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  • Caching with AVPlayer and AVAssetExportSession

    - by tba
    I would like to cache progressive-download videos using AVPlayer. How can I save an AVPlayer's item to disk? I'm trying to use AVAssetExportSession on the player's currentItem (which is fully loaded). This code is giving me "AVAssetExportSessionStatusFailed (The operation could not be completed)" : AVAsset *mediaAsset = self.player.currentItem.asset; AVAssetExportSession *es = [[AVAssetExportSession alloc] initWithAsset:mediaAsset presetName:AVAssetExportPresetLowQuality]; NSString *outPath = [NSTemporaryDirectory() stringByAppendingPathComponent:@"out.mp4"]; NSFileManager *fileManager = [NSFileManager defaultManager]; [fileManager removeItemAtPath:outPath error:NULL]; es.outputFileType = @"com.apple.quicktime-movie"; es.outputURL = [[[NSURL alloc] initFileURLWithPath:outPath] autorelease]; NSLog(@"exporting to %@",outPath); [es exportAsynchronouslyWithCompletionHandler:^{ NSString *status = @""; if( es.status == AVAssetExportSessionStatusUnknown ) status = @"AVAssetExportSessionStatusUnknown"; else if( es.status == AVAssetExportSessionStatusWaiting ) status = @"AVAssetExportSessionStatusWaiting"; else if( es.status == AVAssetExportSessionStatusExporting ) status = @"AVAssetExportSessionStatusExporting"; else if( es.status == AVAssetExportSessionStatusCompleted ) status = @"AVAssetExportSessionStatusCompleted"; else if( es.status == AVAssetExportSessionStatusFailed ) status = @"AVAssetExportSessionStatusFailed"; else if( es.status == AVAssetExportSessionStatusCancelled ) status = @"AVAssetExportSessionStatusCancelled"; NSLog(@"done exporting to %@ status %d = %@ (%@)",outPath,es.status, status,[[es error] localizedDescription]); }]; How can I export successfully? I'm looking into copying mediaAsset into an AVMutableComposition, but haven't had much luck with that either. Thanks! PS: Here are some questions from people trying to accomplish the same thing (but with MPMoviePlayerController): Cache Progressive downloaded content in MPMoviePlayerController Simultaneously stream and save a video? Caching videos to disk after successful preload by MPMoviePlayerController

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  • Windows Workflow Foundation 4 (WF4) Bookmark

    - by Russ Clark
    I'm working with Visual Studio 2010 and have a workflow where I'm trying to resume a bookmark. The bookmark appears to be getting set just fine, but when I try to run the code below to resume it, I get an entry in the InstancesTable in the persistence database with the SurrogateLockOwnerID field set to an integer, usually this field is null, and I can no longer do anything with the workflow. I think this is indicating that I have some kind of blocking lock going on, but I can't find any references anywhere to the SurrogateLockOwnerID. Does anyone know what is causing this, and how to fix it? WorkflowApplication workflowApp = new WorkflowApplication(new WebCARSWorkflow()); workflowApp.Extensions.Add(new SqlTrackingParticipant(ConnString)); InstanceStore instanceStore = new SqlWorkflowInstanceStore(ConnString); workflowApp.InstanceStore = instanceStore; workflowApp.Load(WorkflowInstanceId); workflowApp.PersistableIdle = (waie) => PersistableIdleAction.Unload; Approver actualApprover = new Approver(ProcessingStatus.Awaiting, my_RDA_Role, "RDAGetPlayersFromExternalRoleURI", 14); actualApprover.ActionDate = DateTime.Now; Player actualPlayer = (Player)GetPlayer(login); actualApprover.ActualPlayer = actualPlayer; actualApprover.ApproverAction = action; workflowApp.ResumeBookmark("ErrorOccurredBookmark", actualApprover);

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  • Ant and Flex-4 problem, MXMLC.jar not found !

