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  • Audio/video streaming on Windows platform

    - by bushtucker
    I'm building an interactive language learning application to be used in a classroom environment. The idea is that a teacher should be able to talk to the students (=audio stream to all students), let students talk to each other (= audio P2P) in groups of two or more, let students watch a video coming from a the DVD player or coming from a media server. It should be possible to save the audio/video streams. The teacher should also be able to monitor, take-over or block the desktop of the students. The platform is Windows and it's a desktop application, no web application. The audio delay should be as minimal as poosible. Optionally a student sitting at home should be supported, but it's not a high priority. I am now finished with the classroom control part of the application (login, monitor, block, ...) and want to start the audio and video part. I've been evaluating several options like DirectX, GStreamer and SIP but now I have to make a decision. DirectX seems an obvious choice for the Windows platform, but it only lets me capture and playback audio and video. The encoding/decoding/network part I should do myself. GStreamer contains all kinds of options to capture/encode/stream/save audio and video streams. I've experimented a bit with it (ossbuild) and it does seem to involve a lot of trial and error to make something work: - microphone capture (via directsoundsrc) produces cracking noises on some computers - rtpL16 payloader didn't work well - streaming raw audio over the network only working at a sampling rate of 8000, no higher - there are a lot of errors when receiving mpeg4 video (bad I-frame), on some computers worse than others It is my impression that gstreamer is primary targetted at linux platforms. Development and support for the Windows platform seems to be a little behind. Nevertheless it's a powerful framework that could save me months and years of work. SIP seems to be able to do everything I want, but it is targeted towards telephony and IM. I don't know how flexible SIP is. It seems to me that the SIP layer would just be overhead as I already have a central (teacher) application that can control and setup all the streams. The interesting parts of frameworks like opalvoip and freeswitch are the actual audio/video capture, the encoding and transmission. Does anyone know how these interesting parts relate a framework like gstreamer? Are they easy to integrate into a custom application? Are they flexible enough? Does anyone have experience with all or one of these technologies? Maybe there are even other options I can look at? Many thanks for your advice

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  • Reading and writing C++ vector to a file

    - by JB
    For some graphics work I need to read in a large amount of data as quickly as possible and would ideally like to directly read and write the data structures to disk. Basically I have a load of 3d models in various file formats which take too long to load so I want to write them out in their "prepared" format as a cache that will load much faster on subsequent runs of the program. Is it safe to do it like this? My worries are around directly reading into the data of the vector? I've removed error checking, hard coded 4 as the size of the int and so on so that i can give a short working example, I know it's bad code, my question really is if it is safe in c++ to read a whole array of structures directly into a vector like this? I believe it to be so, but c++ has so many traps and undefined behavour when you start going low level and dealing directly with raw memory like this. I realise that number formats and sizes may change across platforms and compilers but this will only even be read and written by the same compiler program to cache data that may be needed on a later run of the same program. #include <fstream> #include <vector> using namespace std; struct Vertex { float x, y, z; }; typedef vector<Vertex> VertexList; int main() { // Create a list for testing VertexList list; Vertex v1 = {1.0f, 2.0f, 3.0f}; list.push_back(v1); Vertex v2 = {2.0f, 100.0f, 3.0f}; list.push_back(v2); Vertex v3 = {3.0f, 200.0f, 3.0f}; list.push_back(v3); Vertex v4 = {4.0f, 300.0f, 3.0f}; list.push_back(v4); // Write out a list to a disk file ofstream os ("data.dat", ios::binary); int size1 = list.size(); os.write((const char*)&size1, 4); os.write((const char*)&list[0], size1 * sizeof(Vertex)); os.close(); // Read it back in VertexList list2; ifstream is("data.dat", ios::binary); int size2; is.read((char*)&size2, 4); list2.resize(size2); // Is it safe to read a whole array of structures directly into the vector? is.read((char*)&list2[0], size2 * sizeof(Vertex)); }

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  • Generate lags R

    - by Btibert3
    Hi All, I hope this is basic; just need a nudge in the right direction. I have read in a database table from MS Access into a data frame using RODBC. Here is a basic structure of what I read in: PRODID PROD Year Week QTY SALES INVOICE Here is the structure: str(data) 'data.frame': 8270 obs. of 7 variables: $ PRODID : int 20001 20001 20001 100001 100001 100001 100001 100001 100001 100001 ... $ PROD : Factor w/ 1239 levels "1% 20qt Box",..: 335 335 335 128 128 128 128 128 128 128 ... $ Year : int 2010 2010 2010 2009 2009 2009 2009 2009 2009 2010 ... $ Week : int 12 18 19 14 15 16 17 18 19 9 ... $ QTY : num 1 1 0 135 300 270 300 270 315 315 ... $ SALES : num 15.5 0 -13.9 243 540 ... $ INVOICES: num 1 1 2 5 11 11 10 11 11 12 ... Here are the top few rows: head(data, n=10) PRODID PROD Year Week QTY SALES INVOICES 1 20001 Dolie 12" 2010 12 1 15.46 1 2 20001 Dolie 12" 2010 18 1 0.00 1 3 20001 Dolie 12" 2010 19 0 -13.88 2 4 100001 Cage Free Eggs 2009 14 135 243.00 5 5 100001 Cage Free Eggs 2009 15 300 540.00 11 6 100001 Cage Free Eggs 2009 16 270 486.00 11 7 100001 Cage Free Eggs 2009 17 300 540.00 10 8 100001 Cage Free Eggs 2009 18 270 486.00 11 9 100001 Cage Free Eggs 2009 19 315 567.00 11 10 100001 Cage Free Eggs 2010 9 315 569.25 12 I simply want to generate lags for QTY, SALES, INVOICE for each product but I am not sure where to start. I know R is great with Time Series, but I am not sure where to start. I have two questions: 1- I have the raw invoice data but have aggregated it for reporting purposes. Would it be easier if I didn't aggregate the data? 2- Regardless of aggregation or not, what functions will I need to loop over each product and generate the lags as I need them? In short, I want to loop over a set of records, calculate lags for a product (if possible), append the lags (as they apply) to the current record for each product, and write the results back to a table in my database for my reporting software to use. Any help you can provide will be greatly appreciated! Many thanks in advance, Brock

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  • How to stream semi-live audio over internet

    - by Thomas Tempelmann
    I want to write something like Skype, i.e. I have a constant audio stream on one computer and then recompress it in a format that's suitable for a latent internet connection, receive it on the other end and play it. Let's also assume that the internet connection is fairly modern and fast, i.e. DSL or alike, no slow connections over phone and such. The involved computers will also be rather modern (Dual Core Intel CPUs at 2GHz or more). I know how to handle the audio on the machines. What I don't know is how to transmit the audio in an efficient way. The challenges are: I'd like get good audio quality across the line. The stream should be received without drops. The stream may, however, be received with a little delay (a second delay is acceptable). I imagine that the transport software could first determine the average (and max) latency, then start the stream and tell the receiver to wait for that max latency before starting to play the audio. With that, if the latency doesn't get any higher, the entire stream will be playable on the other side without stutter or drops. If, due to unexpected IP latencies or blockages, the stream does get cut off, I want to be able to notice this so that I can take actions (e.g. abort the stream) and eventually start a new transmission. What are my options if I want do use ready-made software for the compression and tranmission? I have no intention to write my own audio compression engine, really. OTOH, I plan to sell the solution in a vertical market, meaning I can afford a few dollars of license fees per copy, but not $100s. I guess the simplest solution would be to just open a TCP stream, send a few packets back and forth to determine their running time (or even use UDP for that), then use the results as the guide for my max latency value, then simply fire the audio data in its raw form (uncompressed 16 bit stereo), along with a timing code over the TCP connection. The receiver reads the data and plays it with the pre-determined delay. That might just work with the type of fast connection I expect. I just wonder if there are better solutions to reach this goal, with better performance (lower latency) and less data (compressed). BTW, I first try to implement this on OS X, but might want to do it on Windows, too, if it proves successful.

