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  • Moving multiple objects on a map

    - by Dave
    I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC could handle that). My question is: is simply looping each one individually the smartest way to animate them all? Surely as the number of units increases you will notice a lag occuring on units near the end of loop still "waiting" for their next animation movement. The alternative is a swarm algorithm to move all objects together. Is that a smarter idea or do both situations apply depending on the circumstances of the game?

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  • how to make game objects to contain other objects?

    - by user3161621
    Im pretty undecided about what path to take here. The simplest that comes to mind is just adding a field List to the GameObject class where i would store the things contained in it. But would it be elegant and well tought? And would it be good performance wise?(ofc 99.9% of my objects wouldnt have anything stored in them...) What about deriving a ContainerObject from GameObject? This way only they would have additional fields but then i would have to change many things, my collections of objects would have to become a generic and id have to cast very often into GameObject...

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  • Problems with Vista loading a temporary user profile.

    - by Joe
    I'm having a problem in Vista. My machine has four users, one for each of us in the house. Whenever a user logs in before me, they log out, and then I log in, Vista loads a temporary profile for me. However, if I restart and log in, I get into my profile no problem. Two errors are written to the event log (see below), and I've searched everywhere for solutions. 1: Windows was unable to load the registry. The problem is often caused by insuff. memory or insuff. security rights. DETAIL - The process cannot access the file because it is being used by another process. for C:\users\joe\ntuser.dat I've got plenty of disk space and memory. 2:Windows cannot load the locally stored profile. Possible causes of this error include isufficient security rights or a corrupt local profile. DETAIL - The process cannot access the file because it is being used by another process. Thanks!

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  • Windows 2012 RDS Temporary profile for Administrator

    - by Fabio
    I've configured a Windows 2012 RDS Farm with two virtual servers (VMWare - each one on a different ESX server). Both servers have Licensing, Web Access, Gateway, Connection Broker and Session Host roles. High Availability is set up and it works fine. Remote Apps are working and even Windows XP clients have access to the web interface. User profile path is \vmfiles1\UserProfileDisks\App\ and almost everyone has full right access to it. The problem I have is that I would like to be able to access both servers at the same time with the Administrator account (console), but each time I try, the second server that I logon to give me access with a temporary profile. I tried to enable/disable multiple sessions per user and forced Admin logoff with the GPO but nothing changed. Another thing is that the server pool is not saved, so each time I restart the RDS server or I logoff from it, I have to add a server in the server manager. Do you have any idea? Sorry if my english is not perfect.

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  • Users are getting a temporary profile

    - by Serhiy
    A bit about current setup: It is windows 2008 R2 AD servers (all of them are 2008R2) and couple locations which set as Sites. Each location has DFS on AD server. Roaming profiles are not used nor configured. Users have their home folder configured as mapped S: drive to DFS shared folder. For example: in profile tab user has: Home Folder - connect - S: to \\domain.com\dc\users\%username% We also have redirected Desktop, Documents and Downloads folders to \\domain.com\dc\users. Everything was fine. Suddenly (today), users in most locations lost their local profile (both XP and W7 desktops) and got temporary profiles. Also, it looks like local profile was created today (from folder properties). I checked events at couple machines and there is not errors related to profiles or logon process. I do not see issues in event logs at servers as well. Basically, I run out of ideas what is wrong and why machines lost their local profiles. PS: Laptop users do not have their folders redirected, but lost profiles as well.

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  • How can I create objects based on dump file memory in a WinDbg extension?

