowWidth = width; windowHeight = height; windowTexture = new RenderTarget2D(g, windowWidth+2, windowHeight+2); } public void Draw(SpriteBatch s, GraphicsDevice g) { s.Draw(currentWindow, pos, new Rectangle(0, 0, windowWidth, windowHeight), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } public void DrawNewWindow(SpriteBatch s, GraphicsDevice g) { g.SetRenderTarget(windowTexture); g.Clear(Color.Transparent); s.Begin(); #region Draw Background for (int w = 3; w < (windowWidth); w += 32) { for (int h = 32; h < (windowHeight); h += 32) { s.Draw(WindowSkin, new Vector2(w, h), new Rectangle(32, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } } #endregion s.Draw(importedTexture, new Vector2(3, 32), new Rectangle(0, 0, importedTexture.Width, importedTexture.Height), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #region Draw resizables for (int i = 32; i < (windowWidth - 64); i += 32) { s.Draw(WindowSkin, new Vector2(i, 0), new Rectangle(16, 0, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 32; i < (windowWidth - 32); i += 32) { s.Draw(WindowSkin, new Vector2(i, windowHeight - 32), new Rectangle(32, 64, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(0, i), new Rectangle(0, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(windowWidth - 32, i), new Rectangle(64, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } #endregion #region Draw Corners s.Draw(WindowSkin, new Vector2(0, 0), topLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, 32), new Rectangle(0, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 64, 0), topRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 32), new Rectangle(64, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 0), buttonRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, windowHeight - 32), botLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, windowHeight - 32), botRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #endregion s.End(); currentWindow = windowTexture; } } } It's all nice and configured for my little windowskin texture, and such. the only problem is that it will get a little laggy, and then completely crash on me about a minute into running it. It throws an Out Of Memory Exception, but I don't know and can't find any other topic or post on this relating to spritebatch. Does anybody have any suggestions on how I can get this working and not take up much memory? I would think this as an easy, cost effective way of drawing a window. I'm just not sure how cut down on my draw calls, or get any of that memory back.

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  • Sql Server huge tables with no rows

    - by Mike Gates
    I have a Sql Server database that has a few tables with zero row count but take up a combined 10 GB of space. I can see this by doing right-click/properties on the tables in question (data space is huge, between 1 and 6 GB, and row count is zero on these tables). I have no clue what could be causing this as I would assume zero rows would mean nearly zero space taken. Any ideas?

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  • Scala: How to combine parser combinators from different objects

    - by eed3si9n
    Given a family of objects that implement parser combinators, how do I combine the parsers? Since Parsers.Parser is an inner class, and in Scala inner classes are bound to the outer object, the story becomes slightly complicated. Here's an example that attempts to combine two parsers from different objects. import scala.util.parsing.combinator._ class BinaryParser extends JavaTokenParsers { def anyrep: Parser[Any] = rep(any) def any: Parser[Any] = zero | one def zero: Parser[Any] = "0" def one: Parser[Any] = "1" } object LongChainParser extends BinaryParser { def parser1: Parser[Any] = zero~zero~one~one } object ShortChainParser extends BinaryParser { def parser2: Parser[Any] = zero~zero } object ExampleParser extends BinaryParser { def parser: Parser[Any] = (LongChainParser.parser1 ||| ShortChainParser.parser2) ~ anyrep def main(args: Array[String]) { println(parseAll(parser, args(0) )) } } This results to the following error: <console>:11: error: type mismatch; found : ShortChainParser.Parser[Any] required: LongChainParser.Parser[?] def parser: Parser[Any] = (LongChainParser.parser1 ||| ShortChainParser.parser2) ~ anyrep I've found the solution to this problem already, but since it was brought up recently on scala-user ML (Problem injecting one parser into another), it's probably worth putting it here too.

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  • "Debug Assertion" Runtime Error on VS2008?

    - by Linda Cohen
    I' writing a C++ MFC program on VS2008 and I'm getting this "Debug Assertion Error" when I first run the program sometimes. When I try to debug it, it takes me to this winhand.cpp file which is not part of the program I wrote so I'm not sure how to debug this. It takes the error to this place in winhand.cpp CObject* pTemp = LookupTemporary(h); if (pTemp != NULL) { // temporary objects must have correct handle values HANDLE* ph = (HANDLE*)((BYTE*)pTemp + m_nOffset); // after CObject ASSERT(ph[0] == h || ph[0] == NULL); if (m_nHandles == 2) ASSERT(ph[1] == h); } So why does this error happen? Why does it only happen sometimes (50% of the time)? How would I debug this? I'll provide some code if is needed. THANKS!

