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  • Grub not showing on startup for Windows 8.1 Ubuntu 13.10 Dual boot

    - by driftking96
    K im so a newbie to Ubuntu and i bought a Windows 8 pre-installed laptop last month. I updated to Windows 8.1 and then i thought about installing Ubuntu as a dual boot so i could mess around and learn more about it. So i followed a Youtube tutorial ( http://www.youtube.com/watch?v=dJfTvkgLqfQ ). And i got my stuff working fine. The first few times i booted i got the GRUB menu instead of my default HP Boot OS Manager, and i was able to select my OS. So i went to sleep and the next day i turned on my computer and the GRUB menu did not show up. I tried several times and it didnt automatically show up. In order for me to see the GRUB menu i had to turn on my PC and on start had to press ESC to pause startup and press F9 to get boot options. Then from there i had to pick from OS Boot, Ubuntu, Ubuntu (Yes there were two Ubuntus available) and a default EFI file thingy. When i click the first Ubuntu i get the GRUB Menu (I was too scared to try the second incase i screwed my laptop up) and i can safely load Ubuntu from there and use it (although i do have to increase my brightness everytime i load Ubuntu bec it somehow reduces my brightness to complete darkness on boot) So my problem here is why isnt my GRUB showing on boot, after it worked on the first day? I was on Windows 8.1 while typing this and if you have any questions or answers, i will happily answer or use them as a solution to the best of my abilities. BTW my laptop is a HP TouchSmart j-078CA.

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  • Access the Options for Your Favorite Extensions Easier in Firefox

    - by Asian Angel
    Would you prefer a much quicker way to access the options for your favorite extensions in Firefox? Now you can skip opening the Add-ons Manager Tab and access them directly by menu using the Extension Options Menu add-on for Firefox. There is a toolbar button available if you prefer an even quicker method for accessing the options for extensions. Left clicking on the toolbar button displays a menu as shown here and right clicking automatically opens the Add-ons Manager Tab. The options are simple to work with…select or deselect display methods to best suit your needs. Note: Works with Firefox 3.7a5pre – 4.0.* Install Extension Options Menu Add-on (Mozilla Add-ons) [via Ghacks] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud

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  • Is there any functional difference between immutable value types and immutable reference types?

    - by Kendall Frey
    Value types are types which do not have an identity. When one variable is modified, other instances are not. Using Javascript syntax as an example, here is how a value type works. var foo = { a: 42 }; var bar = foo; bar.a = 0; // foo.a is still 42 Reference types are types which do have an identity. When one variable is modified, other instances are as well. Here is how a reference type works. var foo = { a: 42 }; var bar = foo; bar.a = 0; // foo.a is now 0 Note how the example uses mutatable objects to show the difference. If the objects were immutable, you couldn't do that, so that kind of testing for value/reference types doesn't work. Is there any functional difference between immutable value types and immutable reference types? Is there any algorithm that can tell the difference between a reference type and a value type if they are immutable? Reflection is cheating. I'm wondering this mostly out of curiosity.

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  • How to Access the Control Panel in Windows 8

    - by Matthew Klein
    With the old Windows Start menu, you could add the Control Panel as a menu or a drop-down list. With Windows 8, you can pin the Control Panel to the Start Screen and taskbar but first you need to know where it is. One of the chief complaints about Windows 8 (or any new version of Microsoft’s operating system) is “where did such-and-such go?” With Windows 8, when MS removed the Start button and Start Menu, it threw a lot of people for a loop. Because the Start Menu was like an old familiar hang out; one of those places that no matter how it changed over the years, it was a fairly reliable place to find stuff whether it was your Documents folder, Devices, Printers, the ability to search your programs and files, and of course, the Control Panel. There are about four ways (so far) to access the Control Panel in Windows 8 Preview Release. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • How Scan any File or Folder Using Windows 8’s Built-in Anti-Virus

    - by Taylor Gibb
    Windows 8 includes a built-in antivirus solution that runs in the background. You might, however, be surprised that there is no obvious way to scan an item on demand. Here’s how to launch the Windows Defender GUI as well as add a scan option to the context menu. Manually Opening Windows Defender The first way to scan your files is to use the Windows Defender GUI, to do so navigate to: C:\Program Files\Windows Defender Then launch: MSASCui.exe When the GUI opens, choose to do a custom scan, then click the Scan now button. Now choose the folder you want to scan, and then click OK. That’s all there it to it. Scan Using the Context Menu If you don’t fancy opening the GUI, you could always add an option to the context menu. To do so, press the Windows + R keyboard combination to open a run box and type: shell:sendto Then press enter. Now go ahead and download this batch file we wrote, then unzip its contents into the SendTo folder. Now when you right click on a file or folder, you will be able to scan items using the “Send to” menu. Unfortunately it does use the command line scanner, nevertheless it gets the job done. That’s all there is to it. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Insert Special Characters & Coding in Online Forms in Firefox

