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  • Why is my interface is not showing when i run the project?

    - by Nubkadiya
    i have configured the Sphinx and i have used Main thread to do the recognition part. so that i can avoid the buttons. so currently my design is when the application runs it will check any voice recognition and prompt in the labels. but when i run the project it dont display the interface of the application. only the frame shows. here is the code. if you guys can provide me with any solution for this. it will be great. /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * FinalMainWindow.java * * Created on May 17, 2010, 11:22:29 AM */ package FYP; import edu.cmu.sphinx.frontend.util.Microphone; import edu.cmu.sphinx.recognizer.Recognizer; import edu.cmu.sphinx.result.Result; import edu.cmu.sphinx.util.props.ConfigurationManager; //import javax.swing.; //import java.io.; public class FinalMainWindow extends javax.swing.JFrame{ Recognizer recognizer; private void allocateRecognizer() { ConfigurationManager cm; cm = new ConfigurationManager("helloworld.config.xml"); this.recognizer = (Recognizer) cm.lookup("recognizer"); this.recognizer.allocate(); Microphone microphone = (Microphone) cm.lookup("microphone");// TODO add // your if (!microphone.startRecording()) { // System.out.println("Cannot start microphone."); //this.jlblDest.setText("Cannot Start Microphone"); // this.jprogress.setText("Cannot Start Microphone"); System.out.println("Cannot Start Microphone"); this.recognizer.deallocate(); System.exit(1); } } boolean allocated; // property file eka....... //code.google.com private void voiceMajorInput() { if (!allocated) { this.allocateRecognizer(); allocated = true; } Result result = recognizer.recognize(); if (result != null) { String resultText = result.getBestFinalResultNoFiller(); System.out.println("Recognized Result is " +resultText); this.jhidden.setText(resultText); } } /** Creates new form FinalMainWindow */ public FinalMainWindow() { initComponents(); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jhidden = new javax.swing.JLabel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jhidden.setText("jLabel1"); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(51, 51, 51) .addComponent(jhidden) .addContainerGap(397, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(45, 45, 45) .addComponent(jhidden) .addContainerGap(293, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { // new FinalMainWindow().setVisible(true); FinalMainWindow mw = new FinalMainWindow(); mw.setVisible(true); mw.voiceMajorInput(); new FinalMainWindow().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JLabel jhidden; // End of variables declaration }

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  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

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  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

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  • Java multiple class compositing and boiler plate reduction

    - by h2g2java
    We all know why Java does/should not have multiple inheritance. So this is not questioning about what has already been debated till-cows-come-home. This discusses what we would do when we wish to create a class that has the characteristics of two or more other classes. Probably, most of us would do this to "inherit" from three classes. For simplicity, I left out the constructor.: class Car extends Vehicle { final public Transport transport; final public Machine machine; } So that, Car class directly inherits methods and objects of Vehicle class, but would have to refer to transport and machine explicitly to refer to objects instantiated in Transport and Machine. Car car = new Car(); car.drive(); // from Vehicle car.transport.isAmphibious(); // from Transport car.machine.getCO2Footprint(); // from Machine I thought this was a good idea until when I encounter frameworks that require setter and getter methods. For example, the XML <Car amphibious='false' footPrint='1000' model='Fordstatic999'/> would look for the methods setAmphibious(..), setFootPrint(..) and setModel(..). Therefore, I have to project the methods from Transport and Machine classes class Car extends Vehicle { final public Transport transport; final public Machine machine; public void setAmphibious(boolean b){ this.transport.setAmphibious(b); } public void setFootPrint(String fp){ this.machine.setFootPrint(fp); } } This is OK, if there were just a few characteristics. Right now, I am trying to adapt all of SmartGWT into GWT UIBinder, especially those classes that are not a GWT widget. There are lots of characteristics to project. Wouldn't it be nice if there exists some form of annotation framework that is like this: class Car extends Vehicle @projects {Transport @projects{Machine @projects Guzzler}} { /* No need to explicitly instantiate Transport, Machine or Guzzler */ .... } Where, in case of common names of characteristics exist, the characteristics of Machine would take precedence Guzzler's, and Transport's would have precedence over Machine's, and Vehicle's would have precedence over Transport's. The annotation framework would then instantiate Transport, Machine and Guzzler as hidden members of Car and expand to break-out the protected/public characteristics, in the precedence dictated by the @project annotation sequence, into actual source code or into byte-code. Preferably into byte-code. So that the setFootPrint method is found in both Machine and Guzzler, only that of Machine's would be projected. Questions: Don't you think this is a good idea to have such a framework? Does such a framework already exist? Tell me where/what. Is there an eclipse plugin that does it? Is there a proposal or plan anywhere that you know about such an annotation framework? It would be wonderful too, if the annotation/plugin framework lets me specify that boolean, int, or whatever else needs to be converted from String and does the conversion/parsing for me too. Please advise, somebody. I hope wording of my question was clear enough. Thx. Edited: To avoid OO enthusiasts jumping to conclusion, I have renamed the title of this question.

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  • Public class DiscoLight help

    - by luvthug
    Hi All, If some one can point me in the right direction for this code for my assigment I would really appreciate it. I have pasted the whole code that I need to complete but I need help with the following method public void changeColour(Circle aCircle) which is meant to allow to change the colour of the circle randomly, if 0 comes the light of the circle sgould change to red, 1 for green and 2 for purple. public class DiscoLight { /* instance variables */ private Circle light; // simulates a circular disco light in the Shapes window private Random randomNumberGenerator; /** * Default constructor for objects of class DiscoLight */ public DiscoLight() { super(); this.randomNumberGenerator = new Random(); } /** * Returns a randomly generated int between 0 (inclusive) * and number (exclusive). For example if number is 6, * the method will return one of 0, 1, 2, 3, 4, or 5. */ public int getRandomInt(int number) { return this.randomNumberGenerator.nextInt(number); } /** * student to write code and comment here for setLight(Circle) for Q4(i) */ public void setLight(Circle aCircle) { this.light = aCircle; } /** * student to write code and comment here for getLight() for Q4(i) */ public Circle getLight() { return this.light; } /** * Sets the argument to have a diameter of 50, an xPos * of 122, a yPos of 162 and the colour GREEN. * The method then sets the receiver's instance variable * light, to the argument aCircle. */ public void addLight(Circle aCircle) { //Student to write code here, Q4(ii) this.light = aCircle; this.light.setDiameter(50); this.light.setXPos(122); this.light.setYPos(162); this.light.setColour(OUColour.GREEN); } /** * Randomly sets the colour of the instance variable * light to red, green, or purple. */ public void changeColour(Circle aCircle) { //student to write code here, Q4(iii) if (getRandomInt() == 0) { this.light.setColour(OUColour.RED); } if (this.getRandomInt().equals(1)) { this.light.setColour(OUColour.GREEN); } else if (this.getRandomInt().equals(2)) { this.light.setColour(OUColour.PURPLE); } } /** * Grows the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is incremented in steps of 2, * the xPos and yPos are decremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void grow(int size) { //student to write code here, Q4(iv) } /** * Shrinks the diameter of the circle referenced by the * receiver's instance variable light, to the argument size. * The diameter is decremented in steps of 2, * the xPos and yPos are incremented in steps of 1 until the * diameter reaches the value given by size. * Between each step there is a random colour change. The message * delay(anInt) is used to slow down the graphical interface, as required. */ public void shrink(int size) { //student to write code here, Q4(v) } /** * Expands the diameter of the light by the amount given by * sizeIncrease (changing colour as it grows). * * The method then contracts the light until it reaches its * original size (changing colour as it shrinks). */ public void lightCycle(int sizeIncrease) { //student to write code here, Q4(vi) } /** * Prompts the user for number of growing and shrinking * cycles. Then prompts the user for the number of units * by which to increase the diameter of light. * Method then performs the requested growing and * shrinking cycles. */ public void runLight() { //student to write code here, Q4(vii) } /** * Causes execution to pause by time number of milliseconds */ private void delay(int time) { try { Thread.sleep(time); } catch (Exception e) { System.out.println(e); } } }

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  • "Attach or Add an entity that is not new...loaded from another DataContext. This is not supported."