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  • IE6 Bug - Div within Anchor tag: inline images not links

    - by thorn100
    I'm trying to get everything in the anchor tag to be a clickable link. Unfortunately, in IE6 (which is the only browser I'm concerned with currently), the only thing that isn't a clickable link are the inline images. I know that it's not valid html to put a div inside of an anchor but it's not my markup and I've been asked to avoid changing it. Any suggestions to altering the CSS to enable the images as clickable links? If changing the markup is the only solution... any suggestions there? My initial thought was to set the image as a background of it's parent (.ph-item-featured-img), although I'm unclear if that will solve the problem. Thanks! <div class="tab-panel-init clear ui-tabs-panel ui-widget-content ui-corner-bottom" id="ph-flashlights"> <a href="#" class="last ph-item-featured clear"> <div class="ph-item-featured-img"> <img src="#"> &nbsp; </div> <strong> PRODUCT CODE </strong> <p> PRODUCT CODE Heavy Duty Aluminum Led Flashlight </p> <span>Learn more &gt;</span> </a> <a href="#" class="last ph-item-featured clear"> <div class="ph-item-featured-img"> <img src="#"> &nbsp; </div> <strong> PRODUCT CODE </strong> <p> PRODUCT CODE Heavy Duty Aluminum Led Flashlight </p> <span>Learn more &gt;</span> </a> </div>

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  • Could not determine the size of this expression.

    - by Søren
    Hi, I have resently started to use MATLAB Simulink, and my problem is that i can't implement an AMDF function, because simulink compiler cannot determine the lengths. Simulink errors: |--------------------------------------------------------------------------------------- Could not determine the size of this expression. Function 'Embedded MATLAB Function2' (#38.728.741), line 33, column 32: "1:flength-k+1" Errors occurred during parsing of Embedded MATLAB function 'Embedded MATLAB Function2'(#38) Embedded MATLAB Interface Error: Errors occurred during parsing of Embedded MATLAB function 'Embedded MATLAB Function2'(#38) . |--------------------------------------------------------------------------------------- MY CODE: |--------------------------------------------------------------------------------------- persistent sLength persistent fLength persistent amdf % Length of the frame flength = length(frame); % Pitch period is between 2.5 ms and 19.5 ms for LPC-10 algorithm % This because this algorithm assumes the frequencyspan is 50 and 400 Hz pH = ceil((1/min(fspan))*fs); if(pH flength) pH = flength; end; pL = ceil((1/max(fspan))*fs); if(pL <= 0 || pL = flength) pL = 0; end; sLength = pH - pL; % Normalize the frame frame = frame/max(max(abs(frame))); % Allocating memory for the calculation of the amdf %amdf = zeros(1,sLength); %%%%%%%% amdf = 0; % Calculating the AMDF with unbiased normalizing for k = (pL+1):pH amdf(k-pL) = sum(abs(frame(1:flength-k+1) - frame(k:flength)))/(flength-k+1); end; % Output of the AMDF if(min(amdf) < lvlThr) voiced = 1; else voiced = 0; end; % Output of the minimum of the amdf minAMDF = min(amdf); |---------------------------------------------------------------------------------------- HELP Kind regards Søren

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  • Scala: Can I nudge a combinator parser to be locally greedy?

    - by eed3si9n
    Suppose I have an ambiguous language expressed in combinator parser. Is there a way to make certain expressions locally greedy? Here's an example of what I mean. import scala.util.parsing.combinator._ object Example extends JavaTokenParsers { def obj: Parser[Any] = (shortchain | longchain) ~ anyrep def longchain: Parser[Any] = zero~zero~one~one def shortchain: Parser[Any] = zero~zero def anyrep: Parser[Any] = rep(any) def any: Parser[Any] = zero | one def zero: Parser[Any] = "0" def one: Parser[Any] = "1" def main(args: Array[String]) { println(parseAll(obj, args(0) )) } } After compiling, I can run it as follows: $ scala Example 001111 [1.7] parsed: ((0~0)~List(1, 1, 1, 1)) I would like to somehow instruct the first part of obj to be locally greedy and match with longchain. If I switch the order around, it matches the longchain, but that's not because of the greediness. def obj: Parser[Any] = (longchain | shortchain) ~ anyrep

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  • Windows cmd.exe output in PowerShell

