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  • Nagging As A Strategy For Better Linking: -z guidance

    - by user9154181
    The link-editor (ld) in Solaris 11 has a new feature that we call guidance that is intended to help you build better objects. The basic idea behind guidance is that if (and only if) you request it, the link-editor will issue messages suggesting better options and other changes you might make to your ld command to get better results. You can choose to take the advice, or you can disable specific types of guidance while acting on others. In some ways, this works like an experienced friend leaning over your shoulder and giving you advice — you're free to take it or leave it as you see fit, but you get nudged to do a better job than you might have otherwise. We use guidance to build the core Solaris OS, and it has proven to be useful, both in improving our objects, and in making sure that regressions don't creep back in later. In this article, I'm going to describe the evolution in thinking and design that led to the implementation of the -z guidance option, as well as give a brief description of how it works. The guidance feature issues non-fatal warnings. However, experience shows that once developers get used to ignoring warnings, it is inevitable that real problems will be lost in the noise and ignored or missed. This is why we have a zero tolerance policy against build noise in the core Solaris OS. In order to get maximum benefit from -z guidance while maintaining this policy, I added the -z fatal-warnings option at the same time. Much of the material presented here is adapted from the arc case: PSARC 2010/312 Link-editor guidance The History Of Unfortunate Link-Editor Defaults The Solaris link-editor is one of the oldest Unix commands. It stands to reason that this would be true — in order to write an operating system, you need the ability to compile and link code. The original link-editor (ld) had defaults that made sense at the time. As new features were needed, command line option switches were added to let the user use them, while maintaining backward compatibility for those who didn't. Backward compatibility is always a concern in system design, but is particularly important in the case of the tool chain (compilers, linker, and related tools), since it is a basic building block for the entire system. Over the years, applications have grown in size and complexity. Important concepts like dynamic linking that didn't exist in the original Unix system were invented. Object file formats changed. In the case of System V Release 4 Unix derivatives like Solaris, the ELF (Extensible Linking Format) was adopted. Since then, the ELF system has evolved to provide tools needed to manage today's larger and more complex environments. Features such as lazy loading, and direct bindings have been added. In an ideal world, many of these options would be defaults, with rarely used options that allow the user to turn them off. However, the reality is exactly the reverse: For backward compatibility, these features are all options that must be explicitly turned on by the user. This has led to a situation in which most applications do not take advantage of the many improvements that have been made in linking over the last 20 years. If their code seems to link and run without issue, what motivation does a developer have to read a complex manpage, absorb the information provided, choose the features that matter for their application, and apply them? Experience shows that only the most motivated and diligent programmers will make that effort. We know that most programs would be improved if we could just get you to use the various whizzy features that we provide, but the defaults conspire against us. We have long wanted to do something to make it easier for our users to use the linkers more effectively. There have been many conversations over the years regarding this issue, and how to address it. They always break down along the following lines: Change ld Defaults Since the world would be a better place the newer ld features were the defaults, why not change things to make it so? This idea is simple, elegant, and impossible. Doing so would break a large number of existing applications, including those of ISVs, big customers, and a plethora of existing open source packages. In each case, the owner of that code may choose to follow our lead and fix their code, or they may view it as an invitation to reconsider their commitment to our platform. Backward compatibility, and our installed base of working software, is one of our greatest assets, and not something to be lightly put at risk. Breaking backward compatibility at this level of the system is likely to do more harm than good. But, it sure is tempting. New Link-Editor One might create a new linker command, not called 'ld', leaving the old command as it is. The new one could use the same code as ld, but would offer only modern options, with the proper defaults for features such as direct binding. The resulting link-editor would be a pleasure to use. However, the approach is doomed to niche status. There is a vast pile of exiting code in the world built around the existing ld command, that reaches back to the 1970's. ld use is embedded in large and unknown numbers of makefiles, and is used by name by compilers that execute it. A Unix link-editor that is not named ld will not find a majority audience no matter how good it might be. Finally, a new linker command will eventually cease to be new, and will accumulate its own burden of backward compatibility issues. An Option To Make ld Do The Right Things Automatically This line of reasoning is best summarized by a CR filed in 2005, entitled 6239804 make it easier for ld(1) to do what's best The idea is to have a '-z best' option that unchains ld from its backward compatibility commitment, and allows it to turn on the "best" set of features, as determined by the authors of ld. The specific set of features enabled by -z best would be subject to change over time, as requirements change. This idea is more realistic than the other two, but was never implemented because it has some important issues that we could never answer to our satisfaction: The -z best proposal assumes that the user can turn it on, and trust it to select good options without the user needing to be aware of the options being applied. This is a fallacy. Features such as direct bindings require the user to do some analysis to ensure that the resulting program will still operate properly. A user who is willing to do the work to verify that what -z best does will be OK for their application is capable of turning on those features directly, and therefore gains little added benefit from -z best. The intent is that when a user opts into -z best, that they understand that z best is subject to sometimes incompatible evolution. Experience teaches us that this won't work. People will use this feature, the meaning of -z best will change, code that used to build will fail, and then there will be complaints and demands to retract the change. When (not if) this occurs, we will of course defend our actions, and point at the disclaimer. We'll win some of those debates, and lose others. Ultimately, we'll end up with -z best2 (-z better), or other compromises, and our goal of simplifying the world will have failed. The -z best idea rolls up a set of features that may or may not be related to each other into a unit that must be taken wholesale, or not at all. It could be that only a subset of what it does is compatible with a given application, in which case the user is expected to abandon -z best and instead set the options that apply to their application directly. In doing so, they lose one of the benefits of -z best, that if you use it, future versions of ld may choose a different set of options, and automatically improve the object through the act of rebuilding it. I drew two conclusions from the above history: For a link-editor, backward compatibility is vital. If a given command line linked your application 10 years ago, you have every reason to expect that it will link today, assuming that the libraries you're linking against are still available and compatible with their previous interfaces. For an application of any size or complexity, there is no substitute for the work involved in examining the code and determining which linker options apply and which do not. These options are largely orthogonal to each other, and it can be reasonable not to use any or all of them, depending on the situation, even in modern applications. It is a mistake to tie them together. The idea for -z guidance came from consideration of these points. By decoupling the advice from the act of taking the advice, we can retain the good aspects of -z best while avoiding its pitfalls: -z guidance gives advice, but the decision to take that advice remains with the user who must evaluate its merit and make a decision to take it or not. As such, we are free to change the specific guidance given in future releases of ld, without breaking existing applications. The only fallout from this will be some new warnings in the build output, which can be ignored or dealt with at the user's convenience. It does not couple the various features given into a single "take it or leave it" option, meaning that there will never be a need to offer "-zguidance2", or other such variants as things change over time. Guidance has the potential to be our final word on this subject. The user is given the flexibility to disable specific categories of guidance without losing the benefit of others, including those that might be added to future versions of the system. Although -z fatal-warnings stands on its own as a useful feature, it is of particular interest in combination with -z guidance. Used together, the guidance turns from advice to hard requirement: The user must either make the suggested change, or explicitly reject the advice by specifying a guidance exception token, in order to get a build. This is valuable in environments with high coding standards. ld Command Line Options The guidance effort resulted in new link-editor options for guidance and for turning warnings into fatal errors. Before I reproduce that text here, I'd like to highlight the strategic decisions embedded in the guidance feature: In order to get guidance, you have to opt in. We hope you will opt in, and believe you'll get better objects if you do, but our default mode of operation will continue as it always has, with full backward compatibility, and without judgement. Guidance suggestions always offers specific advice, and not vague generalizations. You can disable some guidance without turning off the entire feature. When you get guidance warnings, you can choose to take the advice, or you can specify a keyword to disable guidance for just that category. This allows you to get guidance for things that are useful to you, without being bothered about things that you've already considered and dismissed. As the world changes, we will add new guidance to steer you in the right direction. All such new guidance will come with a keyword that let's you turn it off. In order to facilitate building your code on different versions of Solaris, we quietly ignore any guidance keywords we don't recognize, assuming that they are intended for newer versions of the link-editor. If you want to see what guidance tokens ld does and does not recognize on your system, you can use the ld debugging feature as follows: % ld -Dargs -z guidance=foo,nodefs debug: debug: Solaris Linkers: 5.11-1.2275 debug: debug: arg[1] option=-D: option-argument: args debug: arg[2] option=-z: option-argument: guidance=foo,nodefs debug: warning: unrecognized -z guidance item: foo The -z fatal-warning option is straightforward, and generally useful in environments with strict coding standards. Note that the GNU ld already had this feature, and we accept their option names as synonyms: -z fatal-warnings | nofatal-warnings --fatal-warnings | --no-fatal-warnings The -z fatal-warnings and the --fatal-warnings option cause the link-editor to treat warnings as fatal errors. The -z nofatal-warnings and the --no-fatal-warnings option cause the link-editor to treat warnings as non-fatal. This is the default behavior. The -z guidance option is defined as follows: -z guidance[=item1,item2,...] Provide guidance messages to suggest ld options that can improve the quality of the resulting object, or which are otherwise considered to be beneficial. The specific guidance offered is subject to change over time as the system evolves. Obsolete guidance offered by older versions of ld may be dropped in new versions. Similarly, new guidance may be added to new versions of ld. Guidance therefore always represents current best practices. It is possible to enable guidance, while preventing specific guidance messages, by providing a list of item tokens, representing the class of guidance to be suppressed. In this way, unwanted advice can be suppressed without losing the benefit of other guidance. Unrecognized item tokens are quietly ignored by ld, allowing a given ld command line to be executed on a variety of older or newer versions of Solaris. The guidance offered by the current version of ld, and the item tokens used to disable these messages, are as follows. Specify Required Dependencies Dynamic executables and shared objects should explicitly define all of the dependencies they require. Guidance recommends the use of the -z defs option, should any symbol references remain unsatisfied when building dynamic objects. This guidance can be disabled with -z guidance=nodefs. Do Not Specify Non-Required Dependencies Dynamic executables and shared objects should not define any dependencies that do not satisfy the symbol references made by the dynamic object. Guidance recommends that unused dependencies be removed. This guidance can be disabled with -z guidance=nounused. Lazy Loading Dependencies should be identified for lazy loading. Guidance recommends the use of the -z lazyload option should any dependency be processed before either a -z lazyload or -z nolazyload option is encountered. This guidance can be disabled with -z guidance=nolazyload. Direct Bindings Dependencies should be referenced with direct bindings. Guidance recommends the use of the -B direct, or -z direct options should any dependency be processed before either of these options, or the -z nodirect option is encountered. This guidance can be disabled with -z guidance=nodirect. Pure Text Segment Dynamic objects should not contain relocations to non-writable, allocable sections. Guidance recommends compiling objects with Position Independent Code (PIC) should any relocations against the text segment remain, and neither the -z textwarn or -z textoff options are encountered. This guidance can be disabled with -z guidance=notext. Mapfile Syntax All mapfiles should use the version 2 mapfile syntax. Guidance recommends the use of the version 2 syntax should any mapfiles be encountered that use the version 1 syntax. This guidance can be disabled with -z guidance=nomapfile. Library Search Path Inappropriate dependencies that are encountered by ld are quietly ignored. For example, a 32-bit dependency that is encountered when generating a 64-bit object is ignored. These dependencies can result from incorrect search path settings, such as supplying an incorrect -L option. Although benign, this dependency processing is wasteful, and might hide a build problem that should be solved. Guidance recommends the removal of any inappropriate dependencies. This guidance can be disabled with -z guidance=nolibpath. In addition, -z guidance=noall can be used to entirely disable the guidance feature. See Chapter 7, Link-Editor Quick Reference, in the Linker and Libraries Guide for more information on guidance and advice for building better objects. Example The following example demonstrates how the guidance feature is intended to work. We will build a shared object that has a variety of shortcomings: Does not specify all it's dependencies Specifies dependencies it does not use Does not use direct bindings Uses a version 1 mapfile Contains relocations to the readonly allocable text (not PIC) This scenario is sadly very common — many shared objects have one or more of these issues. % cat hello.c #include <stdio.h> #include <unistd.h> void hello(void) { printf("hello user %d\n", getpid()); } % cat mapfile.v1 # This version 1 mapfile will trigger a guidance message % cc hello.c -o hello.so -G -M mapfile.v1 -lelf As you can see, the operation completes without error, resulting in a usable object. However, turning on guidance reveals a number of things that could be better: % cc hello.c -o hello.so -G -M mapfile.v1 -lelf -zguidance ld: guidance: version 2 mapfile syntax recommended: mapfile.v1 ld: guidance: -z lazyload option recommended before first dependency ld: guidance: -B direct or -z direct option recommended before first dependency Undefined first referenced symbol in file getpid hello.o (symbol belongs to implicit dependency /lib/libc.so.1) printf hello.o (symbol belongs to implicit dependency /lib/libc.so.1) ld: warning: symbol referencing errors ld: guidance: -z defs option recommended for shared objects ld: guidance: removal of unused dependency recommended: libelf.so.1 warning: Text relocation remains referenced against symbol offset in file .rodata1 (section) 0xa hello.o getpid 0x4 hello.o printf 0xf hello.o ld: guidance: position independent (PIC) code recommended for shared objects ld: guidance: see ld(1) -z guidance for more information Given the explicit advice in the above guidance messages, it is relatively easy to modify the example to do the right things: % cat mapfile.v2 # This version 2 mapfile will not trigger a guidance message $mapfile_version 2 % cc hello.c -o hello.so -Kpic -G -Bdirect -M mapfile.v2 -lc -zguidance There are situations in which the guidance does not fit the object being built. For instance, you want to build an object without direct bindings: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance ld: guidance: -B direct or -z direct option recommended before first dependency ld: guidance: see ld(1) -z guidance for more information It is easy to disable that specific guidance warning without losing the overall benefit from allowing the remainder of the guidance feature to operate: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance=nodirect Conclusions The linking guidelines enforced by the ld guidance feature correspond rather directly to our standards for building the core Solaris OS. I'm sure that comes as no surprise. It only makes sense that we would want to build our own product as well as we know how. Solaris is usually the first significant test for any new linker feature. We now enable guidance by default for all builds, and the effect has been very positive. Guidance helps us find suboptimal objects more quickly. Programmers get concrete advice for what to change instead of vague generalities. Even in the cases where we override the guidance, the makefile rules to do so serve as documentation of the fact. Deciding to use guidance is likely to cause some up front work for most code, as it forces you to consider using new features such as direct bindings. Such investigation is worthwhile, but does not come for free. However, the guidance suggestions offer a structured and straightforward way to tackle modernizing your objects, and once that work is done, for keeping them that way. The investment is often worth it, and will replay you in terms of better performance and fewer problems. I hope that you find guidance to be as useful as we have.

