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  • Sending Emails from existing SMTP host from Ubuntu Server

    - by ezgoodnight
    I feel like my problem is very simple, but I've been trying for quite some time and haven't cracked it. You experienced server guys will probably laugh at this, but I'm finally at the point I need help or I'll never get anywhere. I have a little box running 12.04 LTS and I've wanted to script some status checks and have the server send me an email and schedule this with cron. I basically want a command line mail client that I can set up as easily as Thunderbird to send through my existing SMTP through the command line. Something that can easily be rolled into my bash scripts. I already have a remote host handling our email, SMTP, MTA, all that garbage. I don't particularly want to set up a relay just to send email when I have one that everyone else in the company already uses. I've tried, but there are too many aspects I don't understand AND I don't see why I should set up something local when we already pay for a remote host to do these things. If I absolutely have to set up sendmail or postfix, then so be it, but I'd appreciate a simple alternative. I'm open to practically anything at this point.

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • Enable [command] key to register as something other than just [ctrl]?

    - by gojomo
    I'm running 10.04LTS inside VMWare Fusion on a Mac. The [command] key (aka [windows] on many keyboards) is almost always behaving as if it was [ctrl], even though I done anything explicit to request that behavior. In fact, in SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior, 'default' is chosen (rather than the 'Control is mapped to Win keys' option). However, choosing other options there do not seem to change the handling of [command], at least not as tested in the SystemPreferenceKeyboard Shortcuts app. (No matter what I've tried, [command]-x is always detected as [Ctrl]-x in that app.) I've tried: various options under SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior toggling the VMWare Fusion Preferences KKeyboard & Mouse Key Mappings setup which claims to map '[command]' to '[windows]', and restarting the VM in each position the xmodmap lines suggested at https://help.ubuntu.com/community/MappingWindowsKey And yet, it's clear that all Ubuntu apps aren't merging [ctrl] and [command], because in 'Terminal', [shift]-[ctrl]-c will Copy, but [shift]-[command]-c will not. If the [command]/[windows] key was recognized as anything else ('Super', 'Meta', 'Hyper'? I don't care as long as it's not 'Control'), then I could achieve my real goal (which happens to be enabling CMD-based cut/copy/paste in PyCharm, while leaving CTRL-X/etc available for emacs-like bindings). I think any solution which manages to make [command]-x appear as something other than [ctrl]-x in PreferencesKeyboard Shortcuts will probably do the trick.

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  • Did I Inadvertently Create a Mediator in my MVC?

    - by SoulBeaver
    I'm currently working on my first biggish project. It's a frontend facebook application that has, since last Tuesday, spanned some 6000-8000 LOC. I say this because I'm using the MVC, an architecture I have never rigidly enforced in any of my hobby projects. I read part of the PureMVC book, but I didn't quite grasp the concept of the Mediator. Since I didn't understand and didn't see the need for it, my project has yet to use a single mediator. Yesterday I went back to the design board because of some requirement changes and noticed that I could move all UI elements out of the View and into its own class. The View essentially only managed the lifetime of the UI and all events from the UI or Model. Technically, the View has now become a 'Mediator' between the Model and UI. Therefore, I realized today, I could just move all my UI stuff back into the View and create a mediator class that handles all events from the view and model. Is my understanding correct in thinking that I have devolved my View as it currently is (handling events from the Model and UI) into a Mediator and that the UI class is what should be the View?

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  • What is the correct way to implement Auth/ACL in MVC?

    - by WiseStrawberry
    I am looking into making a correctly laid out MVC Auth/ACL system. I think I want the authentication of a user (and the session handling) to be separate from the ACL system. (I don't know why but this seems a good idea from the things I've read.) What does MVC have to do with this question you ask? Because I wish for the application to be well integrated with my ACL. An example of a controller (CodeIgniter): <?php class forums extends MX_Controller { $allowed = array('users', 'admin'); $need_login = true; function __construct() { //example of checking if logged in. if($this->auth->logged_in() && $this->auth->is_admin()) { echo "you're logged in!"; } } public function add_topic() { if($this->auth->allowed('add_topic') { //some add topic things. } else { echo 'not allowed to add topic'; } } } ?> My thoughts $this->auth would be autoloaded in the system. I would like to check the $allowed array against the user currently (not) logged in and react accordingly. Is this a good way of doing things? I haven't seen much literature on MVC integration and Auth. I want to make things as easy as possible.

