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  • WebLogic Server Performance and Tuning: Part II - Thread Management

    - by Gokhan Gungor
    WebLogic Server, like any other java application server, provides resources so that your applications use them to provide services. Unfortunately none of these resources are unlimited and they must be managed carefully. One of these resources is threads which are pooled to provide better throughput and performance along with the fast response time and to avoid deadlocks. Threads are execution points that WebLogic Server delivers its power and execute work. Managing threads is very important because it may affect the overall performance of the entire system. In previous releases of WebLogic Server 9.0 we had multiple execute queues and user defined thread pools. There were different queues for different type of work which had fixed number of execute threads.  Tuning of this thread pools and finding the proper number of threads was time consuming which required many trials. WebLogic Server 9.0 and the following releases use a single thread pool and a single priority-based execute queue. All type of work is executed in this single thread pool. Its size (thread count) is automatically decreased or increased (self-tuned). The new “self-tuning” system simplifies getting the proper number of threads and utilizing them.Work manager allows your applications to run concurrently in multiple threads. Work manager is a mechanism that allows you to manage and utilize threads and create rules/guidelines to follow when assigning requests to threads. We can set a scheduling guideline or priority a request with a work manager and then associate this work manager with one or more applications. At run-time, WebLogic Server uses these guidelines to assign pending work/requests to execution threads. The position of a request in the execute queue is determined by its priority. There is a default work manager that is provided. The default work manager should be sufficient for most applications. However there can be cases you want to change this default configuration. Your application(s) may be providing services that need mixture of fast response time and long running processes like batch updates. However wrong configuration of work managers can lead a performance penalty while expecting improvement.We can define/configure work managers at;•    Domain Level: config.xml•    Application Level: weblogic-application.xml •    Component Level: weblogic-ejb-jar.xml or weblogic.xml(For a specific web application use weblogic.xml)We can use the following predefined rules/constraints to manage the work;•    Fair Share Request Class: Specifies the average thread-use time required to process requests. The default is 50.•    Response Time Request Class: Specifies a response time goal in milliseconds.•    Context Request Class: Assigns request classes to requests based on context information.•    Min Threads Constraint: Limits the number of concurrent threads executing requests.•    Max Threads Constraint: Guarantees the number of threads the server will allocate to requests.•    Capacity Constraint: Causes the server to reject requests only when it has reached its capacity. Let’s create a work manager for our application for a long running work.Go to WebLogic console and select Environment | Work Managers from the domain structure tree. Click New button and select Work manager and click next. Enter the name for the work manager and click next. Then select the managed server instances(s) or clusters from available targets (the one that your long running application is deployed) and finish. Click on MyWorkManager, and open the Configuration tab and check Ignore Stuck Threads and save. This will prevent WebLogic to tread long running processes (that is taking more than a specified time) as stuck and enable to finish the process.

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  • "Thread-Safe Calls" with "Invoke" method to Winform control leads very heavy memory leak!!

    - by konnychen
    In the following link: "Make Thread-Safe Calls to Windows Forms Controls http://msdn.microsoft.com/en-us/library/ms171728.aspx" We can see an example which provide cross tread access to a winform control. But if the thread is in a while loop, it will cause the heavy memory leak. As I use taskmanage I can see the memory is increasing. Can anyone help me to solve the problem? oThread2 = new Thread(new ThreadStart(Cyclic_Call)); oThread2.Start(); delegate void SetText_lab_Statubar(string text); private void m_SetText_lab_Statubar(string text) { if (this.lab_Statubar.InvokeRequired) { SetText_lab_Statubar d = new SetText_lab_Statubar(m_SetText_lab_Statubar); this.Invoke(d, new object[] { text }); } else { this.lab_Statubar.Text = text; } } private void Cyclic_Call() { do { this.m_SetText_lab_Statubar("This string is set from thread"); Thread.Sleep(100); } while (!b_AbortThraed); }

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  • Tomcat6 getting crashed at regular intervals installed in Ubuntu