    - by pj4533
    I work on a large application, and frequently use WinDbg to diagnose issues based on a DMP file from a customer. I have written a few small extensions for WinDbg that have proved very useful for pulling bits of information out of DMP files. In my extension code I find myself dereferencing c++ class objects in the same way, over and over, by hand. For example: Address = GetExpression("somemodule!somesymbol"); ReadMemory(Address, &addressOfPtr, sizeof(addressOfPtr), &cb); // get the actual address ReadMemory(addressOfObj, &addressOfObj, sizeof(addressOfObj), &cb); ULONG offset; ULONG addressOfField; GetFieldOffset("somemodule!somesymbolclass", "somefield", &offset); ReadMemory(addressOfObj+offset, &addressOfField, sizeof(addressOfField), &cb); That works well, but as I have written more extensions, with greater functionality (and accessing more complicated objects in our applications DMP files), I have longed for a better solution. I have access to the source of our own application of course, so I figure there should be a way to copy an object out of a DMP file and use that memory to create an actual object in the debugger extension that I can call functions on (by linking in dlls from our application). This would save me the trouble of pulling things out of the DMP by hand. Is this even possible? I tried obvious things like creating a new object in the extension, then overwriting it with a big ReadMemory directly from the DMP file. This seemed to put the data in the right fields, but freaked out when I tried to call a function. I figure I am missing something...maybe c++ pulls some vtable funky-ness that I don't know about? My code looks similar to this: SomeClass* thisClass = SomeClass::New(); ReadMemory(addressOfObj, &(*thisClass), sizeof(*thisClass), &cb);

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  • Where do objects merge/join data in a 3-tier model?

    - by BerggreenDK
    Its probarbly a simple 3-tier problem. I just want to make sure we use the best practice for this and I am not that familiary with the structures yet. We have the 3 tiers: GUI: ASP.NET for Presentation-layer (first platform) BAL: Business-layer will be handling the logic on a webserver in C#, so we both can use it for webforms/MVC + webservices DAL: LINQ to SQL in the Data-layer, returning BusinessObjects not LINQ. DB: The SQL will be Microsoft SQL-server/Express (havent decided yet). Lets think of setup where we have a database of [Persons]. They can all have multiple [Address]es and we have a complete list of all [PostalCode] and corresponding citynames etc. The deal is that we have joined a lot of details from other tables. {Relations}/[tables] [Person]:1 --- N:{PersonAddress}:M --- 1:[Address] [Address]:N --- 1:[PostalCode] Now we want to build the DAL for Person. How should the PersonBO look and when does the joins occure? Is it a business-layer problem to fetch all citynames and possible addressses pr. Person? or should the DAL complete all this before returning the PersonBO to the BAL ? Class PersonBO { public int ID {get;set;} public string Name {get;set;} public List<AddressBO> {get;set;} // Question #1 } // Q1: do we retrieve the objects before returning the PersonBO and should it be an Array instead? or is this totally wrong for n-tier/3-tier?? Class AddressBO { public int ID {get;set;} public string StreetName {get;set;} public int PostalCode {get;set;} // Question #2 } // Q2: do we make the lookup or just leave the PostalCode for later lookup? Can anyone explain in what order to pull which objects? Constructive criticism is very welcome. :o)

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  • How to bulk insert data from ref cursor to a temporary table in PL/SQL

    - by Sambath
    Could anyone tell me how to bulk insert data from a ref cursor to a temporary table in PL/SQL? I have a procedure that one of its parameters stores a result set, this result set will be inserted to a temporary table in another stored procedure. This is my sample code. CREATE OR REPLACE PROCEDURE get_account_list ( type_id in account_type.account_type_id%type, acc_list out sys_refcursor ) is begin open acc_list for select account_id, account_name, balance from account where account_type_id = type_id; end get_account_list; CREATE OR REPLACE PROCEDURE proc1 ( ... ) is accounts sys_refcursor; begin get_account_list(1, accounts); --How to bulk insert data in accounts to a temporary table? end proc1; In SQL Server, I can write as code below CREATE PROCEDURE get_account_list type_id int as select account_id, account_name, balance from account where account_type_id = type_id; CREATE PROCEDURE proc1 ( ... ) as ... insert into #tmp_data(account_id, account_name, balance) exec get_account_list 1 How can I write similar to the code in SQL Server? Thanks.