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  • DB Object passing between classes singleton, static or other?

    - by Stephen
    So I'm designing a reporting system at work it's my first project written OOP and I'm stuck on the design choice for the DB class. Obviously I only want to create one instance of the DB class per-session/user and then pass it to each of the classes that need it. What I don't know it what's best practice for implementing this. Currently I have code like the following:- class db { private $user = 'USER'; private $pass = 'PASS'; private $tables = array( 'user','report', 'etc...'); function __construct(){ //SET UP CONNECTION AND TABLES } }; class report{ function __construct ($params = array(), $db, $user) { //Error checking/handling trimed //$db is the database object we created $this->db = $db; //$this->user is the user object for the logged in user $this->user = $user; $this->reportCreate(); } public function setPermission($permissionId = 1) { //Note the $this->db is this the best practise solution? $this->db->permission->find($permissionId) //Note the $this->user is this the best practise solution? $this->user->checkPermission(1) $data=array(); $this->db->reportpermission->insert($data) } };//end report I've been reading about using static classes and have just come across Singletons (though these appear to be passé already?) so what's current best practice for doing this?

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  • How often do you review fundamentals?

    - by mlnyc
    So I've been out of school for a year and a half now. In school, of course we covered all the fundamentals: OS, databases, programming languages (i.e. syntax, binding rules, exception handling, recursion, etc), and fundamental algorithms. the rest were more in-depth topics on things like NLP, data mining, etc. Now, a year ago if you would have told me to write a quicksort, or reverse a singly-linked list, analyze the time complexity of this 'naive' algorithm vs it's dynamic programming counterpart, etc I would have been able to give you a decent and hopefully satisfying answer. But if you would have asked me more real world questions I might have been stumped (things like how would handle logging for an application, or security difference between GET and POST, differences between SQL Server and Oracle SQL, anything I list on my resume as currently working with [jQuery questions, ColdFusion questions, ...] etc) Now, I feel things are the opposite. I haven't wrote my own sort since graduating, and I don't really have to worry much about theoretical things that do not naturally fall into problems I am trying to solve. For example, I might give you some great SQL solutions using an analytical function that I would have otherwise been stumped on or write a cool web application using angular or something but ask me to write an algo for insertAfter(Element* elem) and I might not be able to do it in a reasonable time frame. I guess my question here to the experienced programmers is how do you balance the need to both learn and experiment with new technologies (fun!), working on personal projects (also fun!) working and solving real world problems in a timeboxed environment (so I might reach out to a library that does what I want rather than re-invent the wheel so that I can focus on the problem I am trying to solve) (work, basically), and refreshing on old theoretical material which is still valid for interviews and such (can be a drag)? Do you review older material (such as famous algorithms, dynamic programming, Big-O analysis, locking implementations) regularly or just when you need it? How much time do you dedicate to both in your 'deliberate practice' and do you have a certain to-do list of topics that you want to work on?

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  • Structuring Access Control In Hierarchical Object Graph

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. Thoughts I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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  • AngularJS dealing with large data sets (Strategy)

    - by Brian
    I am working on developing a personal temperature logging viewer based on my rasppi curl'ing data into my web server's api. Temperatures are taken every 2 seconds and I can have several temperature sensors posting data. Needless to say I will have a lot of data to handle even within the scope of an hour. I have implemented a very simple paging api from the server so the server doesn't timeout and is currently only returning data in 1000 units per call, then paging through the data. I had the idea to intially show say the last 20 minutes of data from a sensor (or all sensors depending on user choices), then allowing the user to select other timeframes from which to show data. The issue comes in when you want to view all sensors or an extended time period (say 24 hours). Is there a best practice of handling this large amount of data? Would it be useful to load those first 20 minutes into the live view and then cache into local storage something like the last 24 hours? I haven't been able to find a decent idea of this in use yet even though there are a lot of ways to take this problem. I am just looking for some suggestions as to what might provide a good balance between good performance and not caching the entire data set on the client side (as beyond a week of data this might not be feasible).

