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  • Permissions error when connecting to EC2 via SSH on Mac OSx

    - by resonantmedia
    I am new to EC2. I created my security credentials from this site: http://paulstamatiou.com/how-to-getting-started-with-amazon-ec2 It worked great, I rebooted and now when I try to connect I get a login/password prompt. (Which I never set up.) After several attempts I get this error: Permission denied (publickey,gssapi-with-mic). What am I doing wrong? Thanks, Josh

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  • Running iPython from the OSX terminal.

    - by Az
    So I'm going through the matplotlib documentation and prepared to use the iPython interactive Python shell with ipython -pylab. However I get this: Az's MBP:~ Az$ ipython -pylab -bash: ipython: command not found Did I fail to install iPython? I used easy_install as advised. Any ideas?

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  • Dropping not working on Chrome Mac version

    - by user600641
    I tried to work with html5 drag&drop api, and it works very well on my chrome 20.0.1132 on windows machine, but most fun - that the same version of chrome on mac os lion is not working. I mean dragstart is working, but drop event, dragleave, dragover is not fired. Here is html: <form id="fake_form" action="#" > <div id="canvas_wrapper" style="overflow: hidden;width: 600px; position: relative;border: 1px solid black; margin-left: 30px;"> <canvas width="600" height="300" > </canvas> </div> </form> Here is javascript: var canvas = $('canvas')[0]; canvas.addEventListener('dragenter', function(e){ console.log('dragenter'); }, false); canvas.addEventListener('dragleave', function(){ console.log('dragleave'); }, false) canvas.addEventListener('dragover', function(e){ console.log('dragover'); if(e.preventDefault){ e.preventDefault(); } return false; }, false); canvas.ondrop = function(e){ console.log('ondrop'); /** OTHER CODE **/ If it helps: on safari on the same mac - it works, i`m dragging image tags some of them have draggable attribute, some of them - not. Just checked - on canary mac version 22 it works. UPDATE: i figured out that there is some magic with dragstart event, if i delete line with this e.dataTransfer.setData('src', src_var) everythings become working

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  • install CakePHP on Mac osx: apache problems

    - by ed209
    First time cake user and I'm having real apache problems. For some reason the .htaccess is trying to find File does not exist: /Library/WebServer/Documents/Users but there is no such directory as Users. I have tried setting up the following also: /etc/apache2/extra/httpd-vhosts.conf <VirtualHost *:80 > DocumentRoot "/Users/username/Sites/mysite/app/webroot" ServerName mysite.dev ServerAlias www.mysite.dev mysite.dev *.mysite.dev <Directory "/Users/username/Sites/mysite/app/webroot"> Options Indexes FollowSymLinks AllowOverride All </Directory> </VirtualHost> /etc/hosts 127.0.0.1 mysite.dev /etc/apache2/users/username.conf <Directory "/Users/username/Sites/"> Options Indexes MultiViews FollowSymlinks AllowOverride All Order allow,deny Allow from all </Directory> That also hasn't worked, but with a different error Failed opening required 'cake/libs/cache/file.php' Although I'd rather not use virtual hosts, and just run it off localhost

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  • AVD Failed to Load ~ Failed to Parse Properties ~ Mac OSX

    - by C.D. OKeefe
    I'm going to say upfront, please forgive me. I'm a newbie to android development and fairly new to programming. Also on a Mac. You're going to have to talk...real...slow. I can't get an AVD to load. I've tried it from Eclipse and from the Android SDK Manager. Failed multiple times. Received the same error each time, "Failed to parse properties from Users/myname/.android/avd/nameIGaveEmulator/config.ini." I've the forum here and saw that others have had similar problems, but of the answers given, no one came back to say if they worked, and I don't see anyone with a similar problem on a Mac. If the path needs to be "changed" what exactly does that mean and how do I go about doing so?

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  • setup Qt and PyQt on mac osx so my app can also deployable on windows

