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  • Extract data from uint8 to double

    - by HADJ AMOR HASSEN
    I have a C function receiving a uint8 pointer with another parameter which is its size (number of bytes). I want to extract double data from this buffer. Here is my code: Write(uint8* data, uint8 size) /* data and size are given by a callback to my function)*/ { double d; for (i = 0; i < size; i++) { d = ((double*)&data)[i]; printf(" d = %d\n"); } } The problem is that I am not receiving what I am sending within an external hardware. I guess that my cast is wrong. I tried other methods but without any good result. I am still not able to get what I send.

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  • What's the fastest way to get directory and subdirs size on unix using Perl?

    - by ivicas
    I am using Perl stat() function to get the size of directory and its subdirectories. I have a list of about 20 parent directories which have few thousand recursive subdirs and every subdir has few hundred records. Main computing part of script looks like this: sub getDirSize { my $dirSize = 0; my @dirContent = <*>; my $sizeOfFilesInDir = 0; foreach my $dirContent (@dirContent) { if (-f $dirContent) { my $size = (stat($dirContent))[7]; $dirSize += $size; } elsif (-d $dirContent) { $dirSize += getDirSize($dirContent); } } return $dirSize; } The script is executing for more than one hour and I want to make it faster. I was trying with the shell du command, but the output of du (transfered to bytes) is not accurate. And it is also quite time consuming. I am working on HP-UNIX 11i v1.

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  • Sequential WSASend() calls - can I rely on TCP to put them on the wire in the posting order?

    - by Poni
    On Windows I/O completion ports, say I do this: void function() { WSASend("1111"); // A WSASend("2222"); // B WSASend("3333"); // C } If I got a "write-complete" that says 3 bytes of WSASend() A were sent, is it possible that right after that I'll get a "write-complete" that tells me that some or all of B & C were sent, or will TCP will hold them until I re-issue a WSASend() call with the rest of A's data? Or will TCP complete it automatically?

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  • How can I compare two jpeg encoding and other inormations

    - by Subhen
    We have created a Driver programe which connect to a remote host using FTP and mount the remote host as a network drive. So when I try to copy some data it copies using FTP retrieve request and then paste it to the destination. The copy paste works fine as we can see the source file size and destination size are same. But while we try to open the .jpg file that is being copied , says no preview. I suspect there must be some bytes that is being corrupted while we try to copy and paste. Is there any tools so that I can compare both source and destination to get the differences.

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  • C# equivalent of recv?

    - by mlh
    Hello, I have a portion of C code that I am trying to port over to C#. In my C code, I create a socket and then issue a receive command. The receive command is void receive(mysocket, char * command_buffer) { recv(mysocket, command_buffer, COMMAND_BUFFER_SIZE, 0); } now, the command buffer is returned with new values including command_buffer[8] being a pointer to a string. I'm really confused as to how to do this in C# because C# Read() command specifically takes in bytes and not char. The important part is that I get the pointer to the string. Any ideas?

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  • Rewrite Registry File in Windows

    - by Vulcan Eager
    I have been trying to find a way to "defragment" the registry on my Windows machine. Firstly, does this make sense? Any benefits in doing this? (Not much love on superuser.com) Secondly, I am looking for a way to rewrite the registry using C/C++ with Windows API. Is there a way to read the registry and write it to a new file getting rid of unused bytes along the way? (I might have to write the new file and then boot into another OS/disk before I can overwrite the original... but I am willing to take that risk.)

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  • Increase a recive buffer in UDP socket

    - by unresolved_external
    I'wm writing an app, which transmits video and obviously uses UDP protocol fot this purpose. So I am wondering how can I increase a size of send/recieve buffer, cause currently the maximal size of data, which I can send is 65000 bytes. I already tried to do it in following way: int option = 262144; if(setsockopt(m_SocketHandle,SOL_SOCKET,SO_RCVBUF ,(char*)&option,sizeof(option)) < 0) { printf("setsockopt failed\n"); } But it did not work. So how can I do it?

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  • UUID Cassandra.

