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  • Replicating between Cloud and On-Premises using Oracle GoldenGate

    - by Ananth R. Tiru
    Do you have applications running on the cloud that you need to connect with the on premises systems. The most likely answer to this question is an astounding YES!  If so, then you understand the importance of keep the data fresh at all times across the cloud and on-premises environments. This is also one of the key focus areas for the new GoldenGate 12c release which we announced couple of week ago via a press release. Most enterprises have spent years avoiding the data “silos” that inhibit productivity. For example, an enterprise which has adopted a CRM strategy could be relying on an on-premises based marketing application used for developing and nurturing leads. At the same time it could be using a SaaS based Sales application to create opportunities and quotes. The sales and the marketing teams which use these systems need to be able to access and share the data in a reliable and cohesive way. This example can be extended to other applications areas such as HR, Supply Chain, and Finance and the demands the users place on getting a consistent view of the data. When it comes to moving data in hybrid environments some of the key requirements include minimal latency, reliability and security: Data must remain fresh. As data ages it becomes less relevant and less valuable—day-old data is often insufficient in today’s competitive landscape. Reliability must be guaranteed despite system or connectivity issues that can occur between the cloud and on-premises instances. Security is a key concern when replicating between cloud and on-premises instances. There are several options to consider when replicating between the cloud and on-premises instances. Option 1 – Secured network established between the cloud and on-premises A secured network is established between the cloud and on-premises which enables the applications (including replication software) running on the cloud and on-premises to have seamless connectivity to other applications irrespective of where they are physically located. Option 2 – Restricted network established between the cloud and on-premises A restricted network is established between the cloud and on-premises instances which enable certain ports (required by replication) be opened on both the cloud and on the on-premises instances and white lists the IP addresses of the cloud and on-premises instances. Option 3 – Restricted network access from on-premises and cloud through HTTP proxy This option can be considered when the ports required by the applications (including replication software) are not open and the cloud instance is not white listed on the on-premises instance. This option of tunneling through HTTP proxy may be only considered when proper security exceptions are obtained. Oracle GoldenGate Oracle GoldenGate is used for major Fortune 500 companies and other industry leaders worldwide to support mission-critical systems for data availability and integration. Oracle GoldenGate addresses the requirements for ensuring data consistency between cloud and on-premises instances, thus facilitating the business process to run effectively and reliably. The architecture diagram below illustrates the scenario where the cloud and the on-premises instance are connected using GoldenGate through a secured network In the above scenario, Oracle GoldenGate is installed and configured on both the cloud and the on-premises instances. On the cloud instance Oracle GoldenGate is installed and configured on the machine where the database instance can be accessed. Oracle GoldenGate can be configured for unidirectional or bi-directional replication between the cloud and on premises instances. The specific configuration details of Oracle GoldenGate processes will depend upon the option selected for establishing connectivity between the cloud and on-premises instances. The knowledge article (ID - 1588484.1) titled ' Replicating between Cloud and On-Premises using Oracle GoldenGate' discusses in detail the options for replicating between the cloud and on-premises instances. The article can be found on My Oracle Support. To learn more about Oracle GoldenGate 12c register for our launch webcast where we will go into these new features in more detail.   You may also want to download our white paper "Oracle GoldenGate 12c Release 1 New Features Overview" I would love to hear your requirements for replicating between on-premises and cloud instances, as well as your comments about the strategy discussed in the knowledge article to address your needs. Please post your comments in this blog or in the Oracle GoldenGate public forum - https://forums.oracle.com/community/developer/english/business_intelligence/system_management_and_integration/goldengate

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  • Seeking advice on tools and technology for my new game [closed]

    - by k.k. slider
    I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of (what I envision to be) the final game. However, having heard about the uncertain future and (possibly) limited audience for XNA games, I'm looking to switch platforms... but I don't know what technology would best suit my needs. Below are some specifics about my game and what exactly I'm looking for, if you're interested: The game is a 2D turn-based tactical RPG (strategy game) for two players. It is a basic sprite and tile based game with animations and sound. 3D capabilities are not necessary. I'd like to allow players to compete with others online, and have a basic ranking/matchmaking system. I will probably need something that can interact with a server and a database (the game is turn-based and has no RNG, so cheating would be easy to detect even if most computation is done client-side and minimal data is sent to the server). Ideally, I would be able to release an early version of the game and have people give feedback as I develop additional features (similar to Minecraft). I'd prefer to have a way to release periodic updates to the game instead of releasing an absolute final product. To reach the widest possible audience, I'd prefer technology that allows me to release on PC, Android, iOS, and (maybe) Mac. This is a game with simple mouse inputs which can fit on a mobile touch screen. The game should be monetizable. If I find success with this game, then I may consider becoming a full-time indie game developer. I have several other game ideas and have learned quite a bit from my first attempt at game development. My first thought was an F2P/microtransaction model, but I'm open to other suggestions. Language isn't a primary concern of mine, since I have a decent amount of experience using several languages to program large projects. I'm willing to spend money (e.g. on a developer's license), but the more expensive it gets, the more hesitant I am to use it. I've looked into the following solutions... there are a LOT of tools out there... if anyone has experience with any of these and would like to recommend/reject any of them, it would be helpful. C#/.NET (XNA/MonoGame/SDL/SlimDX/Xamarin/ExEn/ANX?) HTML5/JS (AppMobi/PhoneGap/Marmalade/FlashCanvas/Cordova/libRocket?) Python (Pyglet/Pygame/Kivy?) Java (JavaFX/libGDX?) Unity/Construct 2/Cocos2D/NME/Corona/other game creation software? I'd like something that can do 2D and isn't limited by being too high-level. Other languages (Lua/LOVE? Moai?) Thanks for answering this rather long and tedious question...

