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  • Programming Language? - To create a application (eLearning course) that will work on PC, Mac, iPhone, iPad, Touch etc?

    - by Josh
    Hi Currently at work I'm helping put together and create eLearning courses within Flash. Our senior programmers have knowledge of how to do this, Although - I would like to know how you could go from converting a eLearning course from Flash into a application for Mac and PC, looking similar to Garageband's music lessons? What programming language was used to create Garageband on Mac? What is the best way to create a application that will work on PC, Mac, iPhone, iPad, Touch etc, Rather then using flash and Actionscript to create online based applications, that will only work in a browser on Mac and PC? Any further tips? Thanks Josh

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  • How can I stop Flash from leaving full-screen mode when it loses focus due to a mouse-click in the o

    - by therefromhere
    On a multi-monitor system, if I'm viewing a full-screen video in Flash on one monitor, clicking the mouse on the other monitor causes Flash to leave full-screen mode and revert to normal size. What's the easiest way of preventing this that works on my version of Flash? My system is Flash 10 (10.0.12.36), in Firefox 3.5 on Windows Vista 64, but I think it affects all current versions. This is very annoying behaviour, but unfortunately, according to this bug report response it seem to be a security feature, rather than a bug: We understand that many users would like fullscreen on one monitor and to be able to interact with your OS on another monitor. However, due to security requirements, we require that Flash and Browser must be the current focus of your OS.

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  • Openoffice.org: Mouse wheel one row at a time possible?

    - by Maksee
    I noticed this in Excel, now in OpenOffice.org calc. One small change in mouse wheel leads to 3 rows (line) change. Is it possible to change in Calc OR/AND in Excel? EDIT: Yes, I know about system wide setting about the number of lines for one notch of scroll. But in some applications this setting is interpreted related to size in pixels so scrolling is predictable, but for some like spreadsheet is not. Since the height of line in a cell differ depending of the cell content, with other setting as 1 you will have a guarantee of unpredictable content before your eyes with only one notch.

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  • table cell background color change problem

    - by Mellon
    I work on another guy's code, and I try to change the table cell background color when mouse over the cell, and change back to the original background color when mouse leave. I use the following code: var bgcolor=$(".cell-el").css("background-color") $(".cell-el").hover( function(){ $(this).css("background-color", "#3c3c36")}, //mouse enter, bg-color change function(){ $(this).css("background-color", bgcolor) // mouse leave, bg-color change back }) Things are working fine, EXCEPT that when mouse first time enter the cell, the cell background color is not changed to "#3c3c36", but when mouse leave the cell after first entering and enter in the cell again, the cell's background color changed to "#3c3c36". That's the cell color never change for mouse first enter, after that, everything is working great. What's could be the cause of this problem?

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  • Implementing zoom on a fixed point, javascript/canvas

    - by csiz
    I want to implement zooming on the mouse pointer with the mouse wheel. That is scaling the image while the point under the mouse pointer stays fixed. Here is my code, which doesn't work very well var scala = 1 + event.wheelDelta / 1000; canvas.context.translate(-canvas.mouse.x * ( scala - 1 ) / canvas.scale,-canvas.mouse.y * ( scala - 1 ) / canvas.scale); canvas.context.scale(scala,scala); canvas.scale *= scala; //canvas.scale is my variable that is initially set to 1. //canvas.mouse is my variable that represents the mouse position relative to the canvas

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  • How do you tell what object is being touched in touchesBegan?

    - by Flafla2
    I know that this is a very commonly asked question, but all of the answers on every website don't work! If you still don't know what I mean, then maybe this line of code will help you understand. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:self.view]; if (touch.view == nextbutton) [self performSelector:@selector(next)]; if (touch.view == prevbutton) [self performSelector:@selector(previous)]; if (touch.view == moreoptionsbutton) [self performSelector:@selector(moresettings)]; } It doesn't do anything when you touch nextbutton, prevbutton, and more optionsbutton, which are UIImageViews by the way. I have also tried using isEqual: instead of ==, but that hasn't worked out either. Any suggestions?

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • CSS dropdowns on touch-based clients. Are pure CSS dropdowns going to become extinct?

    - by Galen
    My company is starting to move toward adding the iPad as a browser i have to test my work on. This got me thinking... Since touch-based clients don't have a :hover state are pure CSS dropdowns going to go away? Then i thought even if you add some javascript to make the menus popup on click... What happens when the menu item (that expands to another menu) is also a link. How do you tell the difference between a click to see the menu or a click to go to that link?