    - by Asian Angel
    If you are active in forums or comment areas on different websites then you most likely use some type of special characters, HTML, or other code throughout the day. Now you can easily insert commonly used “items” with the SKeys extension for Firefox. Your New Special Text Edit Bar After installing the extension you will see the new toolbar that has been added to your browser. These are the kinds of text that can be added to online comment areas, forums, or other website areas that allow their use: Special characters HTML tags BB codes Wiki characters All that you will need to do is click on the appropriate special character or code to insert it into the website text area. The first two toolbar items are each singular in their function and insert the following types of text. A look at the special characters available for your use. The wiki code menu. The HTML menu… And the BB code menu. Here is a quick sample using the HTML menu…much better than doing it manually. This should definitely help speed things up throughout the day. Our only disappointment during testing was not being able to add additional items (i.e. characters, tags) to the toolbar at this time. Conclusion While a new toolbar may not be for everyone this extension can certainly prove useful when you need to quickly add special characters or coding in website text areas. Links Download the SKeys extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Quick Tip: Use Tab Characters in Textarea Boxes in FirefoxUse Special Characters in WindowsUsing Password Phrases For Better SecuritySearch For Rows With Special Characters in SQL ServerExpand Text Areas in Web Forms in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Insert Special Characters & Coding in Online Forms in Firefox

    - by Asian Angel
    If you are active in forums or comment areas on different websites then you most likely use some type of special characters, HTML, or other code throughout the day. Now you can easily insert commonly used “items” with the SKeys extension for Firefox. Your New Special Text Edit Bar After installing the extension you will see the new toolbar that has been added to your browser. These are the kinds of text that can be added to online comment areas, forums, or other website areas that allow their use: Special characters HTML tags BB codes Wiki characters All that you will need to do is click on the appropriate special character or code to insert it into the website text area. The first two toolbar items are each singular in their function and insert the following types of text. A look at the special characters available for your use. The wiki code menu. The HTML menu… And the BB code menu. Here is a quick sample using the HTML menu…much better than doing it manually. This should definitely help speed things up throughout the day. Our only disappointment during testing was not being able to add additional items (i.e. characters, tags) to the toolbar at this time. Conclusion While a new toolbar may not be for everyone this extension can certainly prove useful when you need to quickly add special characters or coding in website text areas. Links Download the SKeys extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Quick Tip: Use Tab Characters in Textarea Boxes in FirefoxUse Special Characters in WindowsUsing Password Phrases For Better SecuritySearch For Rows With Special Characters in SQL ServerExpand Text Areas in Web Forms in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • How do I enable the globalmenu / appmenu on XFCE?

    - by Johann Philipp Strathausen
    I have tried various tricks I could find to install the global menu on xfce and lxde on the latest oneiric, but nothing worked. Does anyone have an idea on how to do that? Thanks. Here's what I've tried so far: the gnome global menu panel plugin (for lucid) via the xfapplet plugin (not in the official repos anymore) that can embedd gnome plugins into the xfce panel - unfortunately, the globalmenu doesn't show up in the xfapplet list of available gnome plugins (there's only one item in it) all instructions from an older question about globalmenu and its duplicate compiling manually the latest version from gnome2-globalmenu there is another question along with a solution for XFCE 4.8, but it's not working on Oneiric. It is also proposing to install the global menu applet from gnome using it via xfapplet. I've even found an XFCE-plugin for the global menu, but it keeps crashing when I add it to the panel - also I could not install all the packages due to some unmet dependencies I've added some code to ~/.config/xfce4/xinitrc as described in 10. of the FAQ of gnome2-globalmenu though I'm not sure what effect this should have.

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  • Re-writing URL's with lighttpd

    - by Tim Post
    I'm using Lighttpd to serve a GET based API that I'm working on, and I'm having some difficulty with re-writing requests. My API calls are very simple. An example would be : url:/method/submethod?var1=something&var2=something&key=something This is what I have: url.rewrite-once = ( "^/methodfoo(.*)" => "/index.php$1&method=methodfoo") This works fine if all methods were shallow, but I have methodfoo/submethod to deal with. What I'd like to do is use a rule that can split this up for me, appending a &submethod to the end of the rewritten string. For instance: url://methodfoo/submethod?foo=bar&foobar=foo Would be re-written to: url://index.php?foo=bar&foobar=foo&method=methodfoo&submethod=foo Can I do that without an explicit rule for each submethod? Additional Information: Yes, I know I can use a rule like: "^/methodfoo/(.*)/(.*)" => "/index.php$2&method=methodfoo&submethod=$1" However, That fuglifies (TM) my link structure, as it would have to match: url://methodfoo/submethod/?foo=bar&foobar=foo When I really want: url://methodfoo/submethod?foo=bar&foobar=foo Thanks in advance for any suggestions.

