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  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

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  • Objective-C with some Objective-C++, calling a normal c++ method "referenced from" problem

    - by xenonii
    Hi, I made an Objective-C project for the iPhone. I had only one cpp class, the soundEngine taken from some Apple demo. Now I'm trying to merge OpenFeint which is coded in Objective-C++. As soon as I drop in the code without even referring to it from my code, when I hit Build, my Objective-C code cannot find the methods of the cpp file. All the class files compile, but in the linking stage it says something like: "_SoundEngine_SetDisabled", referenced from: someClass.o Note that it is adding an underscore in front of the methods when it's reporting these linking errors. P.S. I know that for OpenFeint first thing one should do is convert the files to .mm but if possible I don't want to go down that road at this stage of development. I was going to try create a wrapper Objective-C++ class for it. I read someone managed to do that.

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  • iphone - creating a reference to a MPMoviePlayerController

    - by Mike
    At some point in my code I am creating a MPMoviePlayerController object and playing it. As I need to reference this object at some other methods in my code that runs asynchronously, I need to store a pointer to the movie object etc., so I can use that. Declaring MPMoviePlayerController * myMovie on the header file is out of question, because the compiler will give me an error saying "expected specifier-qualifier-list before 'MPMoviePlayerController'". If it was a view I could do something like [self.view viewWithTag:99]; to get the object, but the MPMoviePlayerController does not allow this. How can I obtain the movie object or store a reference to it, so I can call the object in other methods? thanks for any help.

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  • Using CALayer Delegate

    - by Shaun Budhram
    I have a UIView whose layers will have sublayers. I'd like to assign delegates for each of those sublayers, so the delegate method can tell the layer what to draw. My question is: What should I provide as CALayer's delegate? The documentation says not to use the UIView the layers reside in, as this is reserved for the main CALayer of the view. But, creating another class just to be the delegate of the CALayers I create defeats the purpose of not subclassing CALayer. What are people typically using as the delegate for CALayer? Or should I just subclass? Also, why is it that the class implementing the delegate methods doesn't have to conform to some sort of CALayer protocol? That's a wider overarching question I don't quite understand. I thought all classes requiring implementation of delegate methods required a protocol specification for implementers to conform to.

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  • Application Specific Paths for DLL Loading when DLL is loaded dynamically

    - by MartinHT
    Hi: I am building a program that uses a very simple plugin system. This is the code I'm using to load the possible plugins: public interface IPlugin { string Name { get; } string Description { get; } bool Execute(System.Windows.Forms.IWin32Window parent); } private void loadPlugins() { int idx = 0; string[] pluginFolders = getPluginFolders(); Array.ForEach(pluginFolders, folder => { string[] pluginFiles = getPluginFiles(folder); Array.ForEach(pluginFiles, file => { try { System.Reflection.Assembly assembly = System.Reflection.Assembly.LoadFile(file); Array.ForEach(assembly.GetTypes(), type => { if(type.GetInterface("PluginExecutor.IPlugin") != null) { IPlugin plugin = assembly.CreateInstance(type.ToString()) as IPlugin; if(plugin != null) lista.Add(new PluginItem(plugin.Name, plugin.Description, file, plugin)); } }); } catch(Exception) { } }); }); } When the user selects a particular plugin from the list, I launch the plugin's Execute method. So far, so good! As you can see the plugins are loaded from a folder, and within the folder are several dll's that are needed but the plugin. My problem is that I can't get the plugin to 'see' the dlls, it just searches the launching applications startup folder, but not the folder where the plugin was loaded from. I have tried several methods: 1. Changing the Current Directory to the plugins folder. 2. Using an inter-op call to SetDllDirectory 3. Adding an entry in the registry to point to a folder where I want it to look (see code below) None of these methods work. What am I missing? As I load the dll plugin dynamically, it does not seem to obey any of the above mentioned methods. What else can I try? Regards, MartinH. //HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths Microsoft.Win32.RegistryKey appPaths = Microsoft.Win32.Registry.LocalMachine.CreateSubKey( string.Format( @"SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\{0}", System.IO.Path.GetFileName(Application.ExecutablePath)), Microsoft.Win32.RegistryKeyPermissionCheck.ReadWriteSubTree); appPaths.SetValue(string.Empty, Application.ExecutablePath); object path = appPaths.GetValue("Path"); if(path == null) appPaths.SetValue("Path", System.IO.Path.GetDirectoryName(pluginItem.FileName)); else { string strPath = string.Format("{0};{1}", path, System.IO.Path.GetDirectoryName(pluginItem.FileName)); appPaths.SetValue("Path", strPath); } appPaths.Flush();