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • How should I structure the implementation of turn-based board game rules?

    - by Setzer22
    I'm trying to create a turn-based strategy game on a tilemap. I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. However, this approach leads to a large amount of code (anything not model-related) going into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). Any ideas? What specific design pattern other than MVC should I be using?

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  • Windows Phone 7 v. Windows 8 Metro &ldquo;Same but Different&rdquo;

    - by ryanabr
    I have been doing development on both the Windows Phone 7 and Windows 8 Metro style applications over the past month and have really been enjoying doing both. What is great is that Silverlight is used for both development platforms. What is frustrating is the "Same but Different" nature of both platforms. Many similar services and ways of doing things are available on both platforms, but the objects, namespaces, and ways of handling certain cases are different. I almost had a heart attack when I thought that XmlDocument had been removed from the new WinRT. I was relived (but a little annoyed)  when I found out that it had shifted from the "System.Xml" namespace to the "Windows.Data.Xml.Dom" namespace. In my opinion this is worse than deprecating and reintroducing it since there isn't the lead time to know that the change is coming, maker changes and adjust. I also think the breaks the compatibility that is advertised between the WinRT and .NET framework from a programming perspective, as the code base will have to be physically different if compiled for one platform versus the other. Which brings up another issue, the need for separate DLLs with for the different platforms that contain the same C# code behind them which seems like the beginning of a code maintenance headache. Historically, I have kept source files "co-located" with the projects that they are compiled into. After doing some research, I think I will end up keeping "common" files that need to be compiled in to DLLs for the different platforms in a seperate location in TFS, not directly included in any one Visual Studio project, but added as links in the project that would get compiled into the windows 7 phone, or Windows 8. This will work fine, except for the case where dependencies don't line up for each platform as described above, but will work fine for base classes that do the raw work at the most basic programming level.

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  • Warning and error information in stored procedures revisited

    - by user13334359
    Originally way to handle warnings and errors in MySQL stored routine was designed as follows: if warning was generated during stored routine execution which has a handler for such a warning/error, MySQL remembered the handler, ignored the warning and continued execution after routine is executed MySQL checked if there is a remembered handler and activated if any This logic was not ideal and causes several problems, particularly: it was not possible to choose right handler for an instruction which generated several warnings or errors, because only first one was chosen handling conditions in current scope messed with conditions in different there were no generated warning/errors in Diagnostic Area that is against SQL Standard. First try to fix this was done in version 5.5. Patch left Diagnostic Area intact after stored routine execution, but cleared it in the beginning of each statement which can generate warnings or to work with tables. Diagnostic Area checked after stored routine execution.This patch solved issue with order of condition handlers, but lead to new issues. Most popular was that outer stored routine could see warnings which should be already handled by handler inside inner stored routine, although latest has handler. I even had to wrote a blog post about it.And now I am happy to announce this behaviour changed third time.Since version 5.6 Diagnostic Area cleared after instruction leaves its handler.This lead to that only one handler will see condition it is supposed to proceed and in proper order. All past problems are solved.I am happy that my old blog post describing weird behaviour in version 5.5 is not true any more.

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  • Working Qt controls in a 3d environment

    - by Jay
    I need some advice from a Qt expert. The background: I have a 3D engine (ogre3d) working in concert with Qt. The 3D Content is displayed in a widget (using a custom OS window in the client area). I'm able to overlay arbitrary Qt widgets onto the 3d world using the widget render() method and a shared bitmap. This makes a great "heads up display". I can use the standard Qt style sheets and animation using this technique. My goal I'd like to go a step further and allow the user to move these rendered widgets using the mouse. I'd like some advice on the best way to implement this. Possible solutions: The widgets in the HUD are not part of the inheritance chain. I render them manually. They don't get events though. I could add them to the inheritance chain so they get events in the usual way. Then I would need to change them to render to my shared bitmap instead of to the operating system. I looked at this once but couldn't find enough information to implement it. Capture mouse events in the 3D display widget and EMIT them to child controls. I basically create my own event handling chain. Any suggestions on how to implement this? I'm also considering switching to Qt5. I'm not sure how that might affect this decision.