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  • RDA and Fusion Middleware Diagnostic Framework Integration

    - by Daniel Mortimer
    Further to my last blog entry "FMw Diagnostic Framework : Automatic Capture of Diagnostic Data Upon First Failure!" I have spent some time exploring how Remote Diagnostic Agent (RDA) integrates with Diagnostic Framework. Remote Diagnostic Agent, by default, collects the information about the last 10 incidents which have been captured in the Automatic Diagnostic Repository (ADR). This information can be located via RDA's Start Page Menu system. See screenshot below. Screenshot - Viewing Diagnostic Framework Incident Information in a RDA Package Note: In the next release of RDA - version 4.30 - the Diagnostic Repository menu label will have it's own position in the weblogic managed server sub menu hierarchy rather than be a child menu item of the logs menuDiagnostic Framework is also capable of launching RDA engine and including the output in an incident package. This is achieved via the command "IPS GENERATE PACKAGE". The RDA output is written to DOMAIN_HOME/servers/<server name>/adr/diag/ofm/<domain name>/<server name>/incpkg/pkg_[number]/seq_[number]/rda The RDA collected files are best viewed (as shown in the screenshot above) by opening the RDA Start Page - "DFW__start.htm" - from this directory in a browser. If you do not have a browser available on the host machine, zip the contents of the rda directory and transfer and extract to a machine which has a browser.  The explanation of the integration goes a little deeper. If you want to know more, read My Oracle Support document: Understanding RDA and FMW 11g Diagnostic Framework Integration [Document 1503644.1]

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  • Error instantiating Texture2D in MonoGame for Windows 8 Metro Apps

    - by JimmyBoh
    I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D. The Code: var texture = new Texture2D(CurrentGame.SpriteBatch.GraphicsDevice, width, 1); // Error thrown here... texture.setData(FunctionThatReturnsColors()); You can find the rest of the code on Github. The Error: SharpDX.SharpDXException was unhandled by user code HResult=-2147024809 Message=HRESULT: [0x80070057], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: The parameter is incorrect. Source=SharpDX StackTrace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at SharpDX.Direct3D11.Texture2D..ctor(Device device, Texture2DDescription description) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipmap, SurfaceFormat format, Boolean renderTarget) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height) at BrewmasterEngine.Graphics.Content.Gradient.CreateHorizontal(Int32 width, Color left, Color right) in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Graphics\Content\Gradient.cs:line 16 at SampleGame.Menu.Widgets.GradientBackground.UpdateBounds(Object sender, EventArgs args) in c:\Projects\Personal\GitHub\BrewmasterEngine\SampleGame\Menu\Widgets\GradientBackground.cs:line 39 at SampleGame.Menu.Widgets.GradientBackground..ctor(Color start, Color stop, Int32 scrollamount, Single scrollspeed, Boolean horizontal) in c:\Projects\Personal\GitHub\BrewmasterEngine\SampleGame\Menu\Widgets\GradientBackground.cs:line 25 at SampleGame.Scenes.IntroScene.Load(Action done) in c:\Projects\Personal\GitHub\BrewmasterEngine\SampleGame\Scenes\IntroScene.cs:line 23 at BrewmasterEngine.Scenes.Scene.LoadScene(Action`1 callback) in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Scenes\Scene.cs:line 89 at BrewmasterEngine.Scenes.SceneManager.Load(String sceneName, Action`1 callback) in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Scenes\SceneManager.cs:line 69 at BrewmasterEngine.Scenes.SceneManager.LoadDefaultScene(Action`1 callback) in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Scenes\SceneManager.cs:line 83 at BrewmasterEngine.Framework.Game2D.LoadContent() in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Framework\Game2D.cs:line 117 at Microsoft.Xna.Framework.Game.Initialize() at BrewmasterEngine.Framework.Game2D.Initialize() in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Framework\Game2D.cs:line 105 at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Microsoft.Xna.Framework.Game.Run() at Microsoft.Xna.Framework.MetroFrameworkView`1.Run() InnerException: Is this an error that needs to be solved in MonoGame, or is there something that I need to do differently in my engine and game?