    - by noledgeispower
    I have a script for remotely executing commands on other machines, however... when using windows cmd.exe commands It does not write to the file on the remote server. Here is the code. $server = 'serverName' $Username = 'userName' $Password = 'passWord' $cmd = "cmd /c ipconfig" ######################## ######################## $ph = "C:\mPcO.txt" $rph = "\\$server\C$\mPcO.txt" $cmde = "$cmd > $ph" $pass = ConvertTo-SecureString -AsPlainText $Password -Force $mycred = new-object -typename System.Management.Automation.PSCredential -argumentlist "$Username",$pass Invoke-WmiMethod win32_process -name create -ComputerName $server -ArgumentList $cmde Credential $mycred cmd /c net use \\$server\C$ $password /USER:$username Get-Content $rph Remove-Item $rph cmd /c net use \\$server\C$ /delete As you can see we simply write $cmde = "$cmd > $ph" if I use a PowerShell command I use $cmde = "$cmd | Out-File $ph" and it works fine. Any advice Appreciated

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  • Can bad stuff happen when dividing 1/a very small float?

    - by Jeremybub
    If I want to check that positive float A is less than the inverse square of another positive float B (in C99), could something go wrong if B is very small? I could imagine checking it like if(A<1/(B*B)) but if B is small enough, would this possibly result in infinity? If that were to happen, would the code still work correctly in all situations? in a similar vein, I might do if(1/A>B*B) Which might be slightly better because B*B might be zero if B is small (is this true?) Finally, a solution that I can't imagine being wrong is if(sqrt(1/A)>B) Which I don't think would ever result in zero division, but still might be problematic if A is close to zero. So basically, my questions are Can 1/X ever be infinity if X is greater than zero (but small)? Can X*X ever be zero if X is greater than zero? Will comparisons with infinity work the way I would expect them to?

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  • SendMessage videocapture consts

    - by Rita
    Hello, I am using a code sample to connect to a webcam, and don't really understand the meaning of the variables passed to the SendMessage method. SendMessage(DeviceHandle, WM_CAP_SET_SCALE, -1, 0) SendMessage(DeviceHandle, WM_CAP_SET_PREVIEW, -1, 0) What does the -1 mean? To scale/preview or not to scale/preview? I'd prefer that zero/one would be used, zero meaning false, and have no idea what the -1 means. SendMessage(DeviceHandle, WM_CAP_EDIT_COPY, 0, 0); What does the zero mean in this case? Or does this message is simply void and the zero has no meaning, similar to the last zero argument? Btw, what DOES the last zero argument mean? Thank you very much in advance :)

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  • Intermittent 404 on select assets, LAMP stack

    - by Tom Lagier
    We have a LAMP stack WordPress server that is serving most assets correctly. However, one plugin's CSS file and several images are returning soft 404s roughly 20% of the time. I can't find any reference to the 404 in the access logs, but the browser is definitely receiving a 404 response from somewhere (WordPress, I would assume). When I use an alias URL that does not match the site URL but does resolve to the asset path, the resource loads correctly 100% of the time. However, using the site url only resolves for the select, problematic assets 20% of the time. You can test one of the problematic assets here: http://www.mreco.org/wp-content/uploads/2014/05/zero-cost.jpg However the alias link always resolves correctly: http://mr-eco.wordpress.promocampaigns.com/wp-content/uploads/2014/05/zero-cost.jpg Stranger, if I attempt to access outdated content that definitely does not exist on the server, at the live URL it returns the content roughly 50% of the time. Using the alias link, it 404s 100% of the time - the correct behavior. Error log and PHP error log are clean. A sample access log (pulled from grep 'zero-cost.jpg' /var/log/httpd/mr-eco-access_log) from several refreshes of the live direct link (where I am not seeing any 404's): 10.166.202.202 - - [28/May/2014:20:27:41 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.166.202.202 - - [28/May/2014:20:27:42 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.166.202.202 - - [28/May/2014:20:27:43 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.166.202.202 - - [28/May/2014:20:27:43 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.176.201.37 - - [28/May/2014:20:27:56 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 200 57027 Chrome's dev tools list the following network activity before displaying 404 page content: zero-cost.jpg /wp-content/uploads/2014/05 GET 404 Not Found text/html Other 15.9?KB 73.2?KB 953?ms 947?ms My Apache configuration is standard, I've listed the virtual host entry and .htaccess file below. I can provide other parts of Apache config if necessary. Virtual host: <VirtualHost *:80> DocumentRoot /var/www/public_html/mr-eco.wordpress.promocampaigns.com ServerName www.mreco.org ServerAlias mreco.org mr-eco.wordpress.promocampaigns.com ErrorLog logs/mr-eco-error_log CustomLog logs/mr-eco-access_log common <Directory /var/www/public_html/mr-eco.wordpress.promocampaigns.com> AllowOverride All SetOutputFilter DEFLATE </Directory> </VirtualHost> .htaccess: # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress I have checked for multiple A records and can confirm that there is a single A record pointing at the domain: ;; ANSWER SECTION: mreco.org. 60 IN A 50.18.58.174 I'm fairly new to systems administration, and at a complete loss as to what could cause this. In the past, inconsistently 404ing assets have been because of out-of-sync instances behind a load balancer. In this case, it is a single instance behind the load balancer. Because of the inconsistency, it feels like a caching issue. We don't make use of Apache caching, and as far as I know WordPress should not be caching either. What I've done so far: Reset WordPress permalinks Disabled WordPress plugins Re-generated WordPress .htaccess file Swapped ServerName and ServerAlias directives Cleared browser cache Confirmed disk location of resources Checked PHP, access, and error logs Confirmed correct DNS setup (can post if necessary) I'm at a total loss. Thanks for helping me out!