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  • BI&EPM in Focus November 2012

    - by Mike.Hallett(at)Oracle-BI&EPM
    Customers ·       San Diego Unified School District Harnesses Attendance, Procurement, and Operational Data with Oracle Exalytics, Generating $4.4 Million in Savings ·       NilsonGroup chooses Oracle Exalytics In-Memory Machine as their solution to access critical data to keep its stores competitive with real-time Mobile BI:  Video ·       Nykredit, in the Danish Financial Sector, describes their experiences from testing the Exalytics Business Intelligence Machine: Video  ·       Sodexo chose Oracle Exalytics as their business analytics platform:  Video ·       AstraZeneca (US, Canada, MedImmune) Improves Insight, Analytics, and Reporting, Enterprisewide with Unified Planning on a Single Platform ·       Experian Consolidates Reporting Systems for One, Global View of Financial Data and Improves Planning for Continued Growth ·       Munchkin Gives its Line of Children’s Products Plenty of Room to Grow in an Upgraded Enterprise Application Environment ·       Top 20 EPM Customer Snapshots, in One Handy Booklet (link) ·       Customer and Partner Successes: Link to Complete Archive Enterprise Performance Management ·       Nov 15: Is Hope and Email the Core of your Reconciliation Process? (link) ·       Replay: Integrated Business Planning, Featuring Leggett & Platt (link) ·       Whitepaper: The New Competitive Advantage - Strategic CIO's Embrace the Cloud (link) ·       Press: Oracle Enterprise Performance Management Driving Significant Improvements in Budget Management and Reporting for Public Sector Organizations (link) ·       Enterprise Performance Management Video Feature Overviews, Now Available on YouTube (link) ·       NEW Solution Brief - Oracle Hyperion Planning on the Oracle Exalytics In-Memory Machine (link) ·       For Insurance sector: Datasheet for new release V2.0 - Oracle Quantitative Management and Reporting for Solvency II (link) ·       Whitepaper FSN 2012: Managing Risk and Uncertainty, an Executive's Guide to Integrated Business Planning (link) ·       NEW Datasheet for Oracle Planning and Budgeting Cloud Service (link) ·       Blog: Planning in the Cloud - For Real Business Intelligence ·       Press: Latest Release of Oracle Exalytics In-Memory Machine Software Enables Customers to View and Analyze Data at the Speed of Business (link) ·       Press: New Release (11.1.1.6.2BP1) of Oracle Business Intelligence Enables Users to Quickly Access and Analyze Key Business Information, Anytime, Anywhere (link) ·       Mark Hurd Interviewed on USA Today about Big Data & Analytics (link) ·       Whitepaper: Mastering Big Data - CFO Strategies to Transform Insight into Opportunity (link) ·       Nov 15: Improve Asset Utilization. Achieve Greater Profitability: Oracle Enterprise Asset Management Analytics (link) ·       Replay: Oracle Enterprise Asset Mgmt Analytics and Oracle Manufacturing Analytics (link) ·       Overload to Impact: An Industry Scorecard on Big Data Business Challenges (link) ·       Webcast Replay: Overview of Oracle Endeca Informational Discovery (link) ·       OBIEE 11g: Required and Recommended Patches and Patch Sets (link)

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  • MySQL for Excel new features (1.2.0): Save and restore Edit sessions

    - by Javier Rivera
    Today we are going to talk about another new feature included in the latest MySQL for Excel release to date (1.2.0) which can be Installed directly from our MySQL Installer downloads page.Since the first release you were allowed to open a session to directly edit data from a MySQL table at Excel on a worksheet and see those changes reflected immediately on the database. You were also capable of opening multiple sessions to work with different tables at the same time (when they belong to the same schema). The problem was that if for any reason you were forced to close Excel or the Workbook you were working on, you had no way to save the state of those open sessions and to continue where you left off you needed to reopen them one by one. Well, that's no longer a problem since we are now introducing a new feature to save and restore active Edit sessions. All you need to do is in click the options button from the main MySQL for Excel panel:  And make sure the Edit Session Options (highlighted in yellow) are set correctly, specially that Restore saved Edit sessions is checked: Then just begin an Edit session like you would normally do, select the connection and schema on the main panel and then select table you want to edit data from and click over Edit MySQL Data. and just import the MySQL data into Excel:You can edit data like you always did with the previous version. To test the save and restore saved sessions functionality, first we need to save the workbook while at least one Edit session is opened and close the file.Then reopen the workbook. Depending on your version of Excel is where the next steps are going to differ:Excel 2013 extra step (first): In Excel 2013 you first need to open the workbook with saved edit sessions, then click the MySQL for Excel Icon on the the Data menu (notice how in this version, every time you open or create a new file the MySQL for Excel panel is closed in the new window). Please note that if you work on Excel 2013 with several workbooks with open edit sessions each at the same time, you'll need to repeat this step each time you open one of them: Following steps:  In Excel 2010 or previous, you just need to make sure the MySQL for Excel panel is already open at this point, if its not, please do the previous step specified above (Excel 2013 extra step). For Excel 2010 or older versions you will only need to do this previous step once.  When saved sessions are detected, you will be prompted what to do with those sessions, you can click Restore to continue working where you left off, click Discard to delete the saved sessions (All edit session information for this file will be deleted from your computer, so you will no longer be prompted the next time you open this same file) or click Nothing to continue without opening saved sessions (This will keep the saved edit sessions intact, to be prompted again about them the next time you open this workbook): And there you have it, now you will be able to save your Edit sessions, close your workbook or turn off your computer and you will still be able to reopen them in the future, to continue working right where you were. Today we talked about how you can save your active Edit sessions and restore them later, this is another feature included in the latest MySQL for Excel release (1.2.0). Please remember you can try this product and many others for free downloading the installer directly from our MySQL Installer downloads page.Happy editing !

