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  • Obtaining Android Public Map API Key

    - by TheHighLifeSon
    I have been trying to obtain a public map api key for my Android app. However the public key that I receive from Google does not work. I have been using the following steps: Obtaining Release Public Map API Key 1.Obtain Private Key: Use Export of Eclipse to sign release application and create new keystore 2.Obtain MD5 certificate: using alias and keystore set up use keytool in Java directory: keytool -list -alias poly_alias -keystore copy MD5 certificate 3.Obtain API Map Key: Visit http://code.google.com/android/maps-api-signup.html and enter MD5 certificate copy key 4.Use New Map API Key: insert new map key for string in strings.xml for string mapApiKey Does anyone have any suggestions on what I am doing wrong?

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  • Android camera to take multiple photos

    - by user2975407
    problem.java public class problem extends Activity { ImageView iv; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.problem); iv=(ImageView) findViewById(R.id.imageView1); Button b=(Button) findViewById(R.id.button1); b.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent=new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(intent, 0); } }); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); Bitmap bm=(Bitmap) data.getExtras().get("data"); iv.setImageBitmap(bm); } } From this code I can only take one photo and it displayed in the screen. **But I want to take more photos nearly 5 photos and display in the screen** Further I want to add these photos to MySQL database.please help me to do that.I am new to android

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  • My laptop adapter has just faintly chirped like a cricket. Should I not plug it into my laptop again?

    - by Bloke
    The DC end that goes into the laptop was unplugged and the AC end was plugged into the mains (actually the plug sucks, so it could have been that it was...you know...just on the border. Getting and losing contact many times in a short amount of time if I moved the cable a bit) ...So one of these times that I just touched the cable, it did this chirping cricket sound and I unplugged it immediately. It did smell a bit weird, but I'm not sure if that's normal (due to heat or whatever).. So, should I be afraid of if? Can it kill my laptop if I try charging it? I only have around half an hour of battery left. Please help. Hope this is the right StackExchange site to ask. Thank you in advance

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  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • GLES2.0 3D Android game performance and multi threading the update?

    - by Ofer
    I have profiled my mixed Java\C++ Android game and I got the following result: https://dl.dropbox.com/u/8025882/PompiDev/AndroidProfile.png As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it mostly it generates a "request list" for rendering. The thing is, I generate DrawLists on C++ and then send them to Java to process and draw using GLES2.0. Since then I was able to improve update from 9ms down to about 7ms, but I would like to ask if I would benefit from multi threading the update? As I understand from that diagram is that the function that takes the most time is the one you see it's color on the timeline. So the pink area is taken mostly by update. The other area has MainOpenGL.Handle as it's main contributor(whch is my java function), but since it's not drawn to the top of the diagram I can conclude other things are happening at the same time that use the CPU? Or even GPU stuff that isn't shown in this diagram. I am not sure how the GPU works on this. Does it calculate stuff in parallel to the CPU? Or is it part of the CPU usage as in SoC? I am not sure. Anyway, in case GPU things DO happen in parallel to CPU, then I would guess that if I do this C++ Update in parallel to the thread that makes the OpenGL calls, I might make use of "dead CPU time" due to GPU stalling or maybe have the GPU calls getting processed earlier because it won't have to wait for Update to finish? How do you suggest to improve performance based on that? Thanks.

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  • How can I draw crisp per-pixel images with OpenGL ES on Android?

    - by Qasim
    I have made many Android applications and games in Java before, however I am very new to OpenGL ES. Using guides online, I have made simple things in OpenGL ES, including a simple triangle and a cube. I would like to make a 2D game with OpenGL ES, but what I've been doing isn't working quite so well, as the images I draw aren't to scale, and no matter what guide I use, the image is always choppy and not the right size (I'm debugging on my Nexus S). How can I draw crisp, HD images to the screen with GL ES? Here is an example of what happens when I try to do it: And the actual image: Here is how my texture is created: //get id int id = -1; gl.glGenTextures(1, texture, 0); id = texture[0]; //get bitmap Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ball); //parameters gl.glBindTexture(GL10.GL_TEXTURE_2D, id); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //crop image mCropWorkspace[0] = 0; mCropWorkspace[1] = height; mCropWorkspace[2] = width; mCropWorkspace[3] = -height; ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);

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  • Unity , libgdx, or something else to develop my first game for Android?