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  • ApplicationPoolIdentity permissions on Temporary Asp.Net files

    - by Anton
    Hi all, at work I am struggling a bit with the following situation: We have a web application that runs on a WIndows Server 2008 64 bits machine. The app's ApplicationPool is running under the ApplicationPoolIdentity and configured for .net 2 and Classic pipeline mode. This works fine up to the moment that XmlSerialization requires creation of Serializer assemblies where MEF is being used to create a collection of knowntypes. To remedy this I was hoping that granting the ApplicationPoolIdentity rights to the ASP.Net Temporary Files directory would be enough, but alas... What I did was the run the following command from a cmd prompt: icacls "c:\windows\microsoft.net\framework64\v2.0.50727\Temporary ASP.NET Files" /grant "IIS AppPool\MyAppPool":(M) Obviously this did not work, otherwise you would not be reading this :) Strange thing is that whenever I grant the Users or even more specific, the Authenticated Users Group those permissions, it works. What's weird as well (in my eyes) is that before I started granting access the ApplicationPoolIdentity was already a member of IIS_IUSRS which does have Modify rights for the temporary asp files directory. And now I'm left wondering why this situation requires Modify rights for the Authenticated Users group. I thought it could be because the apppool account was missing additional rights (googling for this returned some results, so I tried those), but granting the ApplicationPoolIdentity modification rights to the Windows\Temp directory and/or the application directory itself did not fix it. For now we have a workaround, but I hate that I don't know what is exactly going on here, so I was hoping any of you guys could shed some light on this. Thanx in advance!

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  • Life Scope of Temporary Variable

    - by Yan Cheng CHEOK
    #include <cstdio> #include <string> void fun(const char* c) { printf("--> %s\n", c); } std::string get() { std::string str = "Hello World"; return str; } int main() { const char *cc = get().c_str(); // cc is not valid at this point. As it is pointing to // temporary string internal buffer, and the temporary string // has already been destroyed at this point. fun(cc); // But I am surprise this call will yield valid result. // It seems that the returned temporary string is valid within // scope (...) // What my understanding is, scope means {...} // Is this valid behavior guarantee by C++ standard? Or it depends // on your compiler vendor implementations? fun(get().c_str()); getchar(); } The output is : --> --> Hello World Hello, may I know the correct behavior is guarantee by C++ standard, or it depends on your compiler vendor implementations? I have tested this under VC2008 and VC6. Works fine for both.

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  • How to temporary disable a mirror video driver in windows xp registry

    - by happy clicker
    Because its a lot of text, I will ask first my question and then explain what the base problem is. Perhaps someone can give me a solution to the base problem: Is there is a way to temporary disable mirror video drivers (through registry or so), without uninstalling the corresponding software. I tested changing the enumeration in LocalMachine\Hardware\DeviceMap\Video but after reboot always the old configuration is restored. Explanation of the base problem We are working on a wpf-project for a department of a big company. There we have the problem that WPF renders only in software mode, although the hardware they have, must support hardware rendering (Tier 2). After searching for a solution to the problem, we found out that direct 3d does not work properly and we think thats why WPF can only use SW-rendering. In dxdiag.exe the direct3d-acceleration is enabled, but if we start the test-routine it always fails saying that it has not enough memory (it says memory, not video memory!). I have seen there 3 different types of pc’s (they have some hundreds of each type) and every type shows the exactly same behavior. We tried to update all the drivers, also dx (Version 9.0c) and we searched a lot in the web but could not find a solution. All the pcs have Intel Dual-Core processors or better, one type has an Intel gma 9000 graphics card the other two types have actual ATI and NVidia graphic-cards with 256MB onboard memory. Also the system memory is at least 2GB. Windows is XPSP3. The pc’s are of two different manufacturers. Because we see the exactly same behavior on every computer of this three very different computer-types, we don’t think that this is a driver or a direct x problem. What we’ve found in other newsgroups is, that direct x could be disturbed through mirror-video drivers such as NetMeeting, VNC and other remote desktop-installations. In the registry, we see under LocalMachine\Hardware\DeviceMap\Video a lot of such mirror-entries and we find also the definitions in the CurrentControlSet\Control\Video-Section (However this drivers are not shown in the hardware panel of the os). We can have admin-rights to one of these computers to test if disabling these drivers would help, but we must not change the configuration so that some software does not work after the tests. Therefore I cannot uninstall any software because I have not the mediums, licenses or knowhow to reinstall those apps. The support of this company however will only begin to work, if I can tell them what the real problem is. Thats why we search for a way to disable these mirror-drivers (or a hint to solve the dx problem if we are on a false trace)

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  • How To Remove People and Objects From Photographs In Photoshop