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  • When to call glEnable(GL_FRAMEBUFFER_SRGB)?

    - by Steven Lu
    I have a rendering system where I draw to an FBO with a multisampled renderbuffer, then blit it to another FBO with a texture in order to resolve the samples in order to read off the texture to perform post-processing shading while drawing to the backbuffer (FBO index 0). Now I'd like to get some correct sRGB output... The problem is the behavior of the program is rather inconsistent between when I run it on OS X and Windows and this also changes depending on the machine: On Windows with the Intel HD 3000 it will not apply the sRGB nonlinearity but on my other machine with a Nvidia GTX 670 it does. On the Intel HD 3000 in OS X it will also apply it. So this probably means that I'm not setting my GL_FRAMEBUFFER_SRGB enable state at the right points in the program. However I can't seem to find any tutorials that actually tell me when I ought to enable it, they only ever mention that it's dead easy and comes at no performance cost. I am currently not loading in any textures so I haven't had a need to deal with linearizing their colors yet. To force the program to not simply spit back out the linear color values, what I have tried is simply comment out my glDisable(GL_FRAMEBUFFER_SRGB) line, which effectively means this setting is enabled for the entire pipeline, and I actually redundantly force it back on every frame. I don't know if this is correct or not. It certainly does apply a nonlinearization to the colors but I can't tell if this is getting applied twice (which would be bad). It could apply the gamma as I render to my first FBO. It could do it when I blit the first FBO to the second FBO. Why not? I've gone so far as to take screen shots of my final frame and compare raw pixel color values to the colors I set them to in the program: I set the input color to RGB(1,2,3) and the output is RGB(13,22,28). That seems like quite a lot of color compression at the low end and leads me to question if the gamma is getting applied multiple times. I have just now gone through the sRGB equation and I can verify that the conversion seems to be only applied once as linear 1/255, 2/255, and 3/255 do indeed map to sRGB 13/255, 22/255, and 28/255 using the equation 1.055*C^(1/2.4)+0.055. Given that the expansion is so large for these low color values it really should be obvious if the sRGB color transform is getting applied more than once. So, I still haven't determined what the right thing to do is. does glEnable(GL_FRAMEBUFFER_SRGB) only apply to the final framebuffer values, in which case I can just set this during my GL init routine and forget about it hereafter?

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  • Precise explanation of JavaScript <-> DOM circular reference issue

    - by Joey Adams
    One of the touted advantages of jQuery.data versus raw expando properties (arbitrary attributes you can assign to DOM nodes) is that jQuery.data is "safe from circular references and therefore free from memory leaks". An article from Google titled "Optimizing JavaScript code" goes into more detail: The most common memory leaks for web applications involve circular references between the JavaScript script engine and the browsers' C++ objects' implementing the DOM (e.g. between the JavaScript script engine and Internet Explorer's COM infrastructure, or between the JavaScript engine and Firefox XPCOM infrastructure). It lists two examples of circular reference patterns: DOM element → event handler → closure scope → DOM DOM element → via expando → intermediary object → DOM element However, if a reference cycle between a DOM node and a JavaScript object produces a memory leak, doesn't this mean that any non-trivial event handler (e.g. onclick) will produce such a leak? I don't see how it's even possible for an event handler to avoid a reference cycle, because the way I see it: The DOM element references the event handler. The event handler references the DOM (either directly or indirectly). In any case, it's almost impossible to avoid referencing window in any interesting event handler, short of writing a setInterval loop that reads actions from a global queue. Can someone provide a precise explanation of the JavaScript ↔ DOM circular reference problem? Things I'd like clarified: What browsers are effected? A comment in the jQuery source specifically mentions IE6-7, but the Google article suggests Firefox is also affected. Are expando properties and event handlers somehow different concerning memory leaks? Or are both of these code snippets susceptible to the same kind of memory leak? // Create an expando that references to its own element. var elem = document.getElementById('foo'); elem.myself = elem; // Create an event handler that references its own element. var elem = document.getElementById('foo'); elem.onclick = function() { elem.style.display = 'none'; }; If a page leaks memory due to a circular reference, does the leak persist until the entire browser application is closed, or is the memory freed when the window/tab is closed?

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  • php imap save massage to sent folder after sending

    - by user1108279
    I am stucked with this for two days. I am trying to use imap_append from PHP but no luck so far. I was able to to implement this code for single attachment but multiple attachments not working. <?php $authhost="{000.000.000.000:993/validate-cert/ssl}Sent"; $user="sadasd"; $pass="sadasd"; if ($mbox=imap_open( $authhost, $user, $pass)) { $dmy=date("d-M-Y H:i:s"); $filename="filename.pdf"; $attachment = chunk_split(base64_encode($filestring)); $boundary = "------=".md5(uniqid(rand())); $msg = ("From: Somebody\r\n" . "To: [email protected]\r\n" . "Date: $dmy\r\n" . "Subject: This is the subject\r\n" . "MIME-Version: 1.0\r\n" . "Content-Type: multipart/mixed; boundary=\"$boundary\"\r\n" . "\r\n\r\n" . "--$boundary\r\n" . "Content-Type: text/html;\r\n\tcharset=\"ISO-8859-1\"\r\n" . "Content-Transfer-Encoding: 8bit \r\n" . "\r\n\r\n" . "Hello this is a test\r\n" . "\r\n\r\n" . "--$boundary\r\n" . "Content-Transfer-Encoding: base64\r\n" . "Content-Disposition: attachment; filename=\"$filename\"\r\n" . "\r\n" . $attachment . "\r\n" . "\r\n\r\n\r\n" . "--$boundary--\r\n\r\n"); imap_append($mbox,$authhost,$msg); imap_close($mbox); } else { echo "<h1>FAIL!</h1>\n"; } ?> Now that raw code above is working but I am unable to add multiple attachments. In some cases I got message body base64 decoded and in message body lot of strange letters. Something like R0lGODlhkAEfAOYAAPSeZPONtdSIu+u2vv/La+5Rj8AhYPvWhOjtkfvi7MRImcjYse5DM6O+dOnl ..... I search all the web i still got no luck. Since I have dedicated server I also tried to implement some procmail+ postfix examples but also no luck. Can someone help?

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  • Paypal IPN: how get the POSTs from this class?