    - by Milesh Rout
    I have installed Tomcat6 in Ubuntu OS and when I run my web application the server gets crashed at regular intervals. I have tried a lot but not getting the solution. I have increased the memory upto 2048mb but still getting such error. Following is the error I am getting. Any help would be really appreciated. org.apache.tomcat.util.http.Parameters processParametersINFO: Invalid chunk starting at byte [312] and ending at byte [312] with a value of [null] ignoredException in thread "Timer-1" Exception in thread "com.mchange.v2.async.ThreadPoolAsynchronousRunner$PoolThread-#0" Exception in thread "com.mchange.v2.async.ThreadPoolAsynchronousRunner$PoolThread-#2" Exception in thread "com.mchange.v2.async.ThreadPoolAsynchronousRunner$PoolThread-#1" Exception in thread "Timer-2" Exception in thread "http-8080-4" Exception in thread "http-8080-8" Exception in thread "http-8080-17" Exception in thread "org.hibernate.cache.StandardQueryCache.data" Exception in thread "org.hibernate.cache.UpdateTimestampsCache.data" Exception in thread "org.hibernate.cache.StandardQueryCache.data" Exception in thread "org.hibernate.cache.StandardQueryCache.data" Exception in thread "org.hibernate.cache.UpdateTimestampsCache.data" Exception in thread "org.hibernate.cache.StandardQueryCache.data" Exception in thread "org.hibernate.cache.StandardQueryCache.data" Exception in thread "org.hibernate.cache.UpdateTimestampsCache.data" Exception in thread "com.safenet.usermgmt.User.data" Exception in thread "http-8080-7" Exception in thread "http-8080-12" Exception in thread "http-8080-16" Exception in thread "http-8080-14" Exception in thread "http-8080-13" Exception in thread "http-8080-15" Exception in thread "http-8080-6" OpenJDK Client VM warning: Exception java.lang.OutOfMemoryError occurred dispatching signal SIGTERM to handler- the VM may need to be forcibly terminated

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  • java.util.ConcurrentModificationException when serializing non thread-safe maps

    - by [email protected]
    We have got some questions related to exceptions thrown during a map serialization like the following one (in this example, for a LRUMap): java.util.ConcurrentModificationExceptionat org.apache.commons.collections.SequencedHashMap$OrderedIterator.next(Unknown Source)at org.apache.commons.collections.LRUMap.writeExternal(Unknown Source)at java.io.ObjectOutputStream.writeExternalData(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java(Inlined CompiledCode))at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java(Inlined CompiledCode))at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java(Inlined CompiledCode))at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java(Compiled Code))at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java(Compiled Code))at com.tangosol.util.ExternalizableHelper.writeSerializable(ExternalizableHelper.java(InlinedCompiled Code))at com.tangosol.util.ExternalizableHelper.writeObjectInternal(ExternalizableHelper.java(Compiled Code))at com.tangosol.util.ExternalizableHelper.serializeInternal(ExternalizableHelper.java(Compiled Code))at com.tangosol.util.ExternalizableHelper.toBinary(ExternalizableHelper.java(InlinedCompiled Code))at com.tangosol.util.ExternalizableHelper.toBinary(ExternalizableHelper.java(InlinedCompiled Code))at com.tangosol.coherence.servlet.TraditionalHttpSessionModel$OptimizedHolder.serializeValue(TraditionalHttpSessionModel.java(Inlined Compiled Code))at com.tangosol.coherence.servlet.TraditionalHttpSessionModel$OptimizedHolder.getBinary(TraditionalHttpSessionModel.java(Compiled Code)) This is caused because LRUMap is not thread safe, so if another thread is modifying the content of that same map while serialization is in progress, then the ConcurrentModificationException will be thrown. Also, the map must be synchronized. Other structures like java.util.HashMap are not thread safe too. To avoid this kind of problems, it is recommended to use a thread-safe and synchronized map such as java.util.Map, java.util.Hashtable or com.tangosol.util.SafeHashMap. You may also need to use the synchronizedMap(Map) method from Class java.util.Collections.  

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  • How to properly multi thread an RPG

    - by Nagrom_17
    I am working on an RPG type game in Java and I would like to know a few things relating to threading, What is the best way to implement a "wait for this then do this" without hanging the whole thread? Like waiting for a player to move to a location then pick up an item? or to wait one second then attack? Currently I am spawning new threads every time I need to wait for something, but that doesn't feel like the best solution. Any help is appreciated. EDIT: Clarification and an example of how I currently do things. User clicks on an item The function walkToAndPickUp(item) is called which is basically this: Make a new thread so we don't freeze the thread handling input while the player moves. Tell player to move to the item While the player is not at the item(The player moves through an update() function called in a different thread, I don't know how else to do it without freezing threads) Repeat until the player is at the item If the player is at the item then call delete item from map and add to inventory.

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  • Convert a string representation of a hex dump to a byte array using Java?

