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  • Listen to Over 100,000 Radio Stations in Windows Media Center

    - by Mysticgeek
    A cool feature in Windows 7 Media Center is the ability to listen to local FM radio. But what if you don’t have a tuner card that supports a connected radio antenna? The RadioTime plugin solves the problem by allowing access to thousands of online radio stations. With the RadioTime plugin for Windows Media Center, you’ll have access to over 100,000 online radio stations from around the world. Their guide is broken down into different categories such as Talk Radio, Music Radio, Sports Radio and more. It’s completely free, but does require registration to save preset stations. RadioTime It works with Media Center in XP, Vista, and Windows 7 (which we’re demonstrating here). When installing it for Windows 7, make sure to click the Installer link below the “Get It Now – Free” button as the installer works best for the new OS. Installation is extremely quick and easy… Now when you open Windows 7 Media Center you’ll find it located in the Extras category from the main menu. After you launch it, you’re presented with the RadioTime guide where you can browse through the different categories of stations. Your shown various station suggestions each time you start it up. The main categories are broken down further so you can find the right genre of the music your looking for.   World Radio offers you stations from all over the world categorized into different regions. RadioTime does support local stations via an FM tuner, but if you don’t have one, you can still access local stations provided they broadcast online. One thing about listening to your local stations online is the audio quality may not be as good as if you had a tuner connected. It provides information on most of the online stations. For example here we look at Minnesota Public Radio info and you get a schedule of when certain programs are on. Then get even more information about the topics on the shows. To use the Presets option you’ll need to log into your RadioTime account, or if you don’t have one just click on the link to create a free one.   Creating a free account is simple and basic on their site. You aren’t required to have an account to use the RadioTime plugin, it’s only if you want the additional benefits. Conclusion For this article we only tried it with Windows 7 Media Center, and sometimes the interface felt clunky when moving quickly through menus. Also, there isn’t a search feature from within Media Center, however, you can search stations from their site and add them to your presets. Despite a few shortcomings, this is a very cool way to get access to thousands of online radio stations through Windows Media Center. If you’re looking for a way to access thousands of radio stations through WMC, you might want to give RadioTime a try. Download RadioTime for Windows Media Center Similar Articles Productive Geek Tips Listen To XM Radio with Windows Media Center in Windows 7Listen and Record Over 12,000 Online Radio Stations with RadioSureUsing Netflix Watchnow in Windows Vista Media Center (Gmedia)Learning Windows 7: Manage Your Music with Windows Media PlayerSchedule Updates for Windows Media Center TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet

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  • Add the Recycle Bin to Start Menu in Windows 7

    - by Matthew Guay
    Have you ever tried to open the Recycle Bin by searching for “recycle bin” in the Start menu search, only to find nothing?  Here’s a quick trick that will let you find the Recycle Bin directly from your Windows Start menu search. The Start menu search may be the best timesaver ever added to Windows.  In fact, we use it so much that it seems painful to manually search for a program when using Windows XP or older versions of Windows.  You can easily find files, folders, programs and more through the Start menu search in both Vista and Windows 7. However, one thing you cannot find is the recycle bin; if you enter this in the start menu search it will not find it. Here’s how to add the Recycle Bin to your Start menu search. What to do To access the Recycle Bin from the Start menu search, we need to add a shortcut to the start menu.  Windows includes a personal Start menu folder, and an All Users start menu folder which all users on the computer can see.  This trick only works in the personal Start menu folder. Open up an Explorer window (Simply click the Computer link in the start menu), click the white part of the address bar, and, enter the following (substitute your username for your_user_name) and hit Enter. C:\Users\your_user_name\AppData\Roaming\Microsoft\Windows\Start Menu Now, right-click in the folder, select New, and then click Shortcut. In the location box, enter the following: explorer.exe shell:RecycleBinFolder When you’ve done this, click Next. Now, enter a name for the shortcut.  You can enter Recycle Bin like the standard shortcut, or you could name it something else such as Trash…if that’s easier for you to remember.  Click Finish when your done. By default it will have a folder icon.  Let’s switch that to the standard Recycle Bin icon.  Right-click on the new shortcut and click Properties. Click Change Icon… Type the following in the “Look for icons in this file:” box, and press the Enter key on your keyboard: %SystemRoot%\system32\imageres.dll Now, scroll and find the Recycle Bin icon and click Ok. Click Ok in the previous dialog, and now your Recycle Bin shortcut has the correct icon.   You can even have multiple shortcuts with different names, so when you searched either Recycle Bin or Trash it would come up in the Start menu.  To do that, simply repeat these directions, and enter another name of your choice at the prompt.  Here we have both a Recycle Bin and a Trash icon. Now, when you enter Recycle Bin (or trash, depending on what you chose) in your Start menu search, you will see it at the top of your Start menu.  Simply press Enter or click on the icon to open the Recycle Bin.   This trick will work in Windows Vista too!  Simply follow these same directions, and you can add the Recycle Bin to your Vista Start menu and find it via search. This is a simple trick, but may make it  much easier for you to open your Recycle Bin directly from your Windows Vista or 7 Start menu search.  If you’re using Windows 7, you can also check out our directions on how to Add the Recycle Bin to the Taskbar in Windows 7. Similar Articles Productive Geek Tips Hide, Delete, or Destroy the Recycle Bin Icon in Windows 7 or VistaDisable Deletion of the Recycle Bin in Windows VistaHide the Recycle Bin Icon Text on Windows VistaAdd the Recycle Bin to the Taskbar in Windows 7Resize the Recycle Bin in XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader

