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  • Disable a textbox using CSS

    - by Balaji
    How to disable a textbox in CSS? Currently we are having a textbox in our view which can be enabled/disabled depending on a property in the model. We are having asp.net MVC view; depending on the value of the Model property we need to either render a textbox or readonly textbox. we were thinking of doing this by applying CSS to the view control. Has someone done this earlier?

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  • Disable animations when ending search in iPhone

    - by camilo
    Hi. A quicky: is there a way to dismiss the keyboard and the searchDisplayController without animation? I was able to do it when the user presses "Cancel", but when the user presses the black "window thingy" above search field (only visible while the user hasn't inserted any text), the animation always occurs, even when I change the delegate functions. Is there a way to control this, or as an alternative, to disable the user to end searching by pressing the black window? Thanks in advance.

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  • WPF touch and slide/drag animation

    - by George
    I'm trying to create a pretty simple WPF interface, and from what I know this should be mostly possible using pure XAML. What I know I have a pretty basic understanding of WPF so far, however I have a decent grasp on XAML. I know or can work out how to put content in these panels. This isn't the topic of this question. What I don't know I don't know how to animate this interface. I'm not very proficient at binding, however again, that's not the topic of this question. The topic of this question is what would be the best way to animate panels 1-4 (images below) so that they may be dragged (via touch) into view. The number of panels here may be static for the purpose of this question. The panels (1-4) can be stack panels, grids or whatever; their content isnt important. What is important is the container that would contain all 4 panels. The complication in this animation is the other two containers here (Item One/TODO), as they're in the way of a smooth animation. If it makes this question simpler, the touch features can be ignored for now, and a simple button push can slide the containers across. One Two

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  • iPhone SDK : UIImageView - Collapsing animation

    - by chris.o.
    Hi All, I'm trying to animating across the screen a horizontal bar with a color gradient. For simplicity, I chose to make a png of the fully extended bar, assign it to a UIImageView, and (attempt to) animate resizing of it using a UIView animation. The problem is that in the "closed" state of the Image, the portion of the image showing is not the part that I want. The image is arranged so that from L to R, a white to red color gradient occurs. The right side (about 20 pixels) is solid red and is the part I want to show when the bar is "collapsed". I'm trying to extend the image out by about 100 pixels to its full width. I referenced the "Buy Now" button example for my code as it seemed relevant" http://stackoverflow.com/questions/1669804/uibutton-appstore-buy-button-animation My code: [UIView beginAnimations:@"barAnimation" context:nil]; [UIView setAnimationDuration:0.6]; CGRect barFrame = bookBar.bounds; if (fExtendBar) { barFrame.origin.x -= 100; barFrame.size.width += 100; } else { barFrame.origin.x += 100; barFrame.size.width -= 100; } bookBar.frame = barFrame; [UIView commitAnimations]; I feel like this should be possible, maybe by setting an "offsetOfImage" to display in the UIImageView, but I can't seem to make it work. Also, I've noticed that the behavior is kind of consistent with what happens in Interface Builder when you resize an image. Then again, I would think there would be a way to override this behavior programmatically. Any suggestions (including other approaches) are welcome. Thanks, chris.o.

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  • Jquery animation callback issues

    - by ChrisOPeterson
    I'm trying to build a simple carousel animation with jQuery. There are 3 viewable images at any one time with buttons to click on each side to go forward or backwards. The center image is raised up by 30px to be given prominence. When one of the buttons is pushed the center image should drop down then all three images move together left or right. The initial up and down animation works but on a callback none of the other animations will work. If I hard code the direction into them only one of them works. Is there something wrong with my current code or approach? ctr_right.click(function() { carouselAnimate("right") }); ctr_left.click(function() { carouselAnimate("left") }); function carouselAnimate(direction) { var offset = img_width + img_offset; img_focus.animate({"top": "+="+focus_offset}, "slow", function() { img_left.animate({direction: "-="+offset}, "slow"); img_focus.animate({direction: "-="+offset}, "slow"); img_right.animate({direction: "-="+offset}, "slow"); }); };

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  • Stop jQuery animation prematurely