    - by sah302
    Similar error as other questions, but not quite the same, I am not trying to attach anything. What I am trying to do is insert a new row into a linking table, specifically UserAccomplishment. Relations are set in LINQ to User and Accomplishment Tables. I have a generic insert function: Public Function insertRow(ByVal entity As ImplementationType) As Boolean If entity IsNot Nothing Then Dim lcfdatacontext As New LCFDataContext() Try lcfdatacontext.GetTable(Of ImplementationType)().InsertOnSubmit(entity) lcfdatacontext.SubmitChanges() lcfdatacontext.Dispose() Return True Catch ex As Exception Return False End Try Else Return False End If End Function If you try and give UserAccomplishment the two appropriate objects this will naturally crap out if either the User or Accomplishment already exist. It only works when both user and accomplishment don't exist. I expected this behavior. What does work is simply giving the userAccomplishment object a user.id and accomplishment.id and populating the rest of the fields. This works but is kind of awkward to use in my app, it would be much easier to simply pass in both objects and have it work out what already exists and what doesn't. Okay so I made the following (please ignore the fact that this is horribly inefficient because I know it is): Public Class UserAccomplishmentDao Inherits EntityDao(Of UserAccomplishment) Public Function insertLinkerObjectRow(ByVal userAccomplishment As UserAccomplishment) Dim insertSuccess As Boolean = False If Not userAccomplishment Is Nothing Then Dim userDao As New UserDao() Dim accomplishmentDao As New AccomplishmentDao() Dim user As New User() Dim accomplishment As New Accomplishment() 'see if either object already exists in db' user = userDao.getOneByValueOfProperty("Id", userAccomplishment.User.Id) accomplishment = accomplishmentDao.getOneByValueOfProperty("Id", userAccomplishment.Accomplishment.Id) If user Is Nothing And accomplishment Is Nothing Then 'neither the user or the accomplishment exist, both are new so insert them both, typical insert' insertSuccess = Me.insertRow(userAccomplishment) ElseIf user Is Nothing And Not accomplishment Is Nothing Then 'user is new, accomplishment is not new, so just insert the user, and the relation in userAccomplishment' Dim userWithExistingAccomplishment As New UserAccomplishment(userAccomplishment.User, userAccomplishment.Accomplishment.Id, userAccomplishment.LastUpdatedBy) insertSuccess = Me.insertRow(userWithExistingAccomplishment) ElseIf Not user Is Nothing And accomplishment Is Nothing Then 'user is not new, accomplishment is new, so just insert the accomplishment, and the relation in userAccomplishment' Dim existingUserWithAccomplishment As New UserAccomplishment(userAccomplishment.UserId, userAccomplishment.Accomplishment, userAccomplishment.LastUpdatedBy) insertSuccess = Me.insertRow(existingUserWithAccomplishment) Else 'both are not new, just add the relation' Dim userAccomplishmentBothExist As New UserAccomplishment(userAccomplishment.User.Id, userAccomplishment.Accomplishment.Id, userAccomplishment.LastUpdatedBy) insertSuccess = Me.insertRow(userAccomplishmentBothExist) End If End If Return insertSuccess End Function End Class Alright, here I basically check if the supplied user and accomplishment already exists in the db, and if so call an appropriate constructor that will leave whatever already exists empty, but supply the rest of the information so the insert can succeed. However, upon trying an insert: Dim result As Boolean = Me.userAccomplishmentDao.insertLinkerObjectRow(userAccomplishment) In which the user already exists, but the accomplishment does not (the 99% typical scenario) I get the error: "An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. This is not supported." I have debugged this multiple times now and am not sure why this is occuring, if either User or Accomplishment exist, I am not including it in the final object to try to insert. So nothing appears to be attempted to be added. Even in debug, upon insert, the object was set to empty. So the accomplishment is new and the user is empty. 1) Why is it still saying that and how can I fix it ..using my current structure 2) Pre-emptive 'use repository pattern answers' - I know this way kind of sucks in general and I should be using the repository pattern. However, I can't use that in the current project because I don't have time to refactor that due to my non existence knowledge of it and time constraints. The usage of the app is going to so small that the inefficient use of datacontext's and what have you won't matter so much. I can refactor it once it's up and running, but for now I just need to 'push through' with my current structure. Edit: I also just tested this when having both already exists, and only insert each object's IDs into the table, that works. So I guess I could manually insert whichever object doesn't exist as a single insert, then put the ids only into the linking table, but I still don't know why when one object exists, and I make it empty, it doens't work.

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  • Ladder-like word game in Java

    - by sasquatch90
    I've found this question http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game and I would also like to do this kind of program. I've written some code but already have two issues. Here's what I already have : GRID : public class Grid { public Grid(){} public Grid( Element e ){} } ELEMENT : public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){} //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public static void changeState(int s){ } public int getState(){ return state; } public boolean equalLength(){ return true; } public boolean equalValue(){ return true; } @Override public String toString(){ return "["+letter+"]"; } } MAIN: import java.util.Scanner; public class Main { public static void main(String[] args){ Scanner sc = new Scanner(System.in); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[] game = new Grid[height]; for(int i = 1; i <= height; i++) { String s; do { System.out.println("Length " + i + ", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()+1]; Element single = null; String[] temp = null; //issue here temp = s.split(""); System.out.println("s.length: "+s.length()); System.out.println("temp.length: "+temp.length); // for(String str : temp){ System.out.println("str:"+str); } for (int k = 0 ; k < temp.length ; k++) { if( k == 0 ){ single = new Element(temp[k], 2); System.out.println("single1: "+single); } else{ single = new Element(temp[k], 3); System.out.println("single2: "+single); } line[k] = single; } for (Element l : line) { System.out.println("line:"+l); } //issue here game[i] = line; } // for (Grid g : game) { System.out.println(g); } } } And sample output for debug : Height: 3 Length 1, please! A s.length: 1 temp.length: 2 str: str:A single1: [] single2: [A] line:[] line:[A] Here's what I think it should work like. I grab a word from user. Next create Grid element for whole game. Then for each line I create Element[] array called line. I split the given text and here's the first problem. Why string.split() adds a whitespace ? You can see clearly in output that it is added for no reason. How can I get rid of it (now I had to add +1 to the length of line just to run the code). Continuing I'm throwing the splitted text into temporary String array and next from each letter I create Element object and throw it to line array. Apart of this empty space output looks fine. But next problem is with Grid. I've created constructor taking Element as an argument, but still I can't throw line as Grid[] elements because of 'incompatible types'. How can I fix that ? Am I even doing it right ? Maybe I should get rid of line as Element[] and just create Grid[][] ?