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  • jQuery Validation plugin: disable validation for specified submit buttons

    - by Ted
    I have a form with multiple fields that I'm validating (some with methods added for custom validation) with Jörn Zaeffere's excellent jQuery Validation plugin. How do you circumvent validation with specified submit controls (in other words, fire validation with some submit inputs, but do not fire validation with others)? This would be similar to ValidationGroups with standard ASP.NET validator controls. My situation: It's with ASP.NET WebForms, but you can ignore that if you wish. However, I am using the validation more as a "recommendation": in other words, when the form is submitted, validation fires but instead of a "required" message displaying, a "recommendation" shows that says something along the line of "you missed the following fields.... do you wish to proceed anyways?" At that point in the error container there's another submit button now visible that can be pressed which would ignore the validation and submit anyways. How to circumvent the forms .validate() for this button control and still post? The Buy and Sell a House sample at http://jquery.bassistance.de/validate/demo/multipart/ allows for this in order to hit the previous links, but it does so through creating custom methods and adding it to the validator. I would prefer to not have to create custom methods duplicating functionality already in the validation plugin. The following is a shortened version of the immediately applicable script that I've got right now: var container = $("#<%= Form.ClientID %> div.validationSuggestion"); $('#<%= Form.ClientID %>').validate({ errorContainer: container, errorLabelContainer: $("ul",container), rules: { <%= YesNo.UniqueID %>: { required: true }, <%= ShortText.UniqueID %>: { required: true } // etc. }, messages: { <%= YesNo.UniqueID %>: 'A message.', <%= ShortText.UniqueID %>: 'Another message.' // etc. }, highlight: function(element, errorClass) { $(element).addClass(errorClass); $(element.form).find("label[for=" + element.id + "]").addClass(errorClass); $(element.form).find("label[for=" + element.id + "]").removeClass("valid"); }, unhighlight: function(element, errorClass) { $(element).removeClass(errorClass); $(element.form).find("label[for=" + element.id + "]").removeClass(errorClass); $(element.form).find("label[for=" + element.id + "]").addClass("valid"); }, wrapper: 'li' }); Much thanks in advance for helpful pointers. [UPDATE] Thanks to redsquare I discovered it's as easy as adding class="cancel" to the submit button. So easy and yet I have no idea how I did not come across it in all my searching. And for those who say my my follow-up answer regarding "but requires a double-click": this was merely due to a leftover experiment line that was unbinding the event - again something I don't know how I overlooked when testing. Thanks!

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  • Best way to migrate from IIS6 to IIS6

    - by Darko Romanov
    Hi, I need to move all my sites on a server with IIS 6 to another one, that has same OS (Windows Server 20003) and same IIS version. I'm trying to understand which is the best way to do it. Searching on Google I've found that there are at least 2 methods, one uses IIS Migration Tool, and another Web Deployment Tool. I don't know which method is best, it also seems that both methods can export one site at once, and I have about 100 sites hosted. What would you do?

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  • What is the difference between NavigationService.Navigate() method and PhoneApplicationFrame.Source

    - by afriza
    Taken from Exercise 1: Creating Windows Phone Applications with Microsoft Visual Studio 2010 Express for Windows Phone Task 3: Step 9 // navigate this.NavigationService.Navigate(new Uri("/PuzzlePage.xaml", UriKind.Relative)); Note: The PhoneApplicationPage class provides methods and properties to navigate to pages through its NavigationService property. You can call the Navigate method of the NavigationService and pass the URI for the page as a parameter. You can also use the GoBack and GoForward methods to navigate backward or forward in the navigation history. The hardware back button also provides backward navigation within an application. The event handler shown above uses the NavigationService to go to the PuzzlePage.xaml page. Task 4: Step 3 (RootVisual as Microsoft.Phone.Controls.PhoneApplicationFrame).Source = new Uri("/ErrorPage.xaml", UriKind.Relative); Note: ... Whenever you set the Source property to a value that is different from the displayed content, the frame navigates to the new content. ... What are the differences and similarities of both techniques?