    - by sineverba
    I'm using this Class <?php class paypalIPN { //sandbox: private $paypal_url = 'https://www.sandbox.paypal.com/cgi-bin/webscr'; //live site: //private $paypal_url = 'https://www.paypal.com/cgi-bin/webscr'; private $data = null; public function __construct() { $this->data = new stdClass; } public function isa_dispute() { //is it some sort of dispute. return $this->data->txn_type == "new_case"; } public function validate() { // parse the paypal URL $response = ""; $url_parsed = parse_url($this->paypal_url); // generate the post string from the _POST vars aswell as load the // _POST vars into an arry so we can play with them from the calling // script. $post_string = ''; foreach ($_POST as $field=>$value) { $this->data->$field = $value; $post_string .= $field.'='.urlencode(stripslashes($value)).'&'; } $post_string.="cmd=_notify-validate"; // append ipn command $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $this->paypal_url); //curl_setopt($ch, CURLOPT_VERBOSE, 1); //keep the peer and server verification on, recommended //(can switch off if getting errors, turn to false) curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, FALSE); curl_setopt($ch, CURLOPT_SSL_VERIFYHOST, FALSE); curl_setopt($ch, CURLOPT_RETURNTRANSFER,1); curl_setopt($ch, CURLOPT_POST, 1); curl_setopt($ch, CURLOPT_POSTFIELDS, $post_string); $response = curl_exec($ch); if (curl_errno($ch)) { die("Curl Error: " . curl_errno($ch) . ": " . curl_error($ch)); } curl_close($ch); return $response; if (preg_match("/VERIFIED/", $response)) { // Valid IPN transaction. return $this->data; } else { return false; } } } ANd i recall in this mode: public function get_ipn() { $ipn = new paypalIPN(); $result = $ipn->validate(); $logger = new Log('/error.log'); $logger->write(print_r($result)); } But I obtain only "VERIFIED" or "1" (whitout or with the print_r function). I just tried also to return directly the raw curl response with return $response; or return $this->response; or also return $this->parse_string; but everytime I receive only "1" or "VERIFIED"....... Thank you very much

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  • Errors in Layout Cant figure it out!!

    - by Wahid
    Please Help. I'm trying to create a menu that pops up if an android user clicks "menu" on his phone. and i want on the screen a button so when the user clicks it a sound starts playing for a second or two. && this error keeps popping up in my java class in the part where it says " public boolean onCreateTutorial(Menu menu) {" heres my code. package com.Tutorial; import com.Tutorial.R; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.Toast; public class Tutorial extends Activity { private SoundManager mSoundManager; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSoundManager = new SoundManager(); mSoundManager.initSounds(getBaseContext()); mSoundManager.addSound(1, R.raw.sound); Button SoundButton = (Button)findViewById(R.id.Button); SoundButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { mSoundManager.playSound(1); @Override public boolean onCreateTutorial(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu); return true; } } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.icon: Toast.makeText(this, "Rate this app on Android Market!", Toast.LENGTH_LONG).show(); break; case R.id.text: Toast.makeText(this, "Name: Wahid", Toast.LENGTH_LONG).show(); break; case R.id.icontext: Toast.makeText(this, "MeSoundFx Pro on the Android Market! (Coming Soon)", Toast.LENGTH_LONG).show(); break; } return true; } }); } }

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  • Excel 2008 Cant Parse HTML

    - by VictorV
    I need to export a gridview to excel, I put the return html code from the gridview to a HtmlTextWriter and put this into the response. The result file work fine in excel, excel can parse the html and the result is readable, work perfect on excel 2003 and 2007, but in some machines with Excel 2008 (MACOS) excel shows only the raw html code and can't process this html code. Any idea to configure excel? This is the code to convert: public static void ToExcel(GridView gridView, string fileName) { HttpResponse response = HttpContext.Current.Response; response.Clear(); response.Buffer = true; fileName = fileName.Replace(".xls", string.Empty) + ".xls"; response.AddHeader("content-disposition", "attachment;filename=" + fileName); response.Charset = ""; response.ContentEncoding = Encoding.Unicode; response.BinaryWrite(Encoding.Unicode.GetPreamble()); response.ContentType = MimeTypes.GetContentType(fileName); StringWriter sw = new StringWriter(); HtmlTextWriter hw = new HtmlTextWriter(sw); gridView.AllowPaging = false; //gridView.DataBind(); //Change the Header Row back to white color gridView.HeaderRow.Style.Add("background-color", "#FFFFFF"); //Apply style to Individual Cells for (int i = 0; i < gridView.HeaderRow.Cells.Count; i++) { gridView.HeaderRow.Cells[i].Style.Add("background-color", "yellow"); } for (int i = 0; i < gridView.Rows.Count; i++) { GridViewRow row = gridView.Rows[i]; //Change Color back to white row.BackColor = System.Drawing.Color.White; //Apply text style to each Row row.Attributes.Add("class", "textmode"); //Apply style to Individual Cells of Alternating Row if (i % 2 != 0) { for (int j = 0; j < row.Cells.Count; j++) { row.Cells[j].Style.Add("background-color", "#C2D69B"); } } } gridView.RenderControl(hw); //style to format numbers to string string style = @"<style> .textmode { mso-number-format:\@; } </style>"; response.Write(style); response.Output.Write(sw.ToString()); response.Flush(); response.End(); }

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  • C++ linked list based tree structure. Sanely move nodes between lists.

    - by krunk
    The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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  • Issue with blocking the UI during a onchange request - prevents other event from firing.

    - by jfrobishow
    I am having issues with jQuery blockUI plugins and firing two events that are (I think, unless I am loosing it) unrelated. Basically I have textboxes with onchange events bound to them. The event is responsible for blocking the UI, doing the ajax call and on success unblocking the UI. The ajax is saving the text in memory. The other control is a button with on onclick event which also block the UI, fire an ajax request saving what's in memory to the database and on success unblock the UI. Both of these work fine separately. The issue arise when I trigger the onchange by clicking on the button. Then only the onchange is fired and the onclick is ignored. I can change the text in the checkbox, click on the link and IF jQuery.blockUI() is present the onchange alone is fired and the save is never called. If I remove the blockUI both function are called. Here's a fully working example where you can see the issue. Please note the setTimeout are there when I was trying to simulate the ajax delay but the issue is happening without it. <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script src="http://github.com/malsup/blockui/raw/master/jquery.blockUI.js?v2.31"></script> <script> function doSomething(){ $.blockUI(); alert("doing something"); //setTimeout(function(){ $.unblockUI(); //},500); } function save(){ $.blockUI(); //setTimeout(function(){ alert("saving"); $.unblockUI(); //}, 1000); } </script> </head> <body> <input type="text" onchange="doSomething();"> <a href="#" onclick="save()">save</a> </body> </html>

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  • How to approach copying objects with smart pointers as class attributes?

