Strange and erratic transformations when using OpenGL VBOs to render scene
- by janoside
I have an existing iOS game with fairly simple scenes (all textured quads) and I'm using Apple's "Texture2D" class. I'm trying to convert this class to use VBOs since the vertices of my objects basically never change so I may as well not re-create them for every object every frame.
I have the scene rendering using VBOs but the sizes and…