Search Results

Search found 11056 results on 443 pages for 'min height'.

Page 130/443 | < Previous Page | 126 127 128 129 130 131 132 133 134 135 136 137  | Next Page >

  • Java Fx Data bind not working with File Read

    - by rjha94
    Hi I am using a very simple JavaFx client to upload files. I read the file in chunks of 1 MB (using Byte Buffer) and upload using multi part POST to a PHP script. I want to update the progress bar of my client to show progress after each chunk is uploaded. The calculations for upload progress look correct but the progress bar is not updated. I am using bind keyword. I am no JavaFx expert and I am hoping some one can point out my mistake. I am writing this client to fix the issues posted here (http://stackoverflow.com/questions/2447837/upload-1gb-files-using-chunking-in-php) /* * Main.fx * * Created on Mar 16, 2010, 1:58:32 PM */ package webgloo; import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.layout.VBox; import javafx.geometry.VPos; import javafx.scene.control.Button; import javafx.scene.control.Label; import javafx.scene.layout.HBox; import javafx.scene.layout.LayoutInfo; import javafx.scene.text.Font; import javafx.scene.control.ProgressBar; import java.io.FileInputStream; /** * @author rajeev jha */ var totalBytes:Float = 1; var bytesWritten:Float = 0; var progressUpload:Float; var uploadURI = "http://www.test1.com/test/receiver.php"; var postMax = 1024000 ; function uploadFile(inputFile: java.io.File) { totalBytes = inputFile.length(); bytesWritten = 1; println("To-Upload - {totalBytes}"); var is = new FileInputStream(inputFile); var fc = is.getChannel(); //1 MB byte buffer var chunkCount = 0; var bb = java.nio.ByteBuffer.allocate(postMax); while(fc.read(bb) >= 0){ println("loop:start"); bb.flip(); var limit = bb.limit(); var bytes = GigaFileUploader.getBufferBytes(bb.array(), limit); var content = GigaFileUploader.createPostContent(inputFile.getName(), bytes); GigaFileUploader.upload(uploadURI, content); bytesWritten = bytesWritten + limit ; progressUpload = 1.0 * bytesWritten / totalBytes ; println("Progress is - {progressUpload}"); chunkCount++; bb.clear(); println("loop:end"); } } var label = Label { font: Font { size: 12 } text: bind "Uploaded - {bytesWritten * 100 / (totalBytes)}%" layoutInfo: LayoutInfo { vpos: VPos.CENTER maxWidth: 120 minWidth: 120 width: 120 height: 30 } } def jFileChooser = new javax.swing.JFileChooser(); jFileChooser.setApproveButtonText("Upload"); var button = Button { text: "Upload" layoutInfo: LayoutInfo { width: 100 height: 30 } action: function () { var outputFile = jFileChooser.showOpenDialog(null); if (outputFile == javax.swing.JFileChooser.APPROVE_OPTION) { uploadFile(jFileChooser.getSelectedFile()); } } } var hBox = HBox { spacing: 10 content: [label, button] } var progressBar = ProgressBar { progress: bind progressUpload layoutInfo: LayoutInfo { width: 240 height: 30 } } var vBox = VBox { spacing: 10 content: [hBox, progressBar] layoutX: 10 layoutY: 10 } Stage { title: "Upload File" width: 270 height: 120 scene: Scene { content: [vBox] } resizable: false }

    Read the article

  • CommandBinding broken in inner Custom Control when nesting two Custom Controls of the same type.

    - by Fredrik Eriksson
    I've done a Custom Control in form of a GroupBox but with an extra header which purpose is to hold a button or a stackpanel with buttons at the other side. I've added the a Dependency Property to hold the extra header and I've connected the customized template. Everything works fine until I put one of these controls in another one. Now the wierd stuff begins(at least in my eyes xP), the command binding in the inner control simply isn't set. I tried to use Snoop to gather some data, the see if the inherits is broken and when I clicked on the buttons which isn't doing what I want it to, boom, breakpoint triggered. So in some wierd way the Command isn't set until something that I don't know what it is, happens, which snoops triggers. I've also tried to put the buttons in the regular Header property and that works fine, but not with my own made. I could just switch places with them to make it like I want but now I'm curious to know where the problem lies... Now I wonder, what can I've missed? The control class: public class TwoHeaderedGroupBox : GroupBox { static TwoHeaderedGroupBox() { DefaultStyleKeyProperty.OverrideMetadata(typeof(TwoHeaderedGroupBox), new FrameworkPropertyMetadata(typeof(TwoHeaderedGroupBox))); } public static DependencyProperty HeaderTwoProperty = DependencyProperty.Register("HeaderTwo", typeof(object), typeof(TwoHeaderedGroupBox), new FrameworkPropertyMetadata()); public object HeaderTwo { get { return (object)GetValue(HeaderTwoProperty); } set { SetValue(HeaderTwoProperty, value);} } } And here is the Template (which by the way is created by blend from the beginning): <ControlTemplate TargetType="{x:Type Controls:TwoHeaderedGroupBox}"> <Grid SnapsToDevicePixels="true"> <Grid.ColumnDefinitions> <ColumnDefinition Width="6"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> <ColumnDefinition Width="6"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> <RowDefinition Height="6"/> </Grid.RowDefinitions> <Border BorderBrush="Transparent" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" Grid.ColumnSpan="4" Grid.Column="0" CornerRadius="4" Grid.Row="1" Grid.RowSpan="3"/> <Border x:Name="Header" Grid.Column="1" Padding="3,1,3,0" Grid.Row="0" Grid.RowSpan="2" VerticalAlignment="Center"> <ContentControl Content="{TemplateBinding Header}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/> </Border> <ContentPresenter Grid.ColumnSpan="2" Grid.Column="1" Margin="{TemplateBinding Padding}" Grid.Row="2" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/> <Border BorderBrush="White" BorderThickness="{TemplateBinding BorderThickness}" Grid.ColumnSpan="4" CornerRadius="4" Grid.Row="1" Grid.RowSpan="3"> <Border.OpacityMask> <MultiBinding ConverterParameter="7" Converter="{StaticResource BorderGapMaskConverter}"> <Binding ElementName="Header" Path="ActualWidth"/> <Binding Path="ActualWidth" RelativeSource="{RelativeSource Self}"/> <Binding Path="ActualHeight" RelativeSource="{RelativeSource Self}"/> </MultiBinding> </Border.OpacityMask> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="3"> <Border BorderBrush="White" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="2"/> </Border> </Border> <Border x:Name="HeaderTwo" Grid.Column="2" Padding="3,5,3,5" Grid.Row="0" Grid.RowSpan="2" HorizontalAlignment="Right"> <ContentControl Content="{TemplateBinding HeaderTwo}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" DataContext="{TemplateBinding DataContext}"/> </Border> </Grid> </ControlTemplate>

    Read the article

  • How do I center a UIImageView within a full-screen UIScrollView?