    - by capcom
    I want to start by saying that I absolutely love Unity (even more when I team it up with Blender). I really want to start developing games for Android, but it seems like Unity poses way too many roadblocks in terms of which devices it supports (and even if it does support them, it doesn't work well on all of them). I've been looking around for alternatives, and found something called libgdx. Well, it's nothing like Unity unfortunately, but at least it seems like I may be able to reach a larger audience in the market. I'd like to start by making 2D games, but with 3D graphics (say, imported from Blender). I can do this very easily in Unity, and it seems like it should be alright with libgdx too. But I really want to know if ditching Unity is a smart idea, considering how comfortable I am with it already, and how much I like it. Finally, is libgdx something you would recommend considering my requirements/situation? BTW, I am quite familiar with Eclipse too. Many thanks. Feel free to request further details.

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  • how to rotate a sprite using multi touch (andengine) in android?

    - by 786
    I am new to android game development. I am using andengine GLES-2. i have created sprite as a box. this box is now draggable by using this coding. it works fine. but i want multitouch on this which i want to rotate a sprite with 2 finger in that box and even it should be draggable. .... plz help someone by overwriting this code or by giving exact example of this doubt... i am trying this many days but no idea. final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box= new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; } thanks

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  • net.tcp Listener Adapter and net.tcp Port Sharing Service not starting on reboot

    - by Peter K.
    I am using the net.tcp protocol for various web services. When I reboot my Windows 7 Ultimate (64-bit) macbook pro, the service never restarts automatically, even though that is how they are set: The only relevant events I can see are in the System Event Log: Error 6/9/2011 19:47 Service Control Manager 7001 None The Net.Tcp Listener Adapter service depends on the Net.Tcp Port Sharing Service service which failed to start because of the following error: The service did not respond to the start or control request in a timely fashion." Error 6/9/2011 19:47 Service Control Manager 7000 None The Net.Tcp Port Sharing Service service failed to start due to the following error: The service did not respond to the start or control request in a timely fashion." Error 6/9/2011 19:47 Service Control Manager 7009 None A timeout was reached (30000 milliseconds) while waiting for the Net.Tcp Port Sharing Service service to connect. This post suggests that it's something else blocking the port (in the post it's SCCM 2007 R3 Client which I don't use). What else could be the problem? If it's something else blocking the port, how do I figure out what? When I manually start the services, they start correctly. Dependencies are: Net.Tcp Port Sharing Service Net.Tcp Listener Adapter Still no luck, but I think the problem might be that my network connection takes too long to come up. I put in a custom view of the event log, and found these items: The first in the series says: A timeout was reached (30000 milliseconds) while waiting for the Net.Tcp Port Sharing Service service to connect.

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  • PS/2 to USB adapter doesn't work with Model M keyboard

    - by mickburkejnr
    I bought a server about 3 months ago from a friend, and I have only had time to tinker with it in the last week. I noticed that this server doesn't have any PS/2 ports, which meant configuring it was near impossible. I don't have any USB keyboards in the house, I only have an IBM Model M keyboard (built 1994) and another IBM keyboard that was built circa 2001. Both of them have PS/2 connections. I bought an adapter off eBay, and when I used it with the Model M keyboard the three lights on the keyboard flashed for a split second, but then the keyboard is then unresponsive. I can bash away at the keys for ages and nothing will happen. The same applies to the later built IBM keyboard. What could I do to make the adapter work? I am getting the loan of a USB keyboard in two weeks time, but I'd like a more permanent solution without having to rely on getting the loan of a keyboard every time I have to perform maintenance on the server. And as I already have two keyboards which work fine and I like using, I don't really want to have to buy another keyboard just for use on the server.

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  • Triple monitor setting in Linux with USB-HDMI adapter