    - by Ali
    Hi all, I updated a flex application from flex 3.5 to flex 4.0. We are using ant for compiling our project and we have a mxmlc task to handle the flex part. After the upgrade, our mxmlc task broke. Here is the task definition: <taskdef resource="flexTasks.tasks"> <classpath> <pathelement path="${FLEX_HOME}/ant/lib/flexTasks.jar"/> <pathelement path="${FLEX_HOME}/lib/flexTasks.jar"/> <fileset dir="${FLEX_HOME}/lib"> <include name="**/*.jar"/> </fileset> </classpath> </taskdef> And here is mxmlc task <mxmlc file="${src}/Main.mxml" output="${build}/main.swf" debug="true" target-player="10" services="../src/main/webapp/WEB-INF/flex/services-config.xml" context-root="/" > <compiler.library-path dir="${lib}"> <include name="*.swc"/> </compiler.library-path> <compiler.library-path dir="${FLEX_HOME}/frameworks/libs"> <include name="*.swc"/> </compiler.library-path> <compiler.library-path dir="${FLEX_HOME}/frameworks/libs/player/10.0"> <include name="*.swc"/> </compiler.library-path> <compiler.library-path dir="${FLEX_HOME}/frameworks/locale"> <include name="**/*"/> </compiler.library-path> </mxmlc> And we are getting: The class not found in jar file: mxmlc.jar I checked the ${FLEX_HOME}/lib folder and I can see the mxmlc.jar file there. I appreciate your comments for resolving this matter, Thanks, -A

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  • Android MediaPlayer ignores it's internal volume when the system volume changes

    - by Daniel Flower
    Hi, here is my situation: I have a media player playing music in an Android application. I've found that with certain headphones, the volume is much too loud even when the volume is set to it's lowest setting. As a result, I want to change the volume of the music for all volume levels to be 10% of what it normally is (actually, this value is user-defined of course). The following works perfectly: mediaPlayer.setVolume(0.1f, 0.1f); The volume of the music is now at a good level for listening. However, if the user now changes the volume using the volume rocker (thus changing the music stream volume), the media player changes the volume as expected, but it also seems to reset the 'setVolume' parameters to 1.0, causing a massive volume change. Setting the volume back to 0.1 sets the volume to how it should be (which is 10% of the current music stream volume). To quote the Android docs for the MediaPlayer.setVolume method: This API is recommended for balancing the output of audio streams within an application How can you do this if it gets reset to 1.0 each time the system volume changes? Any help muchly appreciated. Thanks.

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  • Reading non-standard elements in a SyndicationItem with SyndicationFeed

    - by Jared
    With .net 3.5, there is a SyndicationFeed that will load in a RSS feed and allow you to run LINQ on it. Here is an example of the RSS that I am loading: <rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/"> <channel> <title>Title of RSS feed</title> <link>http://www.google.com</link> <description>Details about the feed</description> <pubDate>Mon, 24 Nov 08 21:44:21 -0500</pubDate> <language>en</language> <item> <title>Article 1</title> <description><![CDATA[How to use StackOverflow.com]]></description> <link>http://youtube.com/?v=y6_-cLWwEU0</link> <media:player url="http://youtube.com/?v=y6_-cLWwEU0" /> <media:thumbnail url="http://img.youtube.com/vi/y6_-cLWwEU0/default.jpg" width="120" height="90" /> <media:title>Jared on StackOverflow</media:title> <media:category label="Tags">tag1, tag2</media:category> <media:credit>Jared</media:credit> <enclosure url="http://youtube.com/v/y6_-cLWwEU0.swf" length="233" type="application/x-shockwave-flash"/> </item> </channel> When I loop through the items, I can get back the title and the link through the public properties of SyndicationItem. I can't seem to figure out how to get the attributes of the enclosure tag, or the values of the media tags. I tried using SyndicationItem.ElementExtensions.ReadElementExtensions<string>("player", "http://search.yahoo.com/mrss/") Any help with either of these?