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  • Routing to the actions with same names but different parameters

    - by zerkms
    I have this set of routes: routes.MapRoute( "IssueType", "issue/{type}", new { controller = "Issue", action = "Index" } ); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = UrlParameter.Optional } // Parameter defaults ); Here is the controller class: public class IssueController : Controller { public ActionResult Index() { // todo: redirect to concrete type return View(); } public ActionResult Index(string type) { return View(); } } why, when i request http://host/issue i get The current request for action 'Index' on controller type 'IssueController' is ambiguous between the following action methods: I expect that first one method should act when there is no parameters, and second one when some parameter specified. where did i made mistake? UPD: possible duplicate: http://stackoverflow.com/questions/436866/can-you-overload-controller-methods-in-asp-net-mvc

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  • PHP - Alternatives to runkit for intercepting method calls

    - by Radu
    I have some very test-unfriendly code (to say the least) that I need to test. Refactoring unfortunately is not an option. I have to test the code as it is, without the possibility of changing it. To do that, I was thinking of intercepting function calls and dynamically change what they do so I can run my tests, as I need some functions and methods to return known values, and I need others that make requests, connect to the database, etc, to stop doing that and return what I need them to return. Is there any way to do this without runkit_method_redefine(), which is preferably not "EXPERIMENTAL" and still maintained? Maybe an alternative to runkit? Maybe a better way? Edit: will use PHPUnit's test doubles and PHP 5.3.2's features for making private methods accessible, if I need that functionality.

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  • Playing a .wav sound file in JPanel/JFrame using Java (Swing)

    - by JavaIceCream
    I need some code example on how I would use a filepath from a harddrive location to then play a .wav sound file when opened in swing GUI. I don't need it to show a play button, or pause or stop. I just want it to play when I select the 'Sound' option from my 'Files' in my window (I know how to do that already, no need to explain that). So basically, just how to play a .wav sound file from a filepath (i.e. c:/cake/thereisnone.wav) inside of a JFrame. And how can I easily apply methods to that sound file afterwards. Also, if anyone knows how to apply methods on a BufferedImage in a JFrame, that would be helpful too. Thank you very much everyone!

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  • Overlay WriteableBitmap with color

    - by rajenk
    I'm trying to overlay a WriteableBitmap with a certain color in Silverlight. I have a black and white base image, which I'm using to create smaller WriteableBitmap images for a new composite image and I want to overlay either the black or white part of the source image cut-out with a certain color before adding it to the composite image. What I'm doing now is: var cutOut = new WriteableBitmap(8, 14); /* cut out the image here */ cutOut.Render(sourceImage, transform); // sourceImage is the base image cutOutImage.Source = cutOut; // cutOutImage is an Image element in XAML compositeImage.Render(cutOutImage, transform2); // compositeImage is the final WriteableBitmap that is shown on screen I tried the methods on http://blogs.silverarcade.com/silverlight-games-101/15/silverlight-blitting-and-blending-with-silverlights-writeablebitmap/ and using the extension methods from hxxp://writeablebitmapex.codeplex.com/, but I cannot seem to get a color overlay on the cutOut image before rendering it to the compositeImage. Does anyone know of a good method to do this? Thanks in advance.

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  • insert and modify a record in an entity using Core Data

    - by aminfar
    I tried to find the answer of my question on the internet, but I could not. I have a simple entity in Core data that has a Value attribute (that is integer) and a Date attribute. I want to define two methods in my .m file. First method is the ADD method. It takes two arguments: an integer value (entered by user in UI) and a date (current date by default). and then insert a record into the entity based on the arguments. Second method is like an increment method. It uses the Date as a key to find a record and then increment the integer value of that record. I don't know how to write these methods. (assume that we have an Array Controller for the table in the xib file)

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  • iphone basic game loop

    - by Mrigank Gupta
    I am little confused with my Opengl game loop. as I am skipping touch events some times. My game loop is some thing like this.. I have ScreenManager which draw and update all game screens who so ever has control.In update I am checking input of all screen also. if input state changes, then whichever screen has control, consume touches. EaglView draw update | | ScreenManager.draw ScreenManager.update -> handle input stack ___________ ___________ of ___________ ___________ screen ___________ ___________ Problem comes.. I am changing input state as touch begun and end methods called. but sometimes In my game loop both touchbegun/end methods get called between two updates and I am missing events. I guess approach is not good. can you guys share your approach to this problem.