    - by Oscar Carballal
    I'm trying to set up a triple monitor desktop at my office using Fedora 17, but it seems impossible, let me explain the setting: Laptop ASUS K53SD with 2 graphic cards, Intel and nVidia (Screen controled by Intel card) 24" Full HD monitor connected to the HDMI output (controlled by Intel card) 23" Full HD monitor connected to an USB-HDMI adapter (via framebuffer in /dev/fb2, apparently) VGA output (not used) controlled by nVidia card First of all, the USB-HDMI adapter works perfectly, it gives me a green screen (which means the communication is OK) and I can make it work if I set up a single monitor setting via framebuffer in Xorg. Here I leave the page where I got the instructions: http://plugable.com/2011/12/23/usb-graphics-and-linux Now I'm trying to set up the the two main monitors (laptop and 24") with the intel driver and the 23" with the framebuffer, but the most succesful configuration I get is the two main monitors working and the third disconnected. Do you have any idea what can I do to make this work? Here I leave my xRandr output and my Xorg conf: -> xrandr Screen 0: minimum 320 x 200, current 3286 x 1080, maximum 8192 x 8192 LVDS1 connected 1366x768+0+0 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA2 disconnected (normal left inverted right x axis y axis) HDMI1 connected 1920x1080+1366+0 (normal left inverted right x axis y axis) 531mm x 299mm 1920x1080 60.0*+ 50.0 25.0 30.0 1680x1050 59.9 1680x945 60.0 1400x1050 74.9 59.9 1600x900 60.0 1280x1024 75.0 60.0 1440x900 75.0 59.9 1280x960 60.0 1366x768 60.0 1360x768 60.0 1280x800 74.9 59.9 1152x864 75.0 1280x768 74.9 60.0 1280x720 50.0 60.0 1440x576 25.0 1024x768 75.1 70.1 60.0 1440x480 30.0 1024x576 60.0 832x624 74.6 800x600 72.2 75.0 60.3 56.2 720x576 50.0 848x480 60.0 720x480 59.9 640x480 72.8 75.0 66.7 60.0 59.9 720x400 70.1 DP1 disconnected (normal left inverted right x axis y axis) 1920x1080_60.00 60.0 The Xorg file: # Xorg configuration file for using a tri-head display Section "ServerLayout" Identifier "Layout0" Screen 0 "HDMI" 0 0 Screen 1 "USB" RightOf "HDMI" Option "Xinerama" "on" EndSection ########### MONITORS ################ Section "Monitor" Identifier "USB1" VendorName "Unknown" ModelName "Acer 24as" Option "DPMS" EndSection Section "Monitor" Identifier "HDMI1" VendorName "Unknown" ModelName "Acer 23SH" Option "DPMS" EndSection ########### DEVICES ################## Section "Device" Identifier "Device 0" Driver "intel" BoardName "GeForce" BusID "PCI:0:02:0" Screen 0 EndSection Section "Device" Identifier "USB Device 0" driver "fbdev" Option "fbdev" "/dev/fb2" Option "ShadowFB" "off" EndSection ############## SCREENS ###################### Section "Screen" Identifier "HDMI" Device "Device 0" Monitor "HDMI1" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "USB" Device "USB Device 0" Monitor "USB1" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

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  • linux: mount old ATA disk to USB adapter

    - by 130490868091234
    I am trying to recover data from an old Linux that was installed in a computer on an ATA hard drive. I found a ScanLogic Corp. SL11R-IDE IDE Bridge (04ce:0002), an ATA adapter to USB 1.0 like the one in the picture: and after switching it on, I plugged it into a laptop with Ubuntu 12.04. I am used to the drives being automatically mounted, but this one doesn't show up in /media. After doing a dmesg, all I got is this: [215298.671924] usb 2-1.1: new full-speed USB device number 5 using ehci_hcd [215298.767330] scsi19 : usb-storage 2-1.1:1.0 [215299.841701] usb 2-1.1: reset full-speed USB device number 5 using ehci_hcd [215300.017258] usb 2-1.1: reset full-speed USB device number 5 using ehci_hcd [215300.197050] usb 2-1.1: reset full-speed USB device number 5 using ehci_hcd [215300.372730] usb 2-1.1: reset full-speed USB device number 5 using ehci_hcd I tried plugging in the adapter to the three different USB ports in my laptop (one of them USB 3.0), but got no luck with any of them. I get different devices under, for example: /dev/bus/usb/003/002 or /dev/bus/usb/002/004, but I don't get any /dev/sdbN links. The output blkid -o list -c /dev/null is just the laptop's partitions. I have tried taking out the jumper, putting it as master and as CS Enabled, but didn't change the result. Any ideas?