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  • MySQL Connector/Net 6.6.2 has been released

    - by fernando
    MySQL Connector/Net 6.6.2, a new version of the all-managed .NET driver for MySQL has been released.  This is the first of two beta releases intended to introduce users to the new features in the release.  This release is feature complete it should be stable enough for users to understand the new features and how we expect them to work.  As is the case with all non-GA releases, it should not be used in any production environment.  It is appropriate for use with MySQL server versions 5.0-5.6 It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.6 version of MySQL Connector/Net brings the following new features:   * Stored routine debugging   * Entity Framework 4.3 Code First support   * Pluggable authentication (now third parties can plug new authentications mechanisms into the driver).   * Full Visual Studio 2012 support: everything from Server Explorer to Intellisense & the Stored Routine debugger. Stored Procedure Debugging ------------------------------------------- We are very excited to introduce stored procedure debugging into our Visual Studio integration.  It works in a very intuitive manner by simply clicking 'Debug Routine' from Server Explorer. You can debug stored routines, functions & triggers. Some of the new features in this release include:   * Besides normal breakpoints, you can define conditional & pass count breakpoints.   * Now the debugger editor shows colorizing.   * Now you can change the values of locals in a function scope (previously caused deadlock due to functions executing within their own transaction).   * Now you can also debug triggers for 'replace' sql statements.   * In general anything related to locals, watches, breakpoints, stepping & call stack should work in a similar way to the C#'s Visual Studio debugger. Some limitations remains, due to the current debugger architecture:   * Some MySQL functions cannot be debugged currently (get_lock, release_lock, begin, commit, rollback, set transaction level)..   * Only one debug session may be active on a given server. The Debugger is feature complete at this point. We look forward to your feedback. Documentation ------------------------------------- The documentation is still being developed and will be readily available soon (before Beta 2).  You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.5/en/connector-net.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows. You can also post questions on our forums at http://forums.mysql.com/. Enjoy and thanks for the support! 

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  • Does *every* project benefit from written specifications?

    - by nikie
    I know this is holy war territory, so please read the question to the end before answering. There are many cases where written specifications make a lot of sense. For example, if you're a contractor and you want to get paid, you need written specs. If you're working in a team with 20 persons, you need written specs. If you're writing a programming language compiler or interpreter (and it's not perl), you'll usually write a formal specification. I don't doubt that there are many more cases where written specifications are a really good idea. I just think that there are cases where there's so little benefit in written specs, that it doesn't outweigh the costs of writing and maintaining them. EDIT: The close votes say that "it is difficult to say what is asked here", so let me clarify: The usefulness of written, detailed specifications is often claimed like a dogma. (If you want examples, look at the comments.) But I don't see the use of them for the kind of development I'm doing. So what is asked here is: How would written specifications help me? Background information: I work for a small company that's developing vertical market software. If our product is easier to use and has better performance than the competition, it sells. If it's harder to use, even if it behaves 100% as the specification says, it doesn't sell. So there are no "external forces" for having written specs. The advantage would have to be somewhere in the development process. Now, I can see how frozen specifications would make a developer's life easier. But we'll never have frozen specs. If we see in the middle of development that feature X is not intuitive to use the way it's specified, then we can only choose between changing the specification or developing a product that won't sell. You'll probably ask by now: How do you know when you're done? Well, we're continually improving our product. The competition does the same. So (hopefully) we're never done. We keep improving the software, and when we reach a point when the benefits of the improvements we've added since the last release outweigh the costs of an update, we create a new release that is then tested, localized, documented and deployed. This also means that there's rarely any schedule pressure. Nobody has to do overtime to make a deadline. If the feature isn't done by the time we want to release the next version, it'll simply go into the next version. The next question might be: How do your developers know what they're supposed to implement? The answer is: They have a lot of domain knowledge. They know the customers business well enough, so a high-level description of the feature (or even just the problem that the customer needs solved) is enough to implement it. If it's not clear, the developer creates a few fake screens to get feedback from marketing/management or customers, but this is nowhere near the level of detail of actual specifications. This might be inefficient for larger teams, but for a small team with low turnover it works quite well. It has the additional benefit that the developer in question often comes up with a better solution than the person writing the specs might have. This question is already getting very long, but let me address one last point: Testing. Like I said in the beginning, if our software behaves 100% like the spec says, it still can be crap. In fact, if it's so unintuitive that you need a spec to know how to test it, it probably is crap. It makes sense to have fixed, written tests for some core functionality and for regression bugs, but again, this is nowhere near a full written spec of how the software should behave when. The main test is: hand the software to a user who doesn't know it yet and tell him to use the new feature X. If she can figure out how to use it and it works, it works.

