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  • UITextView cut problem ! (iPhone sdk)

    - by Mc.Lover
    Hi , i have problem with cut some text from UITextView , i idon't understand how can implement Cut , for example copy or paste it's like this : -(IBAction)copy { NSString *copyString = [[NSString alloc] initWithFormat:@"%@",[textPad text]]; UIPasteboard *pb = [UIPasteboard generalPasteboard]; [pb setString:copyString]; } -(IBAction)paste { UIPasteboard *pb = [UIPasteboard generalPasteboard]; textPad.text = [pb string]; } but about cut ! thank you ,

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  • UIViewController problem

    - by dragon
    how to get objects values from uiviewcontroller classes iphone. I am using this SecondViewController *newObject=[[SecondViewController alloc]init]; But newobject has textview , its value is zero. How could i access that textview iphone.

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  • Add subview to another view

    - by Martol1ni
    With two ViewControllers, MyView 1 and MyView 2, is there possible to add a subview to MyView2 from MyView1.m? I have tried: MyView2 * screen = [[MyView2 alloc]initWithNibName:nil bundle:nil]; [screen.view addSubView:mySubView]; But my new instance of MyView 2 has no connection to the 'visible' ViewController on MyView2, right? To clarify, the ViewController that is showing, is MyView1. I want MyView1 to be able to add a subview to the MyView2 view. Thanks

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  • iPhone - Change entity class (NSManagedObject) to make them initializable

    - by ncohen
    Hi everyone, I would like to use my custom NSManagedObject like a normal object (as well as its regular functions). Is it possible to modify the class in order to be able to initialize it like a normal object? [[myManagedObject alloc] init]; Thanks edit: to clarify the question, will it screw everything up if I change the @dynamic with @synthesize in the implementation?

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  • Urgent help needed on How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

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  • Reach the end of the tableview without using 'numberOfRowsInSection' delegate method iphone sdk

    - by neha
    Hi all, I want to add a view after the last cell of tableview. I need to define the frame for it. If I want to add something before the first cell, then I can set the frame as refreshHeaderView = [[EGORefreshTableHeaderView alloc] initWithFrame:CGRectMake(0.0f, 0.0f - self.view.bounds.size.height,320.0f, self.view.bounds.size.height)]; But how to find the y coordinate of the frame of view to be set after the last cell. Thanx in advance.

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  • How to add a right button to a UINavigationController?

    - by Artilheiro
    I am trying to add a refresh button to the top bar of a navigation controller with no success. Here is the header: @interface PropertyViewController : UINavigationController { } Here is how I am trying to add it: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target:self action:@selector(refreshPropertyList:)]; self.navigationItem.rightBarButtonItem = anotherButton; } return self; }

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  • SQLite/iPhone read copyright symbol

    - by Marco A
    Hi All, I am having problems reading the copyright symbol from a sqlite db that I have for my App that I am developing. I import the information manually, ie, from an excel sheet. I have tried two ways of doing it and failed with both: 1) Tried replacing the copyright symbol with "\u00ae" (unicode combination) within excel and then importing the modified file. - Result: I get the combination of \u00ae as a part of the string, it doesnt detect the unicode combination. 2) Tried leaving as it is. Importing the excel with the copyright symbol. - Result: I get a symbol that is different from the copyright, its something like an AE put together.looks like this: Æ Heres my code how I read from DB: -(void) readCategoriesFromDatabase:(NSString *) rest_input { // Init the products Array categories = [[NSMutableArray alloc] init]; // Open the database from the users filessytem rest_input = [rest_input stringByAppendingString:@"'"]; NSString *newString; newString = [@"select distinct category from food where restaurant='" stringByAppendingString:rest_input]; const char *cat_sqlStatement = [newString UTF8String]; sqlite3_stmt *cat_compiledStatement; if(sqlite3_prepare_v2(database, cat_sqlStatement, -1, &cat_compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(cat_compiledStatement) == SQLITE_ROW) { NSString *catName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(cat_compiledStatement,0)]; // Create a new product object with the data from the database Product *category = [[Product alloc] initWithName:catName]; // Add the product object to the respective Array [categories addObject:category]; [category release]; } sqlite3_finalize(cat_compiledStatement); } NSLog(@"Finished Accessing Database to gather Categories...."); } I open the DB with this function: -(void) checkAndCreateDatabase{ NSLog(@"Checking/Creating Database...."); NSFileManager *fileManager = [NSFileManager defaultManager]; success = [fileManager fileExistsAtPath:databasePath]; [fileManager removeFileAtPath:databasePath handler:nil]; NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName]; [fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil]; [fileManager release]; if (sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); database = nil; } NSLog(@"Finished Checking/Creating Database...."); } Thanks to anything that can help me out.