    - by Eric Z Goodnight
    You might think that it’s a complicated process to remove objects from photographs. But really Photoshop makes it quite simple, even when removing all traces of a person from digital photographs. Read on to see just how easy it is. Photoshop was originally created to be an image editing program, and it excels at it. With hardly any Photoshop experience, any beginner can begin removing objects or people from their photos. Have some friends that photobombed an otherwise great pic? Tell them to say their farewells, because here’s how to get rid of them with Photoshop! Tools for Removing Objects Removing an object is not really “magical” work. Your goal is basically to cover up the information you don’t want in an image with information you do want. In this sample image, we want to remove the cigar smoking man, and leave the geisha. Here’s a couple of the tools that can be useful to work with when attempting this kind of task. Clone Stamp and Pattern Stamp Tool: Samples parts of your image from your background, and allows you to paint into your image with your mouse or stylus. Eraser and Brush Tools: Paint flat colors and shapes, and erase cloned layers of image information. Basic, down and dirty photo editing tools. Pen, Quick Selection, Lasso, and Crop tools: Select, isolate, and remove parts of your image with these selection tools. All useful in their own way. Some, like the pen tool, are nightmarishly tough on beginners. Remove a Person with the Clone Stamp Tool (Video) The video above uses the Clone Stamp tool to sample and paint with the background texture. It’s a simple tool to use, although it can be confusing, possibly counter-intuitive. Here’s some pointers, in addition to the video above. Select shortcut key to choose the Clone tool stamp from the Tools Panel. Always create a copy of your background layer before doing heavy edits by right clicking on the background in your Layers Panel and selecting “Duplicate.” Hold with the Clone Tool selected, and click anywhere in your image to sample that area. When you’re sampling an area, your cursor is “Aligned” with your sample area. When you paint, your sample area moves. You can turn the “Aligned” setting off by clicking the in the Options Panel at the top of your screen if you want. Change your brush size and hardness as shown in the video by right-clicking in your image. Use your lasso to copy and paste pieces of your image in order to cover up any parts that seem appropriate. Photoshop Magic with the “Content-Aware Fill” One of the hallmark features of CS5 is the “Content-Aware Fill.” Content aware fill can be an excellent shortcut to removing objects and even people in Photoshop, but it is somewhat limited, and can get confused. Here’s a basic rundown on how it works. Select an object using your Lasso tool, shortcut key . The Lasso works fine as this selection can be rough. Navigate to Edit > Fill, and select “Content-Aware,” as illustrated above, from the pull-down menu. It’s surprisingly simple. After some processing, Photoshop has done the work of removing the object for you. It takes a few moments, and it is not perfect, so be prepared to touch it up with some Copy-Paste, or some Clone stamp action. Content Aware Fill Has Its Limits Keep in mind that the Content Aware Fill is meant to be used with other techniques in mind. It doesn’t always perform perfectly, but can give you a great starting point. Take this image for instance. It is actually plausible to hide this figure and make this image look like he was never there at all. With a selection made with the Lasso tool, navigate to Edit > Fill and select “Content Aware” again. The result is surprisingly good, but as you can see, worthy of some touch up. With a result like this one, you’ll have to get your hands dirty with copy-paste to create believable lines in the background. With many photographs, Content Aware Fill will simply get confused and give you results you won’t be happy with. Additional Touch Up for Bad Background Textures with the Pattern Stamp Tool For the perfectionist, cleaning up the lumpy looking textures that the Clone Stamp can leave is fairly simple using the Pattern Stamp Tool. Sample an piece of your image with your Marquee Tool, shortcut key . Navigate to Edit > Define Pattern to create a new Pattern from your selection. Click OK to continue. Click and hold down on the Clone Stamp tool in your Tools Panel until you can select the Pattern Stamp Tool. Pick your new pattern from the Options at the top of your screen, in the Options Panel. Then simply right click in your image in order to pick as soft a brush as possible to paint with. Paint into your image until your background is as smooth as you want it to be, making your painted out object more and more invisible. If you get lines from your repeated texture, experiment turning the on and off and paint over them. In addition to this, simple use of the Crop Tool, shortcut , can recompose an image, making it look as if it never had another object in it at all. Combine these techniques to find a method that works best for your images. Have questions or comments concerning Graphics, Photos, Filetypes, or Photoshop? Send your questions to [email protected], and they may be featured in a future How-To Geek Graphics article. Image Credits: Geisha Kyoto Gion by Todd Laracuenta via Wikipedia, used under Creative Commons. Moai Rano raraku by Aurbina, in Public Domain. Chris Young visits Wrigley by TonyTheTiger, via Wikipedia, used under Creative Commons. Latest Features How-To Geek ETC Ask How-To Geek: How Can I Monitor My Bandwidth Usage? 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  • Mysql - Help me change this single complex query to use temporary tables