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  • How to stream partial content with ASP.NET MVC FileStreamResult

    - by o_o
    We're using a FileStreamResult to provide video data to a Silverlight MediaElement based video player: public ActionResult Preview(Guid id) { return new FileStreamResult( Services.AssetStore.GetStream(id, ContentType.Preview), "application/octet-stream"); } Unfortunately, the Silverlight video player downloads the entire video file before it starts playing. This behavior is expected as our Preview Action does not support downloading partial content. (side note: if the file is hosted in an IIS virtual directory we can start playback at any location in the video while it is still downloading. however for security and auditing reasons we can't provide a direct download link. so this is not an option.) How can we improve the Controller Action to support partial HTTP content? I assume we first have to inform the client that we support it (adding an "Accept-Ranges:bytes" header to a HEAD request), then we have to evaluate the HTTP "Range" header and stream the requested file range with a response code of 206. Will that work with ASP.NET MVC hosted on IIS6? Is there already some code available? Also see: http://en.wikipedia.org/wiki/List_of_HTTP_headers http://blogs.msdn.com/anilkumargupta/archive/2009/04/29/downloadprogress-downloadprogressoffset-and-bufferprogress-of-the-mediaelement.aspx http://benramsey.com/archives/206-partial-content-and-range-requests/

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  • HTML5 video (mp4 and ogv) problems in Safari and Firefox - but Chrome is all good

    - by qryss
    Hi folks, I have the following code: <video width="640" height="360" controls id="video-player" poster="/movies/poster.png"> <source src="/movies/640x360.m4v" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="/movies/640x360.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> I'm using Rails (Mongrel in development and Mongrel+Apache in production). Chrome (Mac and Win) can play either file (tested by one then the other source tags) whether locally or from my production servers. Safari (Mac and Win) can play the mp4 file fine locally but not from production. Firefox 3.6 won't play the video in either OS. I just get a grey cross in the middle of the video player area. I've made sure that both Mongrel and Apache in each case have the right MIME types set. From Chrome's results I know there is nothing inherently wrong with my video files or the way the files are being asked for or delivered. Anyone got any clues? Or even a clue as to how to diagnose the problem? For Firefox I looked at https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox where it refers to an 'error' event and an 'error' attribute. It seems the 'error' event is thrown pretty well straightaway and at that time there is no error attribute. Very helpful... :( Help enormously appreciated! Thanks in advance... Chris

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  • How to program a neural network for chess?

    - by marco92w
    Hello! I want to program a chess engine which learns to make good moves and win against other players. I've already coded a representation of the chess board and a function which outputs all possible moves. So I only need an evaluation function which says how good a given situation of the board is. Therefore, I would like to use an artificial neural network which should then evaluate a given position. The output should be a numerical value. The higher the value is, the better is the position for the white player. My approach is to build a network of 385 neurons: There are six unique chess pieces and 64 fields on the board. So for every field we take 6 neurons (1 for every piece). If there is a white piece, the input value is 1. If there is a black piece, the value is -1. And if there is no piece of that sort on that field, the value is 0. In addition to that there should be 1 neuron for the player to move. If it is White's turn, the input value is 1 and if it's Black's turn, the value is -1. I think that configuration of the neural network is quite good. But the main part is missing: How can I implement this neural network into a coding language (e.g. Delphi)? I think the weights for each neuron should be the same in the beginning. Depending on the result of a match, the weights should then be adjusted. But how? I think I should let 2 computer players (both using my engine) play against each other. If White wins, Black gets the feedback that its weights aren't good. So it would be great if you could help me implementing the neural network into a coding language (best would be Delphi, otherwise pseudo-code). Thanks in advance!

