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  • Why 32-bit color EGL configurations fail with EGL_BAD_MATCH on Moto Droid?

    - by Gilead
    I'm trying to figure out why certain EGL configurations cause eglMakeCurrent() call to return EGL_BAD_MATCH on Motorola Droid running Android 2.1u1. This is a full list of hardware-accelerated EGL configurations (those with EGL_CONFIG_CAVEAT == EGL_NONE) as there's a few others with EGL_CONFIG_CAVEAT == EGL_SLOW_CONFIG but those are backed by PixelFlinger 1.2 meaning they're using software renderer. ID: 0 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 1 RGB: 8, 8, 8 Alpha: 8 Depth: 0 Stencil: 0 // BAD MATCH ID: 2 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 3 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 4 RGB: 8, 8, 8 Alpha: 8 Depth: 0 Stencil: 0 // BAD MATCH ID: 5 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 6 RGB: 5, 6, 5 Alpha: 0 Depth: 24 Stencil: 8 ID: 7 RGB: 5, 6, 5 Alpha: 0 Depth: 0 Stencil: 0 ID: 8 RGB: 5, 6, 5 Alpha: 0 Depth: 24 Stencil: 8 Clearly, all configurations with 32-bit color depth fail and all 16-bit ones are OK but: 1. Why? 2. WHY?! :) 3. How do I tell which ones would fail before actually trying to use them? The code below is as simple as it can get. I put if (v[0] == 6) there to check different configs, normally they're chosen by half-clever config matcher :) private void createSurface(SurfaceHolder holder) { egl = (EGL10)EGLContext.getEGL(); eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); egl.eglInitialize(eglDisplay, null); int[] numConfigs = new int[1]; egl.eglChooseConfig(eglDisplay, new int[] { EGL10.EGL_NONE }, null, 0, numConfigs); EGLConfig[] configs = new EGLConfig[numConfigs[0]]; egl.eglChooseConfig(eglDisplay, new int[] { EGL10.EGL_NONE }, configs, numConfigs[0], numConfigs); int[] v = new int[1]; for (EGLConfig c : configs) { egl.eglGetConfigAttrib(eglDisplay, c, EGL10.EGL_CONFIG_ID, v); if (v[0] == 6) { eglConfig = c; } } eglContext = egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, null); if (eglContext == null || eglContext == EGL10.EGL_NO_CONTEXT) { throw new RuntimeException("Unable to create EGL context"); } eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, holder, null); if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) { throw new RuntimeException("Unable to create EGL surface"); } if (!egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) { throw new RuntimeException("Unable to make EGL current"); } gl = (GL10)eglContext.getGL(); }

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  • get contact info from android contact picker

    - by ng93
    hi im trying to call the contact picker, get the persons name, phone and e-mail into strings and send them to another activity using an intent. So far this works Intent intent = new Intent(Intent.ACTION_PICK, ContactsContract.Contacts.CONTENT_URI); startActivityForResult(intent, 1); @Override public void onActivityResult(int reqCode, int resultCode, Intent data) { super.onActivityResult(reqCode, resultCode, data); if (resultCode == Activity.RESULT_OK) { Uri contactData = data.getData(); Cursor c = managedQuery(contactData, null, null, null, null); if (c.moveToFirst()) { String name = c.getString(c.getColumnIndexOrThrow(ContactsContract.Contacts.DISPLAY_NAME)); Intent intent = new Intent(CurrentActivity.this, NewActivity.class); intent.putExtra("name", name); startActivityForResult(intent, 0); } } } but if i add in: String number = c.getString(c.getColumnIndexOrThrow(ContactsContract.CommonDataKinds.Phone.NUMBER)); it force closes maybe theres another way to get their number? thanks for help, ng93

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  • C# serial port driver wrapper class code and concept quality