    - by ravigad
    I am looking for a way to convert a long string (from a dump), that represents hex values into a byte array. I couldn't have phrased it better than the person that posted the same question here: http://www.experts-exchange.com/Programming/Programming_Languages/Java/Q_21062554.html But to keep it original, I'll phrase it my own way: suppose I have a string "00A0BF" that I would like interpreted as the byte[] {0x00,0xA0,0xBf} what should I do? I am a Java novice and ended up using BigInteger and watching out for leading hex zeros. But I think it is ugly and I am sure I am missing something simple...

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  • Thread won't stop when I want it to? (Java)

    - by Stuart
    I have a thread in my screen recording application that won't cooperate: package recorder; import java.awt.AWTException; import java.awt.Insets; import java.io.IOException; import javax.swing.JFrame; public class RepeatThread extends Thread { boolean stop; public volatile Thread recordingThread; JFrame frame; int count = 0; RepeatThread( JFrame myFrame ) { stop = false; frame = myFrame; } public void run() { while( stop == false ) { int loopDelay = 33; // 33 is approx. 1000/30, or 30 fps long loopStartTime = System.currentTimeMillis(); Insets insets = frame.getInsets(); // Get the shape we're recording try { ScreenRecorder.capture( frame.getX() + insets.left, frame.getY() + insets.top, frame.getWidth() - ( insets.left + insets.right ), frame.getHeight() - ( insets.top + insets.bottom ) ); } catch( AWTException e1 ) { // TODO Auto-generated catch block e1.printStackTrace(); } catch( IOException e1 ) { // TODO Auto-generated catch block e1.printStackTrace(); } // Add another picture long loopEndTime = System.currentTimeMillis(); int loopTime = (int )( loopEndTime - loopStartTime ); if( loopTime < loopDelay ) { try { sleep( loopDelay - loopTime ); // If we have extra time, // sleep } catch( Exception e ) { } // If something interrupts it, I don't give a crap; just // ignore it } } } public void endThread() { stop = true; count = 0; ScreenRecorder.reset(); // Once I get this annoying thread to work, I have to make the pictures // into a video here! } } It's been bugging me for ages. It periodically takes screenshots to the specified area. When you start recording, it hides (decativates) the window. On a Mac, when you give an application focus, any hidden windows will activate. In my class WListener (which I have confirmed to work), I have: public void windowActivated(WindowEvent e) { if(ScreenRecorder.recordingThread != null) { ScreenRecorder.recordingThread.endThread(); } } So what SHOULD happen is, the screenshot-taking thread stops when he clicks on the application. However, I must be brutally screwing something up, because when the thread is running, it won't even let the window reappear. This is my first thread, so I expected a weird problem like this. Do you know what's wrong?

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  • Delphi - Help calling threaded dll function from another thread

    - by cloudstrif3
    I'm using Delphi 2006 and have a bit of a problem with an application I'm developing. I have a form that creates a thread which calls a function that performs a lengthy operation, lets call it LengthyProcess. Inside the LengthyProcess function we also call several Dll functions which also create threads of their own. The problem that I am having is that if I don't use the Synchronize function of my thread to call LengthyProcess the thread stops responding (the main thread is still responding fine). I don't want to use Synchronize because that means the main thread is waiting for LengthyProcess to finish and therefore defeats the purpose of creating a separate thread. I have tracked the problem down to a function inside the dll that creates a thread and then calls WaitFor, this is all done using TThread by the way. WaitFor checks to see if the CurrentThreadID is equal to the MainThreadID and if it is then it will call CheckSychronization, and all is fine. So if we use Synchronize then the CurrentThreadID will equal the MainThreadID however if we do not use Synchronize then of course CurrentThreadID < MainThreadID, and when this happens WaitFor tells the current thread (the thread I created) to wait for the thread created by the DLL and so CheckSynchronization never gets called and my thread ends up waiting forever for the thread created in the dll. I hope this makes sense, sorry I don't know any better way to explain it. Has anyone else had this issue and knows how to solve it please?

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  • Access denied from another thread

    - by Lobuno
    Hello! In a program I span a thread ("the working thread"). Hera I copy some files write some data to a database and eventually, delete some other files or directories. Everything works fine. The problem is now, that I decided to move the deleting operation to some other thread. So the working thread now copies the files or directories, writes to the database, and , if there is a need to delete some other files this thread spans another thread and that second thread deleted the needed files or directories. The problem is that,the deletion used to work 100% when done in the working thread, now when the same is done in the secondary thread, I sometimes get an "Access denied" error and the files cannot be deleted. And no, the working thread is definitely NOT acceding the files and directories to delete at this moment. Sometimes (but not always) the main thread is impersonating some user, so if needed , the deleting thread is also running under impersonation just to grant the needed permissions to delete the files, so that should not be the problem. Anybody has a clue why this could be happening?