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  • Windows Azure Training Kit October 2012 Release

    - by Clint Edmonson
    The Windows Azure Technical Evangelism team have been busy bees lately and we want to share with you what they’ve been working on. As you know we release the Windows Azure Training Kit on a regular cadence, so I’m pleased to announce the Windows Azure Training Kit October 2012 Release. This update of the training kit includes 47 hands-on labs, 24 demos and 38 presentations designed to help you learn how to build applications that use Windows Azure services, including updated hands-on labs to use the latest version of Visual Studio 2012 and Windows 8, new demos and presentations. Essential Links: Windows Azure Training Kit Download Windows Azure Training Kit Github [Issues] Updated Presentations With Speaker Notes Your voices were heard loud and clear! I am excited to announce Speaker Notes have been added to a the majority of the content we have available. Find the new updated decks which contain speaker notes below: Foundation SQL Federation Virtual Machine Overview Virtual Networks Windows 8 and Windows Azure Web Sites Windows Azure Cloud Services Windows Azure Overview Windows Azure Service Bus Deploying Active Directory Building Apps With IaaS and PaaS Identity and Access Control Linux Virtual Machines Managing Virtual Machines PowerShell Migrating Apps and Workloads Scalable Global and Highly Available Apps Security and Identity SQL Database SQL Database Migration Cloud Service Life Cycle DevCamps Cloud Services iOS, Android and Windows Azure Windows 8 and Windows Azure Web Sites Windows 8 and Windows Azure Mobile Services Added Localized Content Due to the excitement in the community surrounding the mobile services launch, it was apparent that we needed to make localized content available to continue to deliver the exciting message around Windows Azure Mobile Services. Localized content is available in the following languages: French Japanese German Chinese (Taiwan) Spanish Italian Korean Portuguese (Brazilian) Russian Updated Hands-On Labs To support those who have upgraded to Visual Studio 2012 or those trying out the Visual Studio 2012 Express Editions, we have made sure that the content is available and supported (selected labs only) in Visual Studio 2012 Express and up. Visual Studio 2012 Windows Azure Traffic Manager Introduction to Cloud Services Service Bus Messaging Introduction to Access Control Service This adds a significant amount of additional content, so we have revamped the Hands-On Lab Navigation page to include subsections for Visual Studio 2012 Labs, Visual Studio 2010 Labs, Open Source Labs, Scenario Labs, All Labs. Added Demos Demos are available for a number of presentations which are available in Foundation, DevCamp, ITPro Event & Device + Service DevCamps. You can browse through the demos on the respective Demo Navigation page or on Github (links provided in Demo listing below). HelloASP Connecting Cloud Services Service Bus Relay Windows 8 and Mobile Services URL Shortener iOS Client Migrating a Web Farm Deploying Active Directory URL Shortener Service  (PHP) Geo-Location Service (PHP) Geo-Location Android Client Getting Started with VMs Load Balancing Availability Deploying Hybrid Apps Migrate VM AppController Geo-Location iOS Client Scale Up/Down Using CSUpload URL Shortener Android Client Imaging Virtual Machines The Windows Azure Training Kit is open source and available on GitHub, enabling you in the community to Report Issues or Fork and either extend the solution or commit bug fixes back to the Training Kit. You can find out more details about  the training kit from our GitHub Page including guidelines on how to commit back to the project. Stay tuned to my twitter feed for Windows Azure and other Microsoft announcements, updates, and links: @clinted

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  • Interested in going to the cloud then this might be useful

    - by simonsabin
    Bob Duffy is doing an afternoon seminar on Azure. It will provide an introduction to the Azure platform, and in particular SQL Azure, show tools and methodologies to migrate on premise databases into the cloud, using a sample application and database and finally it will detail some of the Azure specific features that enable massive scale OLTP solutions such as federations. http://www.prodata.ie/Events/2012/SQL-Azure_and_the_Cloud.aspx...(read more)

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  • Display Song Lyrics in Windows Media Player with Lyrics Plugin

    - by DigitalGeekery
    Looking for a way to display song lyrics in Windows Media Player? Today we look at a very simple method to accomplish this with Lyrics Plugin for Windows Media Player. Download and run the Lyrics Plugin install. (See download link below) When the installation is finished you’ll be prompted to run Windows Media Player. Click Yes. Begin playing your song or playlist then switch to Now Playing mode.   You should now see the full song lyrics of the currently playing track. To toggle the lyrics on and off, select Tools from the Menu in Library view, choose Plug-ins, and click Lyrics Plugin. If you don’t see the Menu bar, you can enable it by going to Organize, Layout, and Show Menu Bar. When Lyrics Plugin is turned off, Windows Media Player will switch back to it’s default visualization.   Whether you just want to know the lyrics or you’d like to hone your karaoke chops, Lyrics Plugin makes a nice addition to Windows Media Player 12. Download Lyrics Plugin for Windows Media Player 12. Similar Articles Productive Geek Tips Install and Use the VLC Media Player on Ubuntu LinuxInstalling Windows Media Player Plugin for FirefoxFixing When Windows Media Player Library Won’t Let You Add FilesQuickly Preview Songs in Windows Media Player 12 in Windows 7Foobar2000 is a Fully Customizable Music Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • Create a Shortcut To Group Policy Editor in Windows 7