    - by jcovert
    Hi, I'm trying to fadeIn and fadeOut a transparent png using JQuery. Of course, it looks slick in Firefox, but significantly less than acceptable in IE (7 and 8). It's a known bug with IE, and unfortunately there doesn't seem to be much of a workaround. Basically what I'm doing is place a semi-transparent white rectangle over an image to make the image appear 'in the background'. I want to do this smoothly, and that's where fadeIn comes in. Because of the IE bug, however, I've been forced to fadeIn a completely opaque white rectangle over the image instead, making it unfortunately disappear. While this looks significantly better and is ALMOST what I'm looking for, it's still not acceptable. The user needs to be able to see SOME image on the page, albeit in the background. So my question is this: Is there a way to stop the fadeIn function (or any jquery animation, really) after animating for 75% of its expected animation time? This would leave my image 75% mixed the white rectangle, and I wouldn't have to deal with IE's nasty transparent png bug. Thanks!

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  • when updating location.hash in Chrome the jQuery animation "freezes" for a second

    - by ubunut
    I'm trying to create a sort of "virtual gallery". I'm using Coda Slider 2.0 & jQuery v1.4.2 It behaves perfectly in IE, FF & Safari, but Chrome seems to reload/hang for a second when setting location.hash. This causes the jQuery animation to freeze for a second :S Example: http://hardyernst.dk/gallery.html try clicking on the navigation links above the pictures. The jQuery code that is being executed when clicking a navigation link: $('#coda-nav-' + sliderCount + ' a').each(function(z) { // What happens when a nav link is clicked $(this).bind("click", function() { offset = -(panelWidth*z); navClicks++; $(this).addClass('current').parents('ul').find('a').not($(this)).removeClass('current'); alterPanelHeight(z); currentPanel = z + 1; $('.panel-container', slider).stop().animate({ left: offset }, settings.slideEaseDuration, settings.slideEaseFunction, function(){ if (!settings.crossLinking) { return false; } // Don't change the URL hash unless cross-linking is specified }); }); }); if I add return false; at the end of the function. The animation will slide smoothly :)... BUT as you might have guessed the location.hash value remains unchanged :( I have tried setting the location.hash earlier in the function alas it did not change the behavior in Chrome Would be immensely grateful for any help :) Regards Ubunut

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  • WPF: Selecting the Target of an Animation

    - by Phil Sandler
    I am trying to create a simple (I think) animation effect based on a property change in my ViewModel. I would like the target to be a specific textblock in the control template of a custom control, which inherits from Window. From the article examples I've seen, a DataTrigger is the easiest way to accomplish this. It appears that Window.Triggers doesn't support DataTriggers, which led me to try to apply the trigger in the style. The problem I am currently having is that I can't seem to target the TextBlock (or any other child control)--what happens is which the code below is that the animation is applied to the background of the whole window. If I leave off StoryBoard.Target completely, the effect is exactly the same. Is this the right approach with the wrong syntax, or is there an easier way to accomplish this? <Style x:Key="MyWindowStyle" TargetType="{x:Type Window}"> <Setter Property="Template" Value="{StaticResource MyWindowTemplate}"/> <Style.Triggers> <DataTrigger Binding="{Binding ChangeOccurred}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard> <Storyboard BeginTime="00:00:00" Duration="0:0:2" Storyboard.Target="{Binding RelativeSource={RelativeSource AncestorType=TextBlock}}" Storyboard.TargetProperty="(Background).(SolidColorBrush.Color)"> <ColorAnimation FillBehavior="Stop" From="Black" To="Red" Duration="0:0:0.5" AutoReverse="True"/> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> </DataTrigger> </Style.Triggers> </Style>

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  • Apply Storyboard Animation to DataGridTemplateColumn depending on Binding value change

    - by Neo
    I have a DataGridTemplateColumn on a WPF DataGrid which has a binding to a double type. I wish to apply a Storyboard Animation when the value goes down and another Storyboard Animation when the value goes up. I've got the following code to start with: <dg:DataGridTemplateColumn Header="My Double"> <dg:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock Text="{Binding Path=MyDouble, NotifyOnTargetUpdated=True}" TargetUpdated="dgRates_TargetUpdated"> <TextBlock.Triggers> <EventTrigger RoutedEvent="Binding.TargetUpdated"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Opacity" Duration="0:0:2" From="1.0" To="0.0" /> </Storyboard> </BeginStoryboard> </EventTrigger> </TextBlock.Triggers> </TextBlock> </DataTemplate> </dg:DataGridTemplateColumn.CellTemplate> </dg:DataGridTemplateColumn> How can I achieve this? Thanks.