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  • Emailing Service: To or Bcc?

    - by Shelakel
    I'm busy coding a reusable e-mail service for my company. The e-mail service will be doing quite a few things via injection through the strategy pattern (such as handling e-mail send rate throttling, switching between Smtp and AmazonSES or Google AppEngine for e-mail clients when daily quotas are exceeded, send statistics tracking (mostly because it is neccessary in order to stay within quotas) to name a few). Because e-mail sending will need to be throttled and other limitations exist (ex. max recipient quota on AmazonSES limiting recipients to 50 per send), the e-mails typically need to be broken up. From your experience, would it be better to send bulk (multiple recipients per e-mail) or a single e-mail per recipient? The implications of the above would be to send to a 1000 recipients, with a limit of 50 per send, you would send 20 e-mails using BCC in a newsletter scenario. When sending an e-mail per recipient, it would send 1000 e-mails. E-mail sending is asynchronous (due to inherit latency when sending, it's typically only possible to send 5 e-mails per second unless you are using multiple client asynchronously). Edit Just for full disclosure, this service won't be used by or sold to spammers and will as far as possible automatically comply with national and international laws. Closed< Thanks for all the valuable feedback. The concerns regarding compliance towards laws, user experience (generic vs. personalized unsubscribe) and spam regulation via ISP blacklisting does make To the preferred and possibly the only choice when sending system generated e-mails to recipients.

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  • &ldquo;Why do transactional messages all have the same priority?&rdquo;

    - by John Breakwell
    I answered this question on the MSMQ forum on MSDN and thought it worth sharing here. The poster wanted to know why all transactional messages have a fixed priority of zero (instead of 0 through 7). They wanted the guaranteed delivery of messages to a queue but wanted to assign different levels of priority. Some aspects of MSMQ were defined way back in the last century and this is one of them. If I remember right, the reason was to avoid the following scenario: You have a single transaction of 3 messages (a, b and c) with priorities 5, 3 and 4 respectively. The messages are sent in order a,b,c The messages arrive in the queue and are arranged in order a,c,b to reflect priority order This breaks the guaranteed order part of the transaction.  I know that very few people send more than one message in a transaction but that is a scenario that MSMQ has to be able to handle; for the majority, including yourself, this scenario is irrelevant which is why you are surprised by the absence of transactional priorities. The options, therefore, available to the Microsoft developers were to: Implement code that allowed you to send messages with variable priority as long as any messages within the same transaction were the same priority, or Define a set priority for all transactional messages As you can understand, option 1 would be a complicated arrangement with all the necessary enforcement, error handling, user education and documentation, etc. Sure, it would have been possible to implement option 1 but I expect the product group decided to invest the development time in some other aspect of MSMQ. Now, with five versions out there, it would be confusing to change how the product operates, in addition to potentially breaking exisiting systems that have been working fine for years. So, balancing cost and risk against customer demand, I would not expect this feature to ever change.

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  • High Resolution Timeouts