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  • How to make radio button options dependent on other radio button choices using Mootools?

    - by Mike Crittenden
    I have a form where there are 6 items, each of which can be ranked from 1-6 in order of importance. Here's a screenshot. Basically, I need to set it up so that if one item gets a ranking of 3 (for example), then "3" becomes disabled for all the other items. Therefore, the user should only be able to select a number that hasn't already been selected for each item (so we can ensure that the items really will be ranked 1-6 and no numbers will be repeated for different items). Here's the markup I'm working with (minus the presentational divs): <label for="importantProductQuality">Product Quality</label> <input id="importantProductQuality_0" name="importantProductQuality" value="1" type="radio"> <label for="importantProductQuality_0">1</label> <input id="importantProductQuality_1" name="importantProductQuality" value="2" type="radio"> <label for="importantProductQuality_1">2</label> <input id="importantProductQuality_2" name="importantProductQuality" value="3" type="radio"> <label for="importantProductQuality_2">3</label> <input id="importantProductQuality_3" name="importantProductQuality" value="4" type="radio"> <label for="importantProductQuality_3">4</label> <input id="importantProductQuality_4" name="importantProductQuality" value="5" type="radio"> <label for="importantProductQuality_4">5</label> <input id="importantProductQuality_5" name="importantProductQuality" value="6" type="radio"> <label for="importantProductQuality_5">6</label> <label for="importantPrice">Price</label> <input id="importantPrice_0" name="importantPrice" value="1" type="radio"> <label for="importantPrice_0">1</label> <input id="importantPrice_1" name="importantPrice" value="2" type="radio"> <label for="importantPrice_1">2</label> <input id="importantPrice_2" name="importantPrice" value="3" type="radio"> <label for="importantPrice_2">3</label> <input id="importantPrice_3" name="importantPrice" value="4" type="radio"> <label for="importantPrice_3">4</label> <input id="importantPrice_4" name="importantPrice" value="5" type="radio"> <label for="importantPrice_4">5</label> <input id="importantPrice_5" name="importantPrice" value="6" type="radio"> <label for="importantPrice_5">6</label> <label for="importantCustomerService">Customer Service</label> <input id="importantCustomerService_0" name="importantCustomerService" value="1" type="radio"> <label for="importantCustomerService_0">1</label> <input id="importantCustomerService_1" name="importantCustomerService" value="2" type="radio"> <label for="importantCustomerService_1">2</label> <input id="importantCustomerService_2" name="importantCustomerService" value="3" type="radio"> <label for="importantCustomerService_2">3</label> <input id="importantCustomerService_3" name="importantCustomerService" value="4" type="radio"> <label for="importantCustomerService_3">4</label> <input id="importantCustomerService_4" name="importantCustomerService" value="5" type="radio"> <label for="importantCustomerService_4">5</label> <input id="importantCustomerService_5" name="importantCustomerService" value="6" type="radio"> <label for="importantCustomerService_5">6</label> <label for="importantLeadTimes">Lead Times</label> <input id="importantLeadTimes_0" name="importantLeadTimes" value="1" type="radio"> <label for="importantLeadTimes_0">1</label> <input id="importantLeadTimes_1" name="importantLeadTimes" value="2" type="radio"> <label for="importantLeadTimes_1">2</label> <input id="importantLeadTimes_2" name="importantLeadTimes" value="3" type="radio"> <label for="importantLeadTimes_2">3</label> <input id="importantLeadTimes_3" name="importantLeadTimes" value="4" type="radio"> <label for="importantLeadTimes_3">4</label> <input id="importantLeadTimes_4" name="importantLeadTimes" value="5" type="radio"> <label for="importantLeadTimes_4">5</label> <input id="importantLeadTimes_5" name="importantLeadTimes" value="6" type="radio"> <label for="importantLeadTimes_5">6</label> <label for="importantMinimumOrderQuantities">Min Order Quantities</label> <input id="importantMinimumOrderQuantities_0" name="importantMinimumOrderQuantities" value="1" type="radio"> <label for="importantMinimumOrderQuantities_0">1</label> <input id="importantMinimumOrderQuantities_1" name="importantMinimumOrderQuantities" value="2" type="radio"> <label for="importantMinimumOrderQuantities_1">2</label> <input id="importantMinimumOrderQuantities_2" name="importantMinimumOrderQuantities" value="3" type="radio"> <label for="importantMinimumOrderQuantities_2">3</label> <input id="importantMinimumOrderQuantities_3" name="importantMinimumOrderQuantities" value="4" type="radio"> <label for="importantMinimumOrderQuantities_3">4</label> <input id="importantMinimumOrderQuantities_4" name="importantMinimumOrderQuantities" value="5" type="radio"> <label for="importantMinimumOrderQuantities_4">5</label> <input id="importantMinimumOrderQuantities_5" name="importantMinimumOrderQuantities" value="6" type="radio"> <label for="importantMinimumOrderQuantities_5">6</label> <label for="importantAccountManager">Account Manager</label> <input id="importantAccountManager_0" name="importantAccountManager" value="1" type="radio"> <label for="importantAccountManager_0">1</label> <input id="importantAccountManager_1" name="importantAccountManager" value="2" type="radio"> <label for="importantAccountManager_1">2</label> <input id="importantAccountManager_2" name="importantAccountManager" value="3" type="radio"> <label for="importantAccountManager_2">3</label> <input id="importantAccountManager_3" name="importantAccountManager" value="4" type="radio"> <label for="importantAccountManager_3">4</label> <input id="importantAccountManager_4" name="importantAccountManager" value="5" type="radio"> <label for="importantAccountManager_4">5</label> <input id="importantAccountManager_5" name="importantAccountManager" value="6" type="radio"> <label for="importantAccountManager_5">6</label> Any ideas?

