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  • Perl to output processed XML file encoded as UTF-8 with UNIX line endings (in Win32 environment)?

    - by Umber Ferrule
    Running ActiveState Perl 5.8.8 on WinXP. As the title suggests, I'd like to output an XML file as UTF-8 with UNIX line endings. I've looked at the PerlDoc for binmode, but am unsure of the exact syntax (if I'm not barking up the wrong tree). The following doesn't do it (forgive my Perl - it's a learning process!): sub SaveFile { my($FileName, $Contents) = @_; my $File = "SAVE"; unless( open($File, ">:utf-8 :unix", $FileName) ) { die("Cannot open $FileName"); } print $File @$Contents; close($File); } Any suggestions? Thanks.

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  • Homemade fstat to get file size, always return 0 length.

    - by Fred
    Hello, I am trying to use my own function to get the file size from a file. I'll use this to allocate memory for a data structure to hold the information on the file. The file size function looks like this: long fileSize(FILE *fp){ long start; fflush(fp); rewind(fp); start = ftell(fp); return (fseek(fp, 0L, SEEK_END) - start); } Any ideas what I'm doing wrong here?

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  • How can I write a null ASCII character (nul) to a file with a Windows batch script?

    - by Matthew Murdoch
    I'm attempting to write an ASCII null character (nul) to a file from a Windows batch script without success. I initially tried using echo like this: echo <Alt+2+5+6> which seems like it should work (typing <Alt+2+5+6> in the command window does write a null character - or ^@ as it appears), but echo then outputs: More? and hangs until I press <Return>. As an alternative I tried using: copy con tmp.txt >nul <Alt+2+5+6><Ctrl+Z> which does exactly what I need, but only if I type it manually in the command window. If I run it from a batch file it hangs until I press <Ctrl+Z> but even then the output file is created but remains empty. I really want the batch file to stand alone without requiring (for example) a separate file containing a null character which can be copied when needed.

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  • How to get file path using FileUpload to be read by FileStream?

    - by john ryan
    I have a Method that open excel file and read it through exceldatareaderClass that i have downloaded in codeplex by using filestream. Currently I just declared the exact directory where the filestream open an excel file.And it works fine. Stream stream = new FileStream("C:\\" + FileUpload.PostedFile.FileName, FileMode.Open, FileAccess.Read, FileShare.Read); Now i need to read the excel file wherever location the user place it like on windows forms fileupload.FileStream needs the exact location where the file is located. How to do this.? Example: Sample.xls is located on My Documents the file path should be like : C:\Documents and Settings\user\My Documents\ string openpath ="" ;//filepath Stream stream = new FileStream(openpath+ FileUpload.PostedFile.FileName, FileMode.Open, FileAccess.Read, FileShare.Read); Thanks in Regards

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  • PHP export to text file - Only saving first line.

    - by wertz8090
    I'm trying to export some extracted $_POST information into a text file, however my code is only capturing the first variable and ignoring the rest. I'm saving the information to the text file in this manner: $values = "First Name: $fName\r\n"; $values .= "Last Name: $lName\r\n"; $values .= "Address: $address\r\n"; etc. This is the code I use to write to the text file: $fp = @fopen("person.data", "w") or die("Couldn't open person.data for writing!"); $numBytes = @fwrite($fp, $values) or die("Couldn't write values to file!"); @fclose($fp); Any ideas on why it would only save the first $values ($fName) variable but not the rest of them? It actually saves the first part of the $values string for all of them (so I see Last Name:, Address:, etc. on separate lines in the text file) but the called variables $lName and $address do not appear.

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  • DOS Batch file - Copy file based on filename elements

    - by user1848356
    I need to sort alot of files based on their filename. I would like to use a batch file to do it. I do know what I want but I am not sure of the correct syntax. Example of filenames I work with: (They are all in the same directory originally) 2012_W34_Sales_Store001.pdf 2012_W34_Sales_Store002.pdf 2012_W34_Sales_Store003.pdf 2012_November_Sales_Store001.pdf 2012_November_Sales_Store002.pdf 2012_November_Sales_Store003.pdf I would like to extract the information that are located between the "_" signs and put them into a different variable each time. The lenght of the informations contained between the _ signs will be different everytime. Example: var1="2012" var2="W34" (or November) var3="Sales" var4="001" If I am able to do this, I could then copy the files to the appropriate directory using move %var1%_%var2%_%var3%_%var4%.pdf z:\%var3%\%var4%\%var1%\%var2% It would need to loop because I have Store001 to Store050. Also, there are not only Sales report, many others are available. I hope I am clear. Please help me realize this batchfile!

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  • Unable to move file because it's being used by another process -- my program?

