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  • SEHException throw using Microsoft XACT Audio Framework (XACT3)

    - by Sweta Dwivedi
    I have been developing a game using Kinect + XNA and using Microsoft Audio Creation tool (XACT3) for managing my sound files and music, however in the code an SEHException is thrown whenever it tries to get the wave file from the wave Bank . . Sometimes the code works magically and all of a sudden it will start throwing this exception randomly ..I need a help on solving this exception /*Declaring Audio Engine for music*/ AudioEngine engine; SoundBank soundBank; WaveBank waveBank; Cue cue; /*Declaring Audio engine for sound effects*/ AudioEngine engine1; SoundBank soundbank; WaveBank wavebank; Cue effect; engine = new AudioEngine(@"Content\therapy.xgs"); soundBank = new SoundBank(engine, @"Content\Sound Bank.xsb"); **waveBank = new WaveBank(engine, @"Content\Wave Bank.xwb");** cue = null; engine1 = new AudioEngine(@"Content\Music_Manager\Sound_effects.xgs"); soundbank = new SoundBank(engine1, @"Content\Music_Manager\Sound1.xsb"); **wavebank = new WaveBank(engine1, @"Content\Music_Manager\Wave1.xwb");** effect = null; cue = soundBank.GetCue("hypnotizing"); cue.Play();

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  • My approach towards SEO implementation needs improvements. [closed]

    - by Eritrea
    I have always copy/paste this below code as a template for meta tags on project, but I think they are not effective as they could possible be. So, I need to know if there is anyway I can improve it. suppose I have a site called coop.com for a company called Coopm and we do import and export as a business in France. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <meta name="rpbots" content="index, follow" /> <meta name="description" content="ccop is a major import and export company" /> <meta name="keywords" content="coop, coop.com coop company, import export, import export france, " /> <meta name='REVISIT-AFTER' content='30 DAYS'> <title>coop is an import and export company located in France</title> </head> The reason I am asking, is because I want to know if there are better ways of constructing your SEO tags, and construction.

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  • 500 INTERNAL SERVER ERROR

    - by jude
    Hi, I have and old content database which i restored in my sharepoint 2007. But whenver i try to access web sites in my sharepoint i get error : 500 INTERNAL SERVER ERROR. I can see the old content database at :- Sharepoint Centre Admin-Application Management-Content databases. There is no difference in the version of the old content database. My current content database is working fine.Its just the old content database is not. What could be the reason? Thanks, Jude Aloysius.

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • How can I get cross-browser consistent behavior for TR heights within a table with a set height? [migrated]

    - by Dan
    I have an arbitrary number of tables with an arbitrary number of rows in each, and all tables are the same height. My initial approach was to just set the overall height of the table and hope the rows were smart enough to distribute themselves appropriately. That's not the case. I have 4 different behaviors going on with 4 browsers, but I need them to all render at the very least in a similar way. Safari & Chrome (WebKit): All rows are equal height, creating scroll bars as needed and fitting within table height. Firefox: All rows are the height necessary to fit their content, with the remaining rows overflowing out of the table. Additionally, If the content of the rows does not take up all of the height, only the part of the table with content in it takes the background (though it seems, through use of Firebug, that the actual table [and TR] extend to the bottom of the proper table height). IE: All rows are the height necessary to fit their content, with the remaining rows overflowing out of the table. Obviously this only includes one version of each browser and additional variation would likely appear with more being tested. Ideally, a solution where the browser renders TRs with less content smaller than those with larger content, while still using scrolling within the variable height TRs when the overall height of the table is not enough would be optimum. I could potentially see a solution to achieve that with JS, but can it be done with CSS? Or, if not, can the behavior that WebKit displays be made to work across the browsers? Thanks! PS: Example can be found here.

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  • Can Mailchimp APIs be used to send templated transaction email triggered by actions on my website?

    - by HenryW
    I am currently playing around with Mailchimp's APIs, but the documentation to me is not very clear. Here is what I actually want: Have the templates I created on Mailchimp, be visible on my own server. Assign each template I made to a specific action (logged in,subscribed, created order, or new password). This is functionality that I already tested with Mandrill, but the template exists on mandrill's account. If option 1 is not possible, can I still make my own template in my own environment, and send that template out over Mailchimp or Mandrill? Should I use Mailchimps services for this or send the email directly from my own server? Curent used function: function tep_mandrill_mail($to_name, $to_email_address, $email_subject, $email_text, $from_email_name, $from_email_address) { if (SEND_EMAILS != 'true') return false; $uri = 'https://mandrillapp.com/api/1.0/messages/send-template.json'; $postString = '{ "key": "xxxxxxxxxxx", "template_name": "sometemplatename", "template_content": [ { "name": "header", "content": "*|HEADERSTUFF|*" }, { "name": "main", "content": "*|CONTENTSTUFF|*" }, { "name": "footer", "content": "*|FOOTERSTUFF|*" } ], "message": { "subject": "'.$email_subject.'", "from_email": "'.$from_email_adress.'", "from_name": "'.$from_email_name.'", "to": [ { "email": "'.$to_email_address.'", "name": "'.$to_name.'" } ], "important": false, "track_opens": true, "merge": true, "merge_vars": [ { "rcpt": "'.$to_email_address.'", "vars": [ { "name": "HEADERSTUFF", "content": "'.$email_subject.'" }, { "name": "CONTENTSTUFF", "content": "'.$email_text.'" }, { "name": "FOOTERSTUFF", "content": "paulvale-foot" } ] } ], "tags": [ "password_forgotten" ] }, "async": false, "ip_pool": "Main Pool" }'; $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $uri); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, true ); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true ); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $postString); curl_exec($ch); }

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  • would it be bad to put <span> tags within the <head>, for grouping meta data in schema.org format?

