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  • CGI Buffering issue

    - by Punit
    I have a server side C based CGI code as: cgiFormFileSize("UPDATEFILE", &size); //UPDATEFILE = file being uploaded cgiFormFileName("UPDATEFILE", file_name, 1024); cgiFormFileContentType("UPDATEFILE", mime_type, 1024); buffer = malloc(sizeof(char) * size); if (cgiFormFileOpen("UPDATEFILE", &file) != cgiFormSuccess) { exit(1); } output = fopen("/tmp/cgi.tar.gz", "w+"); printf("The size of file is: %d bytes", size); inc = size/(1024*100); while (cgiFormFileRead(file, b, sizeof(b), &got_count) == cgiFormSuccess) { fwrite(b,sizeof(char),got_count,output); i++; if(i == inc && j<=100) { ***inc_pb*** = j; i = 0; j++; // j is the progress bar increment value } } cgiFormFileClose(file); retval = system("mkdir /tmp/update-tmp;\ cd /tmp/update-tmp;\ tar -xzf ../cgi.tar.gz;\ bash -c /tmp/update-tmp/update.sh"); However, this doesn't work the way as is seen above. Instead of printing 1,2,...100 to progress_bar.txt one by one it prints at ONE GO, seems it buffers and then writes to the file. fflush() also didn't work. Any clue/suggestion would be really appreciated.

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  • Java Swing: how to listen to JComboBox's width changes?

    - by agnieszka
    I tried PropertyChangeListener with property set to "width", "Width", "size" and "Size". PropertyChangeListener widthChangeListener = new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { //code } }; streamsComboBox.addPropertyChangeListener("width", widthChangeListener); projectsComboBox.addPropertyChangeListener("width", widthChangeListener); vobsComboBox.addPropertyChangeListener("width", widthChangeListener); Nothing works - the handler method is never fired. What should I do to handle JComboBox's size change? Where does the property name come from anyway?

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  • Images to video - converting to IplImage makes video blue

    - by user891908
    I want to create a video from images using opencv. The strange problem is that if i will write image (bmp) to disk and then load (cv.LoadImage) it it renders fine, but when i try to load image from StringIO and convert it to IplImage, it turns video to blue. Heres the code: import StringIO output = StringIO.StringIO() FOREGROUND = (0, 0, 0) TEXT = 'MY TEXT' font_path = 'arial.ttf' font = ImageFont.truetype(font_path, 18, encoding='unic') text = TEXT.decode('utf-8') (width, height) = font.getsize(text) # Create with background with place for text w,h=(600,600) contentimage=Image.open('0.jpg') background=Image.open('background.bmp') x, y = contentimage.size # put content onto background background.paste(contentimage,(((w-x)/2),0)) draw = ImageDraw.Draw(background) draw.text((0,0), text, font=font, fill=FOREGROUND) pi = background pi.save(output, "bmp") #pi.show() #shows image in full color output.seek(0) pi= Image.open(output) print pi, pi.format, "%dx%d" % pi.size, pi.mode cv_im = cv.CreateImageHeader(pi.size, cv.IPL_DEPTH_8U, 3) cv.SetData(cv_im, pi.tostring()) print pi.size, cv.GetSize(cv_im) w = cv.CreateVideoWriter("2.avi", cv.CV_FOURCC('M','J','P','G'), 1,(cv.GetSize(cv_im)[0],cv.GetSize(cv_im)[1]), is_color=1) for i in range(1,5): cv.WriteFrame(w, cv_im) del w

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Is there a way to iterate over all open windows in Mac OS X?

    - by Alex
    When you unplug an external monitor with a higher resolution that your macbook from your laptop, the windows mostly retain their width, but their size gets clipped to the (smaller) height of the macbook screen. When you plug the monitor back in, their size remains frustratingly small. My question is: is there any way that I can iterate over all open windows, save their size, and restore them once the monitor gets plugged in again?

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  • Resize div on browser resize

    - by danit
    I have a <div> which I want to display full screen, but I also need to incorporate a 60px high <div> and a 10px high <div> at the top of the document. The size of the main div will need to re-size as the browser window is re-sized to keep it full screen. <div id="div1" style="height: 60px"> </div> <div id="div2" style="height: 10px"> </div> <div id="fullscreen"> </div> So: fullscreen height = document size - (#div1 + #div2) On re-size recalculate the above value.

