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  • Finding if a Binary Tree is a Binary Search Tree

    - by dharam
    Today I had an interview where I was asked to write a program which takes a Binary Tree and returns true if it is also a Binary Search Tree otherwise false. My Approach1: Perform an inroder traversal and store the elements in O(n) time. Now scan through the array/list of elements and check if element at ith index is greater than element at (i+1)th index. If such a condition is encountered, return false and break out of the loop. (This takes O(n) time). At the end return true. But this gentleman wanted me to provide an efficient solution. I tried but I was unsuccessfult, because to find if it is a BST I have to check each node. Moreover he was pointing me to think over recusrion. My Approach 2: A BT is a BST if for any node N N-left is < N and N-right N , and the INorder successor of left node of N is less than N and the inorder successor of right node of N is greater than N and the left and right subtrees are BSTs. But this is going to be complicated and running time doesn't seem to be good. Please help if you know any optimal solution. Thanks.

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  • Why are floating point values so prolific?

    - by Kibbee
    So, title says it all. Why are floating point values so prolific in computer programming. Due to problems like rounding errors, and not being able to even accurately represent numbers such as 0.1, I really can't see how they got as far as they did. I understand that the computation is faster with floating point numbers, however, I can think of only a few cases that they actually the right data type would be using. If you sat back and think about every time you used a floating point value, how many times did you say, well, some error would be ok, as long as the result was a few microseconds faster. It really makes me think because Jeff was talking about NP completeness, and how heuristics give an answer that is kind of right. And well, computers shouldn't do that. They should give you the answer that is correct. Yet we see floating point values used in many applications where they are completely not valid. What really bugs me, isn't that floating point exists, but that in many languages, there isn't even a viable alternative, non-floating point, decimal value. A lot of programmers when doing financial applications have to fall back to storing the number of cents in an integer field. Which brings with it all kinds of other problems. Why do floats continue to be so prolific, even though they can't represent the real answer, and we expect computers to be accurate? [EDIT] Just to clarify, I was talking about Base 2 floating points, and not base 10 floating points. .Net offers the Decimal data type, which is a base 10 floating point value which offers a much better representation of the numbers we deal with on a daily basis in most computer programs. I find it hard to believe that even modern languages like Java don't support base 10 floating point values, unless you want to move into the realm of things like BigDecimal, which isn't really the right answer either in a lot of situations.

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  • Spatial Rotation in Gmod Expression2.

    - by Fascia
    I'm using expression2 to program behavior in Garry's mod (http://wiki.garrysmod.com/?title=Wire_Expression2) Okay so, to set the precedent. In Gmod I have a block and I am at a complete loss of how to get it to rotate around the 3 up, down and right vectors (Which are local. ie; if I pitch it 45 degrees the forward vector is 0.707, 0.707, 0). Essentially, From the 3 vectors I'd like to be able to get local Pitch/Roll/Yaw. By Local Pitch Roll Yaw I mean that they are completely independent of one another allowing true 3d rotation. So for example; if I place my craft so its nose is parallel to the floor the X,Y,Z would be 0,0,0. If I turn it parallel to the floor (World and Local Yaw) 90 degrees it's now 0, 0, 90. If I then pitch it (World Roll, Local Pitch) it 180 degrees it's now 180, 0, 90. I've already explored quaternions however I don't believe I should post my code here as I think I was re-inventing the wheel. I know I didn't explain that well but I believe the problem is pretty generic. Any help anyone could offer is greatly appreciated. Oh, I'd like to avoid gimblelock too. Essentially calculating the rotation around each of the crafts up/forward/right vectors using the up/forward/right vectors. To simply the question a generic implementation rather than one specific to Gmod is absolutely fine.