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  • Problem Rendering SIFR with revision 436 on IE6 and IE7

    - by Mark
    Hi, I seem to have a problem with SIFR3. I'm using version 436 and from all my testing it appears to be a problem associated with IE6 and IE7 as I cannot replicate the issue in Firefox, Chrome, Safari for Windows, or even IE8. The problem is occurring on my company's website and can be seen here: http://www.wyldeia.co.uk/blog.php When you first go to the page in IE6 or IE7 it appears to render fine. However if you click away onto another page and then click the back button in the browser, all of the text is replaced by an error saying "Rendered with sIFR3 revision 436". If you refresh the page, then the problem goes away, that is until you browse away and come back again. I've tried this on two separate machines both running IE7.0.6000.16809, and a further separate machine running IE6 which I then upgraded to IE8. I thought initially it might be Flash player related but on upgrading from version 9 to 10 of the flash player the problem remains. Further digging around indicated that the error can be caused by having a corrupted flash font file, or having one present that was generated with a previous revision of SIFR3. However I have exported the flash font file using the supplied fla with revision 436 but the problem remains. Usually I like to track the answer down myself but as it is I'm at a bit of a loss on this one so if anyone has any ideas what might be happening here then I would be very grateful! Regards, Mark

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  • How to write a Media Center plugin like the Netflix plugin? Source code/reference samples?

    - by Vin
    I am looking to write a Windows Media Center plugin just like the Netflix WMC plugin. Once logged in, I know the streaming urls that I need to hook in to. Any source code, reference samples would be great. Found one on codeplex for swedish TV channels, but right now it's not working for some reason... Previously asked the following question, with no answers, so updated with a question asked in a easy to relate fashion Host a streaming video in my client, from a streaming url that is behind a login session? I am building a Silverlight 4 desktop client to show streaming video from a site that is login based. So that website has a Silverlight player that does streaming video, the player is behind a login sesion, so just by getting the url from fiddler and trying to play it in my Silverlight 4 desktop client won't work. Actually after that, I want to build a Windows Media Center plugin to build a Netflix-like client, that allows login through WMC and then allows you to watch streaming video. Any pointers on how to go about doing any of this?

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  • AVFoundation: Video to OpenGL texture working - How to play and sync audio?

    - by j00hi
    I've managed to load a video-track of a movie frame by frame into a OpenGL texture with AVFoundation. I followed the steps described in the answer here: iOS4: how do I use video file as an OpenGL texture? and took some code from the GLVideoFrame sample from WWDC2010 which can be downloaded here: http://bit.ly/cEf0rM How do I play the audio-track of the movie synchronously to the video. I think it would not be a good idea to play it in a separate player, but to use the audio-track of the same AVAsset. AVAssetTrack* audioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0]; I retrieve a videoframe and it's timestamp in the CADisplayLink-callback via CMSampleBufferRef sampleBuffer = [self.readerOutput copyNextSampleBuffer]; CMTime timestamp = CMSampleBufferGetPresentationTimeStamp( sampleBuffer ); where readerOutput is of type AVAssetReaderTrackOutput* How to get the corresponding audio-samples? And how to play them? Edit: I've looked around a bit and I think, best would be to use AudioQueue from the AudioToolbox.framework using the approach described here: AVAssetReader and Audio Queue streaming problem There is also an audio-player in the AVFoundation: AVAudioPlayer. But I don't know exactly how I should pass data to it's initWithData-initializer which expects NSData. Furthermore I don't think it's the best choice for my case because a new AVAudioPlayer-instance would have to be created for every new chunk of audio samples, as I understand it. Any other suggestions? What's the best way to play the raw audio samples which i get from the AVAssetReaderTrackOutput?

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  • Problem using AVAudioRecorder.

    - by tek3
    Hi all, I am facing a strange problem with AVAudioRecorder. In my application i need to record audio and play it. I am creating my player as : if(recorder) { if(recorder.recording) [recorder stop]; [recorder release]; recorder = nil; } NSString * filePath = [NSHomeDirectory() stringByAppendingPathComponent: [NSString stringWithFormat:@"Documents/%@.caf",songTitle]]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0],AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleIMA4],AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax],AVEncoderAudioQualityKey,nil]; recorder = [[AVAudioRecorder alloc] initWithURL: [NSURL fileURLWithPath:filePath] settings: recordSettings error: nil]; recorder.delegate = self; if ([recorder prepareToRecord] == YES){ [recorder record]; I am releasing and creating player every time i press record button. But the problem is that ,AVAudiorecorder is taking some time before starting to record , and so if i press record button multiple times continuously ,my application freezes for some time. The same code works fine without any problem when headphones are connected to device...there is no delay in recording, and the app doesn't freeze even if i press record button multiple times. Any help in this regard will be highly appreciated. Thanx in advance.