    - by hk_programmer
    Hi, I've been coding with Python and C++ and now need to work on building a gui for data visualization purposes. I work on Mac Snow Leopard (intel), python 3.1 using gcc 4.2.1 (from Xcode 3.1) I wanted to first install Qt and then PyQt. And my goals are to be able to: - quickly prototype GUI and the accompanied logic that drives the GUI using PyQt and python - if I decided I need the speed, or if it's fairly easy to translate my GUI into C++ using the Qt tools, I have the options to translate my app into C++ - Be able to deploy my application onto Windows (both the python and c++ version of my app) Give the goals above, what are the correct steps I should take and what issues i should be aware of when setting up Qt and PyQt. Which other deployment tools do I need? From my readings so far, here's what I have: download the Qt source for mac and configure it with -platform macx-g++42 -arch x86_64 -no-framework (i've read somewhere that building as framework causes some trouble in deployment and/or debugging, can't find the article anymore) download latest SIP source and build download latest PyQt and build from source (any special options I should pay attention to?) For deployment, I've read that I would need to use py2exe/cx_freeze for windows, p2app for mac: http://arstechnica.com/open-source/guides/2009/03/how-to-deploying-pyqt-applications-on-windows-and-mac-os-x.ars but seems like what the article describe is deploying an app you build on windows on the windows platform and vice versa. How do you deploy to windows (is it even possible?) if you are writing your Qt app on a mac ? Really appreciate the help

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  • Compiling scalafx for Java 7u7 (that contains JavaFX 2.2) on OS X

    - by akauppi
    The compilation instructions of scalafx says to do: export JAVAFX_HOME=/Path/To/javafx-sdk2.1.0-beta sbt clean compile package make-pom package-src However, with the new packaging of JavaFX as part of the Java JDK itself (i.e. 7u7 for OS X) there no longer seems to be such a 'javafx-sdkx.x.x' folder. The Oracle docs say that JavaFX JDK is placed alongside the main Java JDK (in same folders). So I do: $ export JAVAFX_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk $ sbt clean [warn] Using project/plugins/ (/Users/asko/Sources/scalafx/project/plugins) for plugin configuration is deprecated. [warn] Put .sbt plugin definitions directly in project/, [warn] .scala plugin definitions in project/project/, [warn] and remove the project/plugins/ directory. [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins/project [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins [error] java.lang.NullPointerException [error] Use 'last' for the full log. Project loading failed: (r)etry, (q)uit, (l)ast, or (i)gnore? Am I doing something wrong or is scalafx not yet compatible with the latest Java release (7u7, JavaFX 2.2). What can I do? http://code.google.com/p/scalafx/ Addendum ..and finally (following Igor's solution below) sbt run launches the colorful circles demo easily (well, if one has a supported GPU that is). Oracle claims that "JavaFX supports graphic hardware acceleration on any Mac OS X system that is Lion or later" but I am inclined to think the NVidia powered Mac Mini I'm using does software rendering. A recent MacBook Air (core i7) is a complete different beast! :)

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  • Adobe Air: Is it possible to save files to a network path (osx)

    - by tommy
    I was wondering if it would be possible to write a file, not to the local system, but to a connected server or other network path. Would i have to use an external php interface for this or can i entrust this to the AIR framework? I'm pretty sure that AIR has certain security precautions to prevent this. Thanks a bunch! Regards

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  • Using pydev with Eclipse on OSX

    - by Sunit
    I setup PyDev with this path for the python interpreter /System/Library/Frameworks/Python.framework/Versions/2.5/Python since the one under /usr/bin were alias and Eclipse won't select it. I can run my python script now but cannot run the shell as an external tool. The message I get is variable references empty selection ${resource_loc} Same if I use {container_loc} Any thoughts ? Sunit

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  • C++ IDE for OSX

    - by gprime
    When i was at university i wrote a lot of C++. I primarily used either Visual Studio (at the time it was version 6) or VIM (if i was on linux) as an editor to write my code. Since i have graduate and have been working primarily in web programming i have stopped writing C++. Since i graduated i have also bought myself and started using my Mac exclusively. I am now starting to get back to my C++ coding (just for fun) and would like an opinion on good IDE's for Mac. I am currently using xCode which seems kinda cool because it has everything built into it. Do any of you have any other IDE's that you would suggest that i give a shot or should i just stick to xCode?

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  • "Refreshing" an XML feed on iPhone/Mac OSX

    - by Steve
    Hi all, I'm curious for those of you who are building iPhone apps based on REST/SOAP/XML-RPC or simply pulling down a dynamic XML feed, what does it mean exactly to you when a user says 'refresh' the feed? The straight forward way is to populate some collection, say an NSMutableArray, with whatever you bring down from the feed. If a widget on the UI is available to refresh, I typically do something like: [myMutableArray removeAllObjects]; // follow steps to repopulate myMutableArray It seems this is the least efficient algorithm for refreshing an XML feed. For instance many folks who are building Twitter clients, are appending changes to their existing feed, versus bringing down the entire feed in its complete form again. What kind of algorithms are you using to "refresh" your models when speaking to a server-side data source? Thanks all.