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  • spring mvc 3.0 small web application not quite working

    - by lurscher
    Hi, i'm creating a very simple (hello World quality) web application using spring mvc 3.0. when deploying the application on tomcat 6.0.26 and i try to open http://localhost:8080/protoweb/helloWorld.html i get 404, resource /protoweb/WEB-INF/jsp/helloWorld.jsp is not available. The funny thing is that there IS a helloWorld.jsp in there. any idea what i'm doing wrong? here is my web.xml <?xml version="1.0" encoding="UTF-8"?> <web-app xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:web="http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" id="WebApp_ID" version="2.5"> <display-name>hello-spring3-RC1</display-name> <context-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/yummy-servlet.xml</param-value> </context-param> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> <servlet> <servlet-name>yummy</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>yummy</servlet-name> <url-pattern>*.html</url-pattern> </servlet-mapping> <welcome-file-list> <welcome-file>index.html</welcome-file> </welcome-file-list> </web-app> my yummy-servlet.xml <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:p="http://www.springframework.org/schema/p" xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd"> <context:component-scan base-package="com.mine.web.controllers"/> <bean id="jspViewResolver" class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView"/> <property name="prefix" value="/WEB-INF/jsp/"/> <property name="suffix" value=".jsp"/> </bean> </beans> my very simple controller: package com.mine.web.controllers; import org.springframework.stereotype.Controller; import org.springframework.web.bind.annotation.RequestMapping; import org.springframework.web.servlet.ModelAndView; @Controller public class BasicController { @RequestMapping(value = "/helloWorld") public ModelAndView helloWorld() { ModelAndView mav = new ModelAndView(); mav.setViewName("helloWorld"); mav.addObject("message", "Hello some basic message for u"); return mav; } } and my webapp/jsp/helloWorld.jsp <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Hello</title> </head> <body> ${message} </body> </html> also, it might be helpful to post my pom.xml <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.mine</groupId> <artifactId>protoweb</artifactId> <packaging>war</packaging> <version>1.0-SNAPSHOT</version> <name>protoweb Maven Webapp</name> <url>http://maven.apache.org</url> <repositories> <repository> <id>springsource maven repo</id> <url>http://maven.springframework.org/milestone</url> </repository> </repositories> <dependencies> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-webmvc</artifactId> <version>3.0.0.RC1</version> </dependency> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>3.8.1</version> <scope>test</scope> </dependency> <dependency> <groupId>javax.servlet</groupId> <artifactId>jstl</artifactId> <version>1.1.2</version> <scope>compile</scope> </dependency> </dependencies> <build> <finalName>protoweb</finalName> <plugins> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>tomcat-maven-plugin</artifactId> <configuration> <configurationDir>tomcat</configurationDir> <url>http://localhost:8080/manager</url> <username>test</username> <password>test</password> </configuration> </plugin> </plugins> </build> </project>

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  • DirectShow: Video-Preview and Image (with working code)

    - by xsl
    Questions / Issues If someone can recommend me a good free hosting site I can provide the whole project file. As mentioned in the text below the TakePicture() method is not working properly on the HTC HD 2 device. It would be nice if someone could look at the code below and tell me if it is right or wrong what I'm doing. Introduction I recently asked a question about displaying a video preview, taking camera image and rotating a video stream with DirectShow. The tricky thing about the topic is, that it's very hard to find good examples and the documentation and the framework itself is very hard to understand for someone who is new to windows programming and C++ in general. Nevertheless I managed to create a class that implements most of this features and probably works with most mobile devices. Probably because the DirectShow implementation depends a lot on the device itself. I could only test it with the HTC HD and HTC HD2, which are known as quite incompatible. HTC HD Working: Video preview, writing photo to file Not working: Set video resolution (CRASH), set photo resolution (LOW quality) HTC HD 2 Working: Set video resolution, set photo resolution Problematic: Video Preview rotated Not working: Writing photo to file To make it easier for others by providing a working example, I decided to share everything I have got so far below. I removed all of the error handling for the sake of simplicity. As far as documentation goes, I can recommend you to read the MSDN documentation, after that the code below is pretty straight forward. void Camera::Init() { CreateComObjects(); _captureGraphBuilder->SetFiltergraph(_filterGraph); InitializeVideoFilter(); InitializeStillImageFilter(); } Dipslay a video preview (working with any tested handheld): void Camera::DisplayVideoPreview(HWND windowHandle) { IVideoWindow *_vidWin; _filterGraph->QueryInterface(IID_IMediaControl,(void **) &_mediaControl); _filterGraph->QueryInterface(IID_IVideoWindow, (void **) &_vidWin); _videoCaptureFilter->QueryInterface(IID_IAMVideoControl, (void**) &_videoControl); _captureGraphBuilder->RenderStream(&PIN_CATEGORY_PREVIEW, &MEDIATYPE_Video, _videoCaptureFilter, NULL, NULL); CRect rect; long width, height; GetClientRect(windowHandle, &rect); _vidWin->put_Owner((OAHWND)windowHandle); _vidWin->put_WindowStyle(WS_CHILD | WS_CLIPSIBLINGS); _vidWin->get_Width(&width); _vidWin->get_Height(&height); height = rect.Height(); _vidWin->put_Height(height); _vidWin->put_Width(rect.Width()); _vidWin->SetWindowPosition(0,0, rect.Width(), height); _mediaControl->Run(); } HTC HD2: If set SetPhotoResolution() is called FindPin will return E_FAIL. If not, it will create a file full of null bytes. HTC HD: Works void Camera::TakePicture(WCHAR *fileName) { CComPtr<IFileSinkFilter> fileSink; CComPtr<IPin> stillPin; CComPtr<IUnknown> unknownCaptureFilter; CComPtr<IAMVideoControl> videoControl; _imageSinkFilter.QueryInterface(&fileSink); fileSink->SetFileName(fileName, NULL); _videoCaptureFilter.QueryInterface(&unknownCaptureFilter); _captureGraphBuilder->FindPin(unknownCaptureFilter, PINDIR_OUTPUT, &PIN_CATEGORY_STILL, &MEDIATYPE_Video, FALSE, 0, &stillPin); _videoCaptureFilter.QueryInterface(&videoControl); videoControl->SetMode(stillPin, VideoControlFlag_Trigger); } Set resolution: Works great on HTC HD2. HTC HD won't allow SetVideoResolution() and only offers one low resolution photo resolution: void Camera::SetVideoResolution(int width, int height) { SetResolution(true, width, height); } void Camera::SetPhotoResolution(int width, int height) { SetResolution(false, width, height); } void Camera::SetResolution(bool video, int width, int height) { IAMStreamConfig *config; config = NULL; if (video) { _captureGraphBuilder->FindInterface(&PIN_CATEGORY_PREVIEW, &MEDIATYPE_Video, _videoCaptureFilter, IID_IAMStreamConfig, (void**) &config); } else { _captureGraphBuilder->FindInterface(&PIN_CATEGORY_STILL, &MEDIATYPE_Video, _videoCaptureFilter, IID_IAMStreamConfig, (void**) &config); } int resolutions, size; VIDEO_STREAM_CONFIG_CAPS caps; config->GetNumberOfCapabilities(&resolutions, &size); for (int i = 0; i < resolutions; i++) { AM_MEDIA_TYPE *mediaType; if (config->GetStreamCaps(i, &mediaType, reinterpret_cast<BYTE*>(&caps)) == S_OK ) { int maxWidth = caps.MaxOutputSize.cx; int maxHeigth = caps.MaxOutputSize.cy; if(maxWidth == width && maxHeigth == height) { VIDEOINFOHEADER *info = reinterpret_cast<VIDEOINFOHEADER*>(mediaType->pbFormat); info->bmiHeader.biWidth = maxWidth; info->bmiHeader.biHeight = maxHeigth; info->bmiHeader.biSizeImage = DIBSIZE(info->bmiHeader); config->SetFormat(mediaType); DeleteMediaType(mediaType); break; } DeleteMediaType(mediaType); } } } Other methods used to build the filter graph and create the COM objects: void Camera::CreateComObjects() { CoInitialize(NULL); CoCreateInstance(CLSID_CaptureGraphBuilder, NULL, CLSCTX_INPROC_SERVER, IID_ICaptureGraphBuilder2, (void **) &_captureGraphBuilder); CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER, IID_IGraphBuilder, (void **) &_filterGraph); CoCreateInstance(CLSID_VideoCapture, NULL, CLSCTX_INPROC, IID_IBaseFilter, (void**) &_videoCaptureFilter); CoCreateInstance(CLSID_IMGSinkFilter, NULL, CLSCTX_INPROC, IID_IBaseFilter, (void**) &_imageSinkFilter); } void Camera::InitializeVideoFilter() { _videoCaptureFilter->QueryInterface(&_propertyBag); wchar_t deviceName[MAX_PATH] = L"\0"; GetDeviceName(deviceName); CComVariant comName = deviceName; CPropertyBag propertyBag; propertyBag.Write(L"VCapName", &comName); _propertyBag->Load(&propertyBag, NULL); _filterGraph->AddFilter(_videoCaptureFilter, L"Video Capture Filter Source"); } void Camera::InitializeStillImageFilter() { _filterGraph->AddFilter(_imageSinkFilter, L"Still image filter"); _captureGraphBuilder->RenderStream(&PIN_CATEGORY_STILL, &MEDIATYPE_Video, _videoCaptureFilter, NULL, _imageSinkFilter); } void Camera::GetDeviceName(WCHAR *deviceName) { HRESULT hr = S_OK; HANDLE handle = NULL; DEVMGR_DEVICE_INFORMATION di; GUID guidCamera = { 0xCB998A05, 0x122C, 0x4166, 0x84, 0x6A, 0x93, 0x3E, 0x4D, 0x7E, 0x3C, 0x86 }; di.dwSize = sizeof(di); handle = FindFirstDevice(DeviceSearchByGuid, &guidCamera, &di); StringCchCopy(deviceName, MAX_PATH, di.szLegacyName); } Full header file: #ifndef __CAMERA_H__ #define __CAMERA_H__ class Camera { public: void Init(); void DisplayVideoPreview(HWND windowHandle); void TakePicture(WCHAR *fileName); void SetVideoResolution(int width, int height); void SetPhotoResolution(int width, int height); private: CComPtr<ICaptureGraphBuilder2> _captureGraphBuilder; CComPtr<IGraphBuilder> _filterGraph; CComPtr<IBaseFilter> _videoCaptureFilter; CComPtr<IPersistPropertyBag> _propertyBag; CComPtr<IMediaControl> _mediaControl; CComPtr<IAMVideoControl> _videoControl; CComPtr<IBaseFilter> _imageSinkFilter; void GetDeviceName(WCHAR *deviceName); void InitializeVideoFilter(); void InitializeStillImageFilter(); void CreateComObjects(); void SetResolution(bool video, int width, int height); }; #endif

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  • doubt regarding carrying data in custom events using actionscript

