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  • Calling via adb in Power shell

    - by Imran Nasir
    As you may know, the command for calling via adb is: .\adb.exe shell am start -a android.intent.action.CALL tel:"656565" This works well but when I use textbox, it takes garbage value... .\adb.exe shell am start -a android.intent.action.CALL tel:$textbox1.Text I have tried this also but failed $button21_Click={ #TODO: Place custom script here $textbox1.Clear .\adb.exe shell am start -a android.intent.action.CALL tel:$textbox1.Text } Please help

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  • Why does Java's invokevirtual need to resolve the called method's compile-time class?

    - by Chris
    Consider this simple Java class: class MyClass { public void bar(MyClass c) { c.foo(); } } I want to discuss what happens on the line c.foo(). At the bytecode level, the meat of c.foo() will be the invokevirtual opcode, and, according to the documentation for invokevirtual, more or less the following will happen: Look up the foo method defined in compile-time class MyClass. (This involves first resolving MyClass.) Do some checks, including: Verify that c is not an initialization method, and verify that calling MyClass.foo wouldn't violate any protected modifiers. Figure out which method to actually call. In particular, look up c's runtime type. If that type has foo(), call that method and return. If not, look up c's runtime type's superclass; if that type has foo, call that method and return. If not, look up c's runtime type's superclass's superclass; if that type has foo, call that method and return. Etc.. If no suitable method can be found, then error. Step #3 alone seems adequate for figuring out which method to call and verifying that said method has the correct argument/return types. So my question is why step #1 gets performed in the first place. Possible answers seem to be: You don't have enough information to perform step #3 until step #1 is complete. (This seems implausible at first glance, so please explain.) The linking or access modifier checks done in #1 and #2 are essential to prevent certain bad things from happening, and those checks must be performed based on the compile-time type, rather than the run-time type hierarchy. (Please explain.)

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  • Asynchronous background processes in Python?

    - by Geuis
    I have been using this as a reference, but not able to accomplish exactly what I need: http://stackoverflow.com/questions/89228/how-to-call-external-command-in-python/92395#92395 I also was reading this: http://www.python.org/dev/peps/pep-3145/ For our project, we have 5 svn checkouts that need to update before we can deploy our application. In my dev environment, where speedy deployments are a bit more important for productivity than a production deployment, I have been working on speeding up the process. I have a bash script that has been working decently but has some limitations. I fire up multiple 'svn updates' with the following bash command: (svn update /repo1) & (svn update /repo2) & (svn update /repo3) & These all run in parallel and it works pretty well. I also use this pattern in the rest of the build script for firing off each ant build, then moving the wars to Tomcat. However, I have no control over stopping deployment if one of the updates or a build fails. I'm re-writing my bash script with Python so I have more control over branches and the deployment process. I am using subprocess.call() to fire off the 'svn update /repo' commands, but each one is acting sequentially. I try '(svn update /repo) &' and those all fire off, but the result code returns immediately. So I have no way to determine if a particular command fails or not in the asynchronous mode. import subprocess subprocess.call( 'svn update /repo1', shell=True ) subprocess.call( 'svn update /repo2', shell=True ) subprocess.call( 'svn update /repo3', shell=True ) I'd love to find a way to have Python fire off each Unix command, and if any of the calls fails at any time the entire script stops.

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  • Modifying CollectionEditor in PropertyGrid

    - by Chris
    I currently have a list containing Call's, which is the base class. If I want to add derived classes of Call to the list, I know to do the following. public class CustomCollectionEditor : System.ComponentModel.Design.CollectionEditor { private Type[] types; public CustomCollectionEditor(Type type) : base(type) { types = new Type[] { typeof(Call), typeof(CappedCall) }; } protected override Type[] CreateNewItemTypes() { return types; } } public class DisplayList { public DisplayList() { } [Editor(typeof(CustomCollectionEditor), typeof(UITypeEditor))] [DataMember] public List<Call> ListCalls { get; set; } } My questions is there anyway of moving where you mark up the Type[] containing all possible types the list can contain? I thought of adding the following to my CustomCollectionEditor class, but this doesn't work. public CustomCollectionEditor(Type type, List<Type> types_) : base(type) { types = types_.ToArray(); } It would be ideal if I could mark up which classes the CustomCollectionEditor needed to be aware of in the DisplayList class somehow.