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  • Java installation problem

    - by Zxy
    I cannot install java on my ubuntu 12.04: zero@ghostrider:~$ sudo apt-get purge openjdk* [sudo] password for zero: Reading package lists... Done Building dependency tree Reading state information... Done Note, selecting 'openjdk-6-demo' for regex 'openjdk*' Note, selecting 'openjdk-7-jre-headless' for regex 'openjdk*' Note, selecting 'uwsgi-plugin-jwsgi-openjdk-6' for regex 'openjdk*' Note, selecting 'openjdk-jre' for regex 'openjdk*' Note, selecting 'openjdk-7-source' for regex 'openjdk*' Note, selecting 'openjdk-6-dbg' for regex 'openjdk*' Note, selecting 'openjdk7-jdk' for regex 'openjdk*' Note, selecting 'openjdk-6-doc' for regex 'openjdk*' Note, selecting 'openjdk-7-jre-zero' for regex 'openjdk*' Note, selecting 'openjdk-7-demo' for regex 'openjdk*' Note, selecting 'openjdk-6-jre-headless' for regex 'openjdk*' Note, selecting 'openjdk-6-jdk' for regex 'openjdk*' Note, selecting 'openjdk-6-jre' for regex 'openjdk*' Note, selecting 'openjdk-6-jre-lib' for regex 'openjdk*' Note, selecting 'openjdk-6-jre-zero' for regex 'openjdk*' Note, selecting 'openjdk-7-dbg' for regex 'openjdk*' Note, selecting 'openjdk-7-doc' for regex 'openjdk*' Note, selecting 'openjdk-7-jdk' for regex 'openjdk*' Note, selecting 'openjdk-7-jre' for regex 'openjdk*' Note, selecting 'openjdk-6-source' for regex 'openjdk*' Note, selecting 'openjdk-7-jre-lib' for regex 'openjdk*' Note, selecting 'uwsgi-plugin-jvm-openjdk-6' for regex 'openjdk*' Package uwsgi-plugin-jvm-openjdk-6 is not installed, so not removed Package uwsgi-plugin-jwsgi-openjdk-6 is not installed, so not removed Package openjdk-6-dbg is not installed, so not removed Package openjdk-6-demo is not installed, so not removed Package openjdk-6-doc is not installed, so not removed Package openjdk-6-jdk is not installed, so not removed Package openjdk-6-jre is not installed, so not removed Package openjdk-6-jre-headless is not installed, so not removed Package openjdk-6-jre-lib is not installed, so not removed Package openjdk-6-source is not installed, so not removed Package openjdk-6-jre-zero is not installed, so not removed Package openjdk-7-dbg is not installed, so not removed Package openjdk-7-demo is not installed, so not removed Package openjdk-7-doc is not installed, so not removed Package openjdk-7-jdk is not installed, so not removed Package openjdk-7-jre is not installed, so not removed Package openjdk-7-jre-headless is not installed, so not removed Package openjdk-7-jre-lib is not installed, so not removed Package openjdk-7-jre-zero is not installed, so not removed Package openjdk-7-source is not installed, so not removed 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up oracle-java7-installer (7u3-0~eugenesan~precise4) ... Downloading... --2012-06-11 23:56:42-- http://download.oracle.com/otn-pub/java/jdk/7u3-b04/jdk- 7u3-linux-i586.tar.gz Resolving download.oracle.com (download.oracle.com)... 64.209.77.18 Connecting to download.oracle.com (download.oracle.com)|64.209.77.18|:80... connected. HTTP request sent, awaiting response... 302 Moved Temporarily Location: https://edelivery.oracle.com/otn-pub/java/jdk/7u3-b04/jdk-7u3-linux-i586.tar.gz [following] --2012-06-11 23:56:42-- https://edelivery.oracle.com/otn-pub/java/jdk/7u3-b04/jdk-7u3-linux-i586.tar.gz Resolving edelivery.oracle.com (edelivery.oracle.com)... 95.101.122.174 Connecting to edelivery.oracle.com (edelivery.oracle.com)|95.101.122.174|:443... connected. HTTP request sent, awaiting response... 302 Moved Temporarily Location: http://download.oracle.com/errors/download-fail-1505220.html [following] --2012-06-11 23:56:44-- http://download.oracle.com/errors/download-fail-1505220.html Connecting to download.oracle.com (download.oracle.com)|64.209.77.18|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 5307 (5.2K) [text/html] Saving to: `./jdk-7u3-linux-i586.tar.gz' 0K ..... 