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  • Mounting NFS share between OSX and Centos VM

    - by Adam
    I'm having issues mounting an NFS share I've made on my Mac host (server) from a Centos VM (client). I'm getting a permission denied error. I have this line in /etc/exports on server: /Users/adam/Sites/ 192.168.1.223(rw) and in /etc/fstab on client: 192.168.1.186:/Users/adam/Sites/ /home/adam/Sites/ nfs rw 0 0 I'm sure this is a simple configuration issue, but I've never set up NFS properly before. Extra info: # mount -v 192.168.1.186:/Users/adam/Sites/ /home/adam/Sites/ mount: no type was given - I'll assume nfs because of the colon mount.nfs: timeout set for Mon Nov 26 07:31:40 2012 mount.nfs: trying text-based options 'vers=4,addr=192.168.1.186,clientaddr=192.168.1.223' mount.nfs: mount(2): Protocol not supported mount.nfs: trying text-based options 'addr=192.168.1.186' mount.nfs: prog 100003, trying vers=3, prot=6 mount.nfs: trying 192.168.1.186 prog 100003 vers 3 prot TCP port 2049 mount.nfs: prog 100005, trying vers=3, prot=17 mount.nfs: trying 192.168.1.186 prog 100005 vers 3 prot UDP port 958 mount.nfs: mount(2): Permission denied mount.nfs: access denied by server while mounting 192.168.1.186:/Users/adam/Sites/

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  • Using Ubuntu Karmic as an L2TP Client for VPN

    - by James Lawrie
    I'm trying to connect to a VPN service over L2TP using Karmic as a client and it's not working. The only details I have are the remote IP address, username & password, and a shared secret string; this is enough for Windows but doesn't appear to be enough for Ubuntu. I've tried using network-manager-vpnc and vpnc from the terminal to connect and I get "no supported authentication", and trying with OpenSwan it says "unable to identify either side of the connection". I'd really appreciate some help here if anyone else has implemented this successfully.

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  • Dynamic Code for type casting Generic Types 'generically' in C#