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  • How much Maximum Data we can store in a File in salesforce

    - by Ritesh Mehandiratta
    i searched a little for the size of file in salesforce . i found this link http://help.salesforce.com/HTViewHelpDoc?id=collab_files_size_limits.htm&language=en_US its showing that file size can be upto 2 GB.i have to store IDs in a text file and want to make it scalable for for nearly about 1 Million record .file size will be equal to 15 MB .can any one please provide some good tutorial how to create such kind of files and using it in apex for retrieving and updating data

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  • Files and filegroups sql server 2005

    - by Dhivagar
    Can we move default file to another filegroup. sample code is given below Sample code create database EMPLOYEE ON PRIMARY ( NAME = 'PRIMARY_01', FILENAME = 'C:\METADATA\PRIM01.MDF', SIZE = 5 MB , MAXSIZE =50 MB, FILEGROWTH = 2 MB), ( NAME = 'SECONDARY_02', FILENAME = 'C:\METADATA\SEC02.NDF' ), FILEGROUP EMPLOYEE_dETAILS ( NAME = 'EMPDETILS_01', FILENAME = 'C:\METADATA\EMPDET01.NDF', SIZE = 5 MB , MAXSIZE =50 MB, FILEGROWTH = 2 MB), ( NAME = 'EMPDETILS_02', FILENAME = 'C:\METADATA\EMPDET02.NDF', SIZE = 5 MB , MAXSIZE =50 MB, FILEGROWTH = 2 MB) LOG ON ( NAME = 'TRANSACLOG', FILENAME ='c:\METADATA\TRAS01.LDF', SIZE = 5 MB , MAXSIZE =50 MB, FILEGROWTH = 2 MB ) now i want to move the FILENAME = 'C:\METADATA\SEC02.NDF' from deault primary file to the FILEGROUP EMPLOYEE_dETAILS ? need assist ??

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  • jquery $(window).width() and $(window).height() return different values when viewport has not been r

    - by Manca Weeks
    I am writing a site using jquery that repeatedly repeatedly calls $(window).width() and $(window).height() to position and size elements based on the viewport size... In troubleshooting I discovered that I am getting slightly different viewport size reports in repeated calls to the above jquery functions when the viewport is not resized... Wondering if there is any special case anyone knows of when this happens, or if this is just the way it is. The difference in sizes reported are 20px or less, it appears. It happens in Safari 4.0.4, Firefox 3.6.2 and Chrome 5.0.342.7 beta on Mac OS X 10.6.2... I didn't test other browsers yet because it doesn't appear to be specific to the browser. I was also unable to figure out what the difference depends upon - if it isn't the viewport size, could there be another factor that makes the results differ? Any insight would be appreciated... Thanks MAnca

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  • C++ converting binary(P5) image to ascii(P2) image (.pgm)

    - by tubby
    I am writing a simple program to convert grayscale binary (P5) to grayscale ascii (P2) but am having trouble reading in the binary and converting it to int. #include <iostream> #include <fstream> #include <sstream> using namespace::std; int usage(char* arg) { // exit program cout << arg << ": Error" << endl; return -1; } int main(int argc, char* argv[]) { int rows, cols, size, greylevels; string filetype; // open stream in binary mode ifstream istr(argv[1], ios::in | ios::binary); if(istr.fail()) return usage(argv[1]); // parse header istr >> filetype >> rows >> cols >> greylevels; size = rows * cols; // check data cout << "filetype: " << filetype << endl; cout << "rows: " << rows << endl; cout << "cols: " << cols << endl; cout << "greylevels: " << greylevels << endl; cout << "size: " << size << endl; // parse data values int* data = new int[size]; int fail_tracker = 0; // find which pixel failing on for(int* ptr = data; ptr < data+size; ptr++) { char t_ch; // read in binary char istr.read(&t_ch, sizeof(char)); // convert to integer int t_data = static_cast<int>(t_ch); // check if legal pixel if(t_data < 0 || t_data > greylevels) { cout << "Failed on pixel: " << fail_tracker << endl; cout << "Pixel value: " << t_data << endl; return usage(argv[1]); } // if passes add value to data array *ptr = t_data; fail_tracker++; } // close the stream istr.close(); // write a new P2 binary ascii image ofstream ostr("greyscale_ascii_version.pgm"); // write header ostr << "P2 " << rows << cols << greylevels << endl; // write data int line_ctr = 0; for(int* ptr = data; ptr < data+size; ptr++) { // print pixel value ostr << *ptr << " "; // endl every ~20 pixels for some readability if(++line_ctr % 20 == 0) ostr << endl; } ostr.close(); // clean up delete [] data; return 0; } sample image - Pulled this from an old post. Removed the comment within the image file as I am not worried about this functionality now. When compiled with g++ I get output: $> ./a.out a.pgm filetype: P5 rows: 1024 cols: 768 greylevels: 255 size: 786432 Failed on pixel: 1 Pixel value: -110 a.pgm: Error The image is a little duck and there's no way the pixel value can be -110...where am I going wrong? Thanks.