100% 1007K=0.005s 2012-06-11 23:56:44 (1007 KB/s) - `./jdk-7u3-linux-i586.tar.gz' saved [5307/5307] Download done. sha256sum mismatch jdk-7u3-linux-i586.tar.gz Oracle JDK 7 is NOT installed. dpkg: error processing oracle-java7-installer (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: oracle-java7-installer E: Sub-process /usr/bin/dpkg returned an error code (1) zero@ghostrider:~$ sudo add-apt-repository ppa:eugenesan/java You are about to add the following PPA to your system: More info: https://launchpad.net/~eugenesan/+archive/java Press [ENTER] to continue or ctrl-c to cancel adding it Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret- keyring /tmp/tmp.uGcZHfsoNF --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver hkp://keyserver.ubuntu.com:80/ --recv 4346FBB158F4022C896164EEE61380B28313A596 gpg: requesting key 8313A596 from hkp server keyserver.ubuntu.com gpg: key 8313A596: "Launchpad synergy+" not changed gpg: Total number processed: 1 gpg: unchanged: 1 zero@ghostrider:~$ sudo apt-get update Ign http://tr.archive.ubuntu.com precise InRelease Ign http://tr.archive.ubuntu.com precise-updates InRelease Ign http://tr.archive.ubuntu.com precise-backports InRelease Hit http://tr.archive.ubuntu.com precise Release.gpg Hit http://tr.archive.ubuntu.com precise-updates Release.gpg Hit http://tr.archive.ubuntu.com precise-backports Release.gpg Hit http://tr.archive.ubuntu.com precise Release Ign http://extras.ubuntu.com precise InRelease Ign http://security.ubuntu.com precise-security InRelease Hit http://tr.archive.ubuntu.com precise-updates Release Ign http://ppa.launchpad.net precise InRelease Hit http://tr.archive.ubuntu.com precise-backports Release Hit http://tr.archive.ubuntu.com precise/main Sources Hit http://tr.archive.ubuntu.com precise/restricted Sources Hit http://tr.archive.ubuntu.com precise/universe Sources Hit http://tr.archive.ubuntu.com precise/multiverse Sources Hit http://tr.archive.ubuntu.com precise/main i386 Packages Hit http://tr.archive.ubuntu.com precise/restricted i386 Packages Hit http://tr.archive.ubuntu.com precise/universe i386 Packages Hit http://extras.ubuntu.com precise Release.gpg Hit http://ppa.launchpad.net precise Release.gpg Hit http://security.ubuntu.com precise-security Release.gpg Hit http://tr.archive.ubuntu.com precise/multiverse i386 Packages Hit http://tr.archive.ubuntu.com precise/main TranslationIndex Hit http://tr.archive.ubuntu.com precise/multiverse TranslationIndex Hit http://tr.archive.ubuntu.com precise/restricted TranslationIndex Hit http://tr.archive.ubuntu.com precise/universe TranslationIndex Hit http://tr.archive.ubuntu.com precise-updates/main Sources Hit http://tr.archive.ubuntu.com precise-updates/restricted Sources Hit http://tr.archive.ubuntu.com precise-updates/universe Sources Hit http://tr.archive.ubuntu.com precise-updates/multiverse Sources Hit http://tr.archive.ubuntu.com precise-updates/main i386 Packages Hit http://extras.ubuntu.com precise Release Hit http://ppa.launchpad.net precise Release Hit http://security.ubuntu.com precise-security Release Hit http://tr.archive.ubuntu.com precise-updates/restricted i386 Packages Hit http://tr.archive.ubuntu.com precise-updates/universe i386 Packages Hit http://tr.archive.ubuntu.com precise-updates/multiverse i386 Packages Hit http://tr.archive.ubuntu.com precise-updates/main TranslationIndex Hit http://tr.archive.ubuntu.com precise-updates/multiverse TranslationIndex Hit http://tr.archive.ubuntu.com precise-updates/restricted TranslationIndex Hit http://tr.archive.ubuntu.com precise-updates/universe TranslationIndex Hit http://tr.archive.ubuntu.com precise-backports/main Sources Hit http://tr.archive.ubuntu.com precise-backports/restricted Sources Hit http://tr.archive.ubuntu.com precise-backports/universe Sources Hit http://tr.archive.ubuntu.com precise-backports/multiverse Sources Hit http://tr.archive.ubuntu.com precise-backports/main i386 Packages Hit http://tr.archive.ubuntu.com precise-backports/restricted i386 Packages Hit http://tr.archive.ubuntu.com precise-backports/universe i386 Packages Hit http://tr.archive.ubuntu.com precise-backports/multiverse i386 Packages Hit http://tr.archive.ubuntu.com precise-backports/main TranslationIndex Hit http://extras.ubuntu.com precise/main Sources Hit http://ppa.launchpad.net precise/main Sources Hit http://security.ubuntu.com precise-security/main Sources Hit http://tr.archive.ubuntu.com precise-backports/multiverse TranslationIndex Hit http://tr.archive.ubuntu.com precise-backports/restricted