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  • Java Applet Tower Defence Game needs tweeking

    - by Ephiras
    Hello :) i have made a tower defence Game for my computer science class as one of my major projects, but have encountered some rather fatal roadblocks. here they are creating a menu screen (class Menu) that can set the total number of enimies, the max number of towers, starting money and the map. i tried creating a constructor in my Main class that sets all the values to whatever the Menu class passes in. I want the Menu screen to close after a difficulty has been selected and the main class to begin. Another problem i would really like some help with is instead of having to write entire arrays i would like to create a small segment of code that runs through an entire picture and sets up an array based on that pixels color.this way i can have multiple levels just dragged into a level folder and have the program read through them. users can even create their own. so a 1 if its yellow, a two if blue and a 3 if purple, then everything else = 0; you can download all the classes and code uif you'd like here sorry about having to redirect you but i wasn't sure how to efficently add a code spoiler. help is greatly appreciated

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  • Checking preconditions or not

    - by Robert Dailey
    I've been wanting to find a solid answer to the question of whether or not to have runtime checks to validate input for the purposes of ensuring a client has stuck to their end of the agreement in design by contract. For example, consider a simple class constructor: class Foo { public: Foo( BarHandle bar ) { FooHandle handle = GetFooHandle( bar ); if( handle == NULL ) { throw std::exception( "invalid FooHandle" ); } } }; I would argue in this case that a user should not attempt to construct a Foo without a valid BarHandle. It doesn't seem right to verify that bar is valid inside of Foo's constructor. If I simply document that Foo's constructor requires a valid BarHandle, isn't that enough? Is this a proper way to enforce my precondition in design by contract? So far, everything I've read has mixed opinions on this. It seems like 50% of people would say to verify that bar is valid, the other 50% would say that I shouldn't do it, for example consider a case where the user verifies their BarHandle is correct, but a second (and unnecessary) check is also being done inside of Foo's constructor.

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  • Which is a better practice - helper methods as instance or static?

    - by Ilian Pinzon
    This question is subjective but I was just curious how most programmers approach this. The sample below is in pseudo-C# but this should apply to Java, C++, and other OOP languages as well. Anyway, when writing helper methods in my classes, I tend to declare them as static and just pass the fields if the helper method needs them. For example, given the code below, I prefer to use Method Call #2. class Foo { Bar _bar; public void DoSomethingWithBar() { // Method Call #1. DoSomethingWithBarImpl(); // Method Call #2. DoSomethingWithBarImpl(_bar); } private void DoSomethingWithBarImpl() { _bar.DoSomething(); } private static void DoSomethingWithBarImpl(Bar bar) { bar.DoSomething(); } } My reason for doing this is that it makes it clear (to my eyes at least) that the helper method has a possible side-effect on other objects - even without reading its implementation. I find that I can quickly grok methods that use this practice and thus help me in debugging things. Which do you prefer to do in your own code and what are your reasons for doing so?

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  • Implementing a switch statement based on user input

    - by Dave Voyles
    I'm trying to delay the time it takes for the main menu screen to pop up after a user has won / lost a match. As it stands, the game immediately displays a message stating "you won / lost" and waits for 6 seconds before loading the menu screen. I would also like players to have the ability to press a key to advance to the menu screen immediately but thus far my switch statement doesn't seem to do the trick. I've included the switch statement, along with my (theoretical) inputs. What could I be doing wrong here? if (gamestate == GameStates.End) switch (input.IsMenuDown(ControllingPlayer)) { case true: ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; case false: if (screenLoadDelay > 0) { screenLoadDelay -= gameTime.ElapsedGameTime.TotalSeconds; } ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; } /// <summary> /// Checks for a "menu down" input action. /// The controllingPlayer parameter specifies which player to read /// input for. If this is null, it will accept input from any player. /// </summary> public bool IsMenuDown(PlayerIndex? controllingPlayer) { PlayerIndex playerIndex; return IsNewKeyPress(Keys.Down, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.DPadDown, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.LeftThumbstickDown, controllingPlayer, out playerIndex); }

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  • Best way to lay-out the website when sections of it are almost identical

    - by Linas
    so, I have a minisite for the mobile application that I did. The mobile application is a public transport (transit) schedule viewer for a particular city (let's call it Foo), and I'm trying to sell it via that minisite. I publish that minisite in www.myawesomeapplication.com/foo/. It has the usual "standard" subpages, like "About", "Compatible phones", "Contact", etc. Now, I have decided to create analogue mobile application for other cities, Bar and Baz. These mobile applications (products) would be almost identical to the one for the Foo city, thus the minisites for those would (should) look very similar too (except for some artwork and Foo = Bar replacement). The question is: what do you think would be the most logical way to lay-out the website in this situation, both from the business and search engine perspective? In other words, should I just duplicate the /foo/ website to /bar/ and /baz/, or would it be better to try to create a single website under root path (/)? I don't want search engine penalties for almost-duplicate information under /foo/, /bar/ and /baz/, and also I don't want a messy, non-localized website (I guess the user is more likely to buy something if he/she sees "This-and-that is the application for NYC, the city you live in", not "This-and-that is the application for city A, city B, ..., NYC, ..., and city Z.")

