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  • In Applescript, why do local variables in handlers capture "with" labeled parameters?

    - by outis
    In Applescript, if you declare a handler using "with" labeled parameters, local variables get the values of the arguments and the parameters themselves are undefined. For example: on bam of thing with frst and scnd local eat_frst return {thing: thing, frst:frst, scnd:scnd} -- this line throws an error end bam bam of "bug-AWWK!" with frst without scnd results in an error message that "scnd" isn't defined in the second line of bam. thing and frst are both defined, getting the arguments passed in the call to bam. Why is this happening? Why is scnd undefined? Note: I know that declaring variables as "local" within a handler is unnecessary. It's done in the examples for illustrative purposes.

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  • How can I easily pass all the variables from a template to a partial in Symfony with output escaping

    - by Failpunk
    It there an easy way to pass all the variables a template file has access to onto a partial when I have output escaping on? I tend to create a template file, then refactor things into a partial at some point and it would seem that there would be an easy way to just pass all the same variables from the template to the partial and be done with it. I have output escaping on and I can't just pass in $sf_data. It look like calling a partial from within another partial is very simple...just pass in the variable $vars.

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  • Any difference between lazy loading Javascript files vs. placing just before </body>

    - by mhr
    Looked around, couldn't find this specific question discussed. Pretty sure the difference is negligible, just curious as to your thoughts. Scenario: All Javascript that doesn't need to be loaded before page render has been placed just before the closing </body> tag. Are there any benefits or detriments to lazy loading these instead through some Javascript code in the head that executes when the DOM load/ready event is fired? Let's say that this only concerns downloading one entire .js file full of functions and not lazy loading several individual files as needed upon usage. Hope that's clear, thanks.

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  • Best way to show a loading screen in an iPhone app?

    - by pkulak
    I'm building what is essentially a web app. Every piece of data has to be fetched from a web API. So, every UITableView that I show takes some amount of time to fill with data and I'm struggling to find a good way to show the user a loading screen. Right now I'm popping up an action sheet, but that just seems a bit wrong. Ideally, I'd popup up a blank view over the tableview with "Loading..." on it, then fade it away when the data comes in, but I can't think of a way to do that in 8 places in my app without massive code duplication.

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  • Collision Detection problems in Voxel Engine (XNA)