    - by Sebastian Celis
    In my application, I would like to present the user with a full-screen photo viewer much like the one used in the Photos app. This is just for a single photo and as such should be quite simple. I just want the user to be able to view this one photo with the ability to zoom and pan. I have most of it working. And, if I do not center my UIImageView, everything behaves perfectly. However, I really want the UIImageView to be centered on the screen when the image is sufficiently zoomed out. I do not want it stuck to the top-left corner of the scroll view. Once I attempt to center this view, my vertical scrollable area appears to be greater than it should be. As such, once I zoom in a little, I am able to scroll about 100 pixels past the top of the image. What am I doing wrong? @interface MyPhotoViewController : UIViewController <UIScrollViewDelegate> { UIImage* photo; UIImageView *imageView; } - (id)initWithPhoto:(UIImage *)aPhoto; @end @implementation MyPhotoViewController - (id)initWithPhoto:(UIImage *)aPhoto { if (self = [super init]) { photo = [aPhoto retain]; // Some 3.0 SDK code here to ensure this view has a full-screen // layout. } return self; } - (void)dealloc { [photo release]; [imageView release]; [super dealloc]; } - (void)loadView { // Set the main view of this UIViewController to be a UIScrollView. UIScrollView *scrollView = [[UIScrollView alloc] init]; [self setView:scrollView]; [scrollView release]; } - (void)viewDidLoad { [super viewDidLoad]; // Initialize the scroll view. CGSize photoSize = [photo size]; UIScrollView *scrollView = (UIScrollView *)[self view]; [scrollView setDelegate:self]; [scrollView setBackgroundColor:[UIColor blackColor]]; // Create the image view. We push the origin to (0, -44) to ensure // that this view displays behind the navigation bar. imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, -44.0, photoSize.width, photoSize.height)]; [imageView setImage:photo]; [scrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; [scrollView setMaximumZoomScale:3.0]; [scrollView setMinimumZoomScale:initialZoom]; [scrollView setZoomScale:initialZoom]; [scrollView setBouncesZoom:YES]; [scrollView setContentSize:CGSizeMake(photoSize.width * initialZoom, photoSize.height * initialZoom)]; // Center the photo. Again we push the center point up by 44 pixels // to account for the translucent navigation bar. CGPoint scrollCenter = [scrollView center]; [imageView setCenter:CGPointMake(scrollCenter.x, scrollCenter.y - 44.0)]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleBlackTranslucent]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleDefault]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } @end

    Read the article

  • How to use multiple instances of a usercontrol (with jquery) on the same page

    - by Julian
    Hi All, I've been working on an usercontrol with a jquery timer in it. At first I had the jquery within the usercontrol. But when I add 2 of those controls to my page the second usercontrol isn't showing it's data very well. Now I've put the jquery into the mainpage and the usercontrol only uses the id's of the jquery. Here is my usercontrol: <%@ Control Language="C#" AutoEventWireup="true" CodeFile="WebUserControl.ascx.cs" Inherits="WebUserControl" %> <style type="text/css"> #mainpanel { width: 145px; height: 123px; } </style> <div id="mainpanel"> <div> test</div> <div id="shortly" style="background-color: #FFFFFF"> </div> <button id="resetButton"> Reset </button> </div> Mainpage: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <%@ Register Src="WebUserControl.ascx" TagName="WebUserControl" TagPrefix="uc1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>hoi</title> <script src="Scripts/jquery-1.4.2.min.js" type="text/javascript"></script> <script src="Scripts/jquery-ui-1.8.1.custom.min.js" type="text/javascript"></script> <link href="Css/jquery-ui-1.8.1.custom.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> <script type="text/javascript" src="Scripts/jquery.countdown.js"></script> <script type="text/javascript"> $(document).ready(function () { $(function() { $("#mainpanel"); }); shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown({ until: shortly, onExpiry: liftOff, layout: '{sn}', }); $('#resetButton').click(function () { $('#mainpanel').effect("highlight", {}, 700 ); $('#shortly').effect("highlight", {}, 700 ); shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown('change', { until: shortly }); }); function liftOff() { // refresh the page window.location = window.location; } }); </script> </head> <body> <uc1:WebUserControl ID="WebUserControl1" runat="server" /> </body> </html> But still my usercontrols are acting weird, now my question is: "How can I make the SAME usercontrols work properly on ONE page?" Both of those use the same jquery code but the buttons etc. should only work within the usercontrol itself.

    Read the article

  • DataTrigger inside ControlTemplate doesn't update

    - by kennethkryger
    I have a ListBox that is bound to a list of CustomerViewModel-objects, that each has two dependency properties: - Name (string) - Description (string) - IsVisible (bool) (the IsVisible property is True by default and is reversed via the ToggleVisibility Command on the CustomerViewModel) I would like to display the Name and Description to the right of a Border-control, that is has a Transparent background when the IsVisible property is True and Green when the False. My problem is that the DataTrigger part of the code below doesn't work the way I want, because the Setter-part isn't triggered when the IsVisible is changed. What am I doing wrong? Here's my code: <UserControl.Resources> <Style x:Key="ListBoxStyle" TargetType="{x:Type ListBox}"> <Setter Property="Margin" Value="-1,-1,0,0" /> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="ItemContainerStyle" Value="{DynamicResource ListboxItemStyle}" /> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Disabled" /> </Style> <Style x:Key="ListboxItemStyle" TargetType="{x:Type ListBoxItem}"> <Setter Property="Background" Value="Transparent" /> <Setter Property="FocusVisualStyle" Value="{x:Null}" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <Grid> <Border x:Name="border" Background="{TemplateBinding Background}" BorderBrush="#FFD4D6D5" BorderThickness="0,0,0,1"> <Grid Height="70" Margin="0,0,10,0"> <Grid.RowDefinitions> <RowDefinition Height="10" /> <RowDefinition Height="Auto" /> <RowDefinition /> <RowDefinition Height="10" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition /> </Grid.ColumnDefinitions> <Border x:Name="visibilityColumn" Grid.Row="0" Grid.Column="0" Grid.RowSpan="4" Background="Transparent" Width="4" Margin="0,0,4,0" /> <TextBlock x:Name="customerName" Grid.Row="1" Grid.Column="1" Foreground="#FF191919" FontWeight="Bold" Text="{Binding Name}" VerticalAlignment="Top" /> <TextBlock Grid.Row="2" Grid.Column="1" VerticalAlignment="Stretch" Text="{Binding Description}" TextWrapping="Wrap" Foreground="#FFB4B4B4" TextTrimming="CharacterEllipsis" /> </Grid> <Border.ContextMenu> <ContextMenu> <MenuItem Header="Edit..." /> <MenuItem Header="Visible" IsCheckable="True" IsChecked="{Binding IsVisible}" Command="{Binding ToggleVisibility}"/> </ContextMenu> </Border.ContextMenu> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Background" Value="#FFEEEEEE" /> </Trigger> <Trigger Property="IsSelected" Value="True"> <Setter Property="Background" Value="#FFF5F5F5" /> <Setter TargetName="customerName" Property="Foreground" Value="Green" /> </Trigger> <DataTrigger Binding="{Binding IsVisible}" Value="False"> <!--If Value="True" the customerName Border shows up green!--> <Setter Property="Background" Value="Green" /> </DataTrigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <ListBox Style="{StaticResource ListBoxStyle}" ItemsSource="{Binding CustomerViewModels}" />

    Read the article

  • swfobject weird behavior

    - by David
    Hi All, I'm using swfobject to embed my flash. It's doing weird things. I've created a simple textfield using FlexBuilder. It's an AS3 project, which extends Sprite. I've set its width to be 640 and height to 450. Then, in the swfobject parameters of the page, I've also set 640 x 450. I've made the background nice and red and ugly so you can see it. :) http://www.brighttext.com/flash/TextFieldSetFormat.html It seems to be the right dimensions. BUT I've got a textfield which is supposed to be almost the same size and height. This runs fine in FlexBuilder (is the right size) but is all messed up once I add swfobject Can anyone see what is happening? EDIT NOTE: I just looked at it and it looks ok. But then I refreshed the page and the textfield is postage-stamp size (again -- this is the original behavior I saw.) It's now looking OK in firefox but not in IE8. Flash is supposed to look the same in all browsers !!?? AS3 code: package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFormat; import flash.text.Font; [SWF(width="640", height="450", backgroundColor="#FFFFFF", frameRate="30")] public class TextFieldSetFormat extends Sprite { [Embed(source='C:/WINDOWS/Fonts/ArialBD.TTF', fontWeight = 'bold', fontName='ArialBold')] [Embed(source='C:/WINDOWS/Fonts/Arial.TTF', fontWeight = 'regular', fontName='Arial')] public function TextFieldSetFormat() { var tf2:TextFormat = new TextFormat(); tf2.size = 16; tf2.font = "Arial"; Font.registerFont(_VerdanaFontBold); Font.registerFont(_VerdanaFont); var pad:Number = 10; var brightTextField:TextField = new TextField; brightTextField.backgroundColor = 0xDDF3B2; brightTextField.background = true; brightTextField.embedFonts = true; brightTextField.border = true; brightTextField.defaultTextFormat = tf2; brightTextField.wordWrap = true; brightTextField.multiline = true; brightTextField.width = stage.stageWidth - (4 * pad); brightTextField.height = stage.stageHeight - (3 * pad); brightTextField.x = 2*pad; brightTextField.y = 2*pad; brightTextField.text = "Dear Senators, I have become concerned over the idea that some in the Senate will oppose the public option because of a group of wild-eyed, overbearing but misinformed ideologues. These people mistakenly equate insurance reform with Socialism and call our first African-American President unprintable epithets. This is unacceptable. The public option is the choice of more than 70% of Americans, a majority of the House and a great many opinion leaders. Passing insurance reform without a public option persists the current broken system. I am aware that many Senators would prefer to pass a reform bill with bipartisan support. But we cannot allow this critical debate to be hijacked by extremists or corporate profiteers. Thank you, and I look forward to hearing from you."; addChild(brightTextField); } } }