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  • WebClient.DownloadDataAsync is freezing my UI

    - by Matías
    Hi, I have in my Form constructor, after the InitializeComponent the following code: using (WebClient client = new WebClient()) { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync("http://example.com/version.txt"); } When I start my form, the UI doesn't appears till client_DownloadDataCompleted is raised. The client_DownloadDataCompleted method is empty, so there's no problem there. What I'm doing wrong? How is supposed to do this without freezing the UI? Thanks for your time. Best regards. FULL CODE: Program.cs using System; using System.Windows.Forms; namespace Lala { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } } Form1.cs using System; using System.Net; using System.Windows.Forms; namespace Lala { public partial class Form1 : Form { WebClient client = new WebClient(); public Form1() { client.DownloadDataCompleted += new DownloadDataCompletedEventHandler(client_DownloadDataCompleted); client.DownloadDataAsync(new Uri("http://www.google.com")); InitializeComponent(); } void client_DownloadDataCompleted(object sender, DownloadDataCompletedEventArgs e) { textBox1.Text += "A"; } } partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.button1 = new System.Windows.Forms.Button(); this.textBox1 = new System.Windows.Forms.TextBox(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(12, 12); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; // // textBox1 // this.textBox1.Location = new System.Drawing.Point(12, 41); this.textBox1.Multiline = true; this.textBox1.Name = "textBox1"; this.textBox1.Size = new System.Drawing.Size(468, 213); this.textBox1.TabIndex = 1; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(492, 266); this.Controls.Add(this.textBox1); this.Controls.Add(this.button1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button button1; private System.Windows.Forms.TextBox textBox1; } }

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  • Android sqlight problem always null

    - by yoav.str
    every time i am using the db its null and i just dont get it i use this code for the SQL when I have quarry : public class GameSQLHelper { static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa", "Andorra" }; private static final String DB_PATH = "/countryCityGame/databases/"; private static final String DATABASE_NAME = "events.db"; private static final int DATABASE_VERSION = 1; private final Context mCtx; // Table name public static final String TABLE = "myDataBase"; // Columns public static final String LETTER = "letter"; public static final String TYPE = "type"; public static final String VALUE = "value"; //my database SQLiteDatabase myDataBase; private static class DatabaseHelper extends SQLiteOpenHelper { private static final String TAG = null; DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { String sql = "create table " + TABLE + "( " + BaseColumns._ID + " integer primary key autoincrement, " + LETTER + " text not null, " + TYPE + " text not null," + VALUE + " text not null );"; Log.d("EventsData", "onCreate: " + sql); db.execSQL(sql); insertValuesToDB(db); } private void insertValuesToDB(SQLiteDatabase db) { if (db == null){ } else{ db.execSQL("INSERT INTO " + TABLE + " ("+LETTER+","+ TYPE +"," + VALUE +")" + " VALUES ('A', 'country', 'Angola');"); ContentValues initialValues = new ContentValues(); for (int i = 0 ; i < COUNTRIES.length ; i++){ Character tmp = (Character)COUNTRIES[i].charAt(0); initialValues.put(VALUE, COUNTRIES[i]); initialValues.put(TYPE, "country"); initialValues.put(LETTER,tmp.toString(tmp)); db.insert(TABLE, null, initialValues); } } } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS notes"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public GameSQLHelper(Context ctx) { this.mCtx = ctx; } public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { if (oldVersion >= newVersion) return; String sql = null; if (oldVersion == 1) sql = "alter table " + TABLE + " add note text;"; if (oldVersion == 2) sql = ""; Log.d("EventsData", "onUpgrade : " + sql); if (sql != null) db.execSQL(sql); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DATABASE_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READWRITE); } public boolean existInDataBase(String serchStr ){ Cursor c = null ; try{ openDataBase(); c = myDataBase.query(true, TABLE, new String[] {TYPE }, VALUE + "=" + serchStr, null, null, null, null, null); } catch(Exception e){ Log.d("sqlExacption", e.getMessage()); } if (c == null) return false; return true; } } whenever i call this class (i hold an instace of him initialized : mDbHelper = new GameSQLHelper(this); where this is an activity ) i always get my mDbHelper as null how can i change it , its my first time working with sql outside of mysql platform so i am kind of having problmes understanding tje concept , and the android notepad example didnt help me .

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  • Use component id in Castle Windsor generic object configuration

    - by ChoccyButton
    2 questions in one, but very much related. Is it possible with Castle Windsor to resolve a configuration entry such as - Assembly.Namespace.Object1`2[[${ComponentId1}],[${ComponentId2}]], Assembly Where ComponentId1 and ComponentId2 are defined as components. Castle Windsor doesn't seem to be resolving the ComponentId, it is just looking for ComponentId1 in the Castle.Windsor assembly. The second question comes in to play if you can't do the first question. If you have to use a full assembly reference instead of a ComponentId, how can you pass any parameters to the object being created? eg to set ComponentId1.Field1 = "blah", or pass something to the constructor of ComponentId1 Hope that makes sense Update - Following the request for code I've knocked together the following - Objects public class Wrapper<T, T1> where T : ICollector where T1:IProcessor { private T _collector; private T1 _processor; public Wrapper(T collector, T1 processor) { _collector = collector; _processor = processor; } public void GetData() { _collector.CollectData(); _processor.ProcessData(); } } public class Collector1 : ICollector { public void CollectData() { Console.WriteLine("Collecting data from Collector1 ..."); } } public class Processor1 : IProcessor { public void ProcessData() { Console.WriteLine("Processing data from Processor1 ..."); } } repeated so 3 of each type of object in the example Config <components> <component id="Collector1" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector1, CastleWindsorPlay"/> <component id="Collector2" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector2, CastleWindsorPlay"/> <component id="Collector3" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector3, CastleWindsorPlay"/> <component id="Processor1" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor1, CastleWindsorPlay"/> <component id="Processor2" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor2, CastleWindsorPlay"/> <component id="Processor3" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor3, CastleWindsorPlay"/> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[[CastleWindsorPlay.Collector1, CastleWindsorPlay],[CastleWindsorPlay.Processor3, CastleWindsorPlay]], CastleWindsorPlay" /> </components> Instantiation var wrapper = (Wrapper<ICollector, IProcessor>) container.Resolve("Wrapper1"); wrapper.GetData(); This brief example errors with this error message though - Can't create component 'Wrapper1' as it has dependencies to be satisfied. Wrapper1 is waiting for the following dependencies: Services: - CastleWindsorPlay.Collector1 which was not registered. - CastleWindsorPlay.Processor3 which was not registered. The curious part about this is that I can get it to resolve Collector1 and Processor3 individually before the call to the wrapper, but the wrapper still can't see them. This is a basic example, the next thing I'd like to be able to do is when instantiating the Wrapper, set a property on the collector and/or processor. So it could be something like Collector.Id = 10, but set in the config where the wrapper is defined. Setting against the Collector component definition wouldn't work as I'd want to be able to instantiate multiple copies of each Collector, using different Id's Update 2 What I'm actually trying to do is have - <components> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=1)],[${Processor3}]], CastleWindsorPlay" /> <component id="Wrapper2" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=3)],[${Processor3}]], CastleWindsorPlay" /> </components> Then have another object defined as <component id="Manager" type="CastleWindsorPlay.Manager,CastleWindsorPlay"> <parameters> <wrappers> <array> <item>${Wrapper1}</item> <item>${Wrapper2}</item> </array> </wrappers> </parameters> Then finally in code just be able to call - var manager = (Manager)container.Resolve("Manager"); This should return the manager object, with an array of wrappers populated and the wrappers configured with the correct Collector and Convertor. I know there are errors in the Castle config here, that's why I'm asking the question, I don't know how to set the config up to do what I'm after, or even if it's possible to do it in Castle Windsor

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  • ListBoxFor not populating with selected items