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  • Dell Latitude D510 Runs From Battery But Not AC Adapter

    - by Jason George
    I have a Dell Latitude D510 that went belly up around two years ago. It will run from the battery, however, the wall adapter will neither power the machine nor charge the battery. Once the battery is dead, the machine is dead. Since it died I've searched repeatedly for solutions. I've tried a new AC adapter and even removed and replaced the DC jack thinking one of the solder joints might be bad. Both to no avail. After two years of searching I finally found the answer today. Since it's such a simple fix and I had such a hard time finding it I wanted to post the info for others (as it is apparently a common issue with the D510). -----SOLUTION----- It seems this is commonly caused by a cracked solder joint at pin 1 on an inductor filter pair (FL2) near the power jack. Pins 1 and 4 are ground and pins 2 and 3 are power. There should be 20V from 1 to 2 and 3. Anything less indicates a cracked joint that is increasing resistance and dropping the supply voltage. Repair simply requires reflowing all four pins with a little added solder for security. Detailed instructions can be found here. Dell Latitude D510 solder problem

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  • How can I update the album art path using contentResolver?

    - by Ungureanu Liviu
    Hi! I want to update/insert a new image for an album in MediaStore but i can't get it work.. This is my code: public void updateAlbumImage(String path, int albumID) { ContentValues values = new ContentValues(); values.put(MediaStore.Audio.Albums.ALBUM_ART, path); int n = contentResolver.update(MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI, values, MediaStore.Audio.Albums.ALBUM_ID + "=" + albumID, null); Log.e(TAG, "updateAlbumImage(" + path + ", " + albumID + "): " + n); } The error is: 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): java.lang.UnsupportedOperationException: Unknown or unsupported URL: content://media/external/audio/albums 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.database.DatabaseUtils.readExceptionFromParcel(DatabaseUtils.java:131) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.database.DatabaseUtils.readExceptionFromParcel(DatabaseUtils.java:111) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.content.ContentProviderProxy.update(ContentProviderNative.java:405) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at android.content.ContentResolver.update(ContentResolver.java:554) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at com.liviu.app.smpp.managers.AudioManager.updateAlbumImage(AudioManager.java:563) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at com.liviu.app.smpp.ShowAlbumsActivity.saveImageFile(ShowAlbumsActivity.java:375) 03-24 03:09:46.323: ERROR/AndroidRuntime(5319): at com.liviu.app.smpp.ShowAlbumsActivity.onClick(ShowAlbumsActivity.java:350) Thank you!

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  • changing value of a textview while change in other textview by multiplying