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  • how to set imageview in webview

    - by mohsinpathan
    I am creating runtime images. i want to set that image in to web view. Please give me a hint or document.My source code is given below CGRect pdfSize = GetPdfSize(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); //UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 598,768)]; UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, pdfSize.size.width,pdfSize.size.height)]; UIGraphicsBeginImageContext(CGSizeMake(pdfSize.size.width,pdfSize.size.height)); MyDisplayPDFPage(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); imgV.image=UIGraphicsGetImageFromCurrentImageContext(); imgV.image=[imgV.image rotate:UIImageOrientationDownMirrored];

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  • ASP.NET MVC URL Routing problem

    - by Sadegh
    hi, i have defined a route as below: context.MapRoute("SearchEngineWebSearch", "search/web/{query}/{index}/{size}", new { controller = "search", action = "web", query = "", index = 0, size = 5 }); and action method to handle request match with that: public System.Web.Mvc.ActionResult Web(string query = "", int index = 0, int size = 5) { if (string.IsNullOrEmpty(query)) return RedirectToRoute("SearchEngineBasicSearch"); var search = new Search(); var results = search.PerformSearch(query, index, size); ViewData["Query"] = query; if (results != null && results.Count() > 0) { ViewData["Results"]= results; return View("Web"); } else return View("Not-Found"); } and form to sent parameter to action method: <% using (Html.BeginForm("Web", "Search", FormMethod.Post)) { %> <input name="query" type="text" value="<%: ViewData["Query"]%>" class="search-field" /> <input type="submit" value="Search" class="search-button" /> <input type="hidden" name="index" value="2" /> <input type="hidden" name="size" value="2" /> <%} %> now after click on submit and sending value to action method all route values updated but url values still is equals to first time of sending parameter. for example if i sent for first time request such as http://localhost/search/web/google and for next time http://localhost/search/web/yahoo, query parameter which passed to action method is yahoo but url after postback is http://localhost/search/web/google still! can anybody help me plz? ;)

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  • 907 Invalid Jar Midlet Class is not public: autostartup

    - by vajapravin
    I am developing blackberry app. I use eclipse. When I run app from eclipse it runs well on device. But when I run it on manually installed - copy web and standard folders to my device memory and run jar file it gives me 907 invalid jar... my .cod file is Manifest-Version: 1.0 MIDlet-Jar-Size: 65712 MicroEdition-Configuration: CLDC-1.1 MIDlet-Version: 0.0.1 MIDlet-Name: app_blackberry_6 RIM-COD-Size: 61852 RIM-COD-URL-69: App1.cod RIM-COD-URL-68: App2.cod ...and I have also tried to change size of MIDlet-Jar-Size: 0 but is not working.

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  • Turn off MDI auto-cascading

    - by Serge
    Hello, I am attempting to automatically add some MDI windows: for (int i = 0; i < a.size; i++) { Form child = new Form(); child.MdiParent = this; child.Location = a.Location[i]; child.Size = a.Size[i]; child.Show(); } Now the size works fine, however the location is always cascaded at the top corner instead of the one that I have set. When I just add a new child form and set location it seems to work fine, however when I do many in a loop they all cascade.