    - by sandeepan-nath
    About the system: - There are tutors who create classes and packs - A tags based search approach is being followed.Tag relations are created when new tutors register and when tutors create packs (this makes tutors and packs searcheable). For details please check the section How tags work in this system? below. Following is the concerned query Can anybody help me suggest an approach using temporary tables. We have indexed all the relevant fields and it looks like this is the least time possible with this approach:- SELECT SUM(DISTINCT( t.tag LIKE "%Dictatorship%" OR tt.tag LIKE "%Dictatorship%" OR ttt.tag LIKE "%Dictatorship%" )) AS key_1_total_matches , SUM(DISTINCT( t.tag LIKE "%democracy%" OR tt.tag LIKE "%democracy%" OR ttt.tag LIKE "%democracy%" )) AS key_2_total_matches , COUNT(DISTINCT( od.id_od )) AS tutor_popularity, CASE WHEN ( IF(( wc.id_wc > 0 ), ( wc.wc_api_status = 1 AND wc.wc_type = 0 AND wc.class_date > '2010-06-01 22:00:56' AND wccp.status = 1 AND ( wccp.country_code = 'IE' OR wccp.country_code IN ( 'INT' ) ) ), 0) ) THEN 1 ELSE 0 END AS 'classes_published' , CASE WHEN ( IF(( lp.id_lp > 0 ), ( lp.id_status = 1 AND lp.published = 1 AND lpcp.status = 1 AND ( lpcp.country_code = 'IE' OR lpcp.country_code IN ( 'INT' ) ) ), 0) ) THEN 1 ELSE 0 END AS 'packs_published', td . *, u . * FROM tutor_details AS td JOIN users AS u ON u.id_user = td.id_user LEFT JOIN learning_packs_tag_relations AS lptagrels ON td.id_tutor = lptagrels.id_tutor LEFT JOIN learning_packs AS lp ON lptagrels.id_lp = lp.id_lp LEFT JOIN learning_packs_categories AS lpc ON lpc.id_lp_cat = lp.id_lp_cat LEFT JOIN learning_packs_categories AS lpcp ON lpcp.id_lp_cat = lpc.id_parent LEFT JOIN learning_pack_content AS lpct ON ( lp.id_lp = lpct.id_lp ) LEFT JOIN webclasses_tag_relations AS wtagrels ON td.id_tutor = wtagrels.id_tutor LEFT JOIN webclasses AS wc ON wtagrels.id_wc = wc.id_wc LEFT JOIN learning_packs_categories AS wcc ON wcc.id_lp_cat = wc.id_wp_cat LEFT JOIN learning_packs_categories AS wccp ON wccp.id_lp_cat = wcc.id_parent LEFT JOIN order_details AS od ON td.id_tutor = od.id_author LEFT JOIN orders AS o ON od.id_order = o.id_order LEFT JOIN tutors_tag_relations AS ttagrels ON td.id_tutor = ttagrels.id_tutor LEFT JOIN tags AS t ON t.id_tag = ttagrels.id_tag LEFT JOIN tags AS tt ON tt.id_tag = lptagrels.id_tag LEFT JOIN tags AS ttt ON ttt.id_tag = wtagrels.id_tag WHERE ( u.country = 'IE' OR u.country IN ( 'INT' ) ) AND CASE WHEN ( ( tt.id_tag = lptagrels.id_tag ) AND ( lp.id_lp > 0 ) ) THEN lp.id_status = 1 AND lp.published = 1 AND lpcp.status = 1 AND ( lpcp.country_code = 'IE' OR lpcp.country_code IN ( 'INT' ) ) ELSE 1 END AND CASE WHEN ( ( ttt.id_tag = wtagrels.id_tag ) AND ( wc.id_wc > 0 ) ) THEN wc.wc_api_status = 1 AND wc.wc_type = 0 AND wc.class_date > '2010-06-01 22:00:56' AND wccp.status = 1 AND ( wccp.country_code = 'IE' OR wccp.country_code IN ( 'INT' ) ) ELSE 1 END AND CASE WHEN ( od.id_od > 0 ) THEN od.id_author = td.id_tutor AND o.order_status = 'paid' AND CASE WHEN ( od.id_wc > 0 ) THEN od.can_attend_class = 1 ELSE 1 END ELSE 1 END AND ( t.tag LIKE "%Dictatorship%" OR t.tag LIKE "%democracy%" OR tt.tag LIKE "%Dictatorship%" OR tt.tag LIKE "%democracy%" OR ttt.tag LIKE "%Dictatorship%" OR ttt.tag LIKE "%democracy%" ) GROUP BY td.id_tutor HAVING key_1_total_matches = 1 AND key_2_total_matches = 1 ORDER BY tutor_popularity DESC, u.surname ASC, u.name ASC LIMIT 0, 20 The problem The results returned by the above query are correct (AND logic working as per expectation), but the time taken by the query rises alarmingly for heavier data and for the current data I have it is like 10 seconds as against normal query timings of the order of 0.005 - 0.0002 seconds, which makes it totally unusable. Somebody suggested in my previous question to do the following:- create a temporary table and insert here all relevant data that might end up in the final result set run several updates on this table, joining the required tables one at a time instead of all of them at the same time finally perform a query on this temporary table to extract the end result All this was done in a stored procedure, the end result has passed unit tests, and is blazing fast. I have never worked with temporary tables till now. Only if I could get some hints, kind of schematic representations so that I can start with... Is there something faulty with the query? What can be the reason behind 10+ seconds of execution time? How tags work in this system? When a tutor registers, tags are entered and tag relations are created with respect to tutor's details like name, surname etc. When a Tutors create packs, again tags are entered and tag relations are created with respect to pack's details like pack name, description etc. tag relations for tutors stored in tutors_tag_relations and those for packs stored in learning_packs_tag_relations. All individual tags are stored in tags table. The explain query output:- Please see this screenshot - http://www.test.examvillage.com/Explain_query_improved.jpg