    - by Darestium
    I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have the same problem. It always seems to be off by about a block. for instance, if I walk across a bridge which is one block high I fall through it. Also, if you walk towards a "row" of blocks like this: You are able to stand "inside" the left most one, and you collide with nothing in the right most side (where there is no block and is not visible on this image). Here is all my collision code: private void Move(GameTime gameTime, Vector3 direction) { float speed = playermovespeed * (float)gameTime.ElapsedGameTime.TotalSeconds; Matrix rotationMatrix = Matrix.CreateRotationY(player.Camera.LeftRightRotation); Vector3 rotatedVector = Vector3.Transform(direction, rotationMatrix); rotatedVector.Normalize(); Vector3 testVector = rotatedVector; testVector.Normalize(); Vector3 movePosition = player.position + testVector * speed; Vector3 midBodyPoint = movePosition + new Vector3(0, -0.7f, 0); Vector3 headPosition = movePosition + new Vector3(0, 0.1f, 0); if (!world.GetBlock(movePosition).IsSolid && !world.GetBlock(midBodyPoint).IsSolid && !world.GetBlock(headPosition).IsSolid) { player.position += rotatedVector * speed; } //player.position += rotatedVector * speed; } ... public void UpdatePosition(GameTime gameTime) { player.velocity.Y += playergravity * (float)gameTime.ElapsedGameTime.TotalSeconds; Vector3 footPosition = player.Position + new Vector3(0f, -1.5f, 0f); Vector3 headPosition = player.Position + new Vector3(0f, 0.1f, 0f); // If the block below the player is solid the Y velocity should be zero if (world.GetBlock(footPosition).IsSolid || world.GetBlock(headPosition).IsSolid) { player.velocity.Y = 0; } UpdateJump(gameTime); UpdateCounter(gameTime); ProcessInput(gameTime); player.Position = player.Position + player.velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; velocity = Vector3.Zero; } and the one and only function in the camera class: protected void CalculateView() { Matrix rotationMatrix = Matrix.CreateRotationX(upDownRotation) * Matrix.CreateRotationY(leftRightRotation); lookVector = Vector3.Transform(Vector3.Forward, rotationMatrix); cameraFinalTarget = Position + lookVector; Vector3 cameraRotatedUpVector = Vector3.Transform(Vector3.Up, rotationMatrix); viewMatrix = Matrix.CreateLookAt(Position, cameraFinalTarget, cameraRotatedUpVector); } which is called when the rotation variables are changed: public float LeftRightRotation { get { return leftRightRotation; } set { leftRightRotation = value; CalculateView(); } } public float UpDownRotation { get { return upDownRotation; } set { upDownRotation = value; CalculateView(); } } World class: public Block GetBlock(int x, int y, int z) { if (InBounds(x, y, z)) { Vector3i regionalPosition = GetRegionalPosition(x, y, z); Vector3i region = GetRegionPosition(x, y, z); return regions[region.X, region.Y, region.Z].Blocks[regionalPosition.X, regionalPosition.Y, regionalPosition.Z]; } return new Block(BlockType.none); } public Vector3i GetRegionPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; return new Vector3i(regionx, regiony, regionz); } public Vector3i GetRegionalPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int X = x % Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int Y = y % Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; int Z = z % Variables.REGION_SIZE_Z; return new Vector3i(X, Y, Z); } Any ideas how to fix this problem? EDIT 1: Graphic of the problem: EDIT 2 GetBlock, Vector3 version: public Block GetBlock(Vector3 position) { int x = (int)Math.Floor(position.X); int y = (int)Math.Floor(position.Y); int z = (int)Math.Ceiling(position.Z); Block block = GetBlock(x, y, z); return block; } Now, the thing is I tested the theroy that the Z is always "off by one" and by ceiling the value it actually works as intended. Altough it still could be greatly more accurate (when you go down holes you can see through the sides, and I doubt it will work with negitive positions). I also does not feel clean Flooring the X and Y values and just Ceiling the Z. I am surely not doing something correctly still.

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  • script engine with no global environment (java)

    - by user1886930
    I am curious about how global variables are handled by script engines. I am looking for a script engine that does not preserve the state of global variables upon invocation. Are there such engines out there? We are looking for a scripting language we can use under the script engine API for Java. When making multiple invocations of a script engine, top-level calls to eval() or evaluate() method preserves the state of global variables, meaning that consequent calls to eval() will use the global variables as they were left by the last invocation. Is there a script engine that does not preserve the state, or provides the ability to reset the state, so that global variables are at their initial state every time the script engine is invoked?

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  • Loading a datagrid with large amounts of data in silverlight?

    - by JD
    Hi I am breaking up my project in small sections and one of the sections involves loading a grid with possibily lots of records (could be up to 1000s of records in the database). Ideally I would like some sort of mechanism where as the users scrolls the grid, more data is retrieved. I have read that certain controls (datapager with RIA) do this but I would like to know how I could implement this myself or do something similiar? I was thinking about first loading 50 records at a time and when the user gets to scroll near the 50th record, then get another 50 as a start and so on. Not sure how I do this but this does not feel right or whether I should load ids of records in the grid and then get each row to load itself via an async thread but then I am hitting my database for each record? Thanks JD.

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  • Where should I put some code for loading application data?

    - by cgp
    I have a tab-bar and navigation controller application (like Youtube app or Contacts app). Where is the correct place to have the code for loading some data from the web? These data are necessary for all the tabs of the Tab Controller and the app can't display anything before all data are downloaded and parsed from the app (except a loading indicator view of course). Up to now I put it in the AppDelegate but it somehow doesn't feel right.. What's the correct way to do it? Thanks!

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  • How do you get the logical xor of two variables in Python?

    - by Zach Hirsch
    How do you get the logical xor of two variables in Python? For example, I have two variables that I expect to be strings. I want to test that only one of them contains a True value (is not None or the empty string): str1 = raw_input("Enter string one:") str2 = raw_input("Enter string two:") if logical_xor(str1, str2): print "ok" else: print "bad" The ^ operator seems to be bitwise, and not defined on all objects: >>> 1 ^ 1 0 >>> 2 ^ 1 3 >>> "abc" ^ "" Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unsupported operand type(s) for ^: 'str' and 'str'

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  • Can I make PDOStatement->fetchObject not use non-member variables?