    - by Rick Strahl
    C# is a strongly typed language and while that's a fundamental feature of the language there are more and more situations where dynamic types make a lot of sense. I've written quite a bit about how I use dynamic for creating new type extensions: Dynamic Types and DynamicObject References in C# Creating a dynamic, extensible C# Expando Object Creating a dynamic DataReader for dynamic Property Access Today I want to point out an example of a much simpler usage for dynamic that I use occasionally to get around potential static typing issues in C# code especially those concerning generic types. TypeCasting Generics Generic types have been around since .NET 2.0 I've run into a number of situations in the past - especially with generic types that don't implement specific interfaces that can be cast to - where I've been unable to properly cast an object when it's passed to a method or assigned to a property. Granted often this can be a sign of bad design, but in at least some situations the code that needs to be integrated is not under my control so I have to make due with what's available or the parent object is too complex or intermingled to be easily refactored to a new usage scenario. Here's an example that I ran into in my own RazorHosting library - so I have really no excuse, but I also don't see another clean way around it in this case. A Generic Example Imagine I've implemented a generic type like this: public class RazorEngine<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase, new() You can now happily instantiate new generic versions of this type with custom template bases or even a non-generic version which is implemented like this: public class RazorEngine : RazorEngine<RazorTemplateBase> { public RazorEngine() : base() { } } To instantiate one: var engine = new RazorEngine<MyCustomRazorTemplate>(); Now imagine that the template class receives a reference to the engine when it's instantiated. This code is fired as part of the Engine pipeline when it gets ready to execute the template. It instantiates the template and assigns itself to the template: var template = new TBaseTemplateType() { Engine = this } The problem here is that possibly many variations of RazorEngine<T> can be passed. I can have RazorTemplateBase, RazorFolderHostTemplateBase, CustomRazorTemplateBase etc. as generic parameters and the Engine property has to reflect that somehow. So, how would I cast that? My first inclination was to use an interface on the engine class and then cast to the interface.  Generally that works, but unfortunately here the engine class is generic and has a few members that require the template type in the member signatures. So while I certainly can implement an interface: public interface IRazorEngine<TBaseTemplateType> it doesn't really help for passing this generically templated object to the template class - I still can't cast it if multiple differently typed versions of the generic type could be passed. I have the exact same issue in that I can't specify a 'generic' generic parameter, since there's no underlying base type that's common. In light of this I decided on using object and the following syntax for the property (and the same would be true for a method parameter): public class RazorTemplateBase :MarshalByRefObject,IDisposable { public object Engine {get;set; } } Now because the Engine property is a non-typed object, when I need to do something with this value, I still have no way to cast it explicitly. What I really would need is: public RazorEngine<> Engine { get; set; } but that's not possible. Dynamic to the Rescue Luckily with the dynamic type this sort of thing can be mitigated fairly easily. For example here's a method that uses the Engine property and uses the well known class interface by simply casting the plain object reference to dynamic and then firing away on the properties and methods of the base template class that are common to all templates:/// <summary> /// Allows rendering a dynamic template from a string template /// passing in a model. This is like rendering a partial /// but providing the input as a /// </summary> public virtual string RenderTemplate(string template,object model) { if (template == null) return string.Empty; // if there's no template markup if(!template.Contains("@")) return template; // use dynamic to get around generic type casting dynamic engine = Engine; string result = engine.RenderTemplate(template, model); if (result == null) throw new ApplicationException("RenderTemplate failed: " + engine.ErrorMessage); return result; } Prior to .NET 4.0  I would have had to use Reflection for this sort of thing which would have a been a heck of a lot more verbose, but dynamic makes this so much easier and cleaner and in this case at least the overhead is negliable since it's a single dynamic operation on an otherwise very complex operation call. Dynamic as  a Bailout Sometimes this sort of thing often reeks of a design flaw, and I agree that in hindsight this could have been designed differently. But as is often the case this particular scenario wasn't planned for originally and removing the generic signatures from the base type would break a ton of other code in the framework. Given the existing fairly complex engine design, refactoring an interface to remove generic types just to make this particular code work would have been overkill. Instead dynamic provides a nice and simple and relatively clean solution. Now if there were many other places where this occurs I would probably consider reworking the code to make this cleaner but given this isolated instance and relatively low profile operation use of dynamic seems a valid choice for me. This solution really works anywhere where you might end up with an inheritance structure that doesn't have a common base or interface that is sufficient. In the example above I know what I'm getting but there's no common base type that I can cast to. All that said, it's a good idea to think about use of dynamic before you rush in. In many situations there are alternatives that can still work with static typing. Dynamic definitely has some overhead compared to direct static access of objects, so if possible we should definitely stick to static typing. In the example above the application already uses dynamics extensively for dynamic page page templating and passing models around so introducing dynamics here has very little additional overhead. The operation itself also fires of a fairly resource heavy operation where the overhead of a couple of dynamic member accesses are not a performance issue. So, what's your experience with dynamic as a bailout mechanism? © Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Visitor pattern and compiler code generation, how to get children attributes?

    - by LeleDumbo
    I'd like to modify my compiler's code generator to use visitor pattern since the current approach must use multiple conditional statement to check the real type of a child before generating the corresponding code. However, I have problems to get children attributes after they're visited. For instance, in binary expression I use this: LHSCode := GenerateExpressionCode(LHSNode); RHSCode := GenerateExpressionCode(RHSNode); CreateBinaryExpression(Self,LHS,RHS); In visitor pattern the visit method is usually void, so I can't get the expression code from LHS and RHS. Keeping shared global variables isn't an option since expression code generation is recursive thus could erase previous values kept in the variables. I'll just show the binary expression as this is the most complicated part (for now): function TLLVMCodeGenerator.GenerateExpressionCode( Expr: TASTExpression): TLLVMValue; var BinExpr: TASTBinaryExpression; UnExpr: TASTUnaryExpression; LHSCode, RHSCode, ExprCode: TLLVMValue; VarExpr: TASTVariableExpression; begin if Expr is TASTBinaryExpression then begin BinExpr := Expr as TASTBinaryExpression; LHSCode := GenerateExpressionCode(BinExpr.LHS); RHSCode := GenerateExpressionCode(BinExpr.RHS); case BinExpr.Op of '<': Result := FBuilder.CreateICmp(ccSLT, LHSCode, RHSCode); '<=': Result := FBuilder.CreateICmp(ccSLE, LHSCode, RHSCode); '>': Result := FBuilder.CreateICmp(ccSGT, LHSCode, RHSCode); '>=': Result := FBuilder.CreateICmp(ccSGE, LHSCode, RHSCode); '==': Result := FBuilder.CreateICmp(ccEQ, LHSCode, RHSCode); '<>': Result := FBuilder.CreateICmp(ccNE, LHSCode, RHSCode); '/\': Result := FBuilder.CreateAnd(LHSCode, RHSCode); '\/': Result := FBuilder.CreateOr(LHSCode, RHSCode); '+': Result := FBuilder.CreateAdd(LHSCode, RHSCode); '-': Result := FBuilder.CreateSub(LHSCode, RHSCode); '*': Result := FBuilder.CreateMul(LHSCode, RHSCode); '/': Result := FBuilder.CreateSDiv(LHSCode, RHSCode); end; end else if Expr is TASTPrimaryExpression then if Expr is TASTBooleanConstant then with Expr as TASTBooleanConstant do Result := FBuilder.CreateConstant(Ord(Value), ltI1) else if Expr is TASTIntegerConstant then with Expr as TASTIntegerConstant do Result := FBuilder.CreateConstant(Value, ltI32) else if Expr is TASTUnaryExpression then begin UnExpr := Expr as TASTUnaryExpression; ExprCode := GenerateExpressionCode(UnExpr.Expr); case UnExpr.Op of '~': Result := FBuilder.CreateXor( FBuilder.CreateConstant(1, ltI1), ExprCode); '-': Result := FBuilder.CreateSub( FBuilder.CreateConstant(0, ltI32), ExprCode); end; end else if Expr is TASTVariableExpression then begin VarExpr := Expr as TASTVariableExpression; with VarExpr.VarDecl do Result := FBuilder.CreateVar(Ident, BaseTypeLLVMTypeMap[BaseType]); end; end; Hope you understand it :)