    - by Ruben Trancoso
    Hi folks, Would like to know from all you guys what you think about my Serial Wrapper class. Had be a while I've beem working with serial port but never shared the code what somekind make closed to my very own vision. Would like to know if it's a good/bad approach, if the interface is enough and what more you see on it. I know that Stackoverflow is for question but at the same time there's a lot of very good skilled people here and share code and opinion can also bennefit everybody, it's why I decided to post it anyway. thanks! using System.Text; using System.IO; using System.IO.Ports; using System; namespace Driver { class SerialSingleton { // The singleton instance reference private static SerialSingleton instance = null; // System's serial port interface private SerialPort serial; // Current com port identifier private string comPort = null; // Configuration parameters private int confBaudRate; private int confDataBits; private StopBits confStopBits; private Parity confParityControl; ASCIIEncoding encoding = new ASCIIEncoding(); // ================================================================================== // Constructors public static SerialSingleton getInstance() { if (instance == null) { instance = new SerialSingleton(); } return instance; } private SerialSingleton() { serial = new SerialPort(); } // =================================================================================== // Setup Methods public string ComPort { get { return comPort; } set { if (value == null) { throw new SerialException("Serial port name canot be null."); } if (nameIsComm(value)) { close(); comPort = value; } else { throw new SerialException("Serial Port '" + value + "' is not a valid com port."); } } } public void setSerial(string baudRate, int dataBits, StopBits stopBits, Parity parityControl) { if (baudRate == null) { throw new SerialException("Baud rate cannot be null"); } string[] baudRateRef = { "300", "600", "1200", "1800", "2400", "3600", "4800", "7200", "9600", "14400", "19200", "28800", "38400", "57600", "115200" }; int confBaudRate; if (findString(baudRateRef, baudRate) != -1) { confBaudRate = System.Convert.ToInt32(baudRate); } else { throw new SerialException("Baurate parameter invalid."); } int confDataBits; switch (dataBits) { case 5: confDataBits = 5; break; case 6: confDataBits = 6; break; case 7: confDataBits = 7; break; case 8: confDataBits = 8; break; default: throw new SerialException("Databits parameter invalid"); } if (stopBits == StopBits.None) { throw new SerialException("StopBits parameter cannot be NONE"); } this.confBaudRate = confBaudRate; this.confDataBits = confDataBits; this.confStopBits = stopBits; this.confParityControl = parityControl; } // ================================================================================== public string[] PortList { get { return SerialPort.GetPortNames(); } } public int PortCount { get { return SerialPort.GetPortNames().Length; } } // ================================================================================== // Open/Close Methods public void open() { open(comPort); } private void open(string comPort) { if (isOpen()) { throw new SerialException("Serial Port is Already open"); } else { if (comPort == null) { throw new SerialException("Serial Port not defined. Cannot open"); } bool found = false; if (nameIsComm(comPort)) { string portId; string[] portList = SerialPort.GetPortNames(); for (int i = 0; i < portList.Length; i++) { portId = (portList[i]); if (portId.Equals(comPort)) { found = true; break; } } } else { throw new SerialException("The com port identifier '" + comPort + "' is not a valid serial port identifier"); } if (!found) { throw new SerialException("Serial port '" + comPort + "' not found"); } serial.PortName = comPort; try { serial.Open(); } catch (UnauthorizedAccessException uaex) { throw new SerialException("Cannot open a serial port in use by another application", uaex); } try { serial.BaudRate = confBaudRate; serial.DataBits = confDataBits; serial.Parity = confParityControl; serial.StopBits = confStopBits; } catch (Exception e) { throw new SerialException("Serial port parameter invalid for '" + comPort + "'.\n" + e.Message, e); } } } public void close() { if (serial.IsOpen) { serial.Close(); } } // =================================================================================== // Auxiliary private Methods private int findString(string[] set, string search) { if (set != null) { for (int i = 0; i < set.Length; i++) { if (set[i].Equals(search)) { return i; } } } return -1; } private bool nameIsComm(string name) { int comNumber; int.TryParse(name.Substring(3), out comNumber); if (name.Substring(0, 3).Equals("COM")) { if (comNumber > -1 && comNumber < 256) { return true; } } return false; } // ================================================================================= // Device state Methods public bool isOpen() { return serial.IsOpen; } public bool hasData() { int amount = serial.BytesToRead; if (amount > 0) { return true; } else { return false; } } // ================================================================================== // Input Methods public char getChar() { int data = serial.ReadByte(); return (char)data; } public int getBytes(ref byte[] b) { int size = b.Length; char c; int counter = 0; for (counter = 0; counter < size; counter++) { if (tryGetChar(out c)) { b[counter] = (byte)c; } else { break; } } return counter; } public string getStringUntil(char x) { char c; string response = ""; while (tryGetChar(out c)) { response = response + c; if (c == x) { break; } } return response; } public bool tryGetChar(out char c) { c = (char)0x00; byte[] b = new byte[1]; long to = 10; long ft = System.Environment.TickCount + to; while (System.Environment.TickCount < ft) { if (hasData()) { int data = serial.ReadByte(); c = (char)data; return true; } } return false; } // ================================================================================ // Output Methods public void sendString(string data) { byte[] bytes = encoding.GetBytes(data); serial.Write(bytes, 0, bytes.Length); } public void sendChar(char c) { char[] data = new char[1]; data[0] = c; serial.Write(data, 0, 1); } public void sendBytes(byte[] data) { serial.Write(data, 0, data.Length); } public void clearBuffer() { if (serial.IsOpen) { serial.DiscardInBuffer(); serial.DiscardOutBuffer(); } } } }

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  • Fill spinner from cursor in android