    - by Sandeep
    Hi all, I am new to Cassandra. I am trying to insert some values to the columnfamily. The definition of columnfamily in the config file is as follows. <ColumnFamily Name="CommandQueue" ColumnType="Super" CompareWith="TimeUUIDType" CompareSubcolumnsWith="UTF8Type"/> When ever I try to insert values to I always get "InvalidRequestException(why: UUIDs must be exactly 16 bytes)". I am using batch_mutate() to insert column. How can I insert values to the column family.

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  • Why is there garbage in my TCHAR, even after ZeroMemory()?

    - by samoz
    I have inherited the following line of code: TCHAR temp[300]; GetModuleFileName(NULL, temp, 300); However, this fails as the first 3 bytes are filled with garbage values (always the same ones though, -128, -13, 23, in that order). I said, well fine and changed it to: TCHAR temp[300]; ZeroMemory(temp, 300); GetModuleFileName(NULL, temp, 300); but the garbage values persisted! Can someone explain what is going on and how to fix it?

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  • how divide herader from binary data

    - by fixo2020
    Hi, I have this code: ofstream dest("test.txt",ios::binary); while (true){ size_t retval = recv (sd, buffer, sizeof(buffer), 0); dest.write(buffer,retval); if(retval <= 0) { delete[] buffer; break;} } Now, the recv() function return 4 bytes each loop right? and buffer contain it, this return all data so, pseudo-header and binary data (image), but I want know how capture only binary data, I know that the end of header are "\n\r" right? but what's are the solution better for make this? I make a function that detect when are "\n\r"? and after how capture binary data? Or, I put all data in memory, and after parse it? but how? I'm desperate :(

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  • Low-overhead way to access the memory space of a traced process?

    - by vovick
    Hello all. I'm looking for an efficient way to access(for both read and write operations) the memory space of my ptraced child process. The size of blocks being accessed may vary from several bytes up to several megabytes in size, so using the ptrace call with PTRACE_PEEKDATA and PTRACE_POKEDATA which read only one word at a time and switch context every time they're called seems like a pointless waste of resources. The only one alternative solution I could find, though, was the /proc/<pid>/mem file, but it has long since been made read only. Is there any other (relatively simple) way to do that job? The ideal solution would be to somehow share the address space of my child process with its parent and then use the simple memcpy call to copy data I need in both directions, but I have no clues how to do it and where to begin. Any ideas?

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  • How do i generate random data with RSA?

    - by acidzombie24
    After loading my RSACryptoServiceProvider rsa object i would like to create a key for my AES object. Since i dont need to store the AES key (i only need it to decrypt on my prv side) i figure i dont need to store it and i can generate it with my public key. I thought doing rsa.Encrypt(byte[] with 4 hardcoded bytes); would generate the data i need. It turns out everytime i call this function even with the same data i get different results. So theres no way for me to recreate the AES key if its different everytime. How can i generate data with RSA in a way that i can recreate anytime i need?

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  • Why don't hardware failures show up at the programming language level?

    - by Julian Cienfuegos
    I am wondering if anyone can give my a good answer, or at least point me in the direction of a good reference to the following question: How come I have never heard of a computer breaking in a very fundamental way? How come when I declare x to be a double it stays as a double? How come there is never a short circuit that robs it of some bytes and makes it an integer? Why do we have faith that when we initialize x to 10, there will never be a power surge that will cause it to become 11, or something similar? I think I need a better understanding of memory. Thanks, and please don't bash me over the head for such a simple/abstract question.

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  • Problem with sockets in C#

    - by depo
    Socket socket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp); ... socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 1000); ... socket.Send(bytesSent, bytesSent.Length, 0); ... bytes = socket.Receive(bytesReceived, bytesReceived.Length, 0); After socket has sent the data, server does not respond so that program waits for response. How to stop receiving data after 1000 miliseconds? ?