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  • WPF WriteableBitmap Memory Leak?

    - by Mario
    Hello, everyone! I'm trying to figure out how to release a WriteableBitmap memory. In the next section of code I fill the backbuffer of a WriteableBitmap with a really large amount of data from "BigImage" (3600 * 4800 px, just for testing) If I comment the lines where bitmap and image are equaled to null, the memory it´s not release and the application consumes ~230 MB, even when Image and bitmap are no longer used! As you can see at the end of the code its necessary to call GC.Collect() to release the memory. So the question is, what is the right way to free the memory used by a WriteableBitmap object? Is GC.Collect() the only way? Any help would be great. PS. Sorry for my bad english. private void buttonTest_Click(object sender, RoutedEventArgs e) { Image image = new Image(); image.Source = new BitmapImage(new Uri("BigImage")); WriteableBitmap bitmap = new WriteableBitmap( (BitmapSource)image.Source); bitmap.Lock(); // Bitmap processing bitmap.Unlock(); image = null; bitmap = null; GC.Collect(); }

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  • VSTS 2010 SGEN : error : Could not load file or assembly (Exception from HRESULT: 0x80131515)

    - by Developer IT
    Hi ! I am experiencing a strange issue with VS2010. We use TFS to build our API dlls and we used to reference them in our projects usign a mapped network drive that was fully trusted. We have been working like that for at least two years and everything worked perfectly. Today, I converted a webapp to vs2010 and when I compile it in Release, it's giving me: SGEN : error : Could not load file or assembly 'file:///L:\Api\Release API_20100521.1\Release\CS.API.Exceptions.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) The strange thing is that it's working when it's under the Debug profile... I tried adding the <runtime> <loadFromRemoteSources enabled="true" /> </runtime> into app.config and still no luck (See http://social.msdn.microsoft.com/Forums/en/msbuild/thread/d12f6301-85bf-4b9e-8e34-a06398a60df0 and http://msdn.microsoft.com/en-us/library/dd409252(VS.100).aspx) I am pretty sure that this issue is from visual studio or msbuild, as our code won't run from a network share when in prod because all the referenced dll's are copied into the bin folder. If anyone has an solution (or just an idea for a search path) please let me know !

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  • "OutputPath property is not set" error occurs only when calling MSBuild in CCNET

    - by LostInCCNET
    I've made an MSBuild project that simply does an msbuild task with our solution file as parameter. I've defined a BeforeBuild target where I set some properties, and a Build target that executes the msbuild task. I've confirmed that no errors occured when building the msbuild script in the command line console. However, when I use it in the msbuild task in my CCNET project, I keep getting the following error: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets (483,9): error: The OutputPath property is not set for project 'MyProject.msbuild'. Please check to make sure that you have specified a valid combination of Configuration and Platform for this project. Configuration='Debug' Platform='AnyCPU'. You may be seeing this message because you are trying to build a project without a solution file, and have specified a non-default Configuration or Platform that doesn't exist for this project. I checked the build log and it seems that the error occurs during _CheckForInvalidConfigurationAndPlatform. It wasn't even able to continue to my Build task! Since the script is only intended to build the solution under Debug/Release and AnyCPU as platform, I tried to add the following lines to my msbuild project: <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <OutputPath>.\bin\Debug\</OutputPath> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <OutputPath>.\bin\Release\</OutputPath> </PropertyGroup> I could still build the project without errors in the command line, but CCNET is returning the same error mentioned above. I don't understand why CCNET keeps getting the error, and I don't know what else to try. Please help.

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  • MSBuild Script and VS2010 publish apply Web.config Transform

    - by Jason
    So, I have VS 2010 installed and am in the process of modifying my MSBuild script for our TeamCity build integration. Everything is working great with one exception. How can I tell MSBuild that I want to apply the Web.conifg transform files that I've created when I publish the build... I have the following which produces the compiled web site but, it outputs a Web.config, Web.Debug.config and, Web.Release.config files (All 3) to the compiled output directory. In studio when I perform a publish to file system it will do the transform and only output the Web.config with the appropriate changes... <Target Name="CompileWeb"> <MSBuild Projects="myproj.csproj" Properties="Configuration=Release;" /> </Target> <Target Name="PublishWeb" DependsOnTargets="CompileWeb"> <MSBuild Projects="myproj.csproj" Targets="ResolveReferences;_CopyWebApplication" Properties="WebProjectOutputDir=$(OutputFolder)$(WebOutputFolder); OutDir=$(TempOutputFolder)$(WebOutputFolder)\;Configuration=Release;" /> </Target> Any help would be great..! I know this can be done by other means but I would like to do this using the new VS 2010 way if possible

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  • iPhone UIScrollview with UIButtons - how to recreate springboard?