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  • NSThread and memory management

    - by misfit153
    Imagine I create and execute an NSThread object using detachNewThreadSelector:toTarget:withObject:. The method executed by the thread might look like this: - (void)search { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // perform a lengthy search here. [pool release]; } I then might use the cancel method to kill the thread while it's running, before the pool gets released. What happens to the NSAutoreleasePool object? I suppose it will leak, won't it?

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  • Writing a function for UIAlertView?

    - by worchyld
    I'm sick of writing basic UIAlertView's, ie: UIAlertView *alert = [[UIAlertView alloc] initWith...]] //etc Instead of doing this, is it possible to put all this in a "helper" function, where I can return the buttonIndex, or whatever an alert usually returns? For a simple helper function I guess you could feed parameters for the title, message, I'm not sure whether you can pass delegates in a parameter though, or bundle info. In pseudo-code, it could be like this: someValueOrObject = Print_Alert(Title="", Message="", Delegate="", Bundle="") // etc Any help on this would be great. Thanks

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  • problem with presentModalViewController

    - by pbcoder
    If my iPad is in Landscape mode and presentModalViewController is called the view automatically turns into portrait mode. Any solutions? UIViewController * start = [[UIViewController alloc]initWithNibName:@"SecondView" bundle:nil]; start.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; start.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:start animated:YES]; In SecondView I've already added: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; }

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  • Passing array to another class - Objective C

    - by Darko Hebrang
    I manage to pass the following array from MessagesTableViewController.m to arraySelectedCategory in another class called MessageDetailViewController.m: self.messageDetailViewController.arraySelectedCategory = [[NSMutableArray alloc] initWithObjects:@"Value 1",@"Value 2", @"Value 3", nil]; but how do I hand over an array stored in: NSMutableArray *categories; self.messageDetailViewController.arraySelectedCategory = ????? Thanks!

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  • How to draw a text outside rect in cocoa

    - by Kishore
    Hi, I am trying to construct a graph using cocoa.To display the points on x -axis and y- axis i used methods called drawATPoint and drawinRect which allows to draw apoint inside rect not out side . So please mention if there is any solution to display the points.I am using the following code. NSTextStorage *textStorage = [[NsTextStorage alloc]initWithString:@"0.0"]; [textStorage drawAtPoint:NSMakePoint(0,0)];

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  • UITableViewCell separator line disappears on scroll

    - by iconso
    I'm trying to have a separator cell with a custom image. I did try something like that: In my cellForRowAtIndexPath: NSString *cellIdentifier = [NSString stringWithFormat:@"identifier"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier]; } cell.textLabel.font = [UIFont fontWithName:@"Helvetica" size:19]; cell.textLabel.text = [self.menuItems objectAtIndex:indexPath.row]; cell.textLabel.textColor = [UIColor colorWithRed:128/255.0f green:129/255.0f blue:132/255.0f alpha:1.0f]; cell.backgroundColor = [UIColor whiteColor]; UIImageView *imagView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"reaL.png"]]; imagView.frame = CGRectMake(0, cellHeight, cellWidth, 1); [cell.contentView addSubview:imagView]; switch (indexPath.row) { case 0: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img1.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"route.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 1: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"money.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 2: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"auto.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"cars.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 3: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; // cell.imageView.contentMode = UIViewContentModeScaleAspectFill; break; case 4: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; break; default: break; } return cell; When I lunch the app everything is good, but when I scroll the the table, or when I select a cell the separator lines disappear. How I can have a permanent custom line separator?

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  • Problem in storing the dynamic data in NSMutableArray?