    - by user576838
    I've see this question asked a couple of other times, and I followed this after I tried things on my own with the MS music store demo to no avail, but I still can't get this to work. I've also noticed when I look at my MultiSelectList object in the viewmodel, it has the correct items in the selected items property, but if I expand the results view, it doesn't have any listboxitem with the selected value. What am I missing here? I feel like I'm taking crazy pills! Thanks in advance. model: public class Article { public int ArticleID { get; set; } public DateTime? DatePurchased { get; set; } public DateTime? LastWorn { get; set; } public string ThumbnailImg { get; set; } public string LargeImg { get; set; } public virtual List<Outfit> Outfits { get; set; } public virtual List<Tag> Tags { get; set; } } viewmodel: public class ArticleViewModel { public int ArticleID { get; set; } public List<Tag> Tags { get; set; } public MultiSelectList mslTags { get; set; } public virtual Article Article { get; set; } public ArticleViewModel(int ArticleID) { using (ctContext db = new ctContext()) { this.Article = db.Articles.Find(ArticleID); this.Tags = db.Tags.ToList(); this.mslTags = new MultiSelectList(this.Tags, "TagID", "Name", this.Article.Tags); } } } controller: public ActionResult Index() { ArticleIndexViewModel vm = new ArticleIndexViewModel(db); return View(vm); } view: @model ClosetTracker.ArticleViewModel @using (Html.BeginForm()) { <img id="bigImg" src="@Model.Article.ThumbnailImg" alt="img" /> @Html.HiddenFor(m => m.ArticleID); @Html.LabelFor(m => m.Article.Tags) @* @Html.ListBoxFor(m => m.Article.Tags, Model.Tags.Select(t => new SelectListItem { Text = t.Name, Value = t.TagID.ToString() }), new { Multiple = "multiple" }) *@ @Html.ListBoxFor(m => m.Article.Tags, Model.mslTags); @Html.LabelFor(m => m.Article.LastWorn) @Html.TextBoxFor(m => m.Article.LastWorn, new { @class = "datepicker" }) @Html.LabelFor(m => m.Article.DatePurchased) @Html.TextBoxFor(m => m.Article.DatePurchased, new { @class = "datepicker" }) <p> <input type="submit" value="Save" /> </p> } EDITED Ok, I changed around the constructor of the MultiSelectList to have a list of TagID in the selected value arg instead of a list of Tag objects. This shows the correct tags as selected in the results view when I watch the mslTags object in debug mode. However, it still isn't rendering correctly to the page. public class ArticleViewModel { public int ArticleID { get; set; } public List<Tag> Tags { get; set; } public MultiSelectList mslTags { get; set; } public virtual Article Article { get; set; } public ArticleViewModel(int ArticleID) { using (ctContext db = new ctContext()) { this.Article = db.Articles.Find(ArticleID); this.Tags = db.Tags.ToList(); this.mslTags = new MultiSelectList(this.Tags, "TagID", "Name", this.Article.Tags.Select(t => t.TagID).ToList()); } } }

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  • Where should I create my DbCommand instances?

    - by Domenic
    I seemingly have two choices: Make my class implement IDisposable. Create my DbCommand instances as private readonly fields, and in the constructor, add the parameters that they use. Whenever I want to write to the database, bind to these parameters (reusing the same command instances), set the Connection and Transaction properties, then call ExecuteNonQuery. In the Dispose method, call Dispose on each of these fields. Each time I want to write to the database, write using(var cmd = new DbCommand("...", connection, transaction)) around the usage of the command, and add parameters and bind to them every time as well, before calling ExecuteNonQuery. I assume I don't need a new command for each query, just a new command for each time I open the database (right?). Both of these seem somewhat inelegant and possibly incorrect. For #1, it is annoying for my users that I this class is now IDisposable just because I have used a few DbCommands (which should be an implementation detail that they don't care about). I also am somewhat suspicious that keeping a DbCommand instance around might inadvertently lock the database or something? For #2, it feels like I'm doing a lot of work (in terms of .NET objects) each time I want to write to the database, especially with the parameter-adding. It seems like I create the same object every time, which just feels like bad practice. For reference, here is my current code, using #1: using System; using System.Net; using System.Data.SQLite; public class Class1 : IDisposable { private readonly SQLiteCommand updateCookie = new SQLiteCommand("UPDATE moz_cookies SET value = @value, expiry = @expiry, isSecure = @isSecure, isHttpOnly = @isHttpOnly WHERE name = @name AND host = @host AND path = @path"); public Class1() { this.updateCookie.Parameters.AddRange(new[] { new SQLiteParameter("@name"), new SQLiteParameter("@value"), new SQLiteParameter("@host"), new SQLiteParameter("@path"), new SQLiteParameter("@expiry"), new SQLiteParameter("@isSecure"), new SQLiteParameter("@isHttpOnly") }); } private static void BindDbCommandToMozillaCookie(DbCommand command, Cookie cookie) { long expiresSeconds = (long)cookie.Expires.TotalSeconds; command.Parameters["@name"].Value = cookie.Name; command.Parameters["@value"].Value = cookie.Value; command.Parameters["@host"].Value = cookie.Domain; command.Parameters["@path"].Value = cookie.Path; command.Parameters["@expiry"].Value = expiresSeconds; command.Parameters["@isSecure"].Value = cookie.Secure; command.Parameters["@isHttpOnly"].Value = cookie.HttpOnly; } public void WriteCurrentCookiesToMozillaBasedBrowserSqlite(string databaseFilename) { using (SQLiteConnection connection = new SQLiteConnection("Data Source=" + databaseFilename)) { connection.Open(); using (SQLiteTransaction transaction = connection.BeginTransaction()) { this.updateCookie.Connection = connection; this.updateCookie.Transaction = transaction; foreach (Cookie cookie in SomeOtherClass.GetCookieArray()) { Class1.BindDbCommandToMozillaCookie(this.updateCookie, cookie); this.updateCookie.ExecuteNonQuery(); } transaction.Commit(); } } } #region IDisposable implementation protected virtual void Dispose(bool disposing) { if (!this.disposed && disposing) { this.updateCookie.Dispose(); } this.disposed = true; } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } ~Class1() { this.Dispose(false); } private bool disposed; #endregion }

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  • Why does my C++ LinkedList method print out the last word more than once?

    - by Anthony Glyadchenko
    When I call the cmremoveNode method in my LinkedList from outside code, I get an EXC_BAD_ACCESS. FIXED: But now the last word using the following test code gets repeated twice: #include <iostream> #include "LinkedList.h" using namespace std; int main (int argc, char * const argv[]) { ctlinkList linkMe; linkMe.cminsertNode("The"); linkMe.cminsertNode("Cat"); linkMe.cminsertNode("Dog"); linkMe.cminsertNode("Cow"); linkMe.cminsertNode("Ran"); linkMe.cminsertNode("Pig"); linkMe.cminsertNode("Away"); linkMe.cmlistList(); cout << endl; linkMe.cmremoveNode("The"); linkMe.cmremoveNode("Cow"); linkMe.cmremoveNode("Away"); linkMe.cmlistList(); return 0; } LinkedList code: /* * LinkedList.h * Lab 6 * * Created by Anthony Glyadchenko on 3/22/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include <stdio.h> #include <iostream> #include <fstream> #include <iomanip> using namespace std; class ctNode { friend class ctlinkList ; // friend class allowed to access private data private: string sfileWord ; // used to allocate and store input word int iwordCnt ; // number of word occurrances ctNode* ctpnext ; // point of Type Node, points to next link list element }; class ctlinkList { private: ctNode* ctphead ; // initialized by constructor public: ctlinkList () { ctphead = NULL ; } ctNode* gethead () { return ctphead ; } string cminsertNode (string svalue) { ctNode* ctptmpHead = ctphead ; if ( ctphead == NULL ) { // allocate new and set head ctptmpHead = ctphead = new ctNode ; ctphead -> ctpnext = NULL ; ctphead -> sfileWord = svalue ; } else { //find last ctnode do { if ( ctptmpHead -> ctpnext != NULL ) ctptmpHead = ctptmpHead -> ctpnext ; } while ( ctptmpHead -> ctpnext != NULL ) ; // fall thru found last node ctptmpHead -> ctpnext = new ctNode ; ctptmpHead = ctptmpHead -> ctpnext ; ctptmpHead -> ctpnext = NULL; ctptmpHead -> sfileWord = svalue ; } return ctptmpHead -> sfileWord ; } string cmreturnNode (string svalue) { return NULL; } string cmremoveNode (string svalue) { int counter = 0; ctNode *tmpHead = ctphead; if (ctphead == NULL) return NULL; while (tmpHead->sfileWord != svalue && tmpHead->ctpnext != NULL){ tmpHead = tmpHead->ctpnext; counter++; } do{ tmpHead->sfileWord = tmpHead->ctpnext->sfileWord; tmpHead = tmpHead->ctpnext; } while (tmpHead->ctpnext != NULL); return tmpHead->sfileWord; } string cmlistList () { string tempList; ctNode *tmpHead = ctphead; if (ctphead == NULL){ return NULL; } else{ while (tmpHead != NULL){ cout << tmpHead->sfileWord << " "; tempList += tmpHead->sfileWord; tmpHead = tmpHead -> ctpnext; } } return tempList; } }; Why is this happening?