    - by Patrick
    I'm trying to create a springboard-like interface within my app. I'm trying to use UIButtons added to a UIScrollView. The problem I'm running in to is with the buttons not passing any touches to the UIScrollView - if I try to flick/slide and happen to press on the button it doesn't register for the UIScrollView, but if I flick the space between buttons it will work. The buttons do click/work if I touch them. Is there a property or setting that forces the button to send the touch events up to its parent (superview)? Do the buttons need to be added to something else before being added the UIScrollView? Here is my code: //init scrolling area UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 480, 480)]; scrollView.contentSize = CGSizeMake(480, 1000); scrollView.bounces = NO; scrollView.delaysContentTouches = NO; //create background image UIImageView *rowsBackground = [[UIImageView alloc] initWithImage:[self scaleAndRotateImage:[UIImage imageNamed:@"mylongbackground.png"]]]; rowsBackground.userInteractionEnabled = YES; //create button UIButton *btn = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; btn.frame = CGRectMake(100, 850, 150, 150); btn.bounds = CGRectMake(0, 0, 150.0, 150.0); [btn setImage:[self scaleAndRotateImage:[UIImage imageNamed:@"basicbutton.png"]] forState:UIControlStateNormal]; [btn addTarget:self action:@selector(buttonClick) forControlEvents:UIControlEventTouchUpInside]; //add "stuff" to scrolling area [scrollView addSubview:rowsBackground]; [scrollView addSubview:btn]; //add scrolling area to cocos2d //this is just a UIWindow [[[Director sharedDirector] openGLView] addSubview:scrollView]; //mem-mgmt [rowsBackground release]; [btn release]; [scrollView release];

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  • Core Data: Keypath "objectID" not found in entity

    - by Martin Gordon
    I'm using NSFetchedResultsController with a predicate to load a list of Documents in my application. I want to load all the Documents except the currently active one. I am using Rentzsch's MOGenerator to create a _Document class and then I put all my custom code in the Document subclass. _Document generates an objectID property with type DocumentID. In the class that creates the controller, I set the controller's currentDocID property: controller.currentDocID = self.document.objectID; In the controller itself, I lazy load the fetchedResultsController like this: - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Document" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(objectID != %@)", self.currentDocID]; [fetchRequest setPredicate:predicate]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"dateModified" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } When the fetchedResultsController loads, my app crashes with an unhandled exception: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'keypath objectID not found in entity <NSSQLEntity Document id=1>' It's my understanding that all NSManagedObjects have an objectID, whether temporary or permanent. Is this not the case? Any thoughts?

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  • fmod VS2008 unresolved externals in dependant project

    - by Tom J Nowell
    Im currently trying to use the latest stable fmod ex in my project. I have a main executable in a project called engine4, and a project named DX9Platform in the solution as well which ti depends on. All the fmod code is in this DX9Platform project, which generates a lib file. DX9Platform includes fmodex_vc.lib and builds fine. However buildign Engien4 results in unresolved external symbol messages referencing files that use fmod in the DX9Platform project I have tried adding fmodex_vc.lib to the Engine4 project, with no success, how do I fix this? Heres the linker output: 3>------ Build started: Project: Engine4, Configuration: Release Direct3D9 Win32 ------ 3>Linking... 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol _FMOD_System_Create 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::createSound(char const *,unsigned int,struct FMOD_CREATESOUNDEXINFO *,class FMOD::Sound * *)" (?createSound@System@FMOD@@QAE?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::getVersion(unsigned int *)" (?getVersion@System@FMOD@@QAE?AW4FMOD_RESULT@@PAI@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::init(int,unsigned int,void *)" (?init@System@FMOD@@QAE?AW4FMOD_RESULT@@HIPAX@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::playSound(enum FMOD_CHANNELINDEX,class FMOD::Sound *,bool,class FMOD::Channel * *)" (?playSound@System@FMOD@@QAE?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::getPaused(bool *)" (?getPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@PA_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::setPaused(bool)" (?setPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: virtual class IAudioObject * __thiscall CFModAudioObject::LoadFile(char const *)" (?LoadFile@CFModAudioObject@@UAEPAVIAudioObject@@PBD@Z) 3>D:\media\desktop\engine4\Engine4\Output\Release Direct3D9\Engine4.exe : fatal error LNK1120: 8 unresolved externals 3>Build log was saved at "file://d:\media\desktop\engine4\Engine4\Engine4\intermediate\Release Direct3D9\BuildLog.htm" 3>Engine4 - 9 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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  • UITextField in UIAlertView doesn't respond to cut/copy/paste on second showing

    - by Jesse Grosjean
    Edit Reposting... I accidentally marked my previous question as "commuity wiki" and didn't realize that answers to wiki posts don't generate reputation. I"m adding a UITextView to a UIAlertView with the following code: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Enter Name Here" message:@"this gets covered!" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"OK!", nil]; UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)]; CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60); [alert setTransform:myTransform]; [myTextField setBackgroundColor:[UIColor whiteColor]]; [alert addSubview:myTextField]; [alert show]; [alert release]; [myTextField release]; If I place that code in a standard action method: (IBAction)testAlertView:(id)sender { ...the above code... } Then the first time I show the UIAlertView the cut/copy/paste popup menu will show in UITextField that's been added to the UIAlertView. (For instance if I tap and hold, then "Paste" will popup after I release. The problem is after working correctly the first time, none of the cut/copy/paste buttons will show up again next time I show the UIAlertView (new instance) unless I restart the app. Does anyone know why, or how to fix this problem? Bonus information I just found out that I can get things to always work if I create an show the alert within a UIActionSheet delagate callback. For instance this always works (cut/copy/paste always shows up when in the UITextField when appropriate) (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { ...the above code... } Any idea what might be happening in this second case that make things work? I don't want to use a UIActionSheet in my app, so I'd like to find a way to make it work from a plain old action method. Thanks, Jesse

