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  • Casting array of pointers to objects

    - by ritmbo
    If B is subclass of A. And I have in main(): B** b = new B*[10]; ... some algorithm that do b[i] = new B(..); ... So I have an array of pointers to objets B. Then I have a function: void f(A** foo); If in main, I do: f(b); I get a warning, but obviously if I do: f((A**)b);, i dont. The (A**) its a bit nasty. I was wondering if there's a more elegant way in C++ that at least do type checking as dynamic_cast.

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  • JAVA Inheritance Generics and Casting.

    - by James Moore
    Hello, I have two classes which both extends Example. public class ClassA extends Example { public ClassA() { super("a", "class"); } .... } public class ClassB extends Example { public ClassB() { super("b", "class"); } .... } public class Example () { public String get(String x, String y) { return "Hello"; } } So thats all very well. So suppose we have another class called ExampleManager. With example manager I want to use a generic type and consequently return that generic type. e.g. public class ExampleManager<T extends Example> { public T getExample() { return new T("example","example"); // So what exactly goes here? } } So where I am returning my generic type how do i get this to actually work correctly and cast Example as either classA or classB? Many Thanks

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  • Casting between classes that share the same interface

    - by Chad
    I have two interfaces IHeaderRow, and IDetailRow I then have an object that implements both RawRow:IHeaderRow, IDetailRow I then need to cast it to HeaderRow which implements IHeaderRow. But when I try, it ends up being null or giving an exception. I can cast ObjectRawRow to either interface IHeaderRow, or IDetailRow var ObjectIHeaderRow = ObjectRawRow as IHeaderRow; var ObjectIDetailRow = ObjectRawRow as IDetailRow; But I can not cast ObjectRawRow to HeaderRow , or ObjectIHeaderRow to HeaderRow. It throws the error Cannot convert source type 'IA' to target type 'A' I need to cast it into the actual class HeaderRow. Thoughts?

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  • Compiler error when casting to function pointer

    - by detly
    I'm writing a bootloader for the PIC32MX, using HiTech's PICC32 compiler (similar to C90). At some point I need to jump to the real main routine, so somewhere in the bootloader I have void (*user_main) (void); user_main = (void (*) (void)) 0x9D003000; user_main(); (Note that in the actual code, the function signature is typedef'd and the address is a macro.) I would rather calculate that (virtual) address from the physical address, and have something like: void (*user_main) (void); user_main = (void (*) (void)) (0x1D003000 | 0x80000000); user_main(); ...but when I try that I get a compiler error: Error #474: ; 0: no psect specified for function variable/argument allocation Have I tripped over some vagarity of C syntax here? This error doesn't reference any particular line, but if I comment out the user_main() call, it goes away. (This might be the compiler removing a redundant code branch, but the HiTech PICC32 isn't particularly smart in Lite mode, so maybe not.)

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  • Objective-C subclass and base class casting

    - by ryanjm.mp
    I'm going to create a base class that implements very similar functions for all of the subclasses. This was answered in a different question. But what I need to know now is if/how I can cast various functions (in the base class) to return the subclass object. This is both for a given function but also a function call in it. (I'm working with CoreData by the way) As a function within the base class (this is from a class that is going to become my subclass) +(Structure *)fetchStructureByID:(NSNumber *)structureID inContext:(NSManagedObjectContext *)managedObjectContext {...} And as a function call within a given function: Structure *newStructure = [Structure fetchStructureByID:[currentDictionary objectForKey:@"myId"]]; inContext:managedObjectContext]; Structure is one of my subclasses, so I need to rewrite both of these so that they are "generic" and can be applied to other subclasses (whoever is calling the function). How do I do that? Update: I just realized that in the second part there are actually two issues. You can't change [Structure fetch...] to [self fetch...] because it is a class method, not an instance method. How do I get around that too?

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  • Flash type casting gone wrong

    - by Malfist
    Sorry, I'm new to flash I have this line of code: BaseEntry( _entryList[i] ).topTeamName = ((Team)(teamList.getNameAtIndex( i*2 ))).Name; and I get the error: TypeError: Error #1034: Type Coercion failed: cannot convert "[object Team]" to ncaa.Data.Team. What do I need to do to fix it?