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  • A PHP script to stream internet radio?

    - by Honus Wagner
    I've been searching and searching and I haven't yet come up with a solution to host my own streaming audio player. I'm looking for a way to host an internet radio player that connects to whatever streams I enter in and plays them. I'm not looking to play my MP3s or anything like that. I'm looking to play content from 181.fm or 1Club.fm, for example. I'd even settle for ShoutCast-only streams. I've been to www.wavestreaming.com but it didnt work for me. I'm guessing its because in the very first box where you enter your website url, it leads in for you: http//www. then you fill in the rest. My site is https:// and does not contain a www. in the URL. I'm guessing that has something to do with it. Any links, suggestions for search topics, or even a brief technical overview of what I should be looking into would be greatly appreciated. Thanks for your time.

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  • Actionscript: NetStream stutters after buffering.

    - by meandmycode
    Using NetStream to stream content from http, I've noticed that esp with certain exported h264's, if the player encounters an empty buffer, it will stop and buffer to the requested length (as expected). However once the buffer is full, the playback doesn't resume, but instead jumps ahead, as such- instantly playing the buffered duration in a brief moment, and thusly triggering an empty buffer again.. this will then continue over and over. Presumably when the netstream pauses to buffer, the playhead position continues, and the player is attempting to snap to that position on resume- however given it could take 5 seconds to build a 2 second buffer- it ends up with a useless buffer again.. (this is an assumption) I've attempted to work around this by listening for an empty buffer netstatus event, pausing the stream, and at the same time setting up a loop to check the current buffer length vs the requested buffer length.. and resuming once the buffer length is greater than or equal to the requested buffer.. however this causes problems when there isn't enough of the video remaining.. for example, a 10 second buffer with only 5 seconds remaining, the loop just sits there waiting for a buffer length of 10 seconds when theres only 5 left... You would think that you could simply check which was smaller, the time left or the requested buffer length.. however the times flash gives are not accurate.. If you add the net streams current time index, plus the buffered time, the total is not the entire duration of the movie (when at the end).. it is close but not the same. This brings me back to the original problem, and if there is another way to fix this, clearly flash knows when the buffer is ready, so how can i get flash pause when it buffers, and resume once the buffer is ready? currently it doesn't.. it pauses and then once the buffer is full- it plays the entire buffered content in about .1 of a second. Thanks in advance, Stephen.

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  • SimpleXML - "Node no longer exists"

    - by SubZane
    Hi I'm trying to get the video data from this youtube playlist feed and add the interesting data to an array and use that later, but as you can see from the feed some videolinks are "dead" and that results in problems for my code. The error I get is "Node no longer exists" when I try to access $attrs['url']. I've tried for hours to find a way to check if the node exists before I access it but I have no luck. If anyone could help me to either parse the feed some other way with the same result or create a if-node-exists check that works I would be most happy. Thank you in advance $url = 'http://gdata.youtube.com/feeds/api/playlists/18A7E36C33EF4B5D?v=2'; $sxml = simplexml_load_file($url); $i = 0; $videoobj; foreach ($sxml->entry as $entry) { // get nodes in media: namespace for media information $media = $entry->children('http://search.yahoo.com/mrss/'); // get video player URL $attrs = $media->group->player->attributes(); $videoobj[$i]['url'] = $attrs['url']; // get video thumbnail $attrs = $media->group->thumbnail[0]->attributes(); $videoobj[$i]['thumb'] = $attrs['url']; $videoobj[$i]['title'] = $media->group->title; $i++; }