    - by Rickard
    Hi, i have searched for a awnser for this for a while today. It all looks so easy but i never get it to work. I want to fill a spinner with my cursor. I have been trying to use SimpleCursorAdapter for this as a lot of sites say i shall but i never get it to work. Show me just how easy it is :) Thanks for your time! My cursor Cursor cursor = db.query(DATABASE_TABLE_Clients, new String[] {"_id", "C_Name"}, null, null, null, null, "C_Name"); My spinner (Spinner) findViewById(R.id.spnClients); My Code Cursor cursor_Names = SQLData.getClientNames(); startManagingCursor(cursor_Names); String[] columns = new String[] { "C_Name" }; int[] to = new int[] { R.id.txt_Address }; SimpleCursorAdapter mAdapter = new SimpleCursorAdapter(this, android.R.layout.simple_spinner_dropdown_item, cursor_Names, columns, to); Spinner spnClients = (Spinner) findViewById(R.id.spnClients); spnClients.setAdapter(mAdapter);

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  • Java: ArrayList bottleneck

    - by Jack
    Hello, while profiling a java application that calculates hierarchical clustering of thousands of elements I realized that ArrayList.get occupies like half of the CPU needed in the clusterization part of the execution. The algorithm searches the two more similar elements (so it is O(n*(n+1)/2) ), here's the pseudo code: int currentMax = 0.0f for (int i = 0 to n) for (int j = i to n) get content i-th and j-th if their similarity > currentMax update currentMax merge the two clusters So effectively there are a lot of ArrayList.get involved. Is there a faster way? I though that since ArrayList should be a linear array of references it should be the quickest way and maybe I can't do anything since there are simple too many gets.. but maybe I'm wrong. I don't think using a HashMap could work since I need to get them all on every iteration and map.values() should be backed by an ArrayList anyway.. Otherwise should I try other collection libraries that are more optimized? Like google's one, or apache one.. Thanks

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  • Using James Server in Eclipse With JavaMail

    - by Jack Sparrow
    Would anyone be able to tell me how I can go about using James server as my server with Java in Eclipse? I'm trying to test the two classes posted below but i get the following error: Exception in thread "main" javax.mail.AuthenticationFailedException: Authentication failed. public class JamesConfigTest { public static void main(String[] args) throws Exception { // CREATE CLIENT INSTANCES MailClient redClient = new MailClient("red", "localhost"); MailClient greenClient = new MailClient("green", "localhost"); MailClient blueClient = new MailClient("blue", "localhost"); // CLEAR EVERYBODY'S INBOX redClient.checkInbox(MailClient.CLEAR_MESSAGES); greenClient.checkInbox(MailClient.CLEAR_MESSAGES); blueClient.checkInbox(MailClient.CLEAR_MESSAGES); Thread.sleep(500); // Let the server catch up // SEND A COUPLE OF MESSAGES TO BLUE (FROM RED AND GREEN) redClient.sendMessage( "blue@localhost", "Testing blue from red", "This is a test message"); greenClient.sendMessage( "blue@localhost", "Testing blue from green", "This is a test message"); Thread.sleep(500); // Let the server catch up // LIST MESSAGES FOR BLUE (EXPECT MESSAGES FROM RED AND GREEN) blueClient.checkInbox(MailClient.SHOW_AND_CLEAR); } } import java.io.*; import java.util.*; import javax.mail.*; import javax.mail.internet.*; public class MailClient extends Authenticator { public static final int SHOW_MESSAGES = 1; public static final int CLEAR_MESSAGES = 2; public static final int SHOW_AND_CLEAR = SHOW_MESSAGES + CLEAR_MESSAGES; protected String from; protected Session session; protected PasswordAuthentication authentication; public MailClient(String user, String host) { this(user, host, false); } public MailClient(String user, String host, boolean debug) { from = user + '@' + host; authentication = new PasswordAuthentication(user, user); Properties props = new Properties(); props.put("mail.user", user); props.put("mail.host", host); props.put("mail.debug", debug ? "true" : "false"); props.put("mail.store.protocol", "pop3"); props.put("mail.transport.protocol", "smtp"); session = Session.getInstance(props, this); } public PasswordAuthentication getPasswordAuthentication() { return authentication; } public void sendMessage( String to, String subject, String content) throws MessagingException { System.out.println("SENDING message from " + from + " to " + to); System.out.println(); MimeMessage msg = new MimeMessage(session); msg.addRecipients(Message.RecipientType.TO, to); msg.setSubject(subject); msg.setText(content); Transport.send(msg); } public void checkInbox(int mode) throws MessagingException, IOException { if (mode == 0) return; boolean show = (mode & SHOW_MESSAGES) > 0; boolean clear = (mode & CLEAR_MESSAGES) > 0; String action = (show ? "Show" : "") + (show && clear ? " and " : "") + (clear ? "Clear" : ""); System.out.println(action + " INBOX for " + from); Store store = session.getStore(); store.connect(); Folder root = store.getDefaultFolder(); Folder inbox = root.getFolder("inbox"); inbox.open(Folder.READ_WRITE); Message[] msgs = inbox.getMessages(); if (msgs.length == 0 && show) { System.out.println("No messages in inbox"); } for (int i = 0; i < msgs.length; i++) { MimeMessage msg = (MimeMessage)msgs[i]; if (show) { System.out.println(" From: " + msg.getFrom()[0]); System.out.println(" Subject: " + msg.getSubject()); System.out.println(" Content: " + msg.getContent()); } if (clear) { msg.setFlag(Flags.Flag.DELETED, true); } } inbox.close(true); store.close(); System.out.println(); } }