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  • Does the managed main UI thread stay on the same (unmanaged) Operation System thread?

    - by Daniel Rose
    I am creating a managed WPF UI front-end to a legacy Win32-application. The WPF front-end is the executable; as part of its startup routines I start the legacy app as a DLL in a second thread. Any UI-operation (including CreateWindowsEx, etc.) by the legacy app is invoked back on the main UI-thread. As part of the shutdown process of the app I want to clean up properly. Among other things, I want to call DestroyWindow on all unmanaged windows, so they can properly clean themselves up. Thus, during shutdown I use EnumWindows to try to find all my unmanaged windows. Then I call DestroyWindow one the list I generate. These run on the main UI-thread. After this background knowledge, on to my actual question: In the enumeration procedure of EnumWindows, I have to check if one of the returned top-level windows is one of my unmanaged windows. I do this by calling GetWindowThreadProcessId to get the process id and thread id of the window's creator. I can compare the process id with Process.GetCurrentProcess().Id to check if my app created it. For additional security, I also want to see if my main UI-thread created the window. However, the returned thread id is the OS's ThreadId (which is different than the managed thread id). As explained in this question, the CLR reserves the right to re-schedule the managed thread to different OS threads. Can I rely on the CLR to be "smart enough" to never do this for the main UI thread (due to thread-affinity of the UI)? Then I could call GetCurrentThreadId to get the main UI-thread's unmanaged thread id for comparison.

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  • Thread-safety in Cocos2d-iPhone?

    - by Malax
    After tinkering a bit with cocos2d, I discovered that there is no classic game loop and everything is more-or-less event driven. I guess I can wrap my head around that, no problem. But I cannot find anything about thread safety. Say, I schedule something to occur every two seconds, which Thread will run the code? Given that I cannot find anything about that, I guess there is just one Cocos2d Thread and everything will be fine. Nevertheless, this implicit assumption does not give me a good feeling. Knowing is better than guessing. ;-) Can anyone shed some light onto that topic?

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  • Getting Current Native Thread

    - by Ricardo Peres
    The native OS threads running in the current process are exposed through the Threads property of the Process class. Please note that this is not the same as a managed thread, these are the actual native threads running on the operating system. In order to get a pointer to the current executing thread, we must use P/Invoke. Here's how we do it: [DllImport("kernel32.dll")] public static extern UInt32 GetCurrentThreadId(); UInt32 id = GetCurrentThreadId(); ProcessThread thread = Process.GetCurrentProcess().Threads.Cast().Where(t = t.Id == id).Single(); SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Thread problem updating Windows Forms control in XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

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  • Thread problem with XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

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  • How can I get JUnit test (driven from Ant script) to dump the stack of exception that causes failure

    - by Matt Wang
    We run JUnit test from Ant script, as follows. When the test failed, I expect it to output the stack dump of the exception that casuses the failure, but it doesn't. Is there any trick to get it dumped? <target description="Run JUnit tests" name="run-junit" depends="build-junit"> <copy file="./AegisLicense.txt" tofile="test/junit/classes/AegisLicense.txt" overwrite="true"/> <junit printsummary="yes" haltonfailure="no" fork="yes" forkmode="once" failureproperty="run-aegis-junit-failed" showoutput="yes" filtertrace="off"> <classpath refid="Aegisoft.testsupport.classpath"/> <classpath> <pathelement location="test/junit/classes"/> </classpath> <batchtest> <fileset dir="test/junit/src"> <include name="**"/> </fileset> </batchtest> </junit> <fail

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  • MySQL dump, output each table row on a new line whilst using --extended-insert