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  • Will a mulitouch touch screen equipped PC allow me to simulate real Android UI's without an Android device ?

    - by Scott Davies
    Hi, I have recently purchased a Samsung Galaxy Tab as an Android 2.x testbed (I am aware that 2.3 might not run on it, but it appears to be a good 1.x - 2.x device with a large enough screen to approximate the variety of screens on different phones). I would wait for Honeycomb equipped devices (such as the Motorola XOOM mentioned at CES 2011), but these are slated for some time in Q1 (likely end of Q1 for the Canadian market). If I get a multitouch capable PC and install the Android SDK and simulator, will I be able to use the multitouch functionality of the PC with the simulator to approximate a real device ? Does anyone use a multitouch touch screen PC for Android development ? I assume that this would work as the PC would recognize my fingers like the mouse, but I'd like to find out before purchasing the PC. Thanks for your help, Scott

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  • How can I hook up an IBAction method to a plain view for a touch up event?

    - by Thanks
    I have created a blank new view-based application project in Xcode. It generated a myProjectViewController and an nib for it. In that nib for that view controller, there is just one view. I wanted to test some event handling stuff and created an -(IBAction) method that will just log a "hello world" when I touch the view. But for some reason, IB doesn't give me a chance to hook up the action. What am I doing wrong there? I also tried to put a UIView as subview there. When I drag from that to File's Owner (whoose class is the myProjectViewController, where I have the IBAction in the header), doesn't even mention the IBAction. But it actually should, right?

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  • What are cross-platform free/Open source Framework to create Touch based web apps/site using HTML/CSS/JS available?

    - by Jitendra Vyas
    What are cross-platform and cross browser and license free/Open source framework to create Touch/Multitouch based Web apps/site using HTML/CSS/JS, for mobile devices, specially for latest versions of Android, Blackberry, Windows 7, iphone and ipad available? For desktop websites I'm a jQuery lover. I know Sencha but it's not free I think. I know jQtouch but it's only for iPhone and I also know jquery mobile but I'm not cofirm, is it as powerful as Sencha? It's not necessarily for me to go with jquery mobile, if there are another better framework available than this I want to make compatible with Android, Blackberry, Windows 7 also. not only for iphone and ipad.

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  • android webView loading finished but it was a blank only I touch the screen can the content show Idont know why?and how it happened

    - by Sunday
    when my webView load this page , it was blank-page or white page only I touch the screen the content can only show private WebView webview; private ProgressDialog mProgressDialog; private Context mContext; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_web); mContext = this; webview = (WebView)findViewById(R.id.myWebView); String url = (String)getIntent().getExtras().get("url"); webview.getSettings().setJavaScriptEnabled(true); webview.setWebViewClient(new MyWebViewClient()); if(url!=null){ webview.loadUrl(url); } } class MyWebViewClient extends WebViewClient { @Override public void onPageStarted(WebView view, String url, Bitmap favicon) { super.onPageStarted(view, url, favicon); mProgressDialog = ProgressDialog.show(mContext, "tips", "wate···the view is loading", true, false); } @Override public void onPageFinished(WebView view, String url) { mProgressDialog.dismiss(); super.onPageFinished(view, url); } }

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  • How can i get my KVM switch to work? (win7 & ubuntu 10.10)

    - by Will W.
    i bought a KVM switch and i'm trying to use it to have it connected to my main PC (win7) and my new machine i just installed ubuntu on. I hooked it up properly, and tried using it. It worked when switching from the win7 machine to the ubuntu one, but after the (1st and only) successful switch, ubuntu just didn't seem to recognize my mouse or keyboard. Basically when i tried it the easiest was to explain what happened was it only worked with Win7. When i switched over to ubuntu by doing a [scroll-lock] [scroll-lock], my keyboard and mouse were not recognized. However, the lights on the keyboard and mouse did work when on ubuntu, but they didn't function, and since keyboard wouldn't function, i couldn't do a [scroll-lock] [scroll-lock] to switch back to the win7 machine. So i was basically locked in to ubuntu with no mouse or keyboard, and i had to unplug the keyboard/mouse usb's and d-sub to plug the monitor d-sub back into win7 computer to type up this thread and google the issue. Seems some people have had this issue before but i couldn't find a fix... I am 80% sure it has to do with drivers... but there isn't any for KVM switches, at least not this one also i never was unable to find ubuntu drivers/firmware for my mouse and keyboard (Logitech G15 and Razer Deathadder 3500). I don't know how to fix this, perhaps someone super-savvy could write/code a script or work-around or something? I really need to get this thing working, my back is getting sore from bending over and plugging in / unplugging usb/monitor/usb/monitor/usb/usb over and over again lol... and i really would be sad if the constant plugging unplugging of the usb's or the d-sub port would over time damage the ports... i don't want that... There has to be some way to get this working.. Can anyone help? The KVM is a IOGEAR GCS632U Win7 x64 Ubuntu 10.10

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  • Command Pattern refactor for input processing?