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  • Creating a Dynamic DataRow for easier DataRow Syntax

    - by Rick Strahl
    I've been thrown back into an older project that uses DataSets and DataRows as their entity storage model. I have several applications internally that I still maintain that run just fine (and I sometimes wonder if this wasn't easier than all this ORM crap we deal with with 'newer' improved technology today - but I disgress) but use this older code. For the most part DataSets/DataTables/DataRows are abstracted away in a pseudo entity model, but in some situations like queries DataTables and DataRows are still surfaced to the business layer. Here's an example. Here's a business object method that runs dynamic query and the code ends up looping over the result set using the ugly DataRow Array syntax:public int UpdateAllSafeTitles() { int result = this.Execute("select pk, title, safetitle from " + Tablename + " where EntryType=1", "TPks"); if (result < 0) return result; result = 0; foreach (DataRow row in this.DataSet.Tables["TPks"].Rows) { string title = row["title"] as string; string safeTitle = row["safeTitle"] as string; int pk = (int)row["pk"]; string newSafeTitle = this.GetSafeTitle(title); if (newSafeTitle != safeTitle) { this.ExecuteNonQuery("update " + this.Tablename + " set safeTitle=@safeTitle where pk=@pk", this.CreateParameter("@safeTitle",newSafeTitle), this.CreateParameter("@pk",pk) ); result++; } } return result; } The problem with looping over DataRow objecs is two fold: The array syntax is tedious to type and not real clear to look at, and explicit casting is required in order to do anything useful with the values. I've highlighted the place where this matters. Using the DynamicDataRow class I'll show in a minute this code can be changed to look like this:public int UpdateAllSafeTitles() { int result = this.Execute("select pk, title, safetitle from " + Tablename + " where EntryType=1", "TPks"); if (result < 0) return result; result = 0; foreach (DataRow row in this.DataSet.Tables["TPks"].Rows) { dynamic entry = new DynamicDataRow(row); string newSafeTitle = this.GetSafeTitle(entry.title); if (newSafeTitle != entry.safeTitle) { this.ExecuteNonQuery("update " + this.Tablename + " set safeTitle=@safeTitle where pk=@pk", this.CreateParameter("@safeTitle",newSafeTitle), this.CreateParameter("@pk",entry.pk) ); result++; } } return result; } The code looks much a bit more natural and describes what's happening a little nicer as well. Well, using the new dynamic features in .NET it's actually quite easy to implement the DynamicDataRow class. Creating your own custom Dynamic Objects .NET 4.0 introduced the Dynamic Language Runtime (DLR) and opened up a whole bunch of new capabilities for .NET applications. The dynamic type is an easy way to avoid Reflection and directly access members of 'dynamic' or 'late bound' objects at runtime. There's a lot of very subtle but extremely useful stuff that dynamic does (especially for COM Interop scenearios) but in its simplest form it often allows you to do away with manual Reflection at runtime. In addition you can create DynamicObject implementations that can perform  custom interception of member accesses and so allow you to provide more natural access to more complex or awkward data structures like the DataRow that I use as an example here. Bascially you can subclass DynamicObject and then implement a few methods (TryGetMember, TrySetMember, TryInvokeMember) to provide the ability to return dynamic results from just about any data structure using simple property/method access. In the code above, I created a custom DynamicDataRow class which inherits from DynamicObject and implements only TryGetMember and TrySetMember. Here's what simple class looks like:/// <summary> /// This class provides an easy way to turn a DataRow /// into a Dynamic object that supports direct property /// access to the DataRow fields. /// /// The class also automatically fixes up DbNull values /// (null into .NET and DbNUll to DataRow) /// </summary> public class DynamicDataRow : DynamicObject { /// <summary> /// Instance of object passed in /// </summary> DataRow DataRow; /// <summary> /// Pass in a DataRow to work off /// </summary> /// <param name="instance"></param> public DynamicDataRow(DataRow dataRow) { DataRow = dataRow; } /// <summary> /// Returns a value from a DataRow items array. /// If the field doesn't exist null is returned. /// DbNull values are turned into .NET nulls. /// /// </summary> /// <param name="binder"></param> /// <param name="result"></param> /// <returns></returns> public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; try { result = DataRow[binder.Name]; if (result == DBNull.Value) result = null; return true; } catch { } result = null; return false; } /// <summary> /// Property setter implementation tries to retrieve value from instance /// first then into this object /// </summary> /// <param name="binder"></param> /// <param name="value"></param> /// <returns></returns> public