    - by sur007
    Here I am getting parsed data from a URL and now I am trying to change the value of parse data to users only dynamically on an text view and my code is package com.mokshya.jsontutorial; import java.text.DecimalFormat; import java.util.ArrayList; import java.util.HashMap; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import com.mokshya.jsontutorialhos.xmltest.R; import android.app.AlertDialog; import android.app.ListActivity; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.text.Editable; import android.text.TextWatcher; import android.util.Log; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.EditText; import android.widget.ListAdapter; import android.widget.ListView; import android.widget.SimpleAdapter; import android.widget.TextView; import android.widget.Toast; public class Main extends ListActivity { EditText resultTxt; public double C_webuserDouble; public double C_cashDouble; public double C_transferDouble; public double S_webuserDouble; public double S_cashDouble; public double S_transferDouble; TextView cashTxtView; TextView webuserTxtView; TextView transferTxtView; TextView S_cashTxtView; TextView S_webuserTxtView; TextView S_transferTxtView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.listplaceholder); cashTxtView = (TextView) findViewById(R.id.cashTxtView); webuserTxtView = (TextView) findViewById(R.id.webuserTxtView); transferTxtView = (TextView) findViewById(R.id.transferTxtView); S_cashTxtView = (TextView) findViewById(R.id.S_cashTxtView); S_webuserTxtView = (TextView) findViewById(R.id.S_webuserTxtView); S_transferTxtView = (TextView) findViewById(R.id.S_transferTxtView); ArrayList<HashMap<String, String>> mylist = new ArrayList<HashMap<String, String>>(); JSONObject json = JSONfunctions .getJSONfromURL("http://ldsclient.com/ftp/strtojson.php"); try { JSONArray netfoxlimited = json.getJSONArray("netfoxlimited"); for (inti = 0; i < netfoxlimited.length(); i++) { HashMap<String, String> map = new HashMap<String, String>(); JSONObject e = netfoxlimited.getJSONObject(i); map.put("date", e.getString("date")); map.put("c_web", e.getString("c_web")); map.put("c_bank", e.getString("c_bank")); map.put("c_cash", e.getString("c_cash")); map.put("s_web", e.getString("s_web")); map.put("s_bank", e.getString("s_bank")); map.put("s_cash", e.getString("s_cash")); mylist.add(map); } } catch (JSONException e) { Log.e("log_tag", "Error parsing data " + e.toString()); } ListAdapter adapter = new SimpleAdapter(this, mylist, R.layout.main, new String[] { "date", "c_web", "c_bank", "c_cash", "s_web", "s_bank", "s_cash", }, new int[] { R.id.item_title, R.id.webuserTxtView, R.id.transferTxtView, R.id.cashTxtView, R.id.S_webuserTxtView, R.id.S_transferTxtView, R.id.S_cashTxtView }); setListAdapter(adapter); final ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { @SuppressWarnings("unchecked") HashMap<String, String> o = (HashMap<String, String>) lv .getItemAtPosition(position); Toast.makeText(Main.this, "ID '" + o.get("id") + "' was clicked.", Toast.LENGTH_SHORT).show(); } }); resultTxt = (EditText) findViewById(R.id.editText1); resultTxt.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // TODO Auto-generated method stub resultTxt.setText(""); } }); resultTxt.addTextChangedListener(new TextWatcher() { public void afterTextChanged(Editable arg0) { // TODO Auto-generated method stub String text; text = resultTxt.getText().toString(); if (resultTxt.getText().length() > 5) { calculateSum(C_webuserDouble, C_cashDouble, C_transferDouble); calculateSunrise(S_webuserDouble, S_cashDouble, S_transferDouble); } else { } } public void beforeTextChanged(CharSequence s, int start, int count, int after) { // TODO Auto-generated method stub } public void onTextChanged(CharSequence s, int start, int before, int count) { // TODO Auto-generated method stub } }); } private void calculateSum(Double webuserDouble, Double cashDouble, Double transferDouble) { String Qty; Qty = resultTxt.getText().toString(); if (Qty.length() > 0) { double QtyValue = Double.parseDouble(Qty); double cashResult; double webuserResult; double transferResult; cashResult = cashDouble * QtyValue; webuserResult = webuserDouble * QtyValue; transferResult = transferDouble * QtyValue; DecimalFormat df = new DecimalFormat("#.##"); String cashResultStr = df.format(cashResult); String webuserResultStr = df.format(webuserResult); String transferResultStr = df.format(transferResult); cashTxtView.setText(String.valueOf(cashResultStr)); webuserTxtView.setText(String.valueOf(webuserResultStr)); transferTxtView.setText(String.valueOf(transferResultStr)); // cashTxtView.setFilters(new InputFilter[] {new // DecimalDigitsInputFilter(2)}); } if (Qty.length() == 0) { cashTxtView.setText(String.valueOf(cashDouble)); webuserTxtView.setText(String.valueOf(webuserDouble)); transferTxtView.setText(String.valueOf(transferDouble)); } } private void calculateSunrise(Double webuserDouble, Double cashDouble, Double transferDouble) { String Qty; Qty = resultTxt.getText().toString(); if (Qty.length() > 0) { double QtyValue = Double.parseDouble(Qty); double cashResult; double webuserResult; double transferResult; cashResult = cashDouble * QtyValue; webuserResult = webuserDouble * QtyValue; transferResult = transferDouble * QtyValue; DecimalFormat df = new DecimalFormat("#.##"); String cashResultStr = df.format(cashResult); String webuserResultStr = df.format(webuserResult); String transferResultStr = df.format(transferResult); S_cashTxtView.setText(String.valueOf(cashResultStr)); S_webuserTxtView.setText(String.valueOf(webuserResultStr)); S_transferTxtView.setText(String.valueOf(transferResultStr)); } if (Qty.length() == 0) { S_cashTxtView.setText(String.valueOf(cashDouble)); S_webuserTxtView.setText(String.valueOf(webuserDouble)); S_transferTxtView.setText(String.valueOf(transferDouble)); } } } and I am getting following error on logcat 08-28 15:04:12.839: E/AndroidRuntime(584): Uncaught handler: thread main exiting due to uncaught exception 08-28 15:04:12.848: E/AndroidRuntime(584): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.mokshya.jsontutorialhos.xmltest/com.mokshya.jsontutorial.Main}: java.lang.NullPointerException 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.os.Handler.dispatchMessage(Handler.java:99) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.os.Looper.loop(Looper.java:123) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.main(ActivityThread.java:4203) 08-28 15:04:12.848: E/AndroidRuntime(584): at java.lang.reflect.Method.invokeNative(Native Method) 08-28 15:04:12.848: E/AndroidRuntime(584): at java.lang.reflect.Method.invoke(Method.java:521) 08-28 15:04:12.848: E/AndroidRuntime(584): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 08-28 15:04:12.848: E/AndroidRuntime(584): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 08-28 15:04:12.848: E/AndroidRuntime(584): at dalvik.system.NativeStart.main(Native Method) 08-28 15:04:12.848: E/AndroidRuntime(584): Caused by: java.lang.NullPointerException 08-28 15:04:12.848: E/AndroidRuntime(584): at com.mokshya.jsontutorial.Main.onCreate(Main.java:111) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 08-28 15:04:12.848: E/AndroidRuntime(584): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364)