TranslationIndex Hit http://tr.archive.ubuntu.com precise-backports/universe TranslationIndex Hit http://tr.archive.ubuntu.com precise/main Translation-en Hit http://tr.archive.ubuntu.com precise/multiverse Translation-en Hit http://extras.ubuntu.com precise/main i386 Packages Ign http://extras.ubuntu.com precise/main TranslationIndex Hit http://tr.archive.ubuntu.com precise/restricted Translation-en Hit http://tr.archive.ubuntu.com precise/universe Translation-en Hit http://tr.archive.ubuntu.com precise-updates/main Translation-en Hit http://tr.archive.ubuntu.com precise-updates/multiverse Translation-en Hit http://tr.archive.ubuntu.com precise-updates/restricted Translation-en Hit http://ppa.launchpad.net precise/main i386 Packages Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://security.ubuntu.com precise-security/restricted Sources Hit http://security.ubuntu.com precise-security/universe Sources Hit http://security.ubuntu.com precise-security/multiverse Sources Hit http://security.ubuntu.com precise-security/main i386 Packages Hit http://security.ubuntu.com precise-security/restricted i386 Packages Hit http://tr.archive.ubuntu.com precise-updates/universe Translation-en Hit http://tr.archive.ubuntu.com precise-backports/main Translation-en Hit http://tr.archive.ubuntu.com precise-backports/multiverse Translation-en Hit http://tr.archive.ubuntu.com precise-backports/restricted Translation-en Hit http://tr.archive.ubuntu.com precise-backports/universe Translation-en Hit http://security.ubuntu.com precise-security/universe i386 Packages Hit http://security.ubuntu.com precise-security/multiverse i386 Packages Hit http://security.ubuntu.com precise-security/main TranslationIndex Hit http://security.ubuntu.com precise-security/multiverse TranslationIndex Hit http://security.ubuntu.com precise-security/restricted TranslationIndex Hit http://security.ubuntu.com precise-security/universe TranslationIndex Hit http://security.ubuntu.com precise-security/main Translation-en Hit http://security.ubuntu.com precise-security/multiverse Translation-en Hit http://security.ubuntu.com precise-security/restricted Translation-en Hit http://security.ubuntu.com precise-security/universe Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://extras.ubuntu.com precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://extras.ubuntu.com precise/main Translation-en Reading package lists... Done zero@ghostrider:~$ sudo apt-get install oracle-java7-installer Reading package lists... Done Building dependency tree Reading state information... Done oracle-java7-installer is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? Y Setting up oracle-java7-installer (7u3-0~eugenesan~precise4) ... Downloading... --2012-06-11 23:57:11-- http://download.oracle.com/otn-pub/java/jdk/7u3-b04/jdk- 7u3-linux-i586.tar.gz Resolving download.oracle.com (download.oracle.com)... 64.209.77.18 Connecting to download.oracle.com (download.oracle.com)|64.209.77.18|:80... connected. HTTP request sent, awaiting response... 302 Moved Temporarily Location: https://edelivery.oracle.com/otn-pub/java/jdk/7u3-b04/jdk-7u3-linux-i586.tar.gz [following] --2012-06-11 23:57:11-- https://edelivery.oracle.com/otn-pub/java/jdk/7u3-b04/jdk-7u3-linux-i586.tar.gz Resolving edelivery.oracle.com (edelivery.oracle.com)... 95.101.122.174 Connecting to edelivery.oracle.com (edelivery.oracle.com)|95.101.122.174|:443... connected. HTTP request sent, awaiting response... 302 Moved Temporarily Location: http://download.oracle.com/errors/download-fail-1505220.html [following] --2012-06-11 23:57:12-- http://download.oracle.com/errors/download-fail-1505220.html Connecting to download.oracle.com (download.oracle.com)|64.209.77.18|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 5307 (5.2K) [text/html] Saving to: `./jdk-7u3-linux-i586.tar.gz' 0K ..... 100% 976K=0.005s 2012-06-11 23:57:12 (976 KB/s) - `./jdk-7u3-linux-i586.tar.gz' saved [5307/5307] Download done. sha256sum mismatch jdk-7u3-linux-i586.tar.gz Oracle JDK 7 is NOT installed. dpkg: error processing oracle-java7-installer (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: oracle-java7-installer E: Sub-process /usr/bin/dpkg returned an error code (1) zero@ghostrider:~$

