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  • How do I tell the cases when it's worth to use LINQ?

    - by Lijo
    Many things in LINQ can be accomplished without the library. But for some scenarios, LINQ is most appropriate. Examples are: SELECT - http://stackoverflow.com/questions/11883262/wrapping-list-items-inside-div-in-a-repeater SelectMany, Contains - http://stackoverflow.com/questions/11778979/better-code-pattern-for-checking-existence-of-value Enumerable.Range - http://stackoverflow.com/questions/11780128/scalable-c-sharp-code-for-creating-array-from-config-file WHERE http://stackoverflow.com/questions/13171850/trim-string-if-a-string-ends-with-a-specific-word What factors to take into account when deciding between LINQ and regular .Net language elements?

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  • PHP framework suggestions

    - by user1104791
    I'm going to be creating a site for a business with the following: Single Item purchases with Paypal, Google Checkout and Amazon Checkout Digital Downloads for members from a CDN Forum Voting on different items While that seems rather simple having to deal with the three different payment gateways is a big pain in the ass. Django has a great payment library which works for all three but I'm not able to find one for any of the PHP frameworks. Anyone have any suggestions? I'm posting here as suggested by someone at Stackoverflow.

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  • I installed the Nautilus Actions Configuration utility but I don't have the action configuration menu option

    - by userman
    I am tyring to set up my trash to securely delete items and I am following the instructions on this page. http://techthrob.com/2010/07/07/adding-a-secure-delete-option-to-nautilus-file-manager-in-linux/ I installed the Nautilus Actions Configuration utility and according to the previously listed page a new action configuration menu option should have shown up in the Nautilus preferences menu. It didn't. Any help would be appreciated. Thanks!

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  • Web Apps vs Web Services: 302s and 401s are not always good Friends

    - by Your DisplayName here!
    It is not very uncommon to have web sites that have web UX and services content. The UX part maybe uses WS-Federation (or some other redirect based mechanism). That means whenever an authorization error occurs (401 status code), this is picked by the corresponding redirect module and turned into a redirect (302) to the login page. All is good. But in services, when you emit a 401, you typically want that status code to travel back to the client agent, so it can do error handling. These two approaches conflict. If you think (like me) that you should separate UX and services into separate apps, you don’t need to read on. Just do it ;) If you need to mix both mechanisms in a single app – here’s how I solved it for a project. I sub classed the redirect module – this was in my case the WIF WS-Federation HTTP module and modified the OnAuthorizationFailed method. In there I check for a special HttpContext item, and if that is present, I suppress the redirect. Otherwise everything works as normal: class ServiceAwareWSFederationAuthenticationModule : WSFederationAuthenticationModule {     protected override void OnAuthorizationFailed(AuthorizationFailedEventArgs e)     {         base.OnAuthorizationFailed(e);         var isService = HttpContext.Current.Items[AdvertiseWcfInHttpPipelineBehavior.DefaultLabel];         if (isService != null)         {             e.RedirectToIdentityProvider = false;         }     } } Now the question is, how do you smuggle that value into the HttpContext. If it is a MVC based web service, that’s easy of course. In the case of WCF, one approach that worked for me was to set it in a service behavior (dispatch message inspector to be exact): public void BeforeSendReply( ref Message reply, object correlationState) {     if (HttpContext.Current != null)     {         HttpContext.Current.Items[DefaultLabel] = true;     } } HTH

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  • New Advisor Webcast Announced for E-Business Suite Procurement

    - by David Hope-Ross
    ADVISOR WEBCAST: Sourcing in Purchasing PRODUCT FAMILY: EBZs- Procurement   May 29, 2012 at 2:00 pm London / 06:00 am Pacific / 7:00 am Mountain / 9:00 am Eastern / 3:00 pm Egypt For more information and registration please click here. This one-hour session is recommended for technical and functional users who need to know about Sourcing in Prchasing. TOPICS WILL INCLUDE: Sourcing items in Oracle Purchasing (Sourcing Rules, ASL attributes,Global and Local ASL) Sourcing cycle in Core purchasing,Setup PO create documents workflow in Sourcing Additional features of Automatic Sourcing Tables involved in Sourcing and Troubleshooting

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  • what about laptop parts from Pcpartsltd.com?