    - by tomislav-maric
    From the boost library documentation I read this: Conceptually, smart pointers are seen as owning the object pointed to, and thus responsible for deletion of the object when it is no longer needed. I have a very simple problem: I want to use RAII for pointer attributes of a class that is Copyable and Assignable. The copy and assignment operations should be deep: every object should have its own copy of the actual data. Also, RTTI needs to be available for the attributes (their type may also be determined at runtime). Should I be searching for an implementation of a Copyable smart pointer (the data are small, so I don't need Copy on Write pointers), or do I delegate the copy operation to the copy constructors of my objects as shown in this answer? Which smart pointer do I choose for simple RAII of a class that is copyable and assignable? (I'm thinking that the unique_ptr with delegated copy/assignment operations to the class copy constructor and assignment operator would make a proper choice, but I am not sure) Here's a pseudocode for the problem using raw pointers, it's just a problem description, not a running C++ code: // Operation interface class ModelOperation { public: virtual void operate = (); }; // Implementation of an operation called Special class SpecialModelOperation : public ModelOperation { private: // Private attributes are present here in a real implementation. public: // Implement operation void operate () {}; }; // All operations conform to ModelOperation interface // These are possible operation names: // class MoreSpecialOperation; // class DifferentOperation; // Concrete model with different operations class MyModel { private: ModelOperation* firstOperation_; ModelOperation* secondOperation_; public: MyModel() : firstOperation_(0), secondOperation_(0) { // Forgetting about run-time type definition from input files here. firstOperation_ = new MoreSpecialOperation(); secondOperation_ = new DifferentOperation(); } void operate() { firstOperation_->operate(); secondOperation_->operate(); } ~MyModel() { delete firstOperation_; firstOperation_ = 0; delete secondOperation_; secondOperation_ = 0; } }; int main() { MyModel modelOne; // Some internal scope { // I want modelTwo to have its own set of copied, not referenced // operations, and at the same time I need RAII to work for it, // as soon as it goes out of scope. MyModel modelTwo (modelOne); } return 0; }

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • jquery .get/.post not working on ie 7 or 8, works fine in ff

    - by Samutz
    I have basically this on a page: <script type="text/javascript"> function refresh_context() { $("#ajax-context").html("Searching..."); $.get("/ajax/ldap_search.php", {cn: $("#username").val()}, function(xml) { $("#ajax-context").html($("display", xml).text()); $("#context").val($("context", xml).text()); }, 'xml'); } $(document).ready(function() { $("#username").blur(refresh_context); }); </script> <input type="text" name="username" id="username" maxlength="255" value="" /> <input type="hidden" name="context" id="context" value=""/> <div id="ajax-context"></div> What it should do (and does fine on Firefox) is when you type a username in to the #username field, it will run /ajax/ldap_search.php?cn=$username, which searches our company's ldap for the username and returns it's raw context and a formatted version of the context like this: <result> <display>Staff -&gt; Accounting -&gt; John Smith</display> <context>cn=jsmith,ou=Accounting,ou=Staff,ou=Users,o=MyOrg</context> </result> The formatted version (display) goes to the div #ajax-context and goes to the hidden input #context. (Also, the - are actually - "& g t ;" (without spaces)). However, on IE the div stays stuck on "Searching..." and the hidden input value stays blank. I've tried both .get and .post and neither work. I'm sure it's failing on the .get because if I try this, I don't even get the alert: $.get("/ajax/ldap_search.php", {cn: $("#username").val()}, function() { alert("Check"); }); Also, IE doesn't give me any script errors. Edit: Added "$(document).ready(function() {", the .blur was already in it in my code, but I forgot to include that in my post. Edit 2: The request is being sent and apache2 is receiving it: 10.135.128.96 - - [01/May/2009:10:04:27 -0500] "GET /ajax/ldap_search.php?cn=i_typed_this_in_IE HTTP/1.1" 200 69

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  • Not seeing Sync Block in Object Layout

    - by bob-bedell
    It's my understanding the all .NET object instances begin with an 8 byte 'object header': a synch block (4 byte pointer into a SynchTableEntry table), and a type handle (4 byte pointer into the types method table). I'm not seeing this in VS 2010 RC's (CLR 4.0) debugger memory windows. Here's a simple class that will generate a 16 byte instance, less the object header. class Program { short myInt = 2; // 4 bytes long myLong = 3; // 8 bytes string myString = "aString"; // 4 byte object reference // 16 byte instance static void Main(string[] args) { new Program(); return; } } An SOS object dump tells me that the total object size is 24 bytes. That makes sense. My 16 byte instance plus an 8 byte object header. !DumpObj 0205b660 Name: Offset_Test.Program MethodTable: 000d383c EEClass: 000d13f8 Size: 24(0x18) bytes File: C:\Users\Bob\Desktop\Offset_Test\Offset_Test\bin\Debug\Offset_Test.exe Fields: MT Field Offset Type VT Attr Value Name 632020fc 4000001 10 System.Int16 1 instance 2 myInt 632050d8 4000002 4 System.Int64 1 instance 3 myLong 631fd2b8 4000003 c System.String 0 instance 0205b678 myString Here's the raw memory: 0x0205B660 000d383c 00000003 00000000 0205b678 00000002 ... And here are some annotations: offset 0 000d383c ;TypeHandle (pointer to MethodTable), 4 bytes offset 4 00000003 00000000 ;myLong, 8 bytes offset 12 0205b678 ;myString, 4 byte reference to address of "myString" on GC Heap offset 16 00000002 ;myInt, 4 bytes My object begins a address 0x0205B660. But I can only account for 20 bytes of it, the type handle and the instance fields. There is no sign of a synch block pointer. The object size is reported as 24 bytes, but the debugger is showing that it only occupies 20 bytes of memory. I'm reading Drill Into .NET Framework Internals to See How the CLR Creates Runtime Objects, and expected the first 4 bytes of my object to be a zeroed synch block pointer, as shown in Figure 8 of that article. Granted, this is an article about CLR 1.1. I'm just wondering if the difference between what I'm seeing and what this early article reports is a change in either the debugger's display of object layout, or in the way the CLR lays out objects in versions later than 1.1. Anyway, can anyone account for my 4 missing bytes?

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  • populate array fron list onclick javascript

    - by user3703591
    I 'm writing a code with JS and I don't know how to populate array when clicking on button. We have this code, which uses a list (ul), where the items (li) can be moved with mouse. How can do onclick to populate an array with 2 data, its first position and the last position? <!doctype html> <html lang="en"> <head> <script src="http://code.jquery.com/jquery-1.9.1.js"></script> <script src="http://code.jquery.com/ui/1.10.3/jquery-ui.js"></script> <script src="https://raw.github.com/furf/jquery-ui-touch-punch/master/jquery.ui.touch-punch.min.js"></script> <script> $(function() { $( ".documents" ).sortable(); $( ".documents" ).disableSelection(); }); </script> <meta charset="utf-8"> <title>toArray demo</title> <style> span { color: red; } </style> </head> <body> Reversed - <span></span> <ul id="opciones" class="documents"> <li>uno</li> <li>dos</li> <li>tres</li> </ul> <script> function disp( li ) { var a = []; for ( var i = 0; i < li.length; i++ ) { a.push( li[ i ].innerHTML ); } $( "span" ).text( a.join( " " ) ); } disp( $( "li" ).toArray() ); </script> <input type="button" value="actualizar_array" onclick="disp('#opciones')" /> </body> </html>

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  • click handler after using Ajax