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  • How do I convert a Linux disk image into a sparse file?

    - by endolith
    I have a bunch of disk images, made with ddrescue, on an EXT partition, and I want to reduce their size without losing data, while still being mountable. How can I fill the empty space in the image's filesystem with zeros, and then convert the file into a sparse file so this empty space is not actually stored on disk? For example: > du -s --si --apparent-size Jimage.image 120G Jimage.image > du -s --si Jimage.image 121G Jimage.image This actually only has 50G of real data on it, though, so the second measurement should be much smaller. This supposedly will fill empty space with zeros: cat /dev/zero > zero.file rm zero.file But if sparse files are handled transparently, it might actually create a sparse file without writing anything to the virtual disk, ironically preventing me from turning the virtual disk image into a sparse file itself. :) Does it? Note: For some reason, sudo dd if=/dev/zero of=./zero.file works when cat does not on a mounted disk image.

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  • 2D Tile Based Collision Detection

    - by MrPlosion1243
    There are a lot of topics about this and it seems each one addresses a different problem, this topic does the same. I was looking into tile collision detection and found this where David Gouveia explains a great way to get around the person's problem by separating the two axis. So I implemented the solution and it all worked perfectly from all the testes I through at it. Then I implemented more advanced platforming physics and the collision detection broke down. Unfortunately I have not been able to get it to work again which is where you guys come in :)! I will present the code first: public void Update(GameTime gameTime) { if(Input.GetKeyDown(Keys.A)) { velocity.X -= moveAcceleration; } else if(Input.GetKeyDown(Keys.D)) { velocity.X += moveAcceleration; } if(Input.GetKeyDown(Keys.Space)) { if((onGround && isPressable) || (!onGround && airTime <= maxAirTime && isPressable)) { onGround = false; airTime += (float)gameTime.ElapsedGameTime.TotalSeconds; velocity.Y = initialJumpVelocity * (1.0f - (float)Math.Pow(airTime / maxAirTime, Math.PI)); } } else if(Input.GetKeyReleased(Keys.Space)) { isPressable = false; } if(onGround) { velocity.X *= groundDrag; velocity.Y = 0.0f; } else { velocity.X *= airDrag; velocity.Y += gravityAcceleration; } velocity.Y = MathHelper.Clamp(velocity.Y, -maxFallSpeed, maxFallSpeed); velocity.X = MathHelper.Clamp(velocity.X, -maxMoveSpeed, maxMoveSpeed); position += velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; position = new Vector2((float)Math.Round(position.X), (float)Math.Round(position.Y)); if(Math.Round(velocity.X) != 0.0f) { HandleCollisions2(Direction.Horizontal); } if(Math.Round(velocity.Y) != 0.0f) { HandleCollisions2(Direction.Vertical); } } private void HandleCollisions2(Direction direction) { int topTile = (int)Math.Floor((float)Bounds.Top / Tile.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)Bounds.Bottom / Tile.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)Bounds.Left / Tile.PixelTileSize); int rightTile = (int)Math.Ceiling((float)Bounds.Right / Tile.PixelTileSize) - 1; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { Rectangle tileBounds = new Rectangle(x * Tile.PixelTileSize, y * Tile.PixelTileSize, Tile.PixelTileSize, Tile.PixelTileSize); Vector2 depth; if(Tile.IsSolid(x, y) && Intersects(tileBounds, direction, out depth)) { if(direction == Direction.Horizontal) { position.X += depth.X; } else { onGround = true; isPressable = true; airTime = 0.0f; position.Y += depth.Y; } } } } } From the code you can see when velocity.X is not