    - by joslinm
    My program is unable to File.Move or File.Delete a file because it is being used "by another process", but it's actually my own program that is using it. I use Directory.GetFiles to initially get the file paths, and from there, I process the files by simply looking at their names and processing information that way. Consequently all I'm doing is working with the strings themselves, right? Afterwards, I try to move the files to a "Handled" directory. Nearly all of them will usually move, but from time to time, they simply won't because they're being used by my program. Why is it that most of them move but one or two stick around? Is there anything I can do to try freeing up the file? There's no streams to close.

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  • Downloading Large JSON File to local file using Java

    - by user1279675
    I'm attempting to download a JSON from the following URL - http://api.crunchbase.com/v/1/companies.js - to a local file. I'm using Java 1.7 and the following JSON Libraries - http://www.json.org/java/ - to attempt to make it work. Here's my code: public static void download(String address, String localFileName) { OutputStream out = null; URLConnection conn = null; InputStream in = null; try { URL url = new URL(address); out = new BufferedOutputStream( new FileOutputStream(localFileName)); conn = url.openConnection(); in = conn.getInputStream(); byte[] buffer = new byte[1024]; int numRead; long numWritten = 0; while ((numRead = in.read(buffer)) != -1) { out.write(buffer, 0, numRead); numWritten += numRead; System.out.println(buffer.length); System.out.println(" " + buffer.hashCode()); } System.out.println(localFileName + "\t" + numWritten); } catch (Exception exception) { exception.printStackTrace(); } finally { try { if (in != null) { in.close(); } if (out != null) { out.close(); } } catch (IOException ioe) { } } } When I run the code everything seems to work until midway through the loop the program seems to stop and not continue reading the JSON Object. Does anyone know why this would stop reading? How could I fix the issue?

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  • How to pass a file (read from Java) most effectively to a native method?

    - by soc
    Hi, I have approx. 30000 files (1MB each) which I want to put into a native method, which requires just an byte array and the size of it as arguments. I looked through some examples and benchmarks (like http://nadeausoftware.com/articles/2008/02/java_tip_how_read_files_quickly) but all of them do some other fancy things. Basically I don't care about the contents of the file, I don't want to access something in that file or the byte array or do anything else with it. I just want to put a file into a native method which accepts an byte array as fast as possible. At the moment I'm using RandomAccessFile, but that's horribly slow (10MB/s). Is there anything like byte[] readTheWholeFile(File file){ ... } which I could put into native void fancyCMethod(readTheWholeFile(myFile), myFile.length()) What would you suggest?

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  • How can I call a Perl package I define in the same file?

    - by Robert S. Barnes
    I need to define some modules and use them all in the same file. No, I can't change the requirement. I would like to do something like the following: { package FooObj; sub new { ... } sub add_data { ... } } { package BarObj; use FooObj; sub new { ... # BarObj "has a" FooObj my $self = ( myFoo => FooObj->new() ); ... } sub some_method { ... } } my $bar = BarObj->new(); However, this results in the message: Can't locate FooObj.pm in @INC ... BEGIN failed... How do I get this to work?

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  • file names based on file content

    - by Mark
    So iow, some algorithm to generate a unique, reasonable length filename based on binary file content. Two files that have the same binary content should have the same name. Obviously there would be limits to this, as presumably you couldn't have unique reasonable length filenames for each of a large set of large files only differing at a handful of bit positions. But presumably there is some heuristic, best approximation to this that for example exploits known attributes of typical image files. If I had the name of some algorithm that does this I can google it and find other approaches as well.

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  • How do I do this in Python (File Manipulation)?

    - by ThinkCode
    I have a bunch of HTML files in HTML folder. Those HTML files have unicode characters which I solved by using filter(lambda x: x in string.printable, line). Now how do I write the changes back to the original file? What is the best way of doing it? Each HTML file is of 30 kb in size. 1 import os, string 2 3 for file in os.listdir("HTML/"): 4 print file 5 myfile = open('HTML/' + file) 6 fileList = myfile.readlines() 9 for line in fileList: 10 #print line 11 line = filter(lambda x: x in string.printable, line) 12 myfile.close()

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  • Unity3d generating a file in iOS and saving it on a linux machine

    - by N0xus
    I've done a little research and don't know if the following is possible. At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up my game. It's done in Unity due to it being cross platform with no need to re-write a single line of code. Eventually this will run on an iPad. However, my game will be running on a linux computer and I need to pass over the XML file to the computer that will be running the final game (please don't ask why I'm doing that, it's something I need to do). So what I want to know is the following: Can I generate my XML file on an iPad and have that XML file be saved, and transmitted to a linux machine, without the need to manually copy the file over. If so, how is this possible?

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  • How to Fix "Read-only file system" error when I run something as sudo and try to make a folder/file?