    Read the article

  • using PixelBender to double the size of a bitmap

    - by jedierikb
    I have a performance question about pixel bender. I want to enlarge many BitmapData (double their size into new BitmapData). I was doing this with as3, but wanted to use pixel bender to get better performance. On my machines, I get great comparative performance out of many pixel bender demonstrations. To my surprise (or bad coding / understanding), I am getting much worse performance out of pixel bender -- 2 seconds to do 3000 scalings vs .5 seconds! I expected to get at least the same performance as as3. What am I doing wrong? I got the straightforward pixel bender code here (and it is included below for easy reference). package { import aCore.aUtil.timingUtils; import flash.display.BitmapData; import flash.display.Shader; import flash.display.ShaderJob; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.geom.Matrix; public class flashFlash extends Sprite { [Embed ( source="pixelbender/bilinearresample.pbj", mimeType="application/octet-stream" ) ] private static var BilinearScaling:Class; public function flashFlash( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { removeEventListener( Event.ENTER_FRAME, efCb, false ); traceTime( "init" ); var srcBmd:BitmapData = new BitmapData( 80, 120, false, 0 ); var destBmd:BitmapData = new BitmapData( 160, 240, false, 0 ); var mx:Matrix = new Matrix( ); mx.scale( 2, 2 ); for (var i:uint = 0; i < 3000; i++) { destBmd.draw( srcBmd, mx ); } traceTime( "scaled with as3" ); // create and configure a Shader object var shader:Shader = new Shader( ); shader.byteCode = new BilinearScaling( ); shader.data.scale.value = [2]; shader.data.src.input = srcBmd; for (var j:uint = 0; j < 3000; j++) { var shaderJob:ShaderJob = new ShaderJob( ); shaderJob.shader = shader; shaderJob.target = destBmd; shaderJob.start( true ); } traceTime( "scaled with pixel bender bilinearresample.pbj" ); } private static var _lastTraceTime:Number = new Date().getTime(); public static function traceTime( note:String ):Number { var nowTime:Number = new Date().getTime(); var diff:Number = (nowTime-_lastTraceTime); trace( "[t" + diff + "] " + note ); _lastTraceTime = nowTime; return diff; } } } And the pixel bender code: <languageVersion : 1.0;> kernel BilinearResample < namespace : "com.brooksandrus.pixelbender"; vendor : "Brooks Andrus"; version : 1; description : "Resizes an image using bilinear resampling. Constrains aspect ratio - divide Math.max( input.width / output.width, input.height / output.height ) and pass in to the scale parameter"; > { parameter float scale < minValue: 0.0; maxValue: 1000.0; defaultValue: 1.0; >; input image4 src; output pixel4 dst; void evaluatePixel() { // scale should be Math.max( src.width / output.width, src.height / output.height ) dst = sampleLinear( src, outCoord() * scale ); // bilinear scaling } }

    Read the article

  • Toggle KML Layers, Infowindow isnt working

    - by user1653126
    I have this code, i am trying to toggle some kml layers. The problem is that when i click the marker it isn't showing the infowindow. Maybe someone can show me my error. Thanks. Here is the CODE <!DOCTYPE html> <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <style type="text/css"> html { height: 100% } body { height: 100%; margin: 0; padding: 0 } #map_canvas { height: 100% } </style> <script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?key=IzaSyAvj6XNNPO8YPFbkVR8KcTl5LK1ByRHG1E&sensor=false"> </script> <script type="text/javascript"> var map; // lets define some vars to make things easier later var kml = { a: { name: "Productores", url: "https://maps.google.hn/maps/ms?authuser=0&vps=2&hl=es&ie=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c934a224eca7c3ad4" } // keep adding more if you like }; // initialize our goo function initializeMap() { var options = { center: new google.maps.LatLng(13.324182,-87.080071), zoom: 8, mapTypeId: google.maps.MapTypeId.TERRAIN } map = new google.maps.Map(document.getElementById("map_canvas"), options); createTogglers(); }; google.maps.event.addDomListener(window, 'load', initializeMap); // the important function... kml[id].xxxxx refers back to the top function toggleKML(checked, id) { if (checked) { var layer = new google.maps.KmlLayer(kml[id].url, { preserveViewport: true, suppressInfoWindows: true }); // store kml as obj kml[id].obj = layer; kml[id].obj.setMap(map); } else { kml[id].obj.setMap(null); delete kml[id].obj; } }; // create the controls dynamically because it's easier, really function createTogglers() { var html = "<form><ul>"; for (var prop in kml) { html += "<li id=\"selector-" + prop + "\"><input type='checkbox' id='" + prop + "'" + " onclick='highlight(this,\"selector-" + prop + "\"); toggleKML(this.checked, this.id)' \/>" + kml[prop].name + "<\/li>"; } html += "<li class='control'><a href='#' onclick='removeAll();return false;'>" + "Remove all layers<\/a><\/li>" + "<\/ul><\/form>"; document.getElementById("toggle_box").innerHTML = html; }; function removeAll() { for (var prop in kml) { if (kml[prop].obj) { kml[prop].obj.setMap(null); delete kml[prop].obj; } } }; // Append Class on Select function highlight(box, listitem) { var selected = 'selected'; var normal = 'normal'; document.getElementById(listitem).className = (box.checked ? selected: normal); }; </script> <style type="text/css"> .selected { font-weight: bold; } </style> </head> <body> <div id="map_canvas" style="width: 50%; height: 200px;"></div> <div id="toggle_box" style="position: absolute; top: 200px; right: 1000px; padding: 20px; background: #fff; z-index: 5; "></div> </body> </html>

    Read the article

  • How do I catch this WPF Bitmap loading exception?