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  • MacPorts - Installing Port, Dependencies Failed

    - by Louis
    I am attempting to install xulrunner on OSX 10.6.3 using the following: sudo port install xulrunner However, I am receiving the following error: nat-10-200-136-126:phoneyc-new $ sudo port install xulrunner ---> Computing dependencies for xulrunner ---> Activating zlib @1.2.5_0 Error: The following dependencies failed to build: gconf dbus-glib glib2 zlib gtk-doc docbook-xml docbook-xml-4.1.2 xmlcatmgr docbook-xml-4.2 docbook-xml-4.3 docbook-xml-4.4 docbook-xml-4.5 docbook-xml-5.0 docbook-xsl gnome-doc-utils iso-codes libxslt libxml2 p5-xml-parser py26-libxml2 python26 bzip2 db46 gdbm openssl readline sqlite3 tk Xft2 fontconfig freetype xrender xorg-libX11 xorg-bigreqsproto xorg-inputproto xorg-kbproto xorg-libXau xorg-xproto xorg-libXdmcp xorg-util-macros xorg-xcmiscproto xorg-xextproto xorg-xf86bigfontproto xorg-xtrans xorg-renderproto tcl xorg-libXScrnSaver xorg-libXext xorg-scrnsaverproto rarian getopt intltool gnome-common p5-getopt-long p5-pathtools p5-scalar-list-utils gtk2 atk cairo libpixman libpng jasper jpeg pango shared-mime-info tiff xorg-libXcomposite xorg-compositeproto xorg-libXfixes xorg-fixesproto xorg-libXcursor xorg-libXdamage xorg-damageproto xorg-libXi xorg-libXinerama xorg-xineramaproto xorg-libXrandr xorg-randrproto orbit2 libidl policykit heimdal lcms libcanberra gstreamer bison flex gzip texinfo lzmautils libvorbis libogg libnotify nss xorg-libXt xorg-libsm xorg-libice Error: Status 1 encountered during processing. Before reporting a bug, first run the command again with the -d flag to get complete output. nat-10-200-136-126:phoneyc-new$ I am unsure how to correct this issue, so any help would be much appreciated!

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  • Import error ft2font from matplotlib (python, macosx)

    - by Tomas K
    I was installing matplotlib to use basemap today when I had to install a lot of stuff to make it work. After installing matplotlib and be able to import it I installed basemap but I can't import basemap because of this error: from mpl_toolkits.basemap import Basemap Traceback (most recent call last): File "", line 1, in File "/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/mpl_toolkits/basemap/init.py", line 36, in from matplotlib.collections import LineCollection File "/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/matplotlib/collections.py", line 22, in import matplotlib.backend_bases as backend_bases File "/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/matplotlib/backend_bases.py", line 38, in import matplotlib.widgets as widgets File "/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/matplotlib/widgets.py", line 16, in from lines import Line2D File "/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/matplotlib/lines.py", line 23, in from matplotlib.font_manager import FontProperties File "/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/matplotlib/font_manager.py", line 52, in from matplotlib import ft2font ImportError: dlopen(/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/matplotlib/ft2font.so, 2): Symbol not found: _FT_Attach_File Referenced from: /usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/matplotlib/ft2font.so Expected in: dynamic lookup So when I tried to import ft2font in python by: from matplotlib import ft2font I got this error: Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: dlopen(/usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/matplotlib/ft2font.so, 2): Symbol not found: _FT_Attach_File Referenced from: /usr/local/Cellar/python/2.7.2/lib/python2.7/site-packages/matplotlib/ft2font.so Expected in: dynamic lookup Any idea what to do? I'm using Mac OSX 10.6 and python 2.7.2 installed by homebrew.

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  • How to install PySide v0.3.1 on Mac OS X?