    - by user267530
    Hi I am working on actionscript to generate a SWF dynamically using JSON data coming from an HTTP request. I receive the data on creationComplete and try to generate a tree like structure. I don’t create the whole tree at the same time. I create 2 levels, level 1 and level 2. My goal is to attach custom events on the panels which represent tree nodes. When users click the panels, it dispatches custom events and try to generate the next level. So, it goes like this : On creation complete - get JSON- create top tow levels - click on level 2- create the level 2 and level 3 - click on level 3- create level 3 and 4. …and so on and so on. I am attaching my code with this email. Please take a look at it and if you have any hints on how you would do this if you need to paint a tree having total level number = “n” where( 0 import com.iwobanas.effects.*; import flash.events.MouseEvent; import flash.filters.BitmapFilterQuality; import flash.filters.BitmapFilterType; import flash.filters.GradientGlowFilter; import mx.controls.Alert; private var roundedMask:Sprite; private var panel:NewPanel; public var oldPanelIds:Array = new Array(); public var pages:Array = new Array();//cleanup public var delPages:Array = new Array(); public function DrawPlaybook(pos:Number,title:String,chld:Object):void { panel = new NewPanel(chld); panel.title = title; panel.name=title; panel.width = 100; panel.height = 80; panel.x=pos+5; panel.y=40; // Define a gradient glow. var gradientGlow:GradientGlowFilter = new GradientGlowFilter(); gradientGlow.distance = 0; gradientGlow.angle = 45; gradientGlow.colors = [0xFFFFF0, 0xFFFFFF]; gradientGlow.alphas = [0, 1]; gradientGlow.ratios = [0, 255]; gradientGlow.blurX = 10; gradientGlow.blurY = 10; gradientGlow.strength = 2; gradientGlow.quality = BitmapFilterQuality.HIGH; gradientGlow.type = BitmapFilterType.OUTER; panel.filters =[gradientGlow]; this.rawChildren.addChild(panel); pages.push(panel); panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onClickHandler(e,title,chld)}); this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)}); } public function onClickHandler(e:MouseEvent,title:String,chld:Object):void { //var panel:Panel; for each(var stp1:NewPanel in pages){ if(stp1.title==title){ var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked"); eventObj.panelClicked = stp1; dispatchEvent(eventObj); } } } private function onCustomPanelClicked(e:CustomPageClickEvent,title:String):void { //cleanup itself Alert.show("onCustomPanelClicked" + title); var panel:NewPanel; for each(var stp:NewPanel in pages){ startAnimation(e,stp); } if(title == e.panelClicked.title){ panel = new NewPanel(null); panel.title = title; panel.name=title; panel.width = 150; panel.height = 80; panel.x=100; panel.y=40; this.rawChildren.addChild(panel); // var slideRight:SlideRight = new SlideRight(); slideRight.target=panel; slideRight.duration=750; slideRight.showTarget=true; slideRight.play(); //draw the steps var jsonData = this.map.getValue(title); var posX:Number = 50; var posY:Number = 175; for each ( var pnl:NewPanel in pages){ pages.pop(); } for each ( var stp1:Object in jsonData.children){ //Alert.show("map step=" + stp.text ); panel = new NewPanel(null); panel.title = stp1.text; panel.name=stp1.id; panel.width = 100; panel.id=stp1.id; panel.height = 80; panel.x = posX; panel.y=posY; posX+=150; var s:String="hi" + stp1.text; panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onChildClick(e,s);}); this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPnlClicked(e)}); this.rawChildren.addChild(panel); // Alert.show("map step=" + this.getChildIndex(panel) ); // oldPanelIds.push(panel); pages.push(panel); //this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, //function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)}); var slide:SlideUp = new SlideUp(); slide.target=panel; slide.duration=1500; slide.showTarget=false; slide.play(); } } } public function onChildClick(e:MouseEvent,s:String):void { //var panel:Panel; //Alert.show(e.currentTarget.title); for each(var stp1:NewPanel in pages){ if(stp1.title==e.currentTarget.title){ var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked"); eventObj.panelClicked = stp1; dispatchEvent(eventObj); } } } private function onCustomPnlClicked(e:CustomPageClickEvent):void { for each ( var pnl:NewPanel in pages){ pages.pop(); } //onCustomPanelClicked(e,e.currentTarget.title); //Alert.show("hi from cstm" + e.panelClicked.title); } private function fadePanel(event:Event,panel:NewPanel):void{ panel.alpha -= .005; if (panel.alpha <= 0){ //Alert.show(panel.title); panel.removeEventListener(Event.ENTER_FRAME, function(e:Event){fadePanel(e,panel);}); }; panel.title=""; } private function startAnimation(event:CustomPageClickEvent,panel:NewPanel):void{ panel.addEventListener(Event.ENTER_FRAME, function(e:Event){fadePanel(e,panel)}); } Thanks in advance. Palash

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  • IOException: Unable To Delete Images Due To File Lock

    - by Arslan Pervaiz
    I am Unable To Delete Image File From My Server Path It Gaves Error That The Process Cannot Access The File "FileName" Because it is being Used By Another Process. I Tried Many Methods But Still All In Vain. Please Help me Out in This Issue. Here is My Code Snippet. using System; using System.Data; using System.Web; using System.Data.SqlClient; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Globalization; using System.Web.Security; using System.Text; using System.DirectoryServices; using System.Collections; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; //============ Main Block ================= byte[] data = (byte[])ds.Tables[0].Rows[0][0]; MemoryStream ms = new MemoryStream(data); Image returnImage = Image.FromStream(ms); returnImage.Save(Server.MapPath(".\\TmpImages\\SavedImage.jpg"), System.Drawing.Imaging.ImageFormat.Jpeg); returnImage.Dispose(); \\ I Tried this Dispose Method To Unlock The File But Nothing Done. ms.Close(); \\ I Tried The Memory Stream Close Method Also But Its Also Not Worked For Me. watermark(); \\ Here is My Water Mark Method That Print Water Mark Image on My Saved Image (Image That is Converted From Byte Array) DeleteImages(); \\ Here is My Delete Method That I Call To Delete The Images //===== ==== My Delete Method To Delete Files================== public void DeleteImages() { try { File.Delete(Server.MapPath(".\\TmpImages\\WaterMark.jpg")); \\This Image Deleted Fine. File.Delete(Server.MapPath(".\\TmpImages\\SavedImage.jpg")); \\ Exception Thrown On Deleting of This Image. } catch (Exception ex) { LogManager.LogException(ex, "Error in Deleting Images."); Master.ShowMessage(ex.Message, true); } } \ ==== Method Declartion That Make Watermark of One Image On Another Image.======= public void watermark() { //create a image object containing the photograph to watermark Image imgPhoto = Image.FromFile(Server.MapPath(".\\TmpImages\\SavedImage.jpg")); int phWidth = imgPhoto.Width; int phHeight = imgPhoto.Height; //create a Bitmap the Size of the original photograph Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb); bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution); //load the Bitmap into a Graphics object Graphics grPhoto = Graphics.FromImage(bmPhoto); //create a image object containing the watermark Image imgWatermark = new Bitmap(Server.MapPath(".\\TmpImages\\PrintasWatermark.jpg")); int wmWidth = imgWatermark.Width; int wmHeight = imgWatermark.Height; //Set the rendering quality for this Graphics object grPhoto.SmoothingMode = SmoothingMode.AntiAlias; //Draws the photo Image object at original size to the graphics object. grPhoto.DrawImage( imgPhoto, // Photo Image object new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure 0, // x-coordinate of the portion of the source image to draw. 0, // y-coordinate of the portion of the source image to draw. phWidth, // Width of the portion of the source image to draw. phHeight, // Height of the portion of the source image to draw. GraphicsUnit.Pixel); // Units of measure //------------------------------------------------------- //to maximize the size of the Copyright message we will //test multiple Font sizes to determine the largest posible //font we can use for the width of the Photograph //define an array of point sizes you would like to consider as possiblities //------------------------------------------------------- //Define the text layout by setting the text alignment to centered StringFormat StrFormat = new StringFormat(); StrFormat.Alignment = StringAlignment.Center; //define a Brush which is semi trasparent black (Alpha set to 153) SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(153, 0, 0, 0)); //define a Brush which is semi trasparent white (Alpha set to 153) SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255)); //------------------------------------------------------------ //Step #2 - Insert Watermark image //------------------------------------------------------------ //Create a Bitmap based on the previously modified photograph Bitmap Bitmap bmWatermark = new Bitmap(bmPhoto); bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution); //Load this Bitmap into a new Graphic Object Graphics grWatermark = Graphics.FromImage(bmWatermark); //To achieve a transulcent watermark we will apply (2) color //manipulations by defineing a ImageAttributes object and //seting (2) of its properties. ImageAttributes imageAttributes = new ImageAttributes(); //The first step in manipulating the watermark image is to replace //the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0) //to do this we will use a Colormap and use this to define a RemapTable ColorMap colorMap = new ColorMap(); //My watermark was defined with a background of 100% Green this will //be the color we search for and replace with transparency colorMap.OldColor = Color.FromArgb(255, 0, 255, 0); colorMap.NewColor = Color.FromArgb(0, 0, 0, 0); ColorMap[] remapTable = { colorMap }; imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap); //The second color manipulation is used to change the opacity of the //watermark. This is done by applying a 5x5 matrix that contains the //coordinates for the RGBA space. By setting the 3rd row and 3rd column //to 0.3f we achive a level of opacity float[][] colorMatrixElements = { new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, new float[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f}, new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}; ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements); imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap); //For this example we will place the watermark in the upper right //hand corner of the photograph. offset down 10 pixels and to the //left 10 pixles int xPosOfWm = ((phWidth - wmWidth) - 10); int yPosOfWm = 10; grWatermark.DrawImage(imgWatermark, new Rectangle(xPosOfWm, yPosOfWm, wmWidth, wmHeight), //Set the detination Position 0, // x-coordinate of the portion of the source image to draw. 0, // y-coordinate of the portion of the source image to draw. wmWidth, // Watermark Width wmHeight, // Watermark Height GraphicsUnit.Pixel, // Unit of measurment imageAttributes); //ImageAttributes Object //Replace the original photgraphs bitmap with the new Bitmap imgPhoto = bmWatermark; grPhoto.Dispose(); grWatermark.Dispose(); //save new image to file system. imgPhoto.Save(Server.MapPath(".\\TmpImages\\WaterMark.jpg"), ImageFormat.Jpeg); imgPhoto.Dispose(); imgWatermark.Dispose(); }

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  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

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  • DirectX works for 64-bit but not 32-bit