    - by hdavis84
    Alright, I'm currently practicing schema.org microdata, and trying to find the best route for every site I build. I have found that i can piggyback itemprops on open graph meta tags. I would like to piggyback more itemprops on opengraph meta tags. However, schema.org requires you to change itemtypes to define all aspects of a "thing". Say I'm defining a LocalBusiness. Open graph has street address, locality, and region i'd like to piggyback on. I'd have to do something like: <html lang="en" itemscope itemtype="http://schema.org/LocalBusiness"> <head> ... <meta itemprop="name" content="Business Name" /> <meta property="og:url" itemprop="url" content="http://example.com" /> <meta property="og:image" itemprop="image" content="http://example.com/logo.png" /> <span itemprop="address" itemscope itemtype="http://schema.org/PostalAddress"> <meta property="og:street-address" itemprop="streetAddress" content="1234 Amazing Rd." /> <meta property="og:locality" itemprop="addressLocality" content="Greenfield" /> <meta property="og:region" itemprop="addressRegion" content="IN" /> </span> </head> Although there's more that can be added in, this is enough of an example to show what I'm trying to achieve. I've searched the web to see if it is an issue to use spans in the head or not, because I don't want invalid markup. I know I can mark up the address information in the body of the pages, but the route above would be more efficient. Does anyone have an answer for this?

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  • strange 404 errors

    - by user1400532
    i have this website thinkmovie.in recently i enabled cloudfare along with maxcdn. When i look at my server logs, i see these strange 404 errors for many of the files. for eg: http://thinkmovie.in/img/content/15062012faith/thumbs/model_fai12e8th_latest_photoshoot_10.jpg But the actual url is http://thinkmovie.in/img/content/15062012faith/thumbs/model_faith_latest_photoshoot_10.jpg refer_url: http://www.thinkmovie.in/gallery/ It means the term "model_faith" is replaced by "model_fai12e8th" and one more http://thinkmovie.in/image.php/?offset=1&height=120&width=144&cropratio=1.2:1%E2%84%91=/img/content/07052012pranitha/pranitha_hot_in_saguni_movie_press_meet_0.jpg?offset=1&height=120&width=144&cropratio=1.2:1%E2%84%91=/img/content/07052012pranitha/pranitha_hot_in_saguni_movie_press_meet_0.jpg actual url http://thinkmovie.finalytics.in/image.php/?offset=1&height=120&width=144&cropratio=1.2:1%E2%84%91=/img/content/07052012pranitha/pranitha_hot_in_saguni_movie_press_meet_0.jpg?offset=1&height=120&width=144&cropratio=1.2:1&image=/img/content/07052012pranitha/pranitha_hot_in_saguni_movie_press_meet_0.jpg refer_url: http://www.thinkmovie.in/gallery/hotactress/album/pranitha_hot_stills_19012012pranitha/ {&image replaced by %E2%84%91} I'm not able to understand how this is happening. I checked my code server times. And I am not able to replicate this problem from my browser. Please help me.

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  • using apple-mobile-web-app-capable and cache.manifest issue [migrated]

    - by LocoMike
    So I have this simple html file <!DOCTYPE HTML> <html manifest="cache.manifest"><head> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> <title>Test</title> <meta http-equiv="content-type" content="text/html"> <meta name="HandheldFriendly" content="true"> <meta name="viewport" content="width=320; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"> <style type="text/css"></style></head> <body marginwidth="0" marginheight="0" topmargin="0" leftmargin="0"> <h1>hello</h1> </body> </html> My cache.manifest is simply CACHE MANIFEST I run this website on my local server (localhost). I load it from iphone safari and it works fine. I then stop the server and load it again, and it works, because the offline cache is doing its job. However... if I save the website as a start icon in the iphone dashboard, and then I try to open it with the server stopped it won't load. However... if I open it with the server running at least once (it will work) then I can open it later without problem. It looks like even though the page was cached in safari, it is not cached in this saved app. Anybody knows how to get around this? Thank you!