    - by Andrew
    When I try to save something or rename a file/folder it say this error " Read-only file system" or run something as root in the terminal it say this error sudo: unable to open /var/lib/sudo/"My User Name"/0: Read-only file system W: Not using locking for read only lock file /var/lib/dpkg/lock E: Unable to write to /var/cache/apt/ E: The package lists or status file could not be parsed or opened. When I make a Folder the error dialog in the details with Nautilus is this: Error creating directory: Read-only file system I would show you I picture of it but it isn't even letting my save onto my flash drive. Please help me.

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  • Corrupted 7z file

    - by KI4JGT
    I recently wanted to try out Fedora. So I transfered all my files to it via USB. Then I got frustrated with it, placed all my files in a 7z archive and then copied them back to the drive. Now, every time I try to open the archive, "an error occurred while loading the archive" Thanks for your help [edit] There is no password on the archive. ls -alF file.7z -rw-r--r-- 1 jesse jesse 2422670837 Nov 3 22:58 file.7z 7z t file.7z 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18 p7zip Version 9.20 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,4 CPUs) Processing archive: jesse.7z Error: Can not open file as archive $ 7z l file.7z | head -15 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18 p7zip Version 9.20 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,4 CPUs) Error: jesse.7z: Can not open file as archive Errors: 1

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  • Tip #13 java.io.File Surprises

    - by ByronNevins
    There is an assumption that I've seen in code many times that is totally wrong.  And this assumption can easily bite you.  The assumption is: File.getAbsolutePath and getAbsoluteFile return paths that are not relative.  Not true!  Sort of.  At least not in the way many people would assume.  All they do is make sure that the beginning of the path is absolute.  The rest of the path can be loaded with relative path elements.  What do you think the following code will print? public class Main {    public static void main(String[] args) {        try {            File f = new File("/temp/../temp/../temp/../");            File abs  = f.getAbsoluteFile();            File parent = abs.getParentFile();            System.out.println("Exists: " + f.exists());            System.out.println("Absolute Path: " + abs);            System.out.println("FileName: " + abs.getName());            System.out.printf("The Parent Directory of %s is %s\n", abs, parent);            System.out.printf("The CANONICAL Parent Directory of CANONICAL %s is %s\n",                        abs, abs.getCanonicalFile().getParent());            System.out.printf("The CANONICAL Parent Directory of ABSOLUTE %s is %s\n",                        abs, parent.getCanonicalFile());            System.out.println("Canonical Path: " + f.getCanonicalPath());        }        catch (IOException ex) {            System.out.println("Got an exception: " + ex);        }    }} Output: Exists: trueAbsolute Path: D:\temp\..\temp\..\temp\..FileName: ..The Parent Directory of D:\temp\..\temp\..\temp\.. is D:\temp\..\temp\..\tempThe CANONICAL Parent Directory of CANONICAL D:\temp\..\temp\..\temp\.. is nullThe CANONICAL Parent Directory of ABSOLUTE D:\temp\..\temp\..\temp\.. is D:\tempCanonical Path: D:\ Notice how it says that the parent of d:\ is d:\temp !!!The file, f, is really the root directory.  The parent is supposed to be null. I learned about this the hard way! getParentXXX simply hacks off the final item in the path. You can get totally unexpected results like the above. Easily. I filed a bug on this behavior a few years ago[1].   Recommendations: (1) Use getCanonical instead of getAbsolute.  There is a 1:1 mapping of files and canonical filenames.  I.e each file has one and only one canonical filename and it will definitely not have relative path elements in it.  There are an infinite number of absolute paths for each file. (2) To get the parent file for File f do the following instead of getParentFile: File parent = new File(f, ".."); [1] http://bt2ws.central.sun.com/CrPrint?id=6687287

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  • How to change the default editor of a specific file type in JDeveloper

    - by [email protected]
    When you open a file in JDeveloper, the mode that is used as the default might not be what you as a developer want.  If, for example, every time you open a .jsp(x) file you click on the source tab at the bottom of the window so that you can edit the jsp(x) file in source code mode, you may want to consider changing the default editor for that file type.  This is easy to do in the JDeveloper tool preferences and can be a time saver in the long run, since some editors can take a while to start up and if you don't need them often, this would just be lost time.  Here are the steps:  From the JDeveloper menu, select Tools->Preferences...Select "File Types" in the tree component on the left side of the preferences dialog.Click on the "Default Editors" tab.Scroll to the file type you want to change.In the details section at the bottom of the dialog, use the "Default Editor" select list to change the default to your liking.

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  • How to access shared folders from file editors?