    - by Tom
    I have a site that plays a stream. I perform an AJAX call to the server once a person presses a button. <input type="submit" class="play" data-type="<?php echo $result_cameras[$i]["camera_type"]; ?>" data-hash="<?php echo $result_cameras[$i]["camera_hash"]; ?>" value="<?php echo $result_cameras[$i]["camera_name"]; ?>"> This prints out a bunch of buttons that the user can select. This is processed by the following code: <script> $(document).ready(function(){ $(".play").click(function(){ var camerahash = $(this).data('hash'); var cameratype = $(this).data('type'); function doAjax(){ $.ajax({ url: 'index.php?option=streaming&task=playstream&id_hash=<?php echo $id_hash; ?>&camera_hash='+camerahash+'&format=raw', success: function(data) { if (data == 'Initializing...please wait') { $('#quote p').html(data); setTimeout(doAjax, 2000); } else { if (cameratype == "WEBCAM" && data == 'Stream is ready...') { $('#quote p').html(data); window.location = 'rtsp://<?php echo DEVSTREAMWEB; ?>/<?php echo $session_id;?>/'+camerahash; } else if (cameratype == "AXIS" && data == 'Stream is ready...') { $('#quote p').html(data); window.location = 'rtsp://<?php echo DEVSTREAMIP; ?>/<?php echo $session_id;?>/'+camerahash; } else { $('#quote p').html(data); } } } }); } doAjax(); }); }); </script> The server returns the messages such as Stream is ready.... My problem is that everything is working great except on additional button clicks. Specifically when they get success (video plays) and they exit back out, they don't get any other messages if they click another button. It is as if the click event is not triggered. Do I need to be doing something to the click handler to respond?

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  • Encapsulating a Windows.Forms.Button

    - by devoured elysium
    I want to define a special kind of button that only allows two possible labels: "ON" and "OFF". I decided to inherit from a Windows.Forms.Button to implement this but now I don't know I how should enforce this rule. Should I just override the Text property like this? public override string Text { set { throw new InvalidOperationException("Invalid operation on StartStopButton!"); } } The problem I see with this is that I am breaking the contract that all buttons should have. If any code tries something like foreach (Button button in myForm) { button.Text = "123"; } they will get an Exception if I have any of my special buttons on the form, which is something that isn't expectable. First, because people think of properties just as "public" variables, not methods, second, because they are used to using and setting whatever they want to buttons without having to worry with Exceptions. Should I instead just make the set property do nothing? That could also lead to awkward results: myButton.Text = "abc"; MessageBox.Show(abc); //not "abc"! The general idea from the OO world is to in this kind of cases use Composition instead of inheritance. public class MySpecialButton : <Some class from System.Windows.Forms that already knows how to draw itself on forms> private Button button = new Button(); //I'd just draw this button on this class //and I'd then only show the fields I consider //relevant to the outside world. ... } But to make the Button "live" on a form it must inherit from some special class. I've looked on Control, but it seems to already have the Text property defined. I guess the ideal situation would be to inherit from some kind of class that wouldn't even have the Text property defined, but that'd have position, size, etc properties available. Upper in the hierarchy, after Control, we have Component, but that looks like a really raw class. Any clue about how to achieve this? I know this was a long post :( Thanks

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  • Installing PhotoShop CS5 in windows XP error: (when up to 12% of the installation);

    - by Croplio
    Error Log: ---------- Exit Code: 6 -------------------------------------- Summary -------------------------------------- - 0 fatal error(s), 43 error(s), 41 warning(s) WARNING: The payload: Adobe Photoshop CS5 Core {7DFEBBA4-81E1-425B-BBAA-06E9E5BBD97E} requires a UI parent with following specification: Family: Photoshop ProductName: Adobe Photoshop CS5 Core_x64 This parent relationship is not satisfied, because this payload is not present in this session. WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure WARNING: Payload cannot be installed due to dependent operation failure ERROR: The following payload errors were found during install: ERROR: - Adobe CSXS Infrastructure CS5: Install failed ERROR: - Microsoft_VC90_ATL_x86: Install failed ERROR: - Adobe Media Player: Install failed ERROR: - Microsoft_VC90_CRT_x86: Install failed ERROR: - Adobe Photoshop CS5 Support: Install failed ERROR: - Adobe Bridge CS5: Install failed ERROR: - Microsoft_VC80_ATL_x86: Install failed ERROR: - DeviceCentral_DeviceCentral3LP-zh_CN: Install failed ERROR: - Adobe XMP Panels CS5: Install failed ERROR: - Photoshop Camera Raw: Install failed ERROR: - AdobeColorCommonSetCMYK: Install failed ERROR: - Adobe Mini Bridge CS5: Install failed ERROR: - Adobe Photoshop CS5 Chinese Language Pack_AdobePhotoshop12-zh_CN: Install failed ERROR: - Adobe ReviewPanel CS5: Install failed ERROR: - Microsoft_VC90_MFC_x86: Install failed ERROR: - Suite Shared Configuration CS5: Install failed ERROR: - Adobe Linguistics CS5: Install failed ERROR: - DeviceCentral: Failed due to Language Pack installation failure ERROR: - AdobeColorEU CS5: Install failed ERROR: - AdobeTypeSupport CS5: Install failed ERROR: - AdobeColorVideoProfilesCS CS5: Install failed ERROR: - AdobeColorCommonSetRGB: Install failed ERROR: - Adobe Photoshop CS5 Core: Failed due to Language Pack installation failure ERROR: - Adobe CSXS Extensions CS5: Install failed ERROR: - AdobeOutputModule: Install failed ERROR: - Microsoft_VC80_CRT_x86: Install failed ERROR: - Adobe WinSoft Linguistics Plugin CS5: Install failed ERROR: - AdobePDFL CS5: Install failed ERROR: - AdobeCMaps CS5: Install failed ERROR: - AdobeColorNA CS5: Install failed ERROR: - Required Common Fonts Installation: Install failed ERROR: - Adobe SwitchBoard 2.0: Install failed ERROR: - Microsoft_VC80_MFC_x86: Install failed ERROR: - AdobeColorPhotoshop CS5: Install failed ERROR: - Microsoft_VC80_MFCLOC_x86: Install failed ERROR: - PDF Settings CS5: Install failed ERROR: - Recommended Common Fonts Installation: Install failed ERROR: - Adobe Extension Manager CS5: Install failed ERROR: - AdobeColorJA CS5: Install failed ERROR: - AdobeJRE: Install failed ERROR: - Adobe ExtendScript Toolkit CS5: Install failed ERROR: - Adobe AIR: Install failed ------------------------------------------------------------------------------------- I hava tried many time and the issue is still there, any help will be appriciated, thanks!