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  • ViewPager and Fragment Pager adapter implementation

    - by Rohit Deshmukh
    So I am trying to implement sliding views/fragments using viewpager and fragment pager adapter. convert_home is my main xml file that has android.support.v4.view.PagerTitleStrip and temperature.xml and velocity.xml are my two other views. I have no clue where I am going wrong. package app.converto; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentActivity; import android.support.v4.app.FragmentManager; import android.support.v4.app.FragmentPagerAdapter; import android.support.v4.view.ViewPager; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; public class ConverTo extends FragmentActivity { SectionsPagerAdapter mSectionsPagerAdapter; ViewPager mViewPager; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSectionsPagerAdapter = new SectionsPagerAdapter(getSupportFragmentManager()); mViewPager.setAdapter(mSectionsPagerAdapter); setContentView(R.layout.converto_home); mViewPager = (ViewPager) findViewById(R.id.pager); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.converto_home, menu); return true; } public class SectionsPagerAdapter extends FragmentPagerAdapter { public SectionsPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int i) { switch(i){ case 0: Fragment1 fragment = new Fragment1(); return fragment; case 1: Fragment2 fragment2 = new Fragment2(); return fragment2; } defaultFragment fragment3 = new defaultFragment(); return fragment3; } @Override public int getCount() { return 2; } // // @Override // public CharSequence getPageTitle(int position) { // switch (position) { // case 0: return getString(R.string.velocity); // case 1: return getString(R.string.temperature); // case 2: return getString(R.string.distance); // } // return null; // } } public static class Fragment1 extends Fragment{ public Fragment1(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class Fragment2 extends Fragment{ public Fragment2(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.velocity, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class defaultFragment extends Fragment{ public defaultFragment(){ }//end constructor @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; }//end oncreate }//end default fragment }

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  • Retrieve XML from URL

    - by Pl4za
    I am having some problems retrieving a xml from url with the following code: private static String getAlbumArt(String artistName, String albumName){ try{ XMLParser xml_parser = new XMLParser(); String xml = xml_parser.getXmlFromUrl(getAlbumURL(artistName, albumName)); Document doc = xml_parser.getDomElement(xml); NodeList N = doc.getElementsByTagName("album"); Node node = N.item(0); NodeList N2 = node.getChildNodes(); System.out.println("1------"); for (int i = 0; i < N2.getLength(); i++) { Node detailNode = N2.item(i); if (detailNode.getNodeType() == Node.ELEMENT_NODE) { System.out.println("2------"); if (detailNode.getNodeName().equalsIgnoreCase("image")) { String sizeVal = ((Element) detailNode).getAttribute("size"); String url = detailNode.getTextContent(); if (sizeVal.equalsIgnoreCase("large")) { return url; } } } } } catch (Exception e){ } return null; } The xml function which i call in the above code: public String getXmlFromUrl(String url) { String xml = null; try { DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(url); HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); xml = EntityUtils.toString(httpEntity); } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } return xml; } getAlbumURL: public static String getAlbumURL(String artist, String album){ return URL_METHOD + METHOD_GETALBUM + AMPERSAND + API_KEY + AMPERSAND + PARAM_ARTIST + artist + AMPERSAND + PARAM_ALBUM + album; } XMLparser: public class XMLParser { // constructor public XMLParser() { } //Get XML from URL public String getXmlFromUrl(String url) { String xml = null; try { DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(url); HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); xml = EntityUtils.toString(httpEntity); } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } return xml; } //Get dom element public Document getDomElement(String xml){ Document doc = null; DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); try { DocumentBuilder db = dbf.newDocumentBuilder(); InputSource is = new InputSource(); is.setCharacterStream(new StringReader(xml)); doc = db.parse(is); } catch (ParserConfigurationException e) { Log.e("Error: ", e.getMessage()); return null; } catch (SAXException e) { Log.e("Error: ", e.getMessage()); return null; } catch (IOException e) { Log.e("Error: ", e.getMessage()); return null; } return doc; } //Get nod element public final String getElementValue(Node elem ) { Node child; if( elem != null){ if (elem.hasChildNodes()){ for( child = elem.getFirstChild(); child != null; child = child.getNextSibling() ){ if( child.getNodeType() == Node.TEXT_NODE ){ return child.getNodeValue(); } } } } return ""; } //Get element value public String getValue(Element item, String str) { NodeList nlList = item.getElementsByTagName(str).item(0).getChildNodes(); Node nValue = (Node) nlList.item(0); return nValue.getNodeValue(); } } Any ideas ? I seriously don't know what is wrong.. I used this before and it worked.

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  • Nothing happen when refreshing the main Frame (JAVA)

    - by Ams
    Hello everyone, I try to show a ( Logged in ) message when a user is succefully connected but nothing happen when a do a repaint(). you can take a look to the code : public class MainFrame extends JFrame implements ActionListener{ private static final long serialVersionUID = 1L; private static final int FRAME_HEIGHT = 400; private static final int FRAME_WIDTH = 250; private static final String TITLE = new String("TweeX"); private static String TWITTERID = new String(); private static String TWITTERPW = new String(); private boolean logged = false; private JTextField loginField = new JTextField(10); private JPasswordField passField = new JPasswordField(10); private JButton login = new JButton("Connect"); private GridBagConstraints c = new GridBagConstraints(); private String UserStatus = new String("Please login..."); /* * Constructor ! */ MainFrame() { setSize(FRAME_WIDTH, FRAME_HEIGHT); setTitle(TITLE); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setResizable(false); loginUser(); } /* * Login Forms */ protected void loginUser(){ this.setLayout(new GridBagLayout()); //add Login Fiels + Label c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 0; c.insets = new Insets(5,5,5,20); c.gridy = 0; add(new JLabel("Username:"),c); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 0; add(loginField,c); //add Password Fiels + Label c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 0; c.gridy = 1; add(new JLabel("Password:"),c); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 1; add(passField,c); //add Login button c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 2; add(login,c); //add listener to login button login.addActionListener((ActionListener) this); c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 3; add(new JLabel(UserStatus),c); setVisible(true); } @Override public void actionPerformed(ActionEvent e) { TWITTERID = loginField.getText(); TWITTERPW = passField.getText(); Twitter twitter = new TwitterFactory().getInstance(TWITTERID,TWITTERPW); logged = true; try { twitter.verifyCredentials(); } catch (TwitterException e1) { logged = false; } } protected void connect(){ if(logged){ UserStatus = "Loged In :)"; repaint(); } } static public void main(String[] argv) { new MainFrame(); } }

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  • New cast exception with VS2010/.Net 4