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  • Dynamic casting using a generic interface

    - by Phil Whittaker
    Hi Is there any way to cast to a dynamic generic interface.. Site s = new Site(); IRepository<Site> obj = (IRepository<s.GetType()>)ServiceLocator.Current.GetInstance(t) obviously the above won't compile with this cast. Is there anyway to do a dynamic cast of a generic interface. I have tried adding a non generic interface but the system is looses objects in the Loc container. Thanks Phil

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  • Casting between value types on a class using generics

    - by marcelomeikaru
    In this section of a function (.NET 2.0): public void AttachInput(T input, int inIndex) where T : struct { if (input is int) { Inputs.Add(inIndex, (int)input); InputCount++; IsResolved = false; } } The compiler shows the error "Cannot convert type 'T' to 'int'. So, I used Convert.ToInt32() which worked - but does it box input to an object? Is there a better solution? Thanks

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  • Type casting in C++ by detecting the current 'this' object type

    - by Elroy
    My question is related to RTTI in C++ where I'm trying to check if an object belongs to the type hierarchy of another object. The BelongsTo() method checks this. I tried using typeid, but it throws an error and I'm not sure about any other way how I can find the target type to convert to at runtime. #include <iostream> #include <typeinfo> class X { public: // Checks if the input type belongs to the type heirarchy of input object type bool BelongsTo(X* p_a) { // I'm trying to check if the current (this) type belongs to the same type // hierarchy as the input type return dynamic_cast<typeid(*p_a)*>(this) != NULL; // error C2059: syntax error 'typeid' } }; class A : public X { }; class B : public A { }; class C : public A { }; int main() { X* a = new A(); X* b = new B(); X* c = new C(); bool test1 = b->BelongsTo(a); // should return true bool test2 = b->BelongsTo(c); // should return false bool test3 = c->BelongsTo(a); // should return true } Making the method virtual and letting derived classes do it seems like a bad idea as I have a lot of classes in the same type hierarchy. Or does anybody know of any other/better way to the do the same thing? Please suggest.

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  • Implicit array casting in C#

    - by Malki
    Hi, I have the following classes with an implicit cast operator defined: class A { ... } class B { private A m_a; public B(A a) { this.m_a = a; } public static implicit operator B(A a) { return new B(a); } } Now, I can implicitly cast A to B. But why can't I implicitly cast A[] to B[] ? static void Main(string[] args) { // compiles A a = new A(); B b = a; // doesn't compile A[] arrA = new A[] {new A(), new A()}; B[] arrB = arrA; } Thanks, Malki.

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  • Casting to specific class in HQL

    - by bungrudi
    My situation is like this.. (note: for those who work with JBPM might already familiar with following data structures and HB mapping) Class LongInstance extends from VariableInstance, with the mapping for field "value" overridden in LongInstance. The mapping for VariableInstance is here and for LongInstance here. VariableInstance is polymorphically mapped to a collection in TokenVariableMap, the mapping is here. The question: how can I query the polymorphic collection using specific/overridden property of the member class? I'm looking for something like this "... from TokenVariableMaps tvm left join fetch tvm.variableInstances tvi where cast(tvi as LongInstance).value in(:vars)"

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  • Trouble in type casting or any ideas ???

    - by ahmet732
    I write code below but it gives warning.. I identified dbdesc as a NSString but nothing changes.. How will I handle with this type of warnings? **[self.searchDetailViewController setText:appDelegate.dbdesc];** warning:'searchDetailViewController' may not respond to 'setText:' (Messages without a message method signatures will be assumed to return (id) and accept '...'as arguments )

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  • Casting a container of shared_ptr

    - by Jamie Cook
    Hi all, I have a method void foo(list<shared_ptr<Base>>& myList); Which I'm trying to call with a two different types of lists, one of DerivedClass1 and one of DerivedClass2 list<shared_ptr<DerivedClass1>> myList1; foo(myList1); list<shared_ptr<DerivedClass2>> myList2; foo(myList2); However this obviously generates a compiler error error: a reference of type "std::list<boost::shared_ptr<Base>, std::allocator<boost::shared_ptr<Base>>> &" (not const-qualified) cannot be initialized with a value of type "std::list<boost::shared_ptr<DerivedClass1>, std::allocator<boost::shared_ptr<DerivedClass1>>>" Is there any easy way to cast a container of shared_ptr? Of alternate containers that can accomplish this?

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  • Casting to global variable from LPVOID - C

    - by Jamie Keeling
    I am trying to cast data to a struct from a parameter passed into my method, I need the data to be passed to a global variable as it is needed elsewhere in my application. I have tried the following but I get errors saying that diceResult is an undeclared identifier Here is the code itself: //Structure to hold dice data typedef struct diceData { int dice1; int dice2; }; struct diceResult; DWORD WINAPI UnpackDiceData(LPVOID sentData) { //Unpack data struct diceData unpackedData = *((struct diceData*)sentData); diceResult.dice1 = unpackedData.dice1; diceResult.dice2 = unpackedData.dice2; } I don't understand why it won't recognise it being there when it's clearly global.