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  • xmodmap modifications aren't enough - anything else I can do?

    - by Codemonkey
    I'm using an Apple keyboard which has some annoyances compared to other keyboards. Namely, the Alt_L and Super_L keys are swapped, and the bar and less keys are swapped ("|" and "<"). I've written an Xmodmap file to swap the keys back: keycode 49 = less greater less greater onehalf threequarters keycode 64 = Super_L NoSymbol Super_L keycode 94 = bar section bar section brokenbar paragraph keycode 108 = Super_R NoSymbol Super_R keycode 133 = Alt_L Meta_L Alt_L Meta_L keycode 134 = Alt_R Meta_R Alt_R Meta_R I did this by identifying the keys using xev and the default modmap xmodmap -pke and swapping the keycodes. xev now identifies all my keys as correct, which is awesome! I can also use the correct keys to type the bar and less than symbols. (I followed this answer on askubuntu: How do I remap certain keys?) But it seems the change isn't very deep. For instance, the Super key is now broken in the Compiz Settings Manager. No shortcuts involving the Super key works (but the Alt key does). Also the settings dialog for Gnome Do doesn't heed the changes in xmodmap, and I can't open the Gnome Do window anymore if I use any of the remapped keys. So to summarize, everything broke. I would like a deeper way of telling Ubuntu (or any other Linux distro for that matter) which keys are which on the keyboard. Is there a way to edit the Keyboard Layout directly? I'm using the Norwegian Bokmål keyboard layout. Does it reside in a file somewhere I could edit? Any comments, previous experiences or relevant stray thoughts would be greatly appreciated - Thanks

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  • Creating Ubuntu Browser App Frames

    - by user73006
    After watching the video i am inspired to create one browser but stuck at one place, could you please help me with this. Requirement = - Like you displayed in your Video i wan create Multiple Buttons in my Toolbar which will open Second ToolBar or Popup Window. - From that Pop Window i wanted to Select Specific Button Which will open My Required Browser. Question - - As displayed in your Video i create new BUtton and If i try to open new link using that it works but now i want to display tool bar or Popup window once any one click on that button, how can i do that.The Second Tool Bar Need to be Activated only after clicking on that button. Things i Tried - - As per my understanding i create Second Toolbar and on that tool bar i have created Button, now i wan know how do i link that tool bar with my Browser Toolbar button. - I tried that by passing Signal Property in Second Toolbar in Quickly but something is missing. MY Code class TvbrowserWindow(Window): gtype_name = "TvbrowserWindow" def finish_initializing(self, builder): # pylint: disable=E1002 """Set up the main window""" super(TvbrowserWindow, self).finish_initializing(builder) self.AboutDialog = AboutTvbrowserDialog self.PreferencesDialog = PreferencesTvbrowserDialog # Code for other initialization actions should be added here. self.refreshbutton=self.builder.get_object("refreshbutton") self.SONY=self.builder.get_object("SONY") self.urlentry=self.builder.get_object("urlentry") self.scrolledwindow1=self.builder.get_object("scrolledwindow1") self.webview = WebKit.WebView() self.scrolledwindow1.add(self.webview) self.webview.show() def on_refreshbutton_clicked(self, widget): print "refresh" def on_urlentry_activate(self, widget): url = widget.get_text() print url self.webview.open(url)

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  • Ubuntu 12.10 Unity & Gnome Shell problems

    - by user109292
    I'm experiencing some problems since I decided to upgrade Ubuntu to 12.10 version two days ago. Firstly, I cannot select the Unity environment I previously used on 12.04 without opening the terminal with Ctrl+Alt+T and typing setsid unity. When I select the Unity environment on the account page when I start the computer, it automatically switch back to Gnome and launch my session. I tried to set back Unity using the setsid unity tip, and it worked fine. But after few minutes, everything freeze and I cannot control anything anymore. The only option left is to press the Power button of my Asus EeePC and switch everything off. Question 1 : What can I do to get my Unity environment back on 12.10 from the start, without using the terminal every time? What should I do to prevent the all system to freeze once done? Secondly, and since I cannot use Unity for new, I'm using an other interface, GNOME Shell. What's bothering me is that the Activities bar (let's call it like that, 'cause I don't know the proper name) and the Internet bar (or any bar from any other window) cannot merge into one another, reducing the display of the screen I'm actually using to peanuts! Question 2 : Is there a way to merge those two bars? Or is there a way to hide the Activities bar when I'm not using it like on Unity environment?