    - by soopadoubled
    I'm having an issue, where for ease of use, I'd like to be able to format a command line MySQL dump so that each row of a given table is on a new line when using the --extended-insert option. Usually when using --extended-insert, every row of a given table is outputted on one line, and as far as I am aware there's no way to change this, other than post-processing the dump with perl or such like. The format I'm looking for is: -- -- Dumping data for table `ww_tbCountry` -- INSERT INTO `ww_tbCountry` (`iCountryId_PK`, `vCountryName`, `vShortName`, `iSortFlag`, `fTax`, `vCountryCode`, `vSageTaxCode`) VALUES (22, 'Albania', 'AL', 1, 0.00, '8', 'T9'), (33, 'Austria', 'AT', 1, 15.00, '40', 'T9'), (40, 'Belarus', 'BY', 1, 0.00, '112', 'T9'), (41, 'Belgium', 'BE', 1, 15.00, '56', 'T9'), (51, 'Bulgaria', 'BG', 1, 15.00, '100', 'T9' However, when I dump a database using Phpmyadmin, using --extended-insert, each row is dumped on a new line (as shown by the example above). I've gone through Phpmyadmin and can't find any documentation that would explain this. Is anyone able to shed any light on this? Thanks in advance, Ian

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  • How to dump remote database without mysqldump?

    - by deceze
    I want to dump the database on my remotely hosted site in regular intervals using a shell script. Unfortunately the server is locked down pretty tight, has no mysqldump installed, binary files can't be executed by normal users/in home directories (so I can't "install" it myself) and the database lives on a separate server, so I can't grab the files directly. The only thing I can do is log into the webserver via SSH and establish a connection to the database server using the mysql command line client. How can I dump the contents to a file a la mysqldump in SQL format? Bonus: If possible, how can I dump the contents directly to my end of the SSH connection?

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  • MySQL dump, output each table row on a new line whilst using --extended-insert

    - by soopadoubled
    I'm having an issue, where for ease of use, I'd like to be able to format a command line MySQL dump so that each row of a given table is on a new line when using the --extended-insert option. Usually when using --extended-insert, every row of a given table is outputted on one line, and as far as I am aware there's no way to change this, other than post-processing the dump with perl or such like. The format I'm looking for is: -- -- Dumping data for table `ww_tbCountry` -- INSERT INTO `ww_tbCountry` (`iCountryId_PK`, `vCountryName`, `vShortName`, `iSortFlag`, `fTax`, `vCountryCode`, `vSageTaxCode`) VALUES (22, 'Albania', 'AL', 1, 0.00, '8', 'T9'), (33, 'Austria', 'AT', 1, 15.00, '40', 'T9'), (40, 'Belarus', 'BY', 1, 0.00, '112', 'T9'), (41, 'Belgium', 'BE', 1, 15.00, '56', 'T9'), (51, 'Bulgaria', 'BG', 1, 15.00, '100', 'T9' However, when I dump a database using Phpmyadmin, using --extended-insert, each row is dumped on a new line (as shown by the example above). I've gone through Phpmyadmin and can't find any documentation that would explain this. Is anyone able to shed any light on this? Thanks in advance, Ian

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  • A raw dump from a corrupted large file

    - by Masoud M.
    I have a large .rar file inside partion D (Windows7/NTFS). It's corrupted due to bad sector (I think) and when I copy it to another place (External-HDD) the system freezes after 88% of progress. I even tried to copy it with my Ubuntu and same problem occurred. Also I tried chkdsk and it dosen't fix it. I think my last chance is dump that file with a tool which ignores bad sectors and create a raw copy of it. Then I will repair the file with rar tools. But I can not found a tool to raw dump a specific file. (In linux there is dd tool but it dumps all partition and I can not use it) So, Is somebody know a tool to do a raw dump from a file?

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  • Wake up thread blocked on accept() call