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  • C# Generics Casting

    - by Nippysaurus
    Visual sutdio 2008 has the ability to automatically create unit test stubs. I have used this to create some basic unit tests, but I am confused by something: private class bla : BaseStoreItem { // } /// <summary> ///A test for StoreData ///</summary> public void StoreDataTestHelper<T>() where T : BaseStoreItem { FileStore<T> target = new FileStore<T>(); // TODO: Initialize to an appropriate value BaseStoreItem data = new bla(); target.StoreData(data); } [TestMethod()] public void StoreDataTest() { //Assert.Inconclusive("No appropriate type parameter is found to satisfies the type constraint(s) of T. " + // "Please call StoreDataTestHelper<T>() with appropriate type parameters."); StoreDataTestHelper<bla>(); } Why do I get "Error: Cannot convert type 'StorageUnitTests.FileStoreTest.bla' to 'T'" when T is type "bla"? I know "bla" is not a good function name, but its just an example.

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  • Casting between variant and bstr_t causing inconsisten crash in Windows 2008

    - by user58470
    We have a C# application, calling a simple C++ wrapper class, that then calls an existing C++ DLL. The C++ code is all VC++ 6.0. We are getting inconsistent behaviour, but the crash, when it happens, always happens within the C++ wrapper DLL, and always in the same spot (have confirmed using painful logging statements). It never happens on any environment except on Windows 2008, so we suspect some bad-but-not-fatal memory trashing is going on that somehow Windows 2008 is being more mindful of. Here's the relevant code, if anyone has any ideas on why this might be crashing it would be much appreciated. We've been tearing our hair out for a few days and project timelines are slipping all for the want of being able to return a simple string back to C#... I've been told we've tried setting the VARIANT vresult using VariantInit, and clearing it when we are done with VariantClear, but that didn't help. // JobMgrDll.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" #include "JobMgrDll.h" #include "jobmgr.h" CString gcontext; CString guser; CString ghost; CString glog; JOBMGRDLL_API int nJobMgrDll=0; extern "C" JOBMGRDLL_API char* perform_billcalc(char* cmd, char* context, char* user,char* host,BSTR* log,int* loglen) { char* result = new char[1000]; memset(result,0,999); result[999] = '\0'; bstr_t bt_command = cmd; UUID uuid = __uuidof(BRLib::Rules); VARIANT vresult; char *p_rv; gcontext = context; guser = user; ghost = host; write_log("execute_job"); p_rv = execute_job(uuid, "none", bt_command, &vresult); write_log("DONE execute_job"); CString message; write_log ("Intializing bstr_t with variant"); // WE ALWAYS GET HERE bstr_t res(vresult); //message.Format("%s result = %s",p_rv,res); //write_log(message); write_log("copying Result"); // WE DON'T ALWAYS GET HERE, BUT SOMETIMES WE DO strcpy(result,(char*)res); write_log(CString(result)); *loglen = glog.GetLength(); *log = glog.AllocSysString(); return result; } Again, any ideas much, much appreciated.

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  • Void* array casting to float, int32, int16, etc.

    - by Griffin
    Hey guys, I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats. I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later. I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well. Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like: switch( mFormat ) { case 1: // unsigned 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (uint8_t*)pcm[i]; break; case 2: // signed 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (int8_t*)pcm[i]; break; case 3: // unsigned 16 bit ... Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes. Does anybody have any useful macros they might be willing to share? Thanks, -Griff

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  • casting a generic array in java

    - by liloboy
    The implementation is for a linked list in java : public AnyType[] toArr() { AnyType[] arr = (AnyType[]) new Object[size]; int i = 0; Node<AnyType> current = head.next; while (cur != head){ arr[i] = current.data;// fill the array i++; current = current.next; } return arr; } public static void main(String[] args) { System.out.println(ll.toArr().toString()); } The error that I get: Exception in thread "main" java.lang.ClassCastException: [Ljava.lang.Object; cannot be cast to [Ljava.lang.Integer; Thanks.