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  • Using xsl:variable in a xsl:foreach select statment

    - by Nefariousity
    I'm trying to iterate through an xml document using xsl:foreach but I need the select=" " to be dynamic so I'm using a variable as the source. Here's what I've tried: ... <xsl:template name="SetDataPath"> <xsl:param name="Type" /> <xsl:variable name="Path_1">/Rating/Path1/*</xsl:variable> <xsl:variable name="Path_2">/Rating/Path2/*</xsl:variable> <xsl:if test="$Type='1'"> <xsl:value-of select="$Path_1"/> </xsl:if> <xsl:if test="$Type='2'"> <xsl:value-of select="$Path_2"/> </xsl:if> <xsl:template> ... <!-- Set Data Path according to Type --> <xsl:variable name="DataPath"> <xsl:call-template name="SetDataPath"> <xsl:with-param name="Type" select="/Rating/Type" /> </xsl:call-template> </xsl:variable> ... <xsl:for-each select="$DataPath"> ... The foreach threw an error stating: "XslTransformException - To use a result tree fragment in a path expression, first convert it to a node-set using the msxsl:node-set() function." When I use the msxsl:node-set() function though, my results are blank. I'm aware that I'm setting $DataPath to a string, but shouldn't the node-set() function be creating a node set from it? Am I missing something? When I don't use a variable: <xsl:for-each select="/Rating/Path1/*"> I get the proper results. Here's the XML data file I'm using: <Rating> <Type>1</Type> <Path1> <sarah> <dob>1-3-86</dob> <user>Sarah</user> </sarah> <joe> <dob>11-12-85</dob> <user>Joe</user> </joe> </Path1> <Path2> <jeff> <dob>11-3-84</dob> <user>Jeff</user> </jeff> <shawn> <dob>3-5-81</dob> <user>Shawn</user> </shawn> </Path2> </Rating> My question is simple, how do you run a foreach on 2 different paths?

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  • jQuery JSON encode set of input values

    - by gurun8
    I need tp serialize a group of input elements but I can't for the life of me figure out this simple task. I can successfully iterate through the targeted inputs using: $("#tr_Features :input").each(function() { ... } Here's my code, that doesn't work: var features = new Array(); $("#tr_Features :input").each(function() { features += {$(this).attr("name"): $(this).val()}; } Serializing the entire form won't give me what I need. The form has much more than this subset of inputs. This seems like it should be a pretty straightforward task but apparently programming late into a Friday afternoon isn't a good thing. If it's helpful, here's the form inputs I'm targeting: <table cellspacing="0" border="0" id="TblGrid_list" class="EditTable" cellpading="0"> <tbody><tr id="tr_Features" class="FormData" rowpos="1"> <td class="CaptionTD ui-widget-content">Cable Family</td> <td id="td_Features" class="DataTD ui-widget-content" style="white-space: pre;">&nbsp;<input type="text" value="" id="feature_id:8" name="feature_id:8"></td> </tr> <tr id="tr_Features" class="FormData" rowpos="1"> <td class="CaptionTD ui-widget-content">Material</td> <td id="td_Features" class="DataTD ui-widget-content" style="white-space: pre;">&nbsp;<input type="text" value="" id="feature_id:9" name="feature_id:9"></td> </tr> <tr id="tr_Features" class="FormData" rowpos="1"> <td class="CaptionTD ui-widget-content">Thread Size</td> <td id="td_Features" class="DataTD ui-widget-content" style="white-space: pre;">&nbsp;<input type="text" value="" id="feature_id:10" name="feature_id:10"></td> </tr> <tr id="tr_Features" class="FormData" rowpos="1"> <td class="CaptionTD ui-widget-content">Attachment Style</td> <td id="td_Features" class="DataTD ui-widget-content" style="white-space: pre;">&nbsp;<input type="text" value="" id="feature_id:11" name="feature_id:11"></td> </tr> <tr id="tr_Features" class="FormData" rowpos="1"> <td class="CaptionTD ui-widget-content">Feature</td> <td id="td_Features" class="DataTD ui-widget-content" style="white-space: pre;">&nbsp;<input type="text" value="" id="feature_id:12" name="feature_id:12"></td> </tr> <tr id="tr_Features" class="FormData" rowpos="1"> <td class="CaptionTD ui-widget-content">Comments</td> <td id="td_Features" class="DataTD ui-widget-content" style="white-space: pre;">&nbsp;<input type="text" value="" id="feature_id:13" name="feature_id:13"></td> </tr> </tbody></table>

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  • Why wont this JS code work if its all on the same line?