    - by mmr
    I'm developing an application that loads bitmaps off of the web using .NET 3.5 sp1 and C#. The loading code looks like: try { CurrentImage = pics[unChosenPics[index]]; bi = new BitmapImage(CurrentImage.URI); // BitmapImage.UriSource must be in a BeginInit/EndInit block. bi.DownloadCompleted += new EventHandler(bi_DownloadCompleted); AssessmentImage.Source = bi; } catch { System.Console.WriteLine("Something broke during the read!"); } and the code to load on bi_DownloadCompleted is: void bi_DownloadCompleted(object sender, EventArgs e) { try { double dpi = 96; int width = bi.PixelWidth; int height = bi.PixelHeight; int stride = width * 4; // 4 bytes per pixel byte[] pixelData = new byte[stride * height]; bi.CopyPixels(pixelData, stride, 0); BitmapSource bmpSource = BitmapSource.Create(width, height, dpi, dpi, PixelFormats.Bgra32, null, pixelData, stride); AssessmentImage.Source = bmpSource; Loading.Visibility = Visibility.Hidden; AssessmentImage.Visibility = Visibility.Visible; } catch { System.Console.WriteLine("Exception when viewing bitmap."); } } Every so often, an image comes along that breaks the reader. I guess that's to be expected. However, rather than being caught by either of those try/catch blocks, the exception is apparently getting thrown outside of where I can handle it. I could handle it using global WPF exceptions, like this SO question. However, that will seriously mess up the control flow of my program, and I'd like to avoid that if at all possible. I have to do the double source assignment because it appears that many images are lacking in width/height parameters in the places where the microsoft bitmap loader expects them to be. So, the first assignment appears to force the download, and the second assignment gets the dpi/image dimensions happen properly. What can I do to catch and handle this exception? Stack trace: at MS.Internal.HRESULT.Check(Int32 hr) at System.Windows.Media.Imaging.BitmapFrameDecode.get_ColorContexts() at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.OnDownloadCompleted(Object sender, EventArgs e) at System.Windows.Media.UniqueEventHelper.InvokeEvents(Object sender, EventArgs args) at System.Windows.Media.Imaging.LateBoundBitmapDecoder.DownloadCallback(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.TranslateAndDispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Application.RunInternal(Window window) at LensComparison.App.Main() in C:\Users\Mark64\Documents\Visual Studio 2008\Projects\LensComparison\LensComparison\obj\Release\App.g.cs:line 48 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

    Read the article

  • how to make google-maps info window editable ..

    - by zjm1126
    i want to do this : the info window can be editable when i click the info window. this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml("<b>wwww</b>"); }); map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } </script> </body> </html>

    Read the article

  • using JQuery and Prototype in the same page; more explanation needed!

    - by xenogen
    Hi everybody! I'm continuously having the problem when i use jquery lightbox (which runs prototype) and jquery news slider. I tried the "noconflict" method. The problem is I don't know the exact place to put the code. So, here, i'm putting my scripts within . So, please troubleshoot it and explain me where to put the patch. thank you very much. <head> <meta http-equiv="Content-Language" content="en-us"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Jquery</title> <script type="text/javascript" src="lb/js/prototype.js"></script> <script type="text/javascript" src="lb/js/scriptaculous.js?load=effects"></script> <script type="text/javascript" src="lb/js/lightbox.js"></script> <link href="lb/css/lightbox.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="news/jquery-1.2.3.pack.js"></script> <script type="text/javascript" src="news/jquery.easynews.js"></script> <style> html { background-color: #FFA928; font: normal 76% "Arial", "Lucida Grande",Verdana, Sans-Serif; color:black; } a { text-decoration: none; font-weight: bold; } .news_style{ display:none; } .news_show { background-color: white; color:black; width:350px; height:150px; font: normal 100% "Arial", "Lucida Grande",Verdana, Sans-Serif; overflow: auto; } .news_border { background-color: white; width:350px; height:150px; font: normal 100% "Arial", "Lucida Grande",Verdana, Sans-Serif; border: 1px solid gray; padding: 5px 5px 5px 5px; overflow: auto; } .news_mark{ background-color:white ; font: normal 70% "Arial", "Lucida Grande",Verdana, Sans-Serif; border: 0px solid gray; width:361px; height:35px; color:black; text-align:center; } .news_title{ font: bold 120% "Arial", "Lucida Grande",Verdana, Sans-Serif; border: 0px solid gray; padding: 5px 0px 9px 5px; color:black; } .news_show img{ margin-left: 5px; margin-right: 5px; } .buttondiv { position: absolute; /*float: left;*/ /*top: 169px;*/ padding: 5px 5px 5px 5px; background-color:white ; border: 1px solid gray; /*border-top-color: white;*/ border-top:none; height:20px; } </style> <script> $(document).ready(function(){ var newsoption1 = { firstname: "mynews", secondname: "showhere", thirdname:"news_display", fourthname:"news_button", newsspeed:'6000' } $.init_news(newsoption1); var myoffset=$('#news_button').offset(); var mytop=myoffset.top-1; $('#news_button').css({top:mytop}); }); </script> </head>

    Read the article

  • How to drill down with jQuery?

    - by Timothy Reed
    I'm new to jQuery so sorry if this sounds stupid but I'm having truble drilling down to other elemnts. Paticularly I want to fade in the .menu li a:hover class with jquery. .menu { padding:0; margin:0; list-style:none; } .menu li { float:left; margin-left:1px; } .menu li a { display:block; height:44px; line-height:40px; padding:0 5px; float:right; color:#fff; text-decoration:none; font-family:"Palatino Linotype", "Book Antiqua", Palatino, serif; font-size:12px; font-weight:bold; } .menu li a b { text-transform:uppercase; } .menu li a:hover { color:#E4FFC5; background: url(../images/arrow.png) no-repeat center bottom; } .current { background: url(../images/arrow.png) no-repeat center bottom; font-size:16px; font-weight:bold; } .spacer p { display:block; height:44px; line-height:40px; padding:0 5px; float:right; color:#fff; text-decoration:none; font-family:"Palatino Linotype", "Book Antiqua", Palatino, serif; font-size:12px; font-weight:bold; } <ul class="menu"> <li class="current"><a href="index.html">Home</a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Mission &amp; Values </a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Caregivers</a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Special Programs </a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Enployment</a></li> <li class="spacer"> <p>|</p> </li> <li><a href="#">Contact</a></li> </ul> <script type="text/javascript"> $(function() { $('a').mouseover(function() { $('.logo').animate ({opacity:'0.6'}, 'normal'); }); $('a').mouseout (function() { $('.logo').animate ({opacity:'1'}, 'normal'); $('.menu li a:hover').fadeIn ('slow'); }); </script>

    Read the article

  • HTML overflow:hidden doesn't format text correctly

    - by Rens Groenveld
    I'm working on a website for an American Football team. They have these newsitems on their front page which they can manage through a CMS system. I have a problem with alligning the text inside those news items. Two of the news items look like this: As you can see, the right newsitem text are displayed nicely. But the left cuts it off really bad. You can only see the top half of the text at the last sentence. I use overflow: hidden; to make sure the text doesn't make the div or newsitem bigger. Does anyone have any idea how to solve this through HTML and CSS or should I cut it off serverside with PHP? Here's my code (HTML): <div class="newsitem"> <div class="titlemessagewrapper"> <h2 class="titel" align="center"><?php echo $row['homepagetitel']; ?></h2> <div class="newsbericht"> <?php echo $row['homepagebericht']; ?> </div> </div> <div class="newsfooter"> <span class="footer_author"><a href=""><?php echo get_gebruikersnaam_by_id($row['poster_id']); ?></a></span> <span class="footer_comment"><a href="">Comments <span>todo</span></a></span> <a href="" class="footer_leesmeer">Lees meer</a> </div> </div> And here is the CSS: .newsitem{ float: left; height: 375px; width: 296px; margin: 20px 20px 0px 20px; background-color: #F5F5F5; } .newsitem .titel{ color:#132055; font-size:1.2em; line-height:1.3em; font-weight:bold; margin:10px 5px 5px 5px; padding:0 0 6px 0; border-bottom:1px dashed #9c0001; } .titlemessagewrapper{ height: 335px; overflow: hidden; } .newsitem .newsbericht{ padding:5px 5px 5px 5px; font-size: 0.8em; margin-bottom: 5px; } .newsitem .newsfooter{ width: 100%; height: 25px; background-color: #132055; margin: 0px auto; font-size: 0.8em; padding-top: 5px; margin-top: 10px; border: 1px solid #9c0001; }

    Read the article

  • Why isn't my algorithm for find the biggest and smallest inputs working?