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  • Casting class to interface and back

    - by Thomas
    I have the following: public interface ICartItem { string Name { get; set; } } public class CartItem : ICartItem { public string Name { get; set; } } I then create a List and cast it to an interface: IList<CartItem> items = new List<CartItem>() { new CartItem() { Name = "MyItem" } }; IList<ICartItem> cartItems = items.Cast<ICartItem>().ToList(); Is there a way to cast it back again like illustrated below? IList<CartItem> newList = cartItems as IList<CartItem>;

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  • EXC_BAD_ACCESS when simply casting a pointer in Obj-C

    - by AlexChilcott
    Hi all, Frequent visitor but first post here on StackOverflow, I'm hoping that you guys might be able to help me out with this. I'm fairly new to Obj-C and XCode, and I'm faced with this really... weird... problem. Googling hasn't turned up anything whatsoever. Basically, I get an EXC_BAD_ACCESS signal on a line that doesn't do any dereferencing or anything like that that I can see. Wondering if you guys have any idea where to look for this. I've found a work around, but no idea why this works... The line the broken version barfs out on is the line: LevelEntity *le = entity; where I get my bad access signal. Here goes: THIS VERSION WORKS NSArray *contacts = [self.body getContacts]; for (PhysicsContact *contact in contacts) { PhysicsBody *otherBody; if (contact.bodyA == self.body) { otherBody = contact.bodyB; } if (contact.bodyB == self.body) { otherBody = contact.bodyA; } id entity = [otherBody userData]; if (entity != nil) { LevelEntity *le = entity; CGPoint point = [contact contactPointOnBody:otherBody]; } } THIS VERSION DOESNT WORK NSArray *contacts = [self.body getContacts]; for (NSUInteger i = 0; i < [contacts count]; i++) { PhysicsContact *contact = [contacts objectAtIndex:i]; PhysicsBody *otherBody; if (contact.bodyA == self.body) { otherBody = contact.bodyB; } if (contact.bodyB == self.body) { otherBody = contact.bodyA; } id entity = [otherBody userData]; if (entity != nil) { LevelEntity *le = entity; CGPoint point = [contact contactPointOnBody:otherBody]; } } Here, the only difference between the two examples is the way I enumerate through my array. In the first version (which works) I use for (... in ...), where as in the second I use for (...; ...; ...). As far as I can see, these should be the same. This is seriously weirding me out. Anyone have any similar experience or idea whats going on here? Would be really great :) Cheers, Alex

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  • Java: Reflection against casting when you know superclass

    - by Ema
    I don't know exactly how to define my doubt so please be patient if the question has already been asked. Let's say I have to dinamically instantiate an object. This object will surely be instance of a subclass of a known, immutable class A. I can obtain dinamically the specific implementation class. Would it be better to use reflection exactly as if I didn't know anything about the target class, or would it be preferrable/possible to do something like: A obj = (Class.forName("com.package.Sub-A")) new A(); where Sub-A extends A ? The purpose would be to avoid reflection overhead times... Thank you in advance.

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  • Type casting Collections using Conversion Operators

    - by Vyas Bharghava
    The below code gives me User-defined conversion must convert to or from enclosing type, while snippet #2 doesn't... It seems that a user-defined conversion routine must convert to or from the class that contains the routine. What are my alternatives? Explicit operator as extension method? Anything else? public static explicit operator ObservableCollection<ViewModel>(ObservableCollection<Model> modelCollection) { var viewModelCollection = new ObservableCollection<ViewModel>(); foreach (var model in modelCollection) { viewModelCollection.Add(new ViewModel() { Model = model }); } return viewModelCollection; } Snippet #2 public static explicit operator ViewModel(Model model) { return new ViewModel() {Model = model}; } Thanks in advance!

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  • Casting pointer to object to void * in C++

    - by JB
    I've been reading StackOverflow too much and started doubting all the code I've ever written, I keep thinking "Is that undefined behavour?" even in code that has been working for ages. So my question - Is it safe and well defined behavour to cast a pointer to an object (In this case abstract interface classes) to a void* and then later on cast them back to the original class and call method using them? I'm fully aware that the code that does this is probably awful. I wouldn't even consider writing it like this now (this is old code which I don't really want to change), so I'm not looking for a discussion of better ways to do this. I already know how to write it better if I ever did this again. But if it's actually broken to rely on this in C++ then I'll have to look at changing the code, if it's merely awful code then changing it won't be a priority. I would have had no doubts about something this simple a year or two ago but as my understanding of C++ increases I actually find I have more and more worries about code being safe under the standards even if it works perfectly well. Perhaps reading too much stack overflow is a bad thing for productivity sometimes :P

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