    - by user12607257
    The default resolution of application timers and timeouts is now 1 msec in Solaris 11.1, down from 10 msec in previous releases. This improves out-of-the-box performance of polling and event based applications, such as ticker applications, and even the Oracle rdbms log writer. More on that in a moment. As a simple example, the poll() system call takes a timeout argument in units of msec: System Calls poll(2) NAME poll - input/output multiplexing SYNOPSIS int poll(struct pollfd fds[], nfds_t nfds, int timeout); In Solaris 11, a call to poll(NULL,0,1) returns in 10 msec, because even though a 1 msec interval is requested, the implementation rounds to the system clock resolution of 10 msec. In Solaris 11.1, this call returns in 1 msec. In specification lawyer terms, the resolution of CLOCK_REALTIME, introduced by POSIX.1b real time extensions, is now 1 msec. The function clock_getres(CLOCK_REALTIME,&res) returns 1 msec, and any library calls whose man page explicitly mention CLOCK_REALTIME, such as nanosleep(), are subject to the new resolution. Additionally, many legacy functions that pre-date POSIX.1b and do not explicitly mention a clock domain, such as poll(), are subject to the new resolution. Here is a fairly comprehensive list: nanosleep pthread_mutex_timedlock pthread_mutex_reltimedlock_np pthread_rwlock_timedrdlock pthread_rwlock_reltimedrdlock_np pthread_rwlock_timedwrlock pthread_rwlock_reltimedwrlock_np mq_timedreceive mq_reltimedreceive_np mq_timedsend mq_reltimedsend_np sem_timedwait sem_reltimedwait_np poll select pselect _lwp_cond_timedwait _lwp_cond_reltimedwait semtimedop sigtimedwait aiowait aio_waitn aio_suspend port_get port_getn cond_timedwait cond_reltimedwait setitimer (ITIMER_REAL) misc rpc calls, misc ldap calls This change in resolution was made feasible because we made the implementation of timeouts more efficient a few years back when we re-architected the callout subsystem of Solaris. Previously, timeouts were tested and expired by the kernel's clock thread which ran 100 times per second, yielding a resolution of 10 msec. This did not scale, as timeouts could be posted by every CPU, but were expired by only a single thread. The resolution could be changed by setting hires_tick=1 in /etc/system, but this caused the clock thread to run at 1000 Hz, which made the potential scalability problem worse. Given enough CPUs posting enough timeouts, the clock thread could be a performance bottleneck. We fixed that by re-implementing the timeout as a per-CPU timer interrupt (using the cyclic subsystem, for those familiar with Solaris internals). This decoupled the clock thread frequency from timeout resolution, and allowed us to improve default timeout resolution without adding CPU overhead in the clock thread. Here are some exceptions for which the default resolution is still 10 msec. The thread scheduler's time quantum is 10 msec by default, because preemption is driven by the clock thread (plus helper threads for scalability). See for example dispadmin, priocntl, fx_dptbl, rt_dptbl, and ts_dptbl. This may be changed using hires_tick. The resolution of the clock_t data type, primarily used in DDI functions, is 10 msec. It may be changed using hires_tick. These functions are only used by developers writing kernel modules. A few functions that pre-date POSIX CLOCK_REALTIME mention _SC_CLK_TCK, CLK_TCK, "system clock", or no clock domain. These functions are still driven by the clock thread, and their resolution is 10 msec. They include alarm, pcsample, times, clock, and setitimer for ITIMER_VIRTUAL and ITIMER_PROF. Their resolution may be changed using hires_tick. Now back to the database. How does this help the Oracle log writer? Foreground processes post a redo record to the log writer, which releases them after the redo has committed. When a large number of foregrounds are waiting, the release step can slow down the log writer, so under heavy load, the foregrounds switch to a mode where they poll for completion. This scales better because every foreground can poll independently, but at the cost of waiting the minimum polling interval. That was 10 msec, but is now 1 msec in Solaris 11.1, so the foregrounds process transactions faster under load. Pretty cool.

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  • ubuntu 10.04: wlan0 No such device