    - by dtbarne
    I'm trying to play a game (Civilization 5) which was previously working but no longer. I believe I've narrowed it down to a DirectX issue because I get an error running dxdiag.exe in 32 bit mode. My goal (at least I believe) is to get Direct3D Acceleration "Enabled" in dxdiag (as it is in 64 bit dxdiag). A very similar issue is here: http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/direct3d-acceleration-is-not-available-in-windows/4c345e6e-dc68-e011-8dfc-68b599b31bf5?page=1 The proposed answer, which looks very promising, doesn't seem to work for me. Like other users in that thread, HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\Drivers does not have a SoftwareOnly key to change. I even tried manually adding it as a string and dword, to no avail. I have a NVIDIA GeForce GT 525M, and before you ask, yes I've tried updating (also uninstalling, reinstalling) my drivers. I've also tried doing the same with DirectX (and Civilization 5 for that matter). Been debugging for some 4+ hours now after a full day of work and I've run out of ideas. I'm hoping somebody knows the solution here! :) Here's what I see when I open dxdiag: DxDiag has detected that there mgiht have been a problem accessing Direct3D the last time this program was used. Would you like to bypass Direct3D this time? No - Crash Yes - Works, but in Display tab: DirectDraw Acceleration: Disabled Direct3D Acceleration: Not Available AGP Texture Acceleration: Not Available If I click "Run 64-bit DxDiag", all three are "Enabled". I should also note that I've tried the following steps as Microsoft suggests, but I'm not able to do so as the "Change Settings" button is disabled. Some programs run very slowly—or not at all—unless Microsoft DirectDraw or Direct3D hardware acceleration is turned on. To determine this, click the Display tab, and then under DirectX Features, check to see whether DirectDraw, Direct3D, and AGP Texture Acceleration appear as Enabled. If not, try turning on hardware acceleration. Click to open Screen Resolution. Click Advanced settings. Click the Troubleshoot tab, and then click Change settings. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. Move the Hardware Acceleration slider to Full. Full dxdiag dump: ------------------ System Information ------------------ Time of this report: 11/8/2012, 23:13:24 Machine name: DTBARNE Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell System XPS L502X BIOS: Default System BIOS Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 8192MB RAM Available OS Memory: 8086MB RAM Page File: 2466MB used, 13704MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in Direct3D (stage 2). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 3000 Manufacturer: Chip type: DAC type: Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09 Display Memory: Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Monitor Id: Native Mode: Output Type: Driver Name: Driver File Version: () Driver Version: DDI Version: Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: Vendor ID: Device ID: SubSys ID: Revision ID: Driver Strong Name: oem11.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2696:pci\ven_8086&dev_0126&subsys_04b61028 Rank Of Driver: 00E60001 Video Accel: Deinterlace Caps: n/a D3D9 Overlay: DXVA-HD: DDraw Status: Disabled D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/20/2010 22:23:47, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll04b6 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 26.2 GB Total Space: 122.0 GB File System: NTFS Model: M4-CT128M4SSD2 ATA Device Drive: D: Model: Optiarc DVDRWBD BC-5540H ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04B61028&REV_05\3&11583659&0&D8 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_04B61028&REV_09\3&11583659&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_04B61028&REV_B5\3&11583659&0&E5 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_20108086&REV_09\3&11583659&0&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_04B61028&REV_B5\3&11583659&0&E4 Driver: n/a Name: Intel(R) Centrino(R) Advanced-N 6230 Device ID: PCI\VEN_8086&DEV_0091&SUBSYS_52218086&REV_34\4&2634DE8D&0&00E1 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_1C4B&SUBSYS_04B61028&REV_05\3&11583659&0&F8 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_04B61028&REV_B5\3&11583659&0&E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_04B61028&REV_06\4&109EAB2F&0&00E5 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04B61028&REV_04\3&11583659&0&B0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_04B61028&REV_B5\3&11583659&0&E1 Driver: n/a Name: NVIDIA GeForce GT 525M Device ID: PCI\VEN_10DE&DEV_0DF5&SUBSYS_04B61028&REV_A1\4&4DCA75F&0&0008 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04B61028&REV_05\3&11583659&0&D0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04B61028&REV_B5\3&11583659&0&E0 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04B61028&REV_05\3&11583659&0&E8 Driver: n/a Name: Standard AHCI 1.0 Serial ATA Controller Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_04B61028&REV_05\3&11583659&0&FA Driver: n/a Name: SM Bus Controller Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04B61028&REV_05\3&11583659&0&FB Driver: n/a Name: Intel(R) HD Graphics 3000 Device ID: PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09\3&11583659&0&10 Driver: n/a Name: Renesas Electronics USB 3.0 Host Controller Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_04B61028&REV_04\4&3494AC3A&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 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Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • background image not showing in html

    - by Registered User
    I am having following css <!DOCTYPE html > <html> <head> <meta charset="utf-8"> <title>Black Goose Bistro Summer Menu</title> <link href='http://fonts.googleapis.com/css?family=Marko+One' rel='stylesheet' type='text/css'> <style> body { font-family: Georgia, serif; font-size: 100%; line-height: 175%; margin: 0 15% 0; background-image:url(images/bullseye.png); } #header { margin-top: 0; padding: 3em 1em 2em 1em; text-align: center; } a { text-decoration: none; } h1 { font: bold 1.5em Georgia, serif; text-shadow: .1em .1em .2em gray; } h2 { font-size: 1em; text-transform: uppercase; letter-spacing: .5em; text-align: center; } dt { font-weight: bold; } strong { font-style: italic; } ul { list-style-type: none; margin: 0; padding: 0; } #info p { font-style: italic; } .price { font-family: Georgia, serif; font-style: italic; } p.warning, sup { font-size: small; } .label { font-weight: bold; font-variant: small-caps; font-style: normal; } h2 + p { text-align: center; font-style: italic; } ); </style> </head> <body> <div id="header"> <h1>Black Goose Bistro &bull; Summer Menu</h1> <div id="info"> <p>Baker's Corner, Seekonk, Massachusetts<br> <span class="label">Hours: Monday through Thursday:</span> 11 to 9, <span class="label">Friday and Saturday;</span> 11 to midnight</p> <ul> <li><a href="#appetizers">Appetizers</a></li> <li><a href="#entrees">Main Courses</a></li> <li><a href="#toast">Traditional Toasts</a></li> <li><a href="#dessert">Dessert Selection</a></li> </ul> </div> </div> <div id="appetizers"> <h2>Appetizers</h2> <p>This season, we explore the spicy flavors of the southwest in our appetizer collection.</p> <dl> <dt>Black bean purses</dt> <dd>Spicy black bean and a blend of mexican cheeses wrapped in sheets of phyllo and baked until golden. <span class="price">$3.95</span></dd> <dt class="newitem">Southwestern napoleons with lump crab &mdash; <strong>new item!</strong></dt> <dd>Layers of light lump crab meat, bean and corn salsa, and our handmade flour tortillas. <span class="price">$7.95</span></dd> </dl> </div> <div id="entrees"> <h2>Main courses</h2> <p>Big, bold flavors are the name of the game this summer. Allow us to assist you with finding the perfect wine.</p> <dl> <dt class="newitem">Jerk rotisserie chicken with fried plantains &mdash; <strong>new item!</strong></dt> <dd>Tender chicken slow-roasted on the rotisserie, flavored with spicy and fragrant jerk sauce and served with fried plantains and fresh mango. <strong>Very spicy.</strong> <span class="price">$12.95</span></dd> <dt>Shrimp sate kebabs with peanut sauce</dt> <dd>Skewers of shrimp marinated in lemongrass, garlic, and fish sauce then grilled to perfection. Served with spicy peanut sauce and jasmine rice. <span class="price">$12.95</span></dd> <dt>Grilled skirt steak with mushroom fricasee</dt> <dd>Flavorful skirt steak marinated in asian flavors grilled as you like it<sup>*</sup>. Served over a blend of sauteed wild mushrooms with a side of blue cheese mashed potatoes. <span class="price">$16.95</span></dd> </dl> </div> <div id="toast"> <h2>Traditional Toasts</h2> <p>The ultimate comfort food, our traditional toast recipes are adapted from <a href="http://www.gutenberg.org/files/13923/13923-h/13923-h.htm"><cite>The Whitehouse Cookbook</cite></a> published in 1887.</p> <dl> <dt>Cream toast</dt> <dd>Simple cream sauce over highest quality toasted bread, baked daily. <span class="price">$3.95</span></dd> <dt>Mushroom toast</dt> <dd>Layers of light lump crab meat, bean and corn salsa, and our handmade flour tortillas. <span class="price">$6.95</span></dd> <dt>Nun's toast</dt> <dd>Onions and hard-boiled eggs in a cream sauce over buttered hot toast. <span class="price">$6.95</span></dd> <dt>Apple toast</dt> <dd>Sweet, cinnamon stewed apples over delicious buttery grilled bread. <span class="price">$6.95</span></dd> </dl> </div> <div id="dessert"> <h2>Dessert Selection</h2> <p>Be sure to save room for our desserts, made daily by our own <a href="http://www.jwu.edu/college.aspx?id=19510">Johnson & Wales</a> trained pastry chef.</p> <dl> <dt class="newitem">Lemon chiffon cake &mdash; <strong>new item!</strong></dt> <dd>Light and citrus flavored sponge cake with buttercream frosting as light as a cloud. <span class="price">$2.95</span></dd> <dt class="newitem">Molten chocolate cake</dt> <dd>Bubba's special dark chocolate cake with a warm, molten center. Served with or without a splash of almond liqueur. <span class="price">$3.95</span></dd> </dl> </div> <p class="warning"><sup>*</sup> We are required to warn you that undercooked food is a health risk.</p> </body> </html> but the background image does not appear in body tag you can see background-image:url(images/bullseye.png); this html page is bistro.html and the directory in which it is contained there is a folder images and inside images folder I have a file bullseye.png .I expect the png to appear in background.But that does not happen. For sake of question I am posting the image here also Let me know if the syntax of css wrong? following is image http://i.stack.imgur.com/YUKgg.png

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  • Garbled text in Screen [closed]