    - by Matt Ellen
    I have started a new job, and with it comes a new language: Ironpython. Thankfully a good language :D Before starting I got to grips with Python on the whole, but that was only a week's worth of learning. Now I'm writing actual code. I've been charged with writing an algorithm that finds the best input parameter to collect data with. The basic algorithm is (as I've been instructed): Set the input parameter to a good guess Start collecting data When data is available stop collecting find the highest point If the point before this (i.e. for the previous parameter value) was higher and the point before that was lower then we've found the max otherwise the input parameter is increased by the initial guess. goto 2 If the max is found then the min needs to be found. To do this the algorithm carries on increasing the input, but by 1/10 of the max, until the current point is greater than the previous point and the point before that is also greater. Once the min is found then the algorithm stops. Currently I have a simplified data generator outputting the sin of the input, so that I know that the min value should be PI and the max value should be PI/2 The main Python code looks like this (don't worry, this is just for my edification, I don't write real code like this): import sys sys.path.append(r"F:\Programming Source\C#\PythonHelp\PythonHelp\bin\Debug") import clr clr.AddReferenceToFile("PythonHelpClasses.dll") import PythonHelpClasses from PHCStruct import Helper from System import Math helper = Helper() def run(): b = PythonHelpClasses.Executor() a = PythonHelpClasses.HasAnEvent() b.Input = 0.0 helper.__init__() def AnEventHandler(e): b.Stop() h = helper h.lastLastVal, h.lastVal, h.currentVal = h.lastVal, h.currentVal, e.Number if h.lastLastVal < h.lastVal and h.currentVal < h.lastVal and h.NotPast90: h.NotPast90 = False h.bestInput = h.lastInput inputInc = 0.0 if h.NotPast90: inputInc = Math.PI/10.0 else: inputInc = h.bestInput/10.0 if h.lastLastVal > h.lastVal and h.currentVal > h.lastVal and h.NotPast180: h.NotPast180 = False if h.NotPast180: h.lastInput, b.Input = b.Input, b.Input + inputInc b.Start(a) else: print "Best input:", h.bestInput print "Last input:", h.lastInput b.Stop() a.AnEvent += AnEventHandler b.Start(a) PHCStruct.py: class Helper(): def __init__(self): self.currentVal = 0 self.lastVal = 0 self.lastLastVal = 0 self.NotPast90 = True self.NotPast180 = True self.bestInput = 0 self.lastInput = 0 PythonHelpClasses has two small classes I wrote in C# before I realised how to do it in Ironpython. Executor runs a delegate asynchronously while it's running member is true. The important code: public void Start(HasAnEvent hae) { running = true; RunDelegate r = new RunDelegate(hae.UpdateNumber); AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar = r.BeginInvoke(Input, ac, null); } public void Stop() { running = false; } public void UpdateDone(IAsyncResult ar) { RunDelegate r = (RunDelegate)((AsyncResult)ar).AsyncDelegate; r.EndInvoke(ar); if (running) { AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar2 = r.BeginInvoke(Input, ac, null); } } HasAnEvent has a function that generates the sin of its input and fires an event with that result as its argument. i.e.: public void UpdateNumber(double val) { AnEventArgs e = new AnEventArgs(Math.Sin(val)); System.Threading.Thread.Sleep(1000); if (null != AnEvent) { AnEvent(e); } } The sleep is in there just to slow things down a bit. The problem I am getting is that the algorithm is not coming up with the best input being PI/2 and the final input being PI, but I can't see why. Also the best and final inputs are different each time I run the programme. Can anyone see why? Also when the algorithm terminates the best and final inputs are printed to the screen multiple times, not just once. Can someone explain why?

    Read the article

  • jquery with ASP.NET MVC - calling ajax enabled web service

    - by dcp
    This is a bit of a continuation of a previous question. Now I'm trying to make a call to an AJAX enabled web service which I have defined within the ASP.NET MVC application (i.e. the MovieService.svc). But the service is never being called in my getMovies javascript function. This same technique of calling the AJAX web service works ok if I try it in a non ASP.NET MVC application, so it makes me wonder if maybe the ASP MVC routes are interfering with things somehow when it tries to make the AJAX web service call. Do you have any idea why my web service isn't getting called? Code below. <script src="<%= ResolveClientUrl("~/scripts/jquery-1.4.2.min.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/grid.locale-en.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/jquery-ui-1.8.1.custom.min.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/jquery.jqGrid.min.js") %>" type="text/javascript"></script> <script type="text/javascript"> var lastsel2; function successFunction(jsondata) { debugger var thegrid = jQuery("#editgrid"); for (var i = 0; i < jsondata.d.length; i++) { thegrid.addRowData(i + 1, jsondata.d[i]); } } function getMovies() { debugger // ***** the MovieService#GetMovies method never gets called $.ajax({ url: 'MovieService.svc/GetMovies', data: "{}", // For empty input data use "{}", dataType: "json", type: "GET", contentType: "application/json; charset=utf-8", success: successFunction }); } jQuery(document).ready(function() { jQuery("#editgrid").jqGrid({ datatype: getMovies, colNames: ['id', 'Movie Name', 'Directed By', 'Release Date', 'IMDB Rating', 'Plot', 'ImageURL'], colModel: [ { name: 'id', index: 'Id', width: 55, sortable: false, hidden: true, editable: false, editoptions: { readonly: true, size: 10} }, { name: 'Movie Name', index: 'Name', width: 250, editable: true, editoptions: { size: 10} }, { name: 'Directed By', index: 'Director', width: 250, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Release Date', index: 'ReleaseDate', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'IMDB Rating', index: 'IMDBUserRating', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Plot', index: 'Plot', width: 150, hidden: false, editable: true, editoptions: { size: 30} }, { name: 'ImageURL', index: 'ImageURL', width: 55, hidden: true, editable: false, editoptions: { readonly: true, size: 10} } ], pager: jQuery('#pager'), rowNum: 5, rowList: [5, 10, 20], sortname: 'id', sortorder: "desc", height: '100%', width: '100%', viewrecords: true, imgpath: '/Content/jqGridCss/redmond/images', caption: 'Movies from 2008', editurl: '/Home/EditMovieData/', caption: 'Movie List' }); $("#bedata").click(function() { var gr = jQuery("#editgrid").jqGrid('getGridParam', 'selrow'); if (gr != null) jQuery("#editgrid").jqGrid('editGridRow', gr, { height: 280, reloadAfterSubmit: false }); else alert("Hey dork, please select a row"); }); }); </script> <h2> <%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website"> http://asp.net/mvc</a>. </p> <table id="editgrid"> </table> <div id="pager" style="text-align: center;"> </div> <input type="button" id="bedata" value="Edit Selected" /> Here's my RegisterRoutes code: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.IgnoreRoute("*MovieService.svc*"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); } Here's what my MovieService class looks like: namespace jQueryMVC { [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class MovieService { // Add [WebGet] attribute to use HTTP GET [OperationContract] [WebGet(ResponseFormat = WebMessageFormat.Json)] public IList<Movie> GetMovies() { return Persistence.GetMovies(); } } }