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  • Silverlight 4: StackPanel doesn't resize, when content gets more narrow

    - by Aaginor
    I am using Silverlight 4 with Blend 4. I have a (horizontal) stackpanel that includes some TextBoxes and a Button. The stackpanel is set to stretch to the size that the content uses. The TextBoxes are on autosize too. When I add text to the Textboxes, the textbox size grows and the stackpanel grows too. So far so good. When I remove text from the textboxes, the textbox size shrinks (as excepted), but the stackpanel size doesn't. Is there any trick to make the stackpanel change size, when the content (textboxes) getting smaller? Thanks in advance, Frank Here is the XAML for the UserControl: <Grid x:Name="LayoutRoot"> <StackPanel x:Name="StackPanelBorder" Orientation="Horizontal"> <TextBox x:Name="TextBoxCharacteristicName" TextWrapping="Wrap" Text="Tex"> </TextBox> <TextBox x:Name="TextBoxSep" TextWrapping="Wrap" Text="=" IsReadOnly="True"> </TextBox> <Button x:Name="ButtonRemove" Content="-" Click="ButtonAddOrRemove_Click"> </Button> </StackPanel> </Grid>

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  • scalable background image of popup. html, css

    - by Mayur
    Hi All, I'm getting a problem in html and css, I used a bg image for my popup window whose size is 500px width and 400px height; having a scrollable text in it. but problem is that if i reduce a size of browser it get distorted. Please help me if i can make it scalable background and according to that text as per browser size. Thanks Mayur Mate

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  • Given this demo, How do I make HTML content area fit to viewport height?

    - by viatropos
    I just made this demo extracting out what I'm trying to accomplish: Autosize Main Content Area I want the pink/yellow area to act according to these rules: Minimum height is the size of its content (which is variable) IF content size is smaller than viewport size Otherwise minimum height is such that it adjusts to fill the window. Checking out the source to that demo, what am I missing? I feel like this is a pretty easy case that shouldn't require javascript. Any ideas?

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  • NSTableView - Trying to fit exactly 9 rows

    - by Justin808
    Hi, I'm trying to size the rows of a NSTableView to exactly 9 rows fit. I've tried [menuTableView setRowHeight:floor(menuRect.size.height / 9)]; and I've tried [menuTableView setRowHeight:(menuRect.size.height / 9)]; and [menuTableView setRowHeight:ceil(menuRect.size.height / 9)]; but all of them have the same issue, if I've selected row 0 then row 9 is clipped at the bottom and if I select row 9 then row 0 is clipped at the top. How can I set up a NSTableView to show 9 full rows so no matter what there is never a partial row visible? Thanks, edit: Yes menuRect is the frame for the menuTableView

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  • How to add jsf components in javascript?

    - by Guru
    Is it possible to add JSF Components using javascript? In my case , on change of a select option , i need to display a different combination of input controls (like text box(s)). I thought i could use a element and innerHTML property to display the dynamic controls.But it seems to not work!!! <h:selectOneMenu id="browseType" class="TextBlackNormal" value="#{adminBean.browseType}" onchange="showDynamicBox(this);" valueChangeListener="#{adminBean.theValueChanged}"> <f:selectItems value="#{adminBean.browseTypeList}" /> </h:selectOneMenu> &#160;&#160;&#160;</td> <td> <div id="dynamicBox" style="display:block"><h:inputText class="TextBlackNormal" size="32" name="browseValue" id="browseValue" value="#{adminBean.browseValue}" /></div> </td> javascript code : ~~~~~~~~~~~~~~~~ function showDynamicBox(selectObjj) { //alert('showDynamicBox ' +showDynamicBox); if(selectObjj.options[selectObjj.selectedIndex].value=='IBD/Office/IP' || selectObjj.options[selectObjj.selectedIndex].value=='APA#' ) { alert('just about to change'); document.getElementById("dynamicBox").innerHTML='<h:inputText class="TextBlackNormal" size="3" name="val1" id="val1" /> <h:inputText class="TextBlackNormal" size="3" name="val2" id="val2" /> <h:inputText class="TextBlackNormal" size="3" name="val3" id="val3" /> '; alert(' --> ' +document.getElementById("dynamicBox").innerHTML); }else{ alert('back to pavillion'); document.getElementById("dynamicBox").innerHTML='<h:inputText class="TextBlackNormal" size="32" name="browseValue" id="browseValue" value="#{adminBean.browseValue}" />'; } }

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  • How do make vb.net web application compatible with all latest browsers ??