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  • Design by contract: predict methods needed, discipline yourself and deal with code that comes to min

    - by fireeyedboy
    I like the idea of designing by contract a lot (at least, as far as I understand the principal). I believe it means you define intefaces first before you start implementing actual code, right? However, from my limited experience (3 OOP years now) I usually can't resist the urge to start coding pretty early, for several reasons: because my limited experience has shown me I am unable to predict what methods I will be needing in the interface, so I might as well start coding right away. or because I am simply too impatient to write out the whole interfaces first. or when I do try it, I still wind up implementing bits of code already, because I fear I might forget this or that imporant bit of code, that springs to mind when I am designing the interfaces. As you see, especially with the last two points, this leads to a very disorderly way of doing thing. Tasks get mixed up. I should draw a clear line between designing interfaces and actual coding. If you, unlike me, are a good/disciplined planner, as intended above, how do you: ...know the majority of methods you will be needing up front so well? Especially if it's components that implement stuff you are not familiar with yet. ...keep yourself from resisting the urge to start coding right away? ...deal with code that comes to mind when you are designing the intefaces?

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  • jQuery Bounce ignores positioning

    - by ashansky
    I'm having a problem trying to use the jQuery effect "bounce" on an absolutely position div inside of a relatively positioned div. The #Bounce div is positioned to be slightly above the container div and when a certain message is received it is supposed to bounce on top of it. But what ends up happening is that the #bounce div drops down into the container div and bounces inside of it till it stops and then correctly repositions itself on top of the container div. This same code is working in Firefox but doesn't seem to be working in Webkit or IE. Can anyone help me understand why this is happening? if (jQuery("#Bounce").data("bouncing") == false || jQuery("#Bounce").data("bouncing") == undefined) { jQuery("#Bounce").show().effect("bounce",{times:10,distance:50},300,function(){jQuery("#Bounce").data("bouncing", false);}); jQuery("#Bounce").data("bouncing", true); } <div id="Container" style="height: 28px; float: right; position: relative; top: 2px; cursor: pointer; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 3px; "> ... <div id="Bounce" style="bottom: 28px; right: 0px; height: 26px; width: 26px; z-index: 989; display: none; position: absolute; ">...</div> </div>

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  • Can't get any speedup from parallelizing Quicksort using Pthreads

    - by Murat Ayfer
    I'm using Pthreads to create a new tread for each partition after the list is split into the right and left halves (less than and greater than the pivot). I do this recursively until I reach the maximum number of allowed threads. When I use printfs to follow what goes on in the program, I clearly see that each thread is doing its delegated work in parallel. However using a single process is always the fastest. As soon as I try to use more threads, the time it takes to finish almost doubles, and keeps increasing with number of threads. I am allowed to use up to 16 processors on the server I am running it on. The algorithm goes like this: Split array into right and left by comparing the elements to the pivot. Start a new thread for the right and left, and wait until the threads join back. If there are more available threads, they can create more recursively. Each thread waits for its children to join. Everything makes sense to me, and sorting works perfectly well, but more threads makes it slow down immensely. I tried setting a minimum number of elements per partition for a thread to be started (e.g. 50000). I tried an approach where when a thread is done, it allows another thread to be started, which leads to hundreds of threads starting and finishing throughout. I think the overhead was way too much. So I got rid of that, and if a thread was done executing, no new thread was created. I got a little more speedup but still a lot slower than a single process. The code I used is below. http://pastebin.com/UaGsjcq2 Does anybody have any clue as to what I could be doing wrong?