    - by Rajendra Bhole
    I want to develop an application in which firstly i was develop an structure code for storing X and y axis. struct TCo_ordinates { float x; float y; }; . Then in drawRect method i generating an object of structure like. struct TCo_ordinates *tCoordianates; Now I drawing the graph of Y-Axis its code is. fltX1 = 30; fltY1 = 5; fltX2 = fltX1; fltY2 = 270; CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); NSArray *hoursInDays = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"10",@"11",@"12", nil]; for(int intIndex = 0 ; intIndex < [hoursInDays count] ; fltY2-=20, intIndex++) { CGContextSetRGBStrokeColor(ctx, 2, 2, 2, 1); //CGContextSetRGBStrokeColor(ctx, 1.0f/255.0f, 1.0f/255.0f, 1.0f/255.0f, 1.0f); CGContextMoveToPoint(ctx, fltX1-3 , fltY2-40); CGContextAddLineToPoint(ctx, fltX1+3, fltY2-40); CGContextSelectFont(ctx, "Helvetica", 14.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForYAxis = [[hoursInDays objectAtIndex:intIndex] UTF8String]; float x1 = fltX1-23; float y1 = fltY2-37; CGContextShowTextAtPoint(ctx, x1, y1, arrayDataForYAxis, strlen(arrayDataForYAxis)); CGContextStrokePath(ctx); Now i want to store generated the values of x1 and y1 in NSMutableArray dynamically, for that i was written the code. NSMutableArray *yAxisCoordinates = [[NSMutableArray alloc] autorelease]; for(int yObject = 0; yObject < intIndex; yObject++) { [yAxisCoordinates insertObject:(tCoordianates->x = x1,tCoordianates->y = y1) atIndex:yObject]; } But it didn't working. How i store the x1 and y1 values in yAxisCoordinates object. The above code is correct?????????????

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  • Delegates does not work properly

    - by Warrior
    I am new to iPhone development. I am converting the date to the desired format and set it to the delegate and get its value in the another view. The session restarts when I tried to get the value from delegate. If I set the original date and not the formatted date in the set delegate, then i able to get the value in the another view. If I also give any static string value, then also I am able to the static string value back. Only the formatted date which is string is set then the session restarts. If i print and check the value of the formatted date it prints the correct formatted date only.Please help me out.Here is my code for date conversion NSString *dateval=[[stories objectAtIndex: storyIndex] objectForKey:@"date"]; NSDateFormatter *inputFormatter = [[NSDateFormatter alloc] init]; [inputFormatter setDateFormat:@"EEE, MMM dd, yyyy"]; NSDate *inputDate = [inputFormatter dateFromString:dateval]; NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; [outputFormatter setDateFormat:@"MMMM dd"]; NSString *outputDate = [outputFormatter stringFromDate:inputDate]; AppDelegate *delegate=(AppDelegate *)[[UIApplication sharedApplication]delegate]; [delegate setCurrentDates:outputDate]; EDIT: This is displayed in console inside view did load [Session started at 2010-04-21 19:12:53 +0530.] GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 4216. (gdb) In another view - (void)viewDidLoad { NSLog(@"inside view did load"); AppDelegate *delegate=(AppDelegate *)[[UIApplication sharedApplication]delegate]; NSString *titleValue=[delegate getCurrentDates]; self.navigationItem.title =titleValue ; } The get does not work properly.It works fine if i give any static string or the "dateval". Thanks.

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  • Parsing json in ios

    - by gaps
    i have the follwing json string ,can anybody tell me how to get the value of role_name {"response":"success","user":{"created_at":"2011-11-16T05:48:31Z","ud_id":"1234567890","last_sign_in_ip":"182.72.141.194","updated_at":"2011-11-19T08:58:27Z","account_id":21,"last_name":"dfg","role_name":"Parent","email":"[email protected]","first_name":"abc"},"status":"200"} code for parsing is NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; NSLog(@"resp--- %@",responseString); NSArray* latestLoans = [(NSDictionary*)[responseString JSONValue] objectForKey:@"user"]; NSDictionary* loan = [latestLoans objectAtIndex:0]; NSString* name = [loan objectForKey:@"last_name"];

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  • iPhone memory management, a newbie question

    - by Reuven
    Hi, I've seen in (Apple) sample code two types of ways of allocation memory, and am not sure I understand the difference and resulting behavior. // FAILS NSMutableArray *anArray = [NSMutableArray array]; [anArray release]; // WORKS NSMutableArray *anArray1 = [[NSMutableArray alloc] init]; [anArray release]; By "FAILS" I mean I get crashes/runtime warnings etc., and not always as soon as I call the release... Any explanation appreciated. Thanks