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  • Has MSDN Dropped Compact Framework already?

    - by Vaccano
    MSDN Documentation used to indicate if a method was supported on the compact framework. But now I can't find that info anymore. I know that Microsoft has dropped Compact Framework like a hot potato, but I did not know that they had ripped it out of the docs. As examples of what I am talking about here is a link to the Graphics Members. They used to show which methods were supported in the Compact Framework next to each method. Now they do not. Also, here are two methods: Graphics.MeasureString Method (String, Font, Int32) Graphics.MeasureString Method (String, Font) The first is not supported in the compact framework, but the second is. But the docs don't tell you that (at least not at the bottom where they used to). Am I missing something? Is there a way to still get this info?

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  • Outer Join is not working in Linq Query: The method 'Join' cannot follow the method 'SelectMany' or is not supported

    - by Scorpion
    I am writing the Linq query as below: But on run its throwing the following error: The method 'Join' cannot follow the method 'SelectMany' or is not supported. Try writing the query in terms of supported methods or call the 'AsEnumerable' or 'ToList' method before calling unsupported methods. LINQ from a in AccountSet join sm in new_schoolMemberSet on a.AccountId equals sm.new_OrganisationId.Id into ps from suboc in ps.DefaultIfEmpty() join sr in new_schoolRoleSet on suboc.new_SchoolRoleId.Id equals sr.new_schoolRoleId where sr.new_name == "Manager" where a.new_OrganisationType.Value == 430870007 select new { a.AccountId, a.new_OrganisationType.Value } I am expecting the result as below: I never used the Outer join in Linq before. So please correct me if I am doing it wrong. Thanks

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  • Does Sandcastle support Entity Framework Partial Classes?

    - by ChrisHDog
    I am attempting to use Sandcastle (and Sandcastle Help File Builder) to do some "auto-documentation" of some classes I am using. The classes that are giving me trouble are some partial classes on Entity Framework items that add methods and properties to those Framework items. The triple slash comments don't appear to come through on the methods and properties created in the partial classes. I have out how to get xml documentation of the base properties using the short summary and long description fields on the .emdx editor, but that doesn't provide a solution for the items in the partial classes. Is this possible? Is it perhaps just settings that I'm not setting correctly to pick up the partial classes? Does Sandcastle do partial classes in non-Entity Framework settings? Is what I'm doing even possible (has anyone else successfully used the xml created from triple slash comments to create documentation on entity framework partial classes, and if so how did you do that)? Any assistance is appreciated

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  • .net web service: Can't add service reference, only web reference

    - by ScottE
    I have an existing project that consumes web services. One was added as a service reference, and the other as a web reference. I don't recall why one was added as a web reference, but perhaps it's because I couldn't get it to work! The existing service reference for the one web service works fine, so it's not a .net version issue. I can successfully create a service reference for the second web service, but none of the methods are available. The .wsdl shows the schema, but the Reference.vb shows only the Namespace, and none of the methods. To clarify, these are two different 3rd party web service providers. We'd like to move to the service reference so we have more control over the configuration as we're having various issues with timeouts. Anyone come across this before? Edit Does it matter that there are two services at the address?

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  • CakePHP: shortcomings with indirectly associated models

    - by Dan
    I'm having some issues with dealing with indirectly associated models in cakephp. My current model setup is as follows: Deliveries hasOne License License belongsTo Delivery License hasAndBelongsToMany Product (and vice-versa) License hasAndBelongsToMany ProductOption (and vice-versa) I'm trying to save information about ALL of these models inside ONE form. The shortcomings I'm running into are the following: The form helper only seems able to see the field type one level deep. saveAll() only seems able to save records one level deep (for multiple model forms). I'm searching everywhere for the solutions to these issues, but since I'm new to CakePHP, I'm not sure what the newest methods or "correct" methods are for dealing with these issues. Any advice is much appreciated. Thank you all! EDIT: I've posted code to my failed attempt here: http://bin.cakephp.org/saved/58501

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  • Private members when extending a class using ExtJS