    - by Trevor
    [ Updated 25 May 2010 ] I've recently upgraded from VS2008 to VS2010, and at the same time upgraded to .Net 4. I've recompiled an existing solution of mine and I'm encountering a Cast exception I did not have before. The structure of the code is simple (although the actual implementation somewhat more complicated). Basically I have: public class SomeClass : ISomeClass { // Stuff } public static class ClassFactory { public static IInterface GetClassInstance<IInterface>(Type classType) { return (IInterface)Activator.CreateInstance(classType); // This throws a cast exception } } // Call the factory with: ISomeClass anInstance = ClassFactory.GetClassInstance<ISomeClass>(typeof(SomeClass)); Ignore the 'sensibleness' of the above - its provides just a representation of the issue rather than the specifics of what I'm doing (e.g. constructor parameters have been removed). The marked line throws the exception: Unable to cast object of type 'Namespace.SomeClass' to type 'Namespace.ISomeClass'. I suspect it may have something to do with the additional DotNet security (and in particular, explicit loading of assemblies, as this is something my app does). The reason I suspect this is that I have had to add to the config file the setting: <runtime> <loadFromRemoteSources enabled="true" /> </runtime> .. but I'm unsure if this is related. Update I see (from comments) that my basic code does not reproduce the issue by itself. Not surprising I suppose. It's going to be tricky to identify which part of a largish 3-tier CQS system is relevant to this problem. One issue might be that there are multiple assemblies involved. My static class is actually a factory provider, and the 'SomeClass' is a class factory (relevant in that the factories are 'registered' within the app via explicit assembly/type loading - see below) . Upfront I use reflection to 'register' all factories (i.e. classes that implement a particular interface) and that I do this when the app starts by identifying the relevant assemblies, loading them and adding them to a cache using (in essence): Loop over (file in files) { Assembly assembly = Assembly.LoadFile(file); baseAssemblyList.Add(assembly); } Then I cache the available types in these assemblies with: foreach (Assembly assembly in _loadedAssemblyList) { Type[] assemblyTypes = assembly.GetTypes(); _loadedTypesCache.AddRange(assemblyTypes); } And then I use this cache to do a variety of reflection operations, including 'registering' of factories, which involves looping through all loaded (cached) types and finding those that implement the (base) Factory interface. I've experienced what may be a similar problem in the past (.Net 3.5, so not exactly the same) with an architecture that involved dynamically creating classes on the server and streaming the compiled binary of those classes to the client app. The problem came when trying to deserialize an instance of the dynamic class on the client from a remote call: the exception said the class type was not know, even though the source and destination types were exactly the same name (including namespace). Basically the cross boundry versions of the class were not recognised as being the same. I solved that by intercepting the deserialization process and explicitly defining the deseriazation class type in the context of the local assemblies. This experience is what makes me think the types are considered mismatched because (somehow) the interface of the actual SomeClass object, and the interface of passed into the Generic method are not considered the same type. So (possibly) my question for those more knowledgable about C#/DotNet is: How does the class loading work that somehow my app thinks there are two versions/types of the interface type and how can I fit that? [ whew ... anyone who got here is quite patient .. thanks ]

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  • Explicit method tables in C# instead of OO - good? bad?

    - by FunctorSalad
    Hi! I hope the title doesn't sound too subjective; I absolutely do not mean to start a debate on OO in general. I'd merely like to discuss the basic pros and cons for different ways of solving the following sort of problem. Let's take this minimal example: you want to express an abstract datatype T with functions that may take T as input, output, or both: f1 : Takes a T, returns an int f2 : Takes a string, returns a T f3 : Takes a T and a double, returns another T I'd like to avoid downcasting and any other dynamic typing. I'd also like to avoid mutation whenever possible. 1: Abstract-class-based attempt abstract class T { abstract int f1(); // We can't have abstract constructors, so the best we can do, as I see it, is: abstract void f2(string s); // The convention would be that you'd replace calls to the original f2 by invocation of the nullary constructor of the implementing type, followed by invocation of f2. f2 would need to have side-effects to be of any use. // f3 is a problem too: abstract T f3(double d); // This doesn't express that the return value is of the *same* type as the object whose method is invoked; it just expresses that the return value is *some* T. } 2: Parametric polymorphism and an auxilliary class (all implementing classes of TImpl will be singleton classes): abstract class TImpl<T> { abstract int f1(T t); abstract T f2(string s); abstract T f3(T t, double d); } We no longer express that some concrete type actually implements our original spec -- an implementation is simply a type Foo for which we happen to have an instance of TImpl. This doesn't seem to be a problem: If you want a function that works on arbitrary implementations, you just do something like: // Say we want to return a Bar given an arbitrary implementation of our abstract type Bar bar<T>(TImpl<T> ti, T t); At this point, one might as well skip inheritance and singletons altogether and use a 3 First-class function table class /* or struct, even */ TDictT<T> { readonly Func<T,int> f1; readonly Func<string,T> f2; readonly Func<T,double,T> f3; TDict( ... ) { this.f1 = f1; this.f2 = f2; this.f3 = f3; } } Bar bar<T>(TDict<T> td; T t); Though I don't see much practical difference between #2 and #3. Example Implementation class MyT { /* raw data structure goes here; this class needn't have any methods */ } // It doesn't matter where we put the following; could be a static method of MyT, or some static class collecting dictionaries static readonly TDict<MyT> MyTDict = new TDict<MyT>( (t) => /* body of f1 goes here */ , // f2 (s) => /* body of f2 goes here */, // f3 (t,d) => /* body of f3 goes here */ ); Thoughts? #3 is unidiomatic, but it seems rather safe and clean. One question is whether there are any performance concerns with it. I don't usually need dynamic dispatch, and I'd prefer if these function bodies get statically inlined in places where the concrete implementing type is known statically. Is #2 better in that regard?

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  • sendto: Network unreachable

    - by devin
    Hello. I have two machines I'm testing my code on, one works fine, the other I'm having some problems and I don't know why it is. I'm using an object (C++) for the networking part of my project. On the server side, I do this: (error checking removed for clarity) res = getaddrinfo(NULL, port, &hints, &server)) < 0 for(p=server; p!=NULL; p=p->ai_next){ fd = socket(p->ai_family, p->ai_socktype, p->ai_protocol); if(fd<0){ continue; } if(bind(fd, p->ai_addr, p->ai_addrlen)<0){ close(fd); continue; } break; } This all works. I then make an object with this constructor net::net(int fd, struct sockaddr *other, socklen_t *other_len){ int counter; this->fd = fd; if(other != NULL){ this->other.sa_family = other->sa_family; for(counter=0;counter<13;counter++) this->other.sa_data[counter]=other->sa_data[counter]; } else cerr << "Networking error" << endl; this->other_len = *other_len; } void net::gsend(string s){ if(sendto(this->fd, s.c_str(), s.size()+1, 0, &(this->other), this->other_len)<0){ cerr << "Error Sending, " << s << endl; cerr << strerror(errno) << endl; } return; } string net::grecv(){ stringstream ss; string s; char buf[BUFSIZE]; buf[BUFSIZE-1] = '\0'; if(recvfrom(this->fd, buf, BUFSIZE-1, 0, &(this->other), &(this->other_len))<0){ cerr << "Error Recieving\n"; cerr << strerror(errno) << endl; } // convert to c++ string and if there are multiple trailing ';' remove them ss << buf; s=ss.str(); while(s.find(";;", s.size()-2) != string::npos) s.erase(s.size()-1,1); return s; } So my problem is, is that on one machine, everything works fine. On another, everything works fine until I call my server's gsend() function. In which I get a "Error: Network Unreachable." I call gercv() first before calling gsend() too. Can anyone help me? I would really appreciate it.