    - by AodhanOL
    I am using a Dell xps l702x and I am using ubuntu 10.04 because I need to use f77 (don't ask) and I wasn't able to get it working on later versions of ubuntu. I cannot use the wifi at all. I have tried to fix it and have had limited success (changed the output from rfkill list all from Hard blocked: yes, to hard blocked: no). Here is the output from rfkill list all aodhan@aodhan-laptop:~$ rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: dell-wifi: Wireless LAN Soft blocked: no Hard blocked: no 2: dell-bluetooth: Bluetooth Soft blocked: no Hard blocked: no Here is the output from iwconfig: aodhan@aodhan-laptop:~$ iwconfig lo no wireless extensions. eth0 no wireless extensions. pan0 no wireless extensions. And here is the output from ifconfig -a: aodhan@aodhan-laptop:~$ ifconfig -a eth0 Link encap:Ethernet HWaddr 5c:f9:dd:3d:f2:f7 inet addr:192.168.1.17 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::5ef9:ddff:fe3d:f2f7/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3417 errors:0 dropped:0 overruns:0 frame:0 TX packets:2894 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3317567 (3.3 MB) TX bytes:505049 (505.0 KB) Interrupt:30 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:12 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:720 (720.0 B) TX bytes:720 (720.0 B) pan0 Link encap:Ethernet HWaddr 7e:7e:e8:39:70:af BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) And finally, the output from lspci: 00:00.0 Host bridge: Intel Corporation Device 0104 (rev 09) 00:01.0 PCI bridge: Intel Corporation Sandy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Device 0116 (rev 09) 00:16.0 Communication controller: Intel Corporation Cougar Point HECI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation Cougar Point High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 2 (rev b5) 00:1c.3 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 4 (rev b5) 00:1c.4 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 5 (rev b5) 00:1c.5 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 6 (rev b5) 00:1d.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation Device 1c4b (rev 05) 00:1f.2 SATA controller: Intel Corporation Cougar Point 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Cougar Point SMBus Controller (rev 05) 01:00.0 VGA compatible controller: nVidia Corporation Device 1246 (rev a1) 03:00.0 Network controller: Intel Corporation Device 008a (rev 34) 04:00.0 USB Controller: NEC Corporation Device 0194 (rev 04) 0a:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) Please help me! Thank you in advance. Edit: Further info - this is a dual install with a windows 7 system as the other option. However, I can't access that until tomorrow (I won't have access to the windows 7 disc until then, and grub isn't letting me load it). Therefore, I can't be sure whether it still works on that or not. It used to, though.

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  • What's the best way to handle numerous recurring log entries in game loop?

    - by Kaa
    I have a custom logging system, use of which is scattered all over the engine and game. The system is linked to a "LogStore" that has an std::vector<string> logs[NUM_LOG_TYPES] - each vector corresponds with it's log type (info, error, debug, etc.). There's one extra std::vector that has "coordinates" to all log entries in the order they were received. Now, all the logging output is also displayed inside my development console in the game. The game console is handled by HTML-type GUI and therefore requires a new <p> element being added for each log output. My problem is that the log entries that are generated in the main loop each frame freeze the engine, because they continue to add elements to the in-game console, and if the console or guy generates a warning - that creates an infinite logging loop. I want to solve it by handling the recurring log entries in an elegant way that lets you know that something is critically wrong, but won't freeze the engine - like displaying the count of errors in the last 60 frames instead of displaying errors themselves. But how do you guys handle this? Does anyone know any nifty tricks to do this? I understand the question may sound vague, but if someone came across this type of issue I'm sure they would know exactly what's happening. Example problematic log entries: OpenGL warnings (I actually do check for errors every frame in many places) Really any prints anywhere in the main loop (may be debugging, may be warnings)

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  • Is it okay to just add a page or two PHP page to add some functionality to a Drupal site?

    - by Zaemz
    I'm not familiar with Drupal, really. I can dig around the admin interface and navigate the directories and find the files that I need to just fine as well. What I'm really not familiar with is adding modules or extending modules. The site currently takes an order and sets up recurring payments through Ubercart and uses Authorize.net as a gateway. Right now, when a payment fails, a single e-mail gets sent out to the admin. We'd like to extend it to send an e-mail to the user and let them change their payment information through another page on the site. Authorize has a service called Silent Post URL that basically just posts a carbon copy in XML to whatever URL you give it. We'd like to accept that XML, deserialize it, parse the data, send a notice to the user and give them the page for updating their information. So, I guess it'll be two PHP pages. One for the XML API call from Authorize.net, and then one for the page for the users' to update their payment information. Could I just create two simple pages each handling their own tasks, or should I check out properly extending a module? If it's appropriate for me to write up the pages and not have to hook them into the module, what would be the best way to handle setting up what needs to get done? (The most experience I've had with extending a PHP site has been hacking away at someone else' poorly constructed, custom framework, so if anyone has any good resources perhaps on PHP best practices that they could share through a PM or a comment, I'd appreciate It) (Also, I'm still getting the hang of Stack Exchange, so if this isn't appropriate please let me know. I'll delete it.)