    - by Protron
    I have done some research on the ExtJS forum regarding private methods and fields inside a extended class, and I couldn't find any real answer to this. And when I say an extended class I mean something like this: Ext.ux.MyExtendedClass = Ext.extend(Ext.util.Observable, { publicVar1: 'Variable visible from outside this class', constructor: function(config) { this.addEvents("fired"); this.listeners = config.listeners; }, // to show that I need to use the base class publicMethod1: function() { return 'Method which can be called form everywhere'; }, publicMethod2: function() { return this.publicMethod1() + ' and ' + this.publicVar1; } // to show how to access the members from inside another member }); The problem here is that everything is public. So, how do I add a new variable o method within the scope of MyExtendedClass that cannot be accessed from outside but can be access by the public methods?

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  • iPhone SDK: TextView, Keyboard in Landscape mode

    - by Arnold
    Hello. How do I make sure that the textview is shown and the keyboard is not obscuring the textview, while in landscape. Using UICatalog I created a TextViewController which works. In it there are two methods for calling the keyboard and making sure that textView is positioned above the keyboard. his just works great in Portrait mode. I got the Landscape mode working, but on the textView is still being put to the top of the iPhone to compensate for the keyboard in portrait mode. I changed the methods for showing the keyboards. Below is the code for this methods: (I will just let see the code for show, since the hide code will be the reverse.. - (void)keyboardWillShow:(NSNotification *)aNotification { UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait) { // the keyboard is showing so resize the table's height CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.height -= keyboardRect.size.height; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } else if (orientation == UIInterfaceOrientationLandscapeLeft) { NSLog(@"Left"); // Verijderen later CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.width -= keyboardRect.size.height; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } else if (orientation == UIInterfaceOrientationLandscapeRight){ NSLog(@"Right"); // verwijderen later. CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.width -= keyboardRect.size.width; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } } I know that I have to change the line frame.size.height -= keyboardRect.size.height but I do not seem to get it working. I tried frame.size.width -= keyboardRect.size.height that did not work. Losing the keyboardRect and frame all together work, however off course the keyboard obscures the textview........

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  • iphone - UIWebView Problem

    - by g.revolution
    Hi , I have created a nib file and added a UIWebView. i created an IBOutlet and attached web view with that outlet. till here everything is fine . now when i set the delegate of that webview to self in ViewDidLoad, and implement two of its delegate methods. the application crashes, i m not writing anything in the methods , i have just implemented and the application is crashing .... what could b the problem ? is there any problem ???

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  • How to create a protocol at runtime in Objective-C?

    - by Jared P
    Hi, First of all, I want to be clear that I'm not talking about defining a protocol, and that I understand the concept of @protocol someprotocol - (void)method; @end I know that the Obj-C runtime allows creation of classes at RUNTIME, as well as its ivars and methods. Also available for creation are SEL-s. I think I'm just missing something, but does anyone know what function to call to create a protocol at runtime? The main reason for this is for conformsToProtocol: to work, so just adding the appropriate methods doesn't really cut it.

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  • How to store Ruby method references in a database?

    - by Mad Wombat
    I am writing my first rails app. It needs to aggregate some data from multiple sites and for each site I have a unique way of getting the data (some provide RSS, some JSON, for some I scrape the HTML etc.). These will run on schedule, probably as a rake task from cron. It seems logical to store the sites and relevant information in a model, but I am not sure where to put unique data retrieval methods. Do I store method names in the model? Do I just name the methods the same as site name and call them that way? Basically, I need a way to read a list of sites and call appropriate method for each site. What is the Ruby on Rails way to do it?

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  • Need to call COM component using reflections in C#.NET

    - by Usman
    Hello, I need to determin the COM component(unmanaged code) type and invoke the exposed interface's methods using reflection in C#.NET at runtime. 1 -- First What member of "Type" tells that type is COM component and we can take CLSID at runtime? Is Type.COMObject? 2 -- I need to call methods of exposed interfaces as they called in unmanaged code using CoCreateInstance by passing CLSID and REFID ... I am using InvokeMember but it returns null or 0 as out parameter. How to pass out parameter in this case.? Is there any need to pass out parameter? As all my COM unamanged code suppose to take las parameter as an OUT parameter and after executing it puts the result into that out param. But I've converted all my unmanged COM code to .NET managed assemblies using tlbimp.exe. Regards Usman

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