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  • PAM authentication problem

    - by mdipierro
    I am using this module to authenticate using pam: http://code.google.com/p/web2py/source/browse/gluon/contrib/pam.py I can call authenticate('username','password') and it returns True/ False. It works for any 'username' but 'root'. My guess is that there is a security restriction in PAM that does not allow to check for the root password. I need to be able to check the root password. Is there anything I can change in the pam.conf or somewhere else to remove this restriction?

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  • How to generate a report for particular XHTML tag/attributes ?

    - by jitendra
    I wan to check whole site's image's ALT text. I want to get a report of What is written in all text or ALT is defined or not from all images being used on whole site in every page. Is it possible to get report like this. after getting report i will put ALT or is ALT is already added but blank then will write description text. Other in a big site it will take huge time to go and check each page

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  • Unit Test json output in Zend Framework

    - by lyle
    The Zend Tutorial lists many assertions to check the output generated by a request. http://framework.zend.com/manual/en/zend.test.phpunit.html But they all seem to assume that the output is html. I need to test json output instead. Are there any assertions helpful to check json, or is there at least a generic way to make assertions against the output? Anything that doesn't rely on the request outputting html?

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  • Pylons error handling

    - by TJ Huffington
    Hello, I am just getting started with Pylons and am confused as to how to account for exceptions. What is the proper way to error check user input (ensure a correct email address, check that it doesn't yet exist in the database, etc ...)? Should these checks go inside the model classes or somewhere else? Sample code would be great.

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  • Source Control System. API. Get metrics

    - by w1z
    Hello all, I have next situation. I need to choise source control system for my project. This scs must provide the API to my .net application to get information about check-in-s for specified user and date period and about changes which was done in this check-in-s (the number of added and updated lines). What source control system provides this functionality? P.S. I can't use the TFS, it's a limitation

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  • Fetch wrong SVN credentials with Python

    - by user1029968
    Could anyone here let me know how can I check if provided SVN credentials (username and password) are proper? With pysvn there is callback_get_login parameter but in case credentials are wrong, callback is prompted over and over without any way to cancel this and return failure information. Please let me know how can I (not neccesserily with pysvn) check if provided SVN credentials are okay. Thank you in advance!

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  • What is the most efficient way to determine if a directed graph is singly connected?

    - by zebraman
    I am working on an assignment where one of the problems asks to derive an algorithm to check if a directed graph G=(V,E) is singly connected (there is at most one simple path from u to v for all distinct vertices u,v of V. Of course you can brute force check it, which is what I'm doing right now, but I want to know if there's a more efficient way. Could anyone point me in the right direction?

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  • In TFS 2010 how do you actually create a "ChangeSet"

    - by Mastro
    I've been reading all this stuff about Changesets in TFS, and how you can build and leave out changesets etc. this and that... check in a bunch of files into one Changeset. But how do you physically do it? I see "Shelve changes" which I understand but I don't understand how you actually create a "Changeset" called "New Feature A" and check in all the files associated.

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  • How to determine if a .NET Type is a custom struct?

    - by SztupY
    Hi! How to write a simple method, that checks whether a concrete type is a custom struct (created with public struct { };) or not. Checking Type.IsValueType is not enough, because it is also true to int, long, etc, and adding a check to !IsPrimitiveType won't exclude decimal, DateTime and maybe some other value types. I know that most of the built in value types are actually "structs", but I only want to check for "custom structs" These questions are mostly the same but without the answer I need: #1 #2 #3

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  • Best way to test for a variable's existence in PHP; isset() is clearly broken

    - by chazomaticus
    From the isset() docs: isset() will return FALSE if testing a variable that has been set to NULL. Basically, isset() doesn't check for whether the variable is set at all, but whether it's set to anything but NULL. Given that, what's the best way to actually check for the existence of a variable? I tried something like: if(isset($v) || @is_null($v)) (the @ is necessary to avoid the warning when $v is not set) but is_null() has a similar problem to isset(): it returns TRUE on unset variables! It also appears that: @($v === NULL) works exactly like @is_null($v), so that's out, too. How are we supposed to reliably check for the existence of a variable in PHP? Edit: there is clearly a difference in PHP between variables that are not set, and variables that are set to NULL: <?php $a = array('b' => NULL); var_dump($a); PHP shows that $a['b'] exists, and has a NULL value. If you add: var_dump(isset($a['b'])); var_dump(isset($a['c'])); you can see the ambiguity I'm talking about with the isset() function. Here's the output of all three of these var_dump()s: array(1) { ["b"]=> NULL } bool(false) bool(false) Further edit: two things. One, a use case. An array being turned into the data of an SQL UPDATE statement, where the array's keys are the table's columns, and the array's values are the values to be applied to each column. Any of the table's columns can hold a NULL value, signified by passing a NULL value in the array. You need a way to differentiate between an array key not existing, and an array's value being set to NULL; that's the difference between not updating the column's value and updating the column's value to NULL. Second, Zoredache's answer, array_key_exists() works correctly, for my above use case and for any global variables: <?php $a = NULL; var_dump(array_key_exists('a', $GLOBALS)); var_dump(array_key_exists('b', $GLOBALS)); outputs: bool(true) bool(false) Since that properly handles just about everywhere I can see there being any ambiguity between variables that don't exist and variables that are set to NULL, I'm calling array_key_exists() the official easiest way in PHP to truly check for the existence of a variable. (Only other case I can think of is for class properties, for which there's property_exists(), which, according to its docs, works similarly to array_key_exists() in that it properly distinguishes between not being set and being set to NULL.)