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  • c++: at what point should I start using "new char[N]" vs a static buffer "char[Nmax]"

    - by dan
    My question is with regard to C++ Suppose I write a function to return a list of items to the caller. Each item has 2 logical fields: 1) an int ID, and 2) some data whose size may vary, let's say from 4 bytes up to 16Kbytes. So my question is whether to use a data structure like: struct item { int field1; char field2[MAX_LEN]; OR, rather, to allocate field2 from the heap, and require the caller to destroy when he's done: struct item{ int field1; char *field2; // new char[N] -- destroy[] when done! Since the max size of field #2 is large, is makes sense that this would be allocated from the heap, right? So once I know the size N, I call field2 = new char[N], and populate it. Now, is this horribly inefficient? Is it worse in cases where N is always small, i.e. suppose I have 10000 items that have N=4?

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  • Copy unmanaged data into managed array

    - by JeffRSon
    I need to copy native (i.e. unmanaged) data (byte*) to managed byte array with C++/CLI (array). I tried Marshal::Copy (data is pointed to by const void* data and is dataSize bytes) array<byte>^ _Data=gcnew array<byte>(dataSize); System::Runtime::InteropServices::Marshal::Copy((byte*)data, _Data, 0, dataSize); This gives error C2665: none of the 16 overloads can convert all parameters. Then I tried System::Runtime::InteropServices::Marshal::Copy(new IntPtr(data), _Data, 0, dataSize); which produces error C2664: parameter 1 cannot be converted from "const void*" to "__w64 int". So how can it be done and is Marshal::Copy indeed the "best" (simplest/fastest) way to do so?

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  • Read from socket

    - by Alberto
    I need to read from an AF_UNIX socket to a buffer using the function read from C, but I don't know the buffer size. I think the best way is to read N bytes until the read returns 0 (no more writers in the socket). Is this correct? Is there a way to guess the size of the buffer being written on the socket? I was thinking that a socket is a special file. Opening the file in binary mode and getting the size would help me in knowing the correct size to give to the buffer? I'm a very new to C, so please keep that in mind.

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  • Can single-buffer blocking WSASend deliver partial data?

    - by CodeAngry
    I've pretty much always used send() with sockets and now I'm moving onto the WSA functions. With send(), I have a sendall() helper that ensured all data is delivered even if it didn't happen in one try and a partial send occurred on first call. So, instead of learning the hard way or over-complicating code when I don't have to, decided to ask you: Can a blocking WSASend() send partial data or does it send everything before it returns or fails? Or should I check the bytes sent vs. expected to send and keep at it until everything is delivered? ANSWER: Overlapped WSASend() does not send partial data but if it does, it means the connection has terminated. I've never encountered the case yet.

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  • to store char* from function return value

    - by samprat
    Hi folks, I am trying to implement a function which reads from Serial Port ( Linux) and retuns char*. The function works fine but how would I store return value from function. example of function is char *ReadToSerialPort() { char *bufptr; char buffer[256]; // Input buffer/ / //char *bufptr; // Current char in buffer // int nbytes; // Number of bytes read // bufptr = buffer; while ((nbytes = read(fd, bufptr, buffer+sizeof(buffer)-bufptr -1 )) > 0) { bufptr += nbytes; // if (bufptr[-1] == '\n' || bufptr[-1] == '\r') /*if ( bufptr[sizeof(buffer) -1] == '*' && bufptr[0] == '$' ) { break; }*/ } // while ends if ( nbytes ) return bufptr; else return 0; *bufptr = '\0'; } // end ReadAdrPort //In main int main( int argc , char *argv[]) { char *letter; if(strcpy(letter, ReadToSerialPort()) >0 ) { printf("Response is %s\n",letter); } }

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  • Converting byte[] of binary fixed point to floating point value?

    - by Sean Donohue
    I'm reading some data over a socket. The integral data types are no trouble, the System.BitConverter methods are correctly handling the conversion. (So there are no Endian issues to worry about, I think?) However, BitConverter.ToDouble isn't working for the floating point parts of the data...the source specification is a bit low level for me, but talks about a binary fixed point representation with a positive byte offset in the more significant direction and negative byte offset in the less significant direction. Most of the research I've done has been aimed at C++ or a full fixed-point library handling sines and cosines, which sounds like overkill for this problem. Could someone please help me with a C# function to produce a float from 8 bytes of a byte array with, say, a -3 byte offset?