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  • Swing layout with miglayout and nested panels

    - by Jazzepi
    I have a Swing program using SwingLayout. The structure of the Swing components looks like this. JFrame JPanel (Cardlayout) JPanel (Miglayout) - Main panel Jpanel (Flowlayout) - Checkbox Panel JPanel (Flowlayout) - Option Panel My problem right now is that I'm not sure how to prevent the checkbox panel from growing. I don't want it to "push" out the column that it's in to the right. I want Wraplayout (which works fine on the option panel) to wrap the content of the checkbox panel when it grows too big. This is the view of it from the Windowsbuilder GUI inside of Eclipse. The panel with the label "sites" in it is the Checkbox Panel. Directly to the right of the Checkbox panel is the Option panel. The big panel containing both of them is the main panel. http://i.imgur.com/S7Njo.png This is what happens when I add too many checkboxes http://i.imgur.com/f2SZz.png My main problem is that I don't understand why setting "grow 0" on the column constraint for the first column in mainpanel doesn't prevent it from growing when the component inside gets too big as I add new checkboxes to the site panel (the site panel can have an arbitrary number of checkboxes). This is my miglayout for the main panel. mainPanel.setLayout(new MigLayout("", "[][grow]", "[][][][][][][][grow]")); Here are my component constraints for when I add the checkbox panel siteCheckBoxPanel = new JPanel(); mainPanel.add(siteCheckBoxPanel, "cell 0 0,alignx left,gapx 0px,aligny center"); siteCheckBoxPanel.setLayout(new FlowLayout(FlowLayout.CENTER, 5, 5)); I've also tried it without flow layout, and that doesn't fix anything. Any insight you could provide would be great! I'm also happy to provide more information if people have questions. FYI I've also tried "grow 0" on both the column and row constraint for the cell that the Checkbox Panel is inside.

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  • Maintain aspect ratio on browser window resize?

    - by Anthony
    I have a simple page with images, and when the user clicks the image, it opens up a new browser window with the image filling the area. I have the css set on the new window so that the image height and width are both 100% (and overflow is set to hidden) so that the window can be resized. But what I need is for the window to maintain aspect ratio if the user resizes it. Right now, I'm stuck because I'm not getting how the event works, but I think I'm making this harder than it needs to be. Right now I have: $(function(){ $(window).resize(function() { var height = $(this).attr("innerHeight"); var width = $(this).attr("innerWidth"); if(height/width != .75){ window.resizeTo(width,width*.75); } }); }); Before I added the conditional, the window would immediately start shrinking (apparently opening a new window fires the resize event). Adding the conditional preventing this from happening when the window opens, but any resizing starts the shrinking again. Is it just because the height and width are never exactly the right ratio (should I manually set the width to a round number ever time) or is there something else I'm doing wrong? Or is there some other way to get what I'm after that's more straightforward?

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  • jqGrid - edit function never getting called

    - by dcp
    I'm having a problem with JQGrid using ASP.NET MVC. I'm trying to follow this example (after you go to that link, over on the left side of the page please click Live Data Manipulation, then Edit Row), but my edit function is never getting called (i.e. it's never getting into the $("#bedata").click(function(). Does anyone know what could be the problem? <script type="text/javascript"> var lastsel2; jQuery(document).ready(function() { jQuery("#editgrid").jqGrid({ url: '/Home/GetMovieData/', datatype: 'json', mtype: 'GET', colNames: ['id', 'Movie Name', 'Directed By', 'Release Date', 'IMDB Rating', 'Plot', 'ImageURL'], colModel: [ { name: 'id', index: 'Id', width: 55, sortable: false, hidden: true, editable: false, editoptions: { readonly: true, size: 10} }, { name: 'Movie Name', index: 'Name', width: 250, editable: true, editoptions: { size: 10} }, { name: 'Directed By', index: 'Director', width: 250, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Release Date', index: 'ReleaseDate', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'IMDB Rating', index: 'IMDBUserRating', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Plot', index: 'Plot', width: 150, hidden: false, editable: true, editoptions: { size: 30} }, { name: 'ImageURL', index: 'ImageURL', width: 55, hidden: true, editable: false, editoptions: { readonly: true, size: 10} } ], pager: jQuery('#pager'), rowNum: 5, rowList: [5, 10, 20], sortname: 'id', sortorder: "desc", height: '100%', width: '100%', viewrecords: true, imgpath: '/Content/jqGridCss/redmond/images', caption: 'Movies from 2008', editurl: '/Home/EditMovieData/', caption: 'Movie List' }); }); $("#bedata").click(function() { var gr = jQuery("#editgrid").jqGrid('getGridParam', 'selrow'); if (gr != null) jQuery("#editgrid").jqGrid('editGridRow', gr, { height: 280, reloadAfterSubmit: false }); else alert("Hey dork, please select a row"); }); </script> The relevant HTML is here: <table id="editgrid"> </table> <div id="pager" style="text-align: center;"> </div> <input type="button" id="bedata" value="Edit Selected" />