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  • UITextField in UIAlertView doesn't respond to cut/copy/paste on second showing

    - by Jesse Grosjean
    I"m adding a UITextView to a UIAlertView with the following code: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Enter Name Here" message:@"this gets covered!" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"OK!", nil]; UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)]; CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60); [alert setTransform:myTransform]; [myTextField setBackgroundColor:[UIColor whiteColor]]; [alert addSubview:myTextField]; [alert show]; [alert release]; [myTextField release]; If I place that code in a standard action method: - (IBAction)testAlertView:(id)sender { ...the above code... } Then the first time I show the alert view the cut/copy/paste popup menu will show in the text fields that's been added to the alert view. (For instance if I tap and hold, then "Paste" will popup after I release. The problem is after working correctly the first time, none of the cut/copy/paste buttons will show up again when I show the alert view unless I restart the app. Does anyone know why, or how to fix this problem? Bonus information I just found out that I can get things to always work if I create an show the alert within a UIActionSheet delagate callback. For instance this always works (cut/copy/paste always shows up when in the UITextField when appropriate) - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { ...the above code... } Any idea what might be happening in this second case that make things work? I don't want to use a UIActionSheet in my app, so I'd like to find a way to make it work from a plain old action method. Thanks, Jesse

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  • .NET Reference "Copy Local" True / False Being Set Based on Contents of GAC

    - by D-Sect
    We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the Global Assembly Cache. When I checked the solution's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automatically because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that reference that DLL will change from Copy Local TRUE to FALSE.

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  • Visual Studio 2008 Preprocessor wierdness

    - by Canacourse
    We have set-up a simple versioning system for our builds to ensure the built files always indicate whether they are Beta Debug or Beta Release builds I moved the file version info to to myapp.rc2 and created version.h // version.h // _DEBUG is defined by VS #define _BETA #ifdef _BETA #define FILE_DESC1 _T("BETA ") #else #define FILE_DESC1 // blank on purpose #endif #ifdef _DEBUG #define FILE_DESC2 _T("Debug Version ") #else #define FILE_DESC2 _T("Release Version ") // this is greyed out in the ide when building #endif #define FILE_DESC FILE_DESC1 FILE_DESC2 // myapp.rc2 include "version.h" #ifndef _T #define _T(x) x #endif VS_VERSION_INFO VERSIONINFO FILEVERSION PROD_VER_MJR,PROD_VER_MIN,PROD_VER_UPD,JOBUILDER_BUILD PRODUCTVERSION PROD_VER_MJR,PROD_VER_MIN FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904e4" BEGIN VALUE "CompanyName", COMPANY_NAME VALUE "FileDescription", FILE_DESC VALUE "FileVersion", JOBBUI_VERSION VALUE "InternalName", "MyApp.exe" VALUE "LegalCopyright", COPYRIGHT VALUE "OriginalFilename", "MyApp.exe" VALUE "ProductName", PRODUCT_NAME VALUE "ProductVersion", PRODUCT_VERSION VALUE "Comments", COMMENTS END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 END END However when the exe is built in the debug output directory the file description always incorrectly says "BETA Release Version" instead of "BETA Debug Version" Yet the IDE indicates that "#define FILE_DESC2 _T("Debug Version ")" would be used. Why might this be? I have used these files on another project and they work correctly. Thank You...

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  • function to get the file name of an URL

    - by user262325
    Hello everyone I have some source code to get the file name of an url for example: http://www.google.com/a.pdf I hope to get a.pdf because the way to join 2 NSStrings I can get is 'appendString' which only for adding a string at right side, so I planned to check each char one by one from the right side of string 'http://www.google.com/a.pdf', when it reach at the char '/', stop the checking, return string fdp.a , after that I change fdp.a to a.pdf source codes are below -(NSMutableString *) getSubStringAfterH : originalString:(NSString *)s0 { NSInteger i,l; l=[s0 length]; NSMutableString *h=[[NSMutableString alloc] init]; NSMutableString *ttt=[[NSMutableString alloc] init ]; for(i=l-1;i>=0;i--) //check each char one by one from the right side of string 'http://www.google.com/a.pdf', when it reach at the char '/', stop { ttt=[s0 substringWithRange:NSMakeRange(i, 1)]; if([ttt isEqualToString:@"/"]) { break; } else { [h appendString:ttt]; } } [ttt release]; //below are to change the sequence of char in h // txt.edcba -> abcde.txt NSMutableString *h1=[[[NSMutableString alloc] initWithFormat:@""] autorelease]; for (i=[h length]-1;i>=0;i--) { NSMutableString *t1=[[NSMutableString alloc] init ]; t1=[h substringWithRange:NSMakeRange(i, 1)]; [h1 appendString:t1]; [t1 release]; } [h release]; return h1; } h1 can reuturn the coorect string a.pdf, but if it returns to the codes where it was called, after a while system reports 'double free * set a breakpoint in malloc_error_break to debug' I checked a long time and foudn that if I removed the code ttt=[s0 substringWithRange:NSMakeRange(i, 1)]; everything will be Ok (of course getSubStringAfterH can not returns the corrent result I expected.), no error reported. I try to fix the bug a few hours, but still no clue. Welcome any comment Thanks interdev