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  • C# Proposal: Compile Time Static Checking Of Dynamic Objects

    - by Paulo Morgado
    C# 4.0 introduces a new type: dynamic. dynamic is a static type that bypasses static type checking. This new type comes in very handy to work with: The new languages from the dynamic language runtime. HTML Document Object Model (DOM). COM objects. Duck typing … Because static type checking is bypassed, this: dynamic dynamicValue = GetValue(); dynamicValue.Method(); is equivalent to this: object objectValue = GetValue(); objectValue .GetType() .InvokeMember( "Method", BindingFlags.InvokeMethod, null, objectValue, null); Apart from caching the call site behind the scenes and some dynamic resolution, dynamic only looks better. Any typing error will only be caught at run time. In fact, if I’m writing the code, I know the contract of what I’m calling. Wouldn’t it be nice to have the compiler do some static type checking on the interactions with these dynamic objects? Imagine that the dynamic object that I’m retrieving from the GetValue method, besides the parameterless method Method also has a string read-only Property property. This means that, from the point of view of the code I’m writing, the contract that the dynamic object returned by GetValue implements is: string Property { get; } void Method(); Since it’s a well defined contract, I could write an interface to represent it: interface IValue { string Property { get; } void Method(); } If dynamic allowed to specify the contract in the form of dynamic(contract), I could write this: dynamic(IValue) dynamicValue = GetValue(); dynamicValue.Method(); This doesn’t mean that the value returned by GetValue has to implement the IValue interface. It just enables the compiler to verify that dynamicValue.Method() is a valid use of dynamicValue and dynamicValue.OtherMethod() isn’t. If the IValue interface already existed for any other reason, this would be fine. But having a type added to an assembly just for compile time usage doesn’t seem right. So, dynamic could be another type construct. Something like this: dynamic DValue { string Property { get; } void Method(); } The code could now be written like this; DValue dynamicValue = GetValue(); dynamicValue.Method(); The compiler would never generate any IL or metadata for this new type construct. It would only thee used for compile type static checking of dynamic objects. As a consequence, it makes no sense to have public accessibility, so it would not be allowed. Once again, if the IValue interface (or any other type definition) already exists, it can be used in the dynamic type definition: dynamic DValue : IValue, IEnumerable, SomeClass { string Property { get; } void Method(); } Another added benefit would be IntelliSense. I’ve been getting mixed reactions to this proposal. What do you think? Would this be useful?