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  • MySQL is hogging my server resources

    - by Reacen
    Does anyone have any idea of what can cause this weird behaviour and how I go about fixing it? This is all coming from MySQL only (both RAM and CPU usage), for about 10 minutes after I reboot my Java game server (that has a pool of 256 connections). There are not that many queries and I think it may be more of a MySQL misconfiguration problem. My server: 3.20 GHz * 6 core / 24 GB RAM / 64 bit Windows Server 2003. My game server: Java server, with 256 MySQL connections pool (MyISAM engine), about 500,000 accounts, and 9 million rows of game items in database and about 3,000 players are connected. After about 15 minutes of the game server reboot, the server resumes its stability and CPU usage drop down to 1% ~ 5% and memory to 6 GB. Here is a copy of my MySQL configuration. Also, any advice about my MySQL configuration will be appreciated. I really set it up almost at random. # Example MySQL config file for very large systems. # # This is for a large system with memory of 1G-2G where the system runs mainly # MySQL. # # You can copy this file to # /etc/my.cnf to set global options, # mysql-data-dir/my.cnf to set server-specific options (in this # installation this directory is C:\mysql\data) or # ~/.my.cnf to set user-specific options. # # In this file, you can use all long options that a program supports. # If you want to know which options a program supports, run the program # with the "--help" option. # The following options will be passed to all MySQL clients [client] #password = your_password port = 3306 socket = /tmp/mysql.sock # Here follows entries for some specific programs # The MySQL server [mysqld] #log=c:\mysql.log port = 3306 socket = /tmp/mysql.sock skip-locking key_buffer_size = 2572M max_allowed_packet = 64M table_open_cache = 512 sort_buffer_size = 128M read_buffer_size = 128M read_rnd_buffer_size = 128M myisam_sort_buffer_size = 500M thread_cache_size = 32 query_cache_size = 1948M # Try number of CPU's*2 for thread_concurrency thread_concurrency = 12 max_connections = 5000 # Don't listen on a TCP/IP port at all. This can be a security enhancement, # if all processes that need to connect to mysqld run on the same host. # All interaction with mysqld must be made via Unix sockets or named pipes. # Note that using this option without enabling named pipes on Windows # (via the "enable-named-pipe" option) will render mysqld useless! # #skip-networking # Replication Master Server (default) # binary logging is required for replication log-bin=mysql-bin # required unique id between 1 and 2^32 - 1 # defaults to 1 if master-host is not set # but will not function as a master if omitted server-id = 1 # Replication Slave (comment out master section to use this) # # To configure this host as a replication slave, you can choose between # two methods : # # 1) Use the CHANGE MASTER TO command (fully described in our manual) - # the syntax is: # # CHANGE MASTER TO MASTER_HOST=<host>, MASTER_PORT=<port>, # MASTER_USER=<user>, MASTER_PASSWORD=<password> ; # # where you replace <host>, <user>, <password> by quoted strings and # <port> by the master's port number (3306 by default). # # Example: # # CHANGE MASTER TO MASTER_HOST='125.564.12.1', MASTER_PORT=3306, # MASTER_USER='joe', MASTER_PASSWORD='secret'; # # OR # # 2) Set the variables below. However, in case you choose this method, then # start replication for the first time (even unsuccessfully, for example # if you mistyped the password in master-password and the slave fails to # connect), the slave will create a master.info file, and any later # change in this file to the variables' values below will be ignored and # overridden by the content of the master.info file, unless you shutdown # the slave server, delete master.info and restart the slaver server. # For that reason, you may want to leave the lines below untouched # (commented) and instead use CHANGE MASTER TO (see above) # # required unique id between 2 and 2^32 - 1 # (and different from the master) # defaults to 2 if master-host is set # but will not function as a slave if omitted #server-id = 2 # # The replication master for this slave - required #master-host = <hostname> # # The username the slave will use for authentication when connecting # to the master - required #master-user = <username> # # The password the slave will authenticate with when connecting to # the master - required #master-password = <password> # # The port the master is listening on. # optional - defaults to 3306 #master-port = <port> # # binary logging - not required for slaves, but recommended #log-bin=mysql-bin # # binary logging format - mixed recommended #binlog_format=mixed # Point the following paths to different dedicated disks #tmpdir = /tmp/ #log-update = /path-to-dedicated-directory/hostname # Uncomment the following if you are using InnoDB tables #innodb_data_home_dir = C:\mysql\data/ #innodb_data_file_path = ibdata1:2000M;ibdata2:10M:autoextend #innodb_log_group_home_dir = C:\mysql\data/ # You can set .._buffer_pool_size up to 50 - 80 % # of RAM but beware of setting memory usage too high #innodb_buffer_pool_size = 384M #innodb_additional_mem_pool_size = 20M # Set .._log_file_size to 25 % of buffer pool size #innodb_log_file_size = 100M #innodb_log_buffer_size = 8M #innodb_flush_log_at_trx_commit = 1 #innodb_lock_wait_timeout = 50 [mysqldump] quick max_allowed_packet = 64M [mysql] no-auto-rehash # Remove the next comment character if you are not familiar with SQL #safe-updates [myisamchk] key_buffer_size = 256M sort_buffer_size = 256M read_buffer = 8M write_buffer = 8M [mysqlhotcopy] interactive-timeout

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  • Increase samba space on open suse 12.1

    - by Kapil Sharma
    I know linux basics but not an expert. IT guy left the job here and there is some time before new hire. So sorry if question is very basic. We have local testing server based on Open SUSE 12.1, which also act as shared drive between dev/mgmt team here and using Samba for that. Now we are running out of space on samba, even though server's 2*1TB harddisk is nearly 90% free. My question is, what is limiting Samba and how can I increase its limit? We need around at least 500 GB as shared drive but currently its just 25 GB. I don't need step by step answer, just a link to any helpful article would be sufficient. Probably I'm putting wrong keywords in google so not getting any helpful link. EDIT: Output of commands in the first comment. All commands were run as root user df -h (getting error with df -ht) Filesystem Size Used Avail Use% Mounted on rootfs 30G 5.1G 23G 19% / devtmpfs 2.0G 36K 2.0G 1% /dev tmpfs 2.0G 1.1M 2.0G 1% /dev/shm tmpfs 2.0G 676K 2.0G 1% /run /dev/sda2 30G 5.1G 23G 19% / tmpfs 2.0G 0 2.0G 0% /sys/fs/cgroup tmpfs 2.0G 676K 2.0G 1% /var/run tmpfs 2.0G 0 2.0G 0% /media tmpfs 2.0G 676K 2.0G 1% /var/lock /dev/sda3 36G 31G 3.3G 91% /home fdisk -l /dev/[hmsv]d* Disk /dev/sda: 80.0 GB, 80026361856 bytes 255 heads, 63 sectors/track, 9729 cylinders, total 156301488 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x2d4a2d49 Device Boot Start End Blocks Id System /dev/sda1 2048 16771071 8384512 82 Linux swap / Solaris /dev/sda2 * 16771072 79681535 31455232 83 Linux /dev/sda3 79681536 156301311 38309888 83 Linux Disk /dev/sda1: 8585 MB, 8585740288 bytes 255 heads, 63 sectors/track, 1043 cylinders, total 16769024 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/sda1 doesn't contain a valid partition table Disk /dev/sda2: 32.2 GB, 32210157568 bytes 255 heads, 63 sectors/track, 3915 cylinders, total 62910464 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System Disk /dev/sda3: 39.2 GB, 39229325312 bytes 255 heads, 63 sectors/track, 4769 cylinders, total 76619776 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/sda3 doesn't contain a valid partition table vgs No volume groups found lvs No volume groups found output of vi /etc/samba/smb.conf # smb.conf is the main Samba configuration file. You find a full commented # version at /usr/share/doc/packages/samba/examples/smb.conf.SUSE if the # samba-doc package is installed. # Date: 2011-11-02 [global] workgroup = WORKGROUP passdb backend = tdbsam printing = cups printcap name = cups printcap cache time = 750 cups options = raw map to guest = Bad User include = /etc/samba/dhcp.conf logon path = \\%L\profiles\.msprofile logon home = \\%L\%U\.9xprofile logon drive = P: usershare allow guests = Yes [homes] comment = Home Directories valid users = %S, %D%w%S browseable = No read only = No inherit acls = Yes [profiles] comment = Network Profiles Service path = %H read only = No store dos attributes = Yes create mask = 0600 directory mask = 0700 [users] comment = All users path = /home read only = No inherit acls = Yes veto files = /aquota.user/groups/shares/ [groups] comment = All groups path = /home/groups read only = No inherit acls = Yes [printers] comment = All Printers path = /var/tmp printable = Yes create mask = 0600 browseable = No [print$] comment = Printer Drivers path = /var/lib/samba/drivers write list = @ntadmin root force group = ntadmin create mask = 0664 directory mask = 0775 [allusers] comment = All Users path = /home/shares/allusers valid users = @users force group = users create mask = 0660 directory mask = 0771 writable = yes