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  • OpenGL-ES Texture Atlas. t axis is inverted.

    - by Feet
    I'm mapping a texture from my texture atlas to a square on a cube. For some reason, the t axis is inverted with 0 being at the top and 1 being at the bottom. Also, I have to specify the texture coordinates in clockwise order rather than counter-clockwise. I am using counter-clockwise windings. The vertices, indices and texture coordinates I'm using are below. float vertices[] = { // Front face -width, -height, depth, // 0 width, -height, depth, // 1 width, height, depth, // 2 -width, height, depth, // 3 // Back Face width, -height, -depth, // 4 -width, -height, -depth, // 5 -width, height, -depth, // 6 width, height, -depth, // 7 // Left face -width, -height, -depth, // 8 -width, -height, depth, // 9 -width, height, depth, // 10 -width, height, -depth, // 11 // Right face width, -height, depth, // 12 width, -height, -depth, // 13 width, height, -depth, // 14 width, height, depth, // 15 // Top face -width, height, depth, // 16 width, height, depth, // 17 width, height, -depth, // 18 -width, height, -depth, // 19 // Bottom face -width, -height, -depth, // 20 width, -height, -depth, // 21 width, -height, depth, // 22 -width, -height, depth, // 23 }; short indices[] = { // Front // Back 0,1,2, 0,2,3, 4,5,6, 4,6,7, // Left // Right 8,9,10, 8,10,11, 12,13,14, 12,14,15, // Top // Bottom 16,17,18, 16,18,19, 20,21,22, 20,22,23, }; float textures[] = { // Front 0.0f, 0.0f, 0.25f, 0.0f, 0.25f, 0.25f, 0.0f, 0.25f, // Back 0.25f, 0.0f, 0.50f, 0.0f, 0.50f, 0.25f, 0.25f, 0.25f, // Left 0.50f, 0.0f, 0.75f, 0.0f, 0.75f, 0.25f, 0.50f, 0.25f, // Right 0.75f, 0.0f, 1f, 0.0f, 1f, 0.25f, 0.75f, 0.25f, // Top 0.0f, 0.25f, 0.25f, 0.25f, 0.25f, 0.50f, 0.0f, 0.50f, // Bottom 0.25f, 0.25f, 0.50f, 0.25f, 0.50f, 0.50f, 0.25f, 0.50f, };

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  • Converting from Latitude/Longitude to Cartesian Coordinates with a World File and map image.

    - by Heath
    I have a java applet that allows users to import a jpeg and world file from the local system. The user can then "click" draw lines on the image that was imported. Each endpoint of each line contains a set of X/Y and Lat/Long values. The XY is standard java coordinate space, the applet uses an affine transform calculation with the world file to determine the lat/long for every point on the canvas. I have a requirement that allows a user to type a distance into a text field and use the arrow key to draw a line in a certain direction (Up, Down, Left, Right) from a single selected point on the screen. I know how to determine the lat/long of a point given a source lat/long, distance, and bearing. So a user types "100" in the text field and presses the Right arrow key a line should be drawn 100 feet to the right from the currently selected point. My issue is I don't know how to convert the distance( which is in feet ) into the distance in pixels. This would then tell my where to plot the point.