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  • How complex/straightforward should my programming challenge response in an interview be? [closed]

    - by atraudes
    I've had a couple of interviews for programmer positions in the past couple of weeks, and just about all of them have presented me with programming challenges. Write a program with XX language that can solve XX puzzle or problem, etc. I've had no problem answering the questions. What I'm unsure about is what the depth and breadth my response should be. What would an ideal response look like? How much oomph and time should I spend on elements of the code that aren't crucial to it running (Comments, Javadoc, error handling, etc.)? What if I have 1 hour/6 hours/a whole weekend to spend on it? What are the most important aspects of my response to the interviewer? What's worked for you in the past or what worked on you as an interviewer? I'm definitely one of those folks that can go all out on a project and make it truly shine, but I don't want to give them the impression that I'm going to waste their time and money on stuff they may not want or care about. I have a sneaking feeling there is no "wrong" way to respond to the challenge; each response has a redeeming quality about it, and the goals of the interview are subjective. Regardless, I would love your thoughts and input on this.

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  • Observing MVC, can/should the Model be instantiated in the ViewController? Or where?

    - by user19410
    I'm writing an experimental iPhone app to learn about the MVC paradigm. I instantiate my Model class in the ViewController class. Is this stupid? I'm asking because storing the id of the Model class, and using it works where it's initialized, but referring to it later (in response to an interface action) crashes. Seemingly, the pointer address of my Model class instance changes, but how can that be? The code in question: @interface Soundcheck_Tone_GeneratorViewController : UIViewController { IBOutlet UIPickerView * frequencyWheel; @public Sinewave_Generation * sineGenerator; } @property(nonatomic,retain) Sinewave_Generation * sineGenerator; @end @implementation Soundcheck_Tone_GeneratorViewController @synthesize sineGenerator; - (void)viewDidLoad { [super viewDidLoad]; [self setSineGenerator:[[Sinewave_Generation alloc] initWithFrequency:20.0]]; // using reference -> fine } // pickerView handling is omitted here... - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { [[self sineGenerator] setFrequency:20.0]; // using reference -> crash } @end // the Sinewave_Generation class... only to be thorough. Works fine so far. @interface Sinewave_Generation : NSObject { AudioComponentInstance toneUnit; @public double frequency,theta; } @property double frequency; - (Sinewave_Generation *) initWithFrequency: (int) f; @end @implementation Sinewave_Generation @synthesize frequency; - (Sinewave_Generation *) initWithFrequency: (int) f { self = [super init]; if ( self ) { [self setFrequency: f]; } return self; } @end

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  • Partner Showcase

    - by rituchhibber
    Building a High Performance Employee Self Service Portal with Oracle WebCenter Free Half Day Technical Workshop Organisations started with static corporate intranets at the beginning of the “Noughties”, these have been evolving to the Intranet Portal that is common today. The rise in Employee Self Service leverages off this evolution to transform the intranet as a resource in order to deliver the “Contextual workers control panel”. This empowers employees to do their complete job from a single environment covering transactions, document handling, form completion, watching presentations, participating in discussions through to utilising search functionality. Ether Solutions - the Enterprise Portal specialists, together with C2B2 - the independent middleware experts, will deliver this workshop to you, allowing you to discover how Oracle WebCenter provides a high performance, highly scalable platform for social intranets and EmployeeSelf Service Portals. To register, please click here. When? Wednesday, 12th of December 2012 Where? Institute of Directors, 116 Pall Mall, London SW1Y 5ED Who should attend? Lead Developers, Technical Architects, Solution Architects, Technical Leads and other Technical team member interested in learning about WebCenter. Lingotek - Collaborative Translation Technology Lingotek is the leading provider of Collaborative Translation Technology designed to meet the requirements of organizations challenged with communicating, interacting, and commercializing a global audience. Lingotek software helps companies achieve unprecedented control over the translation process and enables companies to capture, grow, and reuse their linguistic assets. Lingotek has deployed systems for some of the most innovative organizations in the United States and has enabled the success of large Fortune 500 corporations, small professional firms, and companies of every size in between. For further information, please click here.