    - by ivo
    I'm trying to install PySide v0.3.1 in Mac OS X, for Qt development in python. As a pre-requisite, I have installed CMake and the Qt SDK. I have gone through the documentation and come up with the following installation script: export PYSIDE_BASE_DIR="<my_dir>" export APIEXTRACTOR_DIR="$PYSIDE_BASE_DIR/apiextractor-0.5.1" export GENERATORRUNNER_DIR="$PYSIDE_BASE_DIR/generatorrunner-0.4.2" export SHIBOKEN_DIR="$PYSIDE_BASE_DIR/shiboken-0.3.1" export PYSIDE_DIR="$PYSIDE_BASE_DIR/pyside-qt4.6+0.3.1" export PYSIDE_TOOLS_DIR="$PYSIDE_BASE_DIR/pyside-tools-0.1.3" pushd . cd $APIEXTRACTOR_DIR cmake . cd $GENERATORRUNNER_DIR cmake -DApiExtractor_DIR=$APIEXTRACTOR_DIR . cd $SHIBOKEN_DIR cmake -DApiExtractor_DIR=$APIEXTRACTOR_DIR -DGeneratorRunner_DIR=$GENERATORRUNNER_DIR . cd $PYSIDE_DIR cmake -DShiboken_DIR=$SHIBOKEN_DIR/libshiboken -DGENERATOR=$GENERATORRUNNER_DIR . cd $PYSIDE_TOOLS_DIR cmake . popd Now, I don't know if this installation script is ok, but apparently everything works fine. Each component (apiextractor, generatorrunner, shiboken, pyside-qt and pyside-tools) gets compiled into its own directory. The problem is that I don't quite understand how PySide gets into the system's python environment. In fact, when I start a python shell, I cannot import PySide: >>> import PySide Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named PySide Note: I am aware of the Installing PySide - OSX question, but that question is not relevant anymore, because it is about a specific a dependency on the Boost libraries, but with version 0.3.0 PySide moved from a Boost based source code to a CPython one.

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  • Cocoa/Objective-C - Child window with text input without main window becoming inactive

    - by Josh
    Hello All, I have a need to spawn a window that will hover just above my main window in a cocoa application. I want this main window to allow the user to enter some text in an input box. All is well until the text input box actually gains focus. The main window becomes "deactivated." This window is borderless and is a slightly custom shape -- its more like a hover card than anything else, I suppose. Basically, I'd like this thing to work almost exactly like Spotlight (Apple + Space) -- you can enter text, but this is such an an ancillary operation that in the context of the greater UX, you don't want the jarring effect of the main window graying out (becoming inactive). You'll notice when you have some application open and in-focus, spotlight will not cause the window of that application to become inactive. This problem arises because text input seems to REQUIRE that the child window become the key window (it will not let you place the cursor in the text input field). When it becomes key, the main window becomes inactive. So far I've tried: Subclassing NSWindow for my main application and overriding isKeyWindow such that it only loses key when the application is no longer the users focus (as opposed to the window). This had the unintended effect of colliding with key status of the child window and having very strange effects on the keyboard input (some keys are not captured, like delete) Creating a view instead of a window. Doesn't work because of this problem -- you cannot draw over a Webkit WebView these days. Anybody Cocoa/OSX wizards have any ideas? I've become a little obsessed with this one. An itch I can't scratch.

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  • Making RDoc Ruby Gem Default on Mac OS X

    - by jkale
    Hey all, I've recently installed RDoc version (2.4.3) through Ruby gems to replace the one shipped with Mac OS X (version 1.0.1). Unfortunately, I can still only use RDoc 1.0.1 when I call run "rdoc" at the command line. rdoc -v returns: RDoc V1.0.1 - 20041108 I tried amending the $PATH variable to point the first entry to the RDoc 2.4.3 folder but no luck. I couldn't find anything about this online either, so I thought I'd ask here. Cheers! Update: Running "gem list -d --version 1.0.1 rdoc" returns: *** LOCAL GEMS *** rdoc (2.4.3) Authors: Eric Hodel, Dave Thomas, Phil Hagelberg, Tony Strauss Rubyforge: http://rubyforge.org/projects/rdoc Homepage: http://rdoc.rubyforge.org Installed at: /usr/local/lib/ruby/gems/1.8 RDoc is an application that produces documentation for one or more Ruby source files Therefore, it's definitely the Mac OSX version of RDoc that's interfering with the Gems version. Update 2: I found out, using: `bash --debugger rdoc` that the old version of RDoc was in /opt/local/bin. I deleted it and added my gems directory to my $PATH `export PATH=/usr/local/lib/ruby/gems/1.8/gems/` I now have a fresh working copy of the latest RDoc!

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  • Programmatically controlled virtual drive

    - by Robert Lin
    How would I go about creating a virtual drive with which I can programmatically and dynamically change the contents? For instance, program A starts running and creates a virtual drive. When program B looks in the drive, it sees an error log and starts reading/processing it. In the middle of all this program A gets a signal from somewhere and decides to add to the log. I want program B to be unaware of the change and just keep on going. Program B should continue reading as if nothing happened. Program A would just report a rediculously large file size for the log and then fill it in as appropriate. Program A would fill the log with tags if program B tries to read past the last entry. I know this is a weird request but there's really no other way to do this... I basically can't rewrite program B so I need to fool it. How do I do this in windows? How about OSX?