    - by culov
    I'm writing HTML code for a java servlet. i first write the code in html/js so i can debug what im working on, and then ill make it a java string and put it in my servlet. My problem is that the code is working fine when i view it in ff from a local html file, but when i view it on my java servlet, it doesnt work because the js isnt getting called. what I did was format the html that my servlet generated so that its not all on a single line and ran the code again. This time it worked. I copied this working code into a browser address bar so that it will all be on a single line, and copied that code back into the script in my html file. Now, when the previously working code is on a single line, it doesnt work. Here's the formatted JS: var sMax var holder; var preSet; var rated; var request; function rating(num){ sMax = 0; for(n=0; n<num.parentNode.childNodes.length; n++){ if(num.parentNode.childNodes[n].nodeName == "A"){ sMax++; } } if(!rated){ s = num.id.replace("_", ''); a = 0; for(i=1; i<=sMax; i++){ if(i<=s){ document.getElementById("_"+i).className = "on"; document.getElementById("rateStatus").innerHTML = num.title; holder = a+1; a++; }else{ document.getElementById("_"+i).className = ""; } } } } function off(me){ if(!rated){ if(!preSet){ for(i=1; i<=sMax; i++){ document.getElementById("_"+i).className = ""; document.getElementById("rateStatus").innerHTML = me.parentNode.title; } }else{ rating(preSet); document.getElementById("rateStatus").innerHTML = document.getElementById("ratingSaved").innerHTML; } } } function rateIt(me){ if(!rated){ document.getElementById("rateStatus").innerHTML = document.getElementById("ratingSaved").innerHTML + " "+me.title; preSet = me; rated=1; sendRate(me); rating(me); } } function sendRate(sel){ alert("Your rating was: "+sel.title); addRating("rating", "?truck=kogibbq?rating="+ sel.id); } function addRating(servletName, servletArguments){ var servlet = servletName; var arg = servletArguments var req = servlet + arg; alert(req); addrequest(req); request.onreadystatechange = function(){ alert("response received"); } } function addrequest(req) { try { request = new XMLHttpRequest(); }catch (e) { try { request = new ActiveXObject("Microsoft.XMLHTTP"); }catch (e) { alert("XMLHttpRequest error: " + e); } } request.open("GET", element, true); request.send(null); return request; } Thanks.

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  • Sqlite returns error

    - by ruruma
    I'm trying to implement loading data from database and put it into different views. But log cat returns error, that it cannot find "_id" column. Can somebody help me with this? SqlHelper Code public class FiboSqlHelper extends SQLiteOpenHelper { public static final String TABLE_FILMDB = "FiboFilmTop250"; public static final String COLUMN_ID = "_id"; private static final String DATABASE_NAME = "FiboFilmDb250.sqlite"; private static final int DATABASE_VERSION = 1; public static final String COLUMN_TITLE = "Title"; public static final String COLUMN_RATING = "Rating"; public static final String COLUMN_GENRE = "Genre"; public static final String COLUMN_TIME = "Time"; public static final String COLUMN_PREMDATE = "PremDate"; public static final String COLUMN_PLOT = "Plot"; private static final String DATABASE_CREATE = "create table "+TABLE_FILMDB+"("+COLUMN_ID +" integer primary key autoincrement, " +COLUMN_TITLE+" text not null "+COLUMN_RATING+" text not null "+COLUMN_GENRE+" text not null "+COLUMN_TIME+" text not null "+COLUMN_PREMDATE+" text not null "+COLUMN_PLOT+" "+"text not null)"; public FiboSqlHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); // TODO Auto-generated constructor stub } @Override public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { // TODO Auto-generated method stub Log.w(FiboSqlHelper.class.getName(), "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TABLE_FILMDB); onCreate(db); } }` SqlAdapterCode: public class FiboSqlAdapter { private SQLiteDatabase database; private FiboSqlHelper dbHelper; private String[] allColumns = {FiboSqlHelper.COLUMN_ID, FiboSqlHelper.COLUMN_TITLE, FiboSqlHelper.COLUMN_GENRE, FiboSqlHelper.COLUMN_PREMDATE, FiboSqlHelper.COLUMN_TIME, FiboSqlHelper.COLUMN_PLOT}; public FiboSqlAdapter (Context context){ dbHelper = new FiboSqlHelper(context); } public void open() throws SQLException { database = dbHelper.getWritableDatabase(); } public void close(){ dbHelper.close(); } public List<FilmDataEntity> getAllFilmData(){ List<FilmDataEntity> fDatas = new ArrayList<FilmDataEntity>(); Cursor cursor = database.query(FiboSqlHelper.TABLE_FILMDB, allColumns, null,null,null,null,null); cursor.moveToFirst(); while(!cursor.isAfterLast()){ FilmDataEntity fData = cursorToData(cursor); fDatas.add(fData); cursor.moveToNext(); } cursor.close(); return fDatas; } private FilmDataEntity cursorToData(Cursor cursor){ FilmDataEntity fData = new FilmDataEntity(); fData.setId(cursor.getLong(1)); fData.setTitle(cursor.getString(2)); fData.setRating(cursor.getString(6)); fData.setGenre(cursor.getString(4)); fData.setPremDate(cursor.getString(5)); fData.setShortcut(cursor.getString(8)); return fData; }} DataEntity: ` public class FilmDataEntity { private long id; private String title; private String rating; private String genre; private String premDate; private String shortcut; public String getShortcut() { return shortcut; } public void setShortcut(String shortcut) { this.shortcut = shortcut; } public String getGenre() { return genre; } public void setGenre(String genre) { this.genre = genre; } public String getPremDate() { return premDate; } public void setPremDate(String premDate) { this.premDate = premDate; } public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public String getRating() { return rating; } public void setRating(String rating) { this.rating = rating; } public long getId() { return id; } public void setId(long id) { this.id = id; } } Part from main activity: `List<FilmDataEntity> fE1; sqA = new FiboSqlAdapter(this); sqA.open(); fE1 = sqA.getAllFilmData(); `

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  • In C, during step by step debugging in a function, how can i view the content of an array in the "Autos?" window along with the other variables?