    - by pcpartsltd
    i will buy some items form Pcpartsltd.com,what about it? i have seen some words:Pcpartsltd.com limited is a direct Exporter of high quality pc part notebooks, laptop power adapters, laptop batteries, laptop keyboards, laptop Inverters, laptop Hinges, laptop CPU Fan, laptop driver, laptop MotherBoards, Samsung Wall Mount, laptop LCD Bezel/ LCD lid, laptop lcd/led panel and Laptop LCD Video Cable. We are Laptop Parts experts.

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  • Virtual Grocery Store

    - by David Dorf
    Because South Korean's are so busy, Tesco decided that its Homeplus grocery chain should offer a virtual alternative in subways.  As you can see in the video below, shoppers passing through a subway station can see a virtual representation of the store and scan items with their mobile phones.  This builds a shopping list which is delivered to their homes later that day. This is a very cool example of leveraging technology to offer a shopping experience that's different from bricks and clicks.

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  • Proper Method name for XML builder

    - by Wesley
    I think this is the right stack for this. I have a helper class which builds CAML queries (SharePoint XML for getting list items from SQL) There is one method that is flexibly used to build the queries that get all related votes and comments for a social item. I don't want to call it BuildVoteorCommentXML or something long winded like that. Is there a good naming convention for getting all Join/Foreign Key objects from a core object?

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  • RPG Monster-Area, Spawn, Loot table Design

    - by daemonfire300
    I currently struggle with creating the database structure for my RPG. I got so far: tables: area (id) monster (id, area.id, monster.id, hp, attack, defense, name) item (id, some other values) loot (id = monster.id, item = item.id, chance) spawn (id = area.id, monster = monster.id, count) It is a browser-based game like e.g. Castle Age. The player can move from area to area. If a player enters an area the system spawns, based on the area.id and using the spawn table data, new monsters into the monster table. If a player kills a monster, the system picks the monster.id looks up the items via the the loot table and adds those items to the player's inventory. First, is this smart? Second, I need some kind of "monster_instance"-table and "area_instance"-table, since each player enters his very own "area" and does damage to his very own "monsters". Another approach would be adding the / a player.id to the monster table, so each monster spawned, has it's own "player", but I still need to assign them to an area, and I think this would overload the monster table if I put in the player.id and the area.id into the monster table. What are your thoughts? Temporary Solution monster (id, attackDamage, defense, hp, exp, etc.) monster_instance (id, player.id, area_instance.id, hp, attackDamage, defense, monster.id, etc.) area (id, name, area.id access, restriction) area_instance (id, area.id, last_visited) spawn (id, area.id, monster.id) loot (id, monster.id, chance, amount, ?area.id?) An example system-flow would be: Player enters area 1: system creates area_instance of type area.id = 1 and sets player.location to area.id = 1 If Player wants to battle monsters in the current area: system fetches all spawn entries matching area.id == player.location and creates a new monster_instance for each spawn by fetching the according monster-base data from table monster. If a monster is fetched more than once it may be cached. If Player actually attacks a monster: system updates the according monster_instance, if monster dies the instance if removed after creating the loot If Player leaves the area: area_instance.last_visited is set to NOW(), if player doesn't return to data area within a certain amount of time area_instance including all its monster_instances are deleted.