    - by Mysticgeek
    If you’re a system administrator and find yourself making changes in Group Policy Editor, you might want to make a shortcut to it. Here we look at creating a shortcut, pinning it to the Taskbar, and adding it to Control Panel. Note: Local Group Policy Editor is not available in Home versions of Windows 7. Typing gpedit.msc into the search box in the Start menu to access Group Policy Editor can get old fast. To create a shortcut, right-click on the desktop and select New \ Shortcut. Next type or copy the following path into the location field and click Next. c:\windows\system32\gpedit.msc Then give your shortcut a name…something like Group Policy, or whatever you want it to be and click Finish. Now you have your Group Policy shortcut… If you want it on the Taskbar just drag it there to pin it. And that’s all there is to it!   If you want to change the icon, you can use one of the following guides… Customize Icons in Windows 7 Change a File Type Icon in Windows 7 Add Group Policy to Control Panel If you’re using non Home versions of XP, Vista, or Windows 7, check out The Geek’s article on how to Add Group Policy Editor to Control Panel. Similar Articles Productive Geek Tips Add Group Policy Editor to Control PanelQuick Tip: Disable Search History Display in Windows 7Remove Shutdown and Restart Buttons In Windows 7How To Disable Control Panel in Windows 7Allow Users To Run Only Specified Programs in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • Edit Media Center TV Recordings with Windows Live Movie Maker

    - by DigitalGeekery
    Have you ever wanted to take a TV program you’ve recorded in Media Center and remove the commercials or save clips of favorite scenes? Today we’ll take a look at editing WTV and DVR-MS files with Windows Live Movie Maker. Download and Install Windows Live Movie Maker. The download link can be found at the end of the article. WLMM is part of Windows Live Essentials, but you can choose to install only the applications you want. You’ll also want to be sure to uncheck any unwanted settings like settings Bing as default search provider or MSN as your browser home page.   Add your recorded TV file to WLMM by clicking the Add videos and photos button, or by dragging and dropping it onto the storyboard.   You’ll see your video displayed in the Preview window on the left and on the storyboard. Adjust the Zoom Time Scale slider at the lower right to change the level of detail displayed on the storyboard. You may want to start zoomed out and zoom in for more detailed edits.   Removing Commercials or Unwanted Sections Note: Changes and edits made in Windows Live Movie Maker do not change or effect the original video file. To accomplish this, we will makes cuts, or “splits,” and the beginning and end of the section we want to remove, and then we will delete that section from our project. Click and drag the slider bar along the the storyboard to scroll through the video. When you get to the end of a row in on the storyboard, drag the slider down to the beginning of the next row. We’ve found it easiest and most accurate to get close to the end of the commercial break and then use the Play button and the Previous Frame and Next Frame buttons underneath the Preview window to fine tune your cut point. When you find the right place to make your first cut, click the split button on the Edit tab on the ribbon. You will see your video “split” into two sections. Now, repeat the process of scrolling through the storyboard to find the end of the section you wish to cut. When you are at the proper point, click the Split button again.   Now we’ll delete that section by selecting it and pressing the Delete key, selecting remove on the Home tab, or by right clicking on the section and selecting Remove.   Trim Tool This tool allows you to select a portion of the video to keep while trimming away the rest.   Click and drag the sliders in the preview windows to select the area you want to keep. The area outside the sliders will be trimmed away. The area inside is the section that is kept in the movie. You can also adjust the Start and End points manually on the ribbon.   Delete any additional clips you don’t want in the final output. You can also accomplish this by using the Set start point and Set end point buttons. Clicking Set start point will eliminate everything before the start point. Set end point will eliminate everything after the end point. And you’re left with only the clip you want to keep.   Output your Video Select the icon at the top left, then select Save movie. All of these settings will output your movie as a WMV file, but file size and quality will vary by setting. The Burn to DVD option also outputs a WMV file, but then opens Windows DVD Maker and prompts you to create and burn a DVD.   Conclusion WLMM is one of the few applications that can edit WTV files, and it’s the only one we’re aware of that’s free. We should note only WTV and DVR-MS files will appear in the Recorded TV library in Media Center, so if you want to view your WMV output file in WMC you’ll need to add it to the Video or Movie library. Would you like to learn more about Windows Live Movie Maker? Check out are article on how to turn photos and home videos into movies with Windows Live Movie Maker. Need to add videos from a network location? WLMM doesn’t allow this by default, but you check out how to add network support to Windows Live Move Maker. Download Windows Live Similar Articles Productive Geek Tips Rotate a Video 90 degrees with VLC or Windows Live Movie MakerHow to Make/Edit a movie with Windows Movie Maker in Windows VistaFamily Fun: Share Photos with Photo Gallery and Windows Live SpacesAutomatically Mount and View ISO files in Windows 7 Media CenterAutomatically Start Windows 7 Media Center in Live TV Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor

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  • Recommended partitions to migrate from Windows XP to Windows 7 and Ubuntu

    - by Juanillo
    Hello, I have a system with Windows XP. My hard disk has 189 GB NTFS. I want to change the operative system to windows 7, but I want to add Ubuntu as well. As the change might take several days (because I don't have much time) I want to install one system (or Windows 7 or Ubuntu) keeping my windows XP installed in another partition so if something doesn't work in thebrand new operating system installed I can use my Windows XP installation. So I've thouht about doing something like this: Copy the data I want to keep to an external hard disk. Make partitions enough to install windows 7, keep data in another partition and another one to install Ubuntu. Copy the data I want to keep to the partition I've just created. Install Ubuntu in the partitions for Ubuntu. Check if Ubuntu works fine If it works OK install Windows 7 on the partition of Windows XP (Windows XP will be erased). Reinstall the programs in Windows 7. So my question is: How many partitions do you recommend me to have (and the size of each one and NTFS or FAT32)? The operative system I'm going to use more is Windows 7 (though I love Linux I use many programs which are windows dependant). Do you think I should do anything else / change something in the proccess to avoid any problem? I don't know if making the partitions can harm the data I have in the disk. Thanks.