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  • KVM guest io is much slower than host io: is that normal?

    - by Evolver
    I have a Qemu-KVM host system setup on CentOS 6.3. Four 1TB SATA HDDs working in Software RAID10. Guest CentOS 6.3 is installed on separate LVM. People say that they see guest performance almost equal to host performance, but I don't see that. My i/o tests are showing 30-70% slower performance on guest than on host system. I tried to change scheduler (set elevator=deadline on host and elevator=noop on guest), set blkio.weight to 1000 in cgroup, change io to virtio... But none of these changes gave me any significant results. This is a guest .xml config part: <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/dev/vgkvmnode/lv2'/> <target dev='vda' bus='virtio'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </disk> There are my tests: Host system: iozone test # iozone -a -i0 -i1 -i2 -s8G -r64k random random KB reclen write rewrite read reread read write 8388608 64 189930 197436 266786 267254 28644 66642 dd read test: one process and then four simultaneous processes # dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct 1073741824 bytes (1.1 GB) copied, 4.23044 s, 254 MB/s # dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct skip=1024 & dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct skip=2048 & dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct skip=3072 & dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct skip=4096 1073741824 bytes (1.1 GB) copied, 14.4528 s, 74.3 MB/s 1073741824 bytes (1.1 GB) copied, 14.562 s, 73.7 MB/s 1073741824 bytes (1.1 GB) copied, 14.6341 s, 73.4 MB/s 1073741824 bytes (1.1 GB) copied, 14.7006 s, 73.0 MB/s dd write test: one process and then four simultaneous processes # dd if=/dev/zero of=test bs=1M count=1024 oflag=direct 1073741824 bytes (1.1 GB) copied, 6.2039 s, 173 MB/s # dd if=/dev/zero of=test bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test2 bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test3 bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test4 bs=1M count=1024 oflag=direct 1073741824 bytes (1.1 GB) copied, 32.7173 s, 32.8 MB/s 1073741824 bytes (1.1 GB) copied, 32.8868 s, 32.6 MB/s 1073741824 bytes (1.1 GB) copied, 32.9097 s, 32.6 MB/s 1073741824 bytes (1.1 GB) copied, 32.9688 s, 32.6 MB/s Guest system: iozone test # iozone -a -i0 -i1 -i2 -s512M -r64k random random KB reclen write rewrite read reread read write 524288 64 93374 154596 141193 149865 21394 46264 dd read test: one process and then four simultaneous processes # dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=1024 1073741824 bytes (1.1 GB) copied, 5.04356 s, 213 MB/s # dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=1024 & dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=2048 & dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=3072 & dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=4096 1073741824 bytes (1.1 GB) copied, 24.7348 s, 43.4 MB/s 1073741824 bytes (1.1 GB) copied, 24.7378 s, 43.4 MB/s 1073741824 bytes (1.1 GB) copied, 24.7408 s, 43.4 MB/s 1073741824 bytes (1.1 GB) copied, 24.744 s, 43.4 MB/s dd write test: one process and then four simultaneous processes # dd if=/dev/zero of=test bs=1M count=1024 oflag=direct 1073741824 bytes (1.1 GB) copied, 10.415 s, 103 MB/s # dd if=/dev/zero of=test bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test2 bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test3 bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test4 bs=1M count=1024 oflag=direct 1073741824 bytes (1.1 GB) copied, 49.8874 s, 21.5 MB/s 1073741824 bytes (1.1 GB) copied, 49.8608 s, 21.5 MB/s 1073741824 bytes (1.1 GB) copied, 49.8693 s, 21.5 MB/s 1073741824 bytes (1.1 GB) copied, 49.9427 s, 21.5 MB/s I wonder is that normal situation or did I missed something?

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  • Postfix on Snow Leopard unable to send MIME emails, including header contents in message body