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  • Any porting avaiable of backtrace for uclibc?

    - by user303967
    We are running the uclibc linux on ARM 9. The problem is uclibc doesn't support backtrace. When core-dump happen, cannot grap the call stack. Anyone has good solution on that? For example, an existing porting of backtrace for uclibc? or any good method to grap call stack when call dump happen(uclibc+ARM+Linux)? thanks

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  • Scheduling a recurring alarm/event

    - by martinjd
    I have a class that extends Application. In the class I make a call to AlarmManager and pass in an intent. As scheduled my EventReceiver class, that extends BroadcastReceiver, processes the call in the onReceive method. How would I call the intent again from the onReceive method to schedule another event?

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  • WebSphere Application Server EJB Optimization

    - by Chris Aldrich
    We are working on developing a Java EE based application. Our application is Java 1.5 compatible and will be deployed to WAS ND 6.1.0.21 with EBJ 3.0 and Web Services feature packs. The configuration is currently one cell with two clusters. Each cluster will have two nodes. Our application, or our system, as I should rather say, comes in two or three parts. Part 1: An ear deployed to one cluster that contains 3rd party vendor code combined with customization code. Their code is EJB 2.0 compliant and has a lot of Remote Home interfaces. Part 2: An ear deployed to the same cluster as the first ear. This ear contains EBJ 3's that make calls into the EJB 2's supplied by the vendor and the custom code. These EJB 3's are used by the JSF UI also packaged with the EAR, and some of them are also exposed as web services (JAX-WS 2.0 with SOAP 1.2 compliance) for other clients. Part 3: There may be other services that do not depend on our vendor/custom code app. These services will be EJB 3.0's and web services that are deployed to the other cluster. Per a recommendation from some IBM staff on site here, communication between nodes in a cluster can be EJB RMI. But if we are going across clusters and/or other cells, then the communication should be web services. That said, some of us are wondering about performance and optimizing communication for speed of our applications that will use our web services and EJB's. Right now most EJB's are exposed as remote. (and our vendor set theirs up that way, rather than also exposing local home interfaces). We are wondering if WAS does any optimizations between apps in the same node/cluster node space. If two apps are installed in the same area and they call each other via remote home interface, is WAS smart enough to make it a local home interface call? Are their other optimization techniques? Should we consider them? Should we not? What are the costs/benefits? Here is the question from one of our team members as sent in their email: The question is: Supposing we develop our EJBs as remote EJBs, where our UI controller code is talking to our EXT java services via EJB3...what are our options for performance optimization when both the EJB server and client are running in the same container? As one point of reference, google has given me some oooooold websphere performance tuning documentation from 2000 that explains a tuning configuration you can set to enable Call By Reference for EJB communication when they're in the same application server JVM. It states the following: Because EJBs are inherently location independent, they use a remote programming model. Method parameters and return values are serialized over RMI-IIOP and returned by value. This is the intrinsic RMI "Call By Value" model. WebSphere provides the "No Local Copies" performance optimization for running EJBs and clients (typically servlets) in the same application server JVM. The "No Local Copies" option uses "Call By Reference" and does not create local proxies for called objects when both the client and the remote object are in the same process. Depending on your workload, this can result in a significant overhead savings. Configure "No Local Copies" by adding the following two command line parameters to the application server JVM: * -Djavax.rmi.CORBA.UtilClass=com.ibm.CORBA.iiop.Util * -Dcom.ibm.CORBA.iiop.noLocalCopies=true CAUTION: The "No Local Copies" configuration option improves performance by changing "Call By Value" to "Call By Reference" for clients and EJBs in the same JVM. One side effect of this is that the Java object derived (non-primitive) method parameters can actually be changed by the called enterprise bean. Consider Figure 16a: Also, we will also be using Process Server 6.2 and WESB 6.2 as well in the future. Any ideas? recommendations? Thanks