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  • in HFT trading should I upgrade from Windows Server 2008 R2 to Windows Server 2012?

    - by javapowered
    I'm using HP DL360p Gen8 + Windows Server 2008 R2 for HFT trading. That means that every 10 microseconds is important for me. I do understand that if I need everything to be so fast I probably should consider using Linux. But in this post I want to compare only Windows Server 2008 R2 and Windows Server 2012. I've found in internet couple articles that suggest how to tune Windows Server 2012 for low latency http://msdn.microsoft.com/library/windows/hardware/jj248719 http://technet.microsoft.com/en-us/library/hh831415.aspx Most part of optimizations from these articles apply only to Windows Server 2012 and can not be used on Windows Server 2008 R2. So now I think that as I can optimize Windows Server 2012 for low latency, probaly I should upgrade? After optimizations how much faster windows server 2012 would be (ideally in microseconds :)?

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  • Can I use a display driver from Windows 8 in Windows 7?

    - by adam0101
    My latest display driver doesn't support WDDM 1.0, and I need it to be at least version 1.1. I've been attempting to get the Windows Phone 7 SDK working on my HP Pavillion dv9000, but the phone emulator requires 1.1 or higher. My drivers are as up-to-date as they can get. I even tried a modded driver found here, but no go. Then, while evaluating Windows 8 Developer Preview on a different partition I noticed that dxdiag.exe showed it was using WDDM 1.2. I tried installing Windows Phone 7 SDK on Windows 8, but I get an "Internal Error" popup and "Connection failed because of invalid command-line arguments" in the error window in Visual Studio. I'm guessing because Windows Phone 7 SDK isn't supported on Windows 8 yet. So my question is this: Can I get Windows 7 to use the display driver Windows 8 is using to get WDDM 1.2 on Windows 7 and how would I go about doing it?

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  • Server 2012 Storage Pools, Raid Controller... can the Storage Pool deal with it?

    - by TomTom
    Before trying it out - I don't find any documentation. Given that Storage Pools have serious performance problems with parity, and do not rebalance data at the moment when you add discs, my preferred way to use them would be as think provisioned space, ISCSI targets - with every "Pool" running against 1 RAID that comes from a Raid controller (who also introduces SSD read and write caching - another thing missing from Storage Pools). The main question is - how does a Storage Pool handle the change in the underlying disc that can happen? I mostly talk about OCE (Online Capacity Expansion), where a disc after an expansion suddenly reports a larger space. Standard Windows allows you to use this additional space (and expand the partitions). How does a storage pool handle it?

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  • Register now for the UK Windows Azure Self-paced Interactive Learning Course starting May 10th

    - by Eric Nelson
    [Suggested twitter tag #selfpacedazure] We (myself and David Gristwood) have been working in the UK to create a fantastic opportunity to get yourself up to speed on the Windows Azure Platform over a 6 week period starting May 10th – without ever needing to leave the comfort of your home/office.  The course is derived from the internal training Microsoft gives on Azure which is both fun and challenging in equal parts – and we felt was just too good to keep to ourselves! We will be releasing more details nearer the date but hopefully the following is enough to convince you to register and … recommend it to a colleague or three :-) What we have produced is the “Microsoft Azure Self-paced Learning Course”. This is a free, interactive, self-paced, technical training course covering the Windows Azure platform – Windows Azure, SQL Azure and the Azure AppFabric. The course takes place over a six week period finishing on June 18th. During the course you will work from your own home or workplace, and get involved via interactive Live Meetings session, watch on-line videos, work through hands-on labs and research and complete weekly coursework assignments. The mentors and other attendees on the course will help you in your research and learning, and there are weekly Live Meetings where you can raise questions and interact with them. This is a technical course, aimed at programmers, system designers, and architects who want a solid understanding of the Microsoft Windows Azure platform, hence a prerequisite for this course is at least six months programming in the .NET framework and Visual Studio. Check out the full details of the event or go straight to registration.   The course outline is: Week 1 - Windows Azure Platform Week 2 - Windows Azure Storage Week 3 - Windows Azure Deep Dive and Codename "Dallas" Week 4 - SQL Azure Week 5 - Windows Azure Platform AppFabric Access Control Week 6 - Windows Azure Platform AppFabric Service Bus If you have any questions about the course and its suitability, please email [email protected].

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  • How to install Windows 8 to dual boot with Windows 7/XP?