override bool TrySetMember(SetMemberBinder binder, object value) { try { if (value == null) value = DBNull.Value; DataRow[binder.Name] = value; return true; } catch {} return false; } } To demonstrate the basic features here's a short test: [TestMethod] [ExpectedException(typeof(RuntimeBinderException))] public void BasicDataRowTests() { DataTable table = new DataTable("table"); table.Columns.Add( new DataColumn() { ColumnName = "Name", DataType=typeof(string) }); table.Columns.Add( new DataColumn() { ColumnName = "Entered", DataType=typeof(DateTime) }); table.Columns.Add(new DataColumn() { ColumnName = "NullValue", DataType = typeof(string) }); DataRow row = table.NewRow(); DateTime now = DateTime.Now; row["Name"] = "Rick"; row["Entered"] = now; row["NullValue"] = null; // converted in DbNull dynamic drow = new DynamicDataRow(row); string name = drow.Name; DateTime entered = drow.Entered; string nulled = drow.NullValue; Assert.AreEqual(name, "Rick"); Assert.AreEqual(entered,now); Assert.IsNull(nulled); // this should throw a RuntimeBinderException Assert.AreEqual(entered,drow.enteredd); } The DynamicDataRow requires a custom constructor that accepts a single parameter that sets the DataRow. Once that's done you can access property values that match the field names. Note that types are automatically converted - no type casting is needed in the code you write. The class also automatically converts DbNulls to regular nulls and vice versa which is something that makes it much easier to deal with data returned from a database. What's cool here isn't so much the functionality - even if I'd prefer to leave DataRow behind ASAP -  but the fact that we can create a dynamic type that uses a DataRow as it's 'DataSource' to serve member values. It's pretty useful feature if you think about it, especially given how little code it takes to implement. By implementing these two simple methods we get to provide two features I was complaining about at the beginning that are missing from the DataRow: Direct Property Syntax Automatic Type Casting so no explicit casts are required Caveats As cool and easy as this functionality is, it's important to understand that it doesn't come for free. The dynamic features in .NET are - well - dynamic. Which means they are essentially evaluated at runtime (late bound). Rather than static typing where everything is compiled and linked by the compiler/linker, member invokations are looked up at runtime and essentially call into your custom code. There's some overhead in this. Direct invocations - the original code I showed - is going to be faster than the equivalent dynamic code. However, in the above code the difference of running the dynamic code and the original data access code was very minor. The loop running over 1500 result records took on average 13ms with the original code and 14ms with the dynamic code. Not exactly a serious performance bottleneck. One thing to remember is that Microsoft optimized the DLR code significantly so that repeated calls to the same operations are routed very efficiently which actually makes for very fast evaluation. The bottom line for performance with dynamic code is: Make sure you test and profile your code if you think that there might be a performance issue. However, in my experience with dynamic types so far performance is pretty good for repeated operations (ie. in loops). While usually a little slower the perf hit is a lot less typically than equivalent Reflection work. Although the code in the second example looks like standard object syntax, dynamic is not static code. It's evaluated at runtime and so there's no type recognition until runtime. This means no Intellisense at development time, and any invalid references that call into 'properties' (ie. fields in the DataRow) that don't exist still cause runtime errors. So in the case of the data row you still get a runtime error if you mistype a column name:// this should throw a RuntimeBinderException Assert.AreEqual(entered,drow.enteredd); Dynamic - Lots of uses The arrival of Dynamic types in .NET has been met with mixed emotions. Die hard .NET developers decry dynamic types as an abomination to the language. After all what dynamic accomplishes goes against all that a static language is supposed to provide. On the other hand there are clearly scenarios when dynamic can make life much easier (COM Interop being one place). Think of the possibilities. What other data structures would you like to expose to a simple property interface rather than some sort of collection or dictionary? And beyond what I showed here you can also implement 'Method missing' behavior on objects with InvokeMember which essentially allows you to create dynamic methods. It's all very flexible and maybe just as important: It's easy to do. There's a lot of power hidden in this seemingly simple interface. Your move…© Rick Strahl, West Wind Technologies, 2005-2011Posted in CSharp  .NET   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Android: ViewHolder pattern and different types of rows?