    - by threendib
    Lets say I have a class like this: Class User { var $id var $name; } And I run a query using PDO in php like so: $stm = $db->prepare('select * from users where id = :id'); $r = $stm->execute(array(':id' => $id)); $user = $r->fetchObject('User'); If I vardump my user object it has all kinds of other fields in it that I have not defined in the User class. Obviously I could make my query specific so that it only gives me back the fields I need/want. But if I don't want to do that is there any way to make this work the way I want it to? I like the idea of fetchObject, because it's one line of code to create this object and set member variables for me. I just don't want it to set variables I haven't defined in my class.

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  • Loading an XML file with todays date in the filename... need to fallback to old file if one with tod

    - by arala22
    So here is my question. Using javascript/jQuery I am currently loading in an XML file that has a file name such as carousel_large_2010-06-08.xml.. the way I am doing it is checked for todays date then grabbing a file that has that date in the filename... the issue is sometimes they wont be uploading a new file for a given day so it needs to fallback to a older date that exists.. Wondering how to do it? Here is my code: // set date for xml file var currentTime = new Date(), month = currentTime.getMonth() + 1, day = currentTime.getDate(), year = currentTime.getFullYear(); if(month.toString().length == 1){ month = '0'+month.toString(); } if(day.toString().length == 1){ day = '0'+day.toString(); } var dateObject = year+"-"+month+"-"+day; // start magic $jq.ajax({ type: "GET", url: "_xml/carousel/home/carousel_large_"+dateObject+".xml", dataType: "xml", success: HPCarousels.heroCarousel.parseXML, error: function(){ alert('Error Loading XML Content'); } });

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  • What reasons are there to place member functions before member variables or vice/versa?

    - by Cory Klein
    Given a class, what reasoning is there for either of the two following code styles? Style A: class Foo { private: doWork(); int bar; } Style B: class Foo { private: int bar; doWork(); } For me, they are a tie. I like Style A because the member variables feel more fine-grained, and thus would appear past the more general member functions. However, I also like Style B, because the member variables seem to determine, in a OOP-style way, what the class is representing. Are there other things worth considering when choosing between these two styles?

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  • Displaying a "Loading..." screen in a UITableView like the AppStore App...

    - by Mugunth Kumar
    the App Store app and fairly a lot many apps display a view that says "Loading.." while the content is being retrieved. How can we do this? Should I remove the UITableView and call addSubView and then once the data is available, add the tableview back? Or is there any other shortcut? If my question is not clear, please see this image... http://www.flickr.com/photos/mugunthkumar/3774575906/ I want to know how to create a temporary loading view like this till my tableview contents are ready...

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  • Stopping the manipulation of variables used for data collection?

    - by Ruinous
    I am working on a project in java and I was hoping to be able to collect statistics from the client and a possible problem that I fear will occur is the manipulation of the variables used for collection which will lead to illegitimate statistics. Is it in any way possible to prevent the manipulation of variables or is it always possible? For example: I want to log the actions made per hour from the client. The variable acting as a counter for the amount of actions performed is manipulated and a much larger amount is added to the counter. This data is then uploaded to the server (Of course using a multi-tier architecture to prevent even more possible problems) and considered 'legit.' Is there any way to prevent this?

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  • Does anyone else think instance variables are problematic in database-backed applications?

    - by Ben Aston
    It occurs to me that state control in languages like C# is not well supported. By this, I mean, it is left upto the programmer to manage the state of in-memory objects. A common use-case is that instance variables in the domain-model are copies of information residing in persistent storage (i.e. the database). Clearly this violates the single point of authority principle, and "synchronisation" has to be managed by the developer. I envisage a system where instead of instance variables, we have simple public access/mutator methods marked with attributes that link them to the database, and where reads and writes are mediated by a framework that decides whether to hit the database. Does such a system exist? Am I completely missing the point, or is there some truth to this idea?

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