    - by Prabin Dahal
    The graphical Interface in my system is garbled with some text. At the beginning I thought it was due to java and tomcat that I installed. But after removing java and tomcat, it is still the same. I am using ubuntu server and i have installed xfce desktop environment with oboard softkey I have added my dmesg output to this message. What is the problem here. I am not able to figure it out. Thank you for your help. Prabin [ 0.390936] usbcore: registered new interface driver usbfs [ 0.391006] usbcore: registered new interface driver hub [ 0.391147] usbcore: registered new device driver usb [ 0.391580] PCI: Using ACPI for IRQ routing [ 0.400509] PCI: pci_cache_line_size set to 64 bytes [ 0.400669] reserve RAM buffer: 000000000009ec00 - 000000000009ffff [ 0.400681] reserve RAM buffer: 000000007f597000 - 000000007fffffff [ 0.400699] reserve RAM buffer: 000000007f6f0000 - 000000007fffffff [ 0.401135] NetLabel: Initializing [ 0.401155] NetLabel: domain hash size = 128 [ 0.401168] NetLabel: protocols = UNLABELED CIPSOv4 [ 0.401212] NetLabel: unlabeled traffic allowed by default [ 0.401466] HPET: 3 timers in total, 0 timers will be used for per-cpu timer [ 0.401494] hpet0: at MMIO 0xfed00000, IRQs 2, 8, 0 [ 0.401520] hpet0: 3 comparators, 64-bit 14.318180 MHz counter [ 0.408228] Switching to clocksource hpet [ 0.434341] AppArmor: AppArmor Filesystem Enabled [ 0.434447] pnp: PnP ACPI init [ 0.434531] ACPI: bus type pnp registered [ 0.434784] pnp 00:00: [bus 00-ff] [ 0.434794] pnp 00:00: [io 0x0cf8-0x0cff] [ 0.434804] pnp 00:00: [io 0x0000-0x0cf7 window] [ 0.434813] pnp 00:00: [io 0x0d00-0xffff window] [ 0.434822] pnp 00:00: [mem 0x000a0000-0x000bffff window] [ 0.434831] pnp 00:00: [mem 0x00000000 window] [ 0.434840] pnp 00:00: [mem 0x80000000-0xffffffff window] [ 0.435018] pnp 00:00: Plug and Play ACPI device, IDs PNP0a08 PNP0a03 (active) [ 0.435526] pnp 00:01: [mem 0xe0000000-0xefffffff] [ 0.435537] pnp 00:01: [mem 0x7f700000-0x7f7fffff] [ 0.435545] pnp 00:01: [mem 0x7f800000-0x7fffffff] [ 0.435554] pnp 00:01: [mem 0xfee00000-0xfeefffff] [ 0.435727] system 00:01: [mem 0xe0000000-0xefffffff] has been reserved [ 0.435754] system 00:01: [mem 0x7f700000-0x7f7fffff] has been reserved [ 0.435775] system 00:01: [mem 0x7f800000-0x7fffffff] has been reserved [ 0.435796] system 00:01: [mem 0xfee00000-0xfeefffff] has been reserved [ 0.435818] system 00:01: Plug and Play ACPI device, IDs PNP0c01 (active) [ 0.436233] pnp 00:02: [io 0x0000-0xffffffffffffffff disabled] [ 0.436245] pnp 00:02: [io 0x0000-0xffffffffffffffff disabled] [ 0.436414] system 00:02: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.436512] pnp 00:03: [io 0x0060] [ 0.436521] pnp 00:03: [io 0x0064] [ 0.436548] pnp 00:03: [irq 1] [ 0.436682] pnp 00:03: Plug and Play ACPI device, IDs PNP0303 PNP030b (active) [ 0.436825] pnp 00:04: [irq 12] [ 0.436958] pnp 00:04: Plug and Play ACPI device, IDs PNP0f03 PNP0f13 (active) [ 0.437835] pnp 00:05: [io 0x03f8-0x03ff] [ 0.437861] pnp 00:05: [irq 4] [ 0.437870] pnp 00:05: [dma 0 disabled] [ 0.438142] pnp 00:05: Plug and Play ACPI device, IDs PNP0501 (active) [ 0.439014] pnp 00:06: [io 0x02f8-0x02ff] [ 0.439036] pnp 00:06: [irq 3] [ 0.439045] pnp 00:06: [dma 0 disabled] [ 0.439297] pnp 00:06: Plug and Play ACPI device, IDs PNP0501 (active) [ 0.439346] pnp 00:07: [io 0x0000-0x000f] [ 0.439355] pnp 00:07: [io 0x0081-0x0083] [ 0.439363] pnp 00:07: [io 0x0087] [ 0.439371] pnp 00:07: [io 0x0089-0x008b] [ 0.439380] pnp 00:07: [io 0x008f] [ 0.439388] pnp 00:07: [io 0x00c0-0x00df] [ 0.439563] system 00:07: Plug and Play ACPI device, IDs PNP0c01 (active) [ 0.439617] pnp 00:08: [io 0x0070-0x0077] [ 0.439639] pnp 00:08: [irq 8] [ 0.439751] pnp 00:08: Plug and Play ACPI device, IDs PNP0b00 (active) [ 0.439788] pnp 00:09: [io 0x0061] [ 0.439893] pnp 00:09: Plug and Play ACPI device, IDs PNP0800 (active) [ 0.439977] pnp 00:0a: [io 0x0010-0x001f] [ 0.439986] pnp 00:0a: [io 0x0022-0x003f] [ 0.439994] pnp 00:0a: [io 0x0044-0x005f] [ 0.440055] pnp 00:0a: [io 0x0063] [ 0.440063] pnp 00:0a: [io 0x0065] [ 0.440071] pnp 00:0a: [io 0x0067-0x006f] [ 0.440079] pnp 00:0a: [io 0x0072-0x007f] [ 0.440086] pnp 00:0a: [io 0x0080] [ 0.440094] pnp 00:0a: [io 0x0084-0x0086] [ 0.440102] pnp 00:0a: [io 0x0088] [ 0.440109] pnp 00:0a: [io 0x008c-0x008e] [ 0.440117] pnp 00:0a: [io 0x0090-0x009f] [ 0.440125] pnp 00:0a: [io 0x00a2-0x00bf] [ 0.440133] pnp 00:0a: [io 0x00e0-0x00ef] [ 0.440141] pnp 00:0a: [io 0x04d0-0x04d1] [ 0.440150] pnp 00:0a: [io 0x0000-0xffffffffffffffff disabled] [ 0.440160] pnp 00:0a: [io 0x0000-0xffffffffffffffff disabled] [ 0.440168] pnp 00:0a: [io 0x03f4] [ 0.440175] pnp 00:0a: [io 0x03f5] [ 0.440183] pnp 00:0a: [io 0x0374] [ 0.440190] pnp 00:0a: [io 0x0375] [ 0.440405] system 00:0a: [io 0x04d0-0x04d1] has been reserved [ 0.440432] system 00:0a: [io 0x03f4] has been reserved [ 0.440451] system 00:0a: [io 0x03f5] has been reserved [ 0.440469] system 00:0a: [io 0x0374] has been reserved [ 0.440488] system 00:0a: [io 0x0375] has been reserved [ 0.440508] system 00:0a: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.440550] pnp 00:0b: [io 0x00f0-0x00ff] [ 0.440572] pnp 00:0b: [irq 13] [ 0.440691] pnp 00:0b: Plug and Play ACPI device, IDs PNP0c04 (active) [ 0.440770] pnp 00:0c: [io 0x0810] [ 0.440779] pnp 00:0c: [io 0x0800-0x080f] [ 0.440787] pnp 00:0c: [io 0xffff] [ 0.440947] system 00:0c: [io 0x0810] has been reserved [ 0.440970] system 00:0c: [io 0x0800-0x080f] has been reserved [ 0.440989] system 00:0c: [io 0xffff] has been reserved [ 0.441010] system 00:0c: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.441620] pnp 00:0d: [io 0x0900-0x097f] [ 0.441630] pnp 00:0d: [io 0x09c0-0x09ff] [ 0.441639] pnp 00:0d: [io 0x0400-0x043f] [ 0.441647] pnp 00:0d: [io 0x0480-0x04bf] [ 0.441656] pnp 00:0d: [mem 0xfec00000-0xfec85fff] [ 0.441664] pnp 00:0d: [mem 0xfed1c000-0xfed1ffff] [ 0.441673] pnp 00:0d: [mem 0x000c0000-0x000dffff] [ 0.441689] pnp 00:0d: [mem 0x000e0000-0x000effff] [ 0.441697] pnp 00:0d: [mem 0x000f0000-0x000fffff] [ 0.441706] pnp 00:0d: [mem 0xff800000-0xffffffff] [ 0.441911] system 00:0d: [io 0x0900-0x097f] has been reserved [ 0.441935] system 00:0d: [io 0x09c0-0x09ff] has been reserved [ 0.441955] system 00:0d: [io 0x0400-0x043f] has been reserved [ 0.441975] system 00:0d: [io 0x0480-0x04bf] has been reserved [ 0.441997] system 00:0d: [mem 0xfec00000-0xfec85fff] could not be reserved [ 0.442019] system 00:0d: [mem 0xfed1c000-0xfed1ffff] has been reserved [ 0.442040] system 00:0d: [mem 0x000c0000-0x000dffff] could not be reserved [ 0.442061] system 00:0d: [mem 0x000e0000-0x000effff] could not be reserved [ 0.442082] system 00:0d: [mem 0x000f0000-0x000fffff] could not be reserved [ 0.442103] system 00:0d: [mem 0xff800000-0xffffffff] has been reserved [ 0.442126] system 00:0d: Plug and Play ACPI device, IDs PNP0c01 (active) [ 0.442308] pnp 00:0e: [mem 0xfed00000-0xfed003ff] [ 0.442454] pnp 00:0e: Plug and Play ACPI device, IDs PNP0103 (active) [ 0.442569] pnp 00:0f: [mem 0x7f6f0000-0x7f6fffff] [ 0.442762] system 00:0f: [mem 0x7f6f0000-0x7f6fffff] has been reserved [ 0.442788] system 00:0f: Plug and Play ACPI device, IDs PNP0c01 (active) [ 0.443360] pnp: PnP ACPI: found 16 devices [ 0.443378] ACPI: ACPI bus type pnp unregistered [ 0.443395] PnPBIOS: Disabled by ACPI PNP [ 0.486106] PCI: max bus depth: 3 pci_try_num: 4 [ 0.486189] pci 0000:00:1c.0: PCI bridge to [bus 01-01] [ 0.486217] pci 0000:00:1c.0: bridge window [io 0xe000-0xefff] [ 0.486241] pci 0000:00:1c.0: bridge window [mem 0xd0100000-0xd01fffff] [ 0.486266] pci 0000:00:1c.0: bridge window [mem 0xff700000-0xff7fffff pref] [ 0.486298] pci 0000:03:01.0: PCI bridge to [bus 04-04] [ 0.486319] pci 0000:03:01.0: bridge window [io 0xd000-0xdfff] [ 0.486348] pci 0000:03:01.0: bridge window [mem 0xd0000000-0xd00fffff] [ 0.486374] pci 0000:03:01.0: bridge window [mem 0xff600000-0xff6fffff 64bit pref] [ 0.486406] pci 0000:03:02.0: PCI bridge to [bus 05-05] [ 0.486444] pci 0000:03:03.0: PCI bridge to [bus 06-06] [ 0.486479] pci 0000:02:00.0: PCI bridge to [bus 03-06] [ 0.486499] pci 0000:02:00.0: bridge window [io 0xd000-0xdfff] [ 0.486522] pci 0000:02:00.0: bridge window [mem 0xd0000000-0xd00fffff] [ 0.486545] pci 0000:02:00.0: bridge window [mem 0xff600000-0xff6fffff 64bit pref] [ 0.486575] pci 0000:00:1c.1: PCI bridge to [bus 02-06] [ 0.486593] pci 0000:00:1c.1: bridge window [io 0xd000-0xdfff] [ 0.486615] pci 0000:00:1c.1: bridge window [mem 0xd0000000-0xd00fffff] [ 0.486637] pci 0000:00:1c.1: bridge window [mem 0xff600000-0xff6fffff pref] [ 0.486710] pci 0000:00:1c.