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  • New functionality in TFS Build Manager &ndash; Managing Triggers and Build Resources

    - by Jakob Ehn
    Yesterday we pushed out a new release (August 2012) of the Community TFS Build Extension, including a new version of the Community TFS Build Manager (1.0.4.6) The two big new features in the Build Manager in this release are: Set Triggers It is now possible to select one or more build definitions and update the triggers for them in one simple operation: You’ll note that we have started collapsing the context menu a bit, the list of commands are getting long! When selecting the Trigger command, you’ll see a dialog where the options should be self-explanatory: The only thing missing here is the Scheduled trigger option, you’ll have to do that using Team Explorer for now.   Manage Build Resources The other feature is that it is now possible to view the build controllers and agents in your current collection and also perform some actions against them. The new functionality is available by select the Build Resources item in the drop down menu: Selecting this, you’ll see a (sort of) hierarchical view of the build controllers and their agents: In this view you can quickly see all the resources and their status. You can also view the build directory of each build agent and the tags that are associated with them. On the action menu, you can enable and disable both agents and controllers (several at a time), and you can also select to remove them. By selecting Manage, you’ll be presented with the standard Manage Controller dialog from Visual Studio where you can set the rest of the properties. Hopefully we’ll be able to implement most of the existing functionality so that we can remove that menu option Our plan is to add more functionality to this view, such as adding new agents/controllers, restarting build service hosts, maybe view diagnostic information such as disk space and error logs.   Hope you’ll find the new functionality useful. Remember to log any bugs and feature requests on the CodePlex site. Happy building!

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  • Can't get utouch to show available wifi networks

    - by kellrobinson
    I have ubuntu touch installed on a 2014 Nexus 7. Swiping down from the wireless symbol reveals a "Network" menu with the choices Flight Mode, Wifi Settings, and Cellular Settings. Wifi Settings leads to another menu: Previous Networks, and Other Networks. Previous Networks shows a list of networks used in the past; Other Networks opens an empty box for typing in the name of a network. I don't see any way to show a list of available networks detected by the device. On rare occasions, swiping down the wireless symbol actually does bring up a list of detected networks. But most of the time ubuntu touch exhibits the behavior described above, with no apparent way to bring up the list of available wireless networks. I would like to see a list of the availble networks, if there is a way to do so. Edit: The wifi menu works properly now. Just needed a couple of reboots, it seems. I have other problems, though. If these other problems persist I will make a post specific to them. This device is a 2013 Nexus 7 4G. Not sure how to find the ubuntu version. Can't navigate the settings menu right now because it got stuck and there's no way to go back, except to reboot(!) I'll open multirom manager or boot into recovery and look for the information there.

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  • ADF Logging In Deployed Apps

    - by Duncan Mills
    Harking back to my series on using the ADF logger and the related  ADF Insider Video, I've had a couple of queries this week about using the logger from Enterprise Manager (EM). I've alluded in those previous materials to how EM can be used but it's evident that folks need a little help.  So in this article, I'll quickly look at how you can switch logging on from the EM console for an application and how you can view the output.  Before we start I'm assuming that you have EM up and running, in my case I have a small test install of Fusion Middleware Patchset 5 with an ADF application deployed to a managed server. Step 1 - Select your Application In the EM navigator select the app you're interested in: At this point you can actually bring up the context ( right mouse click) menu to jump to the logging, but let's do it another way.  Step 2 - Open the Application Deployment Menu At the top of the screen, underneath the application name, you'll find a drop down menu which will take you to the options to view log messages and configure logging, thus: Step 3 - Set your Logging Levels  Just like the log configuration within JDeveloper, we can set up transient or permanent (not recommended!) loggers here. In this case I've filtered the class list down to just oracle.demo, and set the log level to config. You can now go away and do stuff in the app to generate log entries. Step 4 - View the Output  Again from the Application Deployment menu we can jump to the log viewer screen and, as I have here, start to filter down the logging output to the stuff you're interested in.  In this case I've filtered by module name. You'll notice here that you can again look at related log messages. Importantly, you'll also see the name of the log file that holds this message, so it you'd rather analyse the log in more detail offline, through the ODL log analyser in JDeveloper, then you can see which log to download.

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  • What's is the point of PImpl pattern while we can use interface for same purpose in C++?

    - by ZijingWu
    I see a lot of source code which using PIMPL idiom in C++. I assume Its purposes are hidden the private data/type/implementation, so it can resolve dependence, and then reduce compile time and header include issue. But interface class in C++ also have this capability, it can also used to hidden data/type and implementation. And to hidden let the caller just see the interface when create object, we can add an factory method in it declaration in interface header. The comparison is: Cost: The interface way cost is lower, because you doesn't even need to repeat the public wrapper function implementation void Bar::doWork() { return m_impl->doWork(); }, you just need to define the signature in the interface. Well understand: The interface technology is more well understand by every C++ developer. Performance: Interface way performance not worse than PIMPL idiom, both an extra memory access. I assume the performance is same. Following is the pseudocode code to illustrate my question: // Forward declaration can help you avoid include BarImpl header, and those included in BarImpl header. class BarImpl; class Bar { public: // public functions void doWork(); private: // You doesn't need to compile Bar.cpp after change the implementation in BarImpl.cpp BarImpl* m_impl; }; The same purpose can be implement using interface: // Bar.h class IBar { public: virtual ~IBar(){} // public functions virtual void doWork() = 0; }; // to only expose the interface instead of class name to caller IBar* createObject(); So what's the point of PIMPL?