    Read the article

  • jQuery .append() not working in IE, Safari, and Chrome

    - by mkmcdonald
    So I'm using jQuery's AJAX function to read some XML for me and it's worked just fine. But now I'm trying to manipulate the display property of 4 different dynamically generated divs. The size and x/y of the divs are determined by the XML and are parsed through. My problem lies in the face that these divs either aren't being generated or just don't show up in IE, Safari, and Chrome. In Firefox and Opera, they do work. I'm using jQuery's .append() to create the divs and then the .css() functino to manipulate them. Looking in Chrome's developer tools, I am seeing that the css property being changed in the script is being overridden by the property in the stylesheet. Any fixes? $(document).ready(function(){ $.ajax({ type: "GET", url: "generate?test", dataType: "xml", success: function(xml) { $(xml).find('template').each(function(){ var portion = $(this).attr('portion'); var select; var name = $(this).find('$(this):first').text(); var mutability = $(this).attr('mutability'); var x = (parseInt($(this).find('x:first').text())*96)/72; var y = (parseInt($(this).find('y:first').text())*96)/72; switch(portion){ case "stub": select = $('#StubTemplates'); select.append(""+name+""); break; case "body": select = $('#BodyTemplates'); select.append(""+name+""); y = y + 90; break; } switch(mutability){ case "dynamic": var width = (parseInt($(this).find('width:first').text())*96)/72; var height = (parseInt($(this).find('height:first').text())*96)/72; var n = name; switch(portion){ case "stub": $('.ticket').append("") break; case "body": $('.ticket').append(""); break; } var top = $('#'+n).position().top; var left = parseInt($('#'+n).css('margin-left')); $('#'+n).css('top', (y+top)+"px"); $('#'+n).css('margin-left', (x+left)+"px"); $('#'+n).css('width', width+"px"); $('#'+n).css('height', height+"px"); break; case "static": var n = name; switch(portion){ case "stub": $('.ticket').append(""); break; case "body": $('.ticket').append(""); break; } break; } }); var stubActive = false; var bodyActive = false; $('#StubTemplates').find('.ddindent').mouseup(function(){ var tVal = $(this).val(); var tTitle = $(this).attr('title'); if(!stubActive){ $('.stubEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); stubActive = true; }else{ $('.stubEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); stubActive = false; } }); $('#StubTemplates').find('#stubTempNone').mouseup(function(){ $('.stubEditable').css('display', 'none'); }); $('#BodyTemplates').find('.ddindent').mouseup(function(){ var tVal = $(this).val(); var tTitle = $(this).attr('title'); if(!bodyActive){ $('.bodyEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); bodyActive = true; }else{ $('.bodyEditable').css('display', 'none'); $('#'+tVal).css('display', 'block'); bodyActive = false; } }); $('#BodyTemplates').find('#bodyTempNone').mouseup(function(){ $('.bodyEditable').css('display', 'none'); }); } }); });

    Read the article

  • Why does jquery leak memory so badly?

    - by Thomas Lane
    This is kind of a follow-up to a question I posted last week: http://stackoverflow.com/questions/2429056/simple-jquery-ajax-call-leaks-memory-in-ie I love the jquery syntax and all of its nice features, but I've been having trouble with a page that automatically updates table cells via ajax calls leaking memory. So I created two simple test pages for experimenting. Both pages do an ajax call every .1 seconds. After each successful ajax call, a counter is incremented and the DOM is updated. The script stops after 1000 cycles. One uses jquery for both the ajax call and to update the DOM. The other uses the Yahoo API for the ajax and does a document.getElementById(...).innerHTML to update the DOM. The jquery version leaks memory badly. Running in drip (on XP Home with IE7), it starts at 9MB and finishes at about 48MB, with memory growing linearly the whole time. If I comment out the line that updates the DOM, it still finishes at 32MB, suggesting that even simple DOM updates leak a significant amount of memory. The non-jquery version starts and finishes at about 9MB, regardless of whether it updates the DOM. Does anyone have a good explanation of what is causing jquery to leak so badly? Am I missing something obvious? Is there a circular reference that I'm not aware of? Or does jquery just have some serious memory issues? Here is the source for the leaky (jquery) version: <html> <head> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load('jquery', '1.4.2'); </script> <script type="text/javascript"> var counter = 0; leakTest(); function leakTest() { $.ajax({ url: '/html/delme.x', type: 'GET', success: incrementCounter }); } function incrementCounter(data) { if (counter<1000) { counter++; $('#counter').text(counter); setTimeout(leakTest,100); } else $('#counter').text('finished.'); } </script> </head> <body> <div>Why is memory usage going up?</div> <div id="counter"></div> </body> </html> And here is the non-leaky version: <html> <head> <script type="text/javascript" src="http://yui.yahooapis.com/2.8.0r4/build/yahoo/yahoo-min.js"></script> <script type="text/javascript" src="http://yui.yahooapis.com/2.8.0r4/build/event/event-min.js"></script> <script type="text/javascript" src="http://yui.yahooapis.com/2.8.0r4/build/connection/connection_core-min.js"></script> <script type="text/javascript"> var counter = 0; leakTest(); function leakTest() { YAHOO.util.Connect.asyncRequest('GET', '/html/delme.x', {success:incrementCounter}); } function incrementCounter(o) { if (counter<1000) { counter++; document.getElementById('counter').innerHTML = counter; setTimeout(leakTest,100); } else document.getElementById('counter').innerHTML = 'finished.' } </script> </head> <body> <div>Memory usage is stable, right?</div> <div id="counter"></div> </body> </html>

    Read the article

  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

    Read the article

  • Categorising a large mysql result with php while?

    - by Ryan
    I'm using the following to grab my large result set from a mysql db: $discresult = 'SELECT t.id, t.subject, t.topicimage, t.topictype, c.user_id, c.disc_id FROM topics AS t LEFT JOIN collections AS c ON t.id=c.disc_id WHERE c.user_id='.$user_id; $userdiscs = $db->query($discresult) or error('Error.', __FILE__, __LINE__, $db->error()); This returns a list of all items that the user owns. I'm then needing to categorise these items based on the value of the "topictype" column, which Im currently doing by using: <h2>Category 1</h2> <?php while ($cur_img = mysql_fetch_array($userdiscs)) { if ($cur_img['topictype']=="cat-1") { if ($cur_img['topicimage']!="") { echo "<div><a href=\"viewtopic.php?id=".$cur_img['id']."\" title=\"".$cur_img['subject']."\"><img src=\"".$cur_img['topicimage']."\" style=\"width:60px; height: 60px\" /></a><br /><a href=\"viewtopic.php?id=".$cur_img['id']."\" title=\"".$cur_img['subject']."\">".$cur_img['subject']."</a></div>"; } else { echo "<div><a href=\"viewtopic.php?id=".$cur_img['id']."\" title=\"".$cur_img['subject']."\"><img src=\"img/no-disc-art.jpg\" style=\"width:60px; height: 60px\" /></a><br /><a href=\"viewtopic.php?id=".$cur_img['id']."\" title=\"".$cur_img['subject']."\">".$cur_img['subject']."</a></div>"; } } } mysql_data_seek($userdiscs, 0); ?> <h2>Category 2</h2> <?php while ($cur_img = mysql_fetch_array($userdiscs)) { if ($cur_img['topictype']=="cat-2") { if ($cur_img['topicimage']!="") { echo "<div><a href=\"viewtopic.php?id=".$cur_img['id']."\" title=\"".$cur_img['subject']."\"><img src=\"".$cur_img['topicimage']."\" style=\"width:60px; height: 60px\" /></a><br /><a href=\"viewtopic.php?id=".$cur_img['id']."\" title=\"".$cur_img['subject']."\">".$cur_img['subject']."</a></div>"; } else { echo "<div><a href=\"viewtopic.php?id=".$cur_img['id']."\" title=\"".$cur_img['subject']."\"><img src=\"img/no-disc-art.jpg\" style=\"width:60px; height: 60px\" /></a><br /><a href=\"viewtopic.php?id=".$cur_img['id']."\" title=\"".$cur_img['subject']."\">".$cur_img['subject']."</a></div>"; } } } mysql_data_seek($userdiscs, 0); ?> This works fine when I rinse and repeat the code, but as the site grows I expect I'll run into problems as the number of "topictype" options increases (expecting around 30 categories). I dont want to have to make seperate queries for each categorised group of discs either, as Id eventually have 30 queries being run as categories increase, so hoping to hear some suggestions or alternative approaches :) Thanks