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  • [Cocoa] Core Animation with an NSView and subviews

    - by ndg
    I've subclassed NSView to create a 'container' view (which I've called TRTransitionView) which is being used to house two subviews. At the click of a button, I want to transition one subview out of the parent view and transition the other in, using the Core Animation transition type: kCATransitionPush. For the most part, I have this working as you'd expect (here's a basic test project I threw together). The issue I'm seeing relates to resizing my window and then toggling between my two views. After resizing a window, my subviews will appear at seemingly random locations within my TRTransitionView. Additionally, it appears as if the TRTransitionView hasn't stretched correctly and is clipping the contents of its subviews. Ideally, I would like subviews anchored to the top-left of their parent view at all times, and to also grow to expand the size of the parent view. The second issue relates to an NSTableView I've placed in my first subview. When my window is resized, and my TRTransitionView resizes to match its new dimensions, my TableView seems to resize its content quite awkwardly (the entire table seems to jolt around) and the newly expanded space that the table now occupies seems to 'flash' (as if in the process of being animated). Extremely difficult to describe, but is there any way to stop this? Here's my TRTransitionView class: -(void) awakeFromNib { [self setWantsLayer:YES]; [self addSubview:[self currentView]]; transition = [CATransition animation]; [transition setType:kCATransitionPush]; [transition setSubtype:kCATransitionFromLeft]; [self setAnimations: [NSDictionary dictionaryWithObject:transition forKey:@"subviews"]]; } - (void)setCurrentView:(NSView*)newView { if (!currentView) { currentView = newView; return; } [[self animator] replaceSubview:currentView with:newView]; currentView = newView; } -(IBAction) switchToViewOne:(id)sender { [transition setSubtype:kCATransitionFromLeft]; [self setCurrentView:viewOne]; } -(IBAction) switchToViewTwo:(id)sender { [transition setSubtype:kCATransitionFromRight]; [self setCurrentView:viewTwo]; }

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  • UIView Animation Inconsistent Result

    - by Josh Kahane
    I am trying to make use of UIView animation to slide my views across the screen. I have a UIScrollView in my view controller, in which I have my UIViews. I alos have this method: -(void)translateView:(UIView *)view toRect:(CGRect)rect withDuration:(CGFloat)duration { [UIView animateWithDuration:duration animations:^ { view.frame = rect; } completion:^(BOOL finished) { //Finished }]; } I call this to move my UIView in an animated fashion to a CGRect of my choice over a certain time. I have a loop which creates and slides out 7 views. This works great, I call it like below, the loop of course calling this 7 times on different views: [self translateView:cell toRect:translationRect withDuration:0.7]; However, I can't then call this again immediately afterwards, just nothing happens. Although, lets say I call this again after a 2 second NSTimer, the animation does run, but then when i scroll my UIScrollView, the view I just animated jumps back to its previous CGRect. Hope you can help, its all feeling very un-explanetory, Ill post more code if it isn't making any sense, thanks.

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  • Alpha animation bug on button

    - by RaiderJ
    I have animations that fade in a Button (alpha from 0 to 1) and fade out a button (alpha from 1 to 0). This part is all working fine. Button A triggers the fade in of Button B. Button B triggers the fade out of itself. Button B totally covers up Button A. The idea is that Button B contains an image that is used like an information popup. Button A is touched and Button B fades in on top. When Button B is touched it fades itself out again. Initially, Button B's visibility is set INVISIBLE and when the fade in animation is complete, it is set to VISIBLE. When Button B is clicked it fades out and then I set the visibility to INVISIBLE. The problem is that after Button B has faded out, and it is set INVISIBLE, it is still clickable and even though it is not visible, and touches are not received by Button A. I have tried removing Button B from the parent and re-adding it after the animation is completed, and this allows for touches to reach Button A, but only once. After that button B is not longer touchable.