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  • Python hashable dicts

    - by TokenMacGuy
    As an exercise, and mostly for my own amusement, I'm implementing a backtracking packrat parser. The inspiration for this is i'd like to have a better idea about how hygenic macros would work in an algol-like language (as apposed to the syntax free lisp dialects you normally find them in). Because of this, different passes through the input might see different grammars, so cached parse results are invalid, unless I also store the current version of the grammar along with the cached parse results. (EDIT: a consequence of this use of key-value collections is that they should be immutable, but I don't intend to expose the interface to allow them to be changed, so either mutable or immutable collections are fine) The problem is that python dicts cannot appear as keys to other dicts. Even using a tuple (as I'd be doing anyways) doesn't help. >>> cache = {} >>> rule = {"foo":"bar"} >>> cache[(rule, "baz")] = "quux" Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unhashable type: 'dict' >>> I guess it has to be tuples all the way down. Now the python standard library provides approximately what i'd need, collections.namedtuple has a very different syntax, but can be used as a key. continuing from above session: >>> from collections import namedtuple >>> Rule = namedtuple("Rule",rule.keys()) >>> cache[(Rule(**rule), "baz")] = "quux" >>> cache {(Rule(foo='bar'), 'baz'): 'quux'} Ok. But I have to make a class for each possible combination of keys in the rule I would want to use, which isn't so bad, because each parse rule knows exactly what parameters it uses, so that class can be defined at the same time as the function that parses the rule. But combining the rules together is much more dynamic. In particular, I'd like a simple way to have rules override other rules, but collections.namedtuple has no analogue to dict.update(). Edit: An additional problem with namedtuples is that they are strictly positional. Two tuples that look like they should be different can in fact be the same: >>> you = namedtuple("foo",["bar","baz"]) >>> me = namedtuple("foo",["bar","quux"]) >>> you(bar=1,baz=2) == me(bar=1,quux=2) True >>> bob = namedtuple("foo",["baz","bar"]) >>> you(bar=1,baz=2) == bob(bar=1,baz=2) False tl'dr: How do I get dicts that can be used as keys to other dicts? Having hacked a bit on the answers, here's the more complete solution I'm using. Note that this does a bit extra work to make the resulting dicts vaguely immutable for practical purposes. Of course it's still quite easy to hack around it by calling dict.__setitem__(instance, key, value) but we're all adults here. class hashdict(dict): """ hashable dict implementation, suitable for use as a key into other dicts. >>> h1 = hashdict({"apples": 1, "bananas":2}) >>> h2 = hashdict({"bananas": 3, "mangoes": 5}) >>> h1+h2 hashdict(apples=1, bananas=3, mangoes=5) >>> d1 = {} >>> d1[h1] = "salad" >>> d1[h1] 'salad' >>> d1[h2] Traceback (most recent call last): ... KeyError: hashdict(bananas=3, mangoes=5) based on answers from http://stackoverflow.com/questions/1151658/python-hashable-dicts """ def __key(self): return tuple(sorted(self.items())) def __repr__(self): return "{0}({1})".format(self.__class__.__name__, ", ".join("{0}={1}".format( str(i[0]),repr(i[1])) for i in self.__key())) def __hash__(self): return hash(self.__key()) def __setitem__(self, key, value): raise TypeError("{0} does not support item assignment" .format(self.__class__.__name__)) def __delitem__(self, key): raise TypeError("{0} does not support item assignment" .format(self.__class__.__name__)) def clear(self): raise TypeError("{0} does not support item assignment" .format(self.__class__.__name__)) def pop(self, *args, **kwargs): raise TypeError("{0} does not support item assignment" .format(self.__class__.__name__)) def popitem(self, *args, **kwargs): raise TypeError("{0} does not support item assignment" .format(self.__class__.__name__)) def setdefault(self, *args, **kwargs): raise TypeError("{0} does not support item assignment" .format(self.__class__.__name__)) def update(self, *args, **kwargs): raise TypeError("{0} does not support item assignment" .format(self.__class__.__name__)) def __add__(self, right): result = hashdict(self) dict.update(result, right) return result if __name__ == "__main__": import doctest doctest.testmod()

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  • Using WeakReference to resolve issue with .NET unregistered event handlers causing memory leaks.