    Read the article

  • Hard crash when drawing content for CALayer using quartz

    - by Lukasz
    I am trying to figure out why iOS crash my application in the harsh way (no crash logs, immediate shudown with black screen of death with spinner shown for a while). It happens when I render content for CALayer using Quartz. I suspected the memory issue (happens only when testing on the device), but memory logs, as well as instruments allocation logs looks quite OK. Let me past in the fatal function: - (void)renderTiles{ if (rendering) { //NSLog(@"====== RENDERING TILES SKIP ======="); return; } rendering = YES; CGRect b = tileLayer.bounds; CGSize s = b.size; CGFloat imageScale = [[UIScreen mainScreen] scale]; s.height *= imageScale; s.width *= imageScale; dispatch_async(queue, ^{ NSLog(@""); NSLog(@"====== RENDERING TILES START ======="); NSLog(@"1. Before creating context"); report_memory(); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSLog(@"2. After creating color space"); report_memory(); NSLog(@"3. About to create context with size: %@", NSStringFromCGSize(s)); CGContextRef ctx = CGBitmapContextCreate(NULL, s.width, s.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); NSLog(@"4. After creating context"); report_memory(); CGAffineTransform flipTransform = CGAffineTransformMake(1.0, 0.0, 0.0, -1.0, 0.0, s.height); CGContextConcatCTM(ctx, flipTransform); CGRect tileRect = CGRectMake(0, 0, tileImageScaledSize.width, tileImageScaledSize.height); CGContextDrawTiledImage(ctx, tileRect, tileCGImageScaled); NSLog(@"5. Before creating cgimage from context"); report_memory(); CGImageRef cgImage = CGBitmapContextCreateImage(ctx); NSLog(@"6. After creating cgimage from context"); report_memory(); dispatch_sync(dispatch_get_main_queue(), ^{ tileLayer.contents = (id)cgImage; }); NSLog(@"7. After asgning tile layer contents = cgimage"); report_memory(); CGColorSpaceRelease(colorSpace); CGContextRelease(ctx); CGImageRelease(cgImage); NSLog(@"8. After releasing image and context context"); report_memory(); NSLog(@"====== RENDERING TILES END ======="); NSLog(@""); rendering = NO; }); } Here are the logs: ====== RENDERING TILES START ======= 1. Before creating context Memory in use (in bytes): 28340224 / 519442432 (5.5%) 2. After creating color space Memory in use (in bytes): 28340224 / 519442432 (5.5%) 3. About to create context with size: {6324, 5208} 4. After creating context Memory in use (in bytes): 28344320 / 651268096 (4.4%) 5. Before creating cgimage from context Memory in use (in bytes): 153649152 / 651333632 (23.6%) 6. After creating cgimage from context Memory in use (in bytes): 153649152 / 783159296 (19.6%) 7. After asgning tile layer contents = cgimage Memory in use (in bytes): 153653248 / 783253504 (19.6%) 8. After releasing image and context context Memory in use (in bytes): 21688320 / 651288576 (3.3%) ====== RENDERING TILES END ======= Application crashes in random places. Sometimes when reaching en of the function and sometime in random step. Which direction should I look for a solution? Is is possible that GDC is causing the problem? Or maybe the context size or some Core Animation underlying references?

    Read the article

  • Error loading page

    - by blay
    i have this script on my jquery mobile page that calls an insert script(untitled.asp) for data insertion, but when i press the submit buttom it tells me error loading page and it doesn't work <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="stylesheet" href="http://code.jquery.com/mobile/1.3.0-beta.1/jquery.mobile-1.3.0-beta.1.min.css" /> <script src="http://code.jquery.com/jquery-1.8.3.min.js"></script> <script src="http://code.jquery.com/mobile/1.3.0-beta.1/jquery.mobile-1.3.0-beta.1.min.js"></script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <form action="" method="POST" name="form1" id="form1"> <table width="327" border="0"> <tr> <td width="88">Item</td> <td width="185"><label for="item_name"></label> <input type="text" name="item_name" id="item_name" /></td> </tr> <tr> <td>Quantity</td> <td><label for="quantity"></label> <input type="text" name="quantity" id="quantity" /></td> </tr> <tr> <td>Price</td> <td><label for="price"></label> <input type="text" name="price" id="price" /></td> </tr> <tr> <td colspan="2">&nbsp; <input type="submit" value="Submit" /></td> </tr> </table> </form> <script> $(document).ready(function(){ $("form").on('submit',function(event){ event.preventDefault(); data = $(this).serialize(); $.ajax({ type: "POST", url: "untitled.asp", data: data }).done(function( msg ) { alert( "Data Saved: " + msg ); }); }); }); </script> </body> </html> it works fine on the website but when putting it into a mobile app it pops up this error

    Read the article

  • One url to image, few results

    - by Misiur
    Hi! I'm trying to show programmers that some captchas are too weak, and i'm breaking them. Now i've got something like this: Function: <?php function cbreak($image) { $info = getimagesize($image); $width = $info[0]; $height = $info[1]; $img = imagecreatefromgif($image); $map = array(); for($y=0; $y<$height; $y++) { for($x=0; $x<$width; $x++) { $color = imagecolorsforindex($img, imagecolorat($img, $x, $y)); $map[$x][$y] = ($color['red'] + $color['blue'] + $color['green'] > 750) ? TRUE : FALSE; } } echo '<pre>'; for($y=0; $y<$height; $y++) { for($x=0; $x<$width; $x++) { echo ($map[$x][$y] == TRUE) ? 'X' : '-'; } echo '<br>'; } echo '</pre>'; $sum = ''; for($x=0; $x<$width; $x++) { $count = 0; for($y=0; $y<$height; $y++) { if($map[$x][$y] == TRUE) $count++; } $sum .= ($count == 0) ? 'X' : $count; } $sum = preg_replace('#X+#', 'X', $sum); $sum = trim($sum, 'X'); $letters = explode('X', $sum); $patterns = array( /* Still not here */ ); $token = ''; for($i=0; $i<count($letters); $i++) { $token .= $patterns[$letters[$i]]; } echo $token; } ?> Action: <?php $cl = curl_init("http://www.takeagift.pl/rejestracja"); curl_setopt($cl, CURLOPT_RETURNTRANSFER, 1); $r = curl_exec($cl); $pattern = "/src=[\"'].*[\"']?/i"; preg_match_all($pattern, $r, $images); $c = array(); for($i=0; $i<sizeof($images[0]); $i++) { if(strstr($images[0][$i], 'captcha') !== false) { $c = $images[0][$i]; } } $s1 = substr($c, 0, -8); echo $s1."<br />"; $s = substr($s1, 5, -1); echo $s."<br />"; curl_close($cl); ?> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <?php include('cb.php'); cbreak("http://www.takeagift.pl/includes/modules/captcha.php?1270900968"); ?> Don't look at preg_match i still haven't learned regexp. So as You can see links are same: (captcha.php?1270900968), but the result - not. Help me, please (i'm not doing it to spam this portal)

    Read the article

  • How to scale rotated objects properly in Actionscript 3?