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  • What design pattern (in python) to use for properly seperate runtime infos with core code?

    - by user1824372
    I am not sure if this is a clear question. I work on a python project that is based on terminal(console), for which I am planning to implement a GUI. I am not major in CS so I really have no idea about how to effectively design a message system such that: in console, it provide nice look info when runtime. in GUI, it is directed to a certain widget, let's say, a text label, or a bottom bar, or a hide-able frame. Do you have any suggestions? Currently, I am using print function to provide essential informations on stdout during runtime. So a lot of print .... are distributed here and there among the code. I am thinking to use macro-like variables such as 'FILE_NOT_EXTIS_MESSAGE' for printing, and define the variables in one file. Is this a standard way that people always do? How about I introduce a logging system? In sum, I am ask for a pattern that people are commonly using for handling of screen output information with high effectiveness and adaptivity.

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  • Errors when switching to specific static IP

    - by michaelc
    I had a Fedora box running using my static IP 69.169.136.6, etc, all configured according to what the ISP required. Just recently the hard drive failed (and I should have been keeping better backups) - while it is being recovered I would like to put up a webpage on my Archlinux PC explaining the problem - I presently do not have sufficient access to change the DNS record assigned to the domain. When I change my ip address while my system is running to 69.169.136.6, ifconfig reports the new ip address, but http://whatismyip.com/ does not. When I change it and reboot, I can't ping - the message I recieve is "connect: Network is unreachable" (when given one of google.com 's IP addresses - hostnames give me ping: unknown host xxx). Until I have access to the DNS system, what can I do to make this work? Edit: With new IP address, same problem, IP is now 69.169.136.29. Some commands might be useful: #ping 69.169.136.1 PING 69.169.136.1 (69.169.136.1) 56(84) bytes of data. 64 bytes from 69.169.136.1: icmp_seq=1 ttl=64 time=0.377 ms #ping 69.169.190.211 connect: Network is unreachable #ping 208.72.160.67 connect: Network is unreachable #ifconfig eth0 Link encap:Ethernet HWaddr 00:E0:4D:97:23:9B inet addr:69.169.136.29 Bcast:69.169.137.255 Mask:255.255.254.0 inet6 addr: fe80::2e0:4dff:fe97:239b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:132091 errors:0 dropped:0 overruns:0 frame:0 TX packets:17 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:9635179 (9.1 Mb) TX bytes:1322 (1.2 Kb) Interrupt:29 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:48 errors:0 dropped:0 overruns:0 frame:0 TX packets:48 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2480 (2.4 Kb) TX bytes:2480 (2.4 Kb) #ip route 69.169.136.0/23 dev eth0 proto kernel scope link src 69.169.136.29 #cat /etc/resolv.conf # Generated by dhcpcd #nameserver 208.67.222.222 #nameserver 208.67.220.220 nameserver 69.169.190.211 nameserver 208.72.160.67 # /etc/resolv.conf.tail can replace this line Update: have new static IP addresses, verified to work in Windows... Relevant portions of /etc/rc.conf below: #Static IP example #eth0="eth0 69.169.136.6 netmask 255.255.254.0 broadcast 69.169.136.1" #eth0="eth0 69.169.136.29 netmask 255.255.254.0 broadcast 69.169.137.255" eth0="eth0 69.169.136.32 netmask 255.255.254.0 broadcast 69.169.137.255" #eth0="dhcp" INTERFACES=(eth0) # Routes to start at boot-up (in this order) # Declare each route then list in ROUTES # - prefix an entry in ROUTES with a ! to disable it # #gateway="default gw 192.168.0.1" gateway="default gw 69.169.136.1" #gateway="69.169.136.1" ROUTES=(!gateway) #ROUTES=()

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