    - by tomash
    ViewHolder pattern improves ListView scrolling framerate, as seen in following example: http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/view/List14.html Is it possible to keep this pattern while using different kind of Views for different rows? In other words, is it possible to do something like: public View getView(int position, View view, ViewGroup parent) { // calculate viewID here if (view == null || *view is not null but was created from different XML than viewID* ) { view = mInflater.inflate(viewId, null);

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  • Read a text file and transfer contents to mysql database

    - by Jack Brown
    I need a php script to read a .txt file. The content of the text file are like this: data.txt 145|Joe Blogs|17/03/1954 986|Jim Smith|12/01/1976 234|Paul Jones|19/07/1923 098|James Smith|12/09/1998 234|Carl Jones|01/01/1925 These would then get stored into a database like this DataID |Name |DOB 234 |Carl Jones|01/01/1925 I would be so grateful if someone could give me script to achieve this.

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to send audio stream via UDP in java?

    - by Nob Venoda
    Hi to all :) I have a problem, i have set MediaLocator to microphone input, and then created Player. I need to grab that sound from the microphone, encode it to some lower quality stream, and send it as a datagram packet via UDP. Here's the code, i found most of it online and adapted it to my app: public class AudioSender extends Thread { private MediaLocator ml = new MediaLocator("javasound://44100"); private DatagramSocket socket; private boolean transmitting; private Player player; TargetDataLine mic; byte[] buffer; private AudioFormat format; private DatagramSocket datagramSocket(){ try { return new DatagramSocket(); } catch (SocketException ex) { return null; } } private void startMic() { try { format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, 8000.0F, 16, 2, 4, 8000.0F, true); DataLine.Info info = new DataLine.Info(TargetDataLine.class, format); mic = (TargetDataLine) AudioSystem.getLine(info); mic.open(format); mic.start(); buffer = new byte[1024]; } catch (LineUnavailableException ex) { Logger.getLogger(AudioSender.class.getName()).log(Level.SEVERE, null, ex); } } private Player createPlayer() { try { return Manager.createRealizedPlayer(ml); } catch (IOException ex) { return null; } catch (NoPlayerException ex) { return null; } catch (CannotRealizeException ex) { return null; } } private void send() { try { mic.read(buffer, 0, 1024); DatagramPacket packet = new DatagramPacket( buffer, buffer.length, InetAddress.getByName(Util.getRemoteIP()), 91); socket.send(packet); } catch (IOException ex) { Logger.getLogger(AudioSender.class.getName()).log(Level.SEVERE, null, ex); } } @Override public void run() { player = createPlayer(); player.start(); socket = datagramSocket(); transmitting = true; startMic(); while (transmitting) { send(); } } public static void main(String[] args) { AudioSender as = new AudioSender(); as.start(); } } And only thing that happens when I run the receiver class, is me hearing this Player from the sender class. And I cant seem to see the connection between TargetDataLine and Player. Basically, I need to get the sound form player, and somehow convert it to bytes[], therefore I can sent it as datagram. Any ideas? Everything is acceptable, as long as it works :)

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  • nhibernate configure and buildsessionfactory time

    - by davidsleeps
    Hi, I'm using Nhibernate as the OR/M tool for an asp.net application and the startup performance is really frustrating. Part of the problem is definitely me in my lack of understanding but I've tried a fair bit (understanding is definitely improving) and am still getting nowhere. Currently ANTS profiler has that the Configure() takes 13-18 seconds and the BuildSessionFActory() as taking about 5 seconds. From what i've read, these times might actually be pretty good, but they were generally talking about hundreds upon hundreds of mapped entities...this project only has 10. I've combined all the mapping files into a single hbm mapping file and this did improve things but only down to the times mentioned above... I guess, are there any "Traps for young players" that are regularly missed...obvious "I did this/have you enabled that/exclude file x/mark file y as z" etc... I'll try the serialize the configuration thing to avoid the Configure() stage, but I feel that part shouldn't be that long for that amount of entities and so would essentially be hiding a current problem... I will post source code or configuration if necessary, but I'm not sure what to put in really... thanks heaps! edit (more info) I'll also add that once this is completed, each page is extremely quick... configuration code- hibernate.cfg.xml <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="hibernate-configuration" type="NHibernate.Cfg.ConfigurationSectionHandler, NHibernate" /> </configSections> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="dialect">NHibernate.Dialect.MsSql2005Dialect</property> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="connection.driver_class">NHibernate.Driver.SqlClientDriver</property> <property name="connection.connection_string_name">MyAppDEV</property> <property name="cache.provider_class">NHibernate.Caches.SysCache.SysCacheProvider, NHibernate.Caches.SysCache</property> <property name="cache.use_second_level_cache">true</property> <property name="show_sql">false</property> <property name="proxyfactory.factory_class">NHibernate.ByteCode.Castle.ProxyFactoryFactory, NHibernate.ByteCode.Castle</property> <property name="current_session_context_class">managed_web</property> <mapping assembly="MyApp.Domain"/> </session-factory> </hibernate-configuration> </configuration> My SessionManager class which is bound and unbound in a HttpModule for each request Imports NHibernate Imports NHibernate.Cfg Public Class SessionManager Private ReadOnly _sessionFactory As ISessionFactory Public Shared ReadOnly Property SessionFactory() As ISessionFactory Get Return Instance._sessionFactory End Get End Property Private Function GetSessionFactory() As ISessionFactory Return _sessionFactory End Function Public Shared ReadOnly Property Instance() As SessionManager Get Return NestedSessionManager.theSessionManager End Get End Property Public Shared Function OpenSession() As ISession Return Instance.GetSessionFactory().OpenSession() End Function Public Shared ReadOnly Property CurrentSession() As ISession Get Return Instance.GetSessionFactory().GetCurrentSession() End Get End Property Private Sub New() Dim configuration As Configuration = New Configuration().Configure() _sessionFactory = configuration.BuildSessionFactory() End Sub Private Class NestedSessionManager Friend Shared ReadOnly theSessionManager As New SessionManager() End Class End Class edit 2 (log4net results) will post bits that have a portion of time between them and will cut out the rest... 2010-03-30 23:29:40,898 [4] INFO NHibernate.Cfg.Environment [(null)] - Using reflection optimizer 2010-03-30 23:29:42,481 [4] DEBUG NHibernate.Cfg.Configuration [(null)] - dialect=NHibernate.Dialect.MsSql2005Dialect ... 2010-03-30 23:29:42,501 [4] INFO NHibernate.Cfg.Configuration [(null)] - Mapping resource: MyApp.Domain.Mappings.hbm.xml 2010-03-30 23:29:43,342 [4] INFO NHibernate.Dialect.Dialect [(null)] - Using dialect: NHibernate.Dialect.MsSql2005Dialect 2010-03-30 23:29:50,462 [4] INFO NHibernate.Cfg.XmlHbmBinding.Binder [(null)] - Mapping class: ... 2010-03-30 23:29:51,353 [4] DEBUG NHibernate.Connection.DriverConnectionProvider [(null)] - Obtaining IDbConnection from Driver 2010-03-30 23:29:53,136 [4] DEBUG NHibernate.Connection.ConnectionProvider [(null)] - Closing connection