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  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Help matching fields between two classes

    - by Michael
    I'm not too experienced with Java yet, and I'm hoping someone can steer me in the right direction because right now I feel like I'm just beating my head against a wall... The first class is called MeasuredParams, and it's got 40+ numeric fields (height, weight, waistSize, wristSize - some int, but mostly double). The second class is a statistical classifier called Classifier. It's been trained on a subset of the MeasuredParams fields. The names of the fields that the Classifier has been trained on is stored, in order, in an array called reqdFields. What I need to do is load a new array, toClassify, with the values stored in the fields from MeasuredParams that match the field list (including order) found in reqdFields. I can make any changes necessary to the MeasuredParams class, but I'm stuck with Classifier as it is. My brute-force approach was to get rid of the fields in MeasuredParams and use an arrayList instead, and store the field names in an Enum object to act as an index pointer. Then loop through the reqdFields list, one element at a time, and find the matching name in the Enum object to find the correct position in the arrayList. Load the value stored at that positon into toClassify, and then continue on to the next element in reqdFields. I'm not sure how exactly I would search through the Enum object - it would be a lot easier if the field names were stored in a second arrayList. But then the index positions between the two would have to stay matched, and I'm back to using an Enum. I think. I've been running around in circles all afternoon, and I keep thinking there must be an easier way of doing it. I'm just stuck right now and can't see past what I've started. Any help would be GREATLY appreciated. Thanks so much! Michael

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  • How to get the sending email address from outlook 2007

    - by Naresh
    I am working on outlook add-in project using Visual studio 2008 for MS Outlook 2007 in C#. Here I am explaining my problem... I got multiple accounts (3 Accounts) with my outlook 2007. I need to get accounts form Account box in New Mail Message window. When we click New Mail Message, a new window will appear from which we can send a new mail. Here (On this window) we can see Account Dropdown (Left side) under the Send Button. If we have multiple accounts with outlook, we can see all the accounts in Account Drop Down if we click on Account Box. If we click on the particular email, a right mark will appear to that Email Account and a message can bee seen on the top of the Send button is "This message will be sent via [email protected]". So, I want to get these email accounts into a string and that particular email account (which has right mark) into another string. I got these 3 email accounts into a string. But, I am not getting the particular email account(which has the right mark when we send a new email). I am using this code.... using Outlook = Microsoft.Office.Interop.Outlook; using Office = Microsoft.Office.Core; using Microsoft.Office.Interop.Outlook; Outlook._Application myOutlookApp = new Outlook.Application(); Outlook.Accounts myAccounts = myOutlookApp.Session.Accounts; foreach (Outlook.Account account in myAccounts) { string emailAddress = account.SmtpAddress; } I am able to get all the accounts from the above code..But, I just want to get the email address which we will use for sending an email at that particular moment..

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  • Why calling Process.killProcess(Process.myPid()) is a bad idea?

    - by Tal Kanel
    I've read some posts saying using this method is "not good", shouldn't been use, it's not the right way to "close" the application and it's not how android works... I understand and accept the fact that Android OS knows better then me when it's the right time to terminate the process, but I didn't heard yet a good explanation why it's wrong using the killProcess() method?. after all - it's part of the android API... what I do know is that calling this method while other threads doing in potential an important work (operations on files, writing to DB, HTTP requests, running services..) can be terminated in the middle, and it's clearly not good. also I know I can benefit from the fact that "re-open" the application will be faster, cause the system maybe still "holds" in memory state from last time been used, and killProcess() prevents that. beside this reason, in assumption I don't have such operations, and I don't care my application will load from scratch each run, there are other reasons why not using the killProcess() method? I know about finish() method to close an Activity, so don't write me about that please.. finish() is only for Activity. not to all application, and I think I know exactly why and when to use it... and another thing - I'm developing also games with the Unity3D framework, and exporting the project to android. when I decompiled the generated apk, I was very suprised to find out that the java source code created from unity - implementing Unity's - Application.quit() method, with Process.killProcess(Process.myPid()). Application.quit() is suppose to be the right way to close game according to Unity3d guides (is it really?? maybe I'm wrong, and missed something), so how it happens that the Unity's framework developers which doing a very good work as it seems implemented this in native android to killProcess()? anyway - I wish to have a "list of reasons" why not using the killProcess() method, so please write down your answer - if you have something interesting to say about that. TIA