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  • Animation is slow on iPhone

    - by Anthony Chan
    I'm developing an app that would display images and change them according to the user's action. I've created a subclass of UIView to contain an image, an index number and an array of image names. The code is like this: @interface CustomPic : UIView { UIImageView *pic; NSInteger index; NSMutableArray *picNames; //<-- an array of NSString } And in the implementation part, it has a method to change the image using a dissolve effect. - (void)nextPic { index++; if (index >= [picNames count]) { index = 0; } UIImageView *temp = pic; pic.image = [UIImage imageNamed:[picNames objectAtIndex:index]]; temp.alpha = 0; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:0.25]; pic.alpha = 0; temp.alpha = 1; [UIView commitAnimations]; } In the viewController, there are several CustomPic which would change the images depends on users' choice. The images would change as expected with the fade in/out effect, but the animation performance is really bad. I've tested it on an iPhone 3G, the Instruments shows that the animation is only 2-3FPS! I tried many methods to simplify and modify the codes but with no hope. Is there something wrong in my code or in my concept? Thanks for any help. P.S. all the images are 320*480 PNGs with a max size of 15KB.

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  • jQuery sliding animation not working

    - by Jake Zeitz
    I have three divs stacked on each other but offset so that a part of each div is visible. When one of the bottom divs is clicked I want the top div to animate out and back into the stack at the bottom, then the div that is clicked will appear at the top. So far I only have the code for when the middle div is clicked, but I cannot get it to work properly. What am I doing wrong? (I also realize that the code I wrote is probably terrible, this is the first jQuery code I have written.) The css is very very simple: .first { z-index: 3; } .second { z-index: 2; } .third { z-index: 1; } The basic html is this: <div class="first"></div> <div class="second"></div> <div class="third"></div> Here is my code: $("div.second").click(function () { $("div.first").animate({ left: "-=200px"}, {duration: "fast", complete: function () { $("div.first").removeClass("first").addClass("third").animate({left: "+=350px", top: "+=60px"}, "fast"); } }); $("div.second").animate({ left: "-=24px", top: "-=30px"}, {duration: "fast", complete: function () { $("div.second").removeClass("second").addClass("first"); } }); $("div.third").animate({ left: "-=24px", top: "-=30px"}, {duration: "fast", complete: function () { $("div.third").removeClass("third").addClass("second"); } }); }); I can get the div.first to move to the side and back. But now I can't get the classes to stay changed. What keeps happening is the div.second will remove it's class and add .first in the animation, but when the animation is complete, it acts like it still has a class of .second.

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  • Animation management in COCOS2D iphone.

    - by shreya
    Hi All, I have near about 255 image frames for background animation, 99 frames of enemy sprite and 125 frames of player sprite. All animations are running simultaneously on the screen. That is background animation is running and 4-5 enemies are on the screen are present at a time, also player is there at the same time. Take a look at the code below, CCAnimation *_enemyAnimation = [CCAnimation animationWithName:@"Enemy" delay:0.1f]; for (int i = 1; i<99; i++) { [_enemyAnimation addFrameWithFilename:[NSString stringWithFormat:@"enemy %02d.jpg",i]]; } id action1 = [CCAnimate actionWithAnimation: _enemyAnimation]; [_enemySprite runAction:[CCRepeatForever actionWithAction: action1]]; [self schedule:@selector(BackToGameLogic:) interval:5.0]; This makes my game too slower and consumes memory about 65MB in the allocations. How should I manage my animations so there will be improvement in speed and memory consumption will be reduced?. Please suggest me the way. Thanks.

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  • JQuery transition animation

    - by kk-dev11
    This program randomly selects two employees from a json-object Employees array, winnerPos is already defined. For better user experience I programmed these functions to change pictures one by one. The animation stops when the randomly selected person is shown on the screen. The slideThrough function will be triggered when the start button is pressed. function slideThrough() { counter = 0; start = true; clearInterval(picInterval); picInterval = setInterval(function () { changePicture(); }, 500); } function changePicture() { if (start) { if (counter > winnerPos) { setWinner(); start = false; killInterval(); } else { var employee = Employees[counter]; winnerPic.fadeOut(200, function () { this.src = 'img/' + employee.image; winnerName.html(employee.name); $(this).fadeIn(300); }); counter++; } } } The problem is the animation doesn't work smoothly. At first it works, but not perfect. The second time the transition happens in an irregular way, i.e. different speed and fadeIn/fadeOut differs from picture to picture. Could anyone help me to fine-tune the transition?

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  • jQuery fading in an element - not working exactly as i want it to...