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  • H.264 / FLV best practices for HTML

    - by Steve Murch
    I run a website with about 700 videos (And no, it's not porn -- get your mind out of the gutter :-) ). The videos are currently in FLV format. We use the JWPlayer to render those videos. IIS6 hosted. Everything works just fine. As I understand it, H.264 (not FLV and likely not OGG) is the emerging preferred HTML5 video standard. Today, the iPad really only respects H.264 or YouTube. Presumably, soon many more important browsers will follow Apple's lead and respect only the HTML5 tag. OK, so I think I can figure out how to convert my existing videos into the proper H.264 format. There are various tools available, including ffmpeg.exe. I haven't tried it yet, but I don't think that's going to be a problem after fiddling with the codec settings. My question is more about the container itself -- that is, planning graceful transition for all users. What's the best-practice recommendation for rendering these videos? If I just use the HTML5 tag, then presumably any browser that doesn't yet support HTML5 won't see the videos. And if I render them in Flash format via the JWPlayer or some other player, then they won't be playable on the iPad. Do I have to do ugly UserAgent detection here to figure out what to render? I know the JWPlayer supports H.264 media, but isn't the player itself a Flash component and therefore not playable on the iPad? Sorry if I'm not being clear, but I'm scratching my head on a graceful transition plan that will work for current browsers, the iPad and the upcoming HTML5 wave. I'm not a video expert, so any advice would be most welcome, thanks.

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  • Problems with MediaPlayer, raw resources, stop and start

    - by arakn0
    Hello everybody, I'm new in Android development and I have the next question/problem. I'm playing around with the MediaPlayer class to reproduce some sounds/music. I am playing raw resources (res/raw) and it looks kind of easy. To play a raw resource, the MediaPlayer has to be initialized like this: MediaPlayer mp = MediaPlayer.create(appContext, R.raw.song); mp.start(); Until here there is no problem. The sound is played, and everything works fine. My problem appears when I want to add more options to my application. Specifically when I add the "Stop" button/option. Basically, what I want to do is...when I press "Stop", the music stops. And when I press "Start", the song/sound starts over. (pretty basic!) To stop the media player, you only have to call stop(). But to play the sound again, the media player has to be reseted and prepared. mp.reset(); mp.setDataSource(params); mp.prepare(); The problem is that the method setDataSource() only accepts as params a file path, Content Provider URI, streaming media URL path, or File Descriptor. So, since this method doesn't accept a resource identifier, I don't know how to set the data source in order to call prepare(). In addition, I don't understand why you can't use a Resouce identifier to set the data source, but you can use a resource identifier when initializing the MediaPlayer. I guess that I'm missing something. I wonder if I am mixing concepts, and the method stop() doesn't have to be called in the "Stop" button. Any help? Thanks in advanced!!!

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  • MPMoviePlayerController - streaming works on 3GS, not on anything pre-3GS

    - by Canada Dev
    I am having some serious issues and annoyances with MPMoviePlayerController. In my app you can watch trailers for some movies in .mov format. I have tested with a friend and had users report that it does not work on their device, which are all 3G. I have tested on my own, a 3GS and playback works fine. I have tried on a 1st gen iPhone and it doesn't work. So I am lead to believe it's a memory issue, and that it's simply stopping the playback and returning to the previous screen. Below is the code I use to launch the player, which is straight out of the MoviePlayer example from Apple. MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:trailerURL]]; if (mp) { self.moviePlayer = mp; [mp release]; [self.moviePlayer play]; } I have tried to check the NSError from the notifications, but the only thing I get is "An unknown playback error occurred" for both the localizedDescription and localizedRecoverySuggestion, making it impossible to figure out exactly why it's not working. I have seen many examples of people who just have issues with the movie player, but it's starting to annoy me that it sometimes seem to work fine and other times it just doesn't (again, appearing like a memory issue). Thanks for any help/feedback provided

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  • Flash AS2.0 and JavaScript/jQuery (ExternalInterface) Communication