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  • Deferred Shading - Toolkit

    - by AliveDevil
    I recently managed to get some lights rendered in a scene by using a buffer and a for-loop. The problem with this method is the performance drop if more lights are used. I tried to convert Deferred Rendering in XNA4.0 | ROY-T.NL but it is not working, because I am not using any models. I know I have to render color, normals and lights seperate but I don't know how I could get it working. For understanding my structure better I'm using a world-class which holds some chunks. These chunks are loading all vertices from their items. These items have a property which returns the vertices. The item is returning VertexPositionNormalTexture[]. The chunk loads these Vertices and combines them to one large array of VertexPositionNormalTexture via someList.AsParallel().SelectMany(m => m).ToArray()). m is a VertexPositionNormalTexture. someList is List<VertexPositionNormalTexture>. I got my own shader to draw these vertices how I want them to be drawn. The first thing I would try is setting up two RenderTarget2D for rendering the color and normal part. With two different shaders. Than I would have to render the lights and there's the problem: I don't know how. I set up a structure to simplify working with lights but it didn't really help. public struct Light { public Vector3 Position; public Color4 Color; public float Range; public float Intensity; public Light( Vector3 position, Color color, float range, float intensity ) : this() { this.Position = position; this.Color = color; this.Range = range; this.Intensity = intensity; } public float[] Definition { get { return new[] { Position.X, Position.Y, Position.Z, Color.Red, Color.Green, Color.Blue, Intensity, Range }; } } } The next part is equally different because I don't know how to combine the colorMap, normalMap and textureMap to one finalMap. Some information to the system: I'm using SharpDX (Nightly from some months ago) and the SharpDX.Toolkit (I don't want to mess up with Direct3DDevice and similar things). Can someone help me with this problem? If things are missing or I provided insufficient information tell me, I need to get deferred shading working. Things I'm not able to do: create a rendertarget which holds all lights, merge colorMap, normalMap and lightMap to one finalMap and presenting this to the user.

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  • Digital "Post It" notes for organizing content of sites/pages

    - by Alex
    We're restructuring our old intranet into a new one and are going through each site to find content and use our new standard structure/look-and-feel. Do you recommend a tool where you can do "digital Post-It" notes? It would provide a way to type some items on a "card" and be able to move it around and organize it quickly. Also, if you know of tools in general for this kind of task, please advise. Thank you.

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  • Accomplishment Viewer not displaying Ask Ubuntu badges

    - by Frantumn
    I've downloaded the new Ubuntu Accomplishment viewer. I've read and seen pictures of the program combining with AU badges. However, mine doesn't show anything other than the initial Trophies. I've set up my identity with my launcpad email, and I've gone to File/Check Accomplishments and it still doesn't show any of the AU items. Is there something extra I have to do to get this program to work with AU?

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  • How to clean and add options to the Open With list of apps

    - by Luis Alvarado
    After installing several PPAs (Wine, PoL) and opening several files with other apps (Like changing from Totem to VLC) I discovered that the Open With option had 2 problems: Many items on the list are duplicated (As seen on the image for "A Wine Program") Sometimes the app I want to use to open is not shown there (For example, Virtualbox or VLC) So how can I edit this list to clean the duplicates and add missing apps from the list.

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  • Track Promotional Code Sales

    - by Scott
    Is there a way I can track actual sales on purchases utilizing Promo or Discount Codes obtained through my site? My site will link to e-commerce sites where users can use those promo codes on their purchases to save money. My site will not actually be selling any items, it is all referrals to other sites. I want this to be done outside of any 3rd party commission platform such as Commission Junction or LinkShare. Thanks!

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  • Struct Method for Loops Problem