    - by Nike
    Anybody see what's wrong? Doesn't seem to do anything. If i replace $(this, '.inner').stop(true, false).fadeIn(250); with $(.fadeInOnHover .inner').stop(true, false).fadeIn(250); then all the .inner elements on the page will fade in (which isn't really what i want, as i have ~10 of them). I know it's possible to achieve what i want to do, but i don't know how in this case. Thanks in advance :) <script type="text/javascript"> $(document).ready(function() { $('.fadeInOnHover .inner').css("display","none"); $('.fadeInOnHover').hover(function() { $(this, '.inner').stop(true, false).fadeIn(250); }).mouseout(function() { $(this, '.inner').stop(true, true).fadeOut(100); }); }); </script>

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  • Is there a way to change the default animation speed in PowerPoint?

    - by Tim
    I do a lot of PowerPoint (2007) presentations, and some of those involve some rather complex diagrams that I like to build step by step, using PowerPoint's animation feature. I prefer using the "fade in" style, but I find the default medium speed setting too low, so every time I'm adding an element to my animation, I have to go to the Speed dropdown box and select "Very fast". This is getting annoying, so I wonder if there is a way to tell PowerPoint that I'd like my standard animation speed (at least for fade-ins) to be "very fast"?

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  • Behavior Trees and Animations

    - by Tom
    I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine. Should my "PlayAnimationWalk" just be another node in the tree? Something similar to this: [Approach Player] - Play Walk animation - Move Towards player - Stop Walk animation Or should the node just update an AnimationState in the blackboard and have some type of animation handler/component reference this for which animation should be playing? This has been driving me nuts :)

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  • Search behavior of Windows 7 start menu

    - by Kevin Ivarsen
    I'm coming to Windows 7 from XP, and there are aspects of the start menu search that I like. However, there are some behaviors that seem either inconsistent or surprising to me. For example: If I type "Pa" into the search bar, Paint is the first result (under the "Programs" heading), and it is selected for me. I can just hit Enter to start the program If I have a standalone exe "testing" on my desktop, and I type "test", the program comes up as the first item (under the "Files" heading), but it is not selected for me. I have to hit down-down-down-enter to open it from the keyboard. The same appears to be true for shortcuts and folders. What classifies something as a "Program" verses a "File"? Is there any way to configure the start menu so that the first search result is always selected? As a heavy keyboard user, it seems insane for the behavior to be inconsistent, and to require so many keypresses to select the top result. Also, are there resources that document the details, limitations, and tricks of the start menu search? (For example, a "Proc Exp" search will match "Process Explorer", but not "ProcessExplorer") EDIT: I've found that instead of hitting down-down-down to select the first item (when no Programs are in the list), you can just hit tab. This helps a bit, but the inconsistent behavior still makes this search feature more awkward and frustrating than necessary.

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  • how to disable a jqgrid select list (dropdown) on the edit form

    - by MikeD
    This is strange and any alternative method to what I want to accomplish is welcome. My app uses the jqgrid 3.5.3 and I need to disable a select list on my edit form. When I do so using the code displayed below it breaks the edit form - meaning I can not cancel or submit it. Thanks. This code is in the edit options array of the navGrid method. The the dropdown is the 'serv_descr' field. The others are text boxes and don't pose a problem. The form does come up and the field is disabled - its just broken. beforeShowForm: function(eparams) { document.getElementById('equip_id').disabled = true; document.getElementById('service_dt').disabled = true; document.getElementById('serv_descr').disabled = true; document.getElementById('calc_next_svc').checked = 'true'; }

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  • C# Question:Dynamically Disable ToolStripMenuItems/ToolStripButtons in an MDIParent Form: Which Even

    - by RedEye
    Any guidance on the following issue would be greatly appreciated. In which MDIParent event should I disable the items/buttons? Activated? On program Launch, I want the buttons disabled. If there are no active MDIChildren, I want the buttons disabled. When I launch a child form, I want to test that child form for data. If it is a blank form, I want the buttons to remain disabled. I currently have my code in the MdiChildActivated Event Handler. Thanks for your time.

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  • disable text drag and drop

    - by maniek
    There is a common feature of modern browsers where a user can select some text and drag it to an input field. Within the same field it causes moving of text, between different fields it does copying. How do I disable that? If there is no portable way, I am mostly interested in firefox. This is an intranet webapp, so I am also interested in modifying the browser/getting a plugin to do this. Maybe some system-level settings (I`m on windows XP)? I need to keep the default select-copy-paste functionality. The background is I have multiple-field data entry forms, and users often drag something by mistake.

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