    - by Gopinath
    Microsoft released Windows 8 beta(customer preview) few days ago and yesterday I had a chance to install it on one of my home computers. My home PC is running on Windows 7 and I would like to install Windows 8 side by side so that I can dual boot. The installation process was pretty simple and with in 40 minutes my PC was up and running with beautiful Windows 8 OS along with Windows 7. In this post I want to share my experience and provide information for you to install Windows 8. 1. Identify a drive  with at least 20 GB of space – Identify one of the drives on your hard disk that can be used to install Windows 8. Delete all the files or preferably quick format it and make sure that it has at least 20 GB of free space. Rename the drive name to Windows 8 so that it will be helpful to identify the destination drive during installation process. 2. Download Windows 8 installer ISO– Go to Microsoft’s website and download Windows 8 ISO file which is approximately 2.5 GB file(32 bit English version). 3. Create Windows 8 bootable USB/DVD – Its advised to launch Windows 8 installer using a bootable USB or DVD for enabling dual boot instead of unzipping the ISO file and launching the setup from Windows 7 OS. Also consider creating bootable USB instead of bootable DVD to save a disc. To create bootable USB/DVD follow these steps Download and install the Windows 7 DVD / USB tool available at microsoftstore.com Launch the utility and follow the onscreen instructions where you would be asked to choose the ISO file(point to file downloaded in step 2) and choose a USB drive or DVD as destination. The onscreen instructions are very simple and you would be able to complete it in 20 minutes time. So now you have Windows 8 installation setup on your USB drive or DVD. 4. Change BIOS settings to boot from USB/DVD – Restart your PC and open BIOS configuration settings key by pressing F2 or  F12 or DELETE key (the key depends on your computer manufacturer). Go to boot sequence options and make sure that USB/DVD is ahead of hard disk in the boot sequence. Save the settings and restart the PC. 5. Install Windows 8 – After the restart you should be straight into Windows 8 installation screen. Follow the onscreen instructions and install Windows 8 on the drive that is identified during step 1. When prompted for product serial key enter NF32V-Q9P3W-7DR7Y-JGWRW-JFCK8. The installer would restart couple of times during the installation process. On the first restart, make sure that you remove USB/DVD. Windows 8 installation process is pretty simple and very quick. The complete process of creating bootable USB and installation should complete in 30 – 40 minutes time.

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  • How to terminate a particular Azure worker role instance

    - by Oliver Bock
    Background I am trying to work out the best structure for an Azure application. Each of my worker roles will spin up multiple long-running jobs. Over time I can transfer jobs from one instance to another by switching them to a readonly mode on the source instance, spinning them up on the target instance, and then spinning the original down on the source instance. If I have too many jobs then I can tell Azure to spin up extra role instance, and use them for new jobs. Conversely if my load drops (e.g. during the night) then I can consolidate outstanding jobs to a few machines and tell Azure to give me fewer instances. The trouble is that (as I understand it) Azure provides no mechanism to allow me to decide which instance to stop. Thus I cannot know which servers to consolidate onto, and some of my jobs will die when their instance stops, causing delays for users while I restart those jobs on surviving instances. Idea 1: I decide which instance to stop, and return from its Run(). I then tell Azure to reduce my instance count by one, and hope it concludes that the broken instance is a good candidate. Has anyone tried anything like this? Idea 2: I predefine a whole bunch of different worker roles, with identical contents. I can individually stop and start them by switching their instance count from zero to one, and back again. I think this idea would work, but I don't like it because it seems to go against the natural Azure way of doing things, and because it involves me in a lot of extra bookkeeping to manage the extra worker roles. Idea 3: Live with it. Any better ideas?

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • BUILD 2012 day 1 Keynote recap

    - by pluginbaby
    On October 30, 2012 Steve Ballmer kicked off the first BUILD conference keynote. Steve shared some insights around Windows 8: 4 million customers upgraded to Windows 8 over the weekend since the October 26 release (so in 3 days only!). Focus on sharing code between Windows 8 and Windows Phone 8. Syncing everything through SkyDrive Xbox Music free streaming and Xbox Smart Glass. He did all the demos himself, showing off great “Windows 8 generation” devices already available (including an 82-inch Windows 8 “slate” by Perceptive Pixel). Steve Guggenheimer (Microsoft's Corporate Vice President DPE) talked about The Business Opportunity with Windows 8.   Notable announcements of day 1: The Windows Phone 8 SDK is now available at dev.windowsphone.com (includes SDK, free version of VS2012, Blend 5, and emulators). Release of the .NET Framework for Windows Phone 8: Ability to use C# 5 or Visual Basic 11 features in your code (async programming mode, ...), share code between WP8 and Windows Store apps. Windows Phone 8 individual developer registration is reduced to $8 for the next 8 days! (hurry up…) Note: strange absence of Steven Sinofsky on stage…   Watch the entire keynote online: http://channel9.msdn.com/Events/Build/2012/1-001 Read the full transcript: http://www.microsoft.com/en-us/news/Speeches/2012/10-30BuildDay1.aspx

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  • Easiest way to replace preinstalled Windows 8 with new hard drive with Windows 7