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  • Adding Insert Row in tableView

    - by user333624
    Hello everyone, I have a tableView that loads its data directly from a Core Data table with a NSFetchedResultsController. I'm not using an intermediate NSMutableArray to store the objects from the fetch results; I basically implemented inside my UITableViewController the protocol method numberOfRowsInSection and it returns the numberOfObjects inside a NSFetchedResultsSectionInfo. id <NSFetchedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections] objectAtIndex:section]; and then I configure the cell content by implementing configureCell:atIndexPath and retrieving object info from the fetchedResultController but right now I have a generic configuration for any object (to avoid complications) cell.textLabel.text = @"categoria"; I also have a NavigationBar with a custom edit button at the right that loads my own selector called customSetEditing. What I'm trying to accomplish is to load an "Insert Cell" at the beginning of the tableView so when I tap it, it creates a new record. This last part is easy to implement the problem is that I dont's seem to be able to load the insert row or any row when I tap on the navigation bar edit button. this is the code for my customSetEditing: - (void) customSetEditing { [super setEditing:YES animated:YES]; [self.tableView setEditing:YES animated:YES]; [[self tableView] beginUpdates]; //[[self tableView] beginUpdates]; UIBarButtonItem *customDoneButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(customDone)]; [self.navigationItem.rightBarButtonItem release]; self.navigationItem.rightBarButtonItem = customDoneButtonItem; //[categoriasArray insertObject:[NSNull null] atIndex:0]; NSMutableArray *indexPaths = [[NSMutableArray alloc] initWithObjects:[NSIndexPath indexPathForRow:0 inSection:0],nil ]; [self.tableView insertRowsAtIndexPaths:indexPaths withRowAnimation:UITableViewRowAnimationTop]; //[indexPaths release]; [self.tableView reloadData];} Before adding the:[self.tableView reloadData]; I was getting an out of bounds error plus a program crash and although the program is not crashing it is not loading anything. I have seen many examples of similar situations in stackoverflow (by the way is an excellent forum with very helpful and nice people) none of the examples seems to work for me. Any ideas?

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  • How to replace an object in an NSMutableArray at a given index with a new object

    - by shakeelw
    Hi guys. I have an NSMutableArray object(retained, synthesized as all) that is initiated just fine and I can easily add objects to it using the 'addObject:' method. But if I want to replace an object at a certain index with a new one in that NSMutableArray, it doesn't work. For example: ClassA.h @interface ClassA : NSObject { NSMutableArray *list; } @property (nonatomic, copy, readwrite) NSMutableArray *list; end ClassA.m import "ClassA.h" @implementation ClassA @synthesize list; (id)init { [super init]; NSMutableArray *localList = [[NSMutableArray alloc] init]; self.list = localList; [localList release]; //Add initial data [list addObject:@"Hello "]; [list addObject:@"World"]; } // Custom set accessor to ensure the new list is mutable (void)setList:(NSMutableArray *)newList { if (list != newList) { [list release]; list = [newList mutableCopy]; } } -(void)updateTitle:(NSString *)newTitle:(NSString *)theIndex { int i = [theIndex intValue]-1; [self.list replaceObjectAtIndex:i withObject:newTitle]; NSLog((NSString *)[self.list objectAtIndex:i]); // gives the correct output } However, the change remains true only inside the method. from any other method, the NSLog((NSString *)[self.list objectAtIndex:i]); gives the same old value. How can I actually get the old object replaced with the new one at a specific index so that the change can be noticed from within any other method as well. I even modified the method like this, but the result is the same: -(void)updateTitle:(NSString *)newTitle:(NSString *)theIndex { int i = [theIndex intValue]-1; NSMutableArray *localList = [[NSMutableArray alloc] init]; localList = [localList mutableCopy]; for(int j = 0; j < [list count]; j++) { if(j == i) { [localList addObject:newTitle]; NSLog(@"j == 1"); NSLog([NSString stringWithFormat:@"%d", j]); } else { [localList addObject:(NSString *)[self.list objectAtIndex:j]]; } } [self.list release]; //self.list = [localList mutableCopy]; [self setList:localList]; [localList release]; } Please help out guys :)

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