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  • OCS 2007 R2 Client not syncing Addrss book

    - by Noah
    I've checked online for most solution for this issue, but nothing seems to be working. When I check the log files on our OCS 2007 R2 server, it is identifying 25 users in the address book. However, when I try and force a sync with the clients, they do not update. I can find the users if I search for them, but they are not coming down by themselves. Is there anything I can check or force from the client side? There is no address book file locally to delete and re-force down.

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  • Slides and code for MPI Cluster Debugger

    I've blogged before about the MPI Cluster Debugger in VS2010 that facilitates launching the application on the cluster and attaching the debugger (btw, a shorter version of the screencast I link to there, is here).There have been requests for the code I use in the screencast, so please find a ZIP with that code.There have also been requests for a PowerPoint deck to use when showing this feature to others. Feel free to download some slides I threw together the other day. Comments about this post welcome at the original blog.

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  • How to render a 2d side-scroller

    - by Apoc
    I do not really understand the way I'm suppose to render a side-scroller? How do I know what to render when my character move? What kind of positionning should I use for the characters? I hope my question is clear

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  • How do I (tactfully) tell my project manager or lead developer that the project's codebase needs serious work?

    - by Adam Maras
    I just joined a (relatively) small development team that's been working on a project for several months, if not a year. As with most developer joining a project, I spent my first couple of days reviewing the project's codebase. The project (a medium- to large-sized ASP.NET WebForms internal line of business application) is, for lack of a more descriptive term, a disaster. There are three immediately noticeable problems with the coding standards: The standard is very loose. It describes more of what not to do (don't use Hungarian notation, etc..) than what to do. The standard isn't always followed. There are inconsistencies with the code formatting everywhere. The standard doesn't follow Microsoft's style guidelines. In my opinion, there's no value in deviating from the guidelines that were set forth by the developer of the framework and the largest contributor to the language specification. As for point 3, perhaps it bothers me more because I've taken the time to get my MCPD with a focus on web applications (specifically, ASP.NET). I'm also the only Microsoft Certified Professional on the team. Because of what I learned in all of my schooling, self-teaching, and on-the-job learning (including my preparation for the certification exams) I've also spotted several instances in the project's code where things are simply not done in the best way. I've only been on this team for a week, but I see so many issues with their codebase that I imagine I'll be spending more time fighting with what's already written to do things in "their way" than I would if I were working on a project that, for example, followed more widely accepted coding standards, architecture patterns, and best practices. This brings me to my question: Should I (and if so, how do I) propose to my project manager and team lead that the project needs to be majorly renovated? I don't want to walk into their office, waving my MCTS and MCPD certificates around, saying that their project's codebase is crap. But I also don't want to have to stay silent and have to write kludgey code atop their kludgey code, because I actually want to write quality software and I want the end product to be stable and easily maintainable.