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  • how to recieve text sms to specific port..

    - by Umesh
    recieve text sms to specific port.. I have been looking for an answer to this question but but to no avail. This question has been popped a few times but nobody seems to have a clear answer. my code is as follows.. --MANIFEST FILE-- <receiver android:name=".SMSRecieve" android:enabled="true" <intent-filter <action android:name="android.intent.action.DATA_SMS_RECEIVED"/ <data android:scheme="sms" / <data android:host="localhost" / <data android:port="15005" / </intent-filter </receiver --SMS sending method-- String messageText = msgTxt.getText().toString(); short SMS_PORT = 15005; SmsManager smsManager = SmsManager.getDefault(); smsManager.sendDataMessage("5556", null, SMS_PORT, messageText.getBytes(), null, null); --Broadcast Reciever code-- static final String ACTION = "android.intent.action.DATA_SMS_RECEIVED"; //static final String ACTION = "android.provider.Telephony.SMS_RECEIVED";(tried this too, but failed) if (intent.getAction().equals(SMSNotifyExample.ACTION)) { ...do some work.. } I also tried to replace android:name to "android.provider.Telephony.SMS_RECEIVED" but the result is the same. my application does not recieve the SMS on the specified port. Once i remove the following line its works fine <data android:scheme="sms" / <data android:host="localhost" / <data android:port="15005" / could you suggest me what am i missing??

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  • Weird onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

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  • Werid onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

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  • Icons in menu are smaller than they should be

    - by martinpelant
    Hello I have a little problem. All the icons in my apk are smaller than the same icons in other apps (Gmail etc.) This is how it looks like in my apk and this is the same icon in Gmail.apk. I have copied these icons directly from SDK to the specific folders for hdpi, mdpi and ldpi. Here is an example of a hdpi icon I use and my menu.xml <?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/refresh" android:title="@string/refresh" android:icon="@drawable/ic_menu_refresh" /> <item android:id="@+id/add" android:title="@string/add" android:icon="@drawable/ic_menu_add" /> <item android:id="@+id/login" android:title="@string/account" android:icon="@drawable/ic_menu_login" /> </menu> Does anybody know how to make these icon have the same size as in other apk's? I have tried the asset studio with no effect. UPDATE: If I reference an icon directly from android (android:drawable) then it has normal size. However not all icons can be referenced.

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  • How to override filter in android's ArrayAdapter?

    - by Mike
    I have an ArrayAdapter wrapped around an ArrayList of custom objects. I'd like to write a custom filter for that adapter so that when I call getListAdapter().getFilter().filter("abc") the list will get filtered by an arbitrary transformation of "abc". I thought I would just try to override ArrayAdapter.getFilter(), but that requires I re-implement the private ArrayAdapter.ArrayFilter which requires access to a bunch of ArrayAdapter's private instances. What's the simplest way to do this?