equal to zero the HandleCollisions() Method is called along the horizontal axis and likewise for the vertical axis. When velocity.X is not equal to zero and velocity.Y is equal to zero it works fine. When velocity.Y is not equal to zero and velocity.X is equal to zero everything also works fine. However when both axis are not equal to zero that's when it doesn't work and I don't know why. I basically teleport to the left side of a tile when both axis are not equal to zero and there is a air block next to me. Hopefully someone can see the problem with this because I sure don't as far as I'm aware nothing has even changed from what I'm doing to what the linked post's solution is doing. Thanks.

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • Creating a process in a non-zero session from a service in windows-2008-server?

    - by Itay Levin
    Hi, I was wondering if there is a simple way for a service to create a process in user session? My service is running as a user(administrator) account and not as a LocalSystem acount, therefore i can't use the WTSQueryUserToken function. i have tried calling OpenProcessToken(GetCurrentProcess,TOKEN_ALL_ACCESS,TokenHandle); but when i use this token to run CreateProcessAsUser(TokenHandle,.....) my process is still running in session 0. how can i resolve this issue? I'm using an Ole automation so i don't really care on which session the process will be running on, as long it is not the session 0 - because the Ole from some reason doesn't create its processes (winword.exe for instance) in session 0, but rather it creates them in other user sessions. Any suggestions will be welcome. Thanks in advance.

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  • Reporting on data when data is missing (ie. how to report zero activities for a customer on a given

    - by Christian Vik
    I want to create a report which aggregates the number of activities per customer per week. If there has been no activites on that customer for a given week, 0 should be displayed (i.e week 3 and 4 in the sample below) CUSTOMER | #ACTIVITIES | WEEKNUMBER A | 4 | 1 A | 2 | 2 A | 0 | 3 A | 0 | 4 A | 1 | 5 B ... C ... The problem is that if there are no activities there is no data to report on and therefor week 3 and 4 in the sample below is not in the report. What is the "best" way to solve this?

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  • Concatenation with Zero is not occurring properly in code?

    - by Vineet
    I was trying to reverse a number in PL/SQL. It's working fine, but when my number contains any 0, the output is unexpected. For example: 1234 output 4321 1000 output 1 1203 ouput 3021 10001 output 1 DECLARE r number(9); num number(9):=&p_num; BEGIN WHILE num>=1 LOOP IF mod(num,10)=0 THEN -- extracting last digit of a number . r:=r||0; --if end digit is 0 then concat r with 0 ELSE r:=r||mod(num,10);--if mod is not 0 then it would be last digit. END IF; num:=trunc(num/10);--Removing last digit from number END LOOP; dbms_output.put_line(r); END;

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  • Concatenation with Zero is not occuring properly in code?

    - by Vineet
    I was trying to reverse a number in pl/sql ,its working fine but when my number contain any 0,output come unexpected .for eg 1234 output 4321 1000 output 1 1203 ouput 3021 10001 output 1 DECLARE r number(9); num number(9):=&p_num; BEGIN WHILE num>=1 LOOP IF mod(num,10)=0 THEN -- extracting last digit of a number . r:=r||0; --if end digit is 0 then concat r with 0 ELSE r:=r||mod(num,10);--if mod is not 0 then it would be last digit. END IF; num:=trunc(num/10);--Removing last digit from number END LOOP; dbms_output.put_line(r); END;

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