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  • how to write this typical mysql query( ho to use subquery column into main query)

    - by I Like PHP
    I HAVE TWO TABLES shown below table_joining id join_id(PK) transfer_id(FK) unit_id transfer_date joining_date 1 j_1 t_1 u_1 2010-06-05 2010-03-05 2 j_2 t_2 u_3 2010-05-10 2010-03-10 3 j_3 t_3 u_6 2010-04-10 2010-01-01 4 j_5 NULL u_3 NULL 2010-06-05 5 j_6 NULL u_4 NULL 2010-05-05 table_transfer id transfer_id(PK) pastUnitId futureUnitId effective_transfer_date 1 t_1 u_3 u_1 2010-06-05 2 t_2 u_6 u_1 2010-05-10 3 t_3 u_5 u_3 2010-04-10 now i want to know total employee detalis( using join_id) which are currently working on unit u_3 . means i want only join_id j_1 (has transfered but effective_transfer_date is future date, right now in u_3) j_2 ( tansfered and right now in `u_3` bcoz effective_transfer_date has been passed) j_6 ( right now in `u_3` and never transfered) what i need to take care of below steps( as far as i know ) <1> first need to check from table_joining whether transfer_id is NULL or not <2> if transfer_id= is NULL then see unit_id=u_3 where joining_date <=CURDATE() ( means that person already joined u_3) <3> if transfer_id is NOT NULL then go to table_transfer using transfer_id (foreign key reference) <4> now see the effective_transfer_date regrading that transfer_id whether effective_transfer_date<=CURDATE() <5> if transfer date has been passed(means transfer has been done) then return futureUnitID otherwise return pastUnitID i used two separate query but don't know how to join those query?? for step <1 ans <2 SELECT unit_id FROM table_joining WHERE joining_date<=CURDATE() AND transfer_id IS NULL AND unit_id='u_3' for step<5 SELECT IF(effective_transfer_date <= CURDATE(),futureUnitId,pastUnitId) AS currentUnitID FROM table_transfer // here how do we select only those rows which have currentUnitID='u_3' ?? please guide me the process?? i m just confused with JOINS. i think using LEFT JOIN can return the data i need, but i m not getting how to implement ...please help me. Thanks for helping me alwayz

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  • Perl Imager::Screenshot not doing screenshot with default parameters

    - by Grigor
    I have the following code: use Imager::Screenshot 'screenshot'; my $img = screenshot(hwnd => 'active', left => 450, right => 200, top => 50, bottom => 50); $img->write(file => 'screenshot.png', type => 'png' ) || print "Failed: ", $img->{ERRSTR} , "\n"; it returns: "Can't call method "write" on undefined value at line 3" but when I do: use Imager::Screenshot 'screenshot'; my $img = screenshot(hwnd => 'active', left => 100, right => 300, top => 100, bottom => 300); $img->write(file => 'screenshot.png', type => 'png' ) || print "Failed: ", $img->{ERRSTR} , "\n"; it does take a screenshot. Why would the left, right, top and bottom values matter here?