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  • 'Generic' ViewModel

    - by Ian MacPherson
    Using EF 4, I have several subtypes of a 'Business' entity (customers, suppliers, haulage companies etc). They DO need to be subtypes. I am building a general viewmodel which calls into a service from which a generic repository is accessed. As I have 4 subtypes, it would be good to have a 'generic' viewmodel used for all of these. Problem is of course is that I have to call a specific type into my generic repository, for example: BusinessToRetrieve = _repository .LoadEntity<Customer>(o => o.CustomerID == customerID); It would be good to be able to call <SomethingElse>, somethingElse being one or other of the subtypes), otherwise I shall have to create 4 near identical viemodels, which seems a waste of course! The subtype entity name is available to the viewmodel but I've been unable to figure out how to make the above call convert this into a type. An issue with achieving what I want is that presumably the lambda expression being passed in wouldn't be able to resolve on a 'generic' call ?

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  • masm division overflow

    - by Help I'm in college
    I'm trying divide two numbers in assembly. I'm working out of the Irvine assembly for intel computers book and I can't make division work for the life of me. Here's my code .code main PROC call division exit main ENDP division PROC mov eax, 4 mov ebx, 2 div ebx call WriteDec ret divison ENDP END main Where WriteDec should write whatever number is in the eax register (should be set to the quotient after the division call). Instead everytime I run it visual studio crashes (the program does compile however).

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • to stop trigger in jquery

    - by Alexander Corotchi
    Hi everybody , I have an AJAX call, which is doing this call every 5 seconds and when the call "succeed " I have a trigger success: function (msg) { ... $('#test').trigger('click'); return false; }, ... But i need to do this trigger just once , the first time, not every 5 second ! Can somebody suggest me how to stop this trigger, or maybe to use another stuff to trigger this "click " Thanks!

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  • Counting the number of visitors for a web page - JavaScript and Struts

    - by Dj
    Hi i am Dhananjay, I need to keep track of the number of visitors to a web page. I have planned like this: on load of the home page, I will call a javascript callCounter(); From javascript, I need then to call an action and update a record in database. Please help me with this. How do i call the action? I should be in the same home jsp after updating database. Thanks in advance, Dhananjay

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  • Run python file -- what function is main?

    - by Jasie
    I have simple python script, 'first.py': #first.py def firstFunctionEver() : print "hello" firstFunctionEver() I want to call this script using : python first.py and have it call the firstFunctionEver(). But, the script is ugly -- what function can I put the call to firstFunctionEver() in and have it run when the script is loaded?

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  • Erlang: How to view output of io:format/2 calls in processes spawned on remote nodes.

    - by jkndrkn
    Hello, I am working on a decentralized Erlang application. I am currently working on a single PC and creating multiple nodes by initializing erl with the -sname flag. When I spawn a process using spawn/4 on its home node, I can see output generated by calls io:format/2 within that process in its home erl instance. When I spawn a process remotely by using spawn/4 in combination with register_name, output of io:format/2 is sometimes redirected back to the erl instance where the remote spawn/4 call was made, and sometimes remains completely invisible. Similarly, when I use rpc:call/4, output of io:format/2 calls is redirected back to the erl instance where the `rpc:call/4' call is made. How do you get a process to emit debugging output back to its parent erl instance?

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  • Which cross threading invoke function is better for a control that is inherited?