    - by Andrew
    There are all kinds of questions and answers relevant moving Windows 8 to a new hard drive. I'm not seeing anything quite applicable to my situation. I have a new, unopened, unbooted notebook with pre-installed Windows 8. I will be replacing the hard drive before ever booting, unless that is not possible for some reason. I want to "downgrade" to Windows 7 Pro, and I want a clean installation. To do so legitimately, I apparently either need to: Upgrade Windows 8 to Windows 8 Pro using Windows 8 Pro Pack, then downgrade; or Just install a newly-licensed copy of Windows 7 Pro. (Let me know if I've missed an option.) Installation media is likely not a problem, though if I need something vendor-specific that I cannot otherwise download, that could present an issue (Asus notebook, if that matters). If I could, I would just buy the Pro Pack upgrade, swap the hard drive (without ever booting), then install Windows 7 Pro directly on the new hard drive, using the Pro Pack key for activation. Will this work? Are there any activation issues? Edited to clarify, as some comments and answers indicate confusion: Here is, ideally, what I want to do: Before ever powering on the notebook, remove the current hard drive. Replace this hard drive with a new, blank hard drive. Install a clean copy of Windows 7 Pro on this new, blank hard drive. Unless I have no choice to accomplish the end result (a clean install of Win7 Pro on the newly-installed, previously-blank hard drive), I am not wanting to: Install Windows 7 "over" the current Windows 8 install (after upgrading to Win8 Pro). That would involve using the currenly-installed hard drive. I want to use a new, different hard drive. Copy the Win8 install to the new hard drive, then install Windows 7 "over" that installation. Install Windows 7 "over" the current Windows 8 install (after upgrading to Win8 Pro), then copy the installation to the new hard drive. If I have to use one of those three options, I will, but only if there is no other choice. Please note that this question is not about licensing: I will purchase the necessary license(s) to accomplish this procedure legally (apparently either Win8 Pro Pack or Win7 Pro -- the former currently appears less expensive).

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  • Where to store things like user pictures using Azure? Blob Storage?

    - by n26
    I have just migrated a project of mine for test cases to Microsoft's azure. But for functionalities similar to an avatar upload I need write access to the files on the harddrive. But this is a cloud, so this is not possible. How can I build such functionalities instead? Should I use the Blob Storage or is there a better solution? Does it make sense to store all website images (f.e. layout images) in the Blob Storage? So I would have a Cookie-free Domain for my static content?

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  • Windows 7 x64 "upgrade" repair fails

    - by Polynomial
    I've been running into issues with Windows Update, which I can't seem to fix. The hotfixes don't work, nor does the Windows update readyness tool, or the manual SP1 upgrade. I get various esoteric errors which nobody seems to have a fix for. Looks like some of the update cache is corrupt and digital signatures seem to be broken on some packages / Windows Update components. Long story short, I have discovered the only option is to do a repair operation on the OS, to repair everything. It's so corrupt that only a complete replacement will fix it. According to various sources (including MSKB) one can perform a repair by running an in-place upgrade. I've got the Windows 7 Ultimate retail disc, which I've inserted into my machine. I ran setup.exe and went through in the following order: Install now Go online to get latest updates (I've also tried not getting updates) Wait for updates to be downloaded Select Windows 7 Ultimate (x64 architecture) and click next Accept the T&Cs, click next Click Upgrade At this point it spends a minute on the "checking compatibility" screen, after which I get the following error: The following issues are preventing Windows from upgrading. Cancel the upgrade, complete each task, and then restart the upgrade to continue. You can’t upgrade 64-bit Windows to a 32-bit version of Windows. To upgrade, obtain a 64-bit version of the installation disc, or go online to see how to install Windows 7 and keep your files and settings. 32-bit Windows cannot be upgraded to a 64-bit version of Windows. To upgrade, obtain a 32-bit version of the Windows installation disc. It also mentions a warning about potential conflicts with a storage driver and VS2010, but that doesn't seem to be the blocking issue. My currently installed version of Windows is Ultimate 64-bit (absolutely sure of this) and the disc is definitely a x86 / x64 combined Ultimate retail disc. There seem to be a few people who have run into this (e.g. this question), but I've not seen any answers. I've checked the event viewer, but can't spot anything in there that's related. Any idea how I can get this working? P.S: Just to pre-empt the inevitable "are you suuuuuuuuuuuuure it's x64 Ultimate?" questions:

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  • External File Upload Optimizations for Windows Azure