    - by AppsAndGo
    I'm using VS 2012, and I'm working on a bubble sort. After searching I found a nifty trick to see the content of the array in the "Watch 1" tab, (How to view contents of an array while debugging in Code Blocks?), but going from "watch 1" to "Autos" every step to see what's changing in the array isn't practical at all. How can i see the array content within "Autos" along side my other changing variables, where i need it to show?

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  • ASP.NET MVC - dropdown list post handling problem

    - by ile
    I've had troubles for a few days already with handling form that contains dropdown list. I tried all that I've learned so far but nothing helps. This is my code: using System; using System.Collections.Generic; using System.Linq; using System.Web; using CMS; using CMS.Model; using System.ComponentModel.DataAnnotations; namespace Portal.Models { public class ArticleDisplay { public ArticleDisplay() { } public int CategoryID { set; get; } public string CategoryTitle { set; get; } public int ArticleID { set; get; } public string ArticleTitle { set; get; } public DateTime ArticleDate; public string ArticleContent { set; get; } } public class HomePageViewModel { public HomePageViewModel(IEnumerable<ArticleDisplay> summaries, Article article) { this.ArticleSummaries = summaries; this.NewArticle = article; } public IEnumerable<ArticleDisplay> ArticleSummaries { get; private set; } public Article NewArticle { get; private set; } } public class ArticleRepository { private DB db = new DB(); // // Query Methods public IQueryable<ArticleDisplay> FindAllArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID orderby article.Date descending select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public IQueryable<ArticleDisplay> FindTodayArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where article.Date == DateTime.Today select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public Article GetArticle(int id) { return db.Articles.SingleOrDefault(d => d.ArticleID == id); } public IQueryable<ArticleDisplay> DetailsArticle(int id) { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where id == article.ArticleID select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } // // Insert/Delete Methods public void Add(Article article) { db.Articles.InsertOnSubmit(article); } public void Delete(Article article) { db.Articles.DeleteOnSubmit(article); } // // Persistence public void Save() { db.SubmitChanges(); } } } using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Portal.Models; using CMS.Model; namespace Portal.Areas.CMS.Controllers { public class ArticleController : Controller { ArticleRepository articleRepository = new ArticleRepository(); ArticleCategoryRepository articleCategoryRepository = new ArticleCategoryRepository(); // // GET: /Article/ public ActionResult Index() { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); Article article = new Article() { Date = DateTime.Now, CategoryID = 1 }; HomePageViewModel homeData = new HomePageViewModel(articleRepository.FindAllArticles().ToList(), article); return View(homeData); } // // GET: /Article/Details/5 public ActionResult Details(int id) { var article = articleRepository.DetailsArticle(id).Single(); if (article == null) return View("NotFound"); return View(article); } // // GET: /Article/Create //public ActionResult Create() //{ // ViewData["categories"] = new SelectList // ( // articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" // ); // Article article = new Article() // { // Date = DateTime.Now, // CategoryID = 1 // }; // return View(article); //} // // POST: /Article/Create [ValidateInput(false)] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create(Article article) { if (ModelState.IsValid) { try { // TODO: Add insert logic here articleRepository.Add(article); articleRepository.Save(); return RedirectToAction("Index"); } catch { return View(article); } } else { return View(article); } } // // GET: /Article/Edit/5 public ActionResult Edit(int id) { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); var article = articleRepository.GetArticle(id); return View(article); } // // POST: /Article/Edit/5 [ValidateInput(false)] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(int id, FormCollection collection) { Article article = articleRepository.GetArticle(id); try { // TODO: Add update logic here UpdateModel(article, collection.ToValueProvider()); articleRepository.Save(); return RedirectToAction("Details", new { id = article.ArticleID }); } catch { return View(article); } } // // HTTP GET: /Article/Delete/1 public ActionResult Delete(int id) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); else return View(article); } // // HTTP POST: /Article/Delete/1 [AcceptVerbs(HttpVerbs.Post)] public ActionResult Delete(int id, string confirmButton) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); articleRepository.Delete(article); articleRepository.Save(); return View("Deleted"); } [ValidateInput(false)] public ActionResult UpdateSettings(int id, string value, string field) { // This highly-specific example is from the original coder's blog system, // but you can substitute your own code here. I assume you can pick out // which text field it is from the id. Article article = articleRepository.GetArticle(id); if (article == null) return Content("Error"); if (field == "Title") { article.Title = value; UpdateModel(article, new[] { "Title" }); articleRepository.Save(); } if (field == "Content") { article.Content = value; UpdateModel(article, new[] { "Content" }); articleRepository.Save(); } if (field == "Date") { article.Date = Convert.ToDateTime(value); UpdateModel(article, new[] { "Date" }); articleRepository.Save(); } return Content(value); } } } and view: <%@ Page Title="" Language="C#" MasterPageFile="~/Areas/CMS/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Portal.Models.HomePageViewModel>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Index </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <div class="naslov_poglavlja_main">Articles Administration</div> <%= Html.ValidationSummary("Create was unsuccessful. Please correct the errors and try again.") %> <% using (Html.BeginForm("Create","Article")) {%> <div class="news_forma"> <label for="Title" class="news">Title:</label> <%= Html.TextBox("Title", "", new { @class = "news" })%> <%= Html.ValidationMessage("Title", "*") %> <label for="Content" class="news">Content:</label> <div class="textarea_okvir"> <%= Html.TextArea("Content", "", new { @class = "news" })%> <%= Html.ValidationMessage("Content", "*")%> </div> <label for="CategoryID" class="news">Category:</label> <%= Html.DropDownList("CategoryId", (IEnumerable<SelectListItem>)ViewData["categories"], new { @class = "news" })%> <p> <input type="submit" value="Publish" class="form_submit" /> </p> </div> <% } %> <div class="naslov_poglavlja_main"><%= Html.ActionLink("Write new article...", "Create") %></div> <div id="articles"> <% foreach (var item in Model.ArticleSummaries) { %> <div> <div class="naslov_vijesti" id="<%= item.ArticleID %>"><%= Html.Encode(item.ArticleTitle) %></div> <div class="okvir_vijesti"> <div class="sadrzaj_vijesti" id="<%= item.ArticleID %>"><%= item.ArticleContent %></div> <div class="datum_vijesti" id="<%= item.ArticleID %>"><%= Html.Encode(String.Format("{0:g}", item.ArticleDate)) %></div> <a class="news_delete" href="#" id="<%= item.ArticleID %>">Delete</a> </div> <div class="dno"></div> </div> <% } %> </div> </asp:Content> When trying to post new article I get following error: System.InvalidOperationException: The ViewData item that has the key 'CategoryId' is of type 'System.Int32' but must be of type 'IEnumerable'. I really don't know what to do cause I'm pretty new to .net and mvc Any help appreciated! Ile EDIT: I found where I made mistake. I didn't include date. If in view form I add this line I'm able to add article: <%=Html.Hidden("Date", String.Format("{0:g}", Model.NewArticle.Date)) %> But, if I enter wrong datetype or leave title and content empty then I get the same error. In this eample there is no need for date edit, but I will need it for some other forms and validation will be necessary. EDIT 2: Error happens when posting! Call stack: App_Web_of9beco9.dll!ASP.areas_cms_views_article_create_aspx.__RenderContent2(System.Web.UI.HtmlTextWriter __w = {System.Web.UI.HtmlTextWriter}, System.Web.UI.Control parameterContainer = {System.Web.UI.WebControls.ContentPlaceHolder}) Line 31 + 0x9f bytes C#