    - by Stevoni
    I have a relatively simple question regarding the best way to call the DataGridView.Rows.Add function when it is inherited into the current control. Which is the best way to make the call to the inherited control? Call it directly in the invoke or call it using recursive-like function? They both seem to produce the same result, a row gets added and the quantity is returned, but which is the most efficient? The delegate: Private Delegate Function ReturnDelegate() As Object The two ways are: A) Private Overloads Function AddRow() As Integer If InvokeRequired Then Return CInt(Invoke(New ReturnDelegate(AddressOf AddRow))) Else Return Rows.Add() End If End Function Or B) Private Function RowsAdd() As Integer If Me.InvokeRequired Then Return CInt(Me.Invoke(New ReturnDelegate(AddressOf MyBase.Rows.Add))) Else Return MyBase.Rows.Add End If End Function

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  • Perform selector on parent NSOperation

    - by user326943
    I extend NSOperation (call it A) which contains NSOperationQueue for other NSOperations (which is another extended class different from A, call these operations B). When operation A is running (executing B operations) how do i call a specific function/method on operation A when certain event takes place on B operations? For example every operation B that finishes it calls a function on operation A returning itself? *Nested NSOperation and NSOperationQueue(s) Hope this mockup pseudo code can help to draw the picture. //My classes extended from NSOperation NSOperation ClassA NSOperation ClassB //MainApp -(void)applicationDidFinishLaunching:(NSNotification *)aNotification { ClassA A1; ClassA A2; NSOperationQueue Queue; Queue AddOperation: A1; Queue AddOperation: A2; } //Main of ClassA -(void)main { ClassB B1; ClassB B2; NSOperationQueue Queue; Queue AddOperation: B1; Queue AddOperation: B2; } //Main of ClassB -(void)main { //Do some work and when done call selector on ClassA above }

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  • C++ arithmetic with pointers

    - by user69514
    I am trying to add the following: I have an array of double pointers call A. I have another array of double pointers call it B, and I have an unsigned int call it C. So I want to do: A[i] = B[i] - C; how do I do it? I did: A[i] = &B[i] - C; I don't think I am doing this correctly.

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  • Agile Testing Days 2012 – Day 3 – Agile or agile?