    - by Casey
    According to Game Coding Complete 4th. ed. processing input via the following is considered unmanagable and inflexible. But does not show an example. I've used the Command pattern to represent GUI button commands but could not figure out how to represent the input from the keyboard and/or mouse. if(g_keyboard->KeyDown(KEY_ESC)) { quit = true; return; } //Processing if(g_keyboard->KeyDown(KEY_T)) { g_show_test_gateway = !g_show_test_gateway; } if(g_mouse->ButtonDown(a2de::Mouse::BUTTON2)) { g_selected_part = GWPart::PART_NONE; SetMouseImageToPartImage(); } ResetButtonStates(); g_prevButton = g_curButton; g_curButton = GetButtonHovered(); if(g_curButton) { g_mouse->SetImageToDefault(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1) || g_mouse->ButtonPress(a2de::Mouse::BUTTON1)) { ButtonPressCommand curCommand(g_curButton); curCommand.Execute(); } else if(g_mouse->ButtonUp(a2de::Mouse::BUTTON1)) { if(g_prevButton == g_curButton) { ButtonReleaseCommand curCommand(g_curButton); curCommand.Execute(); if(g_curButton->GetType() == "export") { ExportCommand curCommand(g_curButton, *g_gateway); curCommand.Execute(); } } else { ResetButtonStates(); } } else { ButtonHoverCommand curCommand(g_curButton); curCommand.Execute(); } } else { g_status_message.clear(); SetMouseImageToPartImage(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1)) { CreatePartCommand curCommand(*g_gateway, g_selected_part, a2de::Vector2D(g_mouse->GetX(), g_mouse->GetY())); curCommand.Execute(); } }

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  • How to use keyword this in a mouse wrapper in right context in Javascript?

    - by MartyIX
    Hi, I'm trying to write a simple wrapper for mouse behaviour. This is my current code: function MouseWrapper() { this.mouseDown = 0; this.OnMouseDownEvent = null; this.OnMouseUpEvent = null; document.body.onmousedown = this.OnMouseDown; document.body.onmouseup = this.OnMouseUp; } MouseWrapper.prototype.Subscribe = function (eventName, fn) { // Subscribe a function to the event if (eventName == 'MouseDown') { this.OnMouseDownEvent = fn; } else if (eventName == 'MouseUp') { this.OnMouseUpEvent = fn; } else { alert('Subscribe: Unknown event.'); } } MouseWrapper.prototype.OnMouseDown = function () { this.mouseDown = 1; // Fire event $.dump(this.OnMouseDownEvent); if (this.OnMouseDownEvent != null) { alert('test'); this.OnMouseDownEvent(); } } MouseWrapper.prototype.OnMouseUp = function () { this.mouseDown = 0; // Fire event if (this.OnMouseUpEvent != null) { this.OnMouseUpEvent(); } } From what I gathered it seems that in MouseWrapper.prototype.OnMouseUp and MouseWrapper.prototype.OnMouseDown the keyword "this" doesn't mean current instance of MouseWrapper but something else. And it makes sense that it doesn't point to my instance but how to solve the problem? I want to solve the problem properly I don't want to use something dirty. My thinking: * use a singleton pattern (mouse is only one after all) * pass somehow my instance to OnMouseDown/Up - how? Thank you for help!