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • SQL Server Management Studio not scripting all objects

    - by Ian Boyd
    i've been attempting to script a database using SQL Server 2005 Management Studio. i cannot get it to script some objects. It scripts others, but skips some. i can provide detailed screen shots the options being selected including all tables the folder where the script files will go the folder being empty before scripting the scripting process saying Sucess when scripting a table the destination folder no longer empty, with a hundred or so script files the script of some tables not being in the folder. And earlier SSMS would not script some views. Is this a known thing that the the Generate Scripts task does not generate scripts? Update Known issue on Microsoft Connect, but Microsoft couldn't repro the steps, so they closed closed the ticket. Fails on SQL Server 2005, also fails on SQL Server 2008. Update Two Some basic questions: 1.What version of SQL Server? Microsoft SQL Server 2000 - 8.00.194 (Intel X86) Microsoft SQL Server 2005 - 9.00.3042.00 (Intel X86) Microsoft SQL Server 2008 - 10.0.2531.0 (Intel X86) Microsoft SQL Server 2005 Management Studio: 9.00.4035.00 Microsoft SQL Server 2008 Management Studio: 10.0.1600.22 2.What O/S are you running on? Windows Server 2000 Windows Server 2003 Windows Server 2008 3.How are you logging in to SQL server? sa/password Trusted authentication 4.Have you verified your account has full access to all objects? Yes, i have access to all objects. 5.Can you use the objects that fail to script? (eg: select top(10) * from nonScriptingTable) Yes, all objects work fine. SQL Server Enterprise Manager can script the objects fine. Update Three They fail no matter what version of SQL Server you script against. It wasn't a problem in Enterprise Manager: Client Tools SQL Server 2000 SQL Server 2005 SQL Server 2008 ============ =============== =============== =============== 2000 Yes n/a n/a 2005 No No No 2008 No No No Update Four No errors found in the database using: DBCC CHECKDB go DBCC CHECKCONSTRAINTS go DBCC CHECKFILEGROUP go DBCC CHECKIDENT go DBCC CHECKCATALOG go EXECUTE sp_msforeachtable 'DBCC CHECKTABLE (''?'')' Honk if you hate SSMS.

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  • SQL Server Management Studio not scripting all objects

    - by Ian Boyd
    i've been attempting to script a database using SQL Server 2005 Management Studio. i cannot get it to script some objects. It scripts others, but skips some. i can provide detailed screen shots the options being selected including all tables the folder where the script files will go the folder being empty before scripting the scripting process saying Sucess when scripting a table the destination folder no longer empty, with a hundred or so script files the script of some tables not being in the folder. And earlier SSMS would not script some views. Is this a known thing that the the Generate Scripts task does not generate scripts? Update Known issue on Microsoft Connect, but Microsoft couldn't repro the steps, so they closed closed the ticket. Fails on SQL Server 2005, also fails on SQL Server 2008. Update Two Some basic questions: 1.What version of SQL Server? Microsoft SQL Server 2000 - 8.00.194 (Intel X86) Microsoft SQL Server 2005 - 9.00.3042.00 (Intel X86) Microsoft SQL Server 2008 - 10.0.2531.0 (Intel X86) Microsoft SQL Server 2005 Management Studio: 9.00.4035.00 Microsoft SQL Server 2008 Management Studio: 10.0.1600.22 2.What O/S are you running on? Windows Server 2000 Windows Server 2003 Windows Server 2008 3.How are you logging in to SQL server? sa/password Trusted authentication 4.Have you verified your account has full access to all objects? Yes, i have access to all objects. 5.Can you use the objects that fail to script? (eg: select top(10) * from nonScriptingTable) Yes, all objects work fine. SQL Server Enterprise Manager can script the objects fine. Update Three They fail no matter what version of SQL Server you script against. It wasn't a problem in Enterprise Manager: Client Tools SQL Server 2000 SQL Server 2005 SQL Server 2008 ============ =============== =============== =============== 2000 Yes n/a n/a 2005 No No No 2008 No No No Update Four No errors found in the database using: DBCC CHECKDB go DBCC CHECKCONSTRAINTS go DBCC CHECKFILEGROUP go DBCC CHECKIDENT go DBCC CHECKCATALOG go EXECUTE sp_msforeachtable 'DBCC CHECKTABLE (''?'')' Honk if you hate SSMS.