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • lucene query issue

    - by Sunil
    I am using Lucene with Alfresco. Here is my query: ( TYPE:"{com.company.customised.content.model}test" && (@\{com.company.customised.content.model\}testNo:111 && (@\{com.company.customised.content.model\}skill:or)) I have to search documents which are having property skill of value "or". The above query is not giving any results (I am getting failed to parse query). If I use the query up until testNo (ignoring skill), I am getting proper results: ( TYPE:"{com.company.customised.content.model}test" && (@\{com.company.customised.content.model\}testNo:111)) Can you please help me? Thanks

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  • How does NameScope in WPF works ?

    - by Nicolas Dorier
    I'm having a strange behavior with NameScopes in WPF, I have created a CustomControl called FadingPopup which is a child class of Window with nothing special inside. <Window.Resources> <local:FadingPopup> <Button Name="prec" Content="ahah"></Button> <Button Content="{Binding ElementName=prec, Path=Content}"></Button> </local:FadingPopup> </Window.Resources> In this snippet, the binding doesn't work (always empty). If I move these buttons from the resources to the content of the window like this : <Window ...> <Button Name="prec" Content="ahah"></Button> <Button Content="{Binding ElementName=prec, Path=Content}"></Button> </Window> The binding works as expected. Now, I have tried a mix between these two snippets : <Window...> <Window.Resources> <local:FadingPopup> <Button Name="prec" Content="Haha"></Button> </local:FadingPopup> </Window.Resources> <Button Content="{Binding ElementName=prec, Path=Content}"></Button> </Window> It works as well. Apparently, if the button prec is in the resources it registers itself in the NameScope of the Window. BUT, it seems that the Binding tries to resolve ElementName with the NameScope of the FadingPopup (which is null), thus the binding doesn't work... My first snipped works well if I specify a NameScope in my class FadingPopup : static FadingPopup() { NameScope.NameScopeProperty.OverrideMetadata(typeof(FadingPopup), new PropertyMetadata(new NameScope())); } But I don't like this solution because I don't understand why, in the first snippet, prec is registered in the NameScope of Window, but ElementName is resolved with the NameScope of FadingGroup (which is null by default)... Does someone can explain to me what is going on ? Why my first snippet doesn't work, if I don't specify a default NameScope for FadingGroup ?