    - by Annalyne
    I have tried numerous times how to make a do-while loop using the float constructor for my code but it seems it does not work properly as I wanted. For summary, I am making a TBRPG in C++ and I encountered few problems. But before that, let me post my code. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; int char_level = 1; //the starting level of the character. string town; //town string town_name; //the name of the town the character is in. string charname; //holds the character's name upon the start of the game int gems = 0; //holds the value of the games the character has. const int MAX_ITEMS = 15; //max items the character can carry string inventory [MAX_ITEMS]; //the inventory of the character in game int itemnum = 0; //number of items that the character has. bool GameOver = false; //boolean intended for the game over scr. string monsterTroop [] = {"Slime", "Zombie", "Imp", "Sahaguin, Hounds, Vampire"}; //monster name float monsterTroopHealth [] = {5.0f, 10.0f, 15.0f, 20.0f, 25.0f}; // the health of the monsters int monLifeBox; //life carrier of the game's enemy troops int enemNumber; //enemy number //inventory[itemnum++] = "Sword"; class RPG_Game_Enemy { public: void enemyAppear () { srand(time(0)); enemNumber = 1+(rand()%3); if (enemNumber == 1) cout << monsterTroop[1]; //monster troop 1 else if (enemNumber == 2) cout << monsterTroop[2]; //monster troop 2 else if (enemNumber == 3) cout << monsterTroop[3]; //monster troop 3 else if (enemNumber == 4) cout << monsterTroop[4]; //monster troop 4 } void enemDefeat () { cout << "The foe has been defeated. You are victorious." << endl; } void enemyDies() { //if the enemy dies: //collapse declaration cout << "The foe vanished and you are victorious!" << endl; } }; class RPG_Scene_Battle { public: RPG_Scene_Battle(float ini_health) : health (ini_health){}; float getHealth() { return health; } void setHealth(float rpg_val){ health = rpg_val;}; private: float health; }; //---------------------------------------------------------------// // Conduct Damage for the Scene Battle's Damage //---------------------------------------------------------------// float conductDamage(RPG_Scene_Battle rpg_tr, float damage) { rpg_tr.setHealth(rpg_tr.getHealth() - damage); return rpg_tr.getHealth(); }; // ------------------------------------------------------------- // void RPG_Scene_DisplayItem () { cout << "Items: \n"; for (int i=0; i < itemnum; ++i) cout << inventory[i] <<endl; }; In this code I have so far, the problem I have is the battle scene. For example, the player battles a Ghost with 10 HP, when I use a do while loop to subtract the HP of the character and the enemy, it only deducts once in the do while. Some people said I should use a struct, but I have no idea how to make it. Is there a way someone can display a code how to implement it on my game? Edit: I made the do-while by far like this: do RPG_Scene_Battle (player, 20.0f); RPG_Scene_Battle (enemy, 10.0f); cout << "Battle starts!" <<endl; cout << "You used a blade skill and deducted 2 hit points to the enemy!" conductDamage (enemy, 2.0f); while (enemy!=0) also, I made something like this: #include <iostream> using namespace std; int gems = 0; class Entity { public: Entity(float startingHealth) : health(startingHealth){}; // initialize health float getHealth(){return health;} void setHealth(float value){ health = value;}; private: float health; }; float subtractHealthFrom(Entity& ent, float damage) { ent.setHealth(ent.getHealth() - damage); return ent.getHealth(); }; int main () { Entity character(10.0f); Entity enemy(10.0f); cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; }; Struct method, they say, should solve this problem. How can I continously deduct hp from the enemy? Whenever I deduct something, it would return to its original value -_-

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  • Friday Fun: Working Stiffs

    - by Asian Angel
    In this week’s game a zombie plague has infected your office building and you need to lead a band of survivors to safety while gathering important items along the way. Are you a survivor or will you be the next course on the zombies’ menu? How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • Why does Inkscape become unresponsive all of the sudden and how can I stop it from happening?

    - by klenwell
    I've just started using Inkscape in Ubuntu 11.10 and I'm not sure what exactly triggers it, but at some point, the Inkscape viewport becomes unresponsive. The viewport is still visible. I can still manipulate the window itself: move, resize, open menu items at top. The cursor switches style. But clicking on anything within the viewport has no effect. I must close the file and restart in order to regain control.

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  • X.Org Project Has Five New Summer Projects

    <b>Phoronix:</b> "Back in March we talked about the possible X.Org projects this year during Google's Summer of Code, for which X.Org is a veteran participant (in the past items like the ATI R300 Gallium3D driver and generic GPU video decoding have been tackled), but the list of accepted projects for this summer have now been announced."