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  • Philly.NET Code Camp

    - by Steve Michelotti
    This Saturday I will be at the Philly.NET Code Camp presenting C# 4.0.  The code camp is currently registered to capacity (800 attendees) but you will be able to view certain presentations on a Live Meeting simulcast (and later on Channel 9).  You can tune it at 3:30PM Eastern time to view my presentation. The attendee URL is here.

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  • Client-side templating frameworks to streamline using jQuery with REST/JSON

    - by Tauren
    I'm starting to migrate some html generation tasks from a server-side framework to the client. I'm using jQuery on the client. My goal is to get JSON data via a REST api and use this data to populate HTML into the page. Right now, when a user on my site clicks a link to My Projects, the server generates HTML like this: <dl> <dt>Clean Toilet</dt> <dd>Get off your butt and clean this filth!</dd> <dt>Clean Car</dt> <dd>I think there's something growing in there...</dd> <dt>Replace Puked on Baby Sheets</dt> </dl> I'm changing this so that clicking My Projects will now do a GET request that returns something like this: [ { "name":"Clean Car", "description":"I think there's something growing in there..." }, { "name":"Clean Toilets", "description":"Get off your butt and clean this filth!" }, { "name":"Replace Puked on Baby Sheets" } ] I can certainly write custom jQuery code to take that JSON and generate the HTML from it. This is not my question, and I don't need advice on how to do that. What I'd like to do is completely separate the presentation and layout from the logic (jquery code). I don't want to be creating DL, DT, and DD elements via jQuery code. I'd rather use some sort of HTML templates that I can fill the data in to. These templates could simply be HTML snippets that are hidden in the page that the application was loaded from. Or they could be dynamically loaded from the server (to support user specific layouts, i18n, etc.). They could be displayed a single time, as well as allow looping and repeating. Perhaps it should support sub-templates, if/then/else, and so forth. I have LOTS of lists and content on my site that are presented in many different ways. I'm looking to create a simple and consistent way to generate and display content without creating custom jQuery code for every different feature on my site. To me, this means I need to find or build a small framework on top of jQuery (probably as a plugin) that meets these requirements. The only sort of framework that I've found that is anything like this is jTemplates. I don't know how good it is, as I haven't used it yet. At first glance, I'm not thrilled by it's template syntax. Anyone know of other frameworks or plugins that I should look into? Any blog posts or other resources out there that discuss doing this sort of thing? I just want to make sure that I've surveyed everything out there before building it myself. Thanks!

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  • 4th Annual Hartford Code Camp - The Code Camp Manifesto lives on!

    - by SB Chatterjee
    It is amazing that Thom Robbins' blog posting back in December 2004 laid the foundation of the Code Camps that have grown world-wide - there is at least one every week-end in some country (unscientific tweets stats sampling). This week end, we at the Connecticut .NET Developers Group had the 4th Annual Hartford Code Camp and it was well attended with 120+ attendees with ~30 sessions. Our thanks to the Speakers from near and far who made our event a success.

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  • How to make dynamically generated .net service client read configuration from another location than

    - by Bryan
    Hi, I've currently written code to use the ServiceContractGenerator to generate web service client code based on a wsdl, and then compile it into an assembly in memory using the code dom. I'm then using reflection to set up the binding, endpoint, service values/types, and then ultimately invoke the web service method based on xml configuration that can be altered at run time. This all currently works fine. However, the problem I'm currently running into, is that I'm hitting several exotic web services that require lots of custom binding/security settings. This is forcing me to add more and more configuration into my custom xml configurations, as well as the corresponding updates to my code to interpret and set those binding/security settings in code. Ultimately, this makes adding these 'exotic' services slower, and I can see myself eventually reimplementing the 'system.serviceModel' section of the web or app.config file, which is never a good thing. My question is, and this is where my lack of experience .net and C# shows, is there a way to define the configuration normally found in the web.config or app.config 'system.serviceModel' section somewhere else, and at run time supply this to configuration to the web service client? Is there a way to attach an app.config directly to an assembly as a resource or any other way to supply this configuration to the client? Basically, I'd like attach an app.config only containing a 'system.serviceModel' to the assembly containing a web service client so that it can use its configuration. This way I wouldn't need to handle every configuration under the sun, I could let .net do it for me. Fyi, it's not an option for me to put the configuration for every service in the app.config for the running application. Any help would be greatly appreciated. Thanks in advance! Bryan

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  • django-multilingual and switching between languages on template side

    - by israkir
    I am trying to use django-multilingual and setup it properly. But what I found is that everything is clear for django-multilingual except a template usage example. I just started to use django and I don't know, maybe because of this reason, I cannot figure out how to switch between languages on template side. Is there any example that you can give or any 'more' clear source/documentation about this?