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  • working as expectedJQuery load function with fading effects not working as expected

    - by Roland
    I have the following scenario jQuery('#content').fadeOut('slow',function(){ jQuery('#content').load("detail.php?product="+imgID+"&category="+cat); jQuery('#content').fadeIn('fast'); }); My problem however is that all the effects happen and when the effects are done, then only the contents of the PHP file loads into content, is there a better way so that the content is not slow in loading

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  • Eclipse RCP and JFace: Problems with Images in Context menu and TreeViewer

    - by Juri
    I'm working on an Eclipse RCP application. Today I experienced some troubles when displaying images in the context menu. What I wanted to do is to add a column to my table containing images of stars for representing a user rating. On Windows, this causes some problems, since the star images are squeezed up on the left corner of the table cell instead of expanding on the whole cell, but I'll solve that somehow. In addition I have a context menu on the table, with an entry called "rate" where again the different stars from 1 to 5 (representing the rating level) are shown, such that the user can click on it for choosing different ratings. That works fine on Windows. Now I switched to Linux (Ubuntu) to see how it works out there, and strangely, the stars in the table cell are layed out perfectly, while the stars on the context menu don't even show up. On the context menu I'm using an action class where I'm setting the image descriptor for the star images: public class RateAction extends Action { private final int fRating; private IStructuredSelection fSelection; public RateAction(int rating, IStructuredSelection selection) { super("", AS_CHECK_BOX); fRating = rating; fSelection = selection; setImageDescriptor(createImageDescriptor()); } /** * Creates the correct ImageDescriptor depending on the given rating * @return */ private ImageDescriptor createImageDescriptor() { ImageDescriptor imgDescriptor = null; switch (fRating) { case 0: return OwlUI.NEWS_STARON_0; case 1: return OwlUI.NEWS_STARON_1; case 2: return OwlUI.NEWS_STARON_2; case 3: return OwlUI.NEWS_STARON_3; case 4: return OwlUI.NEWS_STARON_4; case 5: return OwlUI.NEWS_STARON_5; default: break; } return imgDescriptor; } /* * @see org.eclipse.jface.action.Action#getText() */ @Override public String getText() { //return no text, since the images of the stars will be displayed return ""; } ... } Does somebody know why this strange behaviour appears? Thanks a lot. (For some strange reason, the images don't appear. Here are the direct URLs: http://img187.imageshack.us/img187/4427/starsratingho4.png http://img514.imageshack.us/img514/8673/contextmenuproblemgt1.png) //Edit: I did some tries and it seems as if the images just don't appear when using a Checkbox style for the context menu (see constructor of the RateAction). When I switched to a PushButton style, the images appeared, although not correctly scaled, but at least they were shown.

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  • How to successfully implement og:image for the LinkedIn

    - by Sabo
    THE PROBLEM: I am trying, without much success, to implement open graph image on site: http://www.guarenty-group.com/cz/ The homepage is completeply bypassing the og:image tag, where internal pages are reading all images from the site and place og:image as the last option. Other social networks are working fine on both internal pages and homepage. THE CONFIGURATION: I have no share buttons or alike, all I want is to be able to share the link via my profile. The image is well over 300x300px: http://guarenty-group.com/img/gg_seal.png Here is how my head tag looks like: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Guarenty Group : Pojištení pro nájemce a pronajímatelé</title> <meta name="keywords" content="" /> <meta name="description" content="Guarenty Group pojištuje príjem z nájmu pronajímatelum, kauci nájemcum - aby nemuseli platit velkou cástku v hotovostí predem - a dále nájemcum pojištuje príjmy, aby meli na nájem pri nemoci, úrazu ci nezamestnání." /> <meta name="image_src" content="http://guarenty-group.com/img/gg_seal.png" /> <meta name="image_url" content="http://guarenty-group.com/img/gg_seal.png" /> <meta property="og:title" content="Pojištení pro nájemce a pronajímatelé" /> <meta property="og:url" content="http://guarenty-group.com/cz/" /> <meta property="og:image" content="http://guarenty-group.com/img/gg_seal.png" /> <meta property="og:description" content="Guarenty Group pojištuje príjem z nájmu pronajímatelum, kauci nájemcum - aby nemuseli platit velkou cástku v hotovostí predem - a dále nájemcum pojištuje príjmy, aby meli na nájem pri nemoci, úrazu ci nezamestnání [...]" /> ... </head> THE TESTING RESULTS: In order to trick the cache i have tested the site with http://www.guarenty-group.com/cz/?try=N, where I have changed the N every time. The strange thing is that images found for different value of N is different. Sometimes there is no image, sometimes there is 1, 2 or 3 images, but each time there is a different set of images. But, in any case I could not find the image specified in the og:graph! MY QUESTIONS: https://developer.linkedin.com/documents/setting-display-tags-shares is saying one thing, and the personnel on the support forum is saying "over 300" Does anyone know What is the official minimum dimension of the image (both w and h)? Can an image be too large? Should I use the xmlns, should I not use xmlns or it doesn't matter? What are the maximum (and minimum) lengths for og:title and og:description tags? Any other suggestion is of course welcomed :) Thanks in advance, cheers~

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  • Different behaviour using unidirectional or bidirectional relation