    - by rgillen
    [Cross posted from here: http://rob.gillenfamily.net/post/External-File-Upload-Optimizations-for-Windows-Azure.aspx] I’m wrapping up a bit of the work we’ve been doing on data movement optimizations for cloud computing and the latest set of data yielded some interesting points I thought I’d share. The work done here is not really rocket science but may, in some ways, be slightly counter-intuitive and therefore seemed worthy of posting. Summary: for those who don’t like to read detailed posts or don’t have time, the synopsis is that if you are uploading data to Azure, block your data (even down to 1MB) and upload in parallel. Set your block size based on your source file size, but if you must choose a fixed value, use 1MB. Following the above will result in significant performance gains… upwards of 10x-24x and a reduction in overall file transfer time of upwards of 90% (eg, uploading a 1GB file averaged 46.37 minutes prior to optimizations and averaged 1.86 minutes afterwards). Detail: For those of you who want more detail, or think that the claims at the end of the preceding paragraph are over-reaching, what follows is information and code supporting these claims. As the title would indicate, these tests were run from our research facility pointing to the Azure cloud (specifically US North Central as it is physically closest to us) and do not represent intra-cloud results… we have performed intra-cloud tests and the overall results are similar in notion but the data rates are significantly different as well as the tipping points for the various block sizes… this will be detailed separately). We started by building a very simple console application that would loop through a directory and upload each file to Azure storage. This application used the shipping storage client library from the 1.1 version of the azure tools. The only real variation from the client library is that we added code to collect and record the duration (in ms) and size (in bytes) for each file transferred. The code is available here. We then created a directory that had a collection of files for the following sizes: 2KB, 32KB, 64KB, 128KB, 512KB, 1MB, 5MB, 10MB, 25MB, 50MB, 100MB, 250MB, 500MB, 750MB, and 1GB (50 files for each size listed). These files contained randomly-generated binary data and do not benefit from compression (a separate discussion topic). Our file generation tool is available here. The baseline was established by running the application described above against the directory containing all of the data files. This application uploads the files in a random order so as to avoid transferring all of the files of a given size sequentially and thereby spreading the affects of periodic Internet delays across the collection of results.  We then ran some scripts to split the resulting data and generate some reports. The raw data collected for our non-optimized tests is available via the links in the Related Resources section at the bottom of this post. For each file size, we calculated the average upload time (and standard deviation) and the average transfer rate (and standard deviation). As you likely are aware, transferring data across the Internet is susceptible to many transient delays which can cause anomalies in the resulting data. It is for this reason that we randomized the order of source file processing as well as executed the tests 50x for each file size. We expect that these steps will yield a sufficiently balanced set of results. Once the baseline was collected and analyzed, we updated the test harness application with some methods to split the source file into user-defined block sizes and then to upload those blocks in parallel (using the PutBlock() method of Azure storage). The parallelization was handled by simply relying on the Parallel Extensions to .NET to provide a Parallel.For loop (see linked source for specific implementation details in Program.cs, line 173 and following… less than 100 lines total). Once all of the blocks were uploaded, we called PutBlockList() to assemble/commit the file in Azure storage. For each block transferred, the MD5 was calculated and sent ensuring that the bits that arrived matched was was intended. The timer for the blocked/parallelized transfer method wraps the entire process (source file splitting, block transfer, MD5 validation, file committal). A diagram of the process is as follows: We then tested the affects of blocking & parallelizing the transfers by running the updated application against the same source set and did a parameter sweep on the block size including 256KB, 512KB, 1MB, 2MB, and 4MB (our assumption was that anything lower than 256KB wasn’t worth the trouble and 4MB is the maximum size of a block supported by Azure). The raw data for the parallel tests is available via the links in the Related Resources section at the bottom of this post. This data was processed and then compared against the single-threaded / non-optimized transfer numbers and the results were encouraging. The Excel version of the results is available here. Two semi-obvious points need to be made prior to reviewing the data. The first is that if the block size is larger than the source file size you will end up with a “negative optimization” due to the overhead of attempting to block and parallelize. The second is that as the files get smaller, the clock-time cost of blocking and parallelizing (overhead) is more apparent and can tend towards negative optimizations. For this reason (and is supported in the raw data provided in the linked worksheet) the charts and dialog below ignore source file sizes less than 1MB. (click chart for full size image) The chart above illustrates some interesting points about the results: When the block size is smaller than the source file, performance increases but as the block size approaches and then passes the source file size, you see decreasing benefit to the point of negative gains (see the values for the 1MB file size) For some of the moderately-sized source files, small blocks (256KB) are best As the size of the source file gets larger (see values for 50MB and up), the smallest block size is not the most efficient (presumably due, at least in part, to the increased number of blocks, increased number of individual transfer requests, and reassembly/committal costs). Once you pass the 250MB source file size, the difference in rate for 1MB to 4MB blocks is more-or-less constant The 1MB block size gives the best average improvement (~16x) but the optimal approach would be to vary the block size based on the size of the source file.    (click chart for full size image) The above is another view of the same data as the prior chart just with the axis changed (x-axis represents file size and plotted data shows improvement by block size). It again highlights the fact that the 1MB block size is probably the best overall size but highlights the benefits of some of the other block sizes at different source file sizes. This last chart shows the change in total duration of the file uploads based on different block sizes for the source file sizes. Nothing really new here other than this view of the data highlights the negative affects of poorly choosing a block size for smaller files.   Summary What we have found so far is that blocking your file uploads and uploading them in parallel results in significant performance improvements. Further, utilizing extension methods and the Task Parallel Library (.NET 4.0) make short work of altering the shipping client library to provide this functionality while minimizing the amount of change to existing applications that might be using the client library for other interactions.   Related Resources Source code for upload test application Source code for random file generator ODatas feed of raw data from non-optimized transfer tests Experiment Metadata Experiment Datasets 2KB Uploads 32KB Uploads 64KB Uploads 128KB Uploads 256KB Uploads 512KB Uploads 1MB Uploads 5MB Uploads 10MB Uploads 25MB Uploads 50MB Uploads 100MB Uploads 250MB Uploads 500MB Uploads 750MB Uploads 1GB Uploads Raw Data OData feeds of raw data from blocked/parallelized transfer tests Experiment Metadata Experiment Datasets Raw Data 256KB Blocks 512KB Blocks 1MB Blocks 2MB Blocks 4MB Blocks Excel worksheet showing summarizations and comparisons

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  • Map a Network Drive from XP to Windows 7