    - by Chris George
    Another early start for my last Lean Coffee of the conference, and again it was not wasted. We had some really interesting discussions around how to determine what test automation is useful, if agile is not faster, why do it? and a rather existential discussion on whether unicorns exist! First keynote of the day was entitled “Fast Feedback Teams” by Ola Ellnestam. Again this relates nicely to the releasing faster talk on day 2, and something that we are looking at and some teams are actively trying. Introducing the notion of feedback, Ola describes a game he wrote for his eldest child. It was a simple game where every time he clicked a button, it displayed “You’ve Won!”. He then changed it to be a Win-Lose-Win-Lose pattern and watched the feedback from his son who then twigged the pattern and got his younger brother to play, alternating turns… genius! (must do that with my children). The idea behind this was that you need that feedback loop to learn and progress. If you are not getting the feedback you need to close that loop. An interesting point Ola made was to solve problems BEFORE writing software. It may be that you don’t have to write anything at all, perhaps it’s a communication/training issue? Perhaps the problem can be solved another way. Writing software, although it’s the business we are in, is expensive, and this should be taken into account. He again mentions frequent releases, and how they should be made as soon as stuff is ready to be released, don’t leave stuff on the shelf cause it’s not earning you anything, money or data. I totally agree with this and it’s something that we will be aiming for moving forwards. “Exceptions, Assumptions and Ambiguity: Finding the truth behind the story” by David Evans started off very promising by making references to ‘Grim up North’ referring to the north of England. Not sure it was appreciated by most of the audience, but it made me laugh! David explained how there are always risks associated with exceptions, giving the example of a one-way road near where he lives, with an exception sign giving rights to coaches to go the wrong way. Therefore you could merrily swing around the corner of the one way road straight into a coach! David showed the danger in making assumptions with lyrical quotes from Lola by The Kinks “I’m glad I’m a man, and so is Lola” and with a picture of a toilet flush that needed instructions to operate the full and half flush. With this particular flush, you pulled the handle all the way down to half flush, and half way down to full flush! hmmm, a bit of a crappy user experience methinks! Then through a clever use of a passage from the Jabberwocky, David then went onto show how mis-translation/ambiguity is the can completely distort the original meaning of something, and this is a real enemy of software development. This was all helping to demonstrate that the term Story is often heavily overloaded in the Agile world, and should really be stripped back to what it is really for, stating a business problem, and offering a technical solution. Therefore a story could be worded as “In order to {make some improvement}, we will { do something}”. The first ‘in order to’ statement is stakeholder neutral, and states the problem through requesting an improvement to the software/process etc. The second part of the story is the verb, the doing bit. So to achieve the ‘improvement’ which is not currently true, we will do something to make this true in the future. My PM is very interested in this, and he’s observed some of the problems of overloading stories so I’m hoping between us we can use some of David’s suggestions to help clarify our stories better. The second keynote of the day (and our last) proved to be the most entertaining and exhausting of the conference for me. “The ongoing evolution of testing in agile development” by Scott Barber. I’ve never had the pleasure of seeing Scott before… OMG I would love to have even half of the energy he has! What struck me during this presentation was Scott’s explanation of how testing has become the role/job that it is (largely) today, and how this has led to the need for ‘methodologies’ to make dev and test work! The argument that we should be trying to converge the roles again is a very valid one, and one that a couple of the teams at work are actively doing with great results. Making developers as responsible for quality as testers is something that has been lost over the years, but something that we are now striving to achieve. The idea that we (testers) should be testing experts/specialists, not testing ‘union members’, supports this idea so the entire team works on all aspects of a feature/product, with the ‘specialists’ taking the lead and advising/coaching the others. This leads to better propagation of information around the team, a greater holistic understanding of the project and it allows the team to continue functioning if some of it’s members are off sick, for example. Feeling somewhat drained from Scott’s keynote (but at the same time excited that alot of the points he raised supported actions we are taking at work), I headed into my last presentation for Agile Testing Days 2012 before having to make my way to Tegel to catch the flight home. “Thinking and working agile in an unbending world” with Pete Walen was a talk I was not going to miss! Having spoken to Pete several times during the past few days, I was looking forward to hearing what he was going to say, and I was not disappointed. Pete started off by trying to separate the definitions of ‘Agile’ as in the methodology, and ‘agile’ as in the adjective by pronouncing them the ‘english’ and ‘american’ ways. So Agile pronounced (Ajyle) and agile pronounced (ajul). There was much confusion around what the hell he was talking about, although I thought it was quite clear. Agile – Software development methodology agile – Marked by ready ability to move with quick easy grace; Having a quick resourceful and adaptable character. Anyway, that aside (although it provided a few laughs during the presentation), the point was that many teams that claim to be ‘Agile’ but are not, in fact, ‘agile’ by nature. Implementing ‘Agile’ methodologies that are so prescriptive actually goes against the very nature of Agile development where a team should anticipate, adapt and explore. Pete made a valid point that very few companies intentionally put up roadblocks to impede work, so if work is being blocked/delayed, why? This is where being agile as a team pays off because the team can inspect what’s going on, explore options and adapt their processes. It is through experimentation (and that means trying and failing as well as trying and succeeding) that a team will improve and grow leading to focussing on what really needs to be done to achieve X. So, that was it, the last talk of our conference. I was gutted that we had to miss the closing keynote from Matt Heusser, as Matt was another person I had spoken too a few times during the conference, but the flight would not wait, and just as well we left when we did because the traffic was a nightmare! My Takeaway Triple from Day 3: Release often and release small – don’t leave stuff on the shelf Keep the meaning of the word ‘agile’ in mind when working in ‘Agile Look at testing as more of a skill than a role  

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  • XSLT multiple string replacement with recursion