    - by sinuhepop
    I want to persist a mail entity which has some resources (inline or attachment). First I related them as a bidirectional relation: @Entity public class Mail extends BaseEntity { @OneToMany(mappedBy = "mail", cascade = CascadeType.ALL, orphanRemoval = true) private List<MailResource> resource; private String receiver; private String subject; private String body; @Temporal(TemporalType.TIMESTAMP) private Date queued; @Temporal(TemporalType.TIMESTAMP) private Date sent; public Mail(String receiver, String subject, String body) { this.receiver = receiver; this.subject = subject; this.body = body; this.queued = new Date(); this.resource = new ArrayList<>(); } public void addResource(String name, MailResourceType type, byte[] content) { resource.add(new MailResource(this, name, type, content)); } } @Entity public class MailResource extends BaseEntity { @ManyToOne(optional = false) private Mail mail; private String name; private MailResourceType type; private byte[] content; } And when I saved them: Mail mail = new Mail("[email protected]", "Hi!", "..."); mail.addResource("image", MailResourceType.INLINE, someBytes); mail.addResource("documentation.pdf", MailResourceType.ATTACHMENT, someOtherBytes); mailRepository.save(mail); Three inserts were executed: INSERT INTO MAIL (ID, BODY, QUEUED, RECEIVER, SENT, SUBJECT) VALUES (?, ?, ?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE, MAIL_ID) VALUES (?, ?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE, MAIL_ID) VALUES (?, ?, ?, ?, ?) Then I thought it would be better using only a OneToMany relation. No need to save which Mail is in every MailResource: @Entity public class Mail extends BaseEntity { @OneToMany(cascade = CascadeType.ALL, orphanRemoval = true) @JoinColumn(name = "mail_id") private List<MailResource> resource; ... public void addResource(String name, MailResourceType type, byte[] content) { resource.add(new MailResource(name, type, content)); } } @Entity public class MailResource extends BaseEntity { private String name; private MailResourceType type; private byte[] content; } Generated tables are exactly the same (MailResource has a FK to Mail). The problem is the executed SQL: INSERT INTO MAIL (ID, BODY, QUEUED, RECEIVER, SENT, SUBJECT) VALUES (?, ?, ?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE) VALUES (?, ?, ?, ?) INSERT INTO MAILRESOURCE (ID, CONTENT, NAME, TYPE) VALUES (?, ?, ?, ?) UPDATE MAILRESOURCE SET mail_id = ? WHERE (ID = ?) UPDATE MAILRESOURCE SET mail_id = ? WHERE (ID = ?) Why this two updates? I'm using EclipseLink, will this behaviour be the same using another JPA provider as Hibernate? Which solution is better?

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  • how to send some data to the Thread module on python and google-map-engine

    - by zjm1126
    from google.appengine.ext import db class Log(db.Model): content = db.StringProperty(multiline=True) class MyThread(threading.Thread): def run(self,request): #logs_query = Log.all().order('-date') #logs = logs_query.fetch(3) log=Log() log.content=request.POST.get('content',None) log.put() def Log(request): thr = MyThread() thr.start(request) return HttpResponse('') error is : Exception in thread Thread-1: Traceback (most recent call last): File "D:\Python25\lib\threading.py", line 486, in __bootstrap_inner self.run() File "D:\zjm_code\helloworld\views.py", line 33, in run log.content=request.POST.get('content',None) NameError: global name 'request' is not defined

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  • How to add ads to the end of RSS on wordpress?

    - by zeina
    I have added a function to functions.php on my theme. function insertAds($content) { $content = $content.' add goes here'; return $content;} add_filter('the_content_feed', 'insertAds'); add_filter('the_excerpt_rss', 'insertAds'); The problem is that I'm having the add displayed under each content, and not at the end of the rss page. How can I fix that?

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  • Patterns for dynamic CMS components (event driven?)

    - by CitrusTree
    Sorry my title is not great, this is my first real punt at moving 100% to OO as I've been procedural for more years than I can remember. I'm finding it hard to understand if what I'm trying to do is possible. Depending on people's thoughts on the 2 following points, I'll go down that route. The CMS I'm putting together is quote small, however focuses very much on different types of content. I could easily use Drupal which I'm very comfortable with, but I want to give myself a really good reasons to move myself into design patterns / OO-PHP 1) I have created a base 'content' class which I wish to be able to extend to handle different types of content. The base class, for example, handles HTML content, and extensions might handle XML or PDF output instead. On the other hand, at some point I may wish to extend the base class for a given project completely. I.e. if class 'content-v2' extended class 'content' for that site, any calls to that class should actually call 'content-v2' instead. Is that possible? If the code instantiates an object of type 'content' - I actually want it to instantiate one of type 'content-v2'... I can see how to do it using inheritance, but that appears to involve referring to the class explicitly, I can't see how to link the class I want it to use instead dynamically. 2) Secondly, the way I'm building this at the moment is horrible, I'm not happy with it. It feels very linear indeed - i.e. get session details get content build navigation theme page publish. To do this all the objects are called 1-by-1 which is all very static. I'd like it to be more dynamic so that I can add to it at a later date (very closely related to first question). Is there a way that instead of my orchestrator class calling all the other classes 1-by-1, then building the whole thing up at the end, that instead each of the other classes can 'listen' for specific events, then at the applicable point jump in and do their but? That way the orchestrator class would not need to know what other classes were required, and call them 1-by-1. Sorry if I've got this all twisted in my head. I'm trying to build this so it's really flexible.

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