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  • Business Objects - Containers or functional?

    - by Walter
    This is a question I asked a while back on SO, but it may get discussed better here... Where I work, we've gone back and forth on this subject a number of times and are looking for a sanity check. Here's the question: Should Business Objects be data containers (more like DTOs) or should they also contain logic that can perform some functionality on that object. Example - Take a customer object, it probably contains some common properties (Name, Id, etc), should that customer object also include functions (Save, Calc, etc.)? One line of reasoning says separate the object from the functionality (single responsibility principal) and put the functionality in a Business Logic layer or object. The other line of reasoning says, no, if I have a customer object I just want to call Customer.Save and be done with it. Why do I need to know about another class to save a customer if I'm consuming the object? Our last two projects have had the objects separated from the functionality, but the debate has been raised again on a new project. Which makes more sense and why??

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  • Events and objects being skipped in GameMaker

    - by skeletalmonkey
    Update: Turns out it's not an issue with this code (or at least not entirely). Somehow the objects I use for keylogging and player automation (basic ai that plays the game) are being 'skipped' or not loaded about half the time. These are invisible objects in a room that have basic effects such are simulating button presses, or logging them. I don't know how to better explain this problem without putting up all my code, so unless someone has heard of this issue I guess I'll be banging my head against the desk for a bit /Update I've been continuing work on modifying Spelunky, but I've run into a pretty major issue with GameMaker, which I hope is me just doing something wrong. I have the code below, which is supposed to write log files named sequentially. It's placed in a End Room event such that when a player finishes a level, it'll write all their keypress's to file. The problem is that it randomly skips files, and when it reaches about 30 logs it stops creating any new files. var file_name; file_count = 4; file_name = file_find_first("logs/*.txt", 0); while (file_name != "") { file_count += 1; file_name = file_find_next(); } file_find_close(); file = file_text_open_write("logs/log" + string(file_count) + ".txt"); for(i = 0; i < ds_list_size(keyCodes); i += 1) { file_text_write_string(file, string(ds_list_find_value(keyCodes, i))); file_text_write_string(file, " "); file_text_write_string(file, string(ds_list_find_value(keyTimes, i))); file_text_writeln(file); } file_text_close(file); My best guess is that the first counting loop is taking too long and the whole thing is getting dropped? Also, if anyone can tell me of a better way to have sequentially numbered log files that would also be great. Log files have to continue counting over multiple start/stops of the game.

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  • Click No Browse: How to Navigate Objects Without Opening Them

    - by thatjeffsmith
    Oracle SQL Developer by default automatically opens the object editor when you click on an object in your connection tree or schema browser. For most folks this is very convenient. But if you are selecting objects to drag them to a model or to the worksheet, this can get annoying as the focus of the screen changes when you don’t want it to. The other scenario this feature might disrupt more than delight is when you want to click around the database in the tree and every time you click on an object, the object editor automatically changes to the selected object. You can disable this automatic browsing behavior in SQL Developer by modifying this preference: Tools Preferences Database ObjectViewer Open Object on Single Click Disable this if you don’t want an object to open when you click on it OK, I do realize my description of the problem may have confused the heck out of you just now. So instead of more words, how about a couple of animations of the object-click behavior with the option ON and OFF? Preference Disabled Click, no open. Double click, open. Preference Enabled (Default) As you click on objects, they are automatically opened

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