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  • Add new language to existing Xcode project localization

    - by leolobato
    Hey guys, I'm working on an existing Xcode 3.2.2 Universal iPhone OS project which is already localized for 4 languages (EN, IT, DE and FR). We are now adding a new language (JA) into this project. Each existing .lproj folder (en.lproj, it.lproj, de.lproj and fr.lproj) has almost 60 files - including PNGs, HTMLs and the Localizable.strings file. Each one of those files appear as localized groups inside Groups & Files in Xcode. They're spread all over the tree. If I right-click one of those groups (say, Localizable.strings) inside Xcode, Get Info, click on "Add Localization" and type "ja" - as the Xcode docs suggest, nothing happens. From what I read in this newgroup, it's possibly because of the way those folders are named. If they were named like English.lproj and Italian.lproj, this was supposed to work. So, for me to actually import a new language localized file into the existing group, I have to: Right-click the localized group file. Choose "Add Existing File". Select the corresponding file inside the ja.lproj folder. I'm about to get a new ja.lproj folder with those 60 localized files and would love to import them in the project in a way that doesn't involve searching for every single file in Groups & Trees and performing those steps... for every one of those 60 files. Is that possible? Is there a right (or better) way to import a new language into this Xcode project?

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  • Line Text with Nav Bar in HTML

    - by Eric
    I have a navbar right under the title to the site, but I want to be line up the first and last items in the navbar with the beginning and end of the Title. I don't have a live preview, but I attached an image. I can get it to line up in one browser, but when I open it in the other, its off again. Is there an easy way to line the text up so it works for everything? thank you HTML: <body onload="play()"> <div class="heading">UPRISING</div> <div class="container_12"> <div id="topnav" align="center"> <ul id="list-nav"> <li><a href="home.html">HOME</a></li> <li><a href="about.html">ABOUT</a></li> <li><a href="trailer.html">TRAILER</a></li> <li><a href="stills.html">STILLS</a></li> <li><a href="news.html">NEWS</a></li> <li><a href="contact.html">CONTACT</a></li> <!-- <li><a href="distribution.html">DISTRIBUTION</a></li> --> </ul> </div> <!-- START OF CONTAINER --> <div class="trailer"> <img id="imgHolder" /> </div> </div> <!-- END OF CONTAINER 12 --> CSS: #topnav li { margin-right: 110px; } #topnav li:nth-last-child(1) { margin-right: 0px; }

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  • How to display a subview loaded from a separate NIB file

    - by Marcus Netter
    I'm developing a Cocoa desktop application that uses a source list in the style of iTunes: different elements in the source list cause the main content area to display different views. The content area is entirely filled with a (vertical) NSSplitView; on the left is an NSOutlineView source list. When the user selects an item on the left, the relevant view appears on the right side of the splitter. I can make it work well enough by putting everything in one NIB file and putting a borderless NSTabView to the right of the splitter; to switch views, I just have to change the selected tab. But putting all the views in one NIB is bad practice, so I'm trying to move each of the subviews into their own NIB files. I have a pretty good idea of most of this process — I've created an NSViewController subclass for each of these views (EntityDetailViewController, GroupDetailViewController, and so on), set the File's Owner of each new NIB to the relevant controller class, set the view connection in each NIB, and reworked the bindings. What I don't know is how to actually change which subview is being shown on screen. I've tried using the default generic NSView on the right side and sending it addSubview: messages; I've tried connecting to it as the first subview and calling NSView *newSubview = /* get subview from the new subview controller */ [[subview superview] replaceSubview:subview with:newSubview]; [self setSubview:newSubview]; But everything just leaves the space blank. How do I display a subview loaded from a separate NIB?

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  • Problem calling std::max