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  • Additional Columns in StreamInsight Event Flow Debugger

    This tool is excellent when investigating what is going on in your StreamInsight Streams.  I was looking through the menu items recently and went to Query => Event Fields I found that there were a couple of columns not added by default to the event viewer (Reminds me of the fact that the Variables viewer in SSIS hides columns also) Latency NewEndTime EnqueueTime Here they all are together.     This gives us even more information about what is going on

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  • Connect Digest : 2012-07-06

    - by AaronBertrand
    I've filed a few Connect items recently that I think are important. In #752210 , I complain that the documentation for DDL triggers suggests that they can prevent certain DDL from being run, which is not the case at all. http://connect.microsoft.com/SQLServer/feedback/details/752210/doc-ddl-trigger-topic-suggests-that-rollbacks-run-before-action In #745796 , I complain that scripting datetime data in Management Studio yields output that contains a binary representation instead of a human-readable...(read more)

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  • Traditional POS is Dead

    - by David Dorf
    Traditional POS is dead -- I've heard that one before. Here's an excerpt from Joe Skorupa's blog over at RIS where he relayed ten trends that were presented at NRF. 7. Mobile POS signals death of traditional POS. Shoppers don't love self-checkout, but they prefer it to long queues or dealing with associates. Fixed POS is expensive and bulky. Mobile POS frees floor space for other purposes and converts associates from being cashiers to being sales assistants that provide new levels of customer service and incremental basket sales. In addition to unplugging the POS, new alternatives are starting to take hold - thin client, POS as a service, and replacing POS software with e-commerce platforms. I'll grant that in some situations for some retailers there might be an opportunity to to ditch the traditional POS, but for the majority of retailers that's just not practical. Take it from a guy that had to wake up at 3am after every Thanksgiving to monitor POS systems across the US on Black Friday. If a retailer's website goes down on Black Friday, they will take a significant hit. If a retailer's chain-wide POS system goes down on Black Friday, that retailer will cease to exist. Mobile POS works great for Apple because the majority of purchases are one or two big-ticket items that don't involve cash. There's still a traditional POS in every store to fall back on (its just hidden). Try this at home: Choose your favorite e-commerce site and add an item to the cart while timing how long it takes. Now multiply that by 15 to represent the 15 items you might buy at store like Target. The user interface isn't optimized for bulk purchases, and that's how it should be. The webstore and POS are designed for different purposes. Self-checkout is a great addition to POS and so is mobile checkout. But they add capabilities to POS, not replace it. Centralized architectures, even those based in the cloud, are quite viable as long as there's resiliency in the registers. You cannot assume perfect access to the network, so a POS must always be able to sell regardless of connectivity. Clearly the different selling channels should be sharing common functionality. Things like calculating tax, accepting coupons, and processing electronic payments can be shared, usually through a service-oriented architecture. This lowers costs and providers greater consistency, both of which help retailers. On paper these technologies look really good and we should continue to push boundaries, but I'm not ready to call the patient dead just yet.

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  • Comodo Cleaning Essentials for Windows

    Comodo Cleaning Essentials' main purpose is to clean an infected PC. Comodo emphasizes the fact that cleaning an infected PC and protecting a clean PC from potential attacks are two completely separate items. While Comodo Cleaning Essentials specializes in the former, the company does have a preventative solution in the form of its Comodo Internet Security offering, which employs auto sandbox technology to provide ultimate protection. Comodo Cleaning Essentials is highlighted by its two core technologies: KillSwitch and Malware Scanner. KillSwitch operates off of Comodo's whitelist database...

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  • Is there a way to manage my Grub menu options from with the GUI/desktop?

    - by Neil Trodden
    With each kernel update, a new entry is placed in Grub to provide a way to boot that specific kernel version. I have about 5 at the moment and, to be honest, once I have confirmed I can boot into the new kernel version, I never go back to a previous version. I'd like to manage the items in this list from the desktop rather than edit the file, is there a way to do this using the GUI from within Ubuntu itself?

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