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  • didSelectRowAtIndexPath TableView Popover Issue

    - by Jack Cody
    I've tried a lot of different code examples including just brute force try this try that but, stumped. The popover left arrow seems to display just fine if the first row is displayed at the very top of the table view but, when the table scrolls down the popover left arrow doesn't align correctly with the table row selected. Solutions or suggestions would be most appreciated. CGRect myFrame = [tableView rectForRowAtIndexPath:indexPath]; [self.editViewPopoverController setPopoverContentSize:CGSizeMake(320, 400)]; [self.editViewPopoverController presentPopoverFromRect:CGRectMake(myFrame.origin.x, myFrame.origin.y + offset, 400, 0) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionLeft animated:YES]; Thanks.

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  • How to find working directory which works between different computers. - C

    - by Jamie Keeling
    Hello, I am running two processes,Process A is opened by Process B using the following example: createProcessHandle = CreateProcess( TEXT("C:\\Users\Jamie\\Documents\\Application\\Debug\\ProcessA.exe"), TEXT(""), NULL, NULL, FALSE, 0, NULL, NULL, &startupinfo, &process_information ); As you can see the Process is reliant on the path given to it, the problem I have is that if I change the location of my ProcessA.exe (Such as a backup/duplicate) it's a tiresome process to keep recoding the path. I want to be able to make it run no matter where it is without having to recode the path manually. Can anybody suggest a solution to this?

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  • How To Disable Inertia in ScatterView

    - by jack-amble
    Using ScatterView control shipped in Windows Touch WPF. I want to prevent inertia from happening on a scatterview item. But I still want to allow user to move, scale and rotate the item. So I try this... ScatterviewItem svi = new ScatterviewItem(); svi.ManipulationDelta += OnManipulationDelta; ... void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) { if (args.IsInertial) { args.Complete(); args.Handled = true; } } But the event is never firing. Am I doing something wrong, or is there another way to do this, or is preventing inertia simply not possible with scatterview?

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  • iPhone UIControl and Subview

    - by Jack Thompson
    I currently have a UIControl, which has a number of subviews (image, label). Unfortunately when I use addTarget etc. It doesn't detect touches on the subviews. [myCustomView addTarget:self action:@selector(touchedView:) forControlEvents:UIControlEventTouchUpInside]; Is it possible for the UIControl to detect touches on subviews or should i be approaching it differently.

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  • Disable Shadow on a ScatterViewItem on Microsoft Surface

    - by Jeff
    Hello, I'm developing a program on Microsoft Surface. And I didn't succeed to make disable completely the shadow. Here is my problem : http://i61.servimg.com/u/f61/11/31/25/01/sans_t10.png Heres is the XAML code : <s:ScatterViewItem Height="130" x:Name="jetons1" Width="180" CanScale="False" BorderThickness="0" ShowsActivationEffects="False" StaysActive="True" SnapsToDevicePixels="True" Foreground="{x:Null}" Background="{x:Null}" BorderBrush="{x:Null}" />

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  • Cannot access app.config or settings.settings data

    - by J Carron
    I have 3.5 application needed to load a string from settings.settings or app.config. I made sure have reference to ConfigurationManager but very simple call from form load value returns null here is code. void LoadSettings() { // I expect to get from my app.config or settings.settings // Settings file set to application, public m_connStr = System.Configuration.ConfigurationManager.AppSettings["somestring"]; // m_connStr is getting Null. I tried .ToString(); That throws a null exception. }

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  • Linq, Left Join and Dates...