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  • Undefined reference to vtable

    - by RyanG
    So, I'm getting the infamously horrible "undefined reference to 'vtable..." error for the following code (The class in question is CGameModule.) and I cannot for the life of me understand what the problem is. At first, I thought it was related to forgetting to give a virtual function a body, but as far as I understand, everything is all here. The inheritance chain is a little long, but here is the related source code. I'm not sure what other information I should provide. My code: class CGameModule : public CDasherModule { public: CGameModule(Dasher::CEventHandler *pEventHandler, CSettingsStore *pSettingsStore, CDasherInterfaceBase *pInterface, ModuleID_t iID, const char *szName) : CDasherModule(pEventHandler, pSettingsStore, iID, 0, szName) { g_pLogger->Log("Inside game module constructor"); m_pInterface = pInterface; } virtual ~CGameModule() {}; std::string GetTypedTarget(); std::string GetUntypedTarget(); bool DecorateView(CDasherView *pView) { //g_pLogger->Log("Decorating the view"); return false; } void SetDasherModel(CDasherModel *pModel) { m_pModel = pModel; } virtual void HandleEvent(Dasher::CEvent *pEvent); private: CDasherNode *pLastTypedNode; CDasherNode *pNextTargetNode; std::string m_sTargetString; size_t m_stCurrentStringPos; CDasherModel *m_pModel; CDasherInterfaceBase *m_pInterface; }; } Inherits from... class CDasherModule; typedef std::vector<CDasherModule*>::size_type ModuleID_t; /// \ingroup Core /// @{ class CDasherModule : public Dasher::CDasherComponent { public: CDasherModule(Dasher::CEventHandler * pEventHandler, CSettingsStore * pSettingsStore, ModuleID_t iID, int iType, const char *szName); virtual ModuleID_t GetID(); virtual void SetID(ModuleID_t); virtual int GetType(); virtual const char *GetName(); virtual bool GetSettings(SModuleSettings **pSettings, int *iCount) { return false; }; private: ModuleID_t m_iID; int m_iType; const char *m_szName; }; Which inherits from.... namespace Dasher { class CEvent; class CEventHandler; class CDasherComponent; }; /// \ingroup Core /// @{ class Dasher::CDasherComponent { public: CDasherComponent(Dasher::CEventHandler* pEventHandler, CSettingsStore* pSettingsStore); virtual ~CDasherComponent(); void InsertEvent(Dasher::CEvent * pEvent); virtual void HandleEvent(Dasher::CEvent * pEvent) {}; bool GetBoolParameter(int iParameter) const; void SetBoolParameter(int iParameter, bool bValue) const; long GetLongParameter(int iParameter) const; void SetLongParameter(int iParameter, long lValue) const; std::string GetStringParameter(int iParameter) const; void SetStringParameter(int iParameter, const std::string & sValue) const; ParameterType GetParameterType(int iParameter) const; std::string GetParameterName(int iParameter) const; protected: Dasher::CEventHandler *m_pEventHandler; CSettingsStore *m_pSettingsStore; }; /// @} #endif

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  • Hibernate - strange order of native SQL parameters

    - by Xorty
    Hello, I am trying to use native MySQL's MD5 crypto func, so I defined custom insert in my mapping file. <hibernate-mapping package="tutorial"> <class name="com.xorty.mailclient.client.domain.User" table="user"> <id name="login" type="string" column="login"></id> <property name="password"> <column name="password" /> </property> <sql-insert>INSERT INTO user (login,password) VALUES ( ?, MD5(?) )</sql-insert> </class> </hibernate-mapping> Then I create User (pretty simple POJO with just 2 Strings - login and password) and try to persist it. session.beginTransaction(); // we have no such user in here yet User junitUser = (User) session.load(User.class, "junit_user"); assert (null == junitUser); // insert new user junitUser = new User(); junitUser.setLogin("junit_user"); junitUser.setPassword("junitpass"); session.save(junitUser); session.getTransaction().commit(); What actually happens? User is created, but with reversed parameters order. He has login "junitpass" and "junit_user" is MD5 encrypted and stored as password. What did I wrong? Thanks EDIT: ADDING POJO class package com.xorty.mailclient.client.domain; import java.io.Serializable; /** * POJO class representing user. * @author MisoV * @version 0.1 */ public class User implements Serializable { /** * Generated UID */ private static final long serialVersionUID = -969127095912324468L; private String login; private String password; /** * @return login */ public String getLogin() { return login; } /** * @return password */ public String getPassword() { return password; } /** * @param login the login to set */ public void setLogin(String login) { this.login = login; } /** * @param password the password to set */ public void setPassword(String password) { this.password = password; } /** * @see java.lang.Object#toString() * @return login */ @Override public String toString() { return login; } /** * Creates new User. * @param login User's login. * @param password User's password. */ public User(String login, String password) { setLogin(login); setPassword(password); } /** * Default constructor */ public User() { } /** * @return hashCode * @see java.lang.Object#hashCode() */ @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + ((null == login) ? 0 : login.hashCode()); result = prime * result + ((null == password) ? 0 : password.hashCode()); return result; } /** * @param obj Compared object * @return True, if objects are same. Else false. * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (!(obj instanceof User)) { return false; } User other = (User) obj; if (login == null) { if (other.login != null) { return false; } } else if (!login.equals(other.login)) { return false; } if (password == null) { if (other.password != null) { return false; } } else if (!password.equals(other.password)) { return false; } return true; } }

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  • Make interchangeable class types via pointer casting only, without having to allocate any new objects?

    - by HostileFork
    UPDATE: I do appreciate "don't want that, want this instead" suggestions. They are useful, especially when provided in context of the motivating scenario. Still...regardless of goodness/badness, I've become curious to find a hard-and-fast "yes that can be done legally in C++11" vs "no it is not possible to do something like that". I want to "alias" an object pointer as another type, for the sole purpose of adding some helper methods. The alias cannot add data members to the underlying class (in fact, the more I can prevent that from happening the better!) All aliases are equally applicable to any object of this type...it's just helpful if the type system can hint which alias is likely the most appropriate. There should be no information about any specific alias that is ever encoded in the underlying object. Hence, I feel like you should be able to "cheat" the type system and just let it be an annotation...checked at compile time, but ultimately irrelevant to the runtime casting. Something along these lines: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Under the hood, the factory method is actually making a NodeBase class, and then using a similar reinterpret_cast to return it as a Node<AccessorFoo>*. The easy way to avoid this is to make these lightweight classes that wrap nodes and are passed around by value. Thus you don't need casting, just Accessor classes that take the node handle to wrap in their constructor: AccessorFoo foo (NodeBase::createViaFactory()); AccessorBar bar (foo.getNode()); But if I don't have to pay for all that, I don't want to. That would involve--for instance--making a special accessor type for each sort of wrapped pointer (AccessorFooShared, AccessorFooUnique, AccessorFooWeak, etc.) Having these typed pointers being aliased for one single pointer-based object identity is preferable, and provides a nice orthogonality. So back to that original question: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Seems like there would be some way to do this that might be ugly but not "break the rules". According to ISO14882:2011(e) 5.2.10-7: An object pointer can be explicitly converted to an object pointer of a different type.70 When a prvalue v of type "pointer to T1" is converted to the type "pointer to cv T2", the result is static_cast(static_cast(v)) if both T1 and T2 are standard-layout types (3.9) and the alignment requirements of T2 are no stricter than those of T1, or if either type is void. Converting a prvalue of type "pointer to T1" to the type "pointer to T2" (where T1 and T2 are object types and where the alignment requirements of T2 are no stricter than those of T1) and back to its original type yields the original pointer value. The result of any other such pointer conversion is unspecified. Drilling into the definition of a "standard-layout class", we find: has no non-static data members of type non-standard-layout-class (or array of such types) or reference, and has no virtual functions (10.3) and no virtual base classes (10.1), and has the same access control (clause 11) for all non-static data members, and has no non-standard-layout base classes, and either has no non-static data member in the most-derived class and at most one base class with non-static data members, or has no base classes with non-static data members, and has no base classes of the same type as the first non-static data member. Sounds like working with something like this would tie my hands a bit with no virtual methods in the accessors or the node. Yet C++11 apparently has std::is_standard_layout to keep things checked. Can this be done safely? Appears to work in gcc-4.7, but I'd like to be sure I'm not invoking undefined behavior.