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  • Maintaining Mouse Control in Embedded swfs (i.e. parent / child ) Flash cs4 AS3

    - by garydev
    Hello to all, I have an issue that is driving me nuts. I have an AS3 application that performs a calculation based upon user's input to determine a result. The purpose is to predict the results of a horse's coat color based on the genetics. The results are given in a 3d model swfs that are loaded into the "shell's" UILoader Component and they rotate. I have an example of this here: http://www.provideoshow.com/coatcalculator/coat_calculator.html As you can see this works fine with an "auto-rotate" feature. The problem is that my client wants the 3d models to be rotated by the user's mouse. I have the 3d models rotating with the mouse but they only work when they are stand alone swfs. They break when they are loaded into the shell. Some research informs me that the issue is in the stage properties and the parent not receiving them from the child. I've gotten some advice that I need to pass a reference to the shell's stage and preferably in the init function. This is the code I have in the child which is loaded as a class public function Main_master_withmouse() { if(stage) { _stage = stage; init(stage); } } protected function init(rootStage:Stage):void { if(rootStage) { _stage = rootStage; } else { _stage = this.stage; } sceneWidth = _stage.stageWidth createChildren(); startRendering(); } I can't figure out what to put in the parent to pass the reference to its stage. Any help is greatly appreciated. Thank you in advance

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  • jquery help assigning multiple mouse events using a .each() to hide/show icons and show background c

    - by Ronedog
    Need some help assigning a mouseover event to display some icons that start out hidden. For every <li> in the ul, I have icons. When the user mouses over the <li> I want the span tag with a class called "icons" to be displayed. When the mouse out event occurs remove the class and/or just hide the span. The problem for me is how to assign event so just the span tag and its contents appear and disapear when the mouse hovers over the <li>. Heres the HTML: <ul id="nav"> <li>Cat 1 <span class="icons"> <div>stuff here</div> </span> </li> <li>Cat 2 <span class="icons"> <div>stuff here</div> </span> <ul> <li>Sub Cat 2A <span class="icons"> <div>2A stuff here</div> </span> </li> </ul> </li> </ul> Heres my jquery code. $('#nav li').each(function(){ //Add Background Shading o Mouseover to all Rows in the menu $(this).mouseover(function(){ $(this).addClass("background_grey").removeClass("icons"); }) $(this).mouseout(function(){ $(this).removeClass("background_grey").addClass("icons"); }); }); Thanks for the help.

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  • Drawing continuously in drawing application

    - by user146780
    I was wondering how drawing applications draw the entire time the mouse is down without having empty gaps. What I mean is, for example if the program only drew circles at the mouse's X, y coordinate, then if the mouse went too quicly it would seem like a bunch of little circles rather than a nice continuous line. How can this be done without constantly drawing a short straight line between where the mouse was 0.001 seconds ago and where the mouse now is. Thanks

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  • Flex: CursorManager does nothing when `stage.mouseChildren = false`?

    - by David Wolever
    I've found that if I use the CursorManager to set a cursor — CursorManager.setBusyCursor() — then set stage.mouseChildren = false, the cursor set by CursorManager is replaced by the "default" mouse cursor the next time the mouse is moved. I'm setting stage.mouseChildren = false so that, while the mouse is being dragged, other "stuff" on the stage won't get mouse events (eg, so that mouse-over affordances aren't triggered if I'm in the middle of a drag). Is there some way I can work around this?

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  • Splitting list into a list of possible tuples

    - by user1742646
    I need to split a list into a list of all possible tuples, but I'm unsure of how to do so. For example pairs ["cat","dog","mouse"] should result in [("cat","dog"), ("cat","mouse"), ("dog","cat"), ("dog","mouse"), ("mouse","cat"), ("mouse","dog")] I was able to form the first two, but am unsure of how to get the rest. Here's what I have so far: pairs :: [a] -> [(a,a)] pairs (x:xs) = [(m,n) | m <- [x], n <- xs]

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  • Suggestions for entering mobile development -- pure iPhone SDK, Andorid SDK. Mono Touch or Titanium?

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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  • My iPhone app ran fine in simulator but crashed on device (iPod touch 3.1.2) test, I got the followi

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • My iPhone app ran fine in simulator but crashed in device (iPod touch 3.1.2) test, I got the followi

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • My iPhone app runs fine in simulator but quit in device (iPod touch 3.1.2) test, I got the following

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • How to install gspca on ubuntu 12.04?

    - by sam
    I tried to install gspca to run Orite webcam. But I failed to install gspca on ubuntu 12.04 64 bits. It lost a lot of headers,here are my instructions but failed. wget http://mxhaard.free.fr/spca50x/Download/gspcav1-20071224.tar.gz tar zxvf gspcav1-20071224.tar.gz cd gspcav1-20071224/ sudo ./gspca_build sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/config.h sudo mkdir /usr/src/linux-headers-3.2.0-25-generic/include/asm sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/asm/semaphore.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/videodev.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/smp_lock.h How to solve it? Thank you~

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