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  • Android - Autocomplete with contacts

    - by The Salt
    I've created an AutoCompleteTextView box that displays the names of all contacts, but after looking in the Android APIs, it seems my method is probably quite inefficient. Currently I am grabbing a cursor of the all the contacts, placing each name and each contact id into two different arrays, then passing the name array to the AutoCompleteTextView. When a user selects an item, I lookup which ID the contact selected in the second id array created above. Code below: private ContactNames mContactData; // Fill the autocomplete textbox Cursor contactsCursor = grabContacts(); mContactData = new ContactNames(contactsCursor); ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, R.layout.contact_name, mContactData.namesArray); mNameText.setAdapter(adapter); private class ContactNames { private String[] namesArray; private long[] idsArray; private ContactNames(Cursor cur) { namesArray = new String[cur.getCount()]; idsArray = new long[cur.getCount()]; String name; Long contactid; // Get column id's int nameColumn = cur.getColumnIndex(People.NAME); int idColumn = cur.getColumnIndex(People._ID); int i=0; cur.moveToFirst(); // Check that there are actually any contacts returned by the cursor if (cur.getCount()>0){ do { // Get the field values name = cur.getString(nameColumn); contactid = Long.parseLong(cur.getString(idColumn)); // Do something with the values. namesArray[i] = name; idsArray[i] = contactid; i++; } while (cur.moveToNext()); } } private long search(String name){ // Lookup name in the contact list that we've put in an array int indexOfName = Arrays.binarySearch(namesArray, name); long contact = 0; if (indexOfName>=0) { contact = idsArray[indexOfName]; } return contact; } } private Cursor grabContacts(){ // Form an array specifying which columns to return. String[] projection = new String[] {People._ID, People.NAME}; // Get the base URI for the People table in the Contacts content provider. Uri contacts = People.CONTENT_URI; // Make the query. Cursor managedCursor = managedQuery(contacts, projection, null, null, People.NAME + " ASC"); // Put the results in ascending order by name startManagingCursor(managedCursor); return managedCursor; } There must be a better way of doing this - basically I'm struggling to see how I can find which item a user selected in an AutoCompleteTextView. Any ideas? Cheers.

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  • Failing to install activerecord-jdbcmysql-adapter gem

    - by Phil Sturgeon
    I am trying to follow the basic "Create a blog in 20 minutes" Rails screencast but have hit a stumbling block already. When I try to rake db:migrate I get errors about the gem activerecord-jdbcmysql-adapter not being installed. When I try to install it, I am told it doesn't exist. If I try to simply gem install mysql I get all sorts of madness appearing. I am running this on Mac OS X 10.6.2 and my installation was all done through gem. My basic setup works (Hello world!). Here is the error log: $ rake db:migrate (in /Users/xxxx/Sites/blog) rake aborted! Please install the jdbcmysql adapter: gem install activerecord-jdbcmysql-adapter (no such file to load -- active_record/connection_adapters/jdbcmysql_adapter) (See full trace by running task with --trace) $ sudo gem install activerecord-jdbcmysql-adapter ERROR: could not find gem activerecord-jdbcmysql-adapter locally or in a repository $ sudo gem install mysql Password: Building native extensions. This could take a while... ERROR: Error installing mysql: ERROR: Failed to build gem native extension. /opt/local/bin/ruby extconf.rb checking for mysql_query() in -lmysqlclient... no checking for main() in -lm... yes checking for mysql_query() in -lmysqlclient... no checking for main() in -lz... yes checking for mysql_query() in -lmysqlclient... no checking for main() in -lsocket... no checking for mysql_query() in -lmysqlclient... no checking for main() in -lnsl... no checking for mysql_query() in -lmysqlclient... no checking for main() in -lmygcc... no checking for mysql_query() in -lmysqlclient... no * extconf.rb failed * Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=/opt/local/bin/ruby --with-mysql-config --without-mysql-config --with-mysql-dir --without-mysql-dir --with-mysql-include --without-mysql-include=${mysql-dir}/include --with-mysql-lib --without-mysql-lib=${mysql-dir}/lib --with-mysqlclientlib --without-mysqlclientlib --with-mlib --without-mlib --with-mysqlclientlib --without-mysqlclientlib --with-zlib --without-zlib --with-mysqlclientlib --without-mysqlclientlib --with-socketlib --without-socketlib --with-mysqlclientlib --without-mysqlclientlib --with-nsllib --without-nsllib --with-mysqlclientlib --without-mysqlclientlib --with-mygcclib --without-mygcclib --with-mysqlclientlib --without-mysqlclientlib Gem files will remain installed in /opt/local/lib/ruby/gems/1.8/gems/mysql-2.8.1 for inspection. Results logged to /opt/local/lib/ruby/gems/1.8/gems/mysql-2.8.1/ext/mysql_api/gem_make.out

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