    - by Marchosius
    I am running a xampp server on one of my other computers, and when using the brows functionality from text editors like gedit, bluefish and Eclipse/Aptana studio I can access the shares I made for the sites running on the server. Even when I right click-edit with-application with the the file browser it does not open the file in the editor. How can get this to work without having to copy the file over from the share then edit and then upload again after I am done? Similar issue when trying to upload a file to hosting server direct from the file server I have with filezilla. with this I also need to copy the file over to my pc and then from there upload to the hosting server with filezilla. EDIT: For eclipse I found a build in functionality to do this. (new-remote system connection-Enter the access details) Nothing yet on FileZilla Hope my Question is clear

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  • Trying to implement fling events on an object

    - by Adam Short
    I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the resources to help. Here's my code so far: https://github.com/addrum/Shapes GameActivity class: package com.main.shapes; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View.OnTouchListener; import android.view.Window; public class GameActivity extends Activity { private GestureDetector gestureDetector; View view; Bitmap ball; float x, y; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Remove title bar this.requestWindowFeature(Window.FEATURE_NO_TITLE); view = new View(this); ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); gestureDetector = new GestureDetector(this, new GestureListener()); x = 0; y = 0; setContentView(view); ball.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(android.view.View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); } @Override protected void onPause() { super.onPause(); view.pause(); } @Override protected void onResume() { super.onResume(); view.resume(); } public class View extends SurfaceView implements Runnable { Thread thread = null; SurfaceHolder holder; boolean canRun = false; public View(Context context) { super(context); holder = getHolder(); } public void run() { while (canRun) { if (!holder.getSurface().isValid()) { continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); c.drawBitmap(ball, x - (ball.getWidth() / 2), y - (ball.getHeight() / 2), null); holder.unlockCanvasAndPost(c); } } public void pause() { canRun = false; while (true) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } thread = null; } public void resume() { canRun = true; thread = new Thread(this); thread.start(); } } } GestureListener class: package com.main.shapes; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.MotionEvent; public class GestureListener extends SimpleOnGestureListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Right to Left return true; } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Left to Right return true; } if (e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Bottom to Top return true; } else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Top to Bottom return true; } return false; } @Override public boolean onDown(MotionEvent e) { //always return true since all gestures always begin with onDown and<br> //if this returns false, the framework won't try to pick up onFling for example. return true; } }

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  • Incremental file system backups

    - by brunopereira81
    I use Virtual Box a lot for distro / applications testing purposes. One of the features I simply love about it is virtual machines snapshots, its saves a state of a virtual machine and is able to restore it to its former glory if something you did went wrong without any problems and without consuming your all hard disk space. On my live systems I know how to create a 1:1 image of the file system but all the solutions I'v known will create a new image of the complete file system. Are there any programs / file systems that are capable of taking a snapshot of a current file system, save it on another location but instead of making a complete new image it creates incremental backups? To easy describe what I want, it should be as dd images of a file system, but instead of only a full backup it would also create incremental. I am not looking for clonezilla, etc. It should run within the system itself with no (or almost none) intervention from the user, but contain all the data of the file systems.

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  • Conecting bash script with a txt file

    - by cathy
    I have a txt file with 100+ lines called page1.txt; odd lines are urls and even lines are url names. I have a bash file already created that checks urls for completion. Except right now, the process is really manual because I have to modify the bash every time I need to check a url. So I need to connect the bash to the txt using the variable url. $url should get all the odd lines from page1.txt and check if the link is complete or not. Also, how would I write a variable called name that derives from the url the 7 digits? bash file manually: url=http://www.-------------/-/8200233/1/ name=8200233 lynx -dump $url > $name.txt I would prefer if the bash file could add "Complete/In-Complete " at the beginning of every even line in the page1.txt file but a new text file could be also created to keep track of the Completes/In-completes.

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  • How Hackers Can Disguise Malicious Programs With Fake File Extensions

    - by Chris Hoffman
    File extensions can be faked – that file with an .mp3 extension may actually be an executable program. Hackers can fake file extensions by abusing a special Unicode character, forcing text to be displayed in reverse order. Windows also hides file extensions by default, which is another way novice users can be deceived – a file with a name like picture.jpg.exe will appear as a harmless JPEG image file. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • How to remove unused usings from class file ?

    - by Samir R. Bhogayta
    When we create a .cs file means code file class is automatically create. That .cs file means class has default usings for namespace. using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls; We don't use all namespaces  in that class so we have to remove unused namespaces from file. We can remove  namespace manually but it takes time and need full knowledge of class library so we can use Visual Studio . Step 1:  Right Click in .cs File. Step 2:  Move on Organize usings. Step 3: Click on Remove Unused Usings. After that we have only those namespaces in the file these are using.  

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  • Force Unity to open any file with any program

    - by Strae
    When you drag a file to the Unity launcher, only the applications that are supposed to open that file will remain active, while all others become deactivated. Is it possible to configure Unity to ignore that setting and open the file, no matter what extension the file has, with any of the applications on the launcher? I'd be glad to get an unsupported file type from the application when I make a mistake instead of losing a bunch of time configuring what application can open what file (that's because it is no longer possible to add a custom application/path in the Open with... menu)

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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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