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  • c++ dynamic_cast error handling

    - by Nazgob
    Is there any good practice related to dynamic_cast error handling (except not using it when you don't have to)? I'm wondering how should I go about NULL and bad_cast it can throw. Should I check for both? And if I catch bad_cast or detect NULL I probably can't recover anyway... For now, I'm using assert to check if dynamic_cast returned not NULL value. Would you accept this solution on a code review?

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  • Are there keyboard shortcuts for RadioButton and Checkbox?

    - by rlb.usa
    I have a lot of data-entryists using my ASP.NET application and we have all been wondering if there are any keyboard keys or shortcuts that you can press to trigger: Check a RadioButton Uncheck a RadioButton Check a Checkbox Uncheck a Checkbox I know that you can write Javascript and do it yourself, but do any keyboard keys/shortcuts already exist without using the mouse?

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  • Visual Studio 2010 Installer Project - Text Input Validation

    - by LioKig
    Hi Everyone, I'm doing with Visual Studio 2010 Installer Project. I want users to enter an text input the installer will check if it is valid. If the text is NOT valid (somethings like emails), installer lets the users know and suggests re-enter the text. I could not find how to check the validation, anyone knows how to do, please help me.

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  • CSRF protection and cross site form access

    - by fl00r
    Hi. I aw working on cross site authentication (some domains have got common authentication). So I want to send authentication data (login, password) to main domain from others. How should I use protect_from_forgery and how can I check if data received from valid domain? What I am thinking now is to turn off protect_from_forgery for session controller and check domain name of received data. But maybe I can configure CSRF protection for not only one domain?

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  • How to detect OpenGL capabilities without creating a GLSurfaceView (Android)

    - by ADB
    I am trying to access the OpenGL capability of the phone before deciding whether to use OpenGL or Canvas for graphics puposes. However, all the functions that I can read documentation on requires you to already have a valid OpenGL context (namely, create a GLSurfaceView and assign it a rendered. Then check the OpenGL parameters in the onSurfaceCreated). So, is there a way to check the extensions, renderer name and max texture size capability of the phone BEFORE having to create any OpenGL views?

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  • Case Insensitive URLs with mod_rewrite

    - by Paul Tarjan
    I'd like for any url that doesn't hit an existing file, to do a lookup on the other possible cases and see if those files exist, and if so, 302 to them. If that's not possible, then I'm ok with these compromises: Only check the lowercase version Only check the first path portion For example http://example.com/CoOl/PaTH/CaMELcaSE should redirect to http://example.com/cool/path/camelCase (assuming the latter exists). but of course a full solution is much more useful to me and others

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  • How to determine the event of the linux devices?

    - by sasayins
    Hi, I am learning some embedded programming. I am using Linux as my platform and I want to create a daemon program that will check if a particular device(magstrife, keypad, etc) is active. Like for example, my daemon program is running in the background, then when I make a keypress event, my deamon app will do something. What implementation should I do to create this app? And how can I check the event of the devices? Thanks.

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  • Children in Enumeration

    - by marionmaiden
    Hello I have a enumeration for elements in a JTree When I find some specific element in this JTree, I want to check it's children. Do the method children() in a Enumeration check it's grandcildren too? For example, let's supose this JTree, considering the identation as new levels of the tree: Fruits apple grape orange peach pineapple strawberry banana If I get the children of grape, will I have just orange and peach or will I get peach children (pineaple) too?

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  • Best practices for handling unique constraint violation

    - by umesh awasthi
    Hi All, While working in my application i came across a situation in which there are likely chances to Unque Constraints Violation.I have following options Catch the exception and throw it back to UI At UI check for the exception and show approrpriate Error Message This is something different idea is to Check in advance about the existance of the given Unique value before starting the whole operation. My Question is what might be the best practice to handle such situation.Currently we are using combo of Struts2+Spring 3.x+Hibernate 3.x Thanks in advance

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  • Problem with Closure properties of context free languages

    - by altius
    hello i have the following sentence a language L1={a^n * b^n : n=0} and L2={b^n * a^n : n=0} are context free languages so they are close a=under the L1L2 so L={a^n * b^2n A^n : n=0} must be context free too because it is generated by a close property I have to prove if this sentence is true or not so i check the L language and i do not think that it is context free then i also saw that L2 is L1 reversed do i have to check if L1, L2 are deterministic ? please help because i am in a dead end

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  • Length of current selection in Eclipse

    - by Grzegorz Oledzki
    Do you know any easy way to know what is the length of current selection in Eclipse? I.e. I select a line fragment and would like to know how many characters are there? Usually I count them manually, but that's stupid. When being desperate I move to the start, check the column number, move to the end, check the column number, subtract, think a minute if I should add 1 or not... and my selection is lost.

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  • CSRF protecting and cross site form access

    - by fl00r
    Hi. I aw working on cross site authentication (some domains have got common authentication). So I want to send authentication data (login, password) to main domain from others. How should I use protect_from_forgery and how can I check if data received from valid domain? What I am thinking now is to turn off protect_from_forgery for session controller and check domain name of received data. But maybe I can configure CSRF protection for not only one domain?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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