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  • Why is my socket closing?

    - by Tommy3244
    Ok, so I am making a multiplayer game. I am working out the kinks in the server/client connectivity system. I can't seam to work out this error. Mainly, my server code does the following: Accepts Client Using SocketServer Module CLIENT -- SERVER sends Login byte (1 byte) + login username and password (200 bytes) SERVER request for 1 byte by struct.calcsize('b') CLIENT has exception on read SERVER recieves byte from CLIENT and sends CLIENT a struct packed byte with the value of 4 SERVER has exception on send So, it is the client excepting. The client exception is: socket.error: (10054, 'Connection reset by peer') And the server error is this: error: (9, 'Bad file descriptor')

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  • How to switch data pins on/off on parallel port?

    - by Matt
    I want to simply switch certain data pins on and off, so that they can control a set of relays. I'm not asking about the hardware bit (should be easy), but I don't know where to begin writing the software. I don't want a high level library that can send bytes to a device - I literally want to switch on/off certain pins. I'm running Linux and I want to do this in Java, so would I just need a library? It would be nice if the library has good documentation and is easy to use, but if not then a short example code will help me get started.

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  • Any efficient way to read datas from large binary file?

    - by limi
    Hi, I need to handle tens of Gigabytes data in one binary file. Each record in the data file is variable length. So the file is like: <len1><data1><len2><data2>..........<lenN><dataN> The data contains integer, pointer, double value and so on. I found python can not even handle this situation. There is no problem if I read the whole file in memory. It's fast. But it seems the struct package is not good at performance. It almost stuck on unpack the bytes. Any help is appreciated. Thanks.

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  • How can I convert my Stream (image data) back into a file

    - by James Hay
    I have a WCF restful service that I'm trying to upload an image to. I have a very basic metod that accepts a stream as it's only parameter and is defined in the contract as: [OperationContract] [WebInvoke(UriTemplate = "ReviewImage", BodyStyle = WebMessageBodyStyle.Bare, Method = "POST")] ReviewImage UploadImage(Stream data); I'm actually consuming this service from flash (which is fairly inconsequntial) which selects a file from the file system and uploads it through the service url. It all works seems to work, adding a breakpoint to the UploadImage method breaks as expected. If I wanted to save this file back to disk, is it just a case of reading this Stream object into a FileStream object that creates the file somewhere? A bit like the this? When i do actually do this the file can not be opened as an image. I'm sure i'm missing a key piece of knowledge here. Does my stream actually contain just the image bytes or does it contain more than that?

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  • I am requesting ideas on manipulating output from an array and parse to something useful

    - by Cyber Demon
    First I am new to PS scripting. Please be gentle. This simple script I have written is ok. $Iplist = Get-Content ips.txt foreach ($ip in $Iplist) { .\psping -h -n 3 -w 0 $ip >> results.csv } Move-Item "C:\ping\results.csv" ("C:\ping\aftermath\{0:yyyyMMddhhmm}.csv" -f (get-date)) The Output is as follows, as an example (I used www.google.com): Pinging 74.125.225.48 with 32 bytes of data: 3 iterations (warmup 0) ping test: Reply from 74.125.225.48: 54.14ms Reply from 74.125.225.48: 54.85ms Reply from 74.125.225.48: 54.48ms Ping statistics for 74.125.225.48: Sent = 3, Received = 3, Lost = 0 (0% loss), Minimum = 54.14ms, Maximum = 54.85ms, Average = 54.49ms Latency Count 54.14 1 54.17 0 54.21 0 54.25 0 54.29 0 54.32 0 54.36 0 54.4 0 54.44 0 54.47 1 54.51 0 54.55 0 54.59 0 54.62 0 54.66 0 54.7 0 54.74 0 54.77 0 54.81 0 54.85 1 What I'm looking for is something to show me the following as an output. ServerIP Name TimeStamp Results AverageResponseTime in milli-seconds www.google.com 2014-08-14T16:09:59 Up 53 Can you guide me?

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