    - by BitFiddler
    So my situation is that I have a linq-to-sql model that does not allow dates to be null in one of my tables. This is intended, because the database does not allow nulls in that field. My problem, is that when I try to write a Linq query with this model, I cannot do a left join with that table anymore because the date is not a 'nullable' field and so I can't compare it to "Nothing". Example: There is a Movie table, {ID,MovieTitle}, and a Showings table, {ID,MovieID,ShowingTime,Location} Now I am trying to write a statement that will return all those movies that have no showings. In T.SQL this would look like: Select m.* From Movies m Left Join Showings s On m.ID = s.MovieID Where s.ShowingTime is Null Now in this situation I could test for Null on the 'Location' field but this is not what I have in reality (just a simplified example). All I have are non-null dates. I am trying to write in Linq: From m In dbContext.Movies _ Group Join s In Showings on m.ID Equals s.MovieID into MovieShowings = Group _ From ms In MovieShowings.DefaultIfEmpty _ Where ms.ShowingTime is Nothing _ Select ms However I am getting an error saying 'Is' operator does not accept operands of type 'Date'. Operands must be reference or nullable types. Is there any way around this? The model is correct, there should never be a null in the Showings:ShowTime table. But if you do a left join, and there are no show times for a particular movie, then ShowTime SHOULD be Nothing for that movie... Thanks everyone for your help.

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  • NHibernate many-to-many with composite element

    - by E1
    Hello everyone. I encountered the following problem. In my application uses the entities Owner and Area binding as many to many. public class Area : DomainObject<int> { private ISet<OwnersPeriod> _owners = new HashedSet<OwnersPeriod>(); public ICollection<OwnersPeriod> Owners { get { return _owners; } set { Check.Require(value != null); _owners = new HashedSet<OwnersPeriod>(value); } } } Table Owner2Area has the following fields: CREATE TABLE [dbo].[Owner2Area]( [ID] [int] IDENTITY(1,1) NOT NULL, [IDOwner] [int] NOT NULL, [IDArea] [int] NOT NULL, [FirstDate] [datetime] NOT NULL, [LastDate] [datetime] NULL, CONSTRAINT [PK_Owner2Area] PRIMARY KEY CLUSTERED) Therefore corresponds to the class OwnersPeriod public class OwnersPeriod { private Owner _member; private Area _area; public Owner Owner { get {...} set{...} } public Area Area { get { ... } set { ... } } public DateTime FirstDate { get; set; } public DateTime? LastDate { get; set; } } I wrote mappings <class lazy="false" name="Core.Domain.Area, Core" table="Areas"> ... <set name="Owners" table="Owner2Area" inverse="true" lazy="true" > <key column="IDArea"/> <composite-element class="Core.Domain.OwnersPeriod, Core" > <parent name="Area" /> <property name="FirstDate" type="datetime"/> <property name="LastDate" type="datetime"/> <many-to-one name="Owner" class="Core.Domain.Owner, Core" column="IDOwner"/> </composite-element> </set> </class> For each area existing data are successfully loaded into Owners, but when I add new record in Owner2Area through CreateSQLQuery, these data are not updated for instance of area. If I re-opened the form and got all areas, added link successfully loaded into the collection. How can be forced to load added thus recording of relation many-to-many? Nhibernate v.2.0.1, db MSSQL 2005

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  • Regarding to get refrence of IDot11AdHocManager Interface of COM WiFi AdHoc manager Interface

    - by sathaliyawala
    I am Trying to create AdHoc connection and for this i am using AdHoc wifi Interface provided by Microsoft. I have written code :- IDot11AdHocManager *pIAdHocMng = NULL ; HRESULT hr = CoInitialize(NULL); hr = CoCreateInstance(CLSID_Dot11AdHocManager,NULL,CLSCTX_INPROC_HANDLER ,IID_IDot11AdHocManager ,(void**)pIAdHocMng); if(hr == S_OK) printf("CreateNetwork Method success due to following reason :\n %ld",hr) ; else printf("CreateNetwork Method fail due to following reason : %ld \n ",hr) ; getch(); CoUninitialize(); But it will not return reference of Dot11AdHocManager it will return error and NULL value please help me to get the reference of Dot11AdHocManager Interface so i can use it method which help me to create the AdHoc Network

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  • How to secure a WCF service using NetNamedPipesBinding so that it can only be called by the current

    - by Samuel Jack
    I'm using a WCF service with the NetNamedPipesBinding to communicate between two AppDomains in my process. How do I secure the service so that it is not accessible to other users on the same machine? I have already taken the precaution of using a GUID in the Endpoint Address, so there's a little security through obscurity, but I'm looking for a way of locking the service down using ACL or something similar.

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  • Make CSRF middleware work in Django's 404 error pages

    - by jack
    I put a login box alone with a keyword search box in 404.html in a Django project so in case a 404 error is raised, visitors get more options to jump to other parts. But the CSRF middleware doesn't work in 404 error page with no csrf token rendered. I tried move 'django.middleware.csrf.CsrfViewMiddleware' to first of MIDDLEWARE_CLASSES in settings.py but did not work either. Anyone knows a solution?

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