    - by ahmed
    How do i make my vb.net application (running on intranet) compatible with all the browsers. The problem is all the text boxes and drop downs size varies when I browse the application in different browsers. For example when I browse in Chrome all the drop downs size changes and textbox becomes small.In IE8 all the dropdowns , comboboxes and the size of the grids gets changed. The combobox in firefox and IE 7 or later gets small in size.Is there any solution for this. And also I would like to add , the application works perfectly with IE6 only.

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • Draw and move a point over an image in python

    - by frx08
    Hi all I have to do a little script in Python. In this script I have a variable (that represents a coordinate) that is continuously updated to a new value. So I have to draw a red point over a image and update the point position every time the variable that contains the coordinate is updated. I tried to explain what I need doing something like this but obviously it doesn't works: import Tkinter, Image, ImageDraw, ImageTk i=0 root = Tkinter.Tk() im = Image.open("img.jpg") root.geometry("%dx%d" % (im.size[0], im.size[1])) while True: draw = ImageDraw.Draw(im) draw.ellipse((i, 0, 10, 10), fill=(255, 0, 0)) pi = ImageTk.PhotoImage(im) label = Tkinter.Label(root, image=pi) label.place(x=0, y=0, width=im.size[0], height=im.size[1]) i+=1 del draw someone may help me please? thanks very much!

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  • pdf page display problem in ipad

    - by mohsinpathan
    I am able to parse content of pdf. I am able to display pdf page as a image in scroll view. but pdf page is cut when width is more than scroll view. I want to display pdf whole page without lost its quality and contents. please give me hint.`NSArray *temp=[[contentsAtPath objectAtIndex:i]componentsSeparatedByString:@".pdf"]; NSString *c=[temp objectAtIndex:0]; filePath=[[NSString alloc] initWithString:[[NSBundle mainBundle] pathForResource:c ofType:@"pdf" inDirectory:@"appPdf"] ]; [pdfNames addObject:filePath]; initialPage=1; mainString=[[NSMutableString alloc] init]; myTable=nil; myTable = CGPDFOperatorTableCreate(); CGPDFOperatorTableSetCallback(myTable, "TJ", arrayCallback); CGPDFOperatorTableSetCallback(myTable, "Tj", stringCallback); CGRect pdfSize = GetPdfSize(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); //UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 598,768)]; UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, pdfSize.size.width,pdfSize.size.height)]; UIGraphicsBeginImageContext(CGSizeMake(pdfSize.size.width,pdfSize.size.height)); MyDisplayPDFPage(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); imgV.image=UIGraphicsGetImageFromCurrentImageContext(); imgV.image=[imgV.image rotate:UIImageOrientationDownMirrored]; UIButton *doneBtn = [UIButton buttonWithType:UIButtonTypeCustom]; doneBtn.frame=CGRectMake(0,0,598,pdfSize.size.height); [doneBtn setImage:imgV.image forState:UIControlStateNormal]; [doneBtn addTarget:self action:@selector(getDetail) forControlEvents:UIControlEventTouchDown]; doneBtn.tag=i+1; [scrollView addSubview:doneBtn];`

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  • Writing shorter code/algorithms, is more efficient (performance)?

    - by Carlos
    After coming across the code golf trivia around the site it is obvious people try to find ways to write code and algorithms as short as the possibly can in terms of characters, lines and total size, even if that means writing something like: n=input() while n>1:n=(n/2,n*3+1)[n%2];print n So as a beginner I start to wonder whether size actually matters :D. It is obviously a very subjective question highly dependent on the actual code being used, but what is the rule of thumb in the real world. In the case that size wont matter, how come then we don't focus more on performance rather than size?

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