    - by John Terry
    I have been attempting to perform multiple (different) string replacement with recursion and I have hit a roadblock. I have sucessfully gotten the first replacement to work, but the subsequent replacements never fire. I know this has to do with the recursion and how the with-param string is passed back into the call-template. I see my error and why the next xsl:when never fires, but I just cant seem to figure out exactly how to pass the complete modified string from the first xsl:when to the second xsl:when. Any help is greatly appreciated. <xsl:template name="replace"> <xsl:param name="string" select="." /> <xsl:choose> <xsl:when test="contains($string, '&#13;&#10;')"> <xsl:value-of select="substring-before($string, '&#13;&#10;')" /> <br/> <xsl:call-template name="replace"> <xsl:with-param name="string" select="substring-after($string, '&#13;&#10;')"/> </xsl:call-template> </xsl:when> <xsl:when test="contains($string, 'TXT')"> <xsl:value-of select="substring-before($string, '&#13;TXT')" /> <xsl:call-template name="replace"> <xsl:with-param name="string" select="substring-after($string, '&#13;')" /> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$string"/> </xsl:otherwise> </xsl:choose> </xsl:template>

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  • Star-schema: Separate dimensions for clients and non-clients or shared dimension for attendants?

    - by celopes
    I'm new to modeling star schemas, fresh from reading the Data Warehouse Toolkit. I have a business process that has clients and non-clients calling into conference calls with some of our employees. My fact table, call it "Audience", will contain a measure of how long an attending person was connected to the call, and the cost per minute of this person's connection to the call. The grain is "individual connection to the conference call". Should I use my conformed Client dimension and create a non-client dimension (for the callers that are not yet clients) this way (omitting dimensions that are not part of this questions): Or would it be OK/better to have a non-conformed Attending dimension related to the conformed Client dimension in this manner: Or is there a better/standard mechanism to model business processes like this one?

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  • Assembly stack persistency

    - by user246100
    Hello. I would like to know if after calling functions the data I have in the stack is persistent. Like, I would like to know if (assuming cdecl convention) can I do this (independently of function X and independently of optimizations): push 1 push 2 push 3 call X call X call X add 12 esp ? Also, let's say that before the calls I save the address of where the pushed values are in a global variable. Can I, inside X, alter the values it contain by acessing the global variable? Like, for some reason I want that in X I'm able to alter the values in stack so that the second and third call to X receive different values.

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  • Changing the system time zone succeeds once and then no longer changes

    - by Adam Driscoll
    I'm using the WinAPI to set the time zone on a Windows XP SP3 box. I'm reading the time zone information from the HKLM\Software\Microsoft\WindowsNT\Time Zones\<time zone name> key and then setting the time zone to the specified time zone. I enumerate the keys under the Time Zones key, grab the TZI value and stuff it into a TIME_ZONE_INFORMATION struct to be passed to SetTimeZoneInformation. All seems to work on the first pass. The time zone changes, no error is returned. The second time I perform this operation (same user, new session, on login before userinit) the call succeeds but the system does not reflect the time zone change. Neither the clock nor time stamps on files are updated to the new time zone. When I navigate to: HKLM\System\CurrentControlSet\Control\TimeZoneInformation my new time zone information is present. A couple strange things are happening when I'm setting my time zone: Also when I parse the TZI binary value from the registry to store in my TIME_ZONE_INFORMATION struct I'm noticing the struct has the DaylightDate.wDay and StandardDate.wDay field always set to 0 I tried to call GetTimeZoneInformation right after I call SetTimeZoneInformation but the call fails with a 1300 error (Not all privileges or groups referenced are assigned to the caller. ) I'm also making sure to send a WM_BROADCAST message so Explorer knows whats going on. Think it's the parsing of the byte array to the TIME_ZONE_INFORMATION struct? Or am I missing some thing else important? EDIT: Found a document stating why this is happening: here. Privilege was introduced in Vista...thanks MSDN docs... Per the Microsoft documentation I'm enabling the SE_TIME_ZONE_NAME privilege for the current processes token. But when I attempt to call LookupPriviledgeValue for SE_TIME_ZONE_NAME I get a 1313 error (A specified privilege does not exist. ).

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