    - by abysslogic
    Hi there, Im trying to use JS to send data to my Flash AS2.0 music player with ExternalInterface, except there are no good tutorials or guides on ExternalInterface that I can find. I want to be able to change the current song in the player by clicking a JavaScript link, and on page / window load without clicking, play a default song. I dont need a super complicated answer on loading sounds in flash, etc., I am just having a lot of difficulties getting JS to send anything to Flash, and when I get that to work - would I need to put some if / else into the flash to determine if the link has been clicked or not? Thanks edit heres the code as of now: AS 2.0 import flash.external.ExternalInterface; ExternalInterface.addCallback('loadSong', null, flashFunction); function flashFunction (val) { extra = val; } JavaScript var flashObj = document.getElementById('VSPLAYER'); function loadSong(val) { return val } HTML <a href="javascript:loadSong('2')">Play song 2</a> <object id="VSPLAYER" type="application/x-shockwave-flash" data="vs_player.swf" width="280" height="90"> <param name="movie" value="vs_player.swf" /> <param name="allowscriptaccess" value="always" /> </object>

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  • Bitrate Switching in xml playlist not loading video

    - by James Williams
    Using JW Player ver 5.4 and JW Embedder. Plugins are grid by Dabbler and fbit (Facebook). The Bitrate switching is not working. Does work fine for one video with HTML5 Video tag. When more than one video, it only shows the first video pic. Works fine with no bitrate switching. Code - HTML5 <script type="text/javascript" src="jwplayer/jwplayer.js"></script> <video id="container"></div> <script type="text/javascript"> jwplayer("container").setup({ flashplayer: "jwplayer/player.swf", streamer: "rtmp://server/location/", playlistfile: "playlists/playlist.xml", plugins: { grid: { rows: 4, distance: 60, horizontalmargin: 75, verticalmargin: 75 }, fbit: { link: "http://www.domain.com" } }, height: 375, width: 850, dock: true }); </script> XML - ATOM/MEDIA xmlns:jwplayer='http://developer.longtailvideo.com/trac/wiki/FlashFormats' Demostration Playlist Video 1 rtmp rtmp://server/location/ Video 2 rtmp rtmp://server/location/ have tried it with both video and div tags for the container. Div tag just shows a blank video area and a Null exception on Line 1 char 1863, this is probably the jwplayer.js file. XML is larger than this, this is to give you a brief syntax of my code and xml. I have searched for over 6 hrs on both longtail and search engine searches. Thank you in advance.

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  • Java - Save video stream from Socket to File

    - by Alex
    I use my Android application for streaming video from phone camera to my PC Server and need to save them into file on HDD. So, file created and stream successfully saved, but the resulting file can not play with any video player (GOM, KMP, Windows Media Player, VLC etc.) - no picture, no sound, only playback errors. I tested my Android application into phone and may say that in this instance captured video successfully stored on phone SD card and after transfer it to PC played witout errors, so, my code is correct. In the end, I realized that the problem in the video container: data streamed from phone in MP4 format and stored in *.mp4 files on PC, and in this case, file may be incorrect for playback with video players. Can anyone suggest how to correctly save streaming video to a file? There is my code that process and store stream data (without errors handling to simplify): // getOutputMediaFile() returns a new File object DataInputStream in = new DataInputStream (server.getInputStream()); FileOutputStream videoFile = new FileOutputStream(getOutputMediaFile()); int len; byte buffer[] = new byte[8192]; while((len = in.read(buffer)) != -1) { videoFile.write(buffer, 0, len); } videoFile.close(); server.close(); Also, I would appreciate if someone will talk about the possible "pitfalls" in dealing with the conservation of media streams. Thank you, I hope for your help! Alex.