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  • Has anyone setup tomcat to run virtual hosts using mod_jk

    - by Adam
    I work in OSX primarily with mostly PHP. Normally I work locally using MAMP and virtual hosts setup in my httpd.conf so that I can point a browser to http://some-project and have as many projects as I need setup. We have a project coming up where we need to serve JSP pages and I would like to set up my local apache server to serve only JSP files to Tomcat and everything else to MAMP using the same virtual hosts setup in: ~/applications/MAMP/conf/apache/httpd.conf So far I have: Successfully installed Tomcat Placed mod_jd.so in ~/applications/MAMP/Library/modules/mod_jk.so Added the module by placing: LoadModule jk_module modules/mod_jk.so in ~/applications/MAMP/conf/apache/httpd.conf Created /Library/Tomcat/Home/conf/jk/workers.properties and added the following lines: workers.tomcat_home=/Library/Tomcat workers.java_home=/System/Library/Frameworks/JavaVM.framework/Versions/1.5.0/Home ps=/ worker.list=ajp12, ajp13 worker.ajp13.port=8009 worker.ajp13.host=localhost worker.ajp12.type=ajp13 worker.ajp13.mount=/*.jsp added the following lines: JkWorkersFile /Library/Tomcat/Home/conf/workers.properties JkLogFile /Library/Tomcat/Home/logs/mod_jk.log JkLogLevel debug to ~/applications/MAMP/conf/apache/httpd.conf I cannot start my MAMP however when these last two lines are present in my httpd.conf. Does anyone work like this? Any tips? Any clear ideas of what I'm doing wrong?

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  • Python on Mac: Fink? MacPorts? Builtin? Homebrew? Binary installer?

    - by BastiBechtold
    For the last few days, I have been trying to use Python for some audio development. The thing is, Mac OSX does not handle uninstalling stuff well. Actually, there is no way to uninstall anything. Once it is on your system, you better pray that it didn't do any funny stuff. Hence, I don't really want to rely on installer packages for Python. So I turn to Homebrew and install Python using Homebrew. Works fabulously. Using pip, Numpy, SciPy, Matplotlib were no (big) problem, either. Now I want to play audio. There is a host of different packages out there, but pip does not seem willing to install any. But, there is a binary distribution for PyGame, which I guess should work with the built-in Python. Hence my question: What would you do? Would you just install the binary distributions and hope that they interoperate well and never need uninstalling? Would you hack your way through whichever package control management system you prefer and deal with its problems? Something else?

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  • Cleaning up when exiting an OpenGL app

    - by Daniel
    This might be a dumb question but I've spent some time asking Google and haven't been able to find anything. I have an an OSX OpenGL app I'm trying to modify. When I create the app a whole bunch of initialisation functions are called -- including methods where I can specify my own mouse and keyboard handlers etc. For example: glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(700, 700); glutCreateWindow("Map Abstraction"); glutReshapeFunc(resizeWindow); glutDisplayFunc(renderScene); glutIdleFunc(renderScene); glutMouseFunc(mousePressedButton); glutMotionFunc(mouseMovedButton); glutKeyboardFunc(keyPressed); At some point I pass control to glutMainLoop and my application runs. In the process of running I create a whole bunch of objects. I'd like to clean these up. Is there any way I can tell GLUT to call a cleanup method before it quits?

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  • Git is not using the first editor in my $PATH

    - by GuillaumeA
    I am using OS X 10.8, and I used brew to install a more recent version of emacs than the one shipped with OS X. The newer emacs binary is installed in /usr/local/bin (24.2.1), and the old "shipped-with-osx" one in /usr/bin (22.1.1). I updated my $PATH env variable by prepending /usr/local/bin to it. It works fine in my shell (ie. typing emacs runs the 24.2.1 version), but when git opens the editor, the emacs version is 22.1.1. Isn't git supposed to use $PATH to find the editor I want to use ? Additional informations: $ type -a emacs emacs is /usr/local/bin/emacs emacs is /usr/bin/emacs emacs is /usr/local/bin/emacs $ env PATH=/usr/local/bin:/usr/local/sbin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin SHELL=/bin/zsh PAGER=most EDITOR=emacs -nw _=/usr/bin/env Please note that I'd prefer not to set the absolute path of my editor directly in my git conf, as I use this conf across multiple systems. EDIT: Here's an bit of my .zshrc: # Mac OS X if [ `uname` = "Darwin" ]; then # Brew binaries PATH="/usr/local/bin":"/usr/local/sbin":$PATH else # Everyone else (Linux) # snip fi So, yes, I could add a line export EDITOR='/usr/local/bin emacs -nw' in the first if, but I'd like to understand why git is not using my PATH variable :)

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