    - by devvy
    I configured postfix on snow leopard by adding the following line to /etc/hostconfig: MAILSERVER=-YES- I then configured postfix to relay through my ISP's SMTP server. I added the following two lines in their respective places within /etc/postfix/main.cf: myhostname = 1and1.com relayhost = shawmail.vc.shawcable.net I then have a simple PHP mail function wrapper as follows: send_email("[email protected]", "[email protected]", "Test Email", "<p>This is a simple HTML email</p>"); echo "Done"; function send_email($from,$to,$subject,$message){ $header="From: <".$from."> "; $header.= 'MIME-Version: 1.0' . " "; $header.= 'Content-type: text/html; charset=iso-8859-1' . " "; $send_mail=mail($to,$subject,$message,$header); if(!$send_mail){ echo "ERROR"; } } With this, I am receiving an e-mail that appears to be improperly formatted. The message header is showing up in the body of the e-mail. The raw message content is as follows: Return-Path: <[email protected]> Delivery-Date: Tue, 27 Apr 2010 18:12:48 -0400 Received: from idcmail-mo2no.shaw.ca (idcmail-mo2no.shaw.ca [64.59.134.9]) by mx.perfora.net (node=mxus2) with ESMTP (Nemesis) id 0M4XlU-1NCtC81GVY-00z5UN for [email protected]; Tue, 27 Apr 2010 18:12:48 -0400 Message-Id: <[email protected]> Received: from pd6ml3no-ssvc.prod.shaw.ca ([10.0.153.149]) by pd6mo1no-svcs.prod.shaw.ca with ESMTP; 27 Apr 2010 16:12:47 -0600 X-Cloudmark-SP-Filtered: true X-Cloudmark-SP-Result: v=1.0 c=1 a=VphdPIyG4kEA:10 a=hATtCjKilyj9ZF5m5A62ag==:17 a=mC_jT1gcAAAA:8 a=QLyc3QejAAAA:8 a=DGW4GvdtALggLTu6w9AA:9 a=KbDtEDGyCi7QHcNhDYYwsF92SU8A:4 a=uch7kV7NfGgA:10 a=5ZEL1eDBWGAA:10 Received: from unknown (HELO 1and1.com) ([24.84.196.104]) by pd6ml3no-dmz.prod.shaw.ca with ESMTP; 27 Apr 2010 16:12:48 -0600 Received: by 1and1.com (Postfix, from userid 70) id BB08D14ECFC; Tue, 27 Apr 2010 15:12:47 -0700 (PDT) To: [email protected] Subject: Test Email X-PHP-Originating-Script: 501:test.php Date: Tue, 27 Apr 2010 18:12:48 -0400 X-UI-Junk: AutoMaybeJunk +30 (SPA); V01:LYI2BGRt:7TwGx5jxe8cylj5nOTae9JQXYqoWvG2w4ZSfwYCXmHCH/5vVNCE fRD7wNNM86txwLDTO522ZNxyNHhvJUK9d2buMQuAUCMoea2jJHaDdtRgkGxNSkO2 v6svm0LsZikLMqRErHtBCYEWIgxp2bl0W3oA3nIbtfp3li0kta27g/ZjoXcgz5Sw B8lEqWBqKWMSta1mCM+XD/RbWVsjr+LqTKg== Envelope-To: [email protected] From: <[email protected]> MIME-Version: 1.0 Content-type: text/html; charset=iso-8859-1 Message-Id: <[email protected]> Date: Tue, 27 Apr 2010 15:12:47 -0700 (PDT) <p>This is a simple HTML email</p> And here are the contents of my /var/log/mail.log file after sending the email: Apr 27 15:29:01 User-iMac postfix/qmgr[705]: 74B1514EDDF: removed Apr 27 15:29:30 User-iMac postfix/pickup[704]: 25FBC14EDF0: uid=70 from=<_www> Apr 27 15:29:30 User-iMac postfix/master[758]: fatal: open lock file pid/master.pid: unable to set exclusive lock: Resource temporarily unavailable Apr 27 15:29:30 User-iMac postfix/cleanup[745]: 25FBC14EDF0: message-id=<[email protected]> Apr 27 15:29:30 User-iMac postfix/qmgr[705]: 25FBC14EDF0: from=<[email protected]>, size=423, nrcpt=1 (queue active) Apr 27 15:29:30 User-iMac postfix/smtp[747]: 25FBC14EDF0: to=<[email protected]>, relay=shawmail.vc.shawcable.net[64.59.128.135]:25, delay=0.21, delays=0.01/0/0.1/0.1, dsn=2.0.0, status=sent (250 ok: Message 25784419 accepted) Apr 27 15:29:30 User-iMac postfix/qmgr[705]: 25FBC14EDF0: removed Two other people in the office have followed the exact same process and are running the exact same script, version of snow leopard, php, etc. and everything is working fine for them. I've even copied their config files to my machine, restarted postfix, restarted apache, all to no avail. Does anyone know what steps I could take to resolve the issue? This is boggling my mind... Thanks

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  • php crashes with no core file and this message : apc_mmap failed

    - by greg0ire
    Description of the problem Regularly, cron php processes crash on our production server, which result in mails with the following body : PHP Fatal error: PHP Startup: apc_mmap: mmap failed: in Unknown on line 0 Segmentation fault (core dumped) I think the Segmentation fault (core dumped) should result in core files being handled by apport and then written in /var/crashes, but the files I can see there are there since yesterday, although the last crash occured today : -rw-r----- 1 root whoopsie 1138528 mai 22 04:09 _usr_bin_php5.0.crash -rw-r----- 1 frontoffice whoopsie 1166373 mai 20 18:00 _usr_bin_php5.1005.crash -rw-r----- 1 frontoffice whoopsie 81622658 mai 22 00:05 _usr_sbin_php5-fpm.1005.crash I tried to download the last one anyway, and ran gdb /usr/sbin/php5-fpm /tmp/_usr_sbin_php5-fpm.1005.crash, only to be told that the file is not a core file (its format was not recognized). Here is the server's apc configuration : cat /etc/php5/cli/conf.d/20-apc.ini extension=apc.so apc.shm_size=512M apc.ttl=3600 apc.user_ttl=3600 apc.enable_cli=1 I'm mostly worried about the apc.shm_size… isn't it too high or too low ? I understand it has to do with the size of memory segments. Question(s) What could be the problem ? How can I troubleshoot it (how can I get a valid core file ?) ? System information free total used free shared buffers cached Mem: 5081296 4354684 726612 0 374744 959968 -/+ buffers/cache: 3019972 2061324 Swap: 522236 516888 5348 cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.2 LTS" php -v PHP 5.4.17-1~precise+1 (cli) (built: Jul 17 2013 18:14:06) Copyright (c) 1997-2013 The PHP Group Zend Engine v2.4.0, Copyright (c) 1998-2013 Zend Technologies php -i excerpt : Configuration apc APC Support => enabled Version => 3.1.13 APC Debugging => Disabled MMAP Support => Enabled MMAP File Mask => Locking type => pthread mutex Locks Serialization Support => php Revision => $Revision: 327136 $ Build Date => Nov 20 2012 18:41:36 Directive => Local Value => Master Value apc.cache_by_default => On => On apc.canonicalize => On => On apc.coredump_unmap => Off => Off apc.enable_cli => On => On apc.enabled => On => On apc.file_md5 => Off => Off apc.file_update_protection => 2 => 2 apc.filters => no value => no value apc.gc_ttl => 3600 => 3600 apc.include_once_override => Off => Off apc.lazy_classes => Off => Off apc.lazy_functions => Off => Off apc.max_file_size => 1M => 1M apc.mmap_file_mask => no value => no value apc.num_files_hint => 1000 => 1000 apc.preload_path => no value => no value apc.report_autofilter => Off => Off apc.rfc1867 => Off => Off apc.rfc1867_freq => 0 => 0 apc.rfc1867_name => APC_UPLOAD_PROGRESS => APC_UPLOAD_PROGRESS apc.rfc1867_prefix => upload_ => upload_ apc.rfc1867_ttl => 3600 => 3600 apc.serializer => default => default apc.shm_segments => 1 => 1 apc.shm_size => 512M => 512M apc.shm_strings_buffer => 4M => 4M apc.slam_defense => On => On apc.stat => On => On apc.stat_ctime => Off => Off apc.ttl => 3600 => 3600 apc.use_request_time => On => On apc.user_entries_hint => 4096 => 4096 apc.user_ttl => 3600 => 3600 apc.write_lock => On => On php -m [PHP Modules] apc bcmath bz2 calendar Core ctype curl date dba dom ereg exif fileinfo filter ftp gd gettext hash iconv imagick intl json ldap libxml mbstring memcache memcached mhash mysql mysqli openssl pcntl pcre PDO pdo_mysql pdo_pgsql pdo_sqlite pgsql Phar posix Reflection session shmop SimpleXML soap sockets SPL sqlite3 standard sysvmsg sysvsem sysvshm tidy tokenizer wddx xml xmlreader xmlwriter zip zlib [Zend Modules] ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 39531 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 8192 cpu time (seconds, -t) unlimited max user processes (-u) 39531 virtual memory (kbytes, -v) unlimited file locks (-x) unlimited

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