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  • Memory management in ObjC/iPhone

    - by Manu
    Hi, I have question in memory management (objective C). There are two ideal scenario. ============================= scenario 1 ======================================== (void) funcA { MyObj *c = [otherObj getMyObject]; [c release]; } -(MyObj *) getMyObject //(this method is available in other OtherObj.m file) { MyObj *temp = [[MyObj alloc] init]; // do smothing here return temp; } ============================= scenario 2 ======================================== (void) funcA { MyObj *c = [otherObj getMyObject]; } -(MyObj *) getMyObject //(this method is available in other OtherObj.m file) { MyObj *temp = [[myObj alloc] init]; // do smothing here return [temp autorelease]; } myObj is holding huge chunk of data. In first scenario I am getting myObj(allocated) from other file so I have to release in my own method. (as per any C/C++ language library ,like strdup will return string duplicate which will realase later by developer not by strdup method). In second scenario I am getting myObj(allocated) from otherObj.m file so otherObj.m file is responsible to release that allocated memory(mean autorelease)? Is it right? Please let me know Which scenario is more efficient and valid as per apple memory guidelines. Please Please don't show me any document link. Thanks Manu

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  • Sanity check: UIBarButtonItem crashes trying to perform action

    - by Giao
    One of my users is reporting a crash on his device, an iPhone 3GS. Other devices of the same type are not reporting similar behavior. He's sent me a crash log and based on reading it, I'm not sure how to proceed. I hope I'm not interpreting the crash log incorrectly but it doesn't look like my action has been called yet. This is how I'm creating and setting up the UIBarButtonItem: - (void)viewDidLoad { [super viewDidLoad]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addLog:)]; self.navigationItem.rightBarButtonItem = addButton; [addButton release]; } This is the my action method: - (IBAction)addLog:(id)sender { MyViewController *myController = [[MyViewController alloc] initWithNibName:@"MyNib" bundle:nil]; UINavigationController *subNavigationController = [[UINavigationController alloc] initWithRootViewController: myController]; [self presentModalViewController:subNavigationController animated:YES]; [myController release]; [subNavigationController release]; } This is the crash log: Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x0007e98c __kill + 81 libSystem.B.dylib 0x0007e97c kill + 4 2 libSystem.B.dylib 0x0007e96e raise + 10 3 libSystem.B.dylib 0x0009361a abort + 34 4 MyApp 0x000042e8 0x1000 + 13032 5 CoreFoundation 0x00058ede -[NSObject performSelector:withObject:withObject:] + 18 6 UIKit 0x0004205e -[UIApplication sendAction:to:from:forEvent:] + 78 7 UIKit 0x00094d4e -[UIBarButtonItem(Internal) _sendAction:withEvent:] + 86 8 CoreFoundation 0x00058ede -[NSObject performSelector:withObject:withObject:] + 18 9 UIKit 0x0004205e -[UIApplication sendAction:to:from:forEvent:] + 78 10 UIKit 0x00041ffe -[UIApplication sendAction:toTarget:fromSender:forEvent:] + 26 11 UIKit 0x00041fd0 -[UIControl sendAction:to:forEvent:] + 32 12 UIKit 0x00041d2a -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 350 13 UIKit 0x0004263e -[UIControl touchesEnded:withEvent:] + 330 14 UIKit 0x00041656 -[UIWindow _sendTouchesForEvent:] + 318 15 UIKit 0x00041032 -[UIWindow sendEvent:] + 74

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  • iPhone SDK: Memory leak on picker

    - by bbftsoftware
    I have created a picker for my users to pick from a list of countries. The problem is that repeated opening and closing of the picker is resulting in “EXC_BAD_ACCESS” error. I suspect it might be a memory leak but I am not sure. I was hoping someone could shed some insight into why this might be happening? //data source for UIPicker NSArray *arrayCountryChoices; arrayCountryChoices = [[NSArray alloc] initWithObjects:@"TK=TOKELAU", @"TJ=TAJIKISTAN", @"TH=THAILAND", @"TG=TOGO", @"TF=FRENCH SOUTHERN TERRITORIES", @"GY=GUYANA", @"TD=CHAD", nil]; //opening the picker CountryViewController *countryVC = [[CountryViewController alloc] initWithNibName:@"CountryView" bundle:nil]; countryVC.delegate = self; [self presentModalViewController:countryVC animated:YES]; [countryVC release]; //here is where I grab the data //close country selector [self dismissModalViewControllerAnimated:YES]; //parse out code NSString *strCode = [chosenCountry substringToIndex:2]; //set the gui txtCountry.text = strCode; I think it may be because I am trying to release the Country Selector before the delegate has a chance to get its data? Also I am wondring if I should not release the picker until the screen that calls it is released. Thanks in advance.