    - by Eric
    The problem: Registered event handlers create a reference from the event to the event handler's instance. If that instance fails to unregister the event handler (via Dispose, presumably), then the instance memory will not be freed by the garbage collector. Example: class Foo { public event Action AnEvent; public void DoEvent() { if (AnEvent != null) AnEvent(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } If I instantiate a Foo, and pass this to a new Bar constructor, then let go of the Bar object, it will not be freed by the garbage collector because of the AnEvent registration. I consider this a memory leak, and seems just like my old C++ days. I can, of course, make Bar IDisposable, unregister the event in the Dispose() method, and make sure to call Dispose() on instances of it, but why should I have to do this? I first question why events are implemented with strong references? Why not use weak references? An event is used to abstractly notify an object of changes in another object. It seems to me that if the event handler's instance is no longer in use (i.e., there are no non-event references to the object), then any events that it is registered with should automatically be unregistered. What am I missing? I have looked at WeakEventManager. Wow, what a pain. Not only is it very difficult to use, but its documentation is inadequate (see http://msdn.microsoft.com/en-us/library/system.windows.weakeventmanager.aspx -- noticing the "Notes to Inheritors" section that has 6 vaguely described bullets). I have seen other discussions in various places, but nothing I felt I could use. I propose a simpler solution based on WeakReference, as described here. My question is: Does this not meet the requirements with significantly less complexity? To use the solution, the above code is modified as follows: class Foo { public WeakReferenceEvent AnEvent = new WeakReferenceEvent(); internal void DoEvent() { AnEvent.Invoke(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } Notice two things: 1. The Foo class is modified in two ways: The event is replaced with an instance of WeakReferenceEvent, shown below; and the invocation of the event is changed. 2. The Bar class is UNCHANGED. No need to subclass WeakEventManager, implement IWeakEventListener, etc. OK, so on to the implementation of WeakReferenceEvent. This is shown here. Note that it uses the generic WeakReference that I borrowed from here: http://damieng.com/blog/2006/08/01/implementingweakreferencet I had to add Equals() and GetHashCode() to his class, which I include below for reference. class WeakReferenceEvent { public static WeakReferenceEvent operator +(WeakReferenceEvent wre, Action handler) { wre._delegates.Add(new WeakReference<Action>(handler)); return wre; } public static WeakReferenceEvent operator -(WeakReferenceEvent wre, Action handler) { foreach (var del in wre._delegates) if (del.Target == handler) { wre._delegates.Remove(del); return wre; } return wre; } HashSet<WeakReference<Action>> _delegates = new HashSet<WeakReference<Action>>(); internal void Invoke() { HashSet<WeakReference<Action>> toRemove = null; foreach (var del in _delegates) { if (del.IsAlive) del.Target(); else { if (toRemove == null) toRemove = new HashSet<WeakReference<Action>>(); toRemove.Add(del); } } if (toRemove != null) foreach (var del in toRemove) _delegates.Remove(del); } } public class WeakReference<T> : IDisposable { private GCHandle handle; private bool trackResurrection; public WeakReference(T target) : this(target, false) { } public WeakReference(T target, bool trackResurrection) { this.trackResurrection = trackResurrection; this.Target = target; } ~WeakReference() { Dispose(); } public void Dispose() { handle.Free(); GC.SuppressFinalize(this); } public virtual bool IsAlive { get { return (handle.Target != null); } } public virtual bool TrackResurrection { get { return this.trackResurrection; } } public virtual T Target { get { object o = handle.Target; if ((o == null) || (!(o is T))) return default(T); else return (T)o; } set { handle = GCHandle.Alloc(value, this.trackResurrection ? GCHandleType.WeakTrackResurrection : GCHandleType.Weak); } } public override bool Equals(object obj) { var other = obj as WeakReference<T>; return other != null && Target.Equals(other.Target); } public override int GetHashCode() { return Target.GetHashCode(); } } It's functionality is trivial. I override operator + and - to get the += and -= syntactic sugar matching events. These create WeakReferences to the Action delegate. This allows the garbage collector to free the event target object (Bar in this example) when nobody else is holding on to it. In the Invoke() method, simply run through the weak references and call their Target Action. If any dead (i.e., garbage collected) references are found, remove them from the list. Of course, this only works with delegates of type Action. I tried making this generic, but ran into the missing where T : delegate in C#! As an alternative, simply modify class WeakReferenceEvent to be a WeakReferenceEvent, and replace the Action with Action. Fix the compiler errors and you have a class that can be used like so: class Foo { public WeakReferenceEvent<int> AnEvent = new WeakReferenceEvent<int>(); internal void DoEvent() { AnEvent.Invoke(5); } } Hopefully this will help someone else when they run into the mystery .NET event memory leak!

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