    - by Tom
    This is unfortunately a quite complex issue to explain, so please don't get discouraged by the wall of text - it's there for a reason. ;) I'm working on a transformation manager for flash, written with Actionscript 3. Users can place objects on the screen, for example a rectangle. This rectangle can then be selected and transformed: move, scale or rotate. Because flash by default rotates around the top left point of the object, and I want it to rotate around the center, I created a wrapper setup for each display object (eg. a rectangle). This is how the wrappers are setup: //the position wrapper makes sure that we do get the top left position when we access x and y var positionWrapper:Sprite = new Sprite(); positionWrapper.x = renderObject.x; positionWrapper.y = renderObject.y; //set the render objects location to center at the rotation wrappers top left renderObject.x = 0 - renderObject.width / 2; renderObject.y = 0 - renderObject.height / 2; //now create a rotation wrapper, at the center of the display object var rotationWrapper:Sprite = new Sprite(); rotationWrapper.x = renderObject.width / 2; rotationWrapper.y = renderObject.height / 2; //put the rotation wrapper inside the position wrapper and the render object inside the rotation wrapper positionWrapper.addChild(rotationWrapper); rotationWrapper.addChild(renderObject); Now, the x and y of the object can be accessed and set directly: mainWrapper.x or mainWrapper.y. The rotation can be set and accessed from the child of this main wrapper: mainWrapper.getChildAt(0).rotation. Finally, the width and height of the display object can be retreived and set by getting the child of the rotation wrapper and accessing the display object directly. An example on how I access them: //get wrappers and render object var positionWrapper:Sprite = currentSelection["render"]; var rotationWrapper:Sprite = positionWrapper.getChildAt(0) as Sprite; var renderObject:DisplayObject = rotationWrapper.getChildAt(0); This works perfectly for all initial transformations: moving, scaling and rotating. However, the problem arises when you first rotate an object (eg. 45 degrees) and then scale it. The scaled object is getting out of shape and doesn't scale as it should. This for example happens when you scale to the left. Scaling left is basically adding n width to the object and then reduce the x coord of the position wrapper by n too: renderObject.width -= diffX; positionWrapper.x += diffX; This works when the object is not rotated. However, when it is, the position wrapper won't be rotated as it is a parent of the rotation wrapper. This will make the position wrapper move left horizontally while the width of the object is increased diagonally. I hope this makes any sense, if not, please tell me and I'll try to elaborate more. Now, to the question: should I use a different kind of setup, system or structure? Should I maybe use matrixes, if so, how would you keep a static width/height after rotation? Or how do I fix my current wrapper system for scaling after rotation? Any help is appreciated.

    Read the article

  • Slider Position

    - by RobinHood
    I had used this code for to create a slider. It's working fine. I want to place the slider next to my label control. Like this (Slidder : Slidder Bar) How to do that? <div> <tr> <td class="aln-rht"> <asp:Label ID="Literal4" runat="server" Text="Slidder :" Font-Bold="true" /> </td> <td> <%=Html.DropDownList("Scale", null, "--Select Scale--", new { id = "speed1" , Style = "display:none"})%> </td> </tr> </div> <script type="text/javascript"> $(function () { var abc = $('select#speed1').selectToUISlider().next(); fixToolTipColor(); }); function fixToolTipColor() { $('.ui-tooltip-pointer-down-inner').each(function () { var bWidth = $('.ui-tooltip-pointer-down-inner').css('borderTopWidth'); var bColor = $(this).parents('.ui-slider-tooltip').css('backgroundColor') $(this).css('border-top', bWidth + ' Solid ' + bColor); }); } </script> The ui.slider.extras.css, selectToUISlider.JQuery.js and ui.slider.js files I had used This is JQuery-ui-1.7.1.custom.css, which i am using... .ui-slider { position: relative; text-align: left; } .ui-slider .ui-slider-handle { position: absolute; z-index: 2; width: 1.2em; height: 1.2em; cursor: default; border-color: Maroon; background-color: Olive} .ui-slider .ui-slider-range { position: absolute; z-index: 1; font-size: .7em; display: block; border: 0; } .ui-slider-horizontal { height: .8em; border-color: Olive;} .ui-slider-horizontal .ui-slider-handle { top: -.3em; margin-left: -.6em; } .ui-slider-horizontal .ui-slider-range { top: 0; height: 100%; } .ui-slider-horizontal .ui-slider-range-min { left: 0; } .ui-slider-horizontal .ui-slider-range-max { right: 0; } .ui-slider-vertical { width: .8em; height: 100px; border-color: Olive; } .ui-slider-vertical .ui-slider-handle { left: -.3em; margin-left: 0; margin-bottom: -.6em; } .ui-slider-vertical .ui-slider-range { left: 0; width: 100%; } .ui-slider-vertical .ui-slider-range-min { bottom: 0; } .ui-slider-vertical .ui-slider-range-max { top: 0; }/* Tabs

    Read the article

  • I'm looking for a reliable way to verify T-SQL stored procedures. Anybody got one?

    - by Cory Larson
    Hi all-- We're upgrading from SQL Server 2005 to 2008. Almost every database in the 2005 instance is set to 2000 compatibility mode, but we're jumping to 2008. Our testing is complete, but what we've learned is that we need to get faster at it. I've discovered some stored procedures that either SELECT data from missing tables or try to ORDER BY columns that don't exist. Wrapping the SQL to create the procedures in SET PARSEONLY ON and trapping errors in a try/catch only catches the invalid columns in the ORDER BYs. It does not find the error with the procedure selecting data from the missing table. SSMS 2008's intellisense, however, DOES find the issue, but I can still go ahead and successfully run the ALTER script for the procedure without it complaining. So, why can I even get away with creating a procedure that fails when it runs? Are there any tools out there that can do better than what I've tried? The first tool I found wasn't very useful: DbValidator from CodeProject, but it finds fewer problems than this script I found on SqlServerCentral, which found the invalid column references. ------------------------------------------------------------------------- -- Check Syntax of Database Objects -- Copyrighted work. Free to use as a tool to check your own code or in -- any software not sold. All other uses require written permission. ------------------------------------------------------------------------- -- Turn on ParseOnly so that we don't actually execute anything. SET PARSEONLY ON GO -- Create a table to iterate through declare @ObjectList table (ID_NUM int NOT NULL IDENTITY (1, 1), OBJ_NAME varchar(255), OBJ_TYPE char(2)) -- Get a list of most of the scriptable objects in the DB. insert into @ObjectList (OBJ_NAME, OBJ_TYPE) SELECT name, type FROM sysobjects WHERE type in ('P', 'FN', 'IF', 'TF', 'TR', 'V') order by type, name -- Var to hold the SQL that we will be syntax checking declare @SQLToCheckSyntaxFor varchar(max) -- Var to hold the name of the object we are currently checking declare @ObjectName varchar(255) -- Var to hold the type of the object we are currently checking declare @ObjectType char(2) -- Var to indicate our current location in iterating through the list of objects declare @IDNum int -- Var to indicate the max number of objects we need to iterate through declare @MaxIDNum int -- Set the inital value and max value select @IDNum = Min(ID_NUM), @MaxIDNum = Max(ID_NUM) from @ObjectList -- Begin iteration while @IDNum <= @MaxIDNum begin -- Load per iteration values here select @ObjectName = OBJ_NAME, @ObjectType = OBJ_TYPE from @ObjectList where ID_NUM = @IDNum -- Get the text of the db Object (ie create script for the sproc) SELECT @SQLToCheckSyntaxFor = OBJECT_DEFINITION(OBJECT_ID(@ObjectName, @ObjectType)) begin try -- Run the create script (remember that PARSEONLY has been turned on) EXECUTE(@SQLToCheckSyntaxFor) end try begin catch -- See if the object name is the same in the script and the catalog (kind of a special error) if (ERROR_PROCEDURE() <> @ObjectName) begin print 'Error in ' + @ObjectName print ' The Name in the script is ' + ERROR_PROCEDURE()+ '. (They don''t match)' end -- If the error is just that this already exists then we don't want to report that. else if (ERROR_MESSAGE() <> 'There is already an object named ''' + ERROR_PROCEDURE() + ''' in the database.') begin -- Report the error that we got. print 'Error in ' + ERROR_PROCEDURE() print ' ERROR TEXT: ' + ERROR_MESSAGE() end end catch -- Setup to iterate to the next item in the table select @IDNum = case when Min(ID_NUM) is NULL then @IDNum + 1 else Min(ID_NUM) end from @ObjectList where ID_NUM > @IDNum end -- Turn the ParseOnly back off. SET PARSEONLY OFF GO Any suggestions?

    Read the article

< Previous Page | 126 127 128 129 130 131 132 133 134 135 136 137  | Next Page >