    - by selbie
    Sockets on Linux question I have a worker thread that is blocked on an accept() call. It simply waits for an incoming network connection, handles it, and then returns to listening for the next connection. When it is time for the program to exit, how do I signal this network worker thread (from the main thread) to return from the accept() call while still being able to gracefully exit its loop and handle it's cleanup code. Some things I tried: 1. pthread_kill to send a signal. Feels kludgy to do this, plus it doesn't reliably allow the thread to do it's shutdown logic. Also makes the program terminate as well. I'd like to avoid signals if at all possible. pthread_cancel. Same as above. It's a harsh kill on the thread. That, and the thread may be doing something else. Closing the listen socket from the main thread in order to make accept() abort. This doesn't reliably work. Some constraints: If the solution involves making the listen socket non-blocking, that is fine. But I don't want to accept a solution that involves the thread waking up via a select call every few seconds to check the exit condition. The thread condition to exit may not be tied to the process exiting. Essentially, the logic I am going for looks like this. void* WorkerThread(void* args) { DoSomeImportantInitialization(); // initialize listen socket and some thread specific stuff while (HasExitConditionBeenSet()==false) { listensize = sizeof(listenaddr); int sock = accept(listensocket, &listenaddr, &listensize); // check if exit condition has been set using thread safe semantics if (HasExitConditionBeenSet()) { break; } if (sock < 0) { printf("accept returned %d (errno==%d)\n", sock, errno); } else { HandleNewNetworkCondition(sock, &listenaddr); } } DoSomeImportantCleanup(); // close listen socket, close connections, cleanup etc.. return NULL; } void SignalHandler(int sig) { printf("Caught CTRL-C\n"); } void NotifyWorkerThreadToExit(pthread_t thread_handle) { // signal thread to exit } int main() { void* ptr_ret= NULL; pthread_t workerthread_handle = 0; pthread_create(&workerthread, NULL, WorkerThread, NULL); signal(SIGINT, SignalHandler); sleep((unsigned int)-1); // sleep until the user hits ctrl-c printf("Returned from sleep call...\n"); SetThreadExitCondition(); // sets global variable with barrier that worker thread checks on // this is the function I'm stalled on writing NotifyWorkerThreadToExit(workerthread_handle); // wait for thread to exit cleanly pthread_join(workerthread_handle, &ptr_ret); DoProcessCleanupStuff(); }

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  • Thread Local Memory, Using std::string's internal buffer for c-style Scratch Memory.

    - by Hassan Syed
    I am using Protocol Buffers and OpensSSL to generate, HMACs and then CBC encrypt the two fields to obfuscate the session cookies -- similar Kerberos tokens. Protocol Buffers' API communicates with std::strings and has a buffer caching mechanism; I exploit the caching mechanism, for successive calls in the the same thread, by placing it in thread local memory; additionally the OpenSSL HMAC and EVP CTX's are also placed in the same thread local memory structure ( see this question for some detail on why I use thread local memory and the massive amount of speedup it enables even with a single thread). The generation and deserialization, "my algorithms", of these cookie strings uses intermediary void *s and std::strings and since Protocol Buffers has an internal memory retention mechanism I want these characteristics for "my algorithms". So how do I implement a common scratch memory ? I don't know much about the rdbuf(streambuf - strinbuf ??) of the std::string object. I would presumeably need to grow it to the lowest common size ever encountered during the execution of "my algorithms". Thoughts ? My question I guess would be: " is the internal buffer of a string re-usable, and if so, how ?" Edit: See comments to Vlad's answer please.

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  • How to indefinitely pause a thread in Java and later resume it?

    - by Carlos Torres
    Maybe this question has been asked many times before, but I never found a satisfying answer. The problem: I have to simulate a process scheduler, using the round robin strategy. I'm using threads to simulate processes and multiprogramming; everything works fine with the JVM managing the threads. But the thing is that now I want to have control of all the threads so that I can run each thread alone by a certain quantum (or time), just like real OS processes schedulers. What I'm thinking to do: I want have a list of all threads, as I iterate the list I want to execute each thread for their corresponding quantum, but as soon the time's up I want to pause that thread indefinitely until all threads in the list are executed and then when I reach the same thread again resume it and so on. The question: So is their a way, without using deprecated methods stop(), suspend(), or resume(), to have this control over threads?

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  • How do I abort a socket.recv() from another thread in python?

    - by Samuel Skånberg
    I have a main thread that waits for connection. It spawns client threads that will echo the response from the client (telnet in this case). But say that I want to close down all sockets and all threads after some time, like after 1 connection. How would I do? If I do clientSocket.close() from the main thread, it won't stop doing the recv. It will only stop if I first send something through telnet, then it will fail doing further sends and recvs. My code look like this: # Echo server program import socket from threading import Thread import time class ClientThread(Thread): def __init__(self, clientSocket): Thread.__init__(self) self.clientSocket = clientSocket def run(self): while 1: try: # It will hang here, even if I do close on the socket data = self.clientSocket.recv(1024) print "Got data: ", data self.clientSocket.send(data) except: break self.clientSocket.close() HOST = '' PORT = 6000 serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) serverSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) serverSocket.bind((HOST, PORT)) serverSocket.listen(1) clientSocket, addr = serverSocket.accept() print 'Got a new connection from: ', addr clientThread = ClientThread(clientSocket) clientThread.start() time.sleep(1) # This won't make the recv in the clientThread to stop immediately, # nor will it generate an exception clientSocket.close()

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