    - by Mysticgeek
    We’ve received a lot of questions about mapping a drive from XP to Windows 7 to access data easily. Today we look at how to map a drive in Windows 7, and how to map to an XP drive from Windows 7. With the new Homegroup feature in Windows 7, it makes sharing data between computers a lot easier. But you might need to map a network drive so you can go directly into a folder to access its contents. Mapping a network drive may sound like “IT talk”, but the process is fairly easy. Map Network Drive in Windows 7 Note: All of the computers used in this article are part of the same workgroup on a home network. In this first example we’re mapping to another Windows 7 drive on the network. Open Computer and from the toolbar click on Map Network Drive. Alternately in Computer you can hit “Alt+T” to pull up the toolbar and click on Tools \ Map Network Drive. Now give it an available drive letter, type in the path or browse to the folder you want to map to. Check the box next to Reconnect at logon if you want it available after a reboot, and click Finish. If both machines aren’t part of the same Homegroup, you may be prompted to enter in a username and password. Make sure and check the box next to Remember my credentials if you don’t want to log in every time to access it. The drive will map and the contents of the folder will open up. When you look in Computer, you’ll see the drive under network location. This process works if you want to connect to a server drive as well. In this example we map to a Home Server drive. Map an XP Drive to Windows 7 There might be times when you need to map a drive on an XP machine on your network. There are extra steps you’ll need to take to make it work however. Here we take a look at the problem you’ll encounter when trying to map to an XP machine if things aren’t set up correctly. If you try to browse to your XP machine you’ll see a message that you don’t have permission. Or if you try to enter in the path directly, you’ll be prompted for a username and password, and the annoyance is, no matter what credentials you put in, you can’t connect. To solve the problem we need to set up the Windows 7 machine as a user on the XP machine and make them part of the Administrators group. Right-click My Computer and select Manage. Under Computer Management expand Local Users and Groups and click on the Users folder. Right-click an empty area and click New User. Add in the user credentials, uncheck User must change password at next logon, then check Password never expires then click Create. Now you see the new user you created in the list. After the user is added you might want to reboot before proceeding to the next step.   Next we need to make the user part of the Administrators group. So go back into Computer Management \ Local Users and Groups \ Groups then double click on Administrators. Click the Add button in Administrators Properties window. Enter in the new user you created and click OK. An easy way to do this is to enter the name of the user you created then click Check Names and the path will be entered in for you. Now you see the user as a member of the Administrators group. Back on the Windows 7 machine we’ll start the process of mapping a drive. Here we’re browsing to the XP Media Center Edition machine. Now we can enter in the user name and password we just created. If you only want to access specific shared folders on the XP machine you can browse to them. Or if you want to map to the entire drive, enter in the drive path where in this example it’s “\\XPMCE\C$” –Don’t forget the “$” sign after the local drive letter. Then login… Again the contents of the drive will open up for you to access. Here you can see we have two drives mapped. One to another Windows 7 machine on the network, and the other one to the XP computer.   If you ever want to disconnect a drive, just right-click on it and then Disconnect. There are several scenarios where you might want to map a drive in Windows 7 to access specific data. It takes a little bit of work but you can map to an XP drive from Windows 7 as well. This comes in handy where you have a network with different versions of Windows running on it. 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  • How to Change and Manually Start and Stop Automatic Maintenance in Windows 8

    - by Lori Kaufman
    Windows 8 has a new feature that allows you to automatically run scheduled daily maintenance on your computer. These maintenance tasks run in the background and include security updating and scanning, Windows software updates, disk defragmentation, system diagnostics, among other tasks. We’ve previously shown you how to automate maintenance in Windows 7, Vista, and XP. Windows 8 maintenance is automatic by default and the performance and energy efficiency has been improved over Windows 7. The program for Windows 8 automatic maintenance is called MSchedExe.exe and it is located in the C:\Windows\System32 directory. We will show you how you can change the automatic maintenance settings in Windows 8 and how you can start and stop the maintenance manually. NOTE: It seems that you cannot turn off the automatic maintenance in Windows 8. You can only change the settings and start and stop it manually. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • Will an app made for windows store support WindowsRT, windows8 and windows 8 mobile?

    - by AnhSirk Dasarp
    I am very much confused about these. I would like to develop app for windows 8 , Windows RT , and windows mobile. I have windows 8 OS installed in my laptop. As far as I know, Windows RT is for ARM based devices. HERE ARE MY QUESTIONS: I develop an app, and put in windows store. Will that can be downloaded from a ARM based device ,which runs on Windows RT, AND from a windows 8 laptop , and same from a Windows 8 mobile? OR should it be different apps ?

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  • Windows 8 permissions vs Windows 7 [closed]

    - by Saturn2888
    Possible Duplicate: How do I disable administrator prompt in Windows 8? When I upgraded from Windows 7 Pro 64-bit to Windows 8 Pro 64-bit, I noticed some permissions issues extremely problematic to my using the OS. When running Windows 7 or Vista with UAC off, I was able to navigate around the filesystem as if I was on Windows XP and prior such that I didn't have to run as administrator and could copy and edit files wherever I wanted. In Windows 8, turning off UAC no longer does this. Does anyone know how to get Windows 8's permissions to act like Windows 7 and Vista when UAC is disabled? NOTE: I did a clean install on my laptop with Windows 8, and it has the same issues.

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  • Windows 8 Upgrade : From Windows 7 Trial

    - by Golmaal
    This is a bit complicated it seems. I own Windows Vista Ultimate 64-bit (Retail). It was okay, but around a couple of weeks ago I had some system crash and at that time I decided that I will install Windows 8 as soon as it comes out. However, because of some problems in Vista, at the time of crash, I installed Windows 7 trial. I had some urgent work to do which I accomplished and then I switched the PC off. Now I have purchased Windows 8 Pro Upgrade ($40 version). If I go for a clean install, will it be able to install Windows 8 on not-activated Windows 7? During activation, if it asks for Vista serial number, I can provide it. Or will I first have to install Vista and then only it will allow me to install Windows 8? Also, I used the Upgrade Assistant to download Windows 8 on my laptop (Windows 7 OEM). Will it work on my above mentioned desktop?

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