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  • Embedded Vimeo Video Callbacks

    - by Andrew
    This post is kind of a follow up to a post I made earlier in regards to HTML5 video callbacks. In that thread, I was given a great piece of code that would allow for the browser to be informed of when the video stops playing and then fire off an action (with jQuery). This is the code I'm currently using: $('video.normal').bind('ended', function(){ $(this).fadeOut().queue(function(){ $(this).siblings('.post-video').fadeIn(); $(this).dequeue(); }); }); Which basically fades the video out when it's completed and brings a poster frame of the video (or similar image) back into view. Well, the scope of the project has changed and now the client is asking for true full screen video and different size videos to be delivered based on user connection speed, something that's a little over my head and a lot over budget. So I've been researching and a Vimeo Plus player seems like a great alternative for visitors using a desktop browser (HD embeds, true full screen, and more). Thing is, I need that above code to continue working in some capacity or another, so does the embedded Vimeo player offer a similar callback that I can utilize? Or am I SOL here? Thanks in advance!

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  • Connecting to a self hosted WCF service from a Flex application - policy issues

    - by James S
    Hello, I am trying to accomplish the following: I wrote a Flex application that is trying to connect to a WCF service hosted on the clients computer. I also wrote a windows forms application for the client to run. This application exposes a self-hosted WCF service that the Flex application is supposed to connect to. This works fine if I'm loading the Flex application from my local IIS. The problem starts when the Flex application is hosted on a different domain. When this occurs, the flash player requires a crossdomain.xml policy file on the clients computer. I also managed to expose the crossdomain.xml on the clients computer using another WCF self-hosted service and WebHttpBinding on the clients computer. This also works fine. My problem is that the flash player requires that the crossdomain.xml or a meta policy file will be in the root directory of the domain. If I used my WCF service to expose something on the root directory of the clients computer I will run over any existing web server capabilities the client has on the computer (such as IIS). I know it's a bit complicated scenario, but any help would be appreciated. Thanks!

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  • Play .ts video file on Android?

    - by user359519
    I am pretty new at streaming video, so please bear with me. :) I am trying to port an m3u8 stream over from iPhone to Android. Looking in the m3u8 feed, I found some .ts files. From what I can tell, .ts files are, themselves, wrappers that contain the video stream (Elementary Stream). Is it possible to play a .ts file in Android? (The docs only list 3gp and mp4 as supported formats.) Is there a way to extract the Elementary Stream and just process the video feed? If that is in 3gp or mp4, I should be ok. Will Stagefright handle .ts? Is Stagefright even available? I read that there are/were some problems with it. (As a further caveat, I am not getting much help from my server guys. They are pushing for a Flash player solution, including a proprietary player. They will not provide me with a 3gp or an mp4 feed, but I'm hoping I can find that in the .ts file.) I'm open to other suggestions. Thanks for your patience with this newbie. :)

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  • how to 'scale' these three tables?

    - by iddqd
    I have the following Tables: Players id playerName Weapons id type otherData Weapons2Player id playersID_reference weaponsID_reference That was nice and simple. Now I need to SELECT items from the Weapons table, according to some of their characteristics that i previously just packed into the otherData column (since it was only needed on the client side). The problem is, that the types have varying characteristics - but also a lot of similar data. So I'm trying to decide on the following possibilities, all of which have their pros and cons. Solution A Kill the Weapons table, and create a new table for each Weapon-Type: Weapons_Swords id bladeType damage otherData Weapons_Guns id accuracy damage ammoType otherData But how will i Link these to the Players ? create Weapons_Swords2Players, Weapons_Guns2Players for each weapon-type? (Will result in a lot more JOINS when loading the player with all his weapons...and it's also more complicated to insert a new player) or add another column to Weapons2Players called WeaponsTypeTable, then do sub-selects to the correct Weapons sub-table (seems easier, but not really right, slightly easier insert i guess) Solution B Keep the Weapons table, and add all the fields i need to it. The Problem is that then there will be NULL fields, since not all Weapon-Types use all fields (can't be right) Weapons id type accuracy damage ammoType bladeType otherData This seems to be pretty basic stuff, but i just can't decide what's best. Or is there a correct Solution C? many thanks.

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