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.486735] pci 0000:00:1c.0: setting latency timer to 64 [ 0.486774] pci 0000:00:1c.1: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 0.486796] pci 0000:00:1c.1: setting latency timer to 64 [ 0.486817] pci 0000:02:00.0: setting latency timer to 64 [ 0.486836] pci 0000:03:01.0: setting latency timer to 64 [ 0.486858] pci 0000:03:02.0: setting latency timer to 64 [ 0.486880] pci 0000:03:03.0: setting latency timer to 64 [ 0.486893] pci_bus 0000:00: resource 4 [io 0x0000-0x0cf7] [ 0.486902] pci_bus 0000:00: resource 5 [io 0x0d00-0xffff] [ 0.486912] pci_bus 0000:00: resource 6 [mem 0x000a0000-0x000bffff] [ 0.486922] pci_bus 0000:00: resource 7 [mem 0x80000000-0xffffffff] [ 0.486932] pci_bus 0000:01: resource 0 [io 0xe000-0xefff] [ 0.486941] pci_bus 0000:01: resource 1 [mem 0xd0100000-0xd01fffff] [ 0.486951] pci_bus 0000:01: resource 2 [mem 0xff700000-0xff7fffff pref] [ 0.486961] pci_bus 0000:02: resource 0 [io 0xd000-0xdfff] [ 0.486970] pci_bus 0000:02: resource 1 [mem 0xd0000000-0xd00fffff] [ 0.486980] pci_bus 0000:02: resource 2 [mem 0xff600000-0xff6fffff pref] [ 0.486989] pci_bus 0000:03: resource 0 [io 0xd000-0xdfff] [ 0.486998] pci_bus 0000:03: resource 1 [mem 0xd0000000-0xd00fffff] [ 0.487008] pci_bus 0000:03: resource 2 [mem 0xff600000-0xff6fffff 64bit pref] [ 0.487018] pci_bus 0000:04: resource 0 [io 0xd000-0xdfff] [ 0.487028] pci_bus 0000:04: resource 1 [mem 0xd0000000-0xd00fffff] [ 0.487038] pci_bus 0000:04: resource 2 [mem 0xff600000-0xff6fffff 64bit pref] [ 0.487177] NET: Registered protocol family 2 [ 0.487405] IP route cache hash table entries: 32768 (order: 5, 131072 bytes) [ 0.488397] TCP established hash table entries: 131072 (order: 8, 1048576 bytes) [ 0.489792] TCP bind hash table entries: 65536 (order: 7, 524288 bytes) [ 0.490493] TCP: Hash tables configured (established 131072 bind 65536) [ 0.490525] TCP reno registered [ 0.490551] UDP hash table entries: 512 (order: 2, 16384 bytes) [ 0.490590] UDP-Lite hash table entries: 512 (order: 2, 16384 bytes) [ 0.490898] NET: Registered protocol family 1 [ 0.490970] pci 0000:00:02.0: Boot video device [ 0.491052] pci 0000:00:1d.0: PCI INT A -> GSI 20 (level, low) -> IRQ 20 [ 0.491092] pci 0000:00:1d.0: PCI INT A disabled [ 0.491134] pci 0000:00:1d.1: PCI INT B -> GSI 21 (level, low) -> IRQ 21 [ 0.491174] pci 0000:00:1d.1: PCI INT B disabled [ 0.491220] pci 0000:00:1d.2: PCI INT C -> GSI 22 (level, low) -> IRQ 22 [ 0.491259] pci 0000:00:1d.2: PCI INT C disabled [ 0.491307] pci 0000:00:1d.7: PCI INT D -> GSI 23 (level, low) -> IRQ 23 [ 0.864431] Freeing initrd memory: 13820k freed [ 2.088042] pci 0000:00:1d.7: EHCI: BIOS handoff failed (BIOS bug?) 01010001 [ 2.088207] pci 0000:00:1d.7: PCI INT D disabled [ 2.088267] PCI: CLS 64 bytes, default 64 [ 2.089248] audit: initializing netlink socket (disabled) [ 2.089287] type=2000 audit(1349363630.084:1): initialized [ 2.144783] highmem bounce pool size: 64 pages [ 2.144808] HugeTLB registered 2 MB page size, pre-allocated 0 pages [ 2.160057] VFS: Disk quotas dquot_6.5.2 [ 2.160232] Dquot-cache hash table entries: 1024 (order 0, 4096 bytes) [ 2.161716] fuse init (API version 7.17) [ 2.161995] msgmni has been set to 1713 [ 2.162925] Block layer SCSI generic (bsg) driver version 0.4 loaded (major 253) [ 2.163008] io scheduler noop registered [ 2.163023] io scheduler deadline registered [ 2.163048] io scheduler cfq registered (default) [ 2.163339] pcieport 0000:00:1c.0: setting latency timer to 64 [ 2.163530] pcieport 0000:00:1c.1: setting latency timer to 64 [ 2.163706] pcieport 0000:02:00.0: setting latency timer to 64 [ 2.163873] pcieport 0000:03:01.0: setting latency timer to 64 [ 2.163964] pcieport 0000:03:01.0: irq 40 for MSI/MSI-X [ 2.164193] pcieport 0000:03:02.0: setting latency timer to 64 [ 2.164272] pcieport 0000:03:02.0: irq 41 for MSI/MSI-X [ 2.164453] pcieport 0000:03:03.0: setting latency timer to 64 [ 2.164531] pcieport 0000:03:03.0: irq 42 for MSI/MSI-X [ 2.164783] pcieport 0000:00:1c.0: Signaling PME through PCIe PME interrupt [ 2.164801] pci 0000:01:00.0: Signaling PME through PCIe PME interrupt [ 2.164816] pcie_pme 0000:00:1c.0:pcie01: service driver pcie_pme loaded [ 2.164853] pcieport 0000:00:1c.1: Signaling PME through PCIe PME interrupt [ 2.164867] pcieport 0000:02:00.0: Signaling PME through PCIe PME interrupt [ 2.164880] pcieport 0000:03:01.0: Signaling PME through PCIe PME interrupt [ 2.164892] pci 0000:04:00.0: Signaling PME through PCIe PME interrupt [ 2.164904] pcieport 0000:03:02.0: Signaling PME through PCIe PME interrupt [ 2.164917] pcieport 0000:03:03.0: Signaling PME through PCIe PME interrupt [ 2.164932] pcie_pme 0000:00:1c.1:pcie01: service driver pcie_pme loaded [ 2.164988] pci_hotplug: PCI Hot Plug PCI Core version: 0.5 [ 2.165115] pciehp 0000:00:1c.0:pcie04: HPC vendor_id 8086 device_id 8110 ss_vid 8086 ss_did 8119 [ 2.165177] pciehp 0000:00:1c.0:pcie04: service driver pciehp loaded [ 2.165199] pciehp 0000:00:1c.1:pcie04: HPC vendor_id 8086 device_id 8112 ss_vid 8086 ss_did 8119 [ 2.165260] pciehp 0000:00:1c.1:pcie04: service driver pciehp loaded [ 2.165290] pciehp: PCI Express Hot Plug Controller Driver version: 0.4 [ 2.165488] intel_idle: MWAIT substates: 0x3020220 [ 2.165508] intel_idle: v0.4 model 0x1C [ 2.165513] intel_idle: lapic_timer_reliable_states 0x2 [ 2.165519] Marking TSC unstable due to TSC halts in idle states deeper than C2 [ 2.165779] input: Lid Switch as /devices/LNXSYSTM:00/device:00/PNP0C0D:00/input/input0 [ 2.165855] ACPI: Lid Switch [LID] [ 2.165983] input: Power Button as /devices/LNXSYSTM:00/device:00/PNP0C0C:00/input/input1 [ 2.166005] ACPI: Power Button [PWRB] [ 2.173811] thermal LNXTHERM:00: registered as thermal_zone0 [ 2.173829] ACPI: Thermal Zone [TZ00] (48 C) [ 2.174004] thermal LNXTHERM:01: registered as thermal_zone1 [ 2.174018] ACPI: Thermal Zone [TZ01] (34 C) [ 2.174194] thermal LNXTHERM:02: registered as thermal_zone2 [ 2.174207] ACPI: Thermal Zone [TZ02] (34 C) [ 2.174378] thermal LNXTHERM:03: registered as thermal_zone3 [ 2.174392] ACPI: Thermal Zone [TZ03] (34 C) [ 2.174503] ERST: Table is not found! [ 2.174513] GHES: HEST is not enabled! [ 2.174601] isapnp: Scanning for PnP cards... [ 2.176175] Serial: 8250/16550 driver, 32 ports, IRQ sharing enabled [ 2.196702] serial8250: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 2.292409] serial8250: ttyS1 at I/O 0x2f8 (irq = 3) is a 16550A [ 2.528909] isapnp: No Plug & Play device found [ 2.588733] 00:05: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 2.624523] 00:06: ttyS1 at I/O 0x2f8 (irq = 3) is a 16550A [ 2.640702] Linux agpgart interface v0.103 [ 2.645138] brd: module loaded [ 2.647452] loop: module loaded [ 2.648149] pata_acpi 0000:00:1f.1: setting latency timer to 64 [ 2.649238] Fixed MDIO Bus: probed [ 2.649315] tun: Universal TUN/TAP device driver, 1.6 [ 2.649327] tun: (C) 1999-2004 Max Krasnyansky <[email protected]> [ 2.649524] PPP generic driver version 2.4.2 [ 2.649824] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 2.649884] ehci_hcd 0000:00:1d.7: PCI INT D -> GSI 23 (level, low) -> IRQ 23 [ 2.649937] ehci_hcd 0000:00:1d.7: setting latency timer to 64 [ 2.649946] ehci_hcd 0000:00:1d.7: EHCI Host Controller [ 2.650082] ehci_hcd 0000:00:1d.7: new USB bus registered, assigned bus number 1 [ 2.650148] ehci_hcd 0000:00:1d.7: debug port 1 [ 2.654045] ehci_hcd 0000:00:1d.7: cache line size of 64 is not supported [ 2.654093] ehci_hcd 0000:00:1d.7: irq 23, io mem 0xd02c4000 [ 2.668035] ehci_hcd 0000:00:1d.7: USB 2.0 started, EHCI 1.00 [ 2.668392] hub 1-0:1.0: USB hub found [ 2.668413] hub 1-0:1.0: 8 ports detected [ 2.668618] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 2.668666] uhci_hcd: USB Universal Host Controller Interface driver [ 2.668726] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 20 (level, low) -> IRQ 20 [ 2.668751] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 2.668759] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 2.668910] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 2 [ 2.668981] uhci_hcd 0000:00:1d.0: irq 20, io base 0x0000f040 [ 2.669335] hub 2-0:1.0: USB hub found [ 2.669355] hub 2-0:1.0: 2 ports detected [ 2.669508] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 21 (level, low) -> IRQ 21 [ 2.669531] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 2.669538] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 2.669675] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 3 [ 2.669739] uhci_hcd 0000:00:1d.1: irq 21, io base 0x0000f020 [ 2.670099] hub 3-0:1.0: USB hub found [ 2.670118] hub 3-0:1.0: 2 ports detected [ 2.670271] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 22 (level, low) -> IRQ 22 [ 2.670295] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 2.670302] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 2.670435] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 4 [ 2.670502] uhci_hcd 0000:00:1d.2: irq 22, io base 0x0000f000 [ 2.670869] hub 4-0:1.0: USB hub found [ 2.670888] hub 4-0:1.0: 2 ports detected [ 2.671186] usbcore: registered new interface driver libusual [ 2.671332] i8042: PNP: PS/2 Controller [PNP0303:PS2K,PNP0f03:PS2M] at 0x60,0x64 irq 1,12 [ 2.673408] serio: i8042 KBD port at 0x60,0x64 irq 1 [ 2.673437] serio: i8042 AUX port at 0x60,0x64 irq 12 [ 2.673844] mousedev: PS/2 mouse device common for all mice [ 2.674272] rtc_cmos 00:08: RTC can wake from S4 [ 2.674482] rtc_cmos 00:08: rtc core: registered rtc_cmos as rtc0 [ 2.674529] rtc0: alarms up to one year, y3k, 242 bytes nvram, hpet irqs [ 2.674691] device-mapper: uevent: version 1.0.3 [ 2.674903] device-mapper: ioctl: 4.22.0-ioctl (2011-10-19) initialised: [email protected] [ 2.675024] EISA: Probing bus 0 at eisa.0 [ 2.675037] EISA: Cannot allocate resource for mainboard [ 2.675050] Cannot allocate resource for EISA slot 1 [ 2.675061] Cannot allocate resource for EISA slot 2 [ 2.675072] Cannot allocate resource for EISA slot 3 [ 2.675083] Cannot allocate resource for EISA slot 4 [ 2.675094] Cannot allocate resource for EISA slot 5 [ 2.675105] Cannot allocate resource for EISA slot 6 [ 2.675116] Cannot allocate resource for EISA slot 7 [ 2.675127] Cannot allocate resource for EISA slot 8 [ 2.675137] EISA: Detected 0 cards. [ 2.675161] cpufreq-nforce2: No nForce2 chipset. [ 2.675401] cpuidle: using governor ladder [ 2.675786] cpuidle: using governor menu [ 2.675797] EFI Variables Facility v0.08 2004-May-17 [ 2.676429] TCP cubic registered [ 2.676751] NET: Registered protocol family 10 [ 2.678031] NET: Registered protocol family 17 [ 2.678052] Registering the dns_resolver key type [ 2.678107] Using IPI No-Shortcut mode [ 2.678515] PM: Hibernation image not present or could not be loaded. [ 2.678543] registered taskstats version 1 [ 2.701145] Magic number: 0:84:234 [ 2.701312] rtc_cmos 00:08: setting system clock to 2012-10-04 15:13:51 UTC (1349363631) [ 2.702280] BIOS EDD facility v0.16 2004-Jun-25, 0 devices found [ 2.702294] EDD information not available. [ 2.702858] Freeing unused kernel memory: 740k freed [ 2.703630] Write protecting the kernel text: 5816k [ 2.703692] Write protecting the kernel read-only data: 2376k [ 2.703706] NX-protecting the kernel data: 4424k [ 2.751226] udevd[84]: starting version 175 [ 2.980162] usb 1-1: new high-speed USB device number 2 using ehci_hcd [ 3.001394] r8169 Gigabit Ethernet driver 2.3LK-NAPI loaded [ 3.001474] r8169 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 3.001554] r8169 0000:01:00.0: setting latency timer to 64 [ 3.001654] r8169 0000:01:00.0: irq 43 for MSI/MSI-X [ 3.004220] r8169 0000:01:00.0: eth0: RTL8168c/8111c at 0xf8416000, 00:18:92:03:10:46, XID 1c4000c0 IRQ 43 [ 3.004254] r8169 0000:01:00.0: eth0: jumbo features [frames: 6128 bytes, tx checksumming: ko] [ 3.004347] r8169 Gigabit Ethernet driver 2.3LK-NAPI loaded [ 3.005085] r8169 0000:04:00.0: PCI INT A -> GSI 18 (level, low) -> IRQ 18 [ 3.005182] r8169 0000:04:00.0: setting latency timer to 64 [ 3.005292] r8169 0000:04:00.0: irq 44 for MSI/MSI-X [ 3.007187] r8169 0000:04:00.0: eth1: RTL8168c/8111c at 0xf8418000, 00:18:92:03:10:47, XID 1c4000c0 IRQ 44 [ 3.007224] r8169 0000:04:00.0: eth1: jumbo features [frames: 6128 bytes, tx checksumming: ko] [ 3.034417] pata_sch 0000:00:1f.1: version 0.2 [ 3.034518] pata_sch 0000:00:1f.1: setting latency timer to 64 [ 3.036698] scsi0 : pata_sch [ 3.039842] scsi1 : pata_sch [ 3.040913] ata1: PATA max UDMA/100 cmd 0x1f0 ctl 0x3f6 bmdma 0xf060 irq 14 [ 3.040940] ata2: PATA max UDMA/100 cmd 0x170 ctl 0x376 bmdma 0xf068 irq 15 [ 3.131850] Initializing USB Mass Storage driver... [ 3.136405] scsi2 : usb-storage 1-1:1.0 [ 3.136642] usbcore: registered new interface driver usb-storage [ 3.136656] USB Mass Storage support registered. [ 3.524465] usb 3-1: new low-speed USB device number 2 using uhci_hcd [ 3.968144] usb 3-2: new full-speed USB device number 3 using uhci_hcd [ 4.137903] scsi 2:0:0:0: Direct-Access TS TS4GUFM-H 1100 PQ: 0 ANSI: 0 CCS [ 4.140067] sd 2:0:0:0: Attached scsi generic sg0 type 0 [ 4.140590] sd 2:0:0:0: [sda] 8028160 512-byte logical blocks: (4.11 GB/3.82 GiB) [ 4.141597] sd 2:0:0:0: [sda] Write Protect is off [ 4.141618] sd 2:0:0:0: [sda] Mode Sense: 43 00 00 00 [ 4.142974] sd 2:0:0:0: [sda] No Caching mode page present [ 4.143000] sd 2:0:0:0: [sda] Assuming drive cache: write through [ 4.145837] sd 2:0:0:0: [sda] No Caching mode page present [ 4.145858] sd 2:0:0:0: [sda] Assuming drive cache: write through [ 4.147931] sda: sda1 sda2 < sda5 > [ 4.150972] sd 2:0:0:0: [sda] No Caching mode page present [ 4.151001] sd 2:0:0:0: [sda] Assuming drive cache: write through [ 4.151023] sd 2:0:0:0: [sda] Attached SCSI disk [ 4.249168] input: HID 046a:004b as /devices/pci0000:00/0000:00:1d.1/usb3/3-1/3-1:1.0/input/input2 [ 4.249579] generic-usb 0003:046A:004B.0001: input,hidraw0: USB HID v1.11 Keyboard [HID 046a:004b] on usb-0000:00:1d.1-1/input0 [ 4.287805] input: HID 046a:004b as /devices/pci0000:00/0000:00:1d.1/usb3/3-1/3-1:1.1/input/input3 [ 4.289235] generic-usb 0003:046A:004B.0002: input,hidraw1: USB HID v1.11 Mouse [HID 046a:004b] on usb-0000:00:1d.1-1/input1 [ 4.297604] input: EloTouchSystems,Inc Elo TouchSystems 2216 AccuTouch\xffffffc2\xffffffae\xffffffae USB Touchmonitor Interface as /devices/pci0000:00/0000:00:1d.1/usb3/3-2/3-2:1.0/input/input4 [ 4.298913] generic-usb 0003:04E7:0050.0003: input,hidraw2: USB HID v1.00 Pointer [EloTouchSystems,Inc Elo TouchSystems 2216 AccuTouch\xffffffc2\xffffffae\xffffffae USB Touchmonitor Interface] on usb-0000:00:1d.1-2/input0 [ 4.299878] usbcore: registered new interface driver usbhid [ 4.299925] usbhid: USB HID core driver [ 4.352639] EXT4-fs (sda1): INFO: recovery required on readonly filesystem [ 4.352661] EXT4-fs (sda1): write access will be enabled during recovery [ 8.519257] EXT4-fs (sda1): recovery complete [ 8.564389] EXT4-fs (sda1): mounted filesystem with ordered data mode. Opts: (null) [ 14.280922] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 14.280944] ADDRCONF(NETDEV_UP): eth1: link is not ready [ 14.310368] udevd[308]: starting version 175 [ 14.353873] Adding 1045500k swap on /dev/sda5. Priority:-1 extents:1 across:1045500k [ 14.428718] lp: driver loaded but no devices found [ 14.521667] EXT4-fs (sda1): re-mounted. Opts: errors=remount-ro [ 15.073459] [drm] Initialized drm 1.1.0 20060810 [ 15.097073] psb_gfx: module is from the staging directory, the quality is unknown, you have been warned. [ 15.180630] gma500 0000:00:02.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 15.180648] gma500 0000:00:02.0: setting latency timer to 64 [ 15.182117] Stolen memory information [ 15.182127] base in RAM: 0x7f800000 [ 15.182134] size: 7932K, calculated by (GTT RAM base) - (Stolen base), seems wrong [ 15.182143] the correct size should be: 8M(dvmt mode=3) [ 15.234889] Set up 1983 stolen pages starting at 0x7f800000, GTT offset 0K [ 15.235126] [drm] SGX core id = 0x01130000 [ 15.235135] [drm] SGX core rev major = 0x01, minor = 0x02 [ 15.235143] [drm] SGX core rev maintenance = 0x01, designer = 0x00 [ 15.268796] [Firmware Bug]: ACPI: No _BQC method, cannot determine initial brightness [ 15.269888] acpi device:04: registered as cooling_device2 [ 15.270568] acpi device:05: registered as cooling_device3 [ 15.270947] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/LNXVIDEO:00/input/input5 [ 15.271238] ACPI: Video Device [GFX0] (multi-head: yes rom: no post: no) [ 15.271424] [drm] Supports vblank timestamp caching Rev 1 (10.10.2010). [ 15.271434] [drm] No driver support for vblank timestamp query. [ 15.374694] type=1400 audit(1349363644.167:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=435 comm="apparmor_parser" [ 15.385518] type=1400 audit(1349363644.179:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=435 comm="apparmor_parser" [ 15.386369] type=1400 audit(1349363644.179:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=435 comm="apparmor_parser" [ 15.677514] r8169 0000:01:00.0: eth0: link down [ 15.694828] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 16.537490] gma500 0000:00:02.0: allocated 800x480 fb [ 16.558066] fbcon: psbfb (fb0) is primary device [ 16.747122] gma500 0000:00:02.0: BL bug: Reg 00000000 save 00000000 [ 16.775550] Console: switching to colour frame buffer device 100x30 [ 16.781804] fb0: psbfb frame buffer device [ 16.781812] drm: registered panic notifier [ 16.870168] [drm] Initialized gma500 1.0.0 2011-06-06 for 0000:00:02.0 on minor 0 [ 16.871166] snd_hda_intel 0000:00:1b.0: power state changed by ACPI to D0 [ 16.871186] snd_hda_intel 0000:00:1b.0: power state changed by ACPI to D0 [ 16.871207] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 16.871284] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 [ 29.338953] r8169 0000:01:00.0: eth0: link up [ 29.339471] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 31.427223] init: failsafe main process (675) killed by TERM signal [ 31.522411] type=1400 audit(1349363660.316:5): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=889 comm="apparmor_parser" [ 31.523956] type=1400 audit(1349363660.316:6): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=889 comm="apparmor_parser" [ 31.524882] type=1400 audit(1349363660.320:7): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=889 comm="apparmor_parser" [ 31.525940] type=1400 audit(1349363660.320:8): apparmor="STATUS" operation="profile_load" name="/usr/sbin/tcpdump" pid=891 comm="apparmor_parser" [ 34.526445] postgres (1003): /proc/1003/oom_adj is deprecated, please use /proc/1003/oom_score_adj instead. [ 40.144048] eth0: no IPv6 routers present

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