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  • Constructors taking references in C++

    - by sasquatch
    I'm trying to create constructor taking reference to an object. After creating object using reference I need to prints field values of both objects. Then I must delete first object, and once again show values of fields of both objects. My class Person looks like this : class Person { char* name; int age; public: Person(){ int size=0; cout << "Give length of char*" << endl; cin >> size; name = new char[size]; age = 0; } ~Person(){ cout << "Destroying resources" << endl; delete[] name; delete age; } void init(char* n, int a) { name = n; age = a; } }; Here's my implementation (with the use of function show() ). My professor said that if this task is written correctly it will return an error. #include <iostream> using namespace std; class Person { char* name; int age; public: Person(){ int size=0; cout << "Give length of char*" << endl; cin >> size; name = new char[size]; age = 0; } Person(const Person& p){ name = p.name; age = p.age; } ~Person(){ cout << "Destroying resources" << endl; delete[] name; delete age; } void init(char* n, int a) { name = n; age = a; } void show(char* n, int a){ cout << "Name: " << name << "," << "age: " << age << "," << endl; } }; int main(void) { Person *p = new Person; p->init("Mary", 25); p->show(); Person &p = pRef; pRef->name = "Tom"; pRef->age = 18; Person *p2 = new Person(pRef); p->show(); p2->show(); system("PAUSE"); return 0; }

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  • retrieving value from database in java

    - by Akcire Atienza
    I am making AGAIN another program that retrieves the inputted data/values of fields from the database I created. but this time, my inputted value will be coming from the JtextField I created. I wonder what's wrong in here bec when I'm running it the output is always null. in this program i will convert the inputted value of my JTextField into int. here it is: public class ButtonHandler implements ActionListener { public void actionPerformed(ActionEvent e) { if(e.getSource() == extendB) { ExtensionForm extend = new ExtensionForm(); extend.setVisible(true); } else if(e.getSource()== searchB) { //get text from the textField String guest = guestIDTF.getText(); //parse the string to integer for retrieving of data int id = Integer.parseInt(guest); GuestsInfo guestInfo = new GuestsInfo(id); Room roomInfo = new Room(id); String labels[] = {guestInfo.getFirstName()+" "+guestInfo.getLastName(),""+roomInfo.getRoomNo(),roomInfo.getRoomType(),guestInfo.getTime(),"11:00"}; for(int z = 0; z<labels.length; z++) { labelDisplay[z].setText(labels[z]); } in my second class it retrieves the inputted values of fields from the database I created here's the code: import java.sql.*; public class Room { private String roomType; private int guestID, roomNo; private Connection con; private PreparedStatement statement; public Room(){ try { Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection( "jdbc:mysql://localhost:3306/3moronsdb","root",""); } catch (Exception e) { e.printStackTrace(); } } public Room(int guestsID) { this(); try{ statement = con.prepareStatement("SELECT * FROM guest WHERE guestID=?"); statement.setInt(1, guestID); ResultSet rs = statement.executeQuery(); while(rs.next()){ this.guestID = rs.getInt(1); this.roomType = rs.getString(2); this.roomNo = rs.getInt(3); } }catch(Exception e){ System.out.print(e); } } //Constructor for setting rate public Room(String roomType, int roomNo) { this(); try { statement = con.prepareStatement("Insert into room(roomType, roomNo) values(?,?)"); statement.setString(1, roomType); statement.setInt(2, roomNo); statement.executeUpdate(); } catch(Exception e) { e.printStackTrace(); return; } } //getting roomType public String getRoomType(){ return roomType; } //getting roomNo public int getRoomNo(){ return roomNo; } //getting guestID public int getGuestId(){ return guestID; } } i already insert some values in my 3moronsdb which are ( 1, Classic , 103). here's my TEST main class: public class TestMain { public static void main(String [] a){ GuestsInfo guest = new GuestsInfo(1); //note that this instantiation is the other class which i just ask the other day.. (http://stackoverflow.com/questions/12762835/retrieving-values-from-database-in-java) Room rum = new Room(1); System.out.print(rum.getRoomType()+" "+ guest.getFirstName()); } } when i'm running it it only gives me null output for the Room class but i am getting the output of the GuestsInfo class which is 'Ericka'. Can you help me guys? I know I ask this kind of problem yesterday but i really don't know what's wrong in here now..

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  • How do I get around this lambda expression outer variable issue?

    - by panamack
    I'm playing with PropertyDescriptor and ICustomTypeDescriptor (still) trying to bind a WPF DataGrid to an object, for which the data is stored in a Dictionary. Since if you pass WPF DataGrid a list of Dictionary objects it will auto generate columns based on the public properties of a dictionary (Comparer, Count, Keys and Values) my Person subclasses Dictionary and implements ICustomTypeDescriptor. ICustomTypeDescriptor defines a GetProperties method which returns a PropertyDescriptorCollection. PropertyDescriptor is abstract so you have to subclass it, I figured I'd have a constructor that took Func and an Action parameters that delegate the getting and setting of the values in the dictionary. I then create a PersonPropertyDescriptor for each Key in the dictionary like this: foreach (string s in this.Keys) { var descriptor = new PersonPropertyDescriptor( s, new Func<object>(() => { return this[s]; }), new Action<object>(o => { this[s] = o; })); propList.Add(descriptor); } The problem is that each property get's its own Func and Action but they all share the outer variable s so although the DataGrid autogenerates columns for "ID","FirstName","LastName", "Age", "Gender" they all get and set against "Gender" which is the final resting value of s in the foreach loop. How can I ensure that each delegate uses the desired dictionary Key, i.e. the value of s at the time the Func/Action is instantiated? Much obliged. Here's the rest of my idea, I'm just experimenting here these are not 'real' classes... // DataGrid binds to a People instance public class People : List<Person> { public People() { this.Add(new Person()); } } public class Person : Dictionary<string, object>, ICustomTypeDescriptor { private static PropertyDescriptorCollection descriptors; public Person() { this["ID"] = "201203"; this["FirstName"] = "Bud"; this["LastName"] = "Tree"; this["Age"] = 99; this["Gender"] = "M"; } //... other ICustomTypeDescriptor members... public PropertyDescriptorCollection GetProperties() { if (descriptors == null) { var propList = new List<PropertyDescriptor>(); foreach (string s in this.Keys) { var descriptor = new PersonPropertyDescriptor( s, new Func<object>(() => { return this[s]; }), new Action<object>(o => { this[s] = o; })); propList.Add(descriptor); } descriptors = new PropertyDescriptorCollection(propList.ToArray()); } return descriptors; } //... other other ICustomTypeDescriptor members... } public class PersonPropertyDescriptor : PropertyDescriptor { private Func<object> getFunc; private Action<object> setAction; public PersonPropertyDescriptor(string name, Func<object> getFunc, Action<object> setAction) : base(name, null) { this.getFunc = getFunc; this.setAction = setAction; } // other ... PropertyDescriptor members... public override object GetValue(object component) { return getFunc(); } public override void SetValue(object component, object value) { setAction(value); } }

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