    - by Eric
    I compiled my bison-generated files in Visual Studio and got these errors: ...\position.hh(83): error C2589: '(' : illegal token on right side of '::' ...\position.hh(83): error C2059: syntax error : '::' ...\position.hh(83): error C2589: '(' : illegal token on right side of '::' ...\position.hh(83): error C2059: syntax error : '::' The corresponding code is: inline void columns (int count = 1) { column = std::max (1u, column + count); } I think the problem is with std::max; if I change std::max to equivalent code then there is no problem anymore, but is there a better solution instead of changing the generated code? Here is the bison file I wrote: // // bison.yy // %skeleton "lalr1.cc" %require "2.4.2" %defines %define parser_class_name "cmd_parser" %locations %debug %error-verbose %code requires { class ParserDriver; } %parse-param { ParserDriver& driver } %lex-param { ParserDriver& driver } %union { struct ast *a; double d; struct symbol *s; struct symlist *sl; int fn; } %code { #include "helper_func.h" #include "ParserDriver.h" std::string error_msg = ""; } %token <d> NUMBER %token <s> NAME %token <fn> FUNC %token EOL %token IF THEN ELSE WHILE DO LET %token SYM_TABLE_OVERFLOW %token UNKNOWN_CHARACTER %nonassoc <fn> CMP %right '=' %left '+' '-' %left '*' '/' %nonassoc '|' UMINUS %type <a> exp stmt list explist %type <sl> symlist %{ extern int yylex(yy::cmd_parser::semantic_type *yylval, yy::cmd_parser::location_type* yylloc); %} %start calclist %% ... grammar rules ...

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  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

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  • LaTeX book class: Twosided document with wrong margins

    - by fgysin
    I am trying to write my thesis in latex... Cannot get the layout straight though :? I'm using the following document class: \documentclass[11pt,a4paper,twoside,openright]{book} My problem is: on the odd numbered pages there is a big margin right, and a small margin left - it should be the other way round... (for binding & stuff) I am a little puzzled by this - am I just to stupid to see the obvious? The odd page numbers appear on the 'right' page of a bound document, so there needs to be a larger margin left for bindin. Right? Why does LaTeX not behave like this? Here is the full code to produce a small Tex file that shows my problem: \documentclass[11pt,a4paper,twoside,openright]{book} \begin{document} \chapter{blah} Lorem ipsum ius et accumsan tractatos, aliquip deterruisset cu usu. Ea soleat eirmod nostrud eum, est ceteros similique ad, at mea tempor petentium. At decore neglegentur quo, ea ius doming dictas facilis, duo ut porro nostrum suavitate. \end{document}

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  • Jquery .hide problem

    - by Sergio
    I'm using jquery to show animated MSN like window at the bottom of the page. Jquery code: $(document).ready(function() { $(" .inner").stop().animate({height:'142px'},{queue:false, duration:600}); $(' .close').click(function(event) { $(' .inner').hide(); }); $(' .inner').click(function() { location.replace("somepage.php"); }); }); The CSS: .close {height:14px; z-index:100; position: absolute; margin-left:174px; margin-top:12px; border:1px solid #F00;} .inner {position:absolute;bottom:0;width:201px;height:117px;right: 0; margin-right:10px; float:left; z-index:-1; display:block; cursor:pointer;} The problem that I have with this code is that the close button (showing at the right top corner of .inner DIV) can't fire Jquery .hide function. Why?

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  • Continue overflow:auto behavior when page is resized smaller, instead of shifting to the side?

    - by danielle
    Sorry if the title was confusing; I've included some screen shots to more clearly explain my problem. I have a page that has a side navigation menu on the left, and a main div (with the tables) on the right: When the page is resized to be smaller, the "overflow-x:auto" property of the "main" div brings up a horizontal scrollbar: However, when the window becomes narrow to the point that the "main" div reaches the border of the side navigation menu (with the title "Contents"), the "main" div ceases to continue producing the horizontal scrollbar and instead meshes with the menu: Here is the CSS for the "main" div: #main { height: 100%; width: 65%; min-width: 10%; float:right; overflow-y: auto; overflow-x: auto; padding: 0 20px 20px;} and the left side menu: #sidenav{ margin-left: 20px; float: left; overflow-x:auto; overflow-y:auto;} Both of those divs are encapsulated together in "container": .container { bottom: 20px; left: 0; position: absolute; right: 0; top: 50px; } How can I rewrite my code in such a way that the "main" div will continue to use its horizontal scrollbar, and never cross the boundary of the side navigation menu? Thanks in advance!

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