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  • Using mem_fun_ref with boost::shared_ptr

    - by BlueRaja
    Following the advice of this page, I'm trying to get shared_ptr to call IUnknown::Release() instead of delete: IDirectDrawSurface* dds; ... //Allocate dds return shared_ptr<IDirectDrawSurface>(dds, mem_fun_ref(&IUnknown::Release)); error C2784: 'std::const_mem_fun1_ref_t<_Result,_Ty,_Arg std::mem_fun_ref(Result (_thiscall _Ty::* )(_Arg) const)' : could not deduce template argument for 'Result (_thiscall _Ty::* )(Arg) const' from 'ULONG (_cdecl IUnknown::* )(void)' error C2784: 'std::const_mem_fun_ref_t<_Result,_Ty std::mem_fun_ref(Result (_thiscall _Ty::* )(void) const)' : could not deduce template argument for 'Result (_thiscall _Ty::* )(void) const' from 'ULONG (__cdecl IUnknown::* )(void)' error C2784: 'std::mem_fun1_ref_t<_Result,_Ty,_Arg std::mem_fun_ref(Result (_thiscall _Ty::* )(_Arg))' : could not deduce template argument for 'Result (_thiscall _Ty::* )(Arg)' from 'ULONG (_cdecl IUnknown::* )(void)' error C2784: 'std::mem_fun_ref_t<_Result,_Ty std::mem_fun_ref(Result (_thiscall _Ty::* )(void))' : could not deduce template argument for 'Result (_thiscall _Ty::* )(void)' from 'ULONG (__cdecl IUnknown::* )(void)' error C2661: 'boost::shared_ptr::shared_ptr' : no overloaded function takes 2 arguments I have no idea what to make of this. My limited template/functor knowledge led me to try typedef ULONG (IUnknown::*releaseSignature)(void); shared_ptr<IDirectDrawSurface>(dds, mem_fun_ref(static_cast<releaseSignature>(&IUnknown::Release))); But to no avail. Any ideas?

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  • iPhone JSON object releasing itself?

    - by MidnightLightning
    I'm using the JSON Framework addon for iPhone's Objective-C to catch a JSON object that's an array of Dictionary-style objects via HTTP. Here's my connectionDidFinishLoading function: - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [loadingIndicator stopAnimating]; NSArray *responseArray = [responseString JSONValue]; // Grab the JSON array of dictionaries NSLog(@"Response Array: %@", responseArray); if ([responseArray respondsToSelector:@selector(count)]) { NSLog(@"Returned %@ items", [responseArray count]); } [responseArray release]; [responseString release]; } The issue is that the code is throwing a EXC_BAD_ACCESS error on the second NSLog line. The EXC_BAD_ACCESS error I think indicates that the variable got released from memory, but the first NSLog command works just fine (and shows that the data is all there); it seems that only when calling the count message is causing the error, but the respondsToSelector call at least thinks that the responseArray should be able to respond to that message. When running with the debugger, it crashes on that second line, but the stack shows that the responseArray object is still defined, and has 12 objects in it (so the debugger at least is able to get an accurate count of the contents of that variable). Is this a problem with the JSON framework's creation of that NSArray, or is there something wrong with my code?

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  • NSURL Connection will/won't load data

    - by jkap
    So here's my issue: I followed the NSURLConnection tutorial in the iPhone Developer Documentation almost to the T, and it only kinda works. Here's where it all goes wrong: The object seems to be created correctly and delegates to connectionDidFinishLoading, but with any URL I try to load the response data always ends up only being 0 bytes. I am running in the simulator if that makes any difference. Here's my relevant code: - (void)viewDidLoad { [super viewDidLoad]; self.title = @"WVFS Player"; //create a request NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://wvfs.josh-kaplan.com/nowPlaying.php"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create a connection NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if(theConnection) { // create the datum responseData=[[NSMutableData data] retain]; } else { // code this later } } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // make it work NSLog(@"Succeeded! Received %d bytes of data:",[responseData length]); // release it [connection release]; [responseData release]; } And here's my log output: [Session started at 2010-03-14 09:01:09 -0400.] 2010-03-14 09:01:14.784 WVFS[19571:207] Succeeded! Received 0 bytes of data: Any ideas? Thanks, Josh

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  • Delete array of size 1

    - by Arne
    This is possibly a candidate for a one-line answer. I would like know it anyway.. I am writing a simple circular buffer and for some reasons that are not important for the question I need to implement it using an array of doubles. In fact I have not investiated other ways to do it, but since an array is required anyway I have not spent much time on looking for alternatives. template<typename T> class CircularBuffer { public: CircularBuffer(unsigned int size); ~CircularBuffer(); void Resize(unsigned int new_size); ... private: T* buffer; unsigned int buffer_size; }; Since I need to have the buffer dynamically sized the buffer_size is neither const nor a template parameter. Now the question: During construction and in function Resize(int) I only require the size to be at least one, although a buffer of size one is effectively no longer a buffer. Of course using a simple double instead would be more appropriate but anyway. Now when deleting the internal buffer in the destructor - or in function resize for that matter - I need to delete the allocated memory. Question is, how? First candidate is of course delete[] buffer; but then again, if I have allocated a buffer of size one, that is if the pointer was aquired with buffer = new T[0], is it still appropriate to call delete[] on the pointer or do I need to call delete buffer; (without brackets) ? Thanks, Arne

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