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  • Server side Javascript best practices?

    - by Petteri Hietavirta
    We have a CMS built on Java and it has Mozilla Rhino for the server side JS. At the moment the JS code base is small but growing. Before it is too late and code has become a horrible mess I want to introduce some best practices and coding style. Obviously the name space control is pretty important. But how about other best practices - especially for Java programmers?

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  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

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  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

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  • More Chicago Code Camp Information

    - by Tim Murphy
    It seems the guys have posted the venue.  The Chicago Code Camp will be held at the Illinois Institute of Technology on May 1, 2010.  Sign up and join in. IIT- Stuart Building 10 West 31st Chicago, IL 60616   del.icio.us Tags: Chicago Code Camp

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  • Merge replication server side foreign key violation from unpublished table

    - by Reiste
    We are using SQL Server 2005 Merge Replication with SQL CE 3.5 clients. We are using partitions with filtering for the separate subscriptions, and nHibernate for the ORM mapping. There is automatic ID range management from SQL Server for the subscriptions. We have a table, Item, and a table with a foreign key to Item - ItemHistory. Both of these are replicated down, filtered according to the subscription. Item has a column called UserId, and is filtered per subscription with this filter: WHERE UserId IN (SELECT... [complicated subselect]...) ItemHistory hangs off Item in the publication filter articles. On the server, we have a table ItemHistoryExport, which has a foreign key to ItemHistory. ItemHistoryExport is not published. Entries in the Item and ItemHistory tables are never deleted, on the server or the client. However, the "ownership" of items (and hence their ItemHistories) MAY change, which causes them to be moved from one client subscription/partition to another from time to time. When we sync, we occasionally get the following error: A row delete at '48269404 - 4108383dbb11' could not be propagated to 'MyServer\MyInstance.MyDatabase'. This failure can be caused by a constraint violation. The DELETE statement conflicted with the REFERENCE constraint "FK_ItemHistoryExport_ItemHistory". The conflict occurred in database "MyDatabase", table "dbo.ItemHistoryExport", column 'ItemHistoryId'. Can anyone help us understand why this happens? There shouldn't ever be a delete happening on the server side.

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  • Structuring multi-threaded programs

    - by davidk01
    Are there any canonical sources for learning how to structure multi-threaded programs? Even with all the concurrency utility classes that Java provides I'm having a hard time properly structuring multi-threaded programs. Whenever threads are involved my code becomes very brittle, any little change can potentially break the program because the code that jumps back and forth between the threads tends to be very convoluted.

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  • BITS client fails to specify HTTP Range header

    - by user256890
    Our system is designed to deploy to regions with unreliable and/or insufficient network connections. We build our own fault tolerating data replication services that uses BITS. Due to some security and maintenance requirements, we implemented our own ASP.NET file download service on the server side, instead of just letting IIS serving up the files. When BITS client makes an HTTP download request with the specified range of the file, our ASP.NET page pulls the demanded file segment into memory and serve that up as the HTTP response. That is the theory. ;) This theory fails in artificial lab scenarios but I would not let the system deploy in real life scenarios unless we can overcome that. Lab scenario: I have BITS client and the IIS on the same developer machine, so practically I have enormous network "bandwidth" and BITS is intelligent enough to detect that. As BITS client discovers the unlimited bandwidth, it gets more and more "greedy". At each HTTP request, BITS wants to grasp greater and greater file ranges (we are talking about downloading CD iso files, videos), demanding 20-40MB inside a single HTTP request, a size that I am not comfortable to pull into memory on the server side as one go. I can overcome that simply by giving less than demanded. It is OK. However, BITS gets really "confident" and "arrogant" demanding files WITHOUT specifying the download range, i.e., it wants the entire file in a single request, and this is where things go wrong. I do not know how to answer that response in the case of a 600MB file. If I just provide the starting 1MB range of the file, BITS client keeps sending HTTP requests for the same file without download range to continue, it hammers its point that it wants the entire file in one go. Since I am reluctant to provide the entire file, BITS gives up after several trials and reports error. Any thoughts?

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