how to define a field of view for the entire map for